Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 248 HP / 124 SpD / 136 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech
- Encore/Synthesis/Play Rough/Knock Off
The unholy Bulky Ogerpon. In a nutshell it makes you even harder to rkill. Since you’re still an Ogerpon, +2 Cudgel still does a shitton of damage even without investment.
+2 0 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 252 HP / 252+ Def Corviknight: 211-249 (52.7 - 62.2%) -- 98.8% chance to 2HKO after Leftovers recovery
+2 0 Atk Wellspring Mask Tera Water Ogerpon-Wellspring-Tera Ivy Cudgel vs. 252 HP / 252+ Def Corviknight: 282-332 (70.5 - 83%) -- guaranteed 2HKO after Leftovers recovery
This Oger can 1v1 Kyurem without Play Rough since Tera Water Ivy 2HKOs and you live even a Specs Freeze Dry easily.
252 SpA Choice Specs Kyurem Freeze-Dry vs. +1 248 HP / 124 SpD Tera Water Ogerpon-Wellspring-Tera: 210-248 (57.8 - 68.3%) -- guaranteed 2HKO
So yes, you can set up on fucking Kyurem.
Wogre can also run Synthesis to keep itself healthy as Spikes continue to batter it down. Or you can just run Encore to keep doing Wogre things.
Wogre is a polarizing force that demands Dragapult, Zama, Dnite, a bulky Grass type, or Tera Dragon/Grass on your Balance builds, but honestly, the meta might be better with it around than without it. The utility with Encore prevents alot of cheese strats and punishes overly passive builds. It also stops Mola from brainlessly clicking Flip Turn. Very few things can one-shot a healthy Mola, so it can keep spamming Flip Turn or Wish to heal up its breakers/walls. Kinda annoying, but imagine not having Wogre to punish it.
Disclaimer: I'm venting (cope)
Now that I have my top tiering contributor badge I'm going to be playing much more less SV OU (I'll explain more below):
Outside trying to qualify for OU circuit this year I don't have much of a motive to play this meta because I think it's quite awful. Every game I play is usually determined on preview (outside luck) majority of the time. There's a huge threat oversaturation, there's too many things to account for so it's hard to build a consistent team. The goal usually is how to out-broken your opponent, how much broken threats you can pack onto a team and see how consistent it wins.
I build some fun teams here and there which uses some lower viability mons (and these teams can be consistent) but it's usually better to grab 6 mons in the top 20 (usage) and go to town. So building for the most part is boring because as I said in the previous paragraph there's such an abundance of threats you need to account for, like if you're building a balance team you need to pack Slowking-Galar because of the weather threats as well as SpA boosters + carry status like (Toxic or Thunder Wave) to hinder the insane threats in the meta. There's so much unwritten rules that are already pre-determined when building like how when in doubt just stick Kingambit on the 6th slot and you'll probably end up fine lel. Like when team building you can't really throw a mon and say yeah I think it works, it has to be multi-faceted most the time. For example, Kingambit sometimes has to be a wall, it has to be your only sweeper, it has to be your Ghost resist, it has to be one of your mons that has priority, it has to have Tera Ghost for Zamazenta, etc.
I've officially been off the tera ban bandwagon, tera is here to stay and it's something that has defined this generation (I personally don't think its bad). That being said I think Tera Blast will always be something to keep an eye on, yeah great the biggest abuser of it is banned but there's still other abusers in the tier and I think that will constantly evolve on the meta.
I think this meta is still salvageable, I can't say what should be next because the meta is like a domino effect, once one mon gets banned another mon starts showing how broken it is. Which will get onto the inspiration of my post, Gholdengo is a
shit mon. I'd be the happiest camper if we didn't ban anything this generation except for Gholdengo. I think because of the issue of threat oversaturation we never bring up this dogshit mon. Yeah it doesn't seem broken on paper but Gholdengo is the reason we just have Boots spam as a reliable style of team builds. People will say oh Gholdengo isn't the issue with entry hazard but then I would play devils advocate and ask to show me one fucking webs team that doesn't use Gholdengo. I'll wait. Oh Tusk is your only form of entry hazard removal (since it goes back to my original point how a mon HAS to be multi-faceted)? Let me tera Fairy / Water / Flying on the Headlong Rush and kill you with a Make it Rain, tyvm (extremely skilled lel).
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I'll be maining Gen 6 and 8 OU [maybe even Natdex] (excellent metas btw) from here on out until Gen 9 OU gets palatable. Thanks
Grats on the badge. It’s unfortunate seeing you lose interest in the tier cuz you’re awesome.
Imo the threat saturation issue is overblown and Volc was the main issue cause of the teambuilding resources it demands (Even then it finds a way to bullshit around you). SV OU allows for Balance, BO, and HO to thrive, which is a sign that the tier is settling down.
Players mostly picking from the Top 20 is nothing new. Any meta will have players gravitate towards the top threats. Even ADV, the most balanced and creative OU meta, has most people running Ttar/Skarm/Bliss/Pert/Rachi/Meta/Mence/Zap/Gar/Clay.
I never felt Glowking was mandatory for Balance. Obviously its THE Balance mon, but there are successful Balances that don’t have it. The threats its meant to handle like CM Val, Prima, R-Bolt, and Wake have other forms of counterplay. Sun is a non-issue and also decreased in usage, because Sun has other demons to handle like Primarina, priority, Wogre, Tera Water Gliscor, etc.
I still disagree with the take on Ghold. Boots Tusk is common and you risk losing webs if Tusk clicks Knock on the switch. The few hazard control options we have are fine. Yes even Corv is fine as long as you pair it with a wallbrraker that punishes Ghold like Samu, Hoopa, or Darkrai. Even Offense, the archetype Webs is built to cteam, runs options like Glimmora, Pult (Boots or Clear Body CB), Treads, Cinder, Hatt, etc. Hatt in particular ruins Webs since most Ribombees run Psychic over Skill Swap these days to not get 6-0d by Iron Moth.
Imo more players should experiment with Tusk’s EV spreads. With 140 SpD EVs, Tusk can eat a MiR from offensive Ghold after a layer of spikes.
252 SpA Gholdengo Make It Rain vs. 0 HP / 140 SpD Great Tusk: 265-313 (71.4 - 84.3%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
Plus it improves its matchup with Raging Bolt.
I’m interested in hearing what you consider to be the main problem mons in the tier that lead to threat saturation.
also that Ghold image is vile