Metagame SV OU Metagame Discussion v4

With all due respect, not much of this is true. The last two suspects proved it was honest? Where? It barely survived the first suspect and the second was by a single vote. It’s remained largely controversial this whole time (arguably more now than before).

DD is mediocre “objectively”? Can people stop using the word “objective” because it’s only ever used wrongly to try and make one’s argument sound bigger. DD is not “mediocre” and is well known for putting immense pressure on balance and makes it so awkward to run because one of its many variations can just cream teams that just couldn’t possibly prep for it. “Reliant” on an item is very much reaching because 90% of all Pokémon “rely on their item”, and in Kyurem’s case how is that relevant? You’re most cases not in a position to remove said item. Also it’s not a Tera hog unless running DD where it’s hardly a problem because the upside is massive.

Of course people (me included) would love a TB ban, but until that can happen Kyurem itself remains a massive chore and one of the worst parts of this meta game bar none. It’s unbalanced, very oppressive into balance and does far more harm than any good.
0. Okay, maybe I was wrong to cite the suspects, but it does show that the slight majority of the playerbase (that made reqs, I suppose) is fine with Kyurem.

1. Perhaps objectively was a poor choice of words, but I would direct your attention to very common defensive answers like Ghold, Kingambit, Zamazenta, Prim, Crown, etc. Of course, you can Tera to actually get through these pokemon, but that doesn't really differentiate itself from any other big threat in the tier. Furthermore, these sets are even more volatile than other similar threats because they need TB, so there's a lot of pressure on it to Tera to be useful. Many more threats fulfill a similar purpose with higher effectiveness. I think that makes it an objectively mediocre set. Whether or not you do is a matter of definition.

2. By being reliant on item, I mean whatever set Kyurem runs will lose 90% of its effectiveness if the right item is not run with that set, not that it's easy to remove. Most special attacking Kyurem need to run Leftovers or Specs. Physically attacking ones must run Loaded Dice. This predictability gives Kyurem exploitable qualities. During the suspects, there were narratives that about Kyurem could somehow possess many of the qualities it needed from items at once, when in reality this is not the case.
 
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This has been something that people have been clamoring for, for a long time,
If people were clamoring for it for a long time, we WOULD have addressed it already. This however is not true, as it hasn't gotten the support necessary for a test.

0. Okay, maybe I was wrong to cite the suspects, but it does show that the slight majority of the playerbase (that made reqs, I suppose) is fine with Kyurem.

1. Perhaps objectively was a poor choice of words, but I would direct your attention to very common defensive answers like Ghold, Kingambit, Zamazenta, Prim, Crown, etc. Of course, you can Tera to actually get through these pokemon, but that doesn't really differentiate itself from any other big threat in the tier. Furthermore, these sets are even more volatile than other similar threats because they need TB, so there's a lot of pressure on it to Tera to be useful. Many more threats fulfill a similar purpose with higher effectiveness. I think that makes it an objectively mediocre set. Whether or not you do is a matter of definition.

2. By being reliant on item, I mean whatever set Kyurem runs will lose 90% of its effectiveness if the right item is not run with that set, not that it's easy to remove. Most special attacking Kyurem need to run Leftovers or Specs. Physically attacking ones must run Loaded Dice. This predictability gives Kyurem exploitable qualities. During the suspects, there were narratives that about Kyurem could somehow possess many of the qualities it needed from items at once, when in reality this is not the case.
0. The majority voted to ban Kyurem though? It just barely missed the "supermajority" threshold necessary to ban from OU, This more shows that it remains contentious, and this hasn't really changed.

1. Things like Ghold and Crown fail to reliably check DD Pult due to the variations it has (Fire dusts both, as well as Gambit to boot) while Zama can struggle to check it in a timely fashion if it burns Dauntless Shield earlier in a game. Prim falls to Tera Electric, but it's also been falling off for a while now I feel (and loses to random mixed DD sets anyways). As for Tera "not really differentiating it from other big threats", that's also just not true. No other pokemon (except maybe Gambit) is more punishing for calling the wrong Tera, and this power and versatility is very difficult to handle with defensive teams. Kyurem doesn't NEED to Tera, that's something you're missing (you're assuming it will always need to), but how you describe its flaws still puts it, at worst, at a flawed set, but it's still dangerous and very volatile and difficult to handle, but that's not "objectively mediocre", that's just your opinion, which is subjective.

2. I've always hated the "predictable" argument because, frankly, it's a very throwaway type that doesn't really challenge what the mon does. Something being predictable (which Kyurem certainly isn't, and knowing the item doesn't make it predictable because you can't exactly suddenly have counterplay for it just because you know its item, you either have it or you don't). No one claimed it could have all its powerful qualities at once, and I really dislike it when this gets said (because frankly it comes off as disingenuous to a degree). The problem is that it's too punishing and difficult to account for when factoring in its sets and their respective threat level. And personally myself, I don't find there's enough overlapping counterplay for both physical and special when factoring in Tera and TB, which leaves it pushing match up problems.
 
0. Okay, maybe I was wrong to cite the suspects, but it does show that the slight majority of the playerbase (that made reqs, I suppose) is fine with Kyurem.

1. Perhaps objectively was a poor choice of words, but I would direct your attention to very common defensive answers like Ghold, Kingambit, Zamazenta, Prim, Crown, etc. Of course, you can Tera to actually get through these pokemon, but that doesn't really differentiate itself from any other big threat in the tier. Furthermore, these sets are even more volatile than other similar threats because they need TB, so there's a lot of pressure on it to Tera to be useful. Many more threats fulfill a similar purpose with higher effectiveness. I think that makes it an objectively mediocre set. Whether or not you do is a matter of definition.

2. By being reliant on item, I mean whatever set Kyurem runs will lose 90% of its effectiveness if the right item is not run with that set, not that it's easy to remove. Most special attacking Kyurem need to run Leftovers or Specs. Physically attacking ones must run Loaded Dice. This predictability gives Kyurem exploitable qualities. During the suspects, there were narratives that about Kyurem could somehow possess many of the qualities it needed from items at once, when in reality this is not the case.
No offense I don’t think you’re Kyurem comment is saying anything. “Without an item the Mon isn’t as good.” Is kind of a weak counter argument. I think the arguments you were referring to were talking about Kyurem’s set variety and how making the wrong switch could result in an auto lose. Kyurem isn’t going anywhere though so it doesn’t matter.
 
Lost a game earlier in the month where a Kyu got back to back freezes on my Glowking and Tinkaton. Sure, theoretically could happen with any ice mon but the fact Kyu does this more often than any mon i've played against drains more enjoyment for me than a lot of the other options that currently exist lol. Just a blackhole of fun that is utterly ghoulish to play against regardless of set. At least I get the serotonin of killing Ogerpons but with the fucking ice dragon all I get is "well thats either a set i got to avoid or grit my teeth against"
 
No offense I don’t think you’re Kyurem comment is saying anything. “Without an item the Mon isn’t as good.” Is kind of a weak counter argument. I think the arguments you were referring to were talking about Kyurem’s set variety and how making the wrong switch could result in an auto lose. Kyurem isn’t going anywhere though so it doesn’t matter.
I'm talking about how people were saying "Oh, Kyurem can just run Boots or Lefties in order to overcome X problem" when discussing sets that can't run those items at high effectiveness.

Either way, I've made my case, so I'll just call it a day. Kyurem is a frustrating mon to play against, but I don't think it's broken or unhealthy. We're all entitled to our own opinions, so I guess we'll see what happens once the survey results drop.
 
Gonna be fr with y’all. I’m starting to hate Gen 9 OU.

This is the most balanced this gen has ever gotten but it still feels awful to play. I know my opinion isn’t gonna matter much since I’m washed, but there’s a couple things that 100% need to be looked at in the near future. I haven’t been posting much lately cause I simply don’t have the passion to play or talk about SV OU anymore.
My biggest issue with the tier is that winning feels less about being the better player and more about finding a way to cheese the opponent. It makes laddering in this tier incredibly frustrating. Simply put, there’s simply too many threats and I don’t just mean offensive threats, but defensive ones as well. There’s instances where teams flop cause 90% of the team is walled by Moltres or Zapdos haxxes through them, or they don’t have a way to cover Stall cause they’re too busy covering the broken shit.

What “broken shit” you might be asking. Here’s what I think imo. (For reference, I took the survery)

The Not-Brokens

:sv/raging_bolt: :sv/kingambit: :sv/zamazenta:

I find there to be enough sufficent counterplay to keep these guys in check. Raging Bolt doesn’t like the inflated usage of Ting-Lu and it’s a big Tera hog. Gambit can be pressured by Encore, Wisp, Helmet chip, and stuff like Zama. Zamazenta is both balanced and a crucial center piece to the meta. There’s enough blanket checks per team that dealing with each Zama set is very much doable without sacrificing much.

GTFO

:sv/gliscor: :sv/ogerpon-wellspring: :sv/kyurem:

:gliscor: Hated Gliscor since DLC1. I got a couple replays to support my hatred for this flying scorpion, vampire thing.

https://replay.pokemonshowdown.com/smogtours-gen9ou-815156

(Mada’s opponent has a Wogre to threaten an OHKO on SD Gliscor and an AoA Zama to punish Gliscor for Terastilizing. None of it mattered cause Gliscor Tera’d, took only 42% from Ivy, got back to near full with P-Heal + Protect. Afterwards it proceeds to eat a CC from Zama and one-shot with +2 Facade.)

https://replay.pokemonshowdown.com/smogtours-gen9ou-814995

(Gliscor Ditto turns this game into a 200+ long slugfest of stalling out each other’s PP cause everything else will just get Toxic’d or EQ’d.)

My opinion on why Gliscor is so broken has turned around. Cause I found the standard Spikes + Toxic set to be the most obnoxious and “toxic” variant. Gliscor basically has infinite recovery and making progress vs it besides just one-shotting it, is a herculean task. Impossible to switch into without

The reason Gliscor discourse stopped is because of Kyurem’s return (for…reasons) and ppl spamming Wogre on ladder. However Gliscor can Tera on both and click Toxic, rendering them useless til they eventually faint. While yes it does require burning a Tera and losing an immunity to Spikes, but this is perfectly complemented by partners like Great Tusk to remove hazards and to act as a secondary Ground.

Not to mention Gliscor was used 7 times from Week 1 of this year’s SPL and has an impressive 71% winrate.

TL;DR: FUCK THIS STUPID ASS SPIKE VOMITTING, KNOCK SPAMMING, PROTECT MASHING, TOXIC SPREADING, SWORDS DANCE CLICKING, GLUE HUFFING, PAIN INFLICTING, TIME WASTING MOTHERFUCKER

:ogerpon_wellspring: I’ve come around in regards to my opinion towards Wogre. I think it’s unhealthy. The issues with its speed tier and hazard susceptibility are exaggerated. In reality, Wogre is gonna to be doing enough damage to your team before hazards kill off Wogre. This is without mentioning tech like Synthesis to maintain its health vs hazard stack. Knock + U-Turn with Spikes already limits counterplay like Dnite, Sinistcha, and niche stuff like Serperior, but you also have 4 atks, SD Trailblaze, Encore, etc that makes Wogre more than a one-dimensional wallbreaker. Pecha is probably the most splashable Wogre check, but it needs to land a poison proc in order to actually 1v1 it. Zama is very easy to play around for Wogre builds as most of them incorporate bulky Gholdengo and Molt who also threaten its other checks.

You might think Wogre hates hazard stack, but if anything its matchup into it is great. Nearly every Spiker and Rock setter is threatened by Wogre and this Dream-wannable gives hazard stack a fantastic Knock spammer.

This is all without mentioning how braindead of a move Ivy Cudgel is. A 100 BP physical Water move that doesn’t make contact and has a heightened crit chance. There’s no punishment for clicking it except vs opposing Wogres and most resists will take 30% from Ivy anyways, so why not?

:kyurem: Kyurem is the least broken of the three, but I still hate it. Mainly cause DD + Tera is stupid. If this were Dnite and Roaring Moon where all their sets were physical, it’d just be another standard DD sweeper, but Kyurem has multiple sets that you need to account for in the builder with vastly different counterplay. Oh and Freeze is stupid. However I think this is just a Tera Blast issue. If we were to ban it, DD sets would be 5x more managable. If they wanna break Steels, now they need to slot in Earth Power which we already see, but is considerably weaker than Tera Fire Blast.

Most of the reasons why Tera Blast should be suspected echos ausma ‘s stance. It’s uncompetitive and is another block that builds a matchup fishy metagame.

But you know what, its fine. Eventually I would become less interested in this gen. I have other hobbies to grapple towards like my Youtube channel, Hollow Knight, drawing, cooking, etc. I will still talk about comp Pokemon, watch SPL replays, and play a role in the community, but expect less battling and teambuilding moving forward. Plus, I have school.

Also fuck Static/Flame Body
 
Gonna be fr with y’all. I’m starting to hate Gen 9 OU.

This is the most balanced this gen has ever gotten but it still feels awful to play. I know my opinion isn’t gonna matter much since I’m washed, but there’s a couple things that 100% need to be looked at in the near future. I haven’t been posting much lately cause I simply don’t have the passion to play or talk about SV OU anymore.
My biggest issue with the tier is that winning feels less about being the better player and more about finding a way to cheese the opponent. It makes laddering in this tier incredibly frustrating. Simply put, there’s simply too many threats and I don’t just mean offensive threats, but defensive ones as well. There’s instances where teams flop cause 90% of the team is walled by Moltres or Zapdos haxxes through them, or they don’t have a way to cover Stall cause they’re too busy covering the broken shit.

If 90% of your team is walled by Moltres or haxed to death by Zapdos, that's a skill issue as neither Moltres nor Zapdos have exemplary bulk, and you should try using some special attackers or physical attackers that can break through them. Stall is far from being difficult to cover this gen with it being easier than ever to cover your stall match-up with how many breakers we have access to this generation.

Like you, I do find Kyurem and Gliscor frustrating to play against, but I'm finding Ogerpon-Wellspring easier to play against when you play more aggressively and don't play a super slow-paced do-nothing team.
 
wellspring is the lynchpin of why you see huge consolidation around ting lu bo where most of the other mons, apart from blanket physical check like moltres, ghold, and pech, are all mons faster than 350 (or have priority) and can switch into wellspring once like zama, pult, bolt, dnite, gambit. the metagame will be much better without it
 
If the next suspect isn’t Tera Blast then I really do have to question if the council are serious people. This has been something that people have been clamoring for, for a long time, and it’s quite demonstrable that it would help mitigate broken threats (and by extension, determine if they are truly broken) yet it keeps being put off because ??????
Tera Blast wasn’t first or second most supported of any option on the current survey. Results out later tonight, but saying this without seeing them is so silly.
 
There’s instances where teams flop cause 90% of the team is walled by Moltres or Zapdos haxxes through them, or they don’t have a way to cover Stall cause they’re too busy covering the broken shit.
I feel like this isn’t really an issue specific to SV OU and more one geared towards specific decisions players make or general variance of competitive Pokemon, which you can find more prominently in most other generations.

Stall is actually in a pretty balanced, give-and-take position right now, in my opinion (and I think the survey indicates similarly).
 
I feel like this isn’t really an issue specific to SV OU and more one geared towards specific decisions players make or general variance of competitive Pokemon, which you can find more prominently in most other generations.

Stall is actually in a pretty balanced, give-and-take position right now, in my opinion (and I think the survey indicates similarly).
Stall is very balanced right now. For more information, read the stall bible and join stallcord. Thank you.

Tbh I think, if some things HAD to go, I'd say
Tblast > Waterpon > Kyurem > Gambit as top 4. Anything else is not even suspect worthy in my eyes although I can see arguments for Ting-Lu.

I don't really care about anything rn other than maybe tblast/pon, my opinions have become more mellowed out as I've become more bored with the game.

Join stallcord
 
Gonna be fr with y’all. I’m starting to hate Gen 9 OU.

This is the most balanced this gen has ever gotten but it still feels awful to play. I know my opinion isn’t gonna matter much since I’m washed, but there’s a couple things that 100% need to be looked at in the near future. I haven’t been posting much lately cause I simply don’t have the passion to play or talk about SV OU anymore.
My biggest issue with the tier is that winning feels less about being the better player and more about finding a way to cheese the opponent. It makes laddering in this tier incredibly frustrating.
I sympathize with this sentiment and want to actually explain, for once, why I don't like Scarlet/Violet OU beyond short terms or broad concepts. This post will be all opinions with zero attempt to be "impartial". This post will not address what I think needs to be done with the tier, it will give my perspective.

1. The Fence Sitters


:gholdengo:

People often tackle power creep as a concept from the perspective of variety or Pokemon viability. As in, their problem with power creep is simply that new Pokemon replace old ones, usually at a massive scale.

ie. if Pokemon 1 is better than Pokemon 2 which is better than Pokemon 3 and 4, not only does Pokemon 1 knock Pokemon 2 out of the meta, but the scale in how power-crept 3 and 4 become is even greater. This much is obvious, but it's not really why I specifically hate power creep.

In fact, I don't really mind if new generations are devoid of old faces. Get rid of all the staples and that doesn't necessarily mean I'll dislike the tier. What I dislike about Scarlet/Violet's power creep is the form it takes, which is mainly in the form of abilities and moves that I fucking despise.

1737849170077.png


If you remember, during DLC1 and DLC2 I was an extreme hater of this Pokemon. That much has not changed.

Why do I hate it? The stats, while good, aren't very special in this generation. The type is good, but Grounds are everywhere, and it isn't that hard to target its weaknesses. Even if it Teras, it's not fast enough to make that immensely threatening outside of Stall.

My problem is Good as Gold. Not just because of Defog, but that's the main reason: How limiting it is in your counterplay. Status is such an important part of the game and even Magic Guard can still be Thunder Wave'd in moderngen. Magic Bounce is the closest equivalent, but to put it simply, almost every Magic Guard Pokemon is ass, and the ones that aren't are easy to take out.

Xatu and Espeon notably have reliable recovery, but neither is actually good stat or type wise. Hatterene isn't bad, it's OU for a reason, but it's also not a Pokemon you can send out to attacks repeatedly and stick through it. Fairy-Type is good, but the benefits of resisting Dark are lost by the Psychic-Type, and a new weakness to Ghost is absolutely not worth the quadruple Fighting resistance.

Hatterene is not a bad Pokemon, do not get me wrong, but it's a busted ability on a Pokemon with major restrictions. Its HP stat is fundamentally a core resource, a stopgap, and its low Speed means that to stay in on threats (such as Setters) means it has to stay in several turns. This severely limits its longevity in most matchups.

Gholdengo has Recover and a good Defensive typing.

Resistant to: Flying, Rock, Bug, Steel, Grass, Psychic, Ice, Dragon and Fairy.
Immunities to: Normal, Fighting, Poison.

Now, it isn't unkillable. I said as much earlier, "The type is good, but Grounds are everywhere, and it isn't hard to target its weaknesses." This is what makes Gholdengo not broken in a traditional sense. What I dislike about Gholdengo is how limiting it is. Now you have a Pokemon that resists 2/3rds of the type chart, can't be status'd outside of move procs, and has the tools to Recover reliably, Nasty Plot, status for opposing Pokemon, etc.

... And you can't Defog, which is what really solidifies my distaste for this ability and Pokemon. Not only was all of that above already pretty good, but the fact it blocks all status moves makes it a game-changing utility for most offensive teams, now crucially limiting your recourse against hazards.

To deal with Gholdengo for any playstyle slower than Bulky Offense becomes really fucking annoying. Not impossible, not that you can't, but it's just one of the most common annoyances I find when I play this metagame. I still think anyone who says "even without Gholdengo there wouldn't be good hazard control" is fucking coping because you don't want to get rid of this thing. I find this Pokemon to be incredibly warping in the teambuilder and in matches.

And what really makes it sad is that, honestly, I prefer its sort of statline for the game than shit like Roaring Moon. Outside of the Special Attack being sky high, it's relatively balanced and flexible, which I think makes it more fun to teambuild with. Outside of its ability, I think Gholdengo is actually an extremely ideal design for a new generation Pokemon, very solid traits that make it fun to work with while not inherently limiting; then you get its ability.

1737849921882.png


Garganacl is not broken in my opinion, and I do not think it'll ever be. It's not even a real problem in the metagame. Its role seems to be that the metagame throws on a few checks to it when it gets popular, then Garganacl disappears for a while, then it comes back up in waves.

Without Tera, this shit is going to McDonalds anyways, so a lot of this really only applies to this generation. That is all to say, I don't really have a problem with this Pokemon nearly as much as anything else I'll talk about here, but I think it'd be wrong of me to mention Gholdengo's ability, which I think is bullshit, while I also think this Purifying Salt (and Salt Cure) is also fucking stupid.
Resisting status is a major part of any Defensive Pokemon being able to stand up to other walls, as in forcing them out while staying in, or being able to pivot on their status. These immunities are usually soft immunities and usually type based. A wall being Poison-Type will often be great not just for the resistive qualities, but also because you're immune to Toxic, keeping it consistent. Thunder Wave immunities with Ground, Grass-Types versus a lot of Status (including Leech Seed, which isn't really in the same category but notable), Fire-Types immune to born.

Duh.

So why the fuck does this Pokemon get to be immune to every status with those stats? Yes, it's a Rock-Type, no that doesn't bring much solace in the game design department or in a world with Tera. Because this, again, isn't that hard to get rid of: Rock-Type sucks ass, Tera hogging is negative, and even post-Tera you can deal with it. What makes me hate it is that it limits your options in countering it in the builder and in-game.

Still, it's not the worst that it's immune to every status, sure. Magic Guard is practically immune to Wisp, Toxic/Poison, only having to care about Paralysis, Freeze and Sleep (which is banned, of course). And most of them are not terribly worse off post-paralysis.

So of course they give it a free resistance to Ghost and then they give it a move that basically automatically forces most Pokemon to pivot out. I don't get who thought this would be an interesting or fun Pokemon to fight against, which matters!

Salt Cure basically necessitates stalling out its PP. Early in the generation I was swapping between a Slowking-Galar and Whirlwinding the Curse Out with my Tera Ghost Whirlwind Ting-Lu, fun times. See, even there though, it's not that dealing with this thing is impossible; did it just fine. It's just really fucking annoying. Outside of the Tera cost, this Pokemon is practically a one-man StallLord that requires being overwhelmed and JoJo Memed in order to get it out.

It's just another indication of the general design trend of Generation 9. Make everything immune to everything or give it a free Band / Speed boost.

1737857359792.png


Fuck this guy in particular.

Sharpness is an ability that I kinda think is boring, free Band boost on the Pokemon that get it pretty much, but fine. Kleavor gets it which is also bad design IMO with its signature but whatever it's a Bug/Rock-Type let it have it. So, yeah, it's fine whatever. It's pretty much only on two Pokemon that need it except oh wait they gave it to this fucker.

Samurott-Hisui is not only deceptively annoying to tank outside of contact punishing, it also gets progress even when you succeed at that. Terrible fucking design. It's not even like it's a one-trick-Pokemon, it has pivoting, Sucker Punch (we'll get to this later), and can even run other techs if you need. Knock Off also means that once it's gotten its Spikes up, it's going to make sure you're taking them.

Again, this Pokemon is nowhere near unstoppable. It's still a Samurott at its core. Doesn't mean it's not an annoying fucker, though.

To wrap this section up, I'm going to make how I feel about this game's design language very simple. Garganacl excluded (that Pokemon is almost certainly fine), a lot of the top tiers in this metagame are fence sitters. They push and prod at the norms of Pokemon design and stay at the edge of borderline, and I fucking hate them.

I hate Spikes Man and Defog Cheese, but I know they're never getting banned. These are the types of Pokemon that make this metagame a chore to sit through to me.


2. How To Check Shit

:iron-valiant:


1737850747644.png


I hate the flow of battles in this metagame.

I've said it a few times in Discords before, but this is a metagame where both players Cuck Each Other and battles are sometimes (not always) decided by which side uses their Denial tools better rather than which ones poke and prod at the opposing team before they find their line.

One-Time Zamazenta Defense Boost.
One Time Tera.
One Time Booster Energy.
One Time Status Mon That Only Switches in Once.

Probably forgetting some things, but a lot of SV OU matches I see in SPL at the worst of times (usually HO v HO) feel like it's literally just which team uses less of these before the opponent. You use your Booster Energy mon to get a Pokemon, they send out their Booster Energy to revenge/force them out, etc. with Tera usage being the main differentiation, ie. "Can this Tera remove two of these tools rather than once, keeping me ahead?"

Now, this isn't necessarily uncompetitive, but I do think it's not interesting gameplay wise and I just don't care for it myself. With the influx of Bulky Offense v Bulky Offense mirrors, games feel like this less so, but those matchups aren't immune to this kind of pacing.

One thing I hate is that Encore is everywhere. Now, I've had this rant a few times and people always tell me "well Encore is just a good move you'd run it anyways", but you can't convince me that Tera is not a big reason why it's gone from "nice bonus" to massive utility that keeps your team ahead in consistency.

Simply put, Encore is one of the few ways you can get around Tera. Whereas just attacking a Pokemon means you're opening up the Schrodinger's Box of if they're going to Tera this turn, and if you have the coverage maybe that, Encore (if you're faster) lets you disarm the threat and force them out, usually a Booster Energy Pokemon.

That's competitively sound, but I don't like it. I don't like how this metagame seems so focused on getting around things like this, rather than I don't know, being able to wall things consistently, like most tiers before.

In terms of Defensive Pokemon ways of dealing with the setup-Tera nature of the tier, there's some ways. Ting-Lu Whirlwind is a big one, and I don't like that Pokemon either! Feels like a slog to play against, but sure, it's great that we have something in this Hellscape of a tier.

Game Freak arbitrarily killed Toxapex so one of our pivots is gone, Slowking-Galar is a common target to be Tera'd on by the Pokemon it does check, Alomomola can do a fairly good job. The tier isn't impossible to switch into things, but it's a massive stat check because typing alone isn't enough: You can't just resist the moves, you need to have the stats to not give a shit even if you can't resist things. Again, restricting the nature of the tier IMO.

Fence Sitter Ass Generation.

1737852240631.png


Terastilization is a mechanic I vehemently defended when the generation was new, and when I was a fucking idiot (still am, of course, but 1% less so). This is because I thought of Tera like a mix of "custom Regional Forms / Mega Evolutions", but over time I not only realized how that isn't really how it worked, and also the fact that the people who did like Tera liked it for, in my opinion, very lame reasons.

Regardless, it's become a catch-all one-time check to anything in the game, and I think that's generally lame, and I hate it as a mechanic. It's a momentum reverser, in the most simple of terms: Fighting games as a quick example, will often have mechanics tied to meters which let you reverse interactions. A quick, Pokemon-related example is Pokken, you pop your special and it pushes the enemy back and you can time a new attack. Fairly basic stuff.

Tera feels like that but in a turn-based competitive game which I fucking hate. Because, to me, competitive Pokemon should be about closing out the opposing team's opportunities through skillful play and good understanding of your wincons and losecons. Instead, Tera feels like it's an instant "fuck your gameplan". While that doesn't actually necessarily mean the endgame doesn't happen, because a good gameplan in this tier needs to account for a Tera pop anyways so at least they got rid of it, that also matters which Tera Type, what set the Tera'd Pokemon is using, and if it's on the right piece on your side of the board.

Everyone's already said their piece on Tera forever at this point, but I've rarely actually given my own opinionated reasoning as to why I dislike it, so there it is. It fits into the broader pattern of this Generation feeling like you're slapping Flex Seal onto what's in front of you rather than actually interacting with each other.

Shit, I even forgot until right now- we can add Red Card shenanigans into the list of "This tier feels more about disruption and phasing rather than actually checking Pokemon directly," which some may like, I don't.

Lastly for this point, this tier has significantly more priority usage than practically any other tier I've played, and I don't think that's a coincidence or fun. I don't have a problem with priority moves, but again, I generally prefer a meta where you don't need to just outspeed Pokemon in order to Not Fucking Die.

Besides, a lot of the priority moves in this tier are also really cringe on a micro-play level: Sucker Punch / Thunder Clap shenanigans, anyone?! Aren't those our favorites?!
Hold on though, want to actually check things defensively consistently? Well there is a solution,

Run one of the several terribly unfun Pokemon to face such as Clodsire, Skeledirge or Dondozo. All of which have major problems, not broken, (fence sitter generation), but also very much power-crept compared to prior gen Unaware Pokemon, while also being checked easily by Offense anyways. Skeledirge sent down to UU for Tera Reliance, Clodsire has a more exploitable typing, Dondozo is weak on the Special side. These Pokemon are solid, but I don't like the fact that these are, again, some of the main checks.

"Wow, all of these means of counterplay and you hate all of them? So picky!" Yes.

Let me switch into Pokemon without bullshit abilities or needing to just out-offense things.

3. Additional Brokens, and (arguable) Fence Sitters

:kyurem: :ogerpon-wellspring:


1737853465221.png


Fuck you.

1737853479836.png


Fuck you.

These two are both broken and I will not be convinced otherwise. These two honestly should have been booted long ago, and I swear to God if neither of these are banned by Generation 10 OU then we need to talk about this tiering system LOL.

Ogerpon-Wellspring is just "I cook Balance" and then you have people be like "B-but how would Offense not immediately cook Balance without it!" and Kyurem is 500 Sets in a trench coat.

Overall:

:espeon:

Generation 9 Overused is a tier that I can't exactly say is "stupidly broken" anymore, and that itself is a miracle in a tier this power-crept with Tera. But that doesn't make it even remotely enjoyable to me, or a tier that I think is balanced, which is why I continue to bitch about the tier anyways lol.

This tier feels like the Torment Nexus spawned into real life where every match is about stacking and using your one-time checks slightly better than the opponent. Even when you predict Tera, it doesn't feel good to face (in my opinion) and using it doesn't feel particularly good either.

Now, if you have fun in the tier, don't let me stop you, it's truly good (and interesting, in a grander sense) that we can enjoy such different things. But as someone that, before this generation, was one of those CGOU-only people, this is a tier that has truly forced me to branch out lest I just stop enjoying competitive Pokemon for the potentially 4 years until Generation 10.

I wanted to give this explanation of why, on a mechanical micro level, I don't like the tier because I've seen plenty of people say similar sort of things but not have people totally get it. A lot of the time, when people complain about things feeling like shit, people just assume it's a skill issue. In a way, yes I do have one, in that I don't play this tier very much at all- I'm sure most of you are better than me at this tier by a lot! But that's also because, when I do play it (and I do give this tier a chance semi-often), I end up hating it and not wanting to grind the ladder. More than that, I don't feel like this tier's threats are actually extremely hard to deal with anyways; it's just that the tools you use to deal with them aren't fun to me, interactions feel like Schrodinger's Boxes and even when I win it's usually a "finally it's over" rather than "that was fun".

Fence Sitter Ass Generation fr though.
 
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Stall is very balanced right now. For more information, read the stall bible and join stallcord. Thank you.

Tbh I think, if some things HAD to go, I'd say
Tblast > Waterpon > Kyurem > Gambit as top 4. Anything else is not even suspect worthy in my eyes although I can see arguments for Ting-Lu.

I don't really care about anything rn other than maybe tblast/pon, my opinions have become more mellowed out as I've become more bored with the game.

Join stallcord
"Commitment to the bit is exceptional" (referring to my stallcord glaze)
-finchinator, 2025.

I am never stopping the glaze.

In all seriousness, I'm kinda enjoying SV OU a lot less rn. Not because of broken mons, I don't care about that, and not because of Tera, it's fine. It's just because mons is becoming boring to me after a year+ of playing daily. Maybe some people here are mixing up boredom of mons with hating SV OU specifically? Not pointing fingers, just asking for people to do a little inward analysis.

I will now disappear for a while; cyall when I have something important to say.
 
Hello OU discussion group. I was upset after seeing my baby, Gouging Fire, banned & now you want to get rid of my favorite pokemon, Kyurem? Thats sad. I will try my very best to explain why Kyurem is balanced & healthy.

1 - Kyurem has a bad typing; it is weak to rock, fighting, steel, dragon & fairy. Being weak to stealth rocks & being weak to three of the strongest offensive typing (Fighting, fairy & dragon) makes it difficult to use & decreases it longevity.

2- While Kyurem has a base stat of 130 attack & 130 special attack, this also means the developers decided not to invest in its defense & special defense. Having a middling base stat of 90 defense & 90 special defense makes it susceptible to being OHKOed by close combat from Great Tusk, Outrage Roaring Moon, Draco Meteor Raging Bolt, Make It Rain Gholdengo & more.

3- While Kyurem has a surprisingly high base stat of 125 HP, this is nothing compared to Blissey’s & Eviolite Chansey’s disgusting 500 & 255 HP respectively. Both Blissey & Chansey are unviable in OU. Therefore, Kyurem should not be a problem in OU. If OU can handle Chansey & Blissey, then surely they can handle Kyurem.

4- If we ban Kyurem, Gliscor will be in 100% of the teams. Gliscor is more annoying & problematic than Kyurem. Ask yourself, would you rather have OU infested with Kyurem in 20% of the teams or infested with Gliscor in 100% of the teams.

5- Lastly, Kyurem is a dragon type. Dragons are cool.

Thank you for reading & hopefully now you see why Kyurem must not be banned!
No clue how this Pokemon passed the suspect test twice already. Such a cancerous Pokemon. Freeze Dry is such a broken move that removes one of ice’s few resists. Also, banning Kyurem might open the potential to ban other cancerous Pokemons like Gliscor.
the character arcs we've been seeing this gen are insane
 
View attachment 707702

Garganacl is not broken in my opinion, and I do not think it'll ever be. It's not even a real problem in the metagame. Its role seems to be that the metagame throws on a few checks to it when it gets popular, then Garganacl disappears for a while, then it comes back up in waves.

Without Tera, this shit is going to McDonalds anyways, so a lot of this really only applies to this generation. That is all to say, I don't really have a problem with this Pokemon nearly as much as anything else I'll talk about here, but I think it'd be wrong of me to mention Gholdengo's ability, which I think is bullshit, while I also think this Purifying Salt (and Salt Cure) is also fucking stupid.
Resisting status is a major part of any Defensive Pokemon being able to stand up to other walls, as in forcing them out while staying in, or being able to pivot on their status. These immunities are usually soft immunities and usually type based. A wall being Poison-Type will often be great not just for the resistive qualities, but also because you're immune to Toxic, keeping it consistent. Thunder Wave immunities with Ground, Grass-Types versus a lot of Status (including Leech Seed, which isn't really in the same category but notable), Fire-Types immune to born.

Duh.

So why the fuck does this Pokemon get to be immune to every status with those stats? Yes, it's a Rock-Type, no that doesn't bring much solace in the game design department or in a world with Tera. Because this, again, isn't that hard to get rid of: Rock-Type sucks ass, Tera hogging is negative, and even post-Tera you can deal with it. What makes me hate it is that it limits your options in countering it in the builder and in-game.

Still, it's not the worst that it's immune to every status, sure. Magic Guard is practically immune to Wisp, Toxic/Poison, only having to care about Paralysis, Freeze and Sleep (which is banned, of course). And most of them are not terribly worse off post-paralysis.

So of course they give it a free resistance to Ghost and then they give it a move that basically automatically forces most Pokemon to pivot out. I don't get who thought this would be an interesting or fun Pokemon to fight against, which matters!

Salt Cure basically necessitates stalling out its PP. Early in the generation I was swapping between a Slowking-Galar and Whirlwinding the Curse Out with my Tera Ghost Whirlwind Ting-Lu, fun times. See, even there though, it's not that dealing with this thing is impossible; did it just fine. It's just really fucking annoying. Outside of the Tera cost, this Pokemon is practically a one-man StallLord that requires being overwhelmed and JoJo Memed in order to get it out.

It's just another indication of the general design trend of Generation 9. Make everything immune to everything or give it a free Band / Speed boost.
If you hate G*rg and unintuitive mons like it, keeping Wogerpon and Kyurem in the tier is the best thing you can do to mitigate them. As pointed out by DaddyBuzzwole, if they were banned...
time to break out the crystal ball again

behold! the mystical spirits have revealed to me that if waterpon were banned, we would in fact see a significant increase in balance and stall, though neither one would become overwhelming. tera dragon stocks would plummet. rockpon would rise to ou and occupy several of waterpon's offensive roles; rillaboom and meowscarada would also fill in some, though not all, of the void she left behind. moltres, garganacl, ting-lu, primarina, and alomomola usage would skyrocket, though waterpon's niche would be filled well enough that nothing would end up becoming op in her absence. pecharunt would fall back to uu, but it would take a bit of time
...the stocks of all of the most insufferable Pokemon in the tier would skyrocket. Moreover (at least in the case of Kyurem), neither of these Pokemon really rely on one time gimmick stuff, which you also complain about, and banning gimmickless mons is only going to lead to more gimmick usage and unintuitiveness in the game.
 
order of operations

suspect tera blast first

if ban: suspect volcarona almost immediately -> wellspring test a handful of weeks later if its still a goofy goober

if no ban: suspect kyurem -> suspecting wellspring if new checks arent enough (assuming ban verdict)

cope if there is no bans at all and deal with it etc...

additional after: suspect malignant chain, skill-less move that cheeses too many wins

do not touch (at least for now): gliscor, zama, bolt

this conclusion was reached through intense debriefing with top players and reflection on the metagame
 
order of operations

suspect tera blast first

if ban: suspect volcarona almost immediately -> wellspring test a handful of weeks later if its still a goofy goober

if no ban: suspect kyurem -> suspecting wellspring if new checks arent enough (assuming ban verdict)

cope if there is no bans at all and deal with it etc...

additional after: suspect malignant chain, skill-less move that cheeses too many wins

do not touch (at least for now): gliscor, zama, bolt

this conclusion was reached through intense debriefing with top players and reflection on the metagame
personally i think you actually do have some footing to stand on with malignant chain—it's an rng roll that leads to several more rng rolls so there's an inherently uncompetitive element to it—but i don't think it's a problematic part of the meta right now. if we're looking towards rng cheese, let's focus on static and flame body, which i just now realize i totally forgot to write in on the survey but should absolutely be a target for tiering action in the future, especially if we're looking to bring volcarona home after a tb ban
 
I'm seeing so many conflicting takes about SV OU rn that i'm pretty unsure how to take it.

You got some guys going on rants (interesting reads, though) that mention why they think this metagame is falling off or whatever synonim of bad you want to use. It makes me wonder how the survey will turn out, and the tiering action after the fact. Makes me wonder how the gen will end tbh.

To anyone who played or kept up with SS OU when it was current gen, did it have many of these arguments SV OU does? Were people always this up in arms with how lame the tier was, or is it a case of "current gen bad" and people are just getting bored of the tier? I'm actually curious
 
To anyone who played or kept up with SS OU when it was current gen, did it have many of these arguments SV OU does? Were people always this up in arms with how lame the tier was, or is it a case of "current gen bad" and people are just getting bored of the tier? I'm actually curious
SS OU actually had a generally agreed upon trajectory for a majority of DLC2; a lot of the broken stuff stood out like a sore thumb, and then once those were gone, the tier tempered out for the most part with some discussions (Kyurem and Melmetal mainly) but nothing really super contentious.

I think this generation is a really unique case because there are so many angles of attack here, whereas things were a lot more linearly broken in SS OU. There weren't extra mechanics and there was a lot less hazard/threat saturation because removal was far less stringent and threats weren't as easily cored together/blatantly powerful. As such I think it makes it all the more important to keep an open mind.
 
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