Metagame SV OU Metagame Discussion v4

Gonna be devil's advocate:




I agree with Solgaleo's drop, but lets not make the Mon look weaker than it actually is, it for sure will be a Top Tier threat with those Stats, ability (which actually makes Webs worse, since it ignores it) and movepool.
To be fair I wasn't underselling Solgaleo. In fact in my list I mentioned some things that Solgaleo does that helps out the tier (Kyurem and Pecharunt check, clear body, etc.)
 
It seems unlikely we do a retest in the immediate future simply due to logistical hurdles it would take. It was the perfect storm to permit Palafin, but right now we have SPL ongoing and a survey probably in March around its conclusion — from there, if support persists on Kyurem or increases on another Pokemon, it’s going to be prioritized over any retest for sure. After this, we have WCoP, OLT, and SCL in pretty immediate succession.

Realistically, we could fit in a retest in a month or two if the support was there, but these fleeting thread waves are really all we have seen. The other time in the calendar for retests would be late November/December, and speaking for this period at this point is not something I am in a position to do quite yet.

I will say I brought the topic up to the council and will keep an open mind and I will not completely close the topic, but it seems unlikely to be a priority.
 
It seems unlikely we do a retest in the immediate future simply due to logistical hurdles it would take. It was the perfect storm to permit Palafin, but right now we have SPL ongoing and a survey probably in March around its conclusion — from there, if support persists on Kyurem or increases on another Pokemon, it’s going to be prioritized over any retest for sure. After this, we have WCoP, OLT, and SCL in pretty immediate succession.

Realistically, we could fit in a retest in a month or two if the support was there, but these fleeting thread waves are really all we have seen. The other time in the calendar for retests would be late November/December, and speaking for this period at this point is not something I am in a position to do quite yet.

I will say I brought the topic up to the council and will keep an open mind and I will not completely close the topic, but it seems unlikely to be a priority.

I think that to gauge how much of a priority a Solgaleo retest should have (over a 3rd Kyurem suspect or an Ogerpon one), the survey should directly ask about Solgaleo, instead of relying on write ins.
 
I think that to gauge how much of a priority a Solgaleo retest should have (over a 3rd Kyurem suspect or an Ogerpon one), the survey should directly ask about Solgaleo, instead of relying on write ins.
We are going to prioritize things currently in the tier that have a long track record of support over retests. This has always been and will almost always be the case.

That isn’t to say no to what you are saying so much as it is to say there is a pecking order here and that has been established for a long time.
 
252+ Atk Choice Band Solgaleo Sunsteel Strike vs. 244 HP / 36 Def Gliscor: 225-265 (63.9 - 75.2%) -- guaranteed 2HKO after Poison Heal
252+ Atk Choice Band Solgaleo Sunsteel Strike vs. 252 HP / 4 Def Ting-Lu: 231-273 (44.9 - 53.1%) -- 0.4% chance to 2HKO after Leftovers recovery


Of course, this is restricting in how it plays and likely won,t be breaking Stall, but the option exists. Steel is not a good type to be locked into, but Steel + Knock Off + Wild Charge might get away with that. It unfortunately doesn,t get Trick to remove that Band without taking opposite Knock.
I think if you're using it to break stall you have to have a tailor-made set which inevitably uses tera blast ice and cannot be banded. I made a post earlier with an insane stall breaking set
 
It seems unlikely we do a retest in the immediate future simply due to logistical hurdles it would take. It was the perfect storm to permit Palafin, but right now we have SPL ongoing and a survey probably in March around its conclusion — from there, if support persists on Kyurem or increases on another Pokemon, it’s going to be prioritized over any retest for sure. After this, we have WCoP, OLT, and SCL in pretty immediate succession.

Realistically, we could fit in a retest in a month or two if the support was there, but these fleeting thread waves are really all we have seen. The other time in the calendar for retests would be late November/December, and speaking for this period at this point is not something I am in a position to do quite yet.

I will say I brought the topic up to the council and will keep an open mind and I will not completely close the topic, but it seems unlikely to be a priority.
I guess someone should have checked and it didn't even occur to me... you mention the fleeting thread waves.. is that because the discussion is almost always dismissed by moderation and told not to continue? I literally forgot about our last advisement regarding Uber drops after seeing the conversation continue that long. Is it now an acceptable enough topic? Solgaleo specifically. I understand it could snowball into sillyness.

Just saying hard to know the community sentiment when it's been taboo. Formally saying council is open minded to it will likely promote discussion and I thank you if that was your intent?

Though it's still not my priority at all and idc. But would rather see solgaleo test than other likely possibly action
 
I think I will put it simply that if people want to have a potential retest, remember to write-in instead of waiting for it to come up in discussion independent of you. As controversial as the specific course of action was, Volcarona shows that decent write-in results are the most likely way to get attention on an un-discussed/un-included topic officially, and if Ting-Lu/Pecharunt were any indication, appearing as frequent write-ins did in turn fuel more talk about them, whether or not it was to call for tiering action, regarding their place in the tier and wider-reaching influence (as opposed to individual performance and teams)
 
Ironically enough, these fleeting thread discussions usually overhype the support for an action: keep in mind that this is a very small portion of the playerbase (and a lopsided underrepresentation of the qualified portion), so actions that may seem popular here turn out to have little to no support on the actual surveys. If I were to go off this thread alone I’d have expected Tera Blast to easily reach a 4 on the survey, but it scored below both Ogerpon-W and Kyurem on the last survey. Similarly, Solgaleo has never seen any significant amount of support for an unban on a survey (I don’t think it’s even ever broken the double digits), and I wouldn’t be surprised if this fleeting wave does not translate to actual results in the next survey, whenever that it.
 
es.. is that because the discussion is almost always dismissed by moderation and told not to continue?
no, we let this type of discussion happen for the first 18 months of the generation until we were forced to be more dismissive of it as it always grew off topic and counterproductive — anyone who followed the first few editions of this thread knows the history there, but staff has been asking us to cut down on off topic, counterproductive, or tangent based discussion, so we have been more alert in recent times.
 
If you want my personal opinion: retesting Solgaleo is not ideal for the metagame. We already have an arguably overwhelming depth of threats and this coupled with the oversaturation of necessary roles makes teambuilding a chore at times.

Solgaleo may not be fully broken — although I’m unconvinced by arguments that theorize sets that I don’t view as fully making use of its toolkit — but it would at worst be a strong Pokemon that has a small handful of reliable checks and polarizes team construction. We have a delicate, but respectable, balance as is and I don’t know that this would help that.

Will I be happily wrong if it’s ever proven otherwise? Absolutely. This is a tier for the people ran with the people’s input heavily in mind, but the council chat had a bunch of people chime in and nobody supports it as of now. If anything, it seems to contradict the direction we are going more than align with it.

That’s just the brutally honest and transparent perspective on the matter as of right now.
 
Given the webs discussion earlier, I would like to pitch a different webs setter than the usual two suspects: Vikavolt.

:sv/Vikavolt:

Vikavolt @ Custap Berry/ Focus Sash/ Heavy-Duty Boots
Ability: Levitate
Tera Type: Steel/ Ghost
EVs: 248 HP / 252 SpA / 8 SpD
Bold Nature
IVs: 0 Atk
- Sticky Web
- Volt Switch
- Energy Ball
- Endure/ Bug Buzz / Flash Cannon

With its tool kit and offensive/defensive profile, Vikavolt is not only good at setting webs, but can also serve as a good utility 'mon thanks to functioning as a slow pivot while still being able to box with various lead 'mons (the given EV spread allows Energy Ball to have a 75% to OHKO Tusk while still retaining enough bulk to live stuff such as Landorus-T's Stone Edge). Endure + Custap is pretty standard for slow hard hitters, but if you're greedy like how I was, you can slot in Buzz or Flash Cannon so it can chunk certain threats (Buzz for Ting-Lu/Moon/Darkrai or Flash Cannon for Kyurem) with either a Focus Sash to still ensure Webs or Boots to leverage its pivoting potential. I like Tera Steel because it + Levitate is an undefeated combo, but Tera Ghost allows for emergency spin-blocking if you value webs more.
The main downside compared to Araquanid is that you don't eviscerate things like Lando and Gliscor and there are more things that can OHKO Vika like Dracos from Specs Pult due to the lower Special bulk. Still, I think this 'mon has promise, but I don't think I managed to tap into its potential since I'm not used to building for Webs teams (I started out with a Modest nature because I was greedy and wanted it to hit stuff harder) so maybe someone more experinced than me can try to see if it has the juice. I have no illusuions of it being better than Araq or even Ribombee, but I'd like to think it could be an option for Webs teams.

Edit: I think I found a more optimal EV spread:

EVs: 248 HP / 88 Def / 112 SpA / 60 SpD
Modest Nature
 
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Unban Solgaleo and Purple Rain Vicious might just have it's new strongest soldier

Solgaleo @ Power Herb
Ability: Full Metal Body
Tera Type: Psychic
EVs: 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Expanding Force
- [Insert Tera Blast of your favorite flavor]
- Meteor Beam

don't let me run this on psyspam....
 
OK but real talk, rather than adding solgaleo and introducing more unkillable fat stuff, how about taking a peek at Zamaenta? Or Kingambit, Ting Lu, or Dragonite? Even heavy-duty boots lol. Do we really need another unkillable knock-off pokemon that is going to go right into Moose stack BOs? My soul withers every time I see moltres at preview. There should be a flame body/static usage level that triggers emergency lockdown.

I would like for the tier to have more mid-ground breakers like Kyurem or Ogerpon. Give me :Urshifu: (rapid strike), :Archaludon:, heck even :Flutter Mane: and :Iron Bundle: never got their fair shake with properly-implemented boosted energy. Play with the weather levers: if offense is too much, boost rain. If fat is too much, boost sun. If cheese is too much, boost sand.

All this said, I think OU is pretty great at the moment. I'm not loving the trend towards boots BO and I think :zamazenta: in particular is a way too strong lynchpin that is allowing a lot of cheap pokemon to exist in the tier. Good time to run 5x choice item sun breakers. It's a rush.

BTW, big props to Smogon for coming to a definitive stance on Tera. I wasn't and aren't a big fan of the mechanic, but I think it's great to have a foundation to base tiering decisions on, so cheers. Also, idk how you all become brainwashed by araquanid since I was last playing. Water Bubble got you sloshed. One true god :Ribombee::Ribombee::Ribombee:
 
OK but real talk, rather than adding solgaleo and introducing more unkillable fat stuff, how about taking a peek at Zamaenta? Or Kingambit, Ting Lu, or Dragonite? Even heavy-duty boots lol. Do we really need another unkillable knock-off pokemon that is going to go right into Moose stack BOs? My soul withers every time I see moltres at preview. There should be a flame body/static usage level that triggers emergency lockdown.

I would like for the tier to have more mid-ground breakers like Kyurem or Ogerpon. Give me :Urshifu: (rapid strike), :Archaludon:, heck even :Flutter Mane: and :Iron Bundle: never got their fair shake with properly-implemented boosted energy. Play with the weather levers: if offense is too much, boost rain. If fat is too much, boost sun. If cheese is too much, boost sand.

All this said, I think OU is pretty great at the moment. I'm not loving the trend towards boots BO and I think :zamazenta: in particular is a way too strong lynchpin that is allowing a lot of cheap pokemon to exist in the tier. Good time to run 5x choice item sun breakers. It's a rush.

BTW, big props to Smogon for coming to a definitive stance on Tera. I wasn't and aren't a big fan of the mechanic, but I think it's great to have a foundation to base tiering decisions on, so cheers. Also, idk how you all become brainwashed by araquanid since I was last playing. Water Bubble got you sloshed. One true god :Ribombee::Ribombee::Ribombee:

I think that you're confusing very strong pokemon with broken or unhealthy pokemon. How are you possibly able to defend a claim that Moltres is even considerably broken and the turn right around and say that we need more strong attackers in the tier. This tier is already some of the most offensive in a while, and defensive cores are not hard to break through, per se (with a well constructed team). Yes, bulky offense and hazard stack is peak right now, but HO is the best its been in a while, and I promise you that the tier would be so much impossible to navigate with Flutter Mane and Iron Bundle running around.

Also, you seem to rely on the notion of "broken checks broken" in your second paragraph by arguing to constantly boost other formats by letting certain threats back into the tier. While I won't make a claim whether its a sound argument or not, I will note that it seems to contradict your first paragraph. Taking a look at things like Zama and Gambit doesn't make sense by that logic because they keep each other in check
 
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Since a Solgaleo test seems unlikely in the near future i think we should talk about Gliscor for the 1000th time. Because aside of the endless utility it provides and being able to wall 50% of the tier, the SD set is destroying ou AGAIN and its not even funny anymore. Can we stop pretending this mon is healthy???
 
I think that you're confusing very strong pokemon with broken or unhealthy pokemon. How are you possibly able to defend a claim that Moltres is even considerably broken and the turn right around and say that we need more strong attackers in the tier. This tier is already some of the most offensive in a while, and defensive cores are not hard to break through, per se (with a well constructed team). Yes, bulky offense and hazard stack is peak right now, but HO is the best its been in a while, and I promise you that the tier would be so much impossible to navigate with Flutter Mane and Iron Bundle running around.

Also, you seem to rely on the notion of "broken checks broken" in your second paragraph by arguing to constantly boost other formats by letting certain threats back into the tier. While I won't make a claim whether its a sound argument or not, I will note that it seems to contradict your first paragraph. Taking a look at things like Zama and Gambit doesn't make sense by that logic because they keep each other in check
I'll be very definitive in saying that I don't think moltres is "broken" in the slightest, in the terms of powerlevel that is used on this forum. Flame body / static are just examples of skilless gameplay to me that promote reactive switch-wars. I don't find this interesting. I also don't agree that hyper-offense is the best that it's been. It is a lot harder to run a glimorra/treads + 5 sweeper team than it was a year ago. You get blanked by zama/dragonite/ting.
 
Since brought up recently, what exactly is the process for getting involved in tournaments? From going through the forums, it does seem like you have to know someone to be able to participate.
 
Quick refresher: retests have a higher bar than suspects and we try to avoid them overlapping with major tournaments as they require the entire ladder to be different than the actual metagame — a Pokemon is added to the ladder for the retest. This makes it so that there are only a handful of openings throughout the year.

Suspects of Pokemon (not generational mechanics) require no changes to the current metagame on the ladder and are far more flexible building blocks to tiering.
 
Crazy that Psychic/Steel is a "poor defensive typing" when that's objectively false. It's similar to Ghost/Steel in terms of weaknesses
The huge difference is psychic steel is neutral to fighting while ghost steel is immune (and you're also neutral to u-turn instead of quad resisting it, so getting pivoted on hurts in the long run). You can't really compare these in my opinion. Besides in a generation that gave us so many good dark types, I'd argue ghost steel is only mid defensively now. The number of weaknesses vs resistances matters way less than what types you're weak to nowadays.
 
Crazy that Psychic/Steel is a "poor defensive typing" when that's objectively false. It's similar to Ghost/Steel in terms of weaknesses
Not sure I agree there. Ghost steel is only average but the only 2 ghost/steel types have completely broken abilities which elevates them way above what they should be able to achieve. And they can spinblock.

Psychic steels only relevant resistance is fairy. Rock, normal, grass and flying are not common offensive types this generation.
 
It seems unlikely we do a retest in the immediate future simply due to logistical hurdles it would take. It was the perfect storm to permit Palafin, but right now we have SPL ongoing and a survey probably in March around its conclusion — from there, if support persists on Kyurem or increases on another Pokemon, it’s going to be prioritized over any retest for sure. After this, we have WCoP, OLT, and SCL in pretty immediate succession.

Realistically, we could fit in a retest in a month or two if the support was there, but these fleeting thread waves are really all we have seen. The other time in the calendar for retests would be late November/December, and speaking for this period at this point is not something I am in a position to do quite yet.

I will say I brought the topic up to the council and will keep an open mind and I will not completely close the topic, but it seems unlikely to be a priority.

I know it's not strictly SV-OU-relevant and so I'll not belabor the point, but this makes a great case for adjusting the tournament schedule in Gen 10.

Since brought up recently, what exactly is the process for getting involved in tournaments? From going through the forums, it does seem like you have to know someone to be able to participate.

You need to get known, yes - nobody is going to pick you up unless they're familiar with your play. The best way to get known is just to put yourself out there; be active in Discord or (and!) the forums to build name recognition, sure, but also sign up for the less-prestigious tournaments and perform well, or even just politely message managers and express interest in being an alternate, so long as you can point to some accomplishments to justify the pick - even if it's just a strong ladder rating, it'll get you known.

Also, if you can hit top ladder, a memorable name and beating up on the testing alts of top players can be good for recognition, but the memorable name is very important.
 
WHY DOES SOLGALEO SUCK ? (AND THUS SHOULD BE SUSPECTED)

Despite being one of the box legendaries for Sun and Moon, I have the utter conviction that Solgaleo would be completely fine in Gen 9 OU, and not even just that, I believe it wouldn't even be that good in OU (UUBL AT BEST !!!!!). You may think I'm crazy, and you may be right about that, but not for the reasons you might imagine. Let's take a closer look.


1734481638405.png



At first glance, this mon has great stats ! Amazing bulk and pretty great attack, with meh speed, but still usable, after all you're faster than landorus-therian and kyurem, which are both OU mainstays ! Sounds good for our glorified metagross, right ? But those stats mean nothing if you don't have the tools to use them.

1. Typing

Let's start with Solgaleo's typing. Steel + Psychic is a notoriously terrible stab combination, leaving you unable to neutrally hit Steel types (Dengo, Kingambit, Corv, Iron Treads for example who are all meta defining mons) or H-Samurott without slotting a coverage move. This effectively means that your stabs are never really free to click, leaving you in an awkward spot of always trying to guess the switch or be forced out, either by a bulky support threatening status (Alomomola for example completely walls Solgaleo) or an offensive pokemon coming on a resisted hit to force you out (Dengo or Gambit). And while Solgaleo does possess great coverage options in Close Combat, Earthquake, Flare Blitz, Knock Off or Wild Charge, it suffers from heavy 4MSS. But we'll get back to that later.

Solgaleo's typing is also downright TERRIBLE defensively, which severely undermines his natural bulk. Being weak to ground, fire, ghost and dark which are some of the most common offensive types.

Iron Crown shares the same double-typing, but it has a much better speed tier (if you use booster) + an actual pivot move that lets it get momentum when it's counters come it (that allows it to run a good AV set, unlike solg). Solgaleo can do no such thing, as pivoting via Teleport leaves you open to getting taking big damage on the way out.

2. The speed tier

97 is not an horrible speed tier per se, but it's not great at all in today's standards (especially for an offensive pokemon) just missing the golden mark of base 100s. But don't let this vague and outdated hallmark convince you: Let's take a look about every offensive/similar OU mon that's slower/as fast as SolG and draw a comparison ! Perhaps then you'll understand why Solgaleo is unviable trash while they flourish despite their speed tier.

:Samurott-Hisui: Has the most broken move in the game in Ceaseless Edge, two priority options (Solgaleo has none), Swords Dance (Solgaleo can't setup raise his attack), Encore and Taunt (Solgaleo), effectively higher attack when using it's stabs due to Sharpness, better typing offensively and defensively, gets flip turn to pivot (solg has tp but pivot attacks are better for offensive mons)

:Gholdengo: Incredible ability that enables disgusting hstack structures, better typing offensively (and kinda similar defensively, but still better due to fighting immunity), better stab options with similar offensive stat, thunder wave, can run specs scarf defensive offensive balloon etc etc

:Dragonite: Broken ability in multiscale giving it a free turn vs almost anything, better coverage options with
similar offensive stat (ground ice normal or dragon fire normal hits everything), can raise its speed anyways with dragon dance (still no set up moves for solg), amazing prio in espeed, can run bulky sets with roost (solg can do the same with morning sun but we'll get to why that isnt good later)

:Gliscor: Broken ability in poison heal which makes it effectively way more durable over the course of the game despite having lower bulk, amazing defensive double typing giving you a double immunity to help patchup your other mon's weaknesses (whereas solgaleo gives you more weaknesses to patch up), swords dance and agility, gets stealth rock and spikes while solg can't set up hazards, toxic while solg has 0 moves to inflict status, gets uturn (can use both fast or slow depending on set, while solg can only slow pivot and doesnt have ability that lets him heal for free after taking dmg to pivot)

:Rillaboom: Sets up grassy terrain for himself which makes it effectively WAY stronger offensively than Solg when using grass moves, absurdly strong priority, can set up with swords dance too, gets uturn

:Raging bolt: Similar attacking stat but gets to snort booster energy to push it way past, great priority option in thunderclap, almost perfect neutral coverage with elec + dragon so no need for coverage, can set up with calm mind (solg also gets calm mind but it has no prio and much lower special attack which means its not really comparable, although solg could set up and heal which bolt cant do), can pivot with (an absurdly strong) volt switch

:Kyurem: Similar offenses to Solgaleo's attack in both physical and special, making it able to run terryfing mixed sets with a MUCH MUCH MUCH better offensive type and perfect Ice/ground coverage (only walled by cryogonal and levitate bronzong kekw), can set up with dd, can be a fuckign bitch with subtect pressure lefties, AND has lower but similar bulk

:Kingambit: Bro do I even need to say anything?????

I think you'll find it clear now that all these mons slower or with similar speed to Solgaleo all have some incredible traits that stand out and make them worth running that go beyond simply having "great overall stats" on paper, like Solgaleo.

And that's only including mons with roles that could be at least similar to Solgaleo, as I'd find it pointless to compare it with Slowking-G for example.... UNLESS ??????

3. The futureport delusion

A common argument I've been hearing against a Solgaleo retest is that it could run a futureport set, similar to slowking-G. However you might have noticed there's a smmaaaaaaalll difference between these two mons...


1734485073196.png
1734485104184.png


The whole reason glowking works well is because you can fsight, then chilly out, and regen all or part of the damage you took on the way out because of regen. This lets you generate momentum and offensive pressure while conserving health naturally. Solgaleo cannot achieve this, as everytime you come in to futureport, you take chip which you won't naturally regen. This means you need to slot in Morning Sun, which is already very annoying as that only leaves you with 1 free slot (and solgaleo is strapped for moves already). This also means you're much less effective at getting momentum, because you need to also spend turns CLICKING Morning Sun to stay healthy, turns during which something may switch in and force you out, preventing you from getting a Fsight up at all.

Let's move on.

4. The movepool / 4MSS problem (why Solgaleo can't use any of its good moves effectively)

Solgaleo has a pretty good movepool in theory. Its main stab is Sunsteel Strike, a steel-type earthquake that ignores all abilities à-la mold breaker. In theory this would make it good at pressuring unaware mons... except Solgaleo can't increase his attack, so that's a moot point. Its other stab (psychic fangs) is mid, but Solgaleo gets great coverage moves: Close Combat, Flare Blitz and Earthquake are all very strong both in BP and in the typing coverage they offer! It also gets Knock Off to force progress ! You even have morning sun à-la gouging fire with a similar stat profile ! What's not to like?

Well, in practice, dropping one of your coverages to fit in morning sun is very tough on a physical set. For example, Sunsteel Strike/Psyfangs/CC is HARD walled by gholdengo and corv (252 Atk Solgaleo Close Combat vs. 248 HP / 252+ Def Corviknight: 95-112 (23.8 - 28%) -- possible 5HKO), + not running Wild Charge also means you can't hurt Alomomola (252 Atk Solgaleo Psychic Fangs vs. 252 HP / 252+ Def Alomomola: 120-142 (22.4 - 26.5%) -- 25.1% chance to 4HKO, and that's not even mentioning Dondozo).

Dropping CC means you're now walled by H-Samurott and you also can't ohko Kingambit which threatens back hard. If you drop psyfangs, you are now walled by Pecharunt and Pex... and it gets even worse if you try to run both morning sun and knock off. So you can pretty much write off 3 attacks + msun as a cheese pick vs offense which might not even work that well as a lot of mons can actually deal a shitton of dmg to this despite its natural bulk, for example:

252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 0 HP / 0 Def Solgaleo: 408-482 (98.3 - 116.1%) -- 87.5% chance to OHKO
+1 252+ Atk Dragonite Earthquake vs. 0 HP / 0 Def Solgaleo: 346-408 (83.3 - 98.3%) -- guaranteed 2HKO
32 Atk Cinderace Pyro Ball vs. 0 HP / 0 Def Solgaleo: 288-338 (69.3 - 81.4%) -- guaranteed 2HKO (+ ace also threatens with willo)
252 Atk Great Tusk Headlong Rush vs. 0 HP / 0 Def Solgaleo: 372-440 (89.6 - 106%) -- 37.5% chance to OHKO

This comes back around to Solgaleo's defensive typing and midling speed being a huge hurdle when trying to use it offensively.

The other option is to run a CM set, trying to leverage your huge bulk, but you'll run into the same issues. Morning Sun + CM is required on a set like this, and psynoise is probably the main draw. So you have to choose between flamethrower last and lose to samuh, or focus blast last and lose to gholdengo.

5. Item options (and why they all suck)

- Band hits hard in theory, but because your stabs are extremely bad typing wise, in practice you can never click them so you can't actually break effectively. Getting a wrong predict and clicking Sunsteel Strike into corv/mola is much worse when running band than lefties or something else. And even nailing the correct move doesn't always reward you :
252 Atk Choice Band Solgaleo Wild Charge vs. 252 HP / 252+ Def Alomomola: 254-300 (47.5 - 56.1%) -- 84% chance to 2HKO

- Scarf can fix your offense matchup, but then you become even more hardwalled by all the common ou goons (mola corv dengo etc), and you also become a huge liability vs setup mons (dnite or gambit)

- Expert Belt or LO lets you make good use of your coverage, but then you become very prone to chip from hazards/your own LO and as you're not that fast, in practice you'll get maybe one big chunk of damage (if that) vs a defensive pivot then get forced out by a faster attacker and have to take hazards again when coming back in.

- Boots fixes the problem from above but again goes back to being unthreatening vs any good defensive core.

As you can see, none of these options seem really satisfying.

6. Conclusion

Solgaleo, while scary in appearance with its big stats and shiny signature move, is in reality nothing more than a cowardly cat and he could roam free in the land of OU without making much impact in my opinions. This post might not be perfect; after all, Solgaleo has so many flaws that's there's probably a dozen more I could have pointed out !

TL;DR: Suspect Iron Mufasa so we can all laugh at how bad it is.
I'll never understand how we can have Kyurem and Woger running around committing crimes against humanity but solgaleo.....Nah obviously broken!!! seriously tho free my guy
 
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