Unova Classic: A War of Truth and Ideals!

By Theorymon, with the help of Demantoid and Epalk. Art by h_n_g_m_n.
« Previous Article Home Next Article »
Art by h_n_g_m_n

Introduction

Pokémon may have had humble beginnings in Japan in 1996, but today, Pokémon is a multi-million dollar international mega hit that captures the hearts of millions around the globe! In a sense, it was fitting that Game Freak recognized this in 2010 and 2011 by releasing Pokémon Black and White, the first Pokémon games to be based off an area that wasn't Japan (in this case, New York and New Jersey)!

Now that Pokémon Sun and Moon will be taking place in Game Freak's version of sunny Hawaii, it seems like they've decided that we all need a refresher on the U.S.A., because soon, the sequel to the Sinnoh Classic starts, the Unova Classic!

Rules

Triples Mechanics

For those of you who play doubles, you may actually feel right at home with triples, since they share lot of mechanics! However, for those of you that aren't, lets look at the two major mechanics of triples.

1: Positioning

In triples, you can't just attack any Pokémon: they have to be next to your Pokémon. This means that your Pokémon on the far right won't usually be able to hit the Pokémon on your far left! This applies to spread attacks and even to abilities such as Intimidate and Shadow Tag!

The big exception to this are moves that ignore said placement. All Flying-type moves (except for Air Cutter), as well as Dark Pulse, Dragon Pulse, Water Pulse, Aura Sphere, and Heal Pulse have this property.

2: Shifting

Because placement is so important in Triples, there is a new mechanic called shifting that is usable by Pokémon in the corners. It's a bit like switching: the corner Pokémon gives up its chance to attack to swap places with the Pokémon in the middle. However, unlike switching, shifting is actually based off of the Speed stat, so it's possible to not be able to shift a Pokémon out in time!

Still, shifting is extremely useful for avoiding certain attacks while shocking your opponent. A nice tip to note is that shifting also conserves the Fake Out of your Pokémon. So, for example, if you shift Hitmontop into the middle before choosing an attack for it, it'll be able to use Fake Out successfully the next turn!

Metagame Trends


Landorus-T

Lando-T   »»»»   Lando-T

Roles: Spread attacker, Intimidate support

Choice Scarf

Landorus-T @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Knock Off
- U-turn / Superpower

General Attacker

Landorus-T @ Life Orb / Soft Sand / Assault Vest
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Knock Off
- Protect / U-turn

What's the big deal?

With an impressive Attack stat and an incredible ability in Intimidate, Landorus-T may just be the best spread attacker in Unova Classic.

What should I expect to see?

Moves

Items

Other Details

Landorus-T will usually want to maximize its Attack stat with an Adamant nature, since with a Choice Scarf, it outspeeds almost everything it needs to. However, if you are scared of getting KOed by Choice Scarf Braviary, a Jolly nature is acceptable.

Where should I place this Pokémon?

At the start of the game, Landorus-T works great in the middle. This allows it to hit everything with Earthquake and Rock Slide, and debuff all foes with Intimidate. However, since Landorus-T is a big target, putting it on the sides later in the game can be useful to avoid certain attacks.

What partners should I consider?

What are its flaws?

Wide Guard is the bane of Landorus-T's existence, blocking the important Earthquake and Rock Slide. Landorus-T may be difficult to take down physically, but its Special Defense is rather soft. It's also extremely weak to Ice-type attacks and rain teams in particular.

Politoed

Politoed   »»»»   Politoed

Roles: Rain setter, Perish Song setter, Spread attacker

Support

Politoed @ Damp Rock / Sitrus Berry / Iron Ball
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Sassy / Relaxed Nature
- Scald / Surf
- Protect
- Perish Song
- Helping Hand / Icy Wind

Choice Scarf

Politoed @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Surf
- Hydro Pump / Scald
- Ice Beam
- Hidden Power Grass

Choice Specs

Politoed @ Choice Specs
Ability: Drizzle
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Surf
- Hydro Pump / Scald
- Ice Beam
- Hidden Power Grass

What's the big deal?

Politoed is already well known for being the best setter of rain, so it becomes a huge threat in a metagame where rain is the dominant weather. It's also one of the best users of Perish Song, putting it on a higher level than usual.

What should I expect to see?

Moves

Items

Other Details

Regardless of which Politoed set you choose, Drizzle is required for it to function. For supportive Politoed sets, a Sassy nature works great for taking on Politoed's weaknesses and making the most effective use of Perish Song, but a Calm nature also works if you want to outspeed Quiet Heatran. Likewise, going physically defensive with a Relaxed or Bold nature is fine if you wish to take attacks like Hitmontop's Close Combat better.

For Choice Scarf Politoed, you'll want a Timid nature so it can outspeed Crobat. Outspeeding Pokémon isn't as important for Choice Specs, so a Modest nature is fine for outspeeding Quiet Heatran.

Where should I place this Pokémon?

Support Politoed generally prefers to be on the sides so it isn't as easy to gang up on. The same goes for the more offensive Politoed sets if you don't plan on using Surf. However, when you aim to clean teams up with Surf, then Politoed works well in the middle.

What partners should I consider?

What are its flaws?

Politoed is always going to be restricted offensively somehow. The support set has very low offensive output, while the offensive Politoed sets are restricted by their need for a Choice item to function. Regardles, Politoed has poor coverage that makes it easy to wall with opposing Water-types. Politoed also hates getting its weather changed, since without the rain, Politoed becomes deadweight.

Amoonguss

Amoonguss   »»»»   Amoonguss

Roles: Redirector, Sleep inducer

Powdershroom

Amoonguss @ Sitrus Berry / Coba Berry
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spe
Relaxed / Sassy Nature
- Spore
- Rage Powder
- Giga Drain / Protect
- Sludge Bomb / Protect

What's the big deal?

Amoonguss is the most dangerous support Pokémon in Unova Classic, being able to redirect attacks and put Pokémon to sleep. Its low Speed makes it especially dangerous when Trick Room is up!

What should I expect to see?

Moves

Items

Other Details

The big choice to make for Amoonguss is between going physically defensive or specially defensive. Physically defensive Amoonguss can survive weaker Brave Birds without a Coba Berry and does better against Landorus-T, while specially defensive Amoonguss does better against Ice Beams from rain teams. Regardless, you should have Regenerator so Amoonguss can restore some health upon switching out.

Where should I place this Pokémon?

Amoonguss's placement can be a bit tricky. Putting Amoonguss in the middle is great for having all targets in range of Spore and Rage Powder, especially if you are giving Amoonguss Trick Room support. However, Amoonguss is a very high-value target, making it vulnerable to getting ganged up on by multiple foes. Because of this, Amoonguss can still work on the sides of the battlefield, especially late-game, where you can choose which Pokémon you want to target.

What partners should I consider?

What are its flaws?

Amoonguss's Achilles heel is that it has a weakness to Flying-type attacks, which can hit it anywhere on the field. It also has big problems with Taunt if it doesn't have Mental Herb. Amoonguss's low offensive presence can also be an issue if it's one of the last Pokémon left.

Crobat

Crobat   »»»»   Crobat

Roles: Tailwind setter, Placement-ignoring attacker, Flinch-immune Pokémon

Offensive Support

Crobat @ Sharp Beak / Lum Berry / Mental Herb
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Tailwind
- Quick Guard / Super Fang
- Snatch / Taunt / Super Fang

Bulky Support

Crobat @ Lum Berry / Mental Herb
Ability: Inner Focus
EVs: 252 HP / 4 Def / 252 Spe
Jolly / Timid Nature
- Tailwind
- Taunt
- Brave Bird / Super Fang
- Quick Guard / Snatch / Super Fang

What's the big deal?

With Talonflame banned, Crobat becomes quite possibly the best replacement for it, having a similar movepool and good enough Speed to still outspeed most threats. Crobat even has Inner Focus, which means it won't have to worry about Fake Out!

What should I expect to see?

Moves

Items

Other Details

If you want to make the most out of Brave Bird, maximize Crobat's Attack, as this allows it to OHKO Timid Whimsicott, Hitmontop (without an Intimidate drop), and specially defensive Amoonguss. If you need Crobat's support moves more or just want to use Super Fang, maximize Crobat's HP stat instead. Regardless, you'll always want Inner Focus so Fake Out isn't a problem for Crobat.

Where should I place this Pokémon?

Since Crobat loves to use Brave Bird and doesn't want to get ganged up on, it works best on the sides of the battlefield, since it can hit any Pokémon with Brave Bird anyway. Only put Crobat in the middle if you desperately need to Taunt a certain Pokémon or after a KO in emergencies.

What partners should I consider?

What are its flaws?

Crobat isn't very bulky, even with maximum HP investment. Also, since Crobat heavily relies on its Flying-type STAB, Pokémon that resist it are a big roadblock if Crobat can't fit in Super Fang.

Hitmontop

Hitmontop   »»»»   Hitmontop

Roles: Wide Guard support, Fake Out support, Intimidate support, Feint support

Offensive Support

Hitmontop @ Lum Berry / Eject Button / Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Fake Out
- Close Combat
- Wide Guard
- Feint

What's the big deal?

Hitmontop is almost like the Swiss army knife of Unova Classic, offering an incredible amount of support in one package!

Moves

Items

Other Details:

Usually a spread with maximum HP and Attack is the best route for Hitmontop, allowing it to support while dealing out good damage with Close Combat. Technician might be tempting because Hitmontop gets plenty of weaker moves, but Intimidate is too big of a selling point to give up.

Where should I place this Pokémon?

Early-game, it's best to place Hitmontop in the middle so it can Intimidate all of its foes and choose any target to use Fake Out on. However, later in the game, Hitmontop can work well on the sides to avoid getting KOed by certain targets.

What partners should I consider?

What are its flaws?

Hitmontop may be a great support Pokémon, but its offensive coverage is pitiful, meaning that anything that resists Fighting-type attacks will totally wall it. Hitmontop also has a big problem with the prominent Flying-type Pokémon.

Whimsicott

Whimsicott   »»»»   Whimsicott

Roles: Prankster, Beat Up, Tailwind support, Trick Room support

Terrakion Trainer

Whimsicott @ Focus Sash
Ability: Prankster
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Beat Up
- Tailwind
- Encore
- Safeguard / Taunt / Moonblast / Protect

General Support

Whimsicott @ Coba Berry / Focus Sash
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spe
Bold / Timid Nature
- Moonblast
- Encore
- Tailwind / Trick Room
- Safeguard / Taunt / Protect / Sunny Day

What's the big deal?

Whimsicott is a fast Pokémon with access to Beat Up, making it a perfect partner to Terrakion, forming the TerraCott core. Whimsicott also has access to many other support options including Tailwind, Taunt, and Encore, all of which have priority due to Prankster.

What should I expect to see?

Moves

Items

Other Details

If you are using Whimsicott to support Terrakion, then running a Timid nature is required so Whimsicott can outspeed your own Terrakion. For other Whimsicott, using a Bold nature with a Coba Berry works well against Brave Birds, while using a Calm nature makes Whimsicott harder to take down for rain teams. You can even use Sassy or Relaxed if using Trick Room Whimsicott, to ensure your Encore goes before opposing Whimsicott under Trick Room.

Where should I place this Pokémon?

Whimsicott is such a high-value target that putting it in the middle is almost suicidal at times, so you're better off sticking Whimsicott to the sides, where it has less of a chance of being ganged up on.

What partners should I consider?

What are its flaws?

Like many of the more extreme support Pokémon, Whimsicott only does as well as it teammates: on its own, Whimsicott will lose to most Pokémon one-on-one. Whimsicott also hates Quick Guard, which can be used to block its Encore and Taunts. Whimsicott also has plenty of weaknesses that can be exploited due to its Grass typing.

Ludicolo

Ludicolo   »»»»   Ludicolo

Roles: Rain sweeper, Fake Out supporter

Rain Sweeper

Ludicolo @ Life Orb / Assault Vest
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest / Timid Nature
- Fake Out
- Scald / Hydro Pump / Surf
- Giga Drain / Energy Ball
- Ice Beam

What's the big deal?

Talonflame being stuck in Kalos makes Ludicolo the premier rain sweeper of Unova Classic, since it can hit opposing Water-types hard and is immune to Amoonguss's Rage Powder.

What should I expect to see?

Moves

Items

Other Details

Ludicolo will usually prefer a Modest nature so it can deal as much damage as possible in the rain. Timid is reasonable for outspeeding other Ludicolo, but it usually isn't worth the power drop.

Where should I place this Pokémon?

Ludicolo does well in the middle, since this allows it to use Fake Out on any opponent it pleases and hit everything with Surf. Ludicolo can work well on the sides in the late-game, however, if you need to avoid a powerful hit of some sort or only want one teammate to get hit by Surf. Be warned, though, as Ludicolo is especially vulnerable to Pokémon with Flying-type STAB moves when it's used on the side.

What partners should I consider?

What are its flaws?

Ludicolo may be an excellent offensive Pokémon in the rain, but as soon as the weather changes, Ludicolo becomes rather easy to defeat due to its mediocre Speed stat. Even when the rain is up, Ludicolo's somewhat low Defense stat makes it very vulnerable against teams that use multiple physical Pokémon, potentially KOing it before it can sweep. It's also rather vulnerable to Flying-type Pokémon when used on the side.

Terrakion

Terrakion   »»»»   Terrakion

Roles: Spread attacker, Quick Guard support

Justified Sweeper

Terrakion @ Life Orb
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Close Combat
- Protect
- Quick Guard

What's the big deal?

Terrakion has a fast, powerful STAB Rock Slide, which is already enough reason to use it. However, Terrakion takes this a step further with Justified: if you use Beat Up on it, it nearly maxes out its Attack stat, making it an extremely powerful spread sweeper!

What should I expect to see?

Moves

Items

Other Details

You'll want a Jolly nature, since Terrakion doesn't last long, and going first can make the difference in battle!

Where should I place this Pokémon?

Since Terrakion is all about spread attack sweeping, you'll want to place it in the middle so it can slam every target with Rock Slide. However, if you don't think Terrakion will be able to sweep a certain team, then placing it on the sides to avoid getting ganged up on can still work.

What partners should I consider?

What are its flaws?

Terrakion isn't a very bulky Pokémon, making it fairly easy to revenge kill with faster Pokémon. Also, if you can't manage to boost its Attack with Beat Up, while it's still very usable, it becomes much easier to check. Finally, the Beat Up Terrakion strategy has big problems with rain teams.

Cresselia

Cresselia   »»»»   Cresselia

Roles: Trick Room setter, Skill Swap user

Trick Room Setter

Cresselia @ Mental Herb / Chesto Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
IVs: 0 Spe
Sassy Nature
- Trick Room
- Psychic
- Helping Hand / Safeguard
- Skill Swap / Safeguard

What's the big deal?

Cresselia is one of the most reliable users of Trick Room in Unova Classic. While its offenses are lackluster compared to those of Jellicent, it makes up for that with an excellent support movepool and far better bulk.

What should I expect to see?

Moves

Items

Other Details

The given Cresselia spread lets it take the lowest amount of damage from Choice Specs Hydreigon's Dark Pulse, but feel free to use a damage calculator to make your own custom spread.

Where should I place this Pokémon?

Even with Cresselia's bulk, ganging up on it can be a big problem when the team relies on it to set up Trick Room, so it usually does its job best on the sides.

What partners should I consider?

What are its flaws?

Cresselia is incredibly lacking in the offensive department, meaning it relies on its teammates to pick up the slack. This means that Cresselia does poorly when it's the last Pokémon standing. Also, Cresselia is forced to choose between blocking Taunt or sleep, which can be very frusterating.

Togekiss

Togekiss   »»»»   Togekiss

Roles: Redirection support, Tailwind support

Follow Me!

Togekiss @ Sitrus Berry / Chesto Berry / Mental Herb
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpD
Calm / Bold Nature
- Follow Me
- Air Slash
- Tailwind / Safeguard
- Dazzling Gleam / Safeguard / Helping Hand / Protect

What's the big deal?

Amoonguss may be the most dangerous Pokémon with redirection in the game, but never underestimate Togekiss, because it puts a totally different spin on the job thanks to Follow Me and a dramatically different typing!

What should I expect to see?

Moves

Items

Other Details

A Calm nature and maximum HP and Special Defense investment let Togekiss take on the more powerful special attacks of Unova Classic, such as rain-boosted attacks and Flash Cannons. However, making a customized spread isn't out of the question either, since Togekiss is bulky enough to survive surprising attacks if you EV it to.

Where should I place this Pokémon?

If you want to lure in the maximum amount of attacks, then Togekiss fits in well in the middle. However, if you don't lead with Togekiss, switching it in on the sides isn't a bad idea, since even something as bulky as Togekiss can fall if it's attacked by three Pokémon at once!

What partners should I consider?

What are its flaws?

Togekiss is highly reliant on Follow Me to be a big part of the team. If Togekiss is shut down via Taunt or isn't positioned correctly, it can end up being a bit of a dead weight outside of fishing for flinches. This is especially true against Steel-types, which Togekiss struggles against.

Kingdra

Kingdra   »»»»   Kingdra

Roles: Rain sweeper, Spread attacker, Placement-ignoring attacker

Choice Specs

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest / Timid Nature
- Muddy Water / Surf
- Dragon Pulse
- Hydro Pump / Scald
- Draco Meteor / Ice Beam

Life Orb Attacker

Life Orb Attacker
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest / Timid Nature
- Muddy Water / Surf
- Dragon Pulse
- Hydro Pump / Scald / Ice Beam
- Protect

What's the big deal?

In many metagames in the past, Ludicolo has tended to overshadow Kingdra. Unova Classic is a different story, however, with Kingdra having a better spread attack and a move that ignores placement.

What should I expect to see?

Moves

Items

Other Details

Usually, you'll want a Modest nature for Kingdra to deal as much damage as possible, since it has more than enough Speed to outspeed almost everything under the rain. However, Kingdra is common enough to the point where Timid can be a reasonable option to outspeed and OHKO opposing Kingdra with Dragon Pulse, but the power drop is noticable.

Where should I place this Pokémon?

Kingdra is among the few Pokémon that are very versatile in their placement options. It works great on the sides to snipe Pokémon with Dragon Pulse early-game, while later in the game, it can switch or shift to the middle to slam foes with Muddy Water.

What partners should I consider?

What are its flaws?

Kingdra is highly reliant on the rain. Without a storm brewing, Kingdra is practically crippled compared to Pokémon like Hydreigon, being slow and not very powerful. Kingdra also isn't that bulky, meaning that if its spread attacks are blocked with Wide Guard, it's fairly easy to take out for most offensive Pokémon.

Gastrodon

Gastrodon  »»»»   Gastrodon

Roles: Water-type move redirector

Storm Drainer

Gastrodon @ Life Orb / Expert Belt / Rindo Berry
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpA
IVs: 0 Spe
Quiet Nature
- Earth Power
- Muddy Water / Surf
- Sludge Bomb
- Protect

What's the big deal?

Gastrodon is the best Storm Drain Pokémon in Unova Classic, making it an effective blocker of Water-type attacks, and it is actually fairly dangerous under Trick Room as well.

What should I expect to see?

Moves

Items

Other Details

Since Gastrodon is so incredibly slow, it's best to use a Quiet nature and a Speed IV of 0 so that it can function on Trick Room teams. Storm Drain should always be used, since drawing in Water-type attacks is too valuable to ignore.

Where should I place this Pokémon?

Like most spread attackers, Gastrodon likes to go in the middle so it can hit all of its foes. However, because Gastrodon is all about using Storm Drain, many times it's best to switch it in on a predicted Water-type attack, so in these cases, sending it in on the sides isn't a bad idea.

What partners should I consider?

What are its flaws?

The big elephant in the room is Gastrodon's 4x Grass-type weakness, which is a big problem with Amoonguss and Ludicolo being so common. Gastrodon also has a mediocre Defense stat, leaving it rather vulnerable to physical attackers without Intimidate support.

Heatran

Heatran   »»»»   Heatran

Roles: Spread Attacker

Trick Room Attacker

Heatran @ Charcoal / Shuca Berry / Safety Goggles
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpA
IVs: 0 Spe
Quiet Nature
- Eruption
- Flamethrower / Heat Wave
- Earth Power
- Protect

Special Attacker

Heatran @ Life Orb / Safety Goggles / Shuca Berry
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Heat Wave
- Earth Power
- Flash Cannon
- Protect

What's the big deal?

Heatran is by far the best Fire-type of Unova Classic. With great spread attacks and a good defensive typing, Heatran is a threat both in and out of Trick Room.

What should I expect to see?

Moves

Items

Other Details

For the Trick Room attacker, you'll want 0 Speed IVs so you can underspeed potential threats such as Tyranitar.

Where should I place this Pokémon?

Heatran is at its most dangerous in the center of the battlefield, where it can use Eruption or Heat Wave with impunity. However, Heatran is fine with going on the side as well to conserve HP for Eruption.

What partners should I consider?

What are its flaws?

Besides the huge weakness to Ground-type attacks, Heatran does rather poorly against rain teams without Sunny Day support. Heatran also has a weakness to Fighting, which is a big problem because most Fighting-types in Unova Classic have high-powered STAB moves.

Jellicent

Jelli   »»»»   Jelli

Roles: Trick Room setter, Spread attacker, Rain sweeper

Offensive Trick Room Setter

Jellicent @ Mental Herb / Lum Berry / Sitrus Berry
Ability: Water Absorb / Cursed Body
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 0 Spe
Quiet Nature
- Trick Room
- Water Spout
- Shadow Ball / Energy Ball
- Recover

What's the big deal?

Unlike most Trick Room setters, Jellicent has a potent offensive move in the form of Water Spout. Combine this with rain support, and you have one of the most dangerous Trick Room Pokémon in Unova Classic!

What should I expect to see?

Moves

Items

Other Details

Like most spread attackers, Jellicent feels most at home in the middle, where it can use Water Spout to hit every Pokémon. However, since Jellicent sets up Trick Room, it's an extremely high-value target that's vulnerable to being ganged up on. Because of this, putting Jellicent on the sides isn't a bad idea if you need Trick Room up above all else.

Where should I place this Pokémon?

Ludicolo does well in the middle, since this allows it to use Fake Out on any opponent it pleases and hit everything with Surf. Ludicolo can work well on the sides in the late-game, however, if you need to avoid a powerful hit of some sort or only want one teammate to get hit by Surf. Be warned, though, as Ludicolo is especially vulnerable to Pokémon with Flying-type STAB moves when it's used on the side.

What partners should I consider?

What are its flaws?

Jellicent is highly reliant on Trick Room to work. If Jellicent can't set it up, it becomes much easier to check. Jellicent also doesn't have fantastic coverage with Shadow Ball being fairly weak, making it easy to wall with Pokémon that resist Water.

Zapdos

Zapdos   »»»»   Zapdos

Roles: Tailwind support

Offensive Tailwind

Zapdos @ Sitrus Berry / Chesto Berry / Safety Goggles
Ability: Static
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
- Tailwind
- Thunderbolt
- Heat Wave / Hidden Power Ice / Roost
- Roost / Light Screen

What's the big deal?

Zapdos is an excellent choice for an offensive user of Tailwind, having decent bulk, great power, and an awesome typing to take advantage of it.

What should I expect to see?

Moves

Items

Other Details

The given EV spread gives Zapdos maximum power while outspeeding Adamant Landorus-T by one point. However, Zapdos is a very customizable Pokémon, with Bold, Calm, and Timid natures being viable too depending on the build you want.

Where should I place this Pokémon?

Zapdos is very flexible placement-wise. Going on the sides isn't a bad idea to give it a longer lifespan, but Zapdos also works on the middle so it can hit everything with Heat Wave.

What partners should I consider?

What are its flaws?

Zapdos's biggest problem is that it gets hit rather hard by Rock Slide, and it also has to choose between great bulk and great offense.

Rotom-W

Rotom-W   »»»»   Rotom-W

Roles: Snatch support, Trick user, Burn support, Paralysis support

Support

Rotom-Wash @ Sitrus Berry / Safety Goggles
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 Spe
Modest / Calm Nature
- Hydro Pump
- Thunderbolt
- Snatch / Electroweb / Light Screen
- Will-O-Wisp / Thunder Wave / Electroweb

What's the big deal?

When people think of Rotom-W's supporting powers, they think of Will-O-Wisp. Unova Classic is a different story, however, with Rotom-W possessing some unique Triples-specific moves to aid your team.

What should I expect to see?

Moves

Items

Other Details

A Modest nature lets Rotom-W take advantage of its decent offenses, most notably letting Rotom-W 2HKO Jellicent through Sitrus Berry. However, a Bold or Calm nature is fine if you need to take certain hits better.

Where should I place this Pokémon?

Rotom-W is fairly flexible in regards to placement compared to most Pokémon. Putting it on the sides isn't a bad idea if you're worried about it getting ganged up on, but Rotom-W can also work in the middle to hit everything with Electroweb.

What partners should I consider?

What are its flaws?

Rotom-W has big problems with Grass-types, since they wall its movepool and hit it hard with their STAB moves. Rotom-W is also forced to choose between offense and bulk most of the time, making it bit of a jack-of-all-trades, but master-of-none Pokémon.

Gothitelle

Gothitelle   »»»»   Gothitelle

Roles: Trapper, Trick Room support, Heal Pulse support

Perish Trapper

Gothitelle @ Sitrus Berry
Ability: Shadow Tag
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Protect
- Trick Roon
- Psychic
- Heal Pulse

What's the big deal?

Trapping Pokémon is deadly enough, but with the two extra teammates Gothitelle can have on its side in Triples, it forms the basis of the deadly Perish Trap archetype in Unova Classic!

What should I expect to see?

Moves

Items

Other Details

Gothitelle is best at going specially defensive so it survives a Choice Specs Hydreigon's Dark Pulse, which is especially important since this is a common way to defeat Gothitelle.

Where should I place this Pokémon?

While Gothitelle is vulnerable to getting ganged up on, the sad fact is that Shadow Tag is actually affected by placement, so it must go in the middle to trap all three foes.

What partners should I consider?

What are its flaws?

Gothitelle is highly reliant on Perish Song to work its magic. While trapping still isn't bad if this tactic fails, Gothitelle isn't nearly as good without it. Gothitelle also has a soft spot on the physical side, and its Protect stalling can be defeated with Feint.

Hydreigon

Hydreigon  »»»»   Hydreigon

Roles: Placement-ignoring attacker, Tailwind setter

Choice Attacker

Hydreigon @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest / Timid Nature
- Dragon Pulse
- Dark Pulse
- Draco Meteor
- Flash Cannon

Offensive Tailwind

Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest / Timid Nature
- Tailwind
- Dragon Pulse
- Dark Pulse
- Protect

What's the big deal?

With Mega Blastoise out of the picture, Hydreigon gets a big boost in Unova Classic as one of the best placement-ignoring attackers in the format!

What should I expect to see?

Moves

Items

Other Details

Hydreigon will usually want a Modest nature for maximum power, but a Timid nature is perfectly fine for outspeeding opposing Hydreigon as well.

Where should I place this Pokémon?

Hydreigon works best on the sides, where it avoids constantly getting ganged up on while still being able to hit any Pokémon it wishes with Dragon Pulse or Dark Pulse.

What partners should I consider?

What are its flaws?

Hydreigon isn't particularly frail, but it does have some devastating weaknesses that don't make it hard to KO, such as weaknesses to Fighting, Ice, and Dragon and a 4x weakness to Fairy.

Smeargle

Smeargle   »»»»   Smeargle

Roles: Sleep support, Redirection support, Fake Out support, Wide Guard support

Choice Scarf Sleeper

Smeargle @ Choice Scarf
Ability: Own Tempo
EVs: 4 HP / 252 Def / 252 Spe
Jolly Nature
- Dark Void
- Fake Out
- Follow Me / Quick Guard
- Wide Guard / Quick Guard

General Sleeper

Smeargle @ Focus Sash
Ability: Moody / Own Tempo
EVs: 4 HP / 252 Def / 252 Spe
Jolly / Relaxed Nature
- Dark Void
- Follow Me
- Wide Guard
- Spiky Shield / Fake Out / Crafty Shield / Feint

Level 1 Endeavor

Smeargle @ Focus Sash
Ability: Own Tempo
- Endeavor
- Dark Void
- Spikey Shield
- Fake Out / Wide Guard / Feint / After You

What's the big deal?

Anyone who's fresh off of VGC this year knows how dangerous Smeargle can be. However, since this is Triples, Smeargle tends to work a bit differently than you may be used to, with Choice Scarf being dominant.

What should I expect to see?

Moves

Items

Other Details

Maximum Speed and Defense is usually the best option, since only weak priority moves will fail to OHKO Smeargle. The exception is Trick Room Smeargle, which wants a Relaxed Nature and maximum HP and Defense.

Moody is part of what made Smeargle notorious in VGC, but Choice Scarf and Level 1 Smeargle have no need for it; only the general sleeper appreciates stalling for Moody boosts!

Where should I place this Pokémon?

With Dark Void targeting everything, Smeargle is a risky but rewarding choice for the middle, especially if using Choice Scarf Smeargle with Quick Guard support. The slower sets may prefer to hide in the corner, however, so they can last long enough for Trick Room to be set up. In general, in the later parts of the game, putting Smeargle on the side can be helpful to avoid priority attacks.

What partners should I consider?

What are its flaws?

Smeargle is a high-risk, high-reward Pokémon. If it gets hit by the likes of Fake Out or misses Dark Void, it's likely to go down without doing much. Slower Smeargle also need Trick Room set up to function, or else they might as well be dead weights with Follow Me and Wide Guard. Smeargle hates priority in general, but Feint is especially problematic, since it removes any kind of protection Smeargle has.

Dusclops

Dusclops   »»»»   Dusclops

Roles: Trick Room support, Snatch support, Weather support

Trick Room Setter

Dusclops @ Eviolite
Ability: Frisk / Pressure
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Trick Room
- Snatch
- Night Shade
- Sunny Day / Rain Dance / Helping Hand

What's the big deal?

Thanks to Eviolite, Dusclops is an incredibly bulky user of Trick Room, one that has room to manually change the weather, too!

What should I expect to see?

Moves

Items

Other Details

Dusclops will usually want to go specially defensive, since this lets it survive one Dark Pulse from Hydreigon, allowing Dusclops to still set up Trick Room. Frisk is recommended unless you're using Helping Hand, since it's great for scouting what kind of Pokémon the opponent is using via their items.

Where should I place this Pokémon?

Dusclops should stick to the sides of the battlefield, since there is no reason for it to be put in the middle.

What partners should I consider?

What are its flaws?

Dusclops is extremely vulnerable to Taunt, since it's forced to hold Eviolite to be viable and can't use Mental Herb. To make things worse, if Dusclops is hit by Knock Off, it'll become fairly easy to KO.

Tyranitar

Tyranitar   »»»»   Tyranitar

Roles: Roles: Spread attacker, Sand setter

Choice Band

Tyranitar @ Choice Band
Ability: Sandstream
EVs: 252 HP / 252 Atk / 4 Spe
Adamant / Brave Nature
- Rock Slide
- Crunch
- Ice Punch
- Low Kick

General Attacker

Tyranitar @ Expert Belt / Life Orb
Ability: Sandstrom
EVs: 252 HP / 252 Atk / 4 Spe
Adamant / Brave Nature
- Rock Side
- Crunch
- Ice Punch
- Protect

What's the big deal?

Tyranitar is by far the best way to get a sandstorm whipped up. Not only does it make Excadrill much more dangerous, but the sand itself is useful too for getting rid of the opposing team's weather.

What should I expect to see?

Moves

Items

Other Details

Tyranitar will usually want to maximize its HP and Attack so it can survive attacks like Choice Scarf Landorus-T's Earthquake. If you plan on using Tyranitar under Trick Room, consider a Brave nature to always underspeed Pokémon like Heatran.

Where should I place this Pokémon?

At first, it may seem like Tyranitar works best in the middle. However, while Tyranitar can work well in the middle as a spread attacker, it's a bit too slow to do this effectively without Trick Room support. Instead, putting it on the side lets it last longer and avoid friendly Excadrill Earthquakes, making Tyranitar one of the few spread attackers that work best on the side.

What partners should I consider?

What are its flaws?

Tyranitar may be bulky, but it has a gigantic number of weaknesses, enough that it's easier to KO than you'd expect from its stats.

Excadrill

Excadrill   »»»»   Excadrill

Roles: Roles: Sand sweeper, Spread attacker

Sandy Attacker

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Protect

What's the big deal?

Excadrill is the only viable sand sweeper in Unova Classic. Compared to other weather sweepers, Excadrill is a fast and furious spread attacker.

What should I expect to see?

Moves

Items

Other Details

Usually, an Adamant nature is the best choice for Excadrill for the extra power, but if you're paranoid about opposing Excadrill, a Jolly nature is workable too.

Where should I place this Pokémon?

Like most spread attackers, Excadrill finds itself at home in the middle so it can hit all of its foes. However, because Excadrill needs the sand to become a huge threat, there is an odd problem: Tyranitar is weak to Earthquake, but it often runs a Choice Band set. If you can't afford to run a Wide Guard Pokémon on the side, you may want to actually put Excadrill and Tyranitar on opposite sides. This way, Excadrill can use Earthquake without hitting Tyranitar.

What partners should I consider?

What are its flaws?

Excadrill is rather frail compared to other weather sweepers, which means that it often gets KOed rather early in the match. Excadrill also has a poor matchup against rain and Trick Room teams, which are the dominant playstyles of Unova Classic.

Tornadus

Tornadus   »»»»   Tornadus

Roles: Prankster, Taunt, Tailwind, Placement-ignoring attacker, Defiant user

Offensive Support

Tornadus @ Focus Sash
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid / Naive Nature
- Tailwind
- Hurricane
- Taunt / Superpower
- Protect

Defiant Attacker

Tornadus @ No Item
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Superpower
- Knock Off / Taunt / Sky Drop / Tailwind
- Protect

What's the big deal?

With Talonflame out of the picture, Tornadus is the only offensive user of priority Tailwind around, giving it a niche over Crobat and Whimsicott on rain teams. Tornadus is also tied with Thundurus as the fastest viable user of Defiant, giving it an edge against teams with Intimidate. Offensively, Tornadus's Flying-type STAB moves are excellent for ignoring placement, allowing it to attack any foe it wishes regardless of their position.

What should I expect to see?

Moves

Items

Other Details:

On the Prankster set, Tornadus will want maximum Special Attack and Speed so it can be an offensive force when Tailwind isn't needed. If you are using Superpower, Naive is a better nature than Timid, since it gives Tornadus a better shot at OHKOing Tyranitar. For the Defiant set, you'll want a Jolly nature so Tornadus can outspeed Terrakion.

Where should I place this Pokémon?

Since Tornadus relies on its Flying-type STAB moves, it will almost always want to be on the sides so it can only be targeted by two Pokémon. Tornadus has very little reason to go in the middle outside of when a teammate gets KOed or if you must have a certain partner be on the sides to set up a support move.

What partners should I consider?

What are its flaws?

Tornadus is rather frail, meaning that it has a short lifespan in comparison to the more common user of Tailwind, Whimsicott. The Prankster set needs rain teams to function well, limiting the number of teams it can be used on compared to Whimsicott and Crobat. Meanwhile, the Defiant set is given away by its lack of an item on Team Preview, and compared to Thundurus, Bisharp, and Braviary, Tornadus isn't as strong as them due to its lack of a boosting item.

Abomasnow

Abomasnow   »»»»   Abomasnow

Roles: Spread attacker, Hail setter, priority attacker

Trick Room Attacker

Abomasnow @ Life Orb / Never-Melt Ice
EVs: 252 HP / 4 Atk / 252 SpA
Ability: Snow Warning
Quiet Nature
IVs: 0 Spe
- Blizzard
- Ice Shard
- Giga Drain / Energy Ball
- Protect

What's the big deal?

Abomasnow may not be quite as dangerous as it was in Sinnoh Classic, but don't be fooled: with Trick Room set up, Abomasnow can still be a very dangerous spread attacker in Unova Classic!

What should I expect to see?

Moves

Items

Other Details

Since Abomasnow focuses on Trick Room offense, it's best to use a Quiet nature with 0 Speed IVs to make it as slow as possible. Unlike most Trick Room attackers, however, Abomasnow does use both attacking stats, so make sure it has a perfect Attack IV!

Where should I place this Pokémon?

As a spread attacker, Abomasnow is at its most dangerous when it's placed in the middle of the battlefield. However, Abomasnow has a huge number of weaknesses, so don't be afraid to have it on the sides to avoid certain KOs later in the game.

What partners should I consider?

What are its flaws?

Abomasnow has a massive number of weaknesses that heavily compromise its decent bulk, to the point where most common Pokémon in Unova Classic can hit it super effectively. Abomasnow is also highly reliant on hail: without it, Blizzard has a 30% chance to miss each Pokémon. Finally, Abomasnow's rather lackluster coverage leaves it easily walled by Steel- and Fire-type Pokémon.

Thundurus

Thundurus   »»»»   Thundurus

Roles: Roles: Prankster abuse, Paralysis support, Defiant attacker

Prankster Wave

Thundurus @ Focus Sash
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power Ice / Swagger / Taunt
- Protect / Taunt

Defiant Attacker

Thundurus @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wild Charge
- Superpower / Sky Drop
- Knock Off / Sky Drop
- Protect

What's the big deal?

Thundurus may not be nearly as big in Unova Classic (or Triples for that matter) as it is in Doubles, but don't be fooled: Thundurus has two dramatically different sets that can throw off individual counters.

What should I expect to see?

Moves

Items

Other Details

For the Prankster set, Bold and Calm Natures with a Sitrus Berry are possible to use, but unlike in doubles, this is much more vulnerabble to getting ruined by double targeting.

Where should I place this Pokémon?

Thundurus often works best on the sides, where it doesn't fear getting targeted by multiple Pokémon as much. However, being on the sides does limit its options for paralysis, so it is possible to use Thundurus in the middle if you desperately need something to get paralyzed.

What partners should I consider?

What are its flaws?

The biggest flaw with Thundurus is that its very frail and vulnerable to double targeting. Even with Prankster, it also struggles to function well under Trick Room.

Hariyama

Hariyama   »»»»   Hariyama

Roles: Wide Guard support, Fake Out support, Feint support

Trick Room Attacker

Hariyama @ Flame Orb
Ability: Guts
EVs: 4 HP / 252 Atk / 124 Def / 124 SpD
IVs: 0 Spe
Brave Nature
- Fake Out
- Close Combat
- Knock Off / Feint
- Wide Guard / Feint

What's the big deal?

Hariyama may not have the incredible Intimidate compared to Hitmontop, but with Guts, Flame Orb, and its low Speed, Hariyama is a much more dangerous force under Trick Room!

What should I expect to see?

Moves

Items

Other Details

The given EV spread for Hariyama maximizes its defensive capabilites while granting max power, since Hariyama has such a large HP stat.

Where should I place this Pokémon?

Placing Hariyama in the middle gives it the ability to use Fake Out on any foe it wants, but this comes at the cost of getting Hariyama potentially KOed before it can even pick a fight, so putting it on the sides is fine.

What partners should I consider?

What are its flaws?

Hariyama may have decent bulk thanks to its massve HP stat, but with Flame Orb ticking down, it tends not to last very long. Hariyama also has a severe problem with Fairy-types, which completely wall it.

Scizor

Scizor   »»»»   Scizor

Roles: Priority attacker, Feint support

Offensive Guard Breaker

Scizor @ Life Orb / Lum Berry / Metal Coat
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spe
Adamant / Brave Nature
- Feint
- Bullet Punch
- Knock Off / Bug Bite / Superpower
- Protect

What's the big deal?

Scizor is an interesting user of Feint, having a powerful priority attack and the ability to deal with Fairy-types, unlike Hitmontop.

What should I expect to see?

Moves

Items

Other Details

Usually you'll want to maximize Scizor's HP and Attack, since it'll mostly be using priority attacks. You can use a Brave nature if you plan on using Scizor in Trick Room, but most Trick Room Pokémon are slower anyways. If going with a Brave nature, seriously consider Superpower so Scizor can underspeed and seriously damage Heatran under Trick Room.

Where should I place this Pokémon?

Scizor isn't particularly dependent on placement compared to most Pokémon. Feint will break Guards regardless, so Scizor is fine with any placement depending on the flow of the match, what Pokémon it needs to avoid, and what Pokémon it needs to hit.

What partners should I consider?

What are its flaws?

The obvious flaw is Scizor's glaring 4x weakness to Fire-type attacks. Scizor's Special Defense stat isn't bad, but it's low enough that Water-type Pokémon under the rain can usually blast through it as well. Scizor also doesn't have fantastic coverage, often finding itself walled depending on its last attack.

Braviary

Braviary   »»»»   Braviary

Roles: Defiant user, Choice Scarf user, Placement-ignoring attacker

Choice Scarf

Braviary @ Choice Scarf
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Superpower / Return
- Rock Slide
- Sky Drop / U-turn / Superpower

What's the big deal?

Braviary's ability Defiant allows it to take advantage of the common Intimidate with Attack boosts. With such a boost, Braviary's Brave Bird hits very hard while also ignoring placement.

What should I expect to see?

Moves

Items

Other Details

The given EV spread allows Braviary to hit as hard as possible and outspeed neutral-natured Choice Scarf Landorus-T.

Where should I place this Pokémon?

Braviary can target foes from any placement, but putting it on the side can allow the opponent to safely switch in an Intimidate user on the other side.

What partners should I consider?

What are its flaws?

Braviary does not hit very hard without a boost and relies mostly on single-target attacks.

Niche Pokémon

These Pokémon are a bit too niche to cover in depth, but they are worth considering for certain teams. Check out the Battle Spot Triples stats on the Global Link site to learn more about them, since they run similar sets there!


^ Return to menu

Conclusion

Generation 5 is often known by many as a soft reboot of sorts, considering how Black and White only had new Pokémon on their dex and many Pokémon were concepts that were done before. However, for Unova Classic, it's clear Game Freak decided to embrace the Black 2 and White 2 part of the equation. In a way, that almost mirrors how Generation 5 treated Smogon: while Generation 4 was a massive expansion for us, Generation 5 was the expansion generation that made Smogon reach critical mass.

There's a good chance that this might be the last tournament in the Classic series. It's been not only a fun joyride through the old generations of Pokémon, but also a stunning show of how much Pokémon has changed in Generation 6. Who knows what changes Pokémon Sun and Moon will bring. Maybe someday, we'll be playing Kalos Classic and laugh at how some once-pathetic Pokémon have become superstars again!

For those of you who want more information or want to see the history of this metagame's development, check out this thread!

« Previous Article Home Next Article »