The Great Regional FRIENDLY Debate: Alola vs. Paldea

By Estarossa, lydian, Shadowshocker, and Swiffix. Released: 2022/12/30.
« Previous Article Next Article »
The Great Regional FRIENDLY Debate: Alola vs. Paldea art
Lumari

Lumari

With a new generation of Pokémon games, we're all caught up again in the eternal debate of which one of all of these regions was truly the best. And while, for legal reasons, we should of course add that this is one of those questions that don't have a singular correct answer, it does make for a great occasion to look back on what we've all enjoyed about these regions.

We've done series similar to this one last generation and the generation before as well, and to keep things fresh, we'll be changing things up a bit, where we're no longer reviewing every single region out there but also will be including a few regions from outside the mainline games. That's gonna be for a later edition, though; today we're looking at the two regions that represent the biggest break from the standard Pokémon game formula, Alola and Paldea!

Who had the most interesting... plot and why?

Estarossa

Estarossa

If I had to pick I would go for Paldea here, but it is very close to me. The standout part for Paldea was absolutely Arven's storyline, which hit so hard for any animal lovers with a beautiful and sad story that had me wanting to instantly rush his storyline to save Mabosstiff. The Area Zero storyline was also fantastic with an amazing final twist and really finished off Arven's story perfectly. Alola's storyline was very strong too though, Team Skull were a more interesting team than Star to me mostly due to how much more interesting Guzma was, and the Lusamine twist and storyline was captivating and a fantastic exploration of the issues Lillie and Gladion had with their mother.

Who had the most interesting... characters and why?

Estarossa

Estarossa

Both regions come very close to each other for me, but If I had to pick I would probably choose Alola thanks to the fantastic family dynamic with Lusamine, Gladion, and Lillie, the captivating team leader in Guzma, and more interesting Elite Four members. Paldea had some fantastic characters still, especially Clavell and his Clive persona, Arven, and Larry, but it was let down slightly by Geeta and Penny as arguably the weakest written Champion and team leader yet.

Who had the most interesting... Pokémon and why?

Estarossa

Estarossa

Both regions had some incredibly strong additions, but Paldea takes the win slightly for me. Paradox Pokémon in Paldea were an incredible addition that really showcased some fantastic designs and breathed new life into old Pokémon that never had a chance to shine like Delibird and old favorites like Salamence. Pokémon such as Grafaiai, Kilowattrel, and Tinkaton stood out as other really interesting additions. Alola wasn't without its share of interesting Pokémon, however; Kommo-o in particular will always be one of my absolute favorites designwise and competitively, while the Ultra Beasts were something completely new with the alien design that really captivated visually and competitively and felt like a precursor to Paradox Pokémon in a sense.

Both these games tried to break significantly with the core Pokémon formula, Alola through removing Gyms and Paldea through introducing an open world with multiple concurrent storylines and removing the Pokémon League's status as the climax of the story. Which generation added more life into the games? As in, made the games feel more fresh?

Estarossa

Estarossa

Alola takes the win for me here. In Paldea the open world felt very flat and not particularly open at times due to the vast amounts of dead space leading to a fairly linear play either way, made worse by noticeable level scaling issues, although the exploration was still very enjoyable with Miraidon or Kiraidon. Personally I didn't enjoy the removal of Gyms in Alola, but the Island Challenge formatting really made for an extremely detailed design to the minute detail and led to a jam-packed region full of nooks and crannies to explore and breathed more life into the region itself.

Who had the most interesting... plot and why?

lydian

lydian

It's hard not to give this one to Paldea, the games' writing was absolutely stellar, all characters are developed, well thought out, and well written, and the story is far more engaging than average for a Pokémon game. Alola was nowhere near bad, since Lusamine and Guzma were great villains, Hau and Lillie had nice arcs, the relationship between Lusamine, Mohn, Gladion, and Lillie was complex and interesting, but nothing there compares to the Team Star plot and the absolute tragedy that befell Arven in terms of depth.

Who had the most interesting... characters and why?

lydian

lydian

I also have to give this one to Paldea. All Team Star leaders are oozing with personality, charisma, and style, Nemona's battle addiction makes her a really likeable and enthusiastic character, and most of the Gym Leaders and Elite Four have a lot of personality, except Larry, whose entire personality is not having one, which is even more amazing! Alola did have some good characters, but nothing comes close to Paldea; none of the Trial Captains are particularly memorable, and while I'd argue Hala and Olivia stand out in their personalities, that's about it in terms of Kahunas and Elite Four. Lillie and Hau are nice characters, and Guzma and Lusamine make fantastic villains, but I just feel it's almost an unfair comparison, since Scarlet & Violet were so much better with their characters than the series has ever been!

Who had the most interesting... Pokémon and why?

lydian

lydian

Now this... This is a much harder question! I feel like ever since generation 6, Game Freak's designs have been getting much more intricate, and gens 7 through 9 have both been fantastic examples of new Pokémon having a bunch of unique and complex inspirations that come together to form something as awesome as Decidueye or Skeledirge, or something as cute as Stufful or Tinkaton! It's really hard to compare, both gens have some absolute favorites of mine; Paldea has the lines of Fidough, Maschiff, Greavard, Fuecoco, Capsakid, Finizen, Sandy Shocks, Slither Wing, Roaring Moon, and all four of the ruinous quartet are no doubt some of my favorite lines ever. But Alola absolutely deserves a praise for pushing the envelope with the Ultra Beasts, genuinely all of them are among my favorites, completely redefining what a Pokémon could be—which arguably even opened the door for Paradox Pokémon later on—and just nailing other designs like all three starter lines; the Dewpider, Fomantis, Morelull, Salandit, and Sandygast lines; and the Tapu, which are also some of my favorites. I think Alola has to get a small edge for their inventiveness and with how much they pushed the envelope compared to previous gens, but Paldea is not far behind at all!

Both these games tried to break significantly with the core Pokémon formula, Alola through removing Gyms and Paldea through introducing an open world with multiple concurrent storylines and removing the Pokémon League's status as the climax of the story. Which generation added more life into the games? As in, made the games feel more fresh?

lydian

lydian

Alola's changes didn't feel that significant to me at all, to be frank. The trials are basically Gyms with a different name and flavor, but functionally they're basically the same. Granted, exploring that "re-skin" of Gyms and how a different culture like Alola's would approach their equivalent of the Gym Challenge did feel somewhat fresh and new, but none of this comes close to comparing to the full open-world nature of Scarlet and Violet. The lack of level scaling for the Gyms did take away from me the sense of openness of Scarlet and Violet, which was what made Legends Arceus feel much more open to me than Scarlet and Violet did, but that's beside the point; between Alola and Paldea, the latter absolutely gets the edge on freshness, even if it felt—to me—less fresh than its direct predecessor. The triple storyline approach to Scarlet and Violet also did help the game a lot, and I hope similar structuring of the story becomes a norm in future games. Regardless, this one goes unquestionably to Paldea.

Who had the most interesting... plot and why?

Shadowshocker

Shadowshocker

It's hard to talk about Alola and Paldea without going over how many similarities they have. They're both the second generation of games released on a Nintendo system, following the trends set by their predecessor. They're set in regions that focus heavily on the integration of settlements into nature. You're a newcomer to a region and introduced to the local coming-of-age ritual, going along for the ride to be the inevitable saviour and champion. There's a technically villainous team who turn out to be harmless at best, mildly annoying at worst, and are an allegory for how growing up can be full of regret and disappointment and a stark reminder of social inequality. There's even the inclusion of otherworldly creatures who, for their time, fans had to grapple with calling them worthwhile entries into the franchise.

When it comes to which plot is the more interesting, I personally think Paldea has the most interesting premise. Not simply because of the non-linear approach you can take to the plot, but also because Nemona, Arven, and Penny's stories are given equal weightage. I mean, it was inevitable that you probably had to complete all three storylines, but this time the arcs of a significant rival and villainous team get their time in the spotlight from the very beginning. This was in comparison to Alola's plot, which is still very much a by-the-numbers Gym tour around the world in the guise of Island Trials, where Lillie is an Arven stand-in with poor combat skills and plenty of family trauma. Look, Alola's plot was fun for its time, but I'd played enough of the Mystery Dungeon series to recognise a villain twist when I see one, not that SM was subtle about it with Aether Paradise being aggressive goons at the start of the game and Lusamine having a that's-not-suspicious-at-all grin on her face when Nihilego first shows up.

But the same equal focus on all three storylines at the start, plus the non-linear format, also led to the plot feeling unfocused. In practice, Arven's storyline plays out a lot like Legends Arceus did (globetrotting to fight bosses in the wild). But it felt underwhelming, yet at the same time necessary, because it was the only way to upgrade your living motorcycle. Sure, Arven cares for a very good boy in his Mabosstiff, but as far as the other characters go, he might as well have not existed except to go into incredible spoiler territory by the end of the game. Which brings me to the other point: Paldea's overall plot has basically no buildup. The research of Arven's parents drive the biggest conflict or drama in the game, but you interact with them so infrequently, there's barely any sense of urgency despite the implications—compared to Lillie, whose entire journey is defined by trying to both uncover the secrets behind Nebby and walk out of her mother's shadow, and is counting entirely on your Island Trial being an excuse to escort her all over Alola. You feel far more invested in Lillie's journey and her character. Even the Ultra Beasts feel like more of a threat (the one thing that Ultra Sun/Moon did well, by dropping more Ultra Beasts over Alola), compared to Paradox Pokémon randomly hanging around just like any other overworld spawn. I could say more, but a lot of the complaints I have about Paldea's story heavily overlap with what I think about the characters, so I'll hold off here. Suffice to say I think that Alola had the better execution when it comes to its storyline.

That leaves one other factor about the storylines: which felt like it had the most impact with its payoff? This is the point where shifting the major conflict resolution after the Elite Four and Champion battle, I feel, worked out in Paldea's favor. With the way core game storylines have been going, the Elite Four arc seems to have become more of a formality than a serious endgame boss rush. Ultra Deep Space was interesting in Sun/Moon for the implications it brought of other dimensions. Area Zero wasn't an immediate visual spectacle, but it set the mood of something being seriously wrong, with a dissonant soundtrack and haunting choir casting an ominous backdrop behind a pristine paradise. Like Sun/Moon, you face off against a tragic villain who is compelled to fight you due to external influence, and while Lusamine was insane, the AI Professor is terrifying. Even spoiled going in, having your screen look like it's glitching out as the Professor clone tries its best to protect the working time machine carries on the feeling of dread that the final chapter tried to instill. Sure, I'm disappointed that the game didn't feel just as equally epic throughout. I wish that there was more leadup to the main characters' stories instead of doing the infodump on a slowly scrolling chat while descending Area Zero. I'm honestly pretty peeved that Arven's trauma doesn't get the attention or closure I feel it deserves. But I'm happy to say that Paldea's storyline went out with a bang instead of a whimper.

Who had the most interesting... characters and why?

Shadowshocker

Shadowshocker

Not unlike Pokémon themselves, major core series characters seem to overlap across generations when it comes to their traits. Villains will be villains, rivals will be rivals, Gym Leaders will be Gym Leaders. Alola and Paldea seem to take the parallels to an even greater extent—Arven and Lillie both have parents obsessed with research who you have to fight, Nemona is a nicer rival who stands up for herself a lot, and Penny is Guzma if you replaced "edgy angry white boy" with "Tumblr fanfiction writer." Where Paldea separates itself from Alola is the additional effort that SV takes to get you invested in the characters more, even down to your teachers at school and the individual leaders of Team Star. You can always drop by the school hub for a lesson or chat and catch up with every member of staff to learn about their backstory or personal quirks. Operation Starfall goes into sufficient flashbacks to remind you that Team Star aren't all that villainous, which is honestly a saving grace because my initial reaction of them was "Team Skull, but somehow even more underwhelming than Team Yell."

But it's here where I continue the complaint that I started talking about Paldea's story, which I feel are rooted in the open world structure and premise of Gen 9. The interesting characters that were set up were frankly the teachers, because Paldea's entire gimmick is school life. You're invested in going back to visit your teachers and see how their storylines develop. But realistically that's not what you're going to do at the start of the game; what you want to do is start your Treasure Hunt, not go back into the Academy and sit through literal game mechanic tutorials after an hour of relearning how to play Pokémon. It's like the developers can't decide what Mesagoza and the Academy should be—a hub of activity given its prominence and total surface area, or the tutorial town that can't make up its mind whether it should shoo the player into the wilderness or stay for more cutscenes? And because so much lore is concentrated within Mesagoza, it means nothing else interesting happens across the world. I think I made it to the sixth Gym before someone decided to mention the shadier, problematic parts of the Academy's past. The rest of the character comparison can be more explicitly compartmentalized, so let's do just that.

Team Skull versus Team Star: Team Star was the more enjoyable team, but Team Skull was the better executed team. Between the two teams, I liked Team Star for their relevance to a school-based story. I liked that Team Star picked up where Team Skull left off and was willing to point out that not everyone enjoys their schooling days. I understand why the members of Team Star were written to have done nothing overtly illegal, but then get ostracized again for something they weren't responsible for. It's a good narrative. But the gameplay felt lackluster as a result. At least Team Skull gets in your way enough times for their tragic backstory at Po Town to feel like a payoff. Team Star does literally nothing. Team Star did literally nothing. All they do is run Gym equivalents with a cookie-cutter Auto Battle-based gimmick that took me longer to get used to than it should have. Guys, I think you CAN afford to be a little darker with your "bullying sucks" storyline; you've had delinquents and punks running your villain teams for three generations straight. I've had basically no time to learn anything about these interesting characters between showing up, nearly getting run over by their custom cars just to watch ONE flashback per character. We're already doing the "single major boss fight" thing with Arven's Titan quest, and that part already felt plenty underwhelming. You CAN involve more of the villainous team in the story, because the way Team Star was handled doesn't make me feel like they deserved their redemption arc.

Hau versus Nemona: Rivals have not been all that interesting to me across the series aside from functioning as gatekeepers, and between Hau and Nemona, it becomes a question of who's the least boring. They're both standard nicer rival we've come to expect throughout the later series, and for the most part incredibly vanilla. I think I might be one of the few who aren't all that interested in Nemona. A Champion rank doesn't mean all that much because Nemona's specifically gone out of her way to nerf herself just so she can remind us how invested she is in our journey. She battles exactly like how Hau and Hop did, except that there's really nothing more to her character because she's already treated as the best battler in the land. Nemona doesn't develop beyond being a source of obsessive yandere jokes. Look, the thirst for Hex Maniac was three generations ago, having it on the same rival template doesn't make it a new coat of paint. Nemona's not Hau, but the bar set by Hau is so low that the original SM didn't even bother to make him the final battle.

Guzma versus Penny: This one's a little tougher to decide. I feel for Penny as a stronger character compared to Nemona. We've never really had a manipulator like her in the series, and she's not altogether that villainous to start with. It kinda reminds me how I wanted the Team Star storyline to be more fleshed out, but it is funny that the fight before her felt a lot harder because Penny insists on being such an Eeveelution fangirl. On the other hand, Guzma's story was the original trendsetter for core game villains having tragic, relatable backstories. Never being able to shake off the regrets of your childhood is something I think we can all relate to, even if we aren't always comfortable to admit it or wear a chip on our shoulder. I don't really feel a need to say who's better of the two here; maybe it helps that Giacomo already feels like such a Guzma equivalent, I can see Team Skull and Team Star hanging out together at a Po Town-STC convention.

Lillie versus Arven: Lillie was the original NPC you felt the most invested in as you progressed your story, possibly more than your standard rival. Sun/Moon was as much her story as it was yours. So how could they improve on that? Arven's a solid replacement on that front, with his embittered worldview and morality pet in the form of a very good boy, which I can see tugging on people's heartstrings even though I'm not huge on IRL dogs, personally. Arven's no slouch when it comes to actually being a Trainer either, despite openly admitting that he's not a great battler, which is great because the level jump between the Medali Gym and Great Tusk/Iron Treads had no business being that high. You come to feel for his story more strongly even though some might argue that Lusamine put her daughter through an even harsher wringer. And on that note...

Lusamine versus Professor Sada/Turo: Lusamine certainly set a standard for interesting characters in the core series, being absolutely twisted and willing to take her ideas to the extremes. Sure, she wasn't exactly the most subtle of plot twists, but merging with an Ultra Beast to become an absolutely nightmarish otherworldly boss was a climactic escalation that made her encounter and backstory memorable as one of Gen 7's highlights. Sada/Turo essentially took that and turned it up to eleven, with the fact that the original Sada/Turo doesn't even appear in the game proper and you don't find out the tragic truth until most of the game is over, at which point you feel the knife twist in your gut when you learn of the professor's passing before Arven does. Couple that with a thoroughly intimidating soundtrack and actively pulling out Pokémon out from across the timeline to fight you with, and it's no surprise that Gen 9 has held up in the story department for those who've got over the game stretching the limits of their Switch's hardware. I can't say the handling of Sada/Turo was perfect, though, with most interaction you have with them being incredibly sparse status updates throughout the game, and the same can be said for how Paldea handled a lot of its story. Nothing ever feels like there's a wider conflict at stake up until the very end. But the payoff that the AI Sada/Turo gave was undeniably enough to blow Lusamine out of the water.

So all in all, who came out on top? Paldea certainly had more characters to care about and more reason to do so, but the focus on having a non-linear approach to them—coupled with a world that has so much more empty space to get lost in—made them feel wanting as a result. Scarlet/Violet has the more interesting characters, but the margin it has over Sun/Moon feels like it's more razor thin than it should have been.

Who had the most interesting... Pokémon and why?

Shadowshocker

Shadowshocker

I tend to default to Alola as one of my favorite generations for Pokémon, simply because I happen to like a lot of them—with Rowlet, Palossand and Golisopod numbering among some of my top picks. Visually, I'm not sure I can say the same for Paldea. The idea of past/future Pokémon was good, and using it as a focus for the bulk of version exclusives was an excellent idea, but I think it overshadowed a lot of the regional forme potential that Alola and Galar gave us, including the "convergent evolution" gimmick that was basically regional formes with puns. And the naming conventions is something I really can't get over for the Paradoxes. It's not like we continued referring to Ultra Beast by their codenames, and the Aether Foundation at least put in the effort to talk about what the Ultra Beasts could do besides give them incredibly lazy origin stories. Also... why did Paldea feel the need to have three dogs? It's things like these that make me seriously consider if the series is running out of ideas. Or maybe I'm just not that into "good boys" as most of the Internet is.

I will say though that SV seems to be where the devs somewhat nailed the idea of signature moves and gimmicks for newer Pokémon—a good number of them as of writing seem to be carrying hard in OverUsed. It's nice to see a pretty healthy portion of newer additions to the franchise not immediately be horrifically outclassed by previous generations.

Both these games tried to break significantly with the core Pokémon formula, Alola through removing Gyms and Paldea through introducing an open world with multiple concurrent storylines and removing the Pokémon League's status as the climax of the story. Which generation added more life into the games? As in, made the games feel more fresh?

Shadowshocker

Shadowshocker

Realistically, the Island Challenge of Alola was Gyms under another name, and where I think it shares a lot of overlap with Paldea's Gym challenge. The Gyms of recent generations don't seem to be puzzles so much as they're minigames, used as mechanisms to give their Leaders a little more insight into their personality, or just mess with Nintendo's hardware limits. Paldea's storylines were certainly a refreshing take on the series' formula, but as I've spoken at length about the story, having to make sure each storyline could run independently of each other wasn't quite a good fit for the stories each quest was trying to tell, and the boundless wilderness of Paldea was a novelty that slowly but surely wore out its welcome, with most of the initial landscape being repeated grasslands mountains that had the occasional settlement shoved in. Something like Galar or Unova's geography could still make the region feel "lived in" while keeping the open world formula, but thankfully it doesn't stop Paldea from feeling like a region that truly "lives" with Pokémon, with Titans and Team Star providing what I thought was a good balance between difficulty and fun. I've tended to think that Sun/Moon was the follow-up on the barebones Pokémon experience of XY, but Paldea actually feels refreshing on top of Sword and Shield. I'll leave it to the reader to decide for themselves how high Galar had set the bar, though, because it admittedly wasn't much.

On the topic of mixing things up, I feel it apropos to talk about the generational gimmicks of Z-Moves versus Terastallization. Gameplay-wise, Z-Moves were essentially nukes with cutscenes that got repetitive but were fun if you wanted to use them. Terastallization has a lot more potential to be strategically interesting, and it absolutely amuses me with how it's driving the competitive community on Smogon nuts on whether it should go the way that Dynamaxing did. Z-Moves, though, feel a lot more centralized as the focus of Alola. While both gimmicks are limited to major NPCs and the player in usage, it doesn't make much sense to me to lock players to one Terastallization per Pokémon Center visit. It's not like Terastallization is itself an "I win" button in the same way you could argue Dynamaxing was. It's not immediately gamebreaking like Mega Evolution was. If you're going to get me to use your generation-exclusive gimmick, the least you could do is not limit me on how often it can be used, because I sure as hell was not doing it during the Elite Four matches purely because I thought you had to save it for Geeta.

Who had the most interesting... plot and why?

Swiffix

Swiffix

You could honestly pair Paldea with any Pokémon region, and it would still take my top spot for most interesting storyline. I was truly in awe of how, with every story element revealed, the overall plot got more complex and inspired. Individually, each of the three plots were entertaining, and each triggered emotions outside of the usual nostalgia of Pokémon games. The themes of pet loss and bullying were very relatable, and their implementation to a story taking place in a school setting made them even more engaging. The finale being the culmination of all three plots combined was a genius way to end it. It was probably the first Pokémon game that truly managed to surprise me—I felt like a little child when they revealed the "evil" AI professor.

Alola was alright, but the whole Rainbow Rocket episode felt really messy and made little to no sense to me. And while Alola also tackles some more sensitive topics, I can't help but feel like Paldea just does it better.

Who had the most interesting... characters and why?

Swiffix

Swiffix

Paldea introduced some of the most iconic characters of the franchise! The AI professor, the Team Star leaders, the Gym Leaders, the school teachers... each of them had a backstory, an appealing personality trait, and a fire appearance. On the other hand, Alola also introduced some interesting characters: an engaging professor who's also a Champion, interesting villains who aren't what they seem, and well-written rivals with varying personalities.

There's a few parallels between the both regions, such as the "evil" character not being the Team grunts and leaders, but rather characters that were initially introduced as allies or mentors. In that aspect, I think I prefer Lusamine to the AI professors, since you progressively learn more and more about her motivations and corruption until the grand reveal. The AI professors are cool, and a few hints are thrown here and there about how something feels off about them, but everything happens within a couple cutscenes at the very end, so you don't really get to take it all in. On the other hand, Team Star literally feels like an upgrade of Team Skull. Everything, from the team structure, to the looks of the admins and the team's origin story is much better executed. Guzma would definitely lose to Penny and her team of Eeveelutions.

When it comes to Gym Leaders vs Kahunas/Trial Captains, it's closer to a draw. Very few of the Trial Captains stand out to me—it's really only the Kahunas that are recurring characters with story relevance. The same could be said about the Paldean Leaders, with some being only seen once while others you get to interact with at the school. That being said, I do appreciate that both games gave representation for each of the 18 types, a fact which I felt would fit under this Gym Leaders comparison despite not being limited to Gyms. If I had to pick a winner, it would probably be Paldea again, but only based on the superior character design—I mean, have you seen Larry?

Who had the most interesting... Pokémon and why?

Swiffix

Swiffix

Let's start with the starters. I've used all six of the starters in my various playthroughs, and they were all great to use. I have to say though, I used the Paldean ones with their hidden abilities, so they were extremely broken. Furthermore, my opinion of these starters' designs changed throughout my playthrough: it started with me loving Quaquaval's, hating Meowscarada's, and thinking Skeledirge's was meh, and ended with me loving the latter two and finding Quaquaval kinda weird. I don't love any of the Alolan starters, but I also don't hate any of them. Oh, one thing I really like about the Paldean starters is that their secondary types give them an advantage against the starter they would otherwise be weak to (kinda like it was in Sinnoh)—the secondary typing of Alolan starters doubles down on the weaknesses, which is less interesting to me.

We can continue by comparing Alolan formes and new Paldean evolutions. Alolan forms were very hit or miss, giving us things like Alolan Ninetales and Alolan Muk (hit) and Alolan Persian and Alolan Dugtrio (miss). Paldean evolutions, although much rarer, were mostly great, giving us Farigiraf, Annihilape, and Kingambit, as well as some variants in Pooper and Tauros. If it were a pure match of quantity vs quality, I would give Paldea the win. However, that wouldn't be fair considering how great some of the Alolan formes are. This round goes to Alola.

Next come Paradoxes vs Ultra Beasts, and I'm giving this one to Paldea but ONLY because of how much the Scarlet paradoxes carried. I think Iron Valliant and Iron Bundle might be the only Violet paradoxes I love, and even they annoy me because of the unoriginal "Iron" names. On the other hand, Scarlet paradoxes took some of my favorite Pokémon and made them even cooler and stronger. I still think Ultra Beasts were a very cool addition, and I love a lot of them, but Paradoxes bring that perfect balance of novelty and nostalgia. I could've compared Paradoxes and Alolan formes, but I felt like this made more sense.

Finally, box legends and new Pokémon. Alola gave us beasts such as Vikavolt, the Tapu, and an adorable box legendary line. Paldea responded with a mouse family, an olive tree, a minecraft block, three doggos, a pink pig, a dude with swords for arms, and two bike dragons! Go Paldea!

Both these games tried to break significantly with the core Pokémon formula, Alola through removing Gyms and Paldea through introducing an open world with multiple concurrent storylines and removing the Pokémon League's status as the climax of the story. Which generation added more life into the games? As in, made the games feel more fresh?

Swiffix

Swiffix

Alola definitely brought a fresh gaming experience. I recall boss battles against totem Pokémon being very difficult at times (looking at you, Lurantis), and I definitely think it was very cool of them to try and break the traditional "8 Gyms" formula and replace it with something fresh. It also fit perfectly with the region's inspiration and landscape.

However, if we're considering which region made the games feel most fresh, Paldea would definitely win. Yes, the open world experience could still use a lot of work on the visual and technical side of things, but that didn't affect the gameplay too much for me. It felt really cool, getting to decide which storyline to work on first and which boss to take on next. The fact that the story didn't end with the Gym Challenge and Champion title was incredibly refreshing and gave a whole new perspective to the game's plot.


^ Return to main menu

Lumari

Lumari

Join us next time for a review of Sinnoh and Hisui!

Planned by Lumari | Avatars by Albatross, Ciran, Kolohe, LifeisDANK, and Shadowshocker | HTML by Lumari | Script by Toast++ | CSS by ant.
« Previous Article Next Article »