PokéTunes part II: Adventurous Journey

By DurzaOffTopic, lyd, TMan87 and yogi. Released: 2018/08/15.
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Red listening to music

Art by RitterCat.

TMan87

TMan87

Welcome, children and grown-ups! Welcome under this marvelous tent! I hope your eyes and ears are open wide, because what you will see—or rather, hear—here will leave you stunned, leave you shaking, and leave you fascinated!

Indeed, this edition of Pokémontunes will be focused on a feeling most children are yearning for: adventure! This wondrous feeling of exaltation when you have a whole new world to discover, the impatience when thinking about diving right into the unknown, of course this is the vibe an RPG should give off. Now, there are several ways of conveying this: through a solid plot, or maybe a map where you unlock areas as you progress through the story. However, one universal way of doing so is through the soundtrack.

Pokémon, being based on discovery and exploration above all else, would naturally emphasize that fact. Listening to many candidates, we finally yielded the following selection, containing what we felt were the best tracks conveying this feeling of "adventure" through a variety of means. This variety is very interesting in itself, as that means there isn't one single way of creating a theme that screams "I'm going on a journey!". Indeed, the ways to adventure themselves are many, so it's only logical you would come across several widely different tracks that are still somehow linked to this one theme.

Obviously, all of them couldn't be included here, but we hope that you will enjoy this short list and carefully pay attention to our reasoning. Enjoy your read, and don't forget: adventure may be lurking at every corner!


Selection 1: Sevii Islands (FRLG)

yogi

yogi

Hot off your victory against Blaine, you are quickly whisked away to a far off island chain by the scientist you met previously in the game, Bill. Here on the Sevii Islands, you are greeted to a heart-pumping remix of The Lake of Rage theme from GSC, a theme that makes you want to explore this newfound area. The upbeat sounds and tempo create an atmosphere for the islands that pushes you to search every nook and cranny, finding new opponents, biker gangs, and even the legendary bird Moltres!

The track really works if you've previously played GSC, as it offers a neat dose of nostalgia that is hard to replicate, especially as the second generation is locked off from the third. Being able to listen to enhanced versions of GSC music across all the islands is fantastic, but the reason this works so well is how in your face it comes off as, blaring as soon as you've left the boat. I find that this tune is basically a way for the developers to say "We haven't forgotten about the previous games!" in a fashion that basically resembles a fanfare, with the announcement being one of the most upbeat tracks among all the remixes available.

As a child playing FRLG for the first time I was caught off guard by the Sevii Islands, as I had played both GSC and RBY prior to this, and hearing this tune for the first time lit up my eyes and got me ready for a new adventure in an unexplored area! Even today, hearing those trumpets once I arrive still gets me giddy and excited to explore.

DurzaOffTopic

DurzaOffTopic

A kind of unique thing about the Sevii Islands theme is the whole use of "triplets", or three even notes in the space of two beats, that give it a cool and groovy flow. It's the main motive of the tune, and it's complemented nicely by a powerful beat and a heavy bass. This repeating motif allows our subconscious to connect the piece together, so we're inclined to enjoy it even more than we might have already, because our brain loves familiarity. It has awesome nostalgic value as well, being a remix of the also familiar Lake of Rage tune from GSC. I was kinda disappointed we didn't get a remastered version of this awesome tune in Gen 6, but we did kind of get it in HGSS with the Lake of Rage theme remixed into the music for Johto's Route 42. I still enjoy the more solidified and adventurous version found in FRLG, though.

I'm generally pretty disinterested in the post-game segments of most Pokémon titles, despite my friends recently forcing me to play them, but the theme we're given here with the Sevii Islands kind of got me excited to hunt down those legendary Pokémon once again. The islands themselves each have very unique geography, but somehow the music seems to apply to all of them. It's an excellent example of how Pokémon manages to weave the terrain and the music all together to form the sense-stimulating masterpiece we're given as a vibrant setting for the story we all know and love.


Selection 2: Route 104 (RSE)

DurzaOffTopic

DurzaOffTopic

Hoenn's Route 104 is a route in two parts, split right in half by the ominous Petalburg Woods; one side has a beach, while the other side welcomes you to the Pretty Petal Flower Shop and a beautiful stretch of water with a long and winding bridge containing many trainers for you to battle. It's so comforting after you make it through the maze of Petalburg Woods to hear that steady solo introduction by the snare drum into a fanfare of trumpets. Route 104 is a route of dualities—one part land, and the other sea; one part sand, and the other a grassy path; one part heading north to Rustboro City, and the other heading back to Petalburg City. The music of Route 104 is no different, with two distinct but connected themes that flow together to create a masterpiece that is one of my personal favorite tunes throughout the entire series.

The first part of the tune acts as almost an introduction, an exposition to to the main theme, filled with suspensions and harmonic progressions that open it up to its climax. The climax is the high point of the tune, with the snare temporarily cutting out to make way for the piercing trumpet melody and the corresponding bassline, which comes into full force here. When it's just about ready to come full circle and return to the beginning, we're met with a wave of beautiful arpeggios alongside the trumpets, proclaiming their melody in unison, and the snare drum, which has made its return. Then, the declining trill of the trumpets finally send us back into the first section of the piece again.

Part of what makes Route 104's theme so great is its diverse and surprisingly complex counterpoint: the exchange of themes between voices that are interdependent, yet independent, in their rhythm and contour. This makes the tune subtly intricate and keeps the listener's ear involved in what's going on. If you take a listen away from the melody (its hard, but try to hear "above" and "below", if you will, the singing melody of the main trumpet) you'll hear little flourishes and portions of the rhythmic motive of the main theme, and that's the exchange that makes it so interesting. While all of this is going on, there is the steady beat of the snare drum keeping everything in tempo and preventing it from sounding hectic.

Another part of Route 104's adventurous theme is its catchy melody, which you can get caught humming to yourself for the rest of the day if you aren't careful. It's a delightful mix of elements—one part pitch, and the other rhythm—put together in a masterful fashion. Some might wonder why we're not discussing the remastered version in Omega Ruby & Alpha Sapphire, which is masterful in its own respect with its increased sound quality and more powerful sound drive, but the nostalgic effects of the originals will always take their toll on me and countless others.

yogi

yogi

Ah, the trumpets... the almost immediate wall of trumpets that hits you once you enter this route really nails home that this is the true start to your adventure. Up until now, you've had rather soft, mellow music, but this track is here to change it and tell you that "this is the third generation". This track truly molds the type of music that you'll hear on the main routes around Hoenn, and it does so perfectly.

The fanfare that accompanies you as you begin traveling to your first city truly leaves you in awe as you take in magnificent ocean views and lush beaches, with you staring into the great expansiveness of it all. The rhythmic drum tapping in the background alongside the several brass instruments playing in the foreground also makes a scene once you leave the dark, creepy forest, still pushing you onwards to Rustboro City and your first real challenge, the gym battle against Roxanne.

This is finally where you begin to grow and develop. You're no longer a little kid stuck in Littleroot Town, you're an aspiring Pokémon trainer out to take the world by storm, letting nothing stop you on your path to become a Pokémon Champion!

I find this track special, as it feels wondrous and magical when you hear the piano slide up and down in the background. It does what Generation 3 does best, and that's draw you in with its upbeat and powerful music, showing you the new capabilities of the Game Boy Advance (SP) compared to the older generations of the Game Boy. It pushes the limits of what the system is capable of, and it does so in tremendous fashion.

Even though my personal favorite is the enhanced version found in Omega Ruby and Alpha Sapphire, which ups the ante to 11 with its improved sound and quality, I can't help but feel a certain sense of nostalgia every time I listen to the original, as it has that retro charm that the newer games cannot imitate.


Selection 3: Route 209 (DPP)

TMan87

TMan87

Route 209 is an unique entry in this list, in my opinion, because of how it sounds. While most other tracks listed here are coherent with the theme of "adventure" because they paint windswept, hostile landscapes where every step puts you at risk of being attacked by a Pokémon or Trainer, which colors the music with tension, this one is much calmer and happier. This is because, unlike others, DPP's Route 209 chooses to see the flip side of adventure: the literal journey you're undergoing while visiting Sinnoh—or any other region, really. You're just traveling with your Pokémon along a green and natural path, surrounded by nature, and you're most likely having fun while doing so! Even the route itself is described as calm and even "soothing" or "serene", which obviously resonates in the music.

Speaking of, the music itself is light and happy, striking just the right pace: it's fast enough to gently push you to move forward, but not so much as to feel like a "hurry up!" theme. The parts with light piano notes, bells, and just the right amount of drums results in a pleasant atmosphere, while the rest contributes more to the feel of adventure we're looking for today, almost as if a marching band was announcing your arrival in a triumphant yet relatively tranquil way.

Here's precisely why, in my opinion, Route 209 is such a great and memorable theme: it successfully manages to dissociate the notion of "adventure" from the one of "epicness" to give it a meaning closer to what the original Pokémon games intended and most likely closer to how a kid would see it. It simply feels like there's new experiences waiting ahead without having the need to get all serious and focused like most adventurous themes do. It's not about capturing that pseudo-legendary or having the perfect team, and it's not about speedrunning or being the most efficient; it's just about enjoying a trip with your Pokémon companions, ready to face any challenge Sinnoh could throw your way, make friends, and forge rivalries, all while laughing and being amazed at the most mundane things, musing around as you walk on grassy paths and admire crystalline rivers along the way.

This track appeals to the child within you, the part of you that, one day, saw the game in a shop and thought how cool it'd be to explore a region with cute and badass creatures alike. It represents how you have so many places to travel to, yet you still have a home to return to should you ever feel homesick.

DurzaOffTopic

DurzaOffTopic

This tune brings the player back to the grind with a relatively simple chord progression, beat, and melody to remind you that the adventure is moving on. This theme comes right after you leave Hearthome City, which was Sinnoh's largest city until the release of Platinum, where its population dipped slightly. It begins with a trickle down figure met by bells and a steady beat to accompany the melody, which stays relatively close in pitch and isn't too intricate in movement. As you progress through the route, the tune is almost like a theme and variations on that very first few seconds you hear, becoming more and more complex rhythmically and melodically while still keeping to the general harmonic framework of the beginning of the track.

The route itself owns a diverse environment, starting off with a wooded area with tall grass just north of the path. It then leads to a series of bridges that are used to cross a winding river, and some ditches and bike obstacles following that little Hallowed Tower where you can get Spiritomb if you go through one of the longest and most complex (and pointless, if I may say so myself) processes in Pokémon history. Slightly up ahead is the somewhat creepy Lost Tower; by the time you've reached it, the music is likely in its climax, packed with the energy of somebody thirsting for exploration. It's really interesting watching the progression of the landscape evolve simultaneously with the progression of the music.

Fun fact about this song: it's actually remixed in not just one, but two Super Smash Bros. games, on a different stage in each game. It seems like the developers saw the sense of adventure packed within this relatively simple tune as well!


Selection 4: Stark Mountain (DPP)

lyd

lyd

The first Pokémon game I played seriously was Platinum. If we're being honest, being a Brazilian little kid not knowing English meant I'd often get stuck in the game, but the one time I really couldn't figure out where to go was not being able to enter the Battle Zone. Registering every Pokémon in the Pokémondex was an arduous task for an eight-year-old that used to always skip trainers. A couple of years later, I finally came back to the game and, now knowing English, managed to achieve my goal. Upon arriving at this mountain, though, with my DS's volume all the way up, I was delighted by an impressive drum break that just happened to be the intro to Stark Mountain's theme.

Speaking of drum breaks, the emphasis this track puts on drums is just really impressive; not only is there a sick 8-bar long drum solo, but even as a background the drums just play such a big role on the track. They responsible for the funky rhythm of the track as well as the almost tribal feel it gives. The constant drumming and percussion done throughout the track are truly capable of creating tension, but it's more of an energetic tension than anything, as such tension not only resolves on the flute-only and guitar-only sections and on the occasional short silent bars, but also, oddly enough, on the drum solo. Still, a track can't really achieve such high levels of funkiness and excitement with only drums, right? The other key element to drive the tune to its fullest in grooviness and funkiness is the bass. The more-than-upbeat bassline is playing on the low end with a unique rhythm and in constant motion. And while, yes, these two elements are the key to the spirit of the track, the guitar really shall not be underestimated here, as it plays a major role in contextualizing the tune, giving it kind of a foreign feel thanks to the combination of the melody and chord progression coupled with the drums. The scale picked, notable for that Egyptian / Spanish feel, also adds a lot more personality and interest to the track, tying it to that almost stereotypical desert area that most Pokémon regions tend to have. Very subtle chord and note borrowing also gives the chord progression and melody a lot more energy by injecting a couple of dark moves into them, emphasizing the surly and harsh ambience that embodies Stark Mountain.

Accessing this desolate mountain from the world of Pokémon was probably one of the best experiences I had when playing the games of the Pokémon franchise, getting the achievement of finally arriving at Stark Mountain, catching Heatran and, of course, hearing such outstanding music in the background. All in all, I'm glad I decided to get back to my Platinum game and complete the Pokémondex, as otherwise I'd have missed out on what is now one of my favorite Pokémon tracks.

yogi

yogi

Damn, this truly sets up the final adventure of the game in a glorious fashion! This track is almost perfect at what it does, and that's get you friggen pumped for the journey awaiting you in this volcanic mountain. Its buildup reminds me of something similar in Final Fantasy X, Seymour's final fight, where the middle section builds up from almost no instruments to all of them combined and about to burst.

With the stage set, you're already pumped to push through the gauntlet of trainers awaiting you in the depths of the mountain. Ace Trainers, Dragon Tamers, Black Belts, all ready to push you to your limit, but you won't waver because you want to push deep into the heart of the volcano.

The drum in the background, pounding the whole time like my heart when I first faced this place (mainly because I forgot to stock up on items), helped to keep me going, even when things seemed rather bleak. This area truly pushes you as a trainer, and you'll either need to be prepared to face it or be prepared to get sent back to the Pokémon Center multiple times.

The tension truly hits a boiling point once you finally find the cause of the volcanic activity, Heatran, in the final chamber, which marks an end to the challenges that you've had to overcome to arrive here. Your heart is racing with the music as you ready yourself for the final confrontation with the beast; you've already faced the Elite Four and you won't let this Pokémon get in your way!

As a kid I was so full of adrenaline by the time I got here, ready to take on any challenge presented and not go back empty handed, so encapsulated by the music that I was basically sweating as I prepared to face Heatran...


Selection 5: Route 10 (BW)

lyd

lyd

This is arguably one the best tracks of the entire series, and for a good reason: the tango feeling evoked by the guitars and violins is truly mesmerizing, but this track is not only beautiful, it's also very adventurous. Being the very last route before Victory Road really amplifies the feeling of being close to achieving glory, and the arrangement provokes such a foreign sound that it really feels like your journey is coming to an end. Overall, the richness embodied by several instruments on this tune really adds an epic layer to it, almost giving kind of a lush sound. The very subtle borrowing of chords, commonly labeled modal interchange, also gives a boost to that adventurous quality of the track, but most chords are still kept more simple, which isn't really ideal, but it makes the track a little more easy to hear and gives more room for the melody to shine. It's also worth mentioning that this track got a remix in Super Smash Bros. for 3DS and Wii U that gives the track even more of that Tango feeling and increases the tempo, making it even more upbeat. Nonetheless, on both versions of the song, I feel like its absolute strong point is its melody—cherrypicking the perfect notes for the melody of this piece must have been quite the challenge—and overall, the long, stretched-out, notes give the melody a lot more uniqueness and allow it to stand out by making room for clusters of short notes that play with the listener's mind by giving soft tension and release to keep the tunes' interest. Another aspect essential to making this melody so interesting is mainly covered by the first part where the melody comes up, leaping in 5ths upwards and downwards, as these notes are notable for evoking an epic and adventurous feel. After the leaps, the melody starts to pick up a tighter and more upbeat rhythm only to resolve at a major tonic, which also adds to the adventure aspect considering the track is in a minor key. The next section adds some extra interest by making the melody walk up and down the scale skipping a few notes and with a very interesting yet constant rhythm, which then leads to the tune to resolve and start looping again.

The route itself has a very strong part in the lore of BW; being right before the Victory Road, the route contains eight gates, one for each badge, which in all honesty is quite a unique addition. Too bad you don't get to listen to this song when passing through them. In addition, the notable encounter with rivals Cheren and Bianca makes this place even more remarkable, and this piece playing in the background really adds a layer of depth to the game's story. It makes me really sad that they removed it for pretty much no apparent reason in BW2, but at least Game Freak make sure to include this awesome track in a house on Icirrus City.

TMan87

TMan87

Black and White's Route 10 is quite the memorable theme, since it's the first track that greets you once you get the Legend Badge in Opelucid City. While it's a rather short and uneventful route in terms of Trainers or plot, it still hosts one of the best sections of the game: the Badge Check Gates. At this point, you have all 8 badges, and all the doors are opening up for you to let you through and reach Victory Road. Each gate is the occasion to drop a bit of philosophical advice on you—a way to recall your experiences, really.

Yet again, we have to ask ourselves: how does this tie in with the theme of "adventure"? Most importantly, does the music reflect this feeling of adventure in any way, shape, or form? Unsurprisingly, the answer is yes (otherwise it wouldn't be here). This track feels like having ridden a wave for some time, with the wind in your back; then, all of a sudden, you see the beach approaching and begin to brace for the end of the ride. It's a mix of anticipation and confidence with just a hint of sadness hidden within, as if the game acknowledged you were almost at the Elite Four, so your adventure was close to the end.

Something that's remarkable about the track itself is the use of violins for the main melody, which really embodies this last element, as violins are generally used for more tranquil or sorrowful moments. In this case, the tune is rather upbeat, but I believe this instrument was chosen deliberately so as to instill this feeling even in a more happy track. It prevents the track from being a generic happy route theme and gives it a bit of depth, which is coherent not only with the fact that you're about to face off Unova's strongest official Trainers, but also that, unbeknownst to you, you're also heading right towards the end of Team Plasma's arc.

Maybe the major change in BW2's plot was why it was removed... or maybe it was Game Freak doing whatever they wanted with their games. In any case, Route 10 is sealed off forever... well, at least until we get Gen V remakes!


Selection 6: Anistar City (XY)

TMan87

TMan87

Anistar City is where all of the cute and frilly fantasy-sounding themes of previous Kalos locations (most notably Laverre City) take a turn for the worse. While not necessarily oppressive per se, this city's theme is a synonym of tension. It's relatively calm, but that's only the proverbial calm before the storm.

The main trick with this one is that it's made using sounds of clocks and bells, with a very clear link to time, and most likely the passing of time. Now, how does this relate to our "adventure" theme? Well it's simple: it's the more serious side of a Pokémon adventure and storyline, the moment the tension is at its highest point. Everything, from the slow rhythm to the instruments, is implying that any second you're spending here, not moving forward, is the second that could doom the region, maybe the world, forever. It's worth noting that Anistar City is the town just before Lysandre reveals its evil plans of mass destruction, which translates in the music as this theme, which can then be seen as the breaking point before the final part of XY's plot kicks in. Note that, after backtracking a bit to resolve this plot issue, Route 18, which is the point where you'll resume your quest to get all the Badges, sounds like a triumphant victory theme.

However, that's not all there is to this theme. I feel like it can also be related to "adventure" through another topic, which is a sensation of fleeting time. Now, that may sound like what I wrote in the previous paragraph, but it's actually on a broader scale than this. Anistar City's theme is a reminder that you should enjoy your life, even with all the responsibilities laying on your shoulders, with you being the only one motivated enough to prevent planetary destruction and whatnot, because time flies.

There is this one NPC in Anistar who you can give a Pokémon to, if it's level 5 or under. It's an old man, saddened by the passing away of his wife. If the player chooses to leave a Pokémon here, they can come back after beating the Elite Four, only to find said Pokémon in its Pokémon Ball, along with a note thanking the player for letting the old man enjoy his last moments with a Pokémon.

This is a grim (for Pokémon standards, that is) reminder that you need to travel as far as possible while you still can, and, as if to reflect that, Anistar City's clock is always ticking, counting down the minutes you still have...

lyd

lyd

Anistar's theme is very ominous and ancient sounding, giving the feeling of mystery, which plays a big role in classifying this tune as adventurous. With bells and clock sounds and an intriguing melody, the tune manages to achieve that eerie quality, clearly reflecting the feel already provoked by the city's environment, that seems to incorporate that mysterious vibe. The subtle change of keys also adds to that ominous quality, subverting the listener's expectations but on a more relaxed segment, making the song a bit more pleasing. The change of voices in the same transition to a lighter piano also gives the tune some more breathing room. The whole mysterious atmosphere actually ties in perfectly with Anistar, considering that the Sundial is arguably the games' most mysterious sight, which is not only said to have come from outer space, but also the key to enable Mega Evolution, yet another ominous and unexplored element of the games.

Another aspect of Anistar is the beauty behind both its theme and its layout; the calm section I've mentioned earlier is truly soothing and inspiring, but the city's layout of being above the delightful Kalosian sea, and of course, having the Sundial, which can produce a rain of crystal sparkles in the correct timing, only add to the atmosphere. Speaking of timing, the city also has a pretty deep link to the concept of time; the Sundial is a tool ancient Kalosian people used to measure time, as also reflected by the clock sounds in the track and by the ancient feel evoked, and the ancient aspect is also reflected by the Memory Girl, capable of reading Pokémon's past; on the other hand, Olympia seems to have the surprising ability to tell the future and the fate of you and your Pokémon, tying the city into this whole passing of time thing. One more link to this time talk is that Anistar City seems to be based on the French City of Strasbourg, where traces of human occupation were discovered to date back 600,000 years, and to imagine that Sundial has been standing there counting our time for so long!


Route 113 Route 113 (RSE)
Route 15 Route 15 (XY)

Honorable Mention 1: Route 113 (RSE)

yogi

yogi

I want to preface this by saying, I LOVE THIS TRACK...

ahem

Almost certainly my favorite track in all of Pokémon (surprising that it's in honorable mentions, but that's how democracy works), this tune gets the adrenaline racing as you climb higher and higher into the soot-covered mountainous area of northern Hoenn. The sense of nostalgia that this piece hit me with was unrivaled the first time I heard the Omega Ruby and Alpha Sapphire remix of it. Truly magnificent.

It veers off the more traditional-sounding routes that the game offers and in return offers what can only be described as a magical and inspiring track, pushing you to explore the areas covered in soot by the nearby Mt. Chimney. As a young trainer, the sense of awe that is provided by this song pushes you forward, excited of what's to come and the challenges that lay ahead...

This is also one of the few instances where I think the newer version is better than the original, as the sound helps create a unique and adventurous atmosphere that the original just cannot match. It's so good that I listen to it outside of playing Pokémon.


Honorable Mention 2: Route 15 (XY)

lyd

lyd

Right from the get-go, Brun Way's theme surprised me with a steady string introduction, already featuring an interesting chord progression, with techniques such as borrowing chords and notes in order to surprise the listener and build some tension for the main section. Then, the song truly begins and achieves its apex, with soothingly beautiful, yet cautiously forceful strings, evoking quite an epic and adventurous feel. This feel is achieved mostly by the rock-solid melody, with several adventurous elements, and by the voicing, because we all know how powerful strings can be to spark a feel for adventure. This section truly reflects the feeling of this route, and I can almost picture myself walking along it and facing countless trainers on my way to Dendemille Town. After the peak, the song calms itself down but achieves an even more delightful section, in which the more beautiful aspect of the route is spotlit instead, only left with a flute and quieter strings and harps on the background. The song contrasts the adventurous aspect of itself with a more delicate and delightful section, giving the listener some room to breathe and some time to appreciate the landscape and the view of the golden autumn leaves scattered all over Brun Way. All in all, this tune manages to link beauty and adventure in a single piece and is arguably one of the best route themes throughout Pokémon's history.

Click on the images to read our panelists's thoughts! Return to main menu.


DurzaOffTopic

DurzaOffTopic

That's going to conclude our selection of what we believe to be the music that is the most adventurous in the Pokémon universe. While we had to leave out many tunes that we all know and love, relax and rest assured that we'll have a plethora of great selections of music in our next article in the series. As usual, stay tuned!

Planned by lyd | Avatars by LifeisDANK | HTML by ScarfWynaut | Script by Toast++
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