It is also mentioned at around 2:34 in the extended trailer:Oh, must have missed that. Hm. Well, maybe they won't have Hold Items but for Pokemon with Mega Evos they'll have a special slot for them to just hold their Mega Stone. I can see them doing that so if you have maybe multiples of a same Pokemon only one of them can go Mega so there's still some strategy.
I would expect something of sort. Otherwise, you'd run into the issue that megas have in Let's Go where it's really just a type and stat change with nothing else to it.Something else people have taken note of is that Mega Evolutions have this icon next to their attacks that looks like a "C+". Assuming there are no abilities, mayhaps Megas will be getting some kind of innate boost to their attacks to compensate?
Definitely feels like the megas' attacks have some boost to them in the trailer. It could be a pseudo "strong style" except the activation method is MegasSomething else people have taken note of is that Mega Evolutions have this icon next to their attacks that looks like a "C+". Assuming there are no abilities, mayhaps Megas will be getting some kind of innate boost to their attacks to compensate?
This post may be a hot take but here we go. I keep on reading people all around the Internet saying they would be disappointed if there are no regional forms for the starters.
I'd say that they aren't likely to happen, but just megas, given how this is set in present day and lore-wise it doesn't make sense for Bayleef, Croconaw nor Pignite to evolve into a Kalosian regional form as it would require a retcon because they weren't able to do so in X/Y (by having been transfered from BW or BW2).
Not only that, but the excuse lore-wise in PLA for Quilava, Dartrix and Dewott to evolve into regional forms was Hisui's harsh conditions, which made compulsory for those Pokémon to adapt themselves in order to survive. Here in Lumiose City there doesn't seem to be any particular, special condition, because Quasartico INC. in fact is making the city's environment adapt itself to Pokémon and not the other way round.
Also, if any new regional form was to be introduced, it would remove some spotlight from megas, which are the new designs to shine this time around. So, well, I wouldn't be mad at GF if we only got new megas, but a good amount of them, as this is PLZA's whole point.
Regional forms can wait for Gen 10 or another Legends games with a different setting.
The only reason I don't really see them giving megas to the starter trio is cause of portability.This would surprise me. I don’t know what may happen in regard to regional forms - I wouldn’t call it a retcon as this is set at some point in the future. I mean lorewise for Alolan forms and Galarian forms it didn’t need to be “harsh conditions” just a different adaptation for something in that region. Wouldn’t be hard to shoehorn in. They moved away from regional forms (sort of as we still had Toedscool and Wiglett and Poltchageist) in Paldea so I’m curious to see what will happen. I’d be surprised with Megas though, it seems odd to only give them to specific members of starter trios. Then again, so did giving new forms to the Hisui starters. Though Megas would create more of an imbalance in a trio. (unless they just give a mega to every starter lol) Will be interesting to see what they do with them.
The only reason I don't really see them giving megas to the starter trio is cause of portability.
What I mean is, Megas are a supermechanic, so they are vulnerable to "not be in a game" (in fact, they haven't actually been in a mainline game since gen 7 now, only in some of the side ones).
Regional forms however usually stick. Since they're not a mechanic per se, just a pokemon. Of course they're vulnerable to "which mon are going to be in this game", but that's much less of a issue in general, as if Golem is in the game, so is (usually) Alolan Golem, and Alolan Golem being a separate entity entirely doesn't handicap its other version if it's not in the game. Whereas with megas you'd have a pokemon without the mega in the game so literally missing part of itself.
I think it would make more sense for the starters to have regional forms, because I'm expecting them to give mega evolutions to Chesnaught/Delphox/Greninja. Introducing two sets of starter megas in the same game would mean that a relatively large percentage of the new megas are taken by them
If regional forms do return, I'm curious if they'll add one that gets a mega evolution while its original form doesn't, like the regional cross-gen evolutions. Honestly it would be extremely funny to do this for Flygon
Perfect world where we get Fire/Ghost Kalos Emboar into Fire/Fighting Mega Kalos EmboarThen again, regionals + Megas for Meganium, Emboar, and Feraligatr gives them the chance to do the funniest fucking thing
Fire/(literally anything other than Fighting) Kalosian Emboar mega evolves into Fire/Fighting Mega Emboar
Plot twist, Meganium is Grass FightingPerfect world where we get Fire/Ghost Kalos Emboar into Fire/Fighting Mega Kalos Emboar
that's just not happening. Supermechanic bloat is a problem VGC doesn't want nor need to deal with, they already have enough powercreep as is.Or they could just decide to keep Megas around permanently again, alongside whatever other super mechanics. You know, like they did in gen 7, and were going to before they decided to do dexit.
To be fair it would be about as weird as having a game that introduces megas and doesn't have them for the starters, and yetI'm placing my bets on new Megas for the starters considering the return of Mega Evolution is more or less the cornerstone of the marketing.
It would just be really fucking weird to have a game set in Kalos where we will almost certainly be getting new Megas for other Pokémon and then them going "lmao have regional forms instead" for the starters.
Tbf I believe they actually gave their logic there. And I kind of get it? Don't have the designers make them with the intent they would Mega Evolve. Might subconsciously affect the final normal evolution's design. Plus Megas were largely a nostalgia bait thing as an overcorrection of Gen 5.To be fair it would be about as weird as having a game that introduces megas and doesn't have them for the starters, and yet
Not a problem anymore with Champions.The only reason I don't really see them giving megas to the starter trio is cause of portability.
What I mean is, Megas are a supermechanic, so they are vulnerable to "not be in a game" (in fact, they haven't actually been in a mainline game since gen 7 now, only in some of the side ones).
Regional forms however usually stick. Since they're not a mechanic per se, just a pokemon. Of course they're vulnerable to "which mon are going to be in this game", but that's much less of a issue in general, as if Golem is in the game, so is (usually) Alolan Golem, and Alolan Golem being a separate entity entirely doesn't handicap its other version if it's not in the game. Whereas with megas you'd have a pokemon without the mega in the game so literally missing part of itself.
VGC can literally rotate them out with regulations.that's just not happening. Supermechanic bloat is a problem VGC doesn't want nor need to deal with, they already have enough powercreep as is.
They think this shows how "catachable" the Pokemon (so both a weak Pokemon and KOed Pokemon would have all three triangles), but I'm not sure. For one thing, its odd they would even show something like that. Two, there's a few later battles in the trailer against a Pyroar and Talonflame and even when KOed they remained at one triangle. I don't know, nothing I can think of at the moment would explain all of it.