Super Staff Bros: Ultimate
EVERYONE IS HERE!
The wait is over! After a year of work, Super Staff Bros (SSB) takes over Generation 9 as Super Staff Bros: Ultimate! If this is your first introduction to SSB or you're a diehard fan waiting to see what's changed, this article will cover all you need to know about this new iteration of SSB, from the basics to the most niche details of each set in the format.
What is Super Staff Bros?
Super Staff Bros is a ladder format that provides players with randomized teams made up of sets created by the staff team on Pokémon Showdown!. That's not all, though; the fun aspect of SSB comes into play with the various quirks each set provides. Namely, every set has a custom move, some sets have custom abilities and items, and some even have extra effects called innate abilities! Innate abilities are provided sparingly, to preserve balance, but every Pokémon will have a custom move. These moves can do some pretty silly things that you'd likely never see in a standard Pokémon battle, such as a move that will double in power and remove the target's Terastallization if they're Terastallized; a move that will let you sacrifice a teammate for up to +3 Attack, Special Attack, and Speed; and even a move that changes into a super effective type against the foe every time it's used! Every set is named after the staff member that created it, and that staff member will post messages every time their set switches in, switches out, or gets KOed. Mega Evolutions and Z-Moves are also included in SSB with no limitation, meaning that you can have two Pokémon that Mega Evolve in a team or two Pokémon with Z-Crystals, and you can use them both! Other than that, these are just typical Pokémon battles. The first player to KO their opponent's team wins!
What changed from Super Staff Bros 4?
We really wanted to figure out a way to match the changes between Super Staff Bros Brawl and Super Staff Bros 4 when making Super Staff Bros: Ultimate, since including Terastallization seemed like a shoe-in regardless. As a result, we prevented staff members from reusing their sets from previous iterations again. On top of that, we removed the entry limit from previous iterations. Now, instead of a capped roster of 120 sets, we currently have 161 sets and will likely add more!
The Roster
There are 161 different Pokémon this generation, each representing a staff member. Each set is unique and has its own quirks that you will want to read about if you want to be the very best in Super Staff Bros: Ultimate. To help with that, I will provide you with the Super Staff Bros: Ultimate roster! Click on a staff member's Pokémon to see all the details about that set. Alternatively, you can type /ssb [staff member's name] in a battle to see their set as well!
Choose your Fighter!
- Scizor @ Lansat Berry
- Ability: Unburden
- Tera Type: Flying
- EVs: 4 HP / 252 Atk / 252 Spe
- Adamant Nature
- - Acrobatics
- - Attack Order
- - Cross Chop / Night Slash
- - Equip Aegislash
- Signature Move - Equip Aegislash
- STEEL PHYSICAL
Base Power: 80 Accuracy: 100% PP: 10 (max: 16)
- This move has a 50% chance to raise the user's Attack by 1 stage and a 50% chance to raise the user's Defense by 1 stage. After using the move, the user eats its berry if holding one.
- Melmetal @ Leftovers
- Ability: Fortified Metal
- Tera Type: Steel
- EVs: 252 HP / 4 Atk / 252 SpD
- Careful Nature
- - Heavy Slam
- - Bitter Blade
- - Liquidation
- - Smelt
- Custom Ability - Fortified Metal
- This Pokémon's weight is doubled and Attack is 1.5x when statused.
- Signature Move - Smelt
- STEEL STATUS
Accuracy: - PP: 10 (max: 16)
- This move burns the user, raises their Speed by 2 stages, and raises their Attack by 1 stage.
- Giratina-Origin @ Griseous Core
- Ability: The Eminence in the Shadow
- Tera Type: Dark
- EVs: 4 Atk / 252 SpA / 252 Spe
- Hasty Nature
- - Fiery Wrath
- - Lunar Blessing
- - Dragon Energy
- - I. AM. ATOMIC.
- Custom Ability - The Eminence in the Shadow
- Unaware + Supreme Overlord with half the boost.
- Signature Move - I. AM. ATOMIC.
- GHOST SPECIAL
Base Power: 140 Accuracy: 100% PP: 5 (max: 8)
- Lowers the user's Defense, Special Attack, and Speed by 2 stages.
- Slowbro @ Heavy-Duty Boots
- Ability: Take it Slow
- Tera Type: Fairy
- EVs: 248 HP / 8 Def / 252 SpA
- Relaxed Nature
- IVs: 0 Spe
- - Future Sight
- - Slack Off
- - Steam Eruption
- - Free Switch Button
- Custom Ability - Take it Slow
- Regenerator + Psychic Surge.
- Signature Move - Free Switch Button
- WATER STATUS
Accuracy: - PP: 10 (max: 16)
- Resets the stat stages of all active Pokémon to 0, then lowers the foe's Attack and Special Attack by 1 stage each while switching out. The Pokémon that switches in heals 33% of its maximum HP. This move bypasses all Protect-like effects.
- Sprigatito @ Eviolite
- Ability: Pawprints
- Tera Type: Water
- EVs: 252 HP / 4 Def / 252 SpD
- Careful Nature
- - Charm / Tickle
- - Protect
- - Soak
- - Spicier Extract
- Custom Base Stats - Sprigatito
- 90 HP / 61 Atk / 84 Def / 45 SpA / 85 SpD / 65 Spe
- (+50 HP, +30 Def, +40 SpD)
- Custom Ability - Pawprints
- Oblivious + status moves ignore abilities.
- Signature Move - Spicier Extract
- GRASS STATUS
Accuracy: - PP: 15 (max: 24)
- Applies the effects of Leech Seed, Heal Block, and partial trapping to the target, causing the user to steal 1/8 of the target's maximum HP at the end of each turn until the target switches out, preventing the target from using any moves, items, or Abilities that heal HP for 5 turns, and preventing the target from switching out while damaging it for an additional 1/8 of its maximum HP at the end of each turn for 4-5 turns. If the target uses Baton Pass, the effects of Leech Seed, Heal Block, and partial trapping will remain in effect for the replacement.
- Charizard @ Heavy-Duty Boots
- Ability: Confirmed Town
- Tera Type: Fire
- EVs: 252 Atk / 4 SpA / 252 Spe
- Naughty Nature
- - No Retreat
- - Bitter Blade
- - Dual Wingbeat
- - Scumhunt
- Custom Ability - Confirmed Town
- Technician + Protean.
- Signature Move - Scumhunt
- ??? STATUS
Accuracy: - PP: 10 (max: 16)
- A random damaging non-resisted move is selected for use, other than moves uncallable by Metronome and moves originating from Super Staff Bros Ultimate.
- Applin @ Lum Berry
- Ability: Orchard's Gift
- Tera Type: Dragon
- EVs: 252 HP / 4 SpA / 252 SpD
- Sassy Nature
- - Apple Acid
- - Leech Seed
- - Dragon Pulse
- - Wopple or Flopple
- Custom Base Stats - Applin
- 106 HP / 80 Atk / 110 Def / 120 SpA / 80 SpD / 44 Spe
- (+66 HP, +40 Atk, +30 Def, +80 SpA, +40 SpD, +24 Spe)
- Custom Ability - Orchard's Gift
- Summons Grassy Terrain. 1.5x Sp. Atk and Sp. Def during Grassy Terrain.
- Signature Move - Wopple or Flopple
- NORMAL STATUS
Accuracy: - PP: 10 (max: 16)
- Usually moves first. This move has a 50% chance of confusing the target and raising the user's Special Attack and Special Defense by 2 stages. Otherwise, it will confuse the user and lower the user's Special Attack and Special Defense by 1 stage.
- Appletun @ Sitrus Berry
- Ability: Served Cold
- Tera Type: Ground
- EVs: 252 HP / 4 SpA / 252 SpD
- Calm Nature
- - Freeze-Dry
- - Apple Acid
- - Fickle Beam
- - Extra Course
- Custom Ability - Served Cold
- This Pokémon's Defense is raised 2 stages if hit by an Ice move; Ice immunity.
- Innate Ability - Ripen
- When this Pokémon eats certain Berries, the effects are doubled. Berries that restore HP or PP have the amount doubled, Berries that raise stat stages have the amount doubled, Berries that halve damage taken quarter it instead, and a Jaboca Berry or Rowap Berry has the attacker lose 1/4 of its maximum HP, rounded down.
- Signature Move - Extra Course
- NORMAL STATUS
Accuracy: - PP: 5 (max: 8)
- The user regains the item it last used, and then boosts two random stats by 1 stage each, except Accuracy and Evasion. If the user is currently holding an item or has had their item forcibly removed, the stat boosts occur without the Recycle effect.
- Leafeon @ Leftovers
- Ability: Twin Fantasy
- Tera Type: Fire
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Bitter Blade
- - Razor Shell / Strength Sap
- - Tidy Up
- - Herbal Dagger
- Custom Ability - Twin Fantasy
- Slicing moves hit 2 times at 65% power.
- Signature Move - Herbal Dagger
- GRASS PHYSICAL
Base Power: 95 Accuracy: 95% PP: 20 (max: 32)
- No additional effect.
- Totodile @ Eviolite
- Ability: Neverending fHunt
- Tera Type: Fighting
- EVs: 252 HP / 4 Def / 252 SpD
- Sassy Nature
- - Whirlpool
- - Noble Roar
- - Slack Off
- - Tori's Stori
- Custom Base Stats - Totodile
- 85 HP / 105 Atk / 100 Def / 79 SpA / 83 SpD / 78 Spe
- (+35 HP, +40 Atk, +36 Def, +35 SpA, +35 SpD, +35 Spe)
- Custom Ability - Neverending fHunt
- This Pokémon's non-damaging moves have their priority increased by 1. Opposing Dark-type Pokémon are immune to these moves, and any move called by these moves, if the resulting user of the move has this Ability.
- Signature Move - Tori's Stori
- WATER STATUS
Accuracy: 100% PP: 5 (max: 8)
- Causes the target to become confused. If this move is successful, the target takes damage equal to 1/6th of its maximum HP at the end of each turn for 4-5 turns.
- Quagsire @ Leftovers
- Ability: Quag of Ruin
- Tera Type: Water
- EVs: 252 HP / 4 Def / 252 SpD
- Careful Nature
- - Surging Strikes
- - Precipice Blades
- - Gunk Shot
- - Sire Switch
- Clodsire @ Leftovers
- Ability: Clod of Ruin
- Tera Type: Poison
- EVs: 252 HP / 4 Def / 252 SpD
- Careful Nature
- - Coil
- - Strength Sap
- - Toxic
- - Sire Switch
- Custom Base Stats - Quagsire
- 130 HP / 100 Atk / 75 Def / 20 SpA / 60 SpD / 45 Spe
- (+35 HP, +15 Atk, -10 Def, -45 SpA, -5 SpD, +10 Spe)
- Custom Base Stats - Clodsire
- 130 HP / 60 Atk / 75 Def / 40 SpA / 100 SpD / 20 Spe
- (-15 Atk, +15 Def, -5 SpA)
- Custom Ability - Quag of Ruin
- Active Pokémon without this Ability have their Defense multiplied by 0.85x. This Pokémon's moves and their effects ignore certain Abilities of other Pokémon.
- Custom Ability - Clod of Ruin
- Active Pokémon without this Ability have their Attack multiplied by 0.85x. This Pokémon ignores other Pokémon's stat stages when taking or doing damage.
- Signature Move - Sire Switch
- GROUND STATUS
Accuracy: - PP: 20 (max: 32)
- Nearly always moves first. If the user is Quagsire, the user is protected from most attacks made by other Pokémon during this turn and then transforms into Clodsire. If the user is Clodsire, the user recovers 1/2 of its maximum HP and then transforms into Quagsire. This move fails if the user is neither Quagsire nor Clodsire.
- Lilligant @ Lilligantium Z
- Ability: Saintly Bullet
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Giga Drain
- - Snipe Shot
- - Aeroblast
- - Quiver Dance >> Aura Rain
- Custom Z Crystal
- If held by a Lilligant with Quiver Dance, it can use Aura Rain.
- Custom Ability - Saintly Bullet
- Snipe Shot always has STAB and heals the user by 1/5 (or 1/4 on a crit) of its max HP.
- Signature Move - Aura Rain
- GRASS STATUS
Accuracy: - PP: 1
- Z-Move that requires Lilligantium Z. Every Pokémon in the user's party is cured of its non-volatile status condition. With the exception of the user, every Pokémon in the user's party heals for 1/2 of their maximum HP. This effect cannot revive fainted Pokémon.
- Abomasnow @ Abomasite
- Ability: Snow Warning >> Flash Fire
- EVs: 252 HP / 4 Def / 252 SpA
- Modest Nature
- - Giga Drain
- - Earth Power
- - Blizzard
- - Breath of Tiamat
- Signature Move - Breath of Tiamat
- FIRE SPECIAL
Base Power: 20 Accuracy: 95% PP: 20 (max: 32)
- This move hits 5 times. The first hit is Fire-type, the second is Ice-type, the third is Poison-type, the fourth is Electric-type, and the fifth is Poison-type. Each move checks accuracy individually, and if one hit misses, the attack stops. If the target is immune to one or more of the hits, the rest will still execute as normal. This move will always have Same-Type Attack Bonus.
- Deoxys-Defense @ Heavy-Duty Boots
- Ability: Marble Phantasm
- Tera Type: Fairy
- EVs: 248 HP / 252 Def / 8 SpD
- Bold Nature
- - Lunar Blessing / Jungle Healing
- - Body Press
- - Toxic / Will-O-Wisp / Topsy-Turvy
- - Funny Vamp
- Deoxys-Attack @ Heavy-Duty Boots
- Ability: Marble Phantasm
- Tera Type: Fairy
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Moonblast
- - Photon Geyser
- - Flamethrower
- - Funny Vamp
- Custom Ability - Marble Phantasm
- If this Pokémon is a Deoxys-Defense, it is immune to status moves and cannot be afflicted with any non-volatile status condition. If this Pokémon is a Deoxys-Attack, it gains an additional Fairy typing for as long as this Ability remains active.
- Signature Move - Funny Vamp
- PSYCHIC STATUS
Accuracy: - PP: 10 (max: 16)
- If the user is Deoxys-Defense, it transforms into Deoxys-Attack and uses a random move from its moveset. If the user is Deoxys-Attack, it transforms into Deoxys-Defense and boosts two random stats by 1 stage each, except Accuracy and Evasion.
- Rabsca @ Covert Cloak
- Ability: Absorb Phys
- Tera Type: Stellar
- EVs: 4 HP / 252 SpA / 252 SpD
- Modest Nature
- - Recover
- - Calm Mind
- - Speed Swap
- - Megidolaon
- Custom Base Stats - Rabsca
- 100 HP / 50 Atk / 100 Def / 115 SpA / 100 SpD / 45 Spe
- (+25 HP, +15 Def)
- Custom Ability - Absorb Phys
- This Pokémon heals 1/4 of its max HP when hit by Normal moves; Normal immunity.
- Signature Move - Megidolaon
- ??? SPECIAL
Base Power: 210 Accuracy: 100% PP: 10 (max: 16)
- Flinches if resulting in a critical hit.
- Genesect @ Choice Specs
- Ability: Supervised Learning
- EVs: 4 HP / 252 SpA / 252 Spe
- Serious Nature
- - Automated Response
- Custom Ability - Supervised Learning
- Unaware + Clear Body.
- Signature Move - Automated Response
- ELECTRIC SPECIAL
Base Power: 80 Accuracy: 100% PP: 10 (max: 16)
- Randomly changes the move's and user's type to deal super effective damage. There is a 25% chance that this move has a false positive and changes the move's and user's type to deal not very effective damage instead.
- Flygon @ Flygonite
- Ability: Tinted Lens >> Punk Rock
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Clanging Scales
- - Roost
- - Bug Buzz
- - Anyone can be killed
- Custom Base Stats - Trapinch
- 80 HP / 100 Atk / 90 Def / 120 SpA / 100 SpD / 130 Spe
- (+35 HP, +45 Def, +75 SpA, +55 SpD, +120 Spe)
- Custom Mega Stone
- If held by a Flygon, this item allows it to Mega Evolve in battle.
- Signature Move - Anyone can be killed
- GROUND SPECIAL
Base Power: 80 Accuracy: 95% PP: 10 (max: 16)
- The user's Special Attack is boosted by 2 stages for 2 turns and is restored to its original value at the end. Does not stack with itself.
- Audino @ Leftovers
- Ability: Mitosis
- Tera Type: Ghost
- EVs: 252 HP / 4 Def / 252 SpA
- Modest Nature
- - Recover
- - Moongeist Beam
- - Hyper Voice
- - Thinking In Progress
- Custom Ability - Mitosis
- Regenerator + Multiscale.
- Signature Move - Thinking In Progress
- PSYCHIC STATUS
Accuracy: - PP: 20 (max: 32)
- Cure status, +1 Def/SpD, +2 SpA.
- Flutter Mane @ Booster Energy
- Ability: Protosynthesis
- Tera Type: Fairy
- EVs: 8 Def / 244 SpA / 252 Spe
- Timid Nature
- - Moonblast
- - Taunt
- - Strength Sap
- - Season's Smite
- Signature Move - Season's Smite
- GHOST SPECIAL
Base Power: 90 Accuracy: 100% PP: 10 (max: 16)
- Raises the user's Defense by 1 stage if the user is under the effect of the Protosynthesis Ability.
- Hatterene @ Leftovers
- Ability: Cascade
- Tera Type: Fairy
- EVs: 252 HP / 4 Def / 252 SpA
- Modest Nature
- IVs: 0 Atk / 0 Spe
- - Light of Ruin
- - Strength Sap
- - Substitute
- - Sigil's Storm
- Mismagius @ Leftovers
- Ability: Levitate
- Tera Type: Fairy
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- IVs: 0 Atk
- - Light of Ruin
- - Strength Sap
- - Substitute
- - Sigil's Storm
- Fennekin
- Ability: Blaze
- - Tackle
- - Growl
- - Ember
- Custom Ability - Cascade
- At 25% HP, transforms into a Mismagius. Sigil's Storm becomes Ghost type and doesn't charge.
- Signature Move - Sigil's Storm
- PSYCHIC SPECIAL
Base Power: 123 Accuracy: 100% PP: 20 (max: 32)
- Begins to charge an attack at the start of the turn. Nearly always moves last. If the user is directly damaged while charging, Trick Room is set instead, making the slower Pokémon move first for 5 turns. The Trick Room effect occurs before Cascade if both would activate on the same turn. If the user was not directly damaged while charging, the attack executes and one random effect will occur from the following: poison; burn; paralysis; confusion; the user recovers HP equal to 75% of damage dealt; all entry hazards are removed from the field; a random entry hazard is set, except G-Max Steelsurge; two random stats of the user are raised by 1 stage each, except Accuracy and Evasion; two random stats of the target are lowered by 1 stage each, except Accuracy and Evasion; or the target transforms into a Fennekin with Ember, Scratch, and Growl until they switch out.
- Swoobat @ Focus Sash
- Ability: Magic Guard
- Tera Type: Psychic
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Stored Power
- - Hurricane
- - Roost / Focus Blast
- - Prep Time
- Signature Move - Prep Time
- PSYCHIC STATUS
Accuracy: - PP: 5 (max: 8)
- The user's Special Attack is boosted by 2 stages, and its Defense, Special Defense, and Speed are boosted by 1 stage.
- Sinistcha-Masterpiece @ Covert Cloak / Leftovers
- Ability: Serene Grace
- Tera Type: Steel
- EVs: 252 HP / 160 Def / 90 Spe
- Bold Nature
- - Strength Sap
- - Calm Mind
- - Matcha Gotcha
- - yu-gi-oh reference
- Signature Move - yu-gi-oh reference
- GHOST SPECIAL
Base Power: 110 Accuracy: 90% PP: 5 (max: 8)
- Nearly always moves last. If this attack is successful, there is a 50% chance that the target is forced to switch out and be replaced with a random unfainted ally.
- Beedrill @ Beedrillite
- Ability: Intrepid Sword >> Adaptability
- EVs: 4 HP / 252 Atk / 252 Spe
- Jolly Nature
- - Poison Jab
- - X-Scissor
- - Earthquake / Volt Tackle / Glacial Lance
- - Buzzer Stinger Counter
- Signature Move - Buzzer Stinger Counter
- BUG PHYSICAL
Base Power: 50 Accuracy: 100% PP: 10 (max: 16)
- This move will nearly always move first (+3 priority) if the target would use a custom move from Super Staff Bros Ultimate this turn. Raises the user's Attack by 2 stages if this move knocks out the target.
- Regirock @ Maranga Berry
- Ability: Sturdy
- Tera Type: Rock
- EVs: 252 HP / 4 Atk / 252 SpD
- Careful Nature
- - Curse
- - Salt Cure
- - Stone Axe
- - what kind
- Signature Move - what kind
- WATER STATUS
Accuracy: - PP: 10 (max: 16)
- The user consumes its held berry if it is holding one, heals 25% of its maximum HP, and then gains a random item from the following: Iapapa Berry, Leppa Berry, Lum Berry, Maranga Berry, Ganlon Berry, Starf Berry, Liechi Berry, or Enigma Berry.
- Sableye @ Sablenite
- Ability: Prankster >> Pestering Assault
- EVs: 252 HP / 28 Def / 224 SpD
- Relaxed Nature
- IVs: 0 Atk / 0 Spe
- - Metal Burst
- - Recover
- - Will-O-Wisp
- - Shatter and Scatter
- Signature Move - Shatter and Scatter
- DARK STATUS
Accuracy: - PP: 10 (max: 16)
- Nearly always moves first. This move can only be used by Mega Sableye. The user is protected from most attacks made by other Pokémon during this turn. If a targeted move is blocked during this effect, the attacker's stats are lowered depending on the move used. If the attacker used a physical attack, their Attack is lowered by 1 stage. If the attacker used a special attack, their Special Attack is lowered by 1 stage. If the attacker used a status move, their Speed is lowered by 1 stage. If this move successfully decreases a Pokémon's stat stages, this Pokémon's Mega Evolution is removed, and it immediately switches out and is replaced by a selected party member. This move fails if the user moves last, and has an increasing chance to fail when used consecutively.
- Cosmog @ Eviolite
- Ability: Wonder Guard
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Hack Check
- Solgaleo @ Choice Scarf
- Ability: Magic Guard
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Wave Crash
- - Volt Tackle
- - Flare Blitz
- - Head Smash
- Lunala @ Lunalium Z
- Ability: Shadow Shield
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Moongeist Beam
- - Moonblast
- - Ice Beam
- - Thunderbolt
- Innate Ability - Sheer Force/Reckless
- Lunala: Sheer Force. Solgaleo: Reckless
- Signature Move - Hack Check
- NORMAL STATUS
Accuracy: - PP: 5 (max: 8)
- This move has an 80% chance of transforming the user into Lunala. It has a 20% chance of instead transforming the user into Solgaleo, boosting its Attack by 1 stage, preventing it from switching out, and causing it to faint after three turns, akin to Perish Song. This move cannot be used successfully unless the user's current form, while considering Transform, is Cosmog.
- Sylveon @ Leftovers
- Ability: Prismatic Lens
- Tera Type: Fairy
- EVs: 252 HP / 252 SpA / 4 Spe
- Modest Nature
- - Wish
- - Baton Pass
- - Hyper Voice
- - Veto
- Custom Ability - Prismatic Lens
- Gen 6 Pixilate + 10% buffed Tinted Lens.
- Signature Move - Veto
- NORMAL STATUS
Accuracy: - PP: 10 (max: 16)
- Nearly always moves first. The user is protected from most attacks made by other Pokémon during this turn. If a targeted move is blocked during this effect, the move used by the target is disabled and cannot be selected for 4 turns. This move cannot disable more than one move at a time. This move fails if the user moves last, and has an increasing chance to fail when used consecutively.
- Chi-Yu @ Life Orb
- Ability: Blitz of Ruin
- Tera Type: Water
- EVs: 4 Def / 252 SpA / 252 Spe
- Modest Nature
- - Fiery Wrath
- - Lava Plume
- - Nasty Plot
- - Geyser Blast
- Custom Ability - Blitz of Ruin
- Active Pokémon without this Ability have their Speed multiplied by 0.75x.
- Signature Move - Geyser Blast
- WATER SPECIAL
Base Power: 100 Accuracy: 95% PP: 10 (max: 16)
- This move combines Fire in its type effectiveness against the target and does not increase or decrease damage dealt based on the current weather condition.
- Dachsbun @ Leftovers
- Ability: Painful Exit
- Tera Type: Steel
- EVs: 252 HP / 252 Def / 4 SpD
- Impish Nature
- - Protect
- - Rest
- - Play Rough
- - Baker's Douze Off
- Custom Ability - Painful Exit
- When this Pokémon switches out, foes lose 25% HP.
- Innate Ability - Well-Baked Body
- This Pokémon is immune to Fire-type moves and raises its Defense by 2 stages when hit by a Fire-type move.
- Signature Move - Baker's Douze Off
- NORMAL STATUS
Accuracy: - PP: 15 (max: 24)
- The user wakes up if it is asleep. Then, the user uses the moves Wish, Substitute, and Baton Pass in that order. If the user does not have enough HP to set a Substitute, the rest of the effects of the move will still occur.
- Dunsparce @ Eviolite
- Ability: Scrappy
- Tera Type: Ghost / Poison / Fairy
- EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
- Hardy Nature
- - Topsy-Turvy
- - Lunar Blessing
- - Lovely Kiss
- - Glare
- - Knock Off
- - Gastro Acid
- - Trick Room
- - Toxic
- - Heal Bell
- - Octolock
- - G-Max Befuddle
- - G-Max Centiferno
- - G-Max Cannonade
- - Magic Powder
- - Whirlwind
- - Lunar Dance
- - Power Split
- - Snatch
- - Heal Order
- - Parting Shot
- - Population Bomb
- - Metronome
- - Role System
- Signature Move - Role System
- NORMAL STATUS
Accuracy: - PP: 40 (max: 64)
- Nearly always moves first. This move cannot be selected if it was the last move used by this Pokémon. The user is protected from most attacks made by other Pokémon during this turn, and all of the user's stat changes are set to 0. Then, the user gains varying stat boosts and changes its moveset based on the role it picks. Fast Attacker: +2 Attack, +4 Speed with Hyper Drill, Combat Torque, and Extreme Speed. Bulky Setup: +1 Attack, +1 Defense, +2 Special Defense with Coil, Body Slam, and Heal Order. Bulky Support: +2 Defense, +2 Special Defense with Heal Order and any two of Ceaseless Edge, Stone Axe, Mortal Spin, and G-Max Steelsurge. Wallbreaker: +6 Special Attack with Blood Moon.
- Marill @ Life Orb
- Ability: Huge Power
- Tera Type: Water
- EVs: 4 HP / 252 Atk / 252 Spe
- Adamant Nature
- - Surging Strikes
- - Jet Punch
- - Close Combat
- - Good Vibes Only
- Custom Base Stats - Marill
- 100 HP / 50 Atk / 80 Def / 60 SpA / 80 SpD / 50 Spe
- (+30 HP, +30 Atk, +30 Def, +40 SpA, +30 SpD, +10 Spe)
- Signature Move - Good Vibes Only
- FAIRY PHYSICAL
Base Power: 90 Accuracy: 100% PP: 10 (max: 16)
- Has a 100% chance to raise the user's Speed by 1 stage.
- Iron Jugulis @ Heavy-Duty Boots
- Ability: Transistor
- Tera Type: Steel / Flying / Electric / Dark
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Oblivion Wing / Hurricane
- - Thunderclap / Volt Switch
- - Defog / Roost
- - Outage
- Signature Move - Outage
- DARK SPECIAL
Base Power: 110 Accuracy: 95% PP: 5 (max: 8)
- If this move is successful, the target has all stat stages reset to 0, cannot use status moves for the next 3 turns, and cannot gain any effect from held items for 5 turns. Z-Crystals and forme-changing items are unaffected.
- Tsareena @ Assault Vest
- Ability: Acetosa
- Tera Type: Grass
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Rapid Spin
- - Fishious Rend
- - Stone Axe
- - De Todas las Flores
- Custom Ability - Acetosa
- This Pokémon's moves are changed to be Grass type and have 1.2x power.
- Signature Move - De Todas las Flores
- GRASS PHYSICAL
Base Power: 90 Accuracy: 90% PP: 15 (max: 24)
- Before attacking, this move will set Grassy Terrain for 5 turns. If the attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage.
- Raging Bolt @ Leftovers
- Ability: Astrothunder
- Tera Type: Steel
- EVs: 148 HP / 156 Def / 204 SpA
- Quiet Nature
- - Thunder
- - Dragon Pulse
- - Calm Mind
- - Antidote
- Custom Ability - Astrothunder
- Drizzle + Static.
- Signature Move - Antidote
- NORMAL STATUS
Accuracy: - PP: 10 (max: 16)
- The user restores 1/2 of its maximum HP, rounded half up. If the user is not currently under the effect of Magnet Rise, it gains the effect of Magnet Rise for 3 turns, causing it to be immune to all Ground-type moves except Thousand Arrows for the duration.
- Rapidash @ Heavy-Duty Boots
- Ability: Defiant
- Tera Type: Poison
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Protect
- - Sketch
- - Bitter Blade
- - Summon Monster VIII: Fiendish monstrous Piplupede, Colossal
- Signature Move - Summon Monster VIII: Fiendish monstrous Piplupede, Colossal
- POISON PHYSICAL
Base Power: 60 Accuracy: 90% PP: 15 (max: 24)
- The user calls the following effects in order: a 100% accurate 60 Base Power Poison-type attack with a 20% chance to cause the target to flinch; 100% accurate Toxic; and 2-5 90% accurate 20 Base Power Poison-type attacks.
- Clefable @ Leftovers
- Ability: That's Hacked
- Tera Type: Any
- EVs: 252 HP / 200 Def / 56 SpD
- Calm Nature
- - Cosmic Power
- - Soft-Boiled
- - Thunder Wave
- - Giveaway!
- Custom Ability - That's Hacked
- Tries to inflict the foe with Torment at the end of each turn.
- Innate Ability - Oblivious
- This Pokémon cannot be infatuated or taunted. Gaining this Ability while infatuated or taunted cures it. This Pokémon is immune to the effect of the Intimidate Ability.
- Signature Move - Giveaway!
- NORMAL STATUS
Accuracy: - PP: 10 (max: 16)
- The user is replaced with another Pokémon in its party. The selected Pokémon has the user's stat stage changes, confusion, and certain move effects transferred to it.
- Avalugg @ Heavy-Duty Boots
- Ability: Melting Point
- Tera Type: Poison / Steel
- EVs: 82 HP / 82 Atk / 82 Def / 82 SpA / 82 SpD / 82 Spe
- Quirky Nature
- - Land's Wrath
- - Flip Turn
- - Milk Drink
- - (╯°o°)╯︵ ┻━┻
- Avalugg-Hisui @ Heavy-Duty Boots
- Ability: Melting Point
- Tera Type: Poison / Steel
- EVs: 82 HP / 82 Atk / 82 Def / 82 SpA / 82 SpD / 82 Spe
- Quirky Nature
- - Earth Power
- - Volt Switch
- - Heal Pulse
- - (╯°o°)╯︵ ┻━┻
- Custom Base Stats - Avalugg-Hisui
- 95 HP / 46 Atk / 44 Def / 184 SpA / 117 SpD / 95 Spe
- (-81 Atk, -140 Def, +150 SpA, +81 SpD, +57 Spe)
- Custom Ability - Melting Point
- +2 Speed. Fire moves change user to Water type. Fire immunity.
- Signature Move - (╯°o°)╯︵ ┻━┻
- NORMAL SPECIAL
Base Power: 120 Accuracy: 100% PP: 10 (max: 16)
- This move becomes a physical attack if the user's Attack is greater than its Special Attack, including stat stage changes. This move's type depends on the user's primary type. If this move is successful and the user is an Avalugg, it either gains or loses the Flipped condition, changing its moveset and base stats. When under the Flipped condition, Avalugg's Base Stats are 95/46/44/184/116/95 and its moveset changes to Earth Power, Volt Switch, and Heal Pulse. This move is super effective against Kennedy.
- Mimikyu @ Ghostium Z
- Ability: Masquerade
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Protect
- - Substitute
- - Phantom Force
- - Stockholm Syndrome
- Custom Ability - Masquerade
- If this Pokémon is a Mimikyu, the first hit it takes in battle deals 0 neutral damage. Its disguise is then broken, it changes to Busted Form, its Attack and Speed are boosted by 1 stage, and it loses 1/8 of its max HP. Confusion damage also breaks the disguise.
- Signature Move - Stockholm Syndrome
- GHOST STATUS
Accuracy: - PP: 5 (max: 8)
- The user loses 1/2 of its maximum HP, rounded down and even if it would cause fainting, in exchange for the target losing 1/4 of its maximum HP, rounded down, at the end of each turn while it is active and becoming unable to switch out.
- Corvisquire @ Leftovers
- Ability: Jet Stream
- Tera Type: Flying
- EVs: 252 HP / 4 Atk / 252 Def
- Jolly Nature
- - Brave Bird
- - Roost
- - Defog
- - Winds of Change
- Custom Base Stats - Corvisquire
- 98 HP / 87 Atk / 105 Def / 53 SpA / 85 SpD / 67 Spe
- (+30 HP, +20 Atk, +50 Def, +10 SpA, +30 SpD, -10 Spe)
- Custom Ability - Jet Stream
- Delta Stream + Stealth Rock immunity.
- Signature Move - Winds of Change
- FLYING PHYSICAL
Base Power: 70 Accuracy: 100% PP: 15 (max: 24)
- If this attack is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member, and its party members have their Speed doubled for 4 turns.
- Victini @ Heavy-Duty Boots
- Ability: Firewall
- Tera Type: Fairy
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Searing Shot
- - Psychic
- - Dazzling Gleam
- - Haxer's Will
- Custom Ability - Firewall
- Burns foes that attempt to use status moves on this Pokémon; Status move immunity.
- Signature Move - Haxer's Will
- NORMAL STATUS
Accuracy: 100% PP: 15 (max: 24)
- This move has a 70% chance to boost the user's Special Attack and Speed by 1 stage and grant the user an increased chance of dealing critical hits. If it does not do this, the user's positive stat stage changes will instead be removed.
- Thwackey @ Eviolite
- Ability: Grassy Emperor
- EVs: 252 Atk / 4 Def / 252 Spe
- Adamant Nature
- - Swords Dance
- - U-turn
- - Close Combat
- - Monkey Beat Up
- Custom Ability - Grassy Emperor
- On switch-in, summons Grassy Terrain. During Grassy Terrain, Attack is 1.33x.
- Signature Move - Monkey Beat Up
- GRASS PHYSICAL
Base Power: 20 Accuracy: 100% PP: 10 (max: 16)
- Usually moves first when Grassy Terrain is in effect. This move has a 50% chance to hit 4 times and a 50% chance to hit 5 times.
- Necrozma @ Expert Belt
- Ability: Form Change
- Tera Type: Psychic
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Calm Mind
- - Photon Geyser
- - Earth Power
- - Magical Focus
- Necrozma-Ultra @ Expert Belt
- Ability: Form Change
- Tera Type: Dragon
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Swords Dance
- - Photon Geyser
- - Outrage
- - Magical Focus
- Custom Ability - Form Change
- If this Pokémon is a Necrozma, it changes to Necrozma-Ultra and switches its Attack and Special Attack stat stage changes if it has 1/2 or less of its maximum HP at the end of a turn. If Necrozma-Ultra's HP is above 1/2 of its maximum HP at the end of a turn, it changes back to Necrozma and switches its Attack and Special Attack stat stage changes.
- Signature Move - Magical Focus
- NORMAL SPECIAL
Base Power: 80 Accuracy: 100% PP: 10 (max: 16)
- This move's type cycles between Fire, Electric, and Ice depending on the current turn number, starting at Fire on turn 1, Electric on turn 2, Ice on turn 3, and repeating this pattern on future turns. For 5 turns, all Pokémon on the user's side of the field take 0.5x damage from physical attacks. This move fails if the user is Necrozma-Ultra.
- Wobbuffet @ Iapapa Berry
- Ability: Shadow Artifice
- Tera Type: Fairy
- EVs: 252 HP / 252 Def / 4 SpD
- Relaxed Nature
- IVs: 0 Spe
- - Counter
- - Mirror Coat
- - Encore
- - Super Ego Inflation
- Custom Ability - Shadow Artifice
- Traps adjacent foes. If KOed with a move, that move's user loses an equal amount of HP.
- Signature Move - Super Ego Inflation
- NORMAL STATUS
Accuracy: - PP: 5 (max: 8)
- The user heals 1/4 of its maximum HP. The target's Attack and Special Attack are raised by 2 stages each, and the target cannot use status moves for 3 turns.
- Yveltal @ Dread Plate
- Ability: Sharpness
- Tera Type: Poison
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Aerial Ace
- - Ceaseless Edge
- - Cross Poison
- - Trivial Pursuit
- Signature Move - Trivial Pursuit
- DARK PHYSICAL
Base Power: 70 Accuracy: 100% PP: 5 (max: 8)
- If an opposing Pokémon switches out this turn, this move hits that Pokémon before it leaves the field, even if it was not the original target. If the user moves after an opponent using Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch, but not Baton Pass, it will hit that opponent before it leaves the field. Power doubles and no accuracy check is done if the user hits an opponent switching out, and the user's turn is over. Leaves the target with at least 1 HP.
- Dhelmise @ Big Root
- Ability: Virus
- Tera Type: Ghost
- EVs: 252 HP / 4 Atk / 252 SpD
- Careful Nature
- - Spectral Thief
- - Horn Leech
- - Shadow Sneak
- - EMP
- Custom Ability - Virus
- Causes hacked enemies to catch a virus that deals 145 damage over 3 turns.
- Innate Ability - Stealth
- Until using EMP, targeted moves are 25% less accurate, this Pokémon's moves do half damage, and this Pokémon only takes 3/4 damage.
- Signature Move - EMP
- GHOST SPECIAL
Base Power: 0 Accuracy: - PP: 5 (max: 8)
- Inflicts the target with the Hacked volatile status. When a Pokémon is inflicted with Hacked, they become trapped for 3 turns and have 1 of their moves disabled at random.
- Snorlax @ Life Orb
- Ability: Immunity
- Tera Type: Ghost
- EVs: 252 HP / 252 Atk / 4 SpD
- Adamant Nature
- - Darkest Lariat
- - Body Slam
- - Heavy Slam
- - Snack Time
- Signature Move - Snack Time
- NORMAL STATUS
Accuracy: - PP: 10 (max: 16)
- Boosts the user's Attack and Defense by 2 stages, and heals the user for 1/3 of its maximum HP at the end of each turn for 3 turns. This attack charges on the first turn and executes on the second. This move will fail if it is already in effect.
- Sinistea @ Focus Sash
- Ability: Natural Cure
- Tera Type: Water
- EVs: 4 Def / 252 SpA / 252 Spe
- Modest Nature
- - Moonblast
- - Shadow Ball
- - Teatime
- - Tea Party
- Custom Base Stats - Sinistea
- 69 HP / 65 Atk / 114 Def / 134 SpA / 65 SpD / 70 Spe
- (+29 HP, +20 Atk, +69 Def, +60 SpA, +11 SpD, +20 Spe)
- Signature Move - Tea Party
- FLYING STATUS
Accuracy: - PP: 5 (max: 8)
- The user heals 1/2 of its maximum HP and cures its non-volatile status condition. The user has a 7/8 chance of gaining the Boiled condition, removing all previously-added extra types, adding a Water typing to the user, replacing its ability with Speed Boost, and replacing Teatime or Body Press with Steam Eruption if it exists on the set; and a 1/8 chance of gaining the Beefed condition, removing all previously-added extra types, adding a Fighting typing to the user, replacing its ability with Stamina, and replacing Teatime or Steam Eruption with Body Press.
- Thundurus @ Heavy-Duty Boots
- Ability: Storm Surge
- Tera Type: Ground
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Wildbolt Storm
- - Sandsear Storm
- - Volt Switch
- - Sustained Winds
- Custom Ability - Storm Surge
- Summons the Storm Surge weather on switch-in. While Storm Surge is active, wind moves used by any Pokémon are perfectly accurate and become 10% stronger. Water moves are 30% stronger, Fire moves are 30% weaker.
- Signature Move - Sustained Winds
- FLYING SPECIAL
Base Power: 20 Accuracy: 90% PP: 10 (max: 16)
- Hits 5 times.
- Emboar @ Choice Band
- Ability: Hogwash
- Tera Type: Fire / Water / Fighting / Electric
- EVs: 252 HP / 252 Atk / 4 Def
- Adamant Nature
- - Flare Blitz
- - Wave Crash
- - Volt Tackle
- - Insert boar pun here
- Custom Ability - Hogwash
- This Pokémon's attacks that would normally have recoil or crash damage have their power multiplied by 1.2. Does not affect Struggle. STAB recoil attacks used by this Pokémon do not deal recoil damage to the user. Non-STAB recoil attacks used by this Pokémon will heal the user instead of dealing recoil damage.
- Signature Move - Insert boar pun here
- FIGHTING PHYSICAL
Base Power: 80 Accuracy: 100% PP: 20 (max: 32)
- If the target lost HP, the user takes recoil damage equal to 33% of the HP lost by the target, rounded half up, but not less than 1 HP. If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
- Jumpluff @ Leftovers
- Ability: Social Jumpluff Warrior
- Tera Type: Fire
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Air Slash
- - Thunder Wave
- - Toxic
- - Solidarity
- Custom Ability - Social Jumpluff Warrior
- Serene Grace + Mycelium Might.
- Signature Move - Solidarity
- GRASS STATUS
Accuracy: 100% PP: 15 (max: 24)
- The user takes 1/6 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. The Pokémon at the user's position steals 1/8 of the target's maximum HP, rounded down, at the end of each turn. If either of the affected Pokémon uses Baton Pass, its respective effect will remain for its replacement.
- Vespiquen @ Red Card
- Ability: Mountaineer
- EVs: 252 HP / 4 Def / 252 SpD
- Calm Nature
- - Strength Sap
- - Oblivion Wing / Night Shade
- - Thief / Calm Mind / Toxic
- - Rigged Dice
- Custom Ability - Mountaineer
- On switch-in, this Pokémon avoids all Rock-type attacks and Stealth Rock.
- Innate Ability - Regenerator
- This Pokémon restores 1/3 of its maximum HP, rounded down, when it switches out.
- Signature Move - Rigged Dice
- BUG STATUS
Accuracy: 100% PP: 10 (max: 16)
- If the target has any stat stage changes, the target's positive stat stages become negative and vice versa. If the target does not have any stat stage changes, the target cannot use status moves for 3 turns. If this move is successful, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members.
- Toxicroak @ Leftovers
- Ability: Super Luck
- Tera Type: Dark
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Gunk Shot
- - Sucker Punch
- - Drain Punch
- - Cringe Dad Joke
- Signature Move - Cringe Dad Joke
- FIGHTING PHYSICAL
Base Power: 90 Accuracy: 90% PP: 10 (max: 16)
- Confuses the target. When the target hits itself in confusion from this move, the user's Attack and Defense are boosted by 1 stage.
- Qwilfish-Hisui @ Eviolite
- Ability: Almost Frosty
- Tera Type: Dark / Poison / Ghost / Steel
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Darkest Lariat
- - Recover
- - Dire Claw / Meteor Mash / Bitter Malice
- - Puffy Spiky Destruction
- Custom Ability - Almost Frosty
- This Pokémon's damaging moves hit twice. The second hit has its damage halved.
- Signature Move - Puffy Spiky Destruction
- POISON STATUS
Accuracy: - PP: 5 (max: 8)
- Nearly always moves first. Removes the user's Poison typing if it has one, and boosts the user's Attack and Speed by 1 stage. Sets one layer of Toxic Spikes on the opposing side of the field, poisoning all grounded, non-Poison-type Pokémon that switch in. Fails unless it's the user's first turn on the field.
- Gible @ Eviolite
- Ability: Snowballer
- Tera Type: Any
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Dragon Dance
- - Dragon Rush
- - Precipice Blades
- - Flat out falling
- Custom Base Stats - Gible
- 65 HP / 110 Atk / 55 Def / 50 SpA / 55 SpD / 108 Spe
- (+7 HP, +40 Atk, +10 Def, +10 SpA, +10 SpD, +66 Spe)
- Custom Ability - Snowballer
- This Pokémon's Attack is raised 2 stages if hit by an Ice move; Ice immunity.
- Signature Move - Flat out falling
- ??? PHYSICAL
Base Power: 80 Accuracy: 100% PP: 5 (max: 8)
- Sets Gravity for 5 turns, multiplying the evasiveness of all active Pokémon by 0.6 and grounding them.
- Wiglett @ Eviolite
- Ability: Gambling Addiction
- Tera Type: Grass
- EVs: 252 HP / 4 Def / 252 Spe
- Timid Nature
- - Wrap
- - Cosmic Power
- - Strength Sap
- - Wiggling Strike
- Custom Base Stats - Wiglett
- 100 HP / 80 Atk / 100 Def / 80 SpA / 100 SpD / 120 Spe
- (+90 HP, +25 Atk, +75 Def, +45 SpA, +75 SpD, +25 Spe)
- Custom Ability - Gambling Addiction
- When under 1/4 max HP: +1 Spe, heal to full HP, and all moves become Final Gambit.
- Signature Move - Wiggling Strike
- WATER PHYSICAL
Base Power: 40 Accuracy: 95% PP: 10 (max: 16)
- Causes damage to the target equal to 1/8 of its maximum HP (1/4 if the target is Steel or Water type), rounded down, at the end of each turn during effect. This effect ends when the target is no longer active. Sets a layer of Spikes on the target's side of the field, damaging grounded foes when they switch in.
- Falinks @ Sitrus Berry
- Ability: Simple
- Tera Type: Dark
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Superpower
- - Ice Hammer
- - Throat Chop
- - Hasty Revolution
- Custom Base Stats - Falinks
- 80 HP / 100 Atk / 100 Def / 45 SpA / 70 SpD / 75 Spe
- (+15 HP, -25 SpA, +10 SpD)
- Signature Move - Hasty Revolution
- NORMAL STATUS
Accuracy: 100% PP: 10 (max: 16)
- Resets the stat stages of the target to 0. Then, the target receives a copy of the user's negative stat stage changes, and the user's negative stat stage changes become positive.
- Gastly @ Leftovers
- Ability: Mensis Cage
- Tera Type: Ghost
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Astral Barrage
- - Moonblast
- - Substitute
- - Augur of Ebrietas
- Custom Base Stats - Gastly
- 60 HP / 65 Atk / 60 Def / 130 SpA / 75 SpD / 110 Spe
- (+30 HP, +30 Atk, +30 Def, +30 SpA, +40 SpD, +30 Spe)
- Custom Ability - Mensis Cage
- Immune to status and is considered to be asleep. 30% chance to Disable when hit.
- Signature Move - Augur of Ebrietas
- GHOST SPECIAL
Base Power: 70 Accuracy: 100% PP: 10 (max: 16)
- The target's last used move is disabled and cannot be selected for 4 turns. This move cannot disable more than one move at a time. The user then switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members.
- Mewtwo @ Mewtwonite X
- Ability: Hacking
- EVs: 252 Atk / 4 SpA / 252 Spe
- Jolly Nature
- - Photon Geyser
- - Drain Punch
- - Iron Head
- - Testing in Production
- Custom Ability - Hacking
- Hacks into PS and finds out if the enemy has any super effective moves.
- Signature Move - Testing in Production
- ELECTRIC STATUS
Accuracy: - PP: 5 (max: 8)
- The user boosts a random stat by 2 stages, and the user lowers a random stat by 2 stages. These can be the same stat, and cannot include Accuracy or Evasion. Independently, there is a 10% chance for the user to lose 10% of their maximum HP, and there is a 5% chance for the user to gain a random non-volatile status condition.
- Zoroark-Hisui @ Heavy-Duty Boots
- Ability: Justified
- Tera Type: Fairy
- EVs: 252 Atk / 4 SpA / 252 Spe
- Naive Nature
- - Last Respects
- - Blood Moon
- - Spirit Break
- - Scapegoat
- Signature Move - Scapegoat
- DARK STATUS
Accuracy: - PP: 5 (max: 8)
- A party member is selected and faints, raising the user's Attack, Special Attack, and Speed by 2 stages if the party member's HP is below 33%, by 3 stages if the party member's HP is between 33% and 66%, and by 4 stages if the party member's HP is above 66%. Fails if there are no non-fainted Pokémon on the user's side.
- Ludicolo @ Life Orb
- Ability: Misspelled
- Tera Type: Water
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Hydro Pump / Surf
- - Giga Drain
- - Ice Beam
- - Re-Program
- Custom Ability - Misspelled
- Swift Swim + Special Attack 1.5x, Accuracy 0.8x. Never misses, only misspells.
- Signature Move - Re-Program
- PSYCHIC STATUS
Accuracy: 100% PP: 10 (max: 16)
- Rain Dance + Lock-On.
- Ursaluna @ Blunder Policy
- Ability: Hustle
- Tera Type: Flying
- EVs: 252 HP / 252 Atk / 4 Spe
- Adamant Nature
- - Drill Peck
- - Egg Bomb
- - Headlong Rush
- - Wonder Wing
- Signature Move - Wonder Wing
- FLYING PHYSICAL
Base Power: 150 Accuracy: 90% PP: 5 (max: 8)
- Usually moves last. The user becomes immune to all damage sources for the rest of the turn. The turn after this move is used, the user's moves all gain -1 priority. This move ignores all negative effects associated with contact moves.
- Pichu-Spiky-eared @ Eviolite
- Ability: Hydrostatic Positivity
- Tera Type: Water
- EVs: 4 Def / 252 SpA / 252 Spe
- Modest Nature
- - Hydro Pump
- - Thunder
- - Ice Beam
- - Hydrostatics
- Custom Base Stats - Pichu-Spiky-eared
- 35 HP / 55 Atk / 40 Def / 50 SpA / 50 SpD / 90 Spe
- (+15 HP, +15 Atk, +25 Def, +15 SpA, +15 SpD, +30 Spe)
- Custom Ability - Hydrostatic Positivity
- Sturdy + Storm Drain + Motor Drive + 1.3x accuracy of Water & Electric moves
- Signature Move - Hydrostatics
- ELECTRIC SPECIAL
Base Power: 90 Accuracy: 100% PP: 20 (max: 32)
- If the user has not Terastallized, this move has a 70% chance to raise the user's Special Attack by 1 stage, has a 50% chance to paralyze the target, and combines the Water type in its type effectiveness. When the user has Terastallized, this move is a purely Water-type attack that gains Same-Type Attack Bonus with Water-types, and it has an 80% chance to raise the user's Special Attack by 1 stage, has a 60% chance to change the target's typing to Water, and is super effective against Water.
- Gligar @ Eviolite
- Ability: Illiterit
- Tera Type: Water
- EVs: 252 HP / 4 Def / 252 SpD
- Careful Nature
- - Roost
- - Knock Off
- - Tidy Up
- - 10-20-40
- Custom Ability - Illiterit
- Immune to moves with 12 or more alphanumeric characters.
- Signature Move - 10-20-40
- GROUND PHYSICAL
Base Power: 10 Accuracy: 100% PP: 5 (max: 8)
- Hits three times. Power increases to 20 for the second hit and 40 for the third. The third hit is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities. If this move deals damage, it applies the effect of Safeguard for 5 turns, protecting the user's team from confusion and non-volatile status conditions.
- Jirachi @ Leftovers
- Ability: Good as Gold
- Tera Type: Steel
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Swords Dance
- - Zen Headbutt
- - Hammer Arm
- - Jirachi Ban Hammer
- Signature Move - Jirachi Ban Hammer
- STEEL PHYSICAL
Base Power: 120 Accuracy: 100% PP: 5 (max: 8)
- Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch. If the target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.
- Mr. Mime @ Irpatuzinium Z
- Ability: Mime knows best
- EVs: 252 HP / 4 SpA / 252 SpD
- Modest Nature
- - Destiny Bond / Lunar Dance
- - Parting Shot
- - Taunt
- - Fleur Cannon >> Bibbidi-Bobbidi-Rands
- Custom Z Crystal
- If held by a Mr. Mime with Fleur Cannon, it can use Bibbidi-Bobbidi-Rands.
- Custom Ability - Mime knows best
- When this Pokémon switches in, it will randomly use one of Light Screen, Reflect, Protect, Detect, Barrier, Spiky Shield, Baneful Bunker, Safeguard, Mist, King's Shield, Magic Coat, or Aurora Veil.
- Innate Ability - Prankster
- This Pokémon's non-damaging moves have their priority increased by 1. Opposing Dark-type Pokémon are immune to these moves, and any move called by these moves, if the resulting user of the move has this Ability.
- Signature Move - Bibbidi-Bobbidi-Rands
- FAIRY STATUS
Accuracy: - PP: 1
- Z-Move requiring Irpatuzinium Z. Nearly always moves first. Permanently transforms the target into a randomized Pokémon that would be generated in one of the following formats: Gen 9 Random Battle, Gen 9 Hackmons Cup, Gen 9 Challenge Cup, or Computer-Generated Teams. In the vast majority of circumstances, this also prevents the target from acting this turn.
- Medicham @ Medichamite
- Ability: Psychic Surge >> Pure Power
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Close Combat
- - Knock Off
- - Triple Axel
- - Simple Gameplan
- Signature Move - Simple Gameplan
- PSYCHIC PHYSICAL
Base Power: 95 Accuracy: 100% PP: 10 (max: 16)
- No additional effect.
- Vulpix-Alola @ Never-Melt Ice
- Ability: Fortifying Frost
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Blizzard
- - Focus Blast
- - Recover
- - Snowy Samba
- Custom Base Stats - Vulpix-Alola
- 73 HP / 67 Atk / 75 Def / 81 SpA / 100 SpD / 109 Spe
- (+35 HP, +26 Atk, +35 Def, +31 SpA, +35 SpD, +44 Spe)
- Custom Ability - Fortifying Frost
- If Snow is active, this Pokémon's Sp. Atk and Sp. Def are 1.5x.
- Signature Move - Snowy Samba
- ICE STATUS
Accuracy: - PP: 15 (max: 24)
- Raises the user's Special Attack by 1 stage and Speed by 2 stages, and changes the weather to Snow, boosting the defense of Ice-types by 1.5x for 5 turns. Snow will not be set if the weather cannot be changed or if the weather is already Snow.
- Flamigo @ Choice Band
- Ability: Scrappy
- Tera Type: Fighting / Flying
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Brave Bird
- - Sucker Punch
- - Drain Punch / Rapid Spin
- - Knot Weak
- Innate Ability - Tinted Lens
- This Pokémon's attacks that are not very effective on a target deal double damage.
- Signature Move - Knot Weak
- FIGHTING PHYSICAL
Base Power: 150 Accuracy: 80% PP: 5 (max: 8)
- If the target lost HP, the user takes recoil damage equal to 1/2 the HP lost by the target, rounded half up, but not less than 1 HP.
- Staraptor @ Choice Scarf
- Ability: Tough Claws
- Tera Type: Flying
- EVs: 252 HP / 4 Atk / 252 Spe
- Adamant Nature
- - Brave Bird
- - Head Smash
- - Flare Blitz / Wave Crash
- - Salvaged Sacrifice
- Innate Ability - Regenerator
- This Pokémon restores 1/3 of its maximum HP, rounded down, when it switches out.
- Signature Move - Salvaged Sacrifice
- FIGHTING PHYSICAL
Base Power: 0 Accuracy: 100% PP: 5 (max: 8)
- The user heals 1/4 of its maximum HP, then deals damage to the target equal to the user's current HP. If this attack is successful, the user faints.
- Jigglypuff @ Heavy-Duty Boots
- Ability: Aroma Veil
- Tera Type: Any
- EVs: 252 HP / 252 Def / 4 SpA
- Bold Nature
- - Dazzling Gleam
- - Heal Order
- - Mortal Spin
- - , (ac)
- Custom Base Stats - Jigglypuff
- 115 HP / 65 Atk / 99 Def / 65 SpA / 115 SpD / 111 Spe
- (+20 Atk, +79 Def, +20 SpA, +90 SpD, +91 Spe)
- Signature Move - , (ac)
- PSYCHIC STATUS
Accuracy: - PP: 15 (max: 24)
- This move performs exactly one of the following at random, ignoring options that would do nothing: 10% chance to burn the target; 10% chance to paralyze the target; 10% chance to poison the target; 3% chance to put the target to sleep; 2% chance to freeze the target; 5% chance each to confuse, infatuate, Taunt, Encore, Torment, or Heal Block the target; 5% chance each to set Stealth Rock, Spikes, Toxic Spikes, or Sticky Web; 5% chance to remove entry hazards from the user's side of the field; 5% chance to lower the foe's highest stat by 2 stages; and a 5% chance to switch out.
- Larvitar @ Eviolite
- Ability: Deserted Dunes
- Tera Type: Rock
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Salt Cure
- - Shore Up
- - Precipice Blades / Headlong Rush
- - Stone Faced
- Custom Base Stats - Larvitar
- 100 HP / 84 Atk / 70 Def / 65 SpA / 70 SpD / 51 Spe
- (+50 HP, +20 Atk, +20 Def, +20 SpA, +20 SpD, +10 Spe)
- Custom Ability - Deserted Dunes
- On switch-in, the weather becomes Deserted Dunes, which removes the weaknesses of the Rock type from Rock-type Pokémon. This weather remains in effect until this Ability is no longer active for any Pokémon, or the weather is changed by the Desolate Land, Primordial Sea or Delta Stream Abilities.
- Signature Move - Stone Faced
- ROCK STATUS
Accuracy: - PP: 15 (max: 24)
- Lowers the target's Defense and Speed by 1 stage, and sets Stealth Rock on the target's side of the field, damaging Pokémon as they switch in. If Stealth Rock is already on the target's side of the field, the move will not set Stealth Rock but the other effects will still occur.
- Cinderace @ Berserk Gene
- Ability: Anfield >> You'll Never Walk Alone
- Tera Type: Any
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Blaze Kick
- - Triple Kick / Trop Kick
- - U-turn
- - Hat-Trick
- Custom Base Stats - Cinderace-Gmax
- 84 HP / 119 Atk / 78 Def / 77 SpA / 81 SpD / 105 Spe
- (+4 HP, +3 Atk, +3 Def, +12 SpA, +6 SpD, -14 Spe)
- Custom Ability - Anfield
- Clears terrain/hazards/pseudo weathers. Summons Anfield Atmosphere.
- Innate Ability - Battle Bond
- If this Pokémon is a Greninja, its Attack, Special Attack, and Speed are raised by 1 stage if it attacks and knocks out another Pokémon. This effect can only happen once per battle.
- Signature Move - Hat-Trick
- ICE PHYSICAL
Base Power: 19 Accuracy: 98% PP: 10 (max: 16)
- Hits three times. The third hit is always a critical hit unless the target is under the effect of Lucky Chant or has the Battle Armor or Shell Armor Abilities. Each hit has a 3.5% chance to apply the Curse effect to the target, causing them to take damage equal to 25% of their maximum HP at the end of each turn until they switch out.
- Custom Terrain - Anfield Atmosphere
- PSYCHIC STATUS
Accuracy: - PP: 5 (max: 8)
- For 6 turns, sets a field effect. Negates all weather conditions. Prevents Pokémon from falling asleep. Any status conditions and volatile status conditions applied to one Pokémon will also apply to all Pokémon on the field. Halves entry hazard damage.
- Rayquaza @ Heavy-Duty Boots
- Ability: Defeatist
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Oblivion Wing
- - Sizzly Slide
- - Bouncy Bubble
- - Protector of the Skies
- Signature Move - Protector of the Skies
- FLYING STATUS
Accuracy: - PP: 10 (max: 16)
- Both the target and the user are forced to switch out and be replaced with random unfainted allies. This effect cannot be blocked by any means other than having no valid allies that can be sent out.
- Wigglytuff @ Silk Scarf
- Ability: Peer Pressure
- Tera Type: Normal
- EVs: 252 HP / 4 Def / 252 SpA
- Modest Nature
- - Trump Card
- - Encore
- - Protect / Thunder Wave
- - Platinum Record
- Custom Base Stats - Wigglytuff
- 140 HP / 70 Atk / 80 Def / 85 SpA / 80 SpD / 45 Spe
- (+35 Def, +30 SpD)
- Custom Ability - Peer Pressure
- All moves used while this Pokémon is on the field consume 4 PP. Sets Trump Card to 1 PP.
- Innate Ability - Multiscale
- If this Pokémon is at full HP, damage taken from attacks is halved.
- Signature Move - Platinum Record
- FAIRY SPECIAL
Base Power: 70 Accuracy: - PP: 10 (max: 16)
- Heals the user for 1/2 of their maximum HP, and restores 1 to 3 PP to all moves on the user's set other than Platinum Record.
- Minccino @ Heavy-Duty Boots
- Ability: Sure Hit Sorcery
- Tera Type: Fighting
- EVs: 252 HP / 144 Atk / 112 Spe
- Adamant Nature
- - Dynamic Punch
- - Substitute
- - Noble Roar
- - Mad Manifest
- Custom Base Stats - Minccino
- 75 HP / 70 Atk / 60 Def / 60 SpA / 60 SpD / 75 Spe
- (+20 HP, +20 Atk, +20 Def, +20 SpA, +20 SpD)
- Custom Ability - Sure Hit Sorcery
- No Guard + Prankster + Grassy Surge.
- Signature Move - Mad Manifest
- FAIRY STATUS
Accuracy: - PP: 10 (max: 16)
- Applies the Curse effect to the target, causing them to take damage equal to 25% of their maximum HP at the end of each turn until they switch out. Has a 50% chance to cause the target to either become burned, become poisoned, or become paralyzed. Raises the user's Speed by 1 stage.
- Cloyster @ Heavy-Duty Boots
- Ability: Super Skilled
- Tera Type: Water
- EVs: 252 Atk / 4 Def / 252 Spe
- Adamant Nature
- - Victory Dance
- - Icicle Spear
- - Rock Blast
- - The Better Water Shuriken
- Custom Ability - Super Skilled
- Skill Link + Multiscale.
- Signature Move - The Better Water Shuriken
- WATER PHYSICAL
Base Power: 20 Accuracy: 100% PP: 30 (max: 48)
- Usually moves first. Hits two to five times. Has a 35% chance to hit two or three times and a 15% chance to hit four or five times. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit five times.
- Pikachu @ Light Ball
- Ability: Soul Surfer
- Tera Type: Water
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Thunder
- - Volt Switch
- - Bouncy Bubble
- - Hang Ten
- Custom Base Stats - Pikachu
- 45 HP / 80 Atk / 50 Def / 75 SpA / 60 SpD / 120 Spe
- (+10 HP, +25 Atk, +10 Def, +25 SpA, +10 SpD, +30 Spe)
- Custom Ability - Soul Surfer
- Drizzle + Surge Surfer.
- Signature Move - Hang Ten
- WATER SPECIAL
Base Power: 75 Accuracy: 100% PP: 10 (max: 16)
- If this move is successful, the terrain becomes Electric Terrain.
- Mawile @ Mawilite
- Ability: Flash Freeze >> Huge Power
- EVs: 252 HP / 252 Atk / 4 SpD
- Adamant Nature
- - Sucker Punch
- - Fire Lash
- - Play Rough
- - Attack of Opportunity
- Custom Ability - Flash Freeze
- Heatproof + If attacker's used offensive stat has positive stat changes, take 0.75x damage.
- Signature Move - Attack of Opportunity
- STEEL PHYSICAL
Base Power: 60 Accuracy: 100% PP: 20 (max: 32)
- If an opposing Pokémon switches out this turn, this move hits that Pokémon before it leaves the field. Power is multiplied by 1.5x and no accuracy check is done if the user hits an opponent switching out, and the user's turn is over; if an opponent faints from this, the user's Attack is boosted by 2 stages and the replacement Pokémon does not become active until the end of the turn. If the user moves after an opponent using Flip Turn, Parting Shot, Teleport, U-turn, or Volt Switch, but not Baton Pass, it will hit that opponent before it leaves the field.
- Zekrom @ Leftovers
- Ability: Idealized World
- Tera Type: Fire
- EVs: 252 HP / 4 Def / 252 Spe
- Jolly Nature
- - Volt Switch
- - Fusion Bolt
- - Dragon Claw
- - Rise Above
- Custom Ability - Idealized World
- When this Pokémon switches in, all stat boosts, entry hazards, weathers, terrains, persistent weathers (such as Primordial Sea), and any other field effects (such as Aurora Veil) are removed from all sides of the field.
- Signature Move - Rise Above
- ELECTRIC STATUS
Accuracy: - PP: 5 (max: 8)
- For 5 turns, the user is immune to Ground-type attacks and effects as long as it remains active, and the user will recover 1/16th of their maximum HP at the end of each turn as long as it remains active. If the user uses Baton Pass, the replacement will gain the effects.
- Shuckle @ Berry Juice
- Ability: Persistent
- Tera Type: Ground
- EVs: 252 HP / 252 Def / 4 SpD
- Relaxed Nature
- IVs: 0 Spe
- - Diamond Storm
- - Headlong Rush
- - Glacial Lance / U-turn
- - Shuckle Power
- Signature Move - Shuckle Power
- PSYCHIC STATUS
Accuracy: - PP: 5 (max: 8)
- Until the user switches out, it swaps its Attack and Defense stats, and stat stage changes remain on their respective stats. Sets Trick Room for 5 turns, making the slower Pokémon move first.
- Togedemaru @ Leftovers
- Ability: Unaware
- Tera Type: Fairy
- EVs: 252 HP / 4 Def / 252 SpD
- Careful Nature
- - Victory Dance
- - Plasma Fists
- - Meteor Mash
- - Power Up
- Signature Move - Power Up
- ELECTRIC STATUS
Accuracy: - PP: 5 (max: 8)
- Heals the user for 50% of their maximum HP. Heals an additional 3% of the user's maximum HP for each team member on the user's side that has fainted.
- Ralts @ Gardevoirite
- Ability: Psychic Surge >> Pixilate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Esper Wing
- - Calm Mind
- - Lunar Blessing
- - Darkmoon Cackle
- Signature Move - Darkmoon Cackle
- NORMAL SPECIAL
Base Power: 30 Accuracy: 100% PP: 15 (max: 24)
- Power is equal to 30+(X*20), where X is the user's total stat stage changes that are greater than 0. Has a 100% chance to raise the user's Special Attack by 1 stage.
- Ponyta-Galar @ Eviolite
- Ability: Pyrotechnic
- Tera Type: Fairy
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Substitute
- - Sappy Seed
- - Magical Torque
- - Mystical Bonfire
- Custom Base Stats - Ponyta-Galar
- 65 HP / 100 Atk / 70 Def / 80 SpA / 80 SpD / 105 Spe
- (+15 HP, +15 Atk, +15 Def, +15 SpA, +15 SpD, +15 Spe)
- Custom Ability - Pyrotechnic
- Critical hits are guaranteed when the foe is burned.
- Innate Ability - Regenerator
- This Pokémon restores 1/3 of its maximum HP, rounded down, when it switches out.
- Signature Move - Mystical Bonfire
- PSYCHIC PHYSICAL
Base Power: 100 Accuracy: 100% PP: 15 (max: 24)
- This move has a 50% chance to give the target a burn. This move's power is 1.5x stronger if the target has a non-volatile status condition.
- Vaporeon @ Leftovers
- Ability: Low Tide, High Tide
- Tera Type: Fairy
- EVs: 252 HP / 4 Def / 252 SpA
- Calm Nature
- - Hydro Pump
- - Thunder
- - Moonlight
- - Praise the Moon
- Custom Ability - Low Tide, High Tide
- Switch-in sets Gravity, immune to Water, traps Water-type foes.
- Signature Move - Praise the Moon
- FAIRY SPECIAL
Base Power: 120 Accuracy: 90% PP: 10 (max: 16)
- This attack charges on the first turn and executes on the second. Raises the user's Special Attack by 1 stage on the first turn. If the user is holding a Power Herb or Gravity is active, the move completes in one turn.
- Dragonair @ Eviolite
- Ability: Magic Aura
- Tera Type: Dragon
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Victory Dance
- - V-create
- - Glacial Lance
- - Wrath of Frozen Flames
- Custom Base Stats - Dragonair
- 82 HP / 80 Atk / 80 Def / 80 SpA / 80 SpD / 80 Spe
- (+21 HP, -4 Atk, +15 Def, +10 SpA, +10 SpD, +10 Spe)
- Custom Ability - Magic Aura
- Magic Guard + Magic Bounce.
- Signature Move - Wrath of Frozen Flames
- DRAGON PHYSICAL
Base Power: 100 Accuracy: 100% PP: 10 (max: 16)
- After using the move, there is an 80% chance the user gains an additional Ice typing, and a 20% chance the user gains an additional Fire typing.
- Litwick @ Eviolite
- Ability: Power Abuse
- Tera Type: Ghost
- EVs: 252 HP / 252 SpA / 4 SpD
- Modest Nature
- - Shadow Ball
- - Flamethrower
- - Giga Drain
- - Body Count
- Custom Ability - Power Abuse
- Drought + 60% damage reduction + 20% burn after physical move.
- Signature Move - Body Count
- GHOST SPECIAL
Base Power: 50 Accuracy: 100% PP: 10 (max: 16)
- Power is equal to 50+(X*50), where X is the total number of times any Pokémon has fainted on the user's side, and X cannot be greater than 100.
- Furret @ Big Root
- Ability: Dynamic Typing
- Tera Type: Ghost
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Bitter Blade
- - Swords Dance
- - Taunt
- - Breaking Change
- Custom Base Stats - Furret
- 85 HP / 76 Atk / 128 Def / 90 SpA / 110 SpD / 110 Spe
- (+64 Def, +45 SpA, +55 SpD, +20 Spe)
- Custom Ability - Dynamic Typing
- Moves used by all Pokémon are ??? type.
- Signature Move - Breaking Change
- NORMAL PHYSICAL
Base Power: 100 Accuracy: 100% PP: 10 (max: 16)
- This move and its effects ignore the Abilities of other Pokémon. When this move hits the target, the target's Ability is suppressed until it switches out. Innate Abilities are unaffected.
- Torchic @ Eviolite
- Ability: End Round
- Tera Type: Flying
- EVs: 4 HP / 36 Def / 196 SpA / 36 SpD / 236 Spe
- Timid Nature
- - Quiver Dance
- - Fiery Dance
- - Strength Sap
- - New Bracket
- Custom Base Stats - Torchic
- 65 HP / 60 Atk / 60 Def / 80 SpA / 70 SpD / 85 Spe
- (+20 HP, +20 Def, +10 SpA, +20 SpD, +40 Spe)
- Custom Ability - End Round
- When this Pokémon switches in, all weather, terrains, field conditions, entry hazards, stat stage changes, and volatile status conditions are removed from the field.
- Innate Ability - Tourban
- Takes half damage from Ghost moves, deals double damage to Ghost-types.
- Signature Move - New Bracket
- ELECTRIC STATUS
Accuracy: - PP: 10 (max: 16)
- Both the target and the user are forced to switch out and be replaced with random unfainted allies. This effect cannot be blocked by any means other than having no valid allies that can be sent out.
- Tatsugiri @ Heavy-Duty Boots
- Ability: TatsuGlare
- Tera Type: Steel
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Spacial Rend
- - Steam Eruption
- - Glare
- - Plagiarism
- Custom Ability - TatsuGlare
- Fur Coat + All of the user's moves use the Special Attack stat.
- Signature Move - Plagiarism
- DARK STATUS
Accuracy: 100% PP: 5 (max: 8)
- User copies opponent's signature move and adds it to its own movepool, replacing this move. The user then uses the copied move immediately and gains the Imprison condition, preventing foes from using moves in the user's moveset. The PP of the copied move will be adjusted to match the PP the copied signature move is supposed to have. If the copied custom move would fail if used in this manner, Plagiarism fails and the user boosts all stats by 1 stage, except Accuracy and Evasion.
- Dialga @ Adamant Orb
- Ability: Time Dilation
- Tera Type: Steel
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Dragon Pulse
- - Flash Cannon
- - Aura Sphere / Volt Switch / Meteor Beam
- - Time Skip
- Custom Ability - Time Dilation
- +10% BP for every 10 turns passed in battle, max 200%.
- Signature Move - Time Skip
- DRAGON STATUS
Accuracy: - PP: 10 (max: 16)
- Removes all entry hazards from the user's side of the field, increases the turn counter by 10, and boosts the user's Speed by 1 stage.
- Spheal @ Choice Band
- Ability: The Rolling Spheal
- Tera Type: Fighting
- EVs: 8 HP / 252 Atk / 4 SpD / 244 Spe
- Jolly Nature
- - Liquidation
- - Collision Course
- - Flip Turn
- - vruuuuuum
- Custom Base Stats - Spheal
- 110 HP / 95 Atk / 90 Def / 80 SpA / 90 SpD / 65 Spe
- (+40 HP, +55 Atk, +40 Def, +25 SpA, +40 SpD, +40 Spe)
- Custom Ability - The Rolling Spheal
- 1.5x dmg boost for every repeated move use. Up to 5 uses. +1 Spe when use contact.
- Signature Move - vruuuuuum
- ICE PHYSICAL
Base Power: 90 Accuracy: 100% PP: 20 (max: 32)
- This move's type effectiveness against Water is changed to be super effective no matter what this move's type is.
- Infernape @ Blunder Policy
- Ability: Harambe Hit
- Tera Type: Electric
- EVs: 4 HP / 252 Atk / 252 Spe
- Jolly Nature
- - Dynamic Punch
- - Plasma Fists
- - Fire Punch
- - Banana Breakfast
- Custom Ability - Harambe Hit
- Unseen Fist + Punch moves have 1.6x power.
- Signature Move - Banana Breakfast
- GRASS STATUS
Accuracy: - PP: 10 (max: 16)
- Boosts 2 random stats of the user by 2 stage each, except Accuracy and Evasion. These stats can be the same. Applies one of Lock-On, Laser Focus, or Charge to the user at random.
- Latios @ Soul Dew
- Ability: Eon Call
- Tera Type: Steel
- EVs: 252 HP / 4 Def / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Draco Meteor
- - Aura Sphere
- - Flip Turn
- - Eon Assault
- Latias @ Soul Dew
- Ability: Eon Call
- Tera Type: Steel
- EVs: 252 HP / 4 Def / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Calm Mind
- - Recover
- - Thunder Wave
- - Eon Assault
- Custom Ability - Eon Call
- If this Pokémon is a Latios, it changes into Latias after using a status move. If this Pokémon is a Latias, it changes into Latios after using a special attack.
- Signature Move - Eon Assault
- PSYCHIC SPECIAL
Base Power: 45 Accuracy: 100% PP: 15 (max: 24)
- Hits 2 times. Each hit has a 40% chance to lower Special Attack by 1 stage, and a 40% chance to lower Special Defense by 1 stage.
- Chien-Pao @ Heavy-Duty Boots
- Ability: Weatherproof
- Tera Type: Fire
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Swords Dance
- - Bitter Blade
- - Crunch / Sucker Punch
- - Quality Control Zoomies
- Custom Ability - Weatherproof
- Water-/Fire-type moves against this Pokémon deal damage with a halved offensive stat.
- Signature Move - Quality Control Zoomies
- ICE PHYSICAL
Base Power: 50 Accuracy: 100% PP: 15 (max: 24)
- If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The replacement party member gains a Cat Stamp of Approval with the effect of Booster Energy, boosting its highest stat by 1.3x, or 1.5x in the case of Speed. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities. If there are no unfainted party members, the move's Base Power is increased to 80 and the user gains the Cat Stamp of Approval boost instead.
- Banette @ Banettite
- Ability: Insomnia >> Prankster Plus
- EVs: 252 HP / 252 Atk / 4 Def
- Brave Nature
- IVs: 0 Spe
- - Destiny Bond
- - Will-O-Wisp
- - Parting Shot
- - Shadow Dance
- Signature Move - Shadow Dance
- GHOST PHYSICAL
Base Power: 110 Accuracy: 90% PP: 10 (max: 16)
- 100% chance to raise the user's Attack by 1 stage.
- Incineroar @ Heavy-Duty Boots
- Ability: Vent Crosser
- Tera Type: Steel
- EVs: 252 HP / 252 Atk / 4 SpD
- Adamant Nature
- - Ceaseless Edge
- - Pyro Ball
- - Rapid Spin / Encore
- - ~nyaa
- Custom Ability - Vent Crosser
- Uses Baton Pass after every move.
- Signature Move - ~nyaa
- STEEL STATUS
Accuracy: - PP: 10 (max: 16)
- Resets the stat stages of all active Pokémon to 0, and then raises the user's Attack and Defense by 1 stage.
- Delcatty @ Focus Band
- Ability: Adorable Grace
- Tera Type: Ice
- EVs: 252 HP / 4 SpA / 252 Spe
- Naive Nature
- - Freeze-Dry
- - Flamethrower
- - Volt Switch
- - :3
- Custom Base Stats - Delcatty
- 70 HP / 95 Atk / 95 Def / 85 SpA / 85 SpD / 120 Spe
- (+30 Atk, +30 Def, +30 SpA, +30 SpD, +30 Spe)
- Custom Ability - Adorable Grace
- This Pokémon's secondary effects of attacks, as well as the effects of chance based items like Focus Band and King's Rock, have their activation chance doubled.
- Innate Ability - Fickle Beam
- This Pokémon's moves have a 30% chance to be doubled in power.
- Signature Move - :3
- FAIRY SPECIAL
Base Power: 70 Accuracy: 100% PP: 5 (max: 8)
- This move has a 40% chance to infatuate the target, regardless of gender, but this move has a 10% chance to be used by the target at the user instead.
- Annihilape @ Leftovers
- Ability: Drifting
- Tera Type: Ghost
- EVs: 240 HP / 252 SpD / 16 Spe
- Careful Nature
- - Rage Fist
- - Drain Punch
- - Dragon Dance
- - Eerie Apathy
- Custom Ability - Drifting
- Wandering Spirit + Stakeout.
- Signature Move - Eerie Apathy
- GHOST STATUS
Accuracy: 100% PP: 15 (max: 24)
- Wish + Taunts the foe.
- Chandelure @ Leek
- Ability: C- Tier Shitposter
- EVs: 252 HP / 69 SpA / 188 Spe
- Timid Nature
- - Searing Shot
- - Hex
- - Morning Sun
- - Alting
- Custom Ability - C- Tier Shitposter
- When this Pokémon switches in, its Defense and Special Defense are boosted by 1 stage and its Attack and Special Attack are lowered by 1 stage. Once this Pokémon has taken total damage throughout the battle equal to or greater than 420 HP, it instead ignores the Abilities of opposing Pokémon when attacking and its existing stat stage changes are cleared. After this and whenever it gets sent out from this point onwards, this Pokémon boosts its Attack, Special Attack, and Speed by 1 stage, and lowers its Defense and Special Defense by 1 stage.
- Innate Ability - Skill Issue
- Any move that does damage equal to this Pokémon's max HP fails.
- Signature Move - Alting
- GHOST STATUS
Accuracy: - PP: 5 (max: 8)
- If the user is not shiny, it switches out even if it is trapped and is replaced immediately by a selected party member, and if the user moved first this turn, the selected party member will be protected from most attacks made by other Pokémon this turn. If the user is shiny, this move instead becomes a 69 Base Power ???-type special attack.
- Regigigas @ Clear Amulet
- Ability: God's Mercy
- Tera Type: Fairy
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Sacred Fire
- - Knock Off
- - Healing Wish
- - Call to Repentance
- Custom Ability - God's Mercy
- Summons Grassy Terrain and cures the team's status conditions on switch-in.
- Signature Move - Call to Repentance
- NORMAL PHYSICAL
Base Power: 80 Accuracy: 100% PP: 10 (max: 16)
- If this move deals damage, the target is prevented from using any status moves for 3 turns or restoring any HP for 5 turns, with both effects ending if the target switches out. During the effect, status moves and draining moves are unusable, and Abilities and items that grant healing will not heal the user. If an affected Pokémon uses Baton Pass, the replacement will remain unable to restore its HP or use status moves. The Regenerator Ability is unaffected, and Pokémon with Oblivious are immune to the Taunt effect.
- Klinklang @ Pearyum Z
- Ability: Levitate
- EVs: 252 HP / 4 Def / 252 Spe
- Jolly Nature
- - Lock On
- - Sheer Cold
- - Substitute
- - Gear Grind >> 1000 Gears
- Custom Z Crystal
- If held by a Klinklang with Gear Grind, it can use 1000 Gears.
- Signature Move - 1000 Gears
- STEEL STATUS
Accuracy: - PP: 1
- Z-Move requiring Pearyum Z. Heals the user for 100% of its maximum HP, cures its non-volatile status effects, boosts its Defense and Special Defense by 1 stage, and raises its level by 10.
- Jynx @ Focus Sash
- Ability: I Did It Again
- Tera Type: Ice
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Lovely Kiss
- - Psychic
- - Amnesia
- - Gen 1 Blizzard
- Custom Base Stats - Jynx
- 65 HP / 50 Atk / 35 Def / 115 SpA / 115 SpD / 95 Spe
- (+20 SpD)
- Custom Ability - I Did It Again
- Bypasses Sleep Clause Mod.
- Innate Ability - Gen 1 Special Stat
- SpA stat changes also change SpD and vice versa.
- Signature Move - Gen 1 Blizzard
- ICE SPECIAL
Base Power: 120 Accuracy: 90% PP: 5 (max: 8)
- Has a 10% chance to freeze the target.
- Volcarona @ Heavy-Duty Boots
- Ability: Drought
- Tera Type: Fire
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Torch Song
- - Morning Sun
- - Solar Beam
- - A Song Of Ice And Fire
- Frosmoth @ Heavy-Duty Boots
- Ability: Snow Warning
- Tera Type: Ice
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Blizzard
- - Chilly Reception
- - Aurora Veil
- - A Song Of Ice And Fire
- Signature Move - A Song of Ice and Fire
- FIRE SPECIAL
Base Power: 100 Accuracy: 100% PP: 10 (max: 16)
- If the user is Volcarona, this move is Ice-type and, after dealing damage, transforms the user into a Snow Warning Frosmoth with Blizzard, Chilly Reception, and Aurora Veil. If the user is Frosmoth, this move is Fire-type and, after dealing damage, transforms the user into a Drought Volcarona with Torch Song, Morning Sun, and Solar Beam. This move fails if the user is neither Frosmoth nor Volcarona.
- Pokéstar Smeargle @ Focus Sash
- Ability: Prankster
- Tera Type: Ghost
- EVs: 252 HP / 4 Def / 252 Spe
- Timid Nature
- - Spore
- - Extreme Evoboost
- - Substitute
- - Roulette
- Custom Base Stats - Pokéstar Smeargle
- 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
- (+45 HP, +80 Atk, +65 Def, +80 SpA, +55 SpD, +25 Spe)
- Signature Move - Roulette
- NORMAL STATUS
Accuracy: - PP: 5 (max: 8)
- A random move is selected for use, and then the user's other three moves are replaced with random moves. Aura Wheel, Dark Void, Explosion, Final Gambit, Healing Wish, Hyperspace Fury, Lunar Dance, Memento, Misty Explosion, Revival Blessing, and Self-Destruct cannot be selected.
- Altaria @ Altarianite
- Ability: Last Hymn
- EVs: 248 HP / 164 SpD / 96 Spe
- Careful Nature
- - Earthquake
- - Amnesia
- - Roost
- - Cotton Candy Crush
- Custom Ability - Last Hymn
- Weakens incoming attacks by 10% for each Pokémon fainted.
- Innate Ability - Natural Cure
- This Pokémon has its non-volatile status condition cured when it switches out.
- Signature Move - Cotton Candy Crush
- FAIRY PHYSICAL
Base Power: 80 Accuracy: 100% PP: 15 (max: 24)
- Damage is calculated using the user's Special Defense stat as its Attack, including stat stage changes. Other effects that modify the Attack stat are used as normal.
- Politoed @ Leftovers
- Ability: Drizzle
- Tera Type: Water
- EVs: 252 HP / 252 Atk / 4 SpD
- Adamant Nature
- - Jet Punch
- - Ice Punch
- - Earthquake
- - Pleek...
- Signature Move - Pleek...
- FAIRY STATUS
Accuracy: - PP: 10 (max: 16)
- Raises the user's Attack by 8 stages. Inflicts the Perish Song effect on the user, causing it to faint in three turns at the end of the turn.
- Hydreigon @ Quick Claw
- Ability: Pulse Luck
- Tera Type: Steel / Poison
- EVs: 85 HP / 85 Atk / 85 Def / 85 SpA / 85 SpD / 85 Spe
- Serious Nature
- - Dark Pulse
- - Dragon Pulse
- - Origin Pulse
- - Luck Pulse
- Custom Ability - Pulse Luck
- Mega Launcher + Super Luck.
- Signature Move - Luck Pulse
- ??? SPECIAL
Base Power: 90 Accuracy: 100% PP: 10 (max: 16)
- This move's typing is chosen randomly between the 18 standard types, and each type has a 40% chance to apply a status effect to the target specific to that type. This move has an increased chance to result in a critical hit. The list of effects per type are as follows: Normal can apply drowsy; Fire can apply burn; Water can apply Aqua Ring; Grass can apply Leech Seed; Flying can apply confusion; Fighting can apply partial trapping; Poison can apply Toxic poison; Electric can apply paralysis; Ground can apply No Retreat, trapping the target without granting boosts; Rock can apply Salt Cure; Psychic can apply sleep; Ice can apply freeze; Bug can apply poison; Ghost can apply Disable; Steel can cause the target to flinch; Dragon can cause the target to recharge on their next turn, as if they had just used Hyper Beam; Dark can apply Taunt; and Fairy can apply infatuation.
- Kingambit @ Leftovers
- Ability: Hardcore Hustle
- Tera Type: Flying
- EVs: 252 HP / 252 Atk / 4 Def
- Adamant Nature
- - Kowtow Cleave
- - Sucker Punch
- - Swords Dance
- - Meat Grinder
- Custom Ability - Hardcore Hustle
- Moves have 15% more power and -5% Acc for each fainted ally, up to 5 allies.
- Signature Move - Meat Grinder
- STEEL PHYSICAL
Base Power: 60 Accuracy: 100% PP: 15 (max: 24)
- Causes damage to the target equal to 1/10 of its maximum HP (1/5 if the target is Normal or Fairy type), rounded down, and heals the user equal to 1/8 of its maximum HP, both at the end of each turn during effect. This effect ends when the target is no longer active.
- Ribombee @ Life Orb / Leftovers
- Ability: Fancy Scarf
- Tera Type: Flying
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Roost
- - Moonblast
- - Aura Sphere / U-turn
- - *Worried Noises*
- Custom Ability - Fancy Scarf
- Shield Dust + Magic Guard
- Signature Move - *Worried Noises*
- NORMAL SPECIAL
Base Power: 90 Accuracy: 100% PP: 10 (max: 16)
- Has a 100% chance to raise the user's Special Attack by 1 stage. This move's type depends on the user's primary type. If the user's primary type is typeless, this move's type is the user's secondary type if it has one, otherwise the added type from effects that add extra typings. This move is typeless if the user's type is typeless alone.
- Chromera @ Covert Cloak
- Ability: High Performance Computing
- Tera Type: Ghost
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- - Recover
- - Revelation Dance
- - Boomburst
- - Reshape
- Custom Ability - High Performance Computing
- Becomes a random typing at the beginning of each turn.
- Signature Move - Reshape
- NORMAL STATUS
Accuracy: 100% PP: 10 (max: 16)
- Raises the user's Special Attack by 1 stage and changes the target's typing to any one of the 18 standard types at random, replacing their old typing.
- Chansey @ Eviolite
- Ability: Anti-Pelau
- Tera Type: Ice
- EVs: 252 HP / 252 SpA / 4 Spe
- Modest Nature
- IVs: 0 Atk
- - Ice Beam
- - Thunderbolt
- - Flamethrower
- - Magic Trick
- Custom Ability - Anti-Pelau
- Boosts Sp. Atk by 2 and sets a 25% Wish upon switch-in.
- Signature Move - Magic Trick
- NORMAL STATUS
Accuracy: - PP: 5 (max: 8)
- Removes any terrain, weather, entry hazard, or other removable field condition, and then causes the user to switch out even if it is trapped and be replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, and the user will still attempt to switch out if there are no active field conditions.
- Xerneas @ Rainium Z
- Ability: Rainy's Aura
- EVs: 252 HP / 252 SpA / 4 Spe
- Mild Nature
- - Psychic Noise
- - Sing
- - Alluring Voice
- - Sparkling Aria >> Hatsune Miku's Lucky Orb
- Custom Z Crystal
- If held by a Xerneas with Sparkling Aria, it can use Hatsune Miku's Lucky Orb.
- Custom Ability - Rainy's Aura
- On switch-in, this Pokémon summons rain. Boosts all Psychic-type damage by 33%.
- Signature Move - Hatsune Miku's Lucky Orb
- WATER STATUS
Accuracy: - PP: 1
- Z-Move requiring Rainium Z. Boosts a random stat (except Accuracy and Evasion) by 3 stages, then the user is replaced with another Pokémon in its party. The selected Pokémon has the user's stat stage changes, confusion, and certain move effects transferred to it.
- Audino-Mega @ Safety Goggles
- Ability: Ultra Mystik
- EVs: 252 HP / 4 Def / 252 SpA
- Modest Nature
- IVs: 0 Spe
- - Psystrike
- - Transform
- - Light of Ruin
- - Flood of Lore
- Custom Ability - Ultra Mystik
- This Pokémon can only be damaged by direct attacks. At the end of each turn, this Pokémon restores 1/16 of its maximum HP. This Pokémon's Attack, Defense, Special Attack, Special Defense, and Speed are boosted by 1.3x. This ability will be replaced with Healer if it is hit with a super effective attack.
- Signature Move - Flood of Lore
- PSYCHIC SPECIAL
Base Power: 100 Accuracy: 100% PP: 5 (max: 8)
- If this move is successful, the terrain becomes Psychic Terrain.
- Oranguru @ Twisted Spoon
- Ability: Monke See Monke Do
- Tera Type: Fighting
- EVs: 252 HP / 4 Def / 252 SpA
- Quiet Nature
- IVs: 0 Spe
- - Hyper Voice
- - Psyshock
- - Focus Blast
- - Monke Magic
- Custom Ability - Monke See Monke Do
- Boosts Atk or SpA by 1 based on foe's defenses, then copies foe's Ability.
- Signature Move - Monke Magic
- PSYCHIC STATUS
Accuracy: - PP: 5 (max: 8)
- Nearly always goes last. Raises the user's Special Attack by 1 stage and sets Trick Room for 5 turns, making the slower Pokémon move first for the duration.
- Archaludon @ Leftovers
- Ability: Built Different
- Tera Type: Flying
- EVs: 252 HP / 252 Def / 4 SpA
- Bold Nature
- - Body Press
- - Stealth Rock
- - Rapid Spin
- - Metal Blast
- Custom Ability - Built Different
- Stamina + Normal-type moves get +1 priority.
- Signature Move - Metal Blast
- STEEL PHYSICAL
Base Power: 90 Accuracy: 90% PP: 10 (max: 16)
- If this move is successful, it sets up G-Max Steelsurge on the opposing side of the field, damaging each opposing Pokémon that switches in. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Steel type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. Can be removed from the opposing side if any opposing Pokémon uses Rapid Spin or Defog successfully, or is hit by Defog.
- Arcanine-Hisui @ Heavy-Duty Boots
- Ability: Hard Headed
- Tera Type: Grass
- EVs: 4 HP / 252 Atk / 252 Spe
- Jolly Nature
- - Head Smash
- - Flare Blitz
- - Morning Sun
- - Call of the Wild
- Custom Ability - Hard Headed
- Reckless + Rock Head.
- Signature Move - Call of the Wild
- FIRE STATUS
Accuracy: - PP: 5 (max: 8)
- Boosts Atk, Spe, and accuracy by 1 stage.
- Growlithe @ Eviolite
- Ability: Hot Pursuit
- Tera Type: Grass
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Fire Fang
- - Thunder Fang
- - Morning Sun
- - Confiscate
- Custom Base Stats - Growlithe
- 70 HP / 86 Atk / 60 Def / 86 SpA / 66 SpD / 76 Spe
- (+15 HP, +16 Atk, +15 Def, +16 SpA, +16 SpD, +16 Spe)
- Custom Ability - Hot Pursuit
- This Pokémon's damaging moves have the Pursuit effect.
- Innate Ability - Flash Fire + Strong Jaw
- Flash Fire + Strong Jaw.
- Signature Move - Confiscate
- DARK PHYSICAL
Base Power: 60 Accuracy: 100% PP: 5 (max: 8)
- Nearly always moves first. The target's stat stages greater than 0 are stolen from it and applied to the user, and any present effects of Reflect, Light Screen, and Aurora Veil are moved from the target's side of the field to the user's, before dealing damage. Fails unless it is the user's first turn on the field.
- Duskull @ Eviolite
- Ability: Youkai of the Dusk
- Tera Type: Poison
- EVs: 252 HP / 252 Def / 4 SpA
- Bold Nature
- - Infernal Parade
- - Strength Sap
- - Mortal Spin
- - Midnight Bird
- Custom Base Stats - Duskull
- 50 HP / 55 Atk / 90 Def / 90 SpA / 55 SpD / 55 Spe
- (+30 HP, +15 Atk, +60 SpA, -35 SpD, +30 Spe)
- Custom Ability - Youkai of the Dusk
- This Pokémon's Defense is doubled and its status moves gain +1 priority.
- Signature Move - Midnight Bird
- DARK SPECIAL
Base Power: 85 Accuracy: 100% PP: 10 (max: 16)
- Has a 100% chance to raise the user's Special Attack by 2 stages.
- Suicune @ Leftovers
- Ability: Water Absorb
- Tera Type: Water
- EVs: 252 HP / 252 Def / 4 SpD
- Bold Nature
- - Calm Mind
- - Scald
- - Ice Beam
- - Purification
- Signature Move - Purification
- WATER STATUS
Accuracy: - PP: 5 (max: 8)
- Heals the user for 1/2 of their maximum HP and removes any non-volatile status effect from the user.
- Typhlosion @ Life Orb
- Ability: Ancestry Ritual
- Tera Type: Ghost
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Calm Mind
- - Aura Sphere
- - Flamethrower
- - Hexadecimal Fire
- Custom Ability - Ancestry Ritual
- Moves that would deal recoil or crash damage, aside from Struggle, heal this Pokémon for the corresponding amount instead. If this Pokémon is a Typhlosion, it changes to Typhlosion-Hisui if it has 1/2 or less of its maximum HP at the end of a turn. If Typhlosion-Hisui's HP is above 1/2 of its maximum HP at the end of a turn, it changes back to Typhlosion.
- Signature Move - Hexadecimal Fire
- GHOST SPECIAL
Base Power: 75 Accuracy: 100% PP: 15 (max: 24)
- This move independently has a 20% chance to leave the target with a burn, a 20% chance to reduce the PP of the target's last used move by 4, and a 20% chance to cause the user to take damage equal to 1/4 of the damage dealt to the target.
- Sneasel @ Heavy-Duty Boots
- Ability: Regenerator
- Tera Type: Poison
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Knock Off
- - Ice Spinner
- - Ice Shard
- - Treacherous Traversal
- Sneasel-Hisui @ Heavy-Duty Boots
- Ability: Regenerator
- Tera Type: Poison
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Combat Torque
- - Noxious Torque
- - Mach Punch
- - Treacherous Traversal
- Custom Base Stats - Sneasel
- 55 HP / 105 Atk / 95 Def / 35 SpA / 95 SpD / 135 Spe
- (+10 Atk, +40 Def, +20 SpD, +20 Spe)
- Custom Base Stats - Sneasel-Hisui
- 55 HP / 135 Atk / 75 Def / 35 SpA / 85 SpD / 135 Spe
- (+40 Atk, +20 Def, +10 SpD, +20 Spe)
- Innate Ability - Rough and Tumble
- Changes Sneasel forme on switch out.
- Signature Move - Treacherous Traversal
- ROCK PHYSICAL
Base Power: 70 Accuracy: 100% PP: 20 (max: 32)
- Removes all entry hazards and active terrains from the field, then sets one layer of Spikes if the user is Sneasel or Toxic Spikes otherwise. If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
- Ampharos @ Ampharosite
- Ability: Static >> Magical Mystery Charge
- EVs: 252 HP / 252 SpA / 4 SpD
- Modest Nature
- - Calm Mind
- - Thunderclap
- - Draco Meteor
- - BoltBeam
- Signature Move - BoltBeam
- ELECTRIC STATUS
Accuracy: 100% PP: 15 (max: 24)
- When used, calls a 45 Base Power Thunderbolt for use, and then calls a 45 Base Power Ice Beam for use. If one move fails, the other will still execute.
- Hoppip @ Eviolite
- Ability: Perfectly Imperfect
- Tera Type: Dragon
- EVs: 252 HP / 4 Def / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Strength Sap
- - Spikes
- - Seismic Toss
- - Grass Gaming
- Custom Base Stats - Hoppip
- 75 HP / 55 Atk / 70 Def / 55 SpA / 95 SpD / 110 Spe
- (+40 HP, +20 Atk, +30 Def, +20 SpA, +40 SpD, +60 Spe)
- Custom Ability - Perfectly Imperfect
- If a Pokémon uses a Fire- or Ice-type attack against this Pokémon, that Pokémon's offensive stat is halved when calculating the damage to this Pokémon.
- Signature Move - Grass Gaming
- GRASS SPECIAL
Base Power: 100 Accuracy: 100% PP: 15 (max: 24)
- If the user has not fainted, the target loses its held item. This move cannot cause Pokémon with the Sticky Hold Ability or Pokémon holding Z-Crystals or Mega Stones to lose their held items. This move summons Leech Seed on the foe. Has a 100% chance to poison the target if it had a stat stage raised this turn.
- Chespin @ Sitrus Berry
- Ability: Spikes of Wrath
- Tera Type: Water / Steel
- EVs: 252 HP / 4 Atk / 252 Def
- Impish Nature
- - Bulk Up
- - Strength Sap
- - Body Press
- - Like..?
- Custom Base Stats - Chespin
- 88 HP / 107 Atk / 122 Def / 74 SpA / 75 SpD / 64 Spe
- (+32 HP, +46 Atk, +57 Def, +26 SpA, +30 SpD, +26 Spe)
- Custom Ability - Spikes of Wrath
- Cheek Pouch + sets Spikes and Toxic Spikes upon getting KOed.
- Signature Move - Like..?
- GRASS PHYSICAL
Base Power: 80 Accuracy: 100% PP: 5 (max: 8)
- If this attack is successful, the user regains its last used held item, unless it was forcibly removed.
- Fidgit @ Mental Herb / Covert Cloak / Leppa Berry
- Ability: Persistent
- Tera Type: Water
- EVs: 252 HP / 4 Def / 252 Spe
- Jolly Nature
- - Tailwind
- - Revival Blessing
- - Taunt
- - Concept Relevant
- Signature Move - Concept Relevant
- BUG PHYSICAL
Base Power: 70 Accuracy: 100% PP: 15 (max: 24)
- If this move is successful, all entry hazards are removed from the user's side of the field, the target becomes poisoned, and two random entry hazards are set on the target's side. If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
- Magnezone @ Leftovers
- Ability: Adaptive Engineering
- Tera Type: Flying
- EVs: 248 HP / 8 Def / 252 Spe
- Timid Nature
- - Thunderbolt
- - Substitute
- - Parabolic Charge
- - Adaptive Beam
- Custom Ability - Adaptive Engineering
- Every turn, raises a random stat by 1 stage if the foe has more raised stats.
- Signature Move - Adaptive Beam
- STEEL SPECIAL
Base Power: 90 Accuracy: 100% PP: 15 (max: 24)
- If the target of this move has positive stat stage changes, this move will usually move first, and on use the attack deals no damage and instead moves all positive stat stage changes from the target to the user.
- Scovillain @ Heavy-Duty Boots
- Ability: Ride the Sun!
- Tera Type: Fire
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- - Solar Beam
- - Growth
- - Moonlight
- - Mind Melt
- Custom Ability - Ride the Sun!
- On switch-in, this Pokémon summons Sunny Day. If Sunny Day is active, this Pokémon's Speed is 2x.
- Signature Move - Mind Melt
- FIRE SPECIAL
Base Power: 100 Accuracy: 100% PP: 10 (max: 16)
- Deals damage to the target based on its Defense instead of Special Defense.
- Iron Thorns @ Toxic Orb
- Ability: Poison Heal
- Tera Type: Steel
- EVs: 252 HP / 252 Atk / 4 Spe
- Adamant Nature
- - Spiky Shield
- - Stone Axe
- - Thousand Arrows
- - Shepherd of the Mafia Room
- Signature Move - Shepherd of the Mafia Room
- DARK PHYSICAL
Base Power: 65 Accuracy: 90% PP: 15 (max: 24)
- If this move deals damage, it sets up a hazard on the opposing side of the field. This hazard lowers the Speed of each opposing Pokémon that switches in by 1 stage, unless it is a Flying-type Pokémon or has the Levitate Ability. This move's damage is multiplied by 1.3 if the user is the first Pokémon to move during the turn.
- Hemogoblin @ Heavy-Duty Boots
- Ability: I Can Hear The Heart Beating As One
- Tera Type: Fairy
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Extreme Speed
- - Bitter Blade
- - Moonlight
- - Cardio Training
- Custom Ability - I Can Hear The Heart Beating As One
- Pixilate + Sharpness. -1 Atk upon KOing an opposing Pokémon.
- Signature Move - Cardio Training
- FIRE STATUS
Accuracy: - PP: 5 (max: 8)
- Boosts the user's Attack, Defense, and Special Defense by 1 stage.
- Kitsunoh @ Choice Band
- Ability: Ghostly Hallow
- Tera Type: Steel / Ghost
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Meteor Mash
- - Shadow Strike
- - U-turn
- - Phantom Weapon
- Custom Ability - Ghostly Hallow
- This Pokémon can hit Normal types with Ghost-type moves.
- Signature Move - Phantom Weapon
- GHOST PHYSICAL
Base Power: 65 Accuracy: 100% PP: 20 (max: 32)
- If the user is holding an item, this move will deal double damage and the user's held item will be removed.
- Aggron @ Leftovers
- Ability: Overasked Clause
- Tera Type: Steel
- EVs: 252 HP / 16 Def / 240 SpD
- Careful Nature
- - Detect
- - Encore
- - U-turn
- - ~randfact
- Custom Ability - Overasked Clause
- Moves used by opposing Pokémon on the previous turn will always fail.
- Signature Move - ~randfact
- STEEL PHYSICAL
Base Power: 120 Accuracy: 100% PP: 10 (max: 16)
- This move's typing is chosen randomly between the 18 standard types.
- Reuniclus @ Life Orb
- Ability: Protection of the Gelatin
- Tera Type: Fairy
- EVs: 252 HP / 252 Def / 4 SpD
- Bold Nature
- - Calm Mind
- - Draining Kiss
- - Stored Power
- - Vengeful Mood
- Custom Ability - Protection of the Gelatin
- Magic Guard + Stamina
- Signature Move - Vengeful Mood
- FIGHTING SPECIAL
Base Power: 60 Accuracy: 100% PP: 15 (max: 24)
- Power is equal to 60+(X*20), where X is the total number of times the user has been hit by a damaging attack during the battle, even if the user did not lose HP from the attack. X cannot be greater than 4 and does not reset upon switching out or fainting. Each hit of a multi-hit attack is counted, but confusion damage is not counted.
- Piplup @ Eviolite
- Ability: Stinky
- Tera Type: Water
- EVs: 252 HP / 4 Def / 252 SpA
- Modest Nature
- - Water Shuriken
- - Nasty Plot
- - Roost
- - Stink Bomb
- Custom Base Stats - Piplup
- 64 HP / 66 Atk / 68 Def / 81 SpA / 76 SpD / 50 Spe
- (+11 HP, +15 Atk, +15 Def, +20 SpA, +20 SpD, +10 Spe)
- Custom Ability - Stinky
- 10% chance to either poison or paralyze the target on hit.
- Innate Ability - Skill Link
- This Pokémon's multi-hit attacks always hit the maximum number of times. Triple Kick and Triple Axel do not check accuracy for the second and third hits.
- Signature Move - Stink Bomb
- POISON SPECIAL
Base Power: 10 Accuracy: 85% PP: 10 (max: 16)
- Hits ten times. This move checks accuracy for each hit, and the attack ends if the target avoids a hit. If one of the hits breaks the target's substitute, it will take damage for the remaining hits. If the user has the Skill Link Ability, this move will always hit ten times. If the user is holding Loaded Dice, this move hits four to ten times at random without checking accuracy between hits.
- Ceruledge @ Life Orb
- Ability: Sword of Ruin
- Tera Type: Fire
- EVs: 4 HP / 252 Atk / 252 Spe
- Adamant Nature
- - Poltergeist
- - Swords Dance
- - Bitter Blade
- - A Soul for a Soul
- Signature Move - A Soul for a Soul
- GHOST PHYSICAL
Base Power: 0 Accuracy: 100% PP: 5 (max: 8)
- If one of the user's party members fainted last turn, this move results in a guaranteed KO for both the target and the user. This move can hit Normal-type Pokémon. Fails if one of the user's party members did not faint last turn.
- Gallade @ Life Orb
- Ability: Sharpness
- Tera Type: Psychic
- EVs: 4 HP / 252 Atk / 252 Spe
- Adamant Nature
- - Sacred Sword
- - Psycho Cut
- - Leaf Blade
- - Rising Sword
- Signature Move - Rising Sword
- PSYCHIC STATUS
Accuracy: 100% PP: 5 (max: 8)
- Boosts the user's Attack and Speed by 1 stage and increases the user's chance of landing a critical hit.
- Sandshrew @ Eviolite
- Ability: Sand Sleuth
- Tera Type: Ground
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Precipice Blades
- - Dynamic Punch
- - Rapid Spin
- - SAND EAT
- Custom Base Stats - Sandshrew
- 50 HP / 115 Atk / 130 Def / 50 SpA / 65 SpD / 98 Spe
- (+40 Atk, +45 Def, +30 SpA, +35 SpD, +58 Spe)
- Custom Ability - Sand Sleuth
- Sets Gravity and identifies foes on switch-in. Priority immune from identified foes.
- Signature Move - SAND EAT
- GROUND STATUS
Accuracy: 100% PP: 10 (max: 16)
- Nearly always moves first. The user protects itself from most attacks made by other Pokémon this turn and gains a random type. If the user has Dynamic Punch, Pyro Ball, Triple Axel, Stone Edge, or Aqua Tail, it will also replace that move with a new move based on the type gained. It can gain Fire type and Pyro Ball, Ice type and Triple Axel, Rock type and Stone Edge, and Water type and Aqua Tail. This move fails entirely if the user moved last this turn or if the foe switches out, and this move has an increasing chance to fail when used consecutively.
- Arceus @ Draco Plate / Dread Plate / Earth Plate / Fist Plate / Flame Plate / Icicle Plate / Insect Plate / Iron Plate / Meadow Plate / Mind Plate / Pixie Plate / Sky Plate / Splash Plate / Spooky Plate / Stone Plate / Toxic Plate / Zap Plate
- Ability: The Grace Of Jesus Christ
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Earthquake
- - Surf
- - Judgment
- - The Love Of Christ
- Custom Ability - The Grace Of Jesus Christ
- Changes plates at the end of every turn.
- Signature Move - The Love Of Christ
- NORMAL STATUS
Accuracy: 100% PP: 1
- Causes the target to become confused and infatuated, regardless of gender. This move cannot ever have more than 1 PP.
- Floette-Eternal @ Covert Cloak / Red Card
- Ability: Eternal Generator
- Tera Type: Fire / Steel
- EVs: 252 HP / 16 Def / 240 Spe
- Timid Nature
- - Light of Ruin
- - Lava Plume
- - Teleport
- - Eternal Wish
- Custom Ability - Eternal Generator
- Regenerator + Magic Guard + immune to Sticky Web.
- Innate Ability - Mold Breaker
- This Pokémon's moves and their effects ignore certain Abilities of other Pokémon. The Abilities that can be negated are Armor Tail, Aroma Veil, Aura Break, Battle Armor, Big Pecks, Bulletproof, Clear Body, Contrary, Damp, Dazzling, Disguise, Dry Skin, Earth Eater, Filter, Flash Fire, Flower Gift, Flower Veil, Fluffy, Friend Guard, Fur Coat, Good as Gold, Grass Pelt, Guard Dog, Heatproof, Heavy Metal, Hyper Cutter, Ice Face, Ice Scales, Illuminate, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Light Metal, Lightning Rod, Limber, Magic Bounce, Magma Armor, Marvel Scale, Mind's Eye, Mirror Armor, Motor Drive, Multiscale, Oblivious, Overcoat, Own Tempo, Pastel Veil, Punk Rock, Purifying Salt, Queenly Majesty, Sand Veil, Sap Sipper, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Sweet Veil, Tangled Feet, Telepathy, Tera Shell, Thermal Exchange, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Bubble, Water Veil, Well-Baked Body, White Smoke, Wind Rider, Wonder Guard, and Wonder Skin. This affects every other Pokémon on the field, whether or not it is a target of this Pokémon's move, and whether or not their Ability is beneficial to this Pokémon.
- Signature Move - Eternal Wish
- GHOST STATUS
Accuracy: - PP: 10 (max: 16)
- Sets a Wish on the user's side, healing the active Pokémon for 50% of the user's maximum HP at the end of the next turn. Lowers the target's evasiveness by 1 stage. If this move is successful and whether or not the target's evasiveness was affected, the effects of Reflect, Light Screen, Aurora Veil, Safeguard, Mist, Spikes, Toxic Spikes, Stealth Rock, G-Max Steelsurge, and Sticky Web end for the target's side, and for the user's side all team members' non-volatile status conditions and the effects of Spikes, Toxic Spikes, Stealth Rock, G-Max Steelsurge, and Sticky Web are removed. Ignores a target's substitute, although a substitute will still block the lowering of evasiveness. If there is a terrain active and this move is successful, the terrain will be cleared.
- Delphox @ Life Orb
- Ability: Eyes of Eternity
- Tera Type: Psychic
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- - Calm Mind
- - Inferno
- - Recover
- - Chronostasis
- Custom Ability - Eyes of Eternity
- Moves used by/against this Pokémon always hit; only damaged by attacks.
- Signature Move - Chronostasis
- PSYCHIC SPECIAL
Base Power: 80 Accuracy: 90% PP: 10 (max: 16)
- If this move knocks out the target, the user boosts a random stat, except Accuracy and Evasion, by 2 stages.
- Scream Tail @ Toxic Orb
- Ability: Poison Heal
- Tera Type: Water
- EVs: 244 HP / 12 Def / 252 Spe
- Timid Nature
- - Spikes
- - Burning Bulwark
- - Encore
- - Symphonie du Zéro
- Signature Move - Symphonie du Zéro
- FAIRY SPECIAL
Base Power: 80 Accuracy: 100% PP: 10 (max: 16)
- If this move deals damage, at the end of the turn, the target will take an additional 12.5% of its maximum HP in non-attack damage if it is still on the field.
- Luxray @ Mirror Herb
- Ability: As We See
- Tera Type: Flying
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Knock Off
- - Supercell Slam
- - Trailblaze
- - Dilly Dally
- Custom Ability - As We See
- Once per turn, when any active Pokémon has a stat boosted, this Pokémon has a 50% chance of copying it and a 15% chance to raise another random stat.
- Innate Ability - Wonderer
- This Pokémon's secondary type changes based on the active weather or terrain, monotype if neither.
- Signature Move - Dilly Dally
- ??? PHYSICAL
Base Power: 30 Accuracy: 90% PP: 20 (max: 32)
- This move hits 3 times. For each successful hit, the user boosts a random stat, except Accuracy and Evasion, by 1 stage. The typing of this move is equal to the user's secondary type; it will instead use the user's primary type if the user lacks a secondary type.
- Talonflame @ Leftovers
- Ability: Gale Guard
- Tera Type: Flying
- EVs: 252 HP / 4 Def / 252 Spe
- Jolly Nature
- - Brave Bird
- - Roost
- - Defog
- - My Boys
- Custom Ability - Gale Guard
- Mountaineer + Fur Coat.
- Signature Move - My Boys
- FLYING PHYSICAL
Base Power: 60 Accuracy: 100% PP: 20 (max: 32)
- The user uses two, at random, of: Feather Dance, Growl, Rain Dance, Sunny Day, Tailwind and Taunt. After these moves execute, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members out.
- Lucario @ Clear Amulet
- Ability: Full Bloom
- Tera Type: Fighting
- EVs: 252 HP / 252 Atk / 4 Def
- Adamant Nature
- - Bullet Punch
- - Mach Punch
- - Parting Shot
- - First Strike
- Custom Ability - Full Bloom
- This Pokémon's priority moves have double power.
- Signature Move - First Strike
- STEEL PHYSICAL
Base Power: 25 Accuracy: 100% PP: 15 (max: 24)
- Boosts the user's Attack by 1 stage if the attack is not very effective, 2 stages if the attack is neutral, and 3 stages if the attack is super effective. Fails unless it is the user's first turn on the field.
- Mantine @ Leftovers
- Ability: Concrete Over Water
- Tera Type: Normal
- EVs: 248 HP / 244 Def / 16 SpD
- Calm Nature
- - Scald
- - Roost
- - Clear Smog
- - Your Crippling Interest
- Custom Ability - Concrete Over Water
- Gains +1 Defense and Sp. Def before getting hit by a super effective move.
- Innate Ability - Stored Power
- Moves gain 20 additional Base Power per each positive stat boost.
- Signature Move - Your Crippling Interest
- FLYING STATUS
Accuracy: - PP: 15 (max: 24)
- The target becomes badly poisoned, and all entry hazards and terrain effects are removed from both sides of the field. If the target already has a non-volatile status condition, the removal effect can still occur.
- Ogerpon @ Berry Juice
- Ability: See No Evil, Hear No Evil, Speak No Evil
- Tera Type: Stellar
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Crabhammer
- - Mighty Cleave
- - Fire Lash
- - building character
- Custom Ability - See No Evil, Hear No Evil, Speak No Evil
- This Pokémon is immune to Dark-type attacks. If this Pokémon is Ogerpon-Cornerstone, it is immune to sound moves. If this Pokémon is Ogerpon-Wellspring, its moves will never miss. If this Pokémon is Ogerpon-Hearthflame, its damage against male targets is multiplied by 1.3x.
- Innate Ability - Do No Evil
- When this Pokémon uses an attacking move, it transforms into the Ogerpon form of the corresponding type.
- Signature Move - building character
- GRASS PHYSICAL
Base Power: 50 Accuracy: 100% PP: 10 (max: 16)
- Usually moves first. If the target has Terastallized, this move becomes +0 priority and does double damage. If this move is successful against a Terastallized target, the target's Terastallization effect is permanently removed.
- Zeraora @ Throat Spray
- Ability: Prankster
- Tera Type: Electric
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- - Encore
- - Volt Switch
- - Copycat
- - Virtual Avatar
- Zeraora @ Throat Spray
- Ability: Virtual Idol
- Tera Type: Electric
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- - Sparkling Aria
- - Torch Song
- - Teeter Dance
- - Overdrive
- Custom Ability - Virtual Idol
- Dancer + Punk Rock.
- Signature Move - Virtual Avatar
- NORMAL STATUS
Accuracy: - PP: 10 (max: 16)
- If the user is a Zeraora, the user's ability changes to Virtual Idol and its full moveset becomes Overdrive, Sparkling Aria, Torch Song, and Teeter Dance, replacing every currently present move. The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle.
- Shaymin-Sky @ Big Root
- Ability: Wild Growth
- Tera Type: Fairy
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Giga Drain
- - Oblivion Wing
- - Draining Kiss
- - Gracidea's Blessing
- Custom Ability - Wild Growth
- Attacking moves also inflict Leech Seed on the target.
- Signature Move - Gracidea's Blessing
- GRASS STATUS
Accuracy: 100% PP: 10 (max: 16)
- Sets a Wish on the user's side, healing the active Pokémon for 50% of the user's maximum HP at the end of the next turn. If this move is successful, the user switches out even if it is trapped and is replaced immediately by a selected party member, which will gain the Aqua Ring effect. The user does not switch out if there are no unfainted party members.
- Tropius @ Starf Berry
- Ability: Primeval Harvest
- Tera Type: Dragon / Psychic / Fighting
- EVs: 184 HP / 112 Atk / 36 Def / 88 SpD / 88 Spe
- Impish Nature
- IVs: 29 SpA
- - Sunny Day
- - Natural Gift
- - Bitter Blade / Sappy Seed / Stored Power / Counter
- - Fruitful Longbow
- Custom Ability - Primeval Harvest
- In Sun, the user restores 1/8th of its maximum HP at the end of the turn and has a 100% chance to get a random berry if it has no item. Outside of sun, there is a 50% chance to get a random berry. Berry given will be one of: Cheri, Chesto, Pecha, Lum, Aguav, Liechi, Ganlon, Petaya, Apicot, Salac, Micle, Lansat, Enigma, Custap, Kee or Maranga.
- Innate Ability - Nutrient Boost
- Gluttony + Thick Fat + Neuroforce + +1 Def/Sp. Def boost.
- Signature Move - Fruitful Longbow
- FLYING SPECIAL
Base Power: 160 Accuracy: 90% PP: 15 (max: 24)
- Uses the user's higher attack stat in damage calculation. Does not need to charge in sun. If this move is successful and the user is holding a berry, the user consumes its held berry and restores 25% of its maximum HP. This move combines Dragon in its type effectiveness.
- Wailord @ Assault Vest
- Ability: Primordial Sea
- Tera Type: Water
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- - Water Spout
- - Hurricane
- - Thunder
- - Torrential Drain
- Signature Move - Torrential Drain
- WATER SPECIAL
Base Power: 60 Accuracy: 100% PP: 10 (max: 16)
- The user recovers 1/2 the HP lost by the target, rounded half up.
- Sudowoodo @ Liechi Berry
- Ability: Tree Stance
- Tera Type: Grass
- EVs: 252 Atk / 4 Def / 252 Spe
- Adamant Nature
- - Shell Smash
- - Wood Hammer
- - Head Smash
- - Perfect Mimic
- Custom Base Stats - Sudowoodo
- 70 HP / 100 Atk / 115 Def / 30 SpA / 65 SpD / 50 Spe
- (+20 Spe)
- Custom Ability - Tree Stance
- Rock Head + Filter.
- Signature Move - Perfect Mimic
- NORMAL STATUS
Accuracy: - PP: 10 (max: 16)
- Nearly always moves first. The user uses the move the target chose for use this turn against it, if possible, with its power multiplied by 1.5. The move must be a damaging move usable by Me First. The user also activates the Endure effect on itself, preventing it from falling below 1 HP through direct attacks this turn. Ignores the target's substitute for the purpose of copying the move. The move will fail entirely if the user did not move first this turn, or if the target switched out. If the target would use a move not usable by Me First, the Endure effect still occurs. This move has an increasing chance of failing when used in succession.
- Reshiram @ Choice Scarf
- Ability: Turboblaze
- Tera Type: Fire
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- - Draco Meteor
- - Volt Switch
- - Flash Cannon
- - Scorching Truth
- Signature Move - Scorching Truth
- FIRE SPECIAL
Base Power: 80 Accuracy: 100% PP: 15 (max: 24)
- Damage is increased by 75% if this move is not very effective against the target.
- Blissey @ Heavy-Duty Boots
- Ability: Panic
- Tera Type: Fairy
- EVs: 248 HP / 252 Def / 8 SpD
- Bold Nature
- - Soft-Boiled
- - Seismic Toss
- - Aromatherapy
- - Poisonous Wind
- Custom Ability - Panic
- Lowers the foe's Atk and Sp. Atk by 1 upon switch-in.
- Signature Move - Poisonous Wind
- POISON STATUS
Accuracy: - PP: 10 (max: 16)
- Badly poisons the target. If the infliction of status is successful, the target is forced to switch out and be replaced with a random unfainted ally. Fails if the target is the last unfainted Pokémon in its party, or if the target used Ingrain previously or has the Suction Cups Ability. This move will fail entirely if the target has a non-volatile status condition.
- Kecleon @ Silk Scarf
- Ability: Treasure Bag
- Tera Type: Ghost
- EVs: 252 HP / 4 Atk / 252 SpD
- Careful Nature
- - Frustration
- - Shadow Sneak
- - Fake Out
- - top kek
- Custom Ability - Treasure Bag
- At the end of each turn and when top kek is used, one of the following effects will occur, starting at the top and moving to the next item for each use of Treasure Bag: Deal 50 HP of damage to the foe, heal the user for 100 HP, paralyze the foe, set Aurora Veil for 5 turns, or grant the user a permanent Reviver Seed condition that causes it to revive to 50% upon reaching 0 HP once. If the Reviver Seed effect is set, all future cycles will replace that effect with a no-effect Reviser Seed item. The state of the cycle persists if the Pokémon switches out and back in.
- Signature Move - top kek
- DARK PHYSICAL
Base Power: 70 Accuracy: 100% PP: 15 (max: 24)
- If the target is holding an item that can be removed from it, it is replaced with a Miracle Seed. Cycles Treasure Bag.
- Rotom-Frost @ Chilan Berry
- Ability: Yellow Magic
- Tera Type: Steel
- EVs: 252 HP / 252 SpA / 4 Spe
- Modest Nature
- - Thunder Cage
- - Blizzard
- - Ion Deluge
- - Whiteout
- Custom Ability - Yellow Magic
- This Pokémon is immune to Electric type moves. When this Pokémon is hit by one, it either: restores 25% of its maximum HP, boosts its Special Attack by 1 stage, boosts its Speed by 1 stage, gains the Charge effect, or paralyzes the attacker.
- Signature Move - Whiteout
- ICE SPECIAL
Base Power: 70 Accuracy: 85% PP: 10 (max: 16)
- If this move is successful, the current weather becomes snow, boosting the Defense of Ice-types by 1.5x for 5 turns, and the target's ability is replaced with Normalize.
- Ninetales-Alola @ Light Clay
- Ability: Party Up
- Tera Type: Ghost
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Blizzard
- - Aurora Veil
- - Encore / Lovely Kiss
- - Tag, You're It!
- Custom Ability - Party Up
- On switch-in, this Pokémon's ability is replaced with a random teammate's ability.
- Innate Ability - Snow Warning
- On switch-in, this Pokémon summons Snow.
- Signature Move - Tag, You're It!
- DARK STATUS
Accuracy: - PP: 5 (max: 8)
- The user switches out even if it is trapped and is replaced immediately by a selected party member. The replacement's Speed is boosted by 1 stage, and its critical hit rate is boosted by 2 stages. The user does not switch out if there are no unfainted party members.
- Farigiraf @ Leftovers
- Ability: Height Advantage
- Tera Type: Ground
- EVs: 248 HP / 252 SpA / 8 Spe
- Modest Nature
- - Freezing Glare
- - Ice Beam
- - Slack Off
- - High Ground
- Custom Ability - Height Advantage
- If this Pokémon's height is more than that of the foe, -1 to foe's Attack/Sp. Atk.
- Signature Move - High Ground
- GROUND SPECIAL
Base Power: 90 Accuracy: 100% PP: 10 (max: 16)
- If the user's height as listed on its Pokédex data is greater than the target's height, the user's Special Attack is boosted by 1 stage.
- Greedent @ Leftovers
- Ability: Troll
- Tera Type: Steel
- EVs: 252 HP / 252 Def / 6 Spe
- Impish Nature
- - Headbutt
- - Iron Head
- - Foul Play
- - Shitpost
- Custom Ability - Troll
- Using moves that can flinch makes user move first in their priority bracket.
- Signature Move - Shitpost
- NORMAL STATUS
Accuracy: 100% PP: 20 (max: 32)
- Confuses and paralyzes the target.
- Weedle @ Clear Amulet
- Ability: Water Bubble
- Tera Type: Water
- EVs: 4 HP / 252 Atk / 252 Spe
- Adamant Nature
- - Surging Strikes
- - Attack Order
- - Dire Claw
- - Dud ur a fish
- Custom Base Stats - Weedle
- 100 HP / 90 Atk / 100 Def / 35 SpA / 90 SpD / 100 Spe
- (+60 HP, +55 Atk, +70 Def, +15 SpA, +70 SpD, +50 Spe)
- Signature Move - Dud ur a fish
- WATER STATUS
Accuracy: - PP: 5 (max: 8)
- The user recovers 1/4 of its maximum HP and gains the Aqua Ring effect, healing it for 1/16th of its maximum HP at the end of each turn. The healing effect will still occur if the user already has Aqua Ring active.
- Meloetta @ Leftovers
- Ability: Tempo Change
- Tera Type: Stellar
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- - Psystrike
- - Armor Cannon
- - Obstruct
- - @ts-ignore
- Meloetta-Pirouette @ Leftovers
- Ability: Tempo Change
- Tera Type: Stellar
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Close Combat
- - Knock Off
- - Silk Trap
- - @ts-ignore
- Custom Ability - Tempo Change
- Switches Meloetta's forme between Aria and Pirouette at the end of each turn.
- Signature Move - @ts-ignore
- NORMAL SPECIAL
Base Power: 100 Accuracy: 100% PP: 5 (max: 8)
- This move will bypass any negative effect on the field or the target that would impede its ability to deal damage, including type-based immunities. This move is physical if the user's Attack is higher than its Special Attack.
- Lilligant-Hisui @ Heat Rock
- Ability: Chlorophyll
- Tera Type: Fire
- EVs: 80 HP / 176 Atk / 252 Spe
- Adamant Nature
- - Axe Kick
- - Solar Blade
- - Victory Dance
- - Solar Summon
- Signature Move - Solar Summon
- FIRE STATUS
Accuracy: 100% PP: 5 (max: 8)
- Raises the user's Special Defense by 1 stage. Sets sun, powering up Fire-type moves and weakening Water-type moves for 5 turns. The user takes 1/4 of its maximum HP, rounded down, and puts it into a substitute to take its place in battle. If one part of this move is already in effect, the other part will still be attempted.
- Umbreon @ Leftovers
- Ability: Nine Lives
- Tera Type: Steel
- EVs: 252 HP / 240 Def / 16 SpD
- Calm Nature
- - Wish
- - Protect
- - Toxic
- - Darkest Night
- Custom Ability - Nine Lives
- Twice per battle, this Pokémon will survive a lethal hit with 1 HP remaining, regardless of HP.
- Signature Move - Darkest Night
- DARK PHYSICAL
Base Power: 95 Accuracy: 100% PP: 15 (max: 24)
- Damage is calculated using the target's Attack stat, including stat stage changes. The user's Ability, item, and burn are used as normal.
Special Thanks
Creating Super Staff Bros formats is a massive amount of work, and it cannot be accomplished alone. As the project leader and lead developer for Super Staff Bros 4 and Super Staff Bros Ultimate, I know this very well. HiZo and I were truly tested this time around as well, as we started working on this iteration of SSB back in early 2023 and had so much on our plates to the point where it took the team until April 2024 to finish things up! I want to thank everyone below who has spent the past year working hard to make Super Staff Bros: Ultimate a reality!
- dhelmise – Project Lead, Programming Leader, and Quality Control
- HiZo – Project Lead, Programming Leader, and Quality Control
- Aelita – Quality Control Leader
- Cake – Quality Control
- ausma – Quality Control and Programmer
- Blitz – Quality Control
- UT – Quality Control
- Violet – Quality Control
- Hecate – Programmer
- Karthik – Programmer
- Mathy – Programmer
- PartMan – Programmer
- WarriorGallade – Programmer
Ready for the next battle?
Regardless of if you're a newbie to SSB and looking to get into your first match or you're an SSB veteran excited to start the new generation properly, I hope that I have given you the foundation you need to have success in Super Staff Bros: Ultimate. The ladder awaits you, and if you ever get confused, you can always return to this article through the link posted at the start of every SSB battle or through the link on /tier ssb. You can also get information on a specific Pokémon through using /ssb [staff member's name], or by utilizing the tooltips in battle. I hope this has been helpful, and I can't wait to see you out there!