Premier League Spotlight: MWP 4

By avarice, DugZa, Felines, and Ticken. Released: 2022/04/01.
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Introduction

Monotype Winter Premier League, more commonly known as MWP, showcases a plethora of Monotype OMs ranging from AAA and STABmons to Monotype's unique format in Monothreat, but AAA, STABmons, LC, and Ubers were cut from this year's tournament. Many vocal players in the community wanted to experiment with fewer slots in an attempt to make the tournament more competitive, so the tournament only had 6 slots rather than the usual 8, and a Bo3 Old Gens slot was implemented consisting of SM, ORAS, and BW.


Teams & Power Rankings

The Power Rankings were written by the Monotype community from the managers, tour players, and Monotype veterans.

1. Mossdeep Murkrows

Coming to no surprise, the Murkrows, managed by Sabella and Leru, have a solid draft of tour players, a strategy that got them to the finals last MWP. Sabella will be playing Bo3 this time around, and after a great 7-2 performance in MPL farming the BW pool, he is expected to do well in this tier as well. TonyFlygon is the top player in Monothreat after his great performances in the tier over the past two tours, and QWILY is the second rated NatDex player after a strong SM showing in MWCOP. Their SS core of TJ, jonfilch, and freezai is inexperienced in Monotype outside of TJ, but jonfilch and freezai have high ceilings and are expected to pick up wins if they play at their best. Overall, if everyone on the Murkrows performs as they are expected to, the team will likely be heading down the same path to finals and hoping to get the win unlike last MWP.

2. Po Town Pandas

After DugZa speedran losing MPL in a record-setting 4 weeks as the Miniors manager, expectations of him as a manager aren’t high. Thankfully for DugZa and his new assistant manager Kaguya Lys, Attribute deleted his signup this time around, so their team might actually have a chance in this tour. The Pandas are ranked very highly due to their great SS core of Floss, DugZa, and Kayuga Lys, all which are ranked in the top 10 SS players. If Floss can shake the nightmares of last MWP and DugZa can return to his ribbon-getting form, then this SS core should dominate over the course of this tour. Wincon in Bo3 is a huge question mark after being gone for some time. Without his love Yami, it is unclear how motivated he will be for this tour, but he should be good in SM at least. K3ppr’s main accomplishment in Monothreat is being one of the few players to beat Tony in recent memory, and he is a fine player with experience in the tier. Similarly, The Strap is a consistent player with a high enough ceiling to beat most people in the NatDex pool. Overall, the Pandas do not seem to have any glaring weakness in their draft, and as long as they can handle DugZa’s rude attitude to his peers, then they should be in a great spot for this tournament.

3. Zephyr Zigzagoons

With Izaya managing another team in another Monotype team tournament, the Zigzagoons are unfortunately destined to another last place. However, if Izaya and assistant manager Feitan’s curse can be broken, the Zigzagoons have drafted a team with a good chance of winning the tour. The Zigzagoons had a great start to the draft by drafting Trichotomy and Star, two of the very best Monotype players in recent memory. Trichotomy will be playing Bo3, where he is expected to dominate after his great 7-3 record playing SS Bo3 last MWP. Star will be playing SS alongside Feitan the steam and Padox. Feitan the steam has a similarly high ceiling and is expected to do very well, and Padox can probably put up wins after a decent performance in MWCOP. Catalystic is slotted in Monothreat after being the only one eligible to play it for the first two weeks, and while he has no experience in the tier, he is historically great at Monotype OMs in general. Finally, Vodoom is the pickup for NatDex and could do well or poorly depending on his motivation. If the performances of Trichotomy and Star live up to expectations, then it will be hard for the Zigzagoons to do poorly and they should be in a good spot to take first place.

4. Wayward Weaviles

The Weaviles are managed by two long standing members of the Monotype community, Ticken and maroon. However, nothing at Ticken, but he has been MIA in the managing scene for a long time so that’s a red flag to not blindly trust his takes in drafting. And it would be correct not to do so, as the Weaviles decided not to draft a single player better than their managerial core, resulting in their ranking being boosted by maroon’s and Ticken’s high ranking. Maroon essentially invented NatDex and went on a 4-1 tear in the tier in MWCOP, only losing in finals. Ticken underperformed a bit in MWCOP at 2-4, but he’s still been a primary innovator in the tier for many years. Their SS core, on the other hand, is ranked the second worst in the tour. Cielau and Fraolain went 2-4 and 1-4 in MPL, respectively. Although absent from the most recent MPL, EviGaro had a solid 2-1 showing in MWCOP, but isn’t seen as a top player in the tier. If maroon can pass them teams on time, the core could be okay, but if not then the situation is dire. Sae in Bo3 is also a question mark after a very underwhelming showing last MPL. Overall, the team will need as-expected performances from the two managers and improved performances from the rest of the team to disprove their number 4 ranking.

4. Nixtorm Ninetales

For the Ninetales, Mateeus returns to the managing helm after a successful MPL, where he is managing alongside longtime Monothreat main ToxaNex, someone a wise man once said was the “fastest way to lose MWP”. Thankfully, ToxaNex is not playing, but rather unfortunately Mateeus is back to buying himself. This time he will play NatDex, which he’s, like, TL or something in. If he remembers to put Crunch on Mega Sharpedo at least, then he maybe has a shot of disproving his #5 ranking. Their SS core consists of Shiba, Xiri, and style.css, two relatively consistent Monotype players and someone who used replays from 2019 in his tryouts. Their #4 ranking is fair and they will probably do average. Bushtush had a fantastic 7-1 campaign on Mateeus’s team in MPL but faces a stacked Bo3 pool this time around, so it will be interesting to see if he can keep up the same dominance. Finally, Nailec is playing Monothreat and is also sporting a middle-of-the-pack ranking, but he has dabbled in Monothreat before and has ToxaNex's building support. Although their draft is not bad, with 4-5 rankings across the board, some slots on the Ninetales will need to step up in order to repeat Mateeus’s strong MPL win last tour.

6. Late Night Lunatones

In perhaps the most shocking development in this edition of Monotype Winter Premier, LuckyPiper’s team is not the worst one, for the first time in Monotype history! With the departure of Zoopals mainstays such as taide and adjustments, the Lunatones decided to invest money into some strong players, resulting in a surprisingly decent draft. The obvious highlight of the team is their SS core of yedla, Meta, and King Choco. While there is no real “star player” for this core, all of these three players tend to put up consistent results in SS, with the players going 5-2, 4-3, and 3-3 in the last MPL. However, the rest of the team is in the bottom half of their respective rankings. Crashy is a proficient BW player and went 5-2 last MPL, and 2-1 in Bo3, but it is unclear how proficient he will be in SM and ORAS. LuckyPiper will be taking over taide’s previous slot in Monothreat this year. He has no experience in the tier, leading to his last place ranking, but in his defense it is Monothreat so anything could happen lmao. Dieu Amphibien rounds out the team as the team’s NatDex player. His 7th place ranking is unsurprising because all of his wins are in SS and because of French clause, as well as his questionable play in big tournaments such as his circuit playoffs games vs mushamu, but if he can find a way to spam Acupressure Drapion in NatDex maybe he has a shot. Overall, this team will have to hope for the power of anime friendship to carry once again, but hey, at least they aren’t last this time (unless they want that?).

6. Seafolk City Spirits

The Spirits had one of the best starts to the draft by getting 17.5k mushamu, who has dominated individual Monotype tournaments up to this point, winning MLT, Fall Seasonal, and Circuit Championship back to back. Interestingly enough, they decided not to capitalize on this advantage at all, and instead drafted a team that looks like the managers thought this was BLT. Their SS core of Hyperspace12, adjustments, and Leafium Z was ranked 19-21. Hyperspace12 was hyped up a ton because of his building support for the Bucks in their most recent MPL run, but is unproven as a player in both team and individual tournaments. adjustments is a bit more proven, going 4-2 last MPL and 1-2 last MWP, but unfortunately got snaked from the Pipers this time around. Leafium Z went 0-2 last MPL and will also have to prove his ability to get wins in these tours. Their other tiers are a bit more promising. mushamu should win most of his games even in a more stacked Bo3 pool, and FatFighter2 is a solid pickup for NatDex who went 4-1 in NDMPL (if you count that as a real tour). However, cy does not have experience in Monothreat and is expected to struggle against the more experienced Monothreat players. The team will unquestionably be motivated, being full of new users looking to prove themselves, but the question for the Spirits is whether they have the talent to follow through on that motivation.

8. Mauville Memers

Lastly, we have the Memers, managed by old souls Omega-Xis and Bondie. While the community thanks them for agreeing to sign up, these two may be a bit rusty at drafting. They made some very questionable drafting decisions such as drafting Zap for 17k just to have him ride the bench for the first week; drafting Jolly Togekiss, who is 1-3 in his most recent team tours, for 19k; and drafting someone randomly named CODENAMETHICC (congrats to him though I guess). beatiful is the shining light of the team and is expected to transition well into SS after being one of the best SS OU players in recent memory. He will be playing alongside Jolly Togekiss and Havens, with the latter’s most recent achievement being almost beating Maki with Bug. Feen and StepC are ranked dead last in Bo3 and NatDex after a disappointing 0-2 MPL for Feen and an average 1-1 MWCOP for StepC. Fylkir Pudin is ranked highly in Monothreat after a fine 2-0 Monothreat campaign in MWCOP, but he will need to prove himself after questions of his motivation and play in team tournaments specifically. To win this year’s MWP, the Memers are hoping to inherit the last place blessing and disprove the competition, but it is undoubtedly an uphill battle for them.


Metagame Insights

SS

With this year's tournament only sporting 6 slots, an SS slot inevitably needed to be removed, but only at the cost of being included in Bo3. SS has been stable for a while now, with the last suspect being in June 2021, so the tournament's SS usage was less about testing new ideas and more about optimizing existing ones while also predicting what the other team will use. Many types declined in usage, most notably Steel and Dragon, while a few gained more traction. Most types in the top 10 usage had a win percentage below 50%, with the most common type's win percentage being exactly 50%, so there was a lot of variation in the results.

Flying continues to be a dominant force in the metagame, as it is widely regarded as the most consistent type with an abundance of viable Pokémon to pick from. It was the most used type in MPL VII, but surprisingly managed to surpass that usage during this tournament even though it lacked another SS slot. It rose from an admirable 31% usage to a staggering 40% usage, clearly above any other type. The Pokémon usage is comparable to MPL VII, although Galarian Moltres and Corviknight had notable rises in usage. Galarian Moltres is known for using Agility and Nasty Plot, often paired with STAB moves or incorporating Substitute to take advantage of passive Pokémon. Many Galarian Moltres sets opted to use RestoChesto rather than Substitute, and even Sleep Talk over Agility, so it is less liable to status and poses a greater threat by sidestepping its lack of recovery. Zapdos's usage, on the other hand, fell off significantly on Flying teams. Many regarded it as a suspect-worthy threat a year prior due to its Choice Specs Hurricane set having nearly 0 switch-ins, but its reliability, susceptibility to Stealth Rock, and constant 50-50s evidently repelled many builders from using it.

Steel was nipping at Flying's heels for the most used type in MPL VII, but it fell by 4% and only has a win percentage of 31%. It is a consistent type thanks to its immunity core of Heatran, Aegislash, and a Flying-type in Celesteela, Corviknight, or Skarmory, but it has a straightforward, susceptible game plan. It mostly relies on entry hazards, status, and taking advantage of its resistances and bulk to deal back consistent damage. However, Steel struggles against types that can disrupt its bulky strategy. Flying and Water are the two main reasons for Steel's decline; Flying has many naturally solid Pokémon against Steel in Galarian Moltres, Thundurus-T, Galarian Zapdos, and so on, while Steel relies on Ferrothorn to take on Water, but Volcanion had a notable surge in popularity rising from 22% in MPL VII to 52% in MWP IV and Urshifu-R remained consistent around 60% usage.

Poison is an interesting case, as it had lower overall usage but also had a higher win percentage. Poison takes slow and steady quite literally with its multiple Regenerator Pokémon, bulky Dark-type companion, and various other combinations of more defensive or offensive Pokémon. Many types have issues breaking Poison's core, as it has access to pretty much everything it could want between Spore, Foul Play, Defog, Toxic, Haze, Knock Off, and so on. The most common strategy to combat Poison is by using Substitute Landorus-T with Gravity, but Poison managed to avoid all Ground teams.

Bo3

This year's MWP featured the rather controversial addition of an Old Gens Bo3 slot consisting of the 3 most recent Old Gen formats, SS, ORAS, and BW, instead of a SM or another OM slot. While this did mean Old Gens got to see further exploration in an official tour before MPL, having all of them be in one Bo3 meant that each individual metagame did not get as much development as it normally would. Nevertheless, there was a surprising amount of new old gen development throughout this year's tournament.

SM is a metagame famous for its type diversity. Flying, Water, and Psychic, closely followed by Steel, resumed their reign as the most consistent types in the tier and saw a lot of play as a result. As for the rest of the tier, Fairy and Electric saw a decent amount of use after their breakout MPL performances, but had pretty mixed results overall. Grass also saw a surprising amount of usage, and although not a bad type because of its solid matchups against Water and Ground, struggled to beat the top echelon of the tier consistently. Fire and Ground had better tours after their middling MPL performances, while Normal was unsurprisingly only used in one game after its terrible MPL showing (although it did win that game!). After a quiet MPL, Poison had a slight resurgence towards the end of the tour, going 2-0 in the playoffs, which can be attributed to its great defensive core of Mega Venusaur, Toxapex, Alolan Muk, and Crobat.

The black sheep of the Monotype family due to its staleness and lack of diversity, ORAS got its first tour after some hopeful improvements to the tier: the modern Mega Evolution rule was implemented, which means that Mega Evolutions can only be used if their base forme and Mega forme share the same type as the team, notably removing the ability to use Mega Gyarados on Flying. Following this, Mega Charizard X was unbanned, which was originally banned for its strength on Flying without the rule. These changes, along with the banning of luck items, hoped to bring some more legitimacy to the metagame. The result, at least for this tournament, was the absolute dominance of Psychic and Water. In fact, Psychic was brought in 67% of the ORAS games at 16 uses, with Water behind at 10 uses. Psychic not having to deal with its one of its worst matchups, Mega Gyarados Flying, allowed it to dominate the metagame. As a response, Water moved away from its notoriously unsuccessful rain structure from recent tours and more towards a balance style, usually utilizing Mega Gyarados. While no other type was close to matching these two in usage, Flying, Ground, and Steel remained as solid types, and Normal and Fairy made appearances here and there after being seen very little in MPL. Flying saw a major dip in usage from MPL, which could be attributed to the Mega Evolution rule change.

For BW, Psychic unsurprisingly retained its dominance after a very successful 67% winrate over 21 games in MPL. However, a few other types began to see more use as well. Ice was a big breakout winner in the tournament, winning 3/4 games it was played, thanks to the sheer amount of matchups it can win, like Water, Ground, and Flying, making it surprisingly consistent. The three games it won were also traditionally negative matchups for the type in Fire, Fighting, and Psychic, showing that the type was more than just a fish for specific matchups. Fighting and Water also had big improvement in their winrates after underperforming in MPL. Interesting developments on Fighting teams like Hidden Power Grass Cobalion and Hidden Power Dark / Ghost Keldeo gave it much stronger matchups against Water and Ground, while Water teams usually stuck to the same structures, although there were some experiments with rainless Water that went well. Steel and Ground saw an expected amount of play and success as other top types in the metagame.

One interesting development we saw across all three gens was the downfall of Dragon. Dragon was the only type that was never brought in any old generation game, which can seem surprising given that it isn't really considered a bottom-tier type along the likes of Rock or Ghost by any means. This can be attributed to the tournament community's waning attitude towards Dragon as a whole in Monotype, as it can feel very underwhelming with its lack of a defensive backbone and one-dimensional offensive structure.

NatDex

National Dex Monotype, being one of the few active metagames, found its way into MWP rather expectedly. There were some arguments about the tier being its own metagame with its own tournaments and projects, and thus did not need to be included in the tour.

Going into the tour, there weren't a whole lot of preconceived notions of overwhelming top types, and NatDex is a metagame that is associated with having a lot of viable types because of its similarities to SM. The four top types in the tier were thought to be Water, Flying, Psychic, and Electric, and this was proven in the tournament with a four-way tie for the most used type. Water, Flying, and Psychic are top types in nearly every Monotype metagame because of their versatility and solid balance or offensive structures without any glaring weaknesses, and these traits are made even better in NatDex because of the immense variety of options available to these types. Electric also has some remarkable consistency thanks to its potent offensive structure enhanced by developments like offensive Zapdos, Regieleki, access to Hidden Power Ice, and unpredictable Z-Move users like Alolan Raichu and Zeraora. Of these four types, Water found the most success with a 67% winrate, and Psychic saw the least at 33%. Psychic's underperformance is a bit surprising, but trends such as the rise of Fire and even the occasional use of counterteams such as Ghost made it so that the type never felt too comfortable.

Following up these types was Fire, which saw an uncharacteristic amount of play and success with a 71% winrate out of 7 games. The type matches up well against Psychic and certain Flying teams that lack Mega Aerodactyl and Mantine, and its potent offensive threats in Cinderace, Volcarona, and Blacephalon make playing against it very difficult, similarly to Electric. Fairy, Dark, Grass, and Ice also seemed to have the tools to form potent teams, and saw play here and there, but never managed to form consistent results, with Dark in particular underperforming greatly. Perhaps the most surprising aspect of the tour was the fact that Normal, Ground, and Steel saw next to no play, with Ground and Steel played once and Normal going unplayed. These types are not considered bottom tier in the format by any means, but their rather lackluster matchups against the most used types in the tour did make them particularly unappealing.

Monothreat

For the first time in an official Monotype team tournament, Monothreat diverged from current generation and opted to try out the NatDex variation after a close 5-3 vote amongst the managers! Many community members who do not play Monothreat were skeptical due to it being an OM of an OM, but between Monothreat not being a clear-cut OM, due to following SS Monotype's banlist and rulesets, and the NatDex variant offering a wider range of teambuilding options, it was eventually given the green light. The types played in the tour consist of Ground, Fire, Poison, Water, Rock, Flying, Bug, Normal, and Electric.

Water had the least amount of diversity compared to any other type in the tournament, even though it has the most available Pokémon. This is due to Pokémon such as Mega Gyarados, Greninja, and Seismitoad being so good that it only made sense to use them. Gyarados now gets Power Whip, letting it 2HKO just about anything, so the best way to combat it is through Speed, damage-reducing Berries, and limiting it with Stealth Rock. Greninja's Grass- and Electric-type moves and Seismitoad's Power Whip and Stealth Rock only exacerbate the issue. This core was used on over 80% of teams, at least 6 of the 8, with the main adaptations consisting of Choice Scarf Urshifu-R and Mega Slowbro. Mega Slowbro is hardly seen, but it can tank Mega Gyarados's +2 Power Whip after Stealth Rock and prevent a sweep thanks to Trick Room and Grass Knot.

Following Water is Rock, which saw a variety of strategies. The most common was Shell Smash + Heavy-Duty Boots Carracosta because it can make use of Sturdy. That is not the only set Carracosta used, however, as there was one that sported Waterium Z and Hydro Pump on a slow, Solid Rock build to combat Stakataka. Terrakion and Cradily were the most used Pokémon as usual, thanks to their unique advantages and offensive potential. An interesting adaptation many Cradily opted for was using Grass Knot over Giga Drain to take advantage of Rock-type Pokémon's general heaviness. To the surprise of many, no one opted for Sticky Web, which had infested many tours in the past, probably due to the fear of facing Trick Room or Mega Diancie. No Pokémon aside from Cradily, Terrakion, and Carracosta had over 50% usage, which goes to show the range of teams Rock has to display.

Bug was allowed with Mega Pinsir in the lineup for the first time, and to no one's surprise, Mega Pinsir was the sole Pokémon with 100% usage. Mega Pinsir's role is straightforward with Swords Dance, Quick Attack, and Return or Frustration, but it can take advantage of a variety of support moves in its last slot. During the tournament, we saw Secret Power and Me First. Secret Power ignores contact, most notable against Volcarona, whereas Me First was theorized to beat Crustle by copying Rock Blast after setting up. To combat Mega Pinsir, there were many people using part Steel- and Electric-type Pokémon in Scizor, Durant, Forretress, Galvantula, and Vikavolt. Electric-type STAB moves proved to be an issue due to the lack of reliable resistances, but some people adapted with defensive Vikavolt and even Wormadam-S.

Highlight Matches

Trichotomy vs. Xiri [SS]

Flying vs. Fairy

This was easily one of the more sought-after SS matchups throughout the tour. Trichotomy of course needs no introduction; he is one of, if not the best, Monotype players in recent years. Xiri, on the other hand, does not regularly play Monotype but has had his fair share of successes, with the most notable being his dominant 8-1 showing in MPL a few months earlier. The same matchup taking place in the Monotype Circuit playoffs weeks prior made this match all the more exciting. The match itself was anyone's game and both teams were fairly straightforward. The game was neck and neck throughout, with Trichotomy barely edging out by winning a 50-50 with Celesteela and winning their second encounter as well.

mushamu vs. Sabella [Bo3]

Game 1 (SM): Poison vs. Flying | Game 2 (BW): Water vs. Fighting

mushamu and Sabella faced off for a second time in the semifinals following their week 1 encounter, in which mushamu wound up as the winner. mushamu, who won the Monotype Fall Seasonal, Ladder Tour, and most recent Circuit back-to-back, has been thriving in Monotype over the past few months. Sabella is playing full-time in best-of-three for the first time but is no stranger to old gens, seeing particular success in BW with a solid 14-4 record across MPL 6 and MPL 7. The series kicked off with a Poison vs. Flying matchup in SM; mushamu opted for a standard Poison team with the less common Gengar in lieu of Nihilego, whereas Sabella's Flying team used an almost-never-seen set in Nasty Plot Thundurus. Despite Dragonite proving to be threatening, mushamu was quick to nullify it and win the game thanks to Nidoking and Gengar. Game 2 was BW, Sabella's home tier. He opted for a standard Fighting team while mushamu used an unconventional and rare rainless Water. Breloom and Toxicroak were potent threats to mushamu; however, some great positioning and utilization of Gyarados allowed Gyarados to sweep with relative ease.

Ticken vs. shieldpoke [Monothreat]

Rock vs. Rock

This was a rather interesting matchup—on one hand we have Ticken, who is no stranger to Monothreat as its Co-Leader and who has continually practiced for almost 8 years. He is by far the most experienced player in the format and has one of the most unique approaches to building. On the other hand is shieldpoke, a relatively newer player in their debut team tour with near-nonexistent Monothreat experience. The game exceeded everyone's expectations with shieldpoke stepping up to the occasion and making for a hard-fought, exciting battle. As for the game itself, the players did not disappoint in the building department, as we saw some extremely well-crafted team options and sets. Ticken's Mega Aerodactyl was easily the trump card across both teams; using a Flying-type in Rock Monothreat may seem counterproductive, but it proved its worth by setting up Substitute against Cradily, setting the tone for the rest of the game by forcing Choice Scarf Terrakion to lock into Rock Blast. On the flip side, shieldpoke utilized a less-explored Trick Room-based approach. We saw some other unique sets such as physically defensive, Special Attack-invested Waterium Z Carracosta, Choice Scarf Terrakion with Quick Attack, Cradily with Grass Knot in lieu of the more conventional Giga Drain, and Lycanroc-D to name a few. All in all, despite it being a lopsided matchup in Ticken's favor on paper, shieldpoke made it an extremely close game and left everyone at the edge of their seats until the very last turn!

Late Weeks

Heading into the concluding weeks of the regular season, it was easy to distinguish which teams would find themselves in playoffs. At the start of Week 6, the Mossdeep Murkrows, Zephyr Zigzagoons, and Seafolk City Spirits were leading the rankings, all with 7 points, while the Nixtorm Ninetales trailed behind slightly with 6 points. At the same time, the Wayward Weaviles found themselves at the middle of the pack with 5 points. At the bottom of the barrel were Late Night Lunatones, Po Town Pandas, and Mauville Memers with virtually no shot at making playoffs. Proceeding toward Week 7,the rankings were more evident; the aforementioned bottom-of-the-barrel trio was entirely eliminated, while the Murkrows and Zigzagoons had secured themselves spots in playoffs. The Zigzagoons in particular put up a commendable performance throughout the regular season, despite one of their star players in Feitan the steam deserting the team as early as Week 2 of regular season. This left three teams—Spirits, Weaviles, and Ninetales—competing for the two final playoffs spots. At the conclusion of Week 7, the Ninetales secured the third spot in playoffs with their impressive 6-0 victory over the Weaviles. The Spirits needed a tie at least, and despite being down 2-3 before their final game, they tied against the already-eliminated Mauville Memers, barely edging out the Weaviles for the final playoffs spot. With this, the top four seeds were finally determined as Murkrows, Ninetales, Zigzagoons, and Spirits.

Final Standings

— Click to view the Record Spreadsheet! —

  1. 1. Mossdeep Murkrows Murkrow (5 - 1 - 1, 11 Points)
  2. 2. Nixtorm Ninetales Alolan Ninetales (4 - 1 - 2, 10 Points)
  3. 3. Zephyr Zigzagoons Galarian Zigzagoon (3 - 1 - 3, 9 Points)
  4. 4. Seafolk City Spirits Dhelmise (3 - 2 - 2, 8 Points)
  5. 5. Wayward Weaviles Weavile (2 - 2 - 3, 7 Points)
  6. 6. Po Town Pandas Pangoro (2 - 4 - 1, 5 Points)
  7. 7. Late Night Lunatones Lunatone (1 - 5 - 1, 3 Points)
  8. 8. Mauville Memers Magneton (0 - 4 - 3, 3 Points)

Playoffs

The power rankings proved to be entirely inaccurate yet again, as only two of the four projected teams—Mossdeep Murkrows and Zephyr Zigzagoons—made it to playoffs. The Po Town Pandas and Wayward Weaviles fell short during the regular season and failed to make playoffs; the Pandas in particular struggled throughout the tour and found themselves eliminated prior to Week 7, despite the franchise performing well a year before in MWP III. The Weaviles, on the other hand, had a fighting chance up until the end of regular season's very last game despite being edged out barely by the Spirits. The playoffs matchups were Mossdeep Murkrows vs. Seafolk City Spirits and Nixtorm Ninetales vs. Zephyr Zigzagoons. History repeated itself in the Murkrows vs. Spirits matchup as the Spirits defeated the Murkrows once again, except with a more dominant 5-1 victory. The Murkrows' strongest player in TonyFlygon seemingly vanishing, being unresponsive on game day due to unforeseeable circumstances, didn't help their case either, but their series was already a done deal anyway. The Ninetales vs. Zigzagoons series was closer though; as their regular season encounter resulted in a tie, it was anyone's game with no clear-cut favorite to win. Ultimately, the Ninetales narrowly won the series 4-2. With that, the Nixtorm Ninetales and Seafolk City Spirits found themselves facing off in the finals!

2. Nixtorm Ninetales (1) vs. 4. Seafolk City Spirits (4)

Both being ranked out of the top four on the official power rankings, the Nixtorm Ninetales and Seafolk City Spirits surprised a majority of the community by facing off in the finals. The Spirits had a 4-2 victory in their regular season encounter, seemingly stacking the odds against the Ninetales. The series kicked off with adjustments defeating Nailec in an interesting game of Electric Monothreat. This was followed by a Flying vs. Electric game between FatFighter2 and Mateeus where FatFighter2 triumphed, and in one of the rare occasions FatFighter2 ran into a seemingly "bad" matchup, no less. Shortly after, as a result of a minor late-game misplay by Xiri, Hyperspace12 was able to defeat him in an interesting Flying vs. Psychic game, giving the Spirits an early 3-0 lead. This lead quickly converted into a dominant 4-0 victory for the Spirits, with their manager mushamu making quick work of Bushtush in their best-of-three rematch. Despite the series being anticlimactically decided in four games, Shiba and Prof.Otaku opted to play their game, which Shiba won, finishing the tour with a 8-1 record and cementing himself as a beacon of consistency in Monotype tours yet again. Despite barely qualifying for playoffs as the fourth seed, the Spirits undoubtedly stepped it up a notch in playoffs with solid 5-1 and 4-0 victories in semifinals and finals. Their performance made a mockery of their low seventh ranking and proved that the power rankings were as inaccurate as could be.

Manager Interviews

General Questions


How was the tier distribution this year? Was each tier well represented with only six slots, and how was SS compared to previous DLC?


The tier distribution this year felt pretty normal compared to any other tour. Six slots definitely hurt the tournament's hype in my opinion, but that's for another conversation. I think SS in general, and every other tier, was represented fairly and I thought some pretty cool games happened in every tier. SS now compared to previous DLC feels more restricting than ever, but I've never been a fan of dexit, so having more mons to me feels like I can be more creative. That being said, SS now compared to older DLC feels better to teambuild, just not necessarily in practice. A lot of Pokémon like Kyurem, Galarian Moltres, and Melmetal still feel pretty broken and I hope the council does something about them soon now that this tour has ended. It was hard trying to build and come up with something new to bring to the table, leaving SS as stale as usual.

— cy


The tier distribution was okay. I'm personally not a fan of six slots and I feel like the tournament didn't really have an identity. SS is in a weird spot at the moment where I feel like it's compressed as fuck in terms of building because of big threats like Kyurem and Galarian Moltres. I personally dislike Kyurem a lot because of it. I didn't build a lot of SS during the tour because it feels hard to innovate a lot of stuff without having a headache.

— mushamu


I think that, while the tier distribution did showcase each tier well with the six slot cap, it could have been better. The whole point of MWP is to provide a competitive tournament that features the Monotype OMs, and a well-developed tier I think was missing is Monotype LC, which has had a considerable player base and was even featured in unofficial team tours hosted by the LC community. I wasn't particularly fond of the old gens bo3 as well because it made weekly prep significantly harder by introducing three completely different metagames. Not every team could properly build for them, given the change from eight to six slots. It didn't stand out either; some key players that could have filled the slot didn't sign up, and old gens are already featured in tournaments designed for mainline Monotype metagames, such as Mono's BLT and MPL, which leads me to think a current gen bo3 would have been the better choice.

— Mateeus


The tier distribution in my opinion was the best of a bad situation. I would like to see more OMs included in MWP, but unfortunately there are not really any well-developed Monotype OMs to include at this point in SS. Each tier was decently represented, though at first SS felt like a deep dive for reliable builders. Old gens bo3 was very top-heavy overall but there was enough talent available for all teams to be competitive in the tier. NatDex Monotype was a tier I felt was a bit weaker overall at draft time and seemed to be a toss-up. Monothreat had a good balance of newer players along with threat veterans, but it seemed rather top-heavy and proved to be that way when looking at records. Overall, I felt that this MWP's pool was overall top-heavy, but we saw most of the best records were not from those top players.

— ToxaNex


Was there a player in particular (on your team or another's) that really surprised you with their results, and why?


I think honestly everyone surprised me. I'm not one to think that sheet record makes everything and think everyone put their best foot forward in prep and test games, so this is a hard question to answer. I think I'll have to go with Hurtadoo because he was a cheap pick and he started off this tour like 3-0 or 4-0. Super impressive start for someone who was under the radar and is a good player with a lot of room for growth, even after being this good. His building style is unique and his knowledge of the types he's comfortable with was pretty unmatched, which I think helped him understand the metagame more deeply and find win paths people might not be able to find otherwise. I myself don't really consider myself good so I don't really like assessing other players' skill, but I really do think Hurtadoo will become a top Monotype player very soon.

— cy


Hurtadoo was originally meant to just be a sub but there was a week where Hyper couldn't play, so we put him in and he had a decent tour with a strong 3-0 start.

— mushamu


Definitely. On our side, I think Plunder and Shiba surprised me the most. While Plunder is definitely a skilled player, he ended the tournament with a whopping 5-0 record, something not many newcomers achieve in their first major debut. One of these wins included a do-or-die match in the Semifinals, which is a scenario many unexperienced players would crumble under, so that only adds into his performance. Shiba, on the other hand, is a higher-caliber player, but an 8-1 finish is not something you see every tournament. As for players on other teams, I think Vodoom's and jonfilch's undefeated records were big, but what stood out the most for me was LuckyPiper's 4-2 record on, mostly, a stacked bo3 pool where he got wins against the likes of Zap and Bushtush.

— Mateeus


First off, on our team Plunder and style.css were the unofficial MVPs. They stepped up in a HUGE way as builders. I feel bad for style.css for not getting more playing time, but alas Xiri and Shiba also had big tours in SS, and thus he didn't get the chance to shine he deserved in this MWP. Plunder also had an impressive record this tour, filling in for Monothreat for 2 weeks as well as SS. But a Plunder and style.css building core should be a hot commodity going into MPL in my honest opinion. On other teams, I was impressed by the OM players of the Zigzagoons of Vodoom and Avarice, Vodoom going undefeated in NatDex and avarice having a positive record in a top-heavy Monothreat pool, for both having 3k price tags.

— ToxaNex


Both teams [in finals] were not expected to make it this far by a fair amount of the community. How did you approach picking up players with less results? What tours before MWP did you primarily look at?


When it comes to Monotype, despite myself being a newbie in terms of involvement, the community seems (and is) pretty tight-knit, so people who have less results still feel pretty known to me. So when it came to getting our roster, it didn't really feel like we were getting people with less results. Leafium Z qualified for Monotype Circuit, Hurtadoo performed well in PTPL, Hyper has been taken under Mushamu's wing for a while, etc. People I would consider that don't have crazy results would be maybe shieldpoke and Prof.Otaku, who we picked up because of personal reasons and tryout performance, respectively. I think the issue with the community right now is that not many people are willing to accept that there's a lot of new talent on the rise and older members of the community aren't super into the tier anymore. So we wanted to draft people who were hungry for wins and mostly who we knew would be good chat presence. I say this because I really do think that chat makes or break a tour and provides more motivation if you are having a lot of fun.

— cy


When drafting we just bought players we liked and focused on team/chat presence. I personally didn't want to get a lot of "established" players because I feel they wouldn't care about the tour as much as a newcomer. The team chat presence is basically why I signed up to manage with cy specifically cause I knew she made team chats fun, which, in turn, made playing team tours fun regardless of whether or not we won in the end. Even if you don't win the tour, at least you made some friends.

— mushamu


Simply put, I don't think summing a player's worth by solely results, trophies, or achievements is the way to go when building a roster. Deciding which players to pick is like building a Monotype team; you don't look at each Pokémon's tiers as the main reason to use it on a certain type, but rather at what each element has to offer in a synergistic way, such as how they cover the type's weaknesses or check threats. It works similar when choosing which players to get; I believe the quality should be there, but one's motivation and team chemistry are factors equally as important for the success of a team. And that approach is what we decided to take for the Ninetales; we had a mixture of established players that know how team tours work, like Shiba, Xiri, and Bushtush, and the fresh blood of motivated newcomers in style.css and Plunder. Our team wasn't the most decorated, and it wasn't meant to be like that either, but we could get our act together as a team and, as a result, we got to finals.

— Mateeus


Our draft was highlighted by our cheap building core (Plunder and style.css) that Mateeus recommended based on their efforts in the Braves MPL discord, even though only Plunder was actually drafted in that tournament. We also took seasonals, Circuit, NatDex Premier League, NatDex Monotype Premier League, MPL, and MWP records into account, which helped us narrow down players like Bushtush, Shiba and Xiri, who are normally very consistent in their playing ability, to pair with our building core.

— ToxaNex

Spirits (Personalized)

There has been a lot of credit given to how active your team chat was. Was it ever at low level after a regular season loss, etc.? How did you keep your players motivated?


There wasn't any decline in activity after losses or anything. I think this is partly because we were always in a good position throughout the tour and we didn't take losses as some sort of harsh blow to the team. We took them as learning experiences and helped each other grow. In some team environments I've seen people sometimes get a bit upset when their teammates lose or choke, which is definitely not the attitude we wanted to bring to the Spirits. It wasn't too hard keeping our players motivated. I think during week one we all just clicked really well and from then on it just felt like we were all friends playing in a tour rather than a bunch of randoms teaming up to play Monotype. I personally put emphasis on getting to know one another in a team tour so that the chat becomes more lenient and chill after a while, which I think helped keep everyone's mind off of stressful situations such as the week before semifinals, where we needed very specific circumstances to get into playoffs.

— cy


I'm honestly not sure if we had a low in terms of team activity, but we definitely had a low in terms of motivation where I feel like we didn't really try as hard in prep. Personally, I definitely had a few weeks in the tournament (weeks 2-6) where I felt really deflated and, as a result, loaded teams which weren't necessarily good and tried to throw/threw multiple games, and I had to get myself back together for Playoffs. Motivation for our team was basically our chat presence; everyone was kind of having fun, so the team spirit motivates people. The tournament kind of felt like a "monotype/Pokémon playing club" rather than a team tournament cause we were all very lax and it was really nice.

— mushamu


Congrats on winning the whole tour! Do you [both] plan on managing for MPL? Will you be involved with BLT?


We plan on managing MPL currently. Things might change, but I know for one I definitely want to manage MPL. I will be trying to qualify for BLT if the motivation is there because I would like to rectify my poor personal performance this tour.

— cy


I might manage for MPL if the motivation is there. For BLT I might play because I love SM monotype so much, but I'm definitely not managing due to motivational issues just by myself.

— mushamu

Ninetales (Personalized)

Do you guys have any particular regrets on how you prepared for finals? What was your approach after losing to them week 1? What would you have done differently?


Not really. Our team was killing it from start to finish, so we just treated finals as another week we would do our best to grab the win. Unfortunately, we did not end up with the title, but going all the way just shows how good we were as a unit. I think that the playoffs are a whole different competition with a distinct atmosphere to it, so we didn't take the week 2 defeat into account that much so we could focus more on practical scenarios, but looking back at it, I think I should have analyzed their trends more and just have been more active overall.

— Mateeus


Mateeus nailed this question so much so that there is not much to add, though I felt like the spirits were harder to scout and prep for than other teams in the tour. Especially in the playoffs, in which they seemed to be even better, they definitely deserved the win overall.

— ToxaNex


Having had experience managing prior and doing well this tour, do you guys plan on participating in the upcoming BLT tour?


Of course! I will be managing the Snowpoint Staravias on an attempt to not only get the third title in a row, but also to provide newer entries in the community a wonderful, unforgettable first tournament experience. I think BLT is really unique and interesting because we get to see fresh, motivated players not only in the playing field, but in the managerial helm as well. This year's BLT looks like a more crowded entry than in the past years too, so I am for sure excited about what is to come!

— Mateeus


Unfortunately the combination of my time zone along with my school and work schedule makes it hard for me to consistently make the BLT qualifiers tours, so I may be waiting until next year's MWP for my next attempt at a mono team tour.

— ToxaNex


Closing Thoughts

This year's tournament was truly an experiment with six slots as opposed to our usual eight, as well as opting for old gen formats over Monotype OMs due to the lack of development. There are mixed feelings regarding both choices due to the tournament feeling less hype with the fewer slots and the tournament losing its OM identity. Overall, though, it was a fun tournament that brought Monotype OM and old gen players together and had many upsets along the way. Congratulations to the Seafolk City Spirits on their hard-earned win!

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