Idk I thought he was dropping tooWHERES METAGROSS?????!!!!!
Also, I’m interested to see how mamo performs down here, hope he gives y’all a good time
Idk I thought he was dropping tooWHERES METAGROSS?????!!!!!
Based takes, I think specifically cylizar is very underrated with its utility and regenerator. Mamoswine and Gapdos feel quite strong for the tier.I'm sick, so this is a bit late, but here's my thoughts on the shifts/some cool usage stats.
Yeah, as expected this mon is utterly broken. It has very, very limited switchins, and the ones it does have are def dealable with via hazard pressure. I've been using it on a spikestack team and its incredibly easy to bait in slowbro/heattom and knock them, leading to them taking way too much from its hits/hazards (max layers of spikes and stealth rocks means e-quake is a 2hit ko on slowbro). Can we qb this please? Thank you
Entirely expected, but HO lost a good option. I personally was moving away from it since bisharp was the steel of choice, so I'm not too pressed about it.
Mew was certainly an interesting mon in the tier. It had a HO lead set, an NP set and a spikes setting set. All were useful, but it wasnt the best in any one area, so its moreso just something that you no longer in the builder (and ig the few people that still coped that it was broken are happy).
FUCK YOU UU. WHY DO YOU TAKE AWAY THE NICE THINGS IN THE TIER. Ngl, very unexpected rise. There was a small chance it would rise, but I was doubtful about it happening. Fat teams and fighting weak mons get a lot better with this gone (specifically bisharp), as conk was a major annoyance for it.
Uhhh, rip a webs option ig. Araquanid was mostly outclassed by ribombee in RU (though definetely not in OU), so it didn't see much usage. Main thing was that it murdered talon, but that wasn't nearly enough of a differentiating factor.
Surprised that this dropped. A-tales is a decent mon in the tier, with NP sets being great after they setup and veil sets can be a decent HO option. It did have low initial power, so that may be why it wasn't really used.
Not surprised by this, amoonguss is a good mon in the tier, but ladder doesn't really like it. I think that experimentation with its moveset (like stomping tantrum) could lead to this mon rising again.
Also not surprising. Sun isn't good in the tier, and torkoal is prob going to fall to ZU as drought is banned from NU. Rest in piss torkoal.
We would have gotten this if OU didn't steal it instead. This would have been a massive buff to stall, as you no longer have to run hazard removal and can go 6 boots with sticky hold mons/mons that don't care about hazards. But we can't have nice things, so we have to wait 6 months at least.
Some usage stats.
Number one mon used in the tier, not unexpected as I think it is a bit underrated with its utility being pretty great.
Also not unexpected, best speed control in the tier which is very splashable.
Not unexpected, really powerful mon that can revenge kill offensive threats easily.
Same as the other ones above. Not unexpected.
Okay, this one was a bit unexpected. Armarouge is absolutely a great mon in the tier, as its able to be great against defense and offense, but it was usually in the top 10. Guess ladder is finally realising how
bustedgood this mon is.
Kleavor is usually in the top 5 range, but its now 7th in usage. This may be a sign that HO is finally falling off, and kleavor may even at some point fall to NU, which will be big. (now we just have to pray forretress will also fall).
power creep in gen 9I love posting yaaaaaay
Winners of the ban:
yanmega hate squad rejoice, for this mon has only gotten even better. Thundi was both its best offensive check and could turn the hax game around on it with TWave unless you popped tera early. Kilowattrel is 2HKOed by it, even air slash, and pom-pom does take it decently, but both have to actually take an air slash before being able to do anything and also both have to click the worst move of all time to deal with a possible tera (30% chance of flinch + 30% chance of hurricane missing is agonizing). Your best offensive checks before any hax are like, tera steel flygon now? Pom-Pom? Offensive heattom if you can somehow fit that on offense? Good luck.
Unlike all the other electrics, who somehow get worse despite thundi leaving since a lot of their viability was soft checking it, pom pom is probably the best approximation of NP thundi left in the tier. It's nowhere near as good and not going to immediately take over, but if you want to boost and click electric moves with strong coverage pom pom's probably it since raikou's kind of a fraud. Definitely worth experimenting with more!
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All of these loosely benefit from being strong setup breakers who came up just short of Thundi's speed tier and now no longer have to deal with that. Half of them could viably run scarf and half of them could dodge twave in some way, but luckily that's not something they have to worry about at all anymore! 110 also just gets a lot better as a speed tier with thundi gone, even if there's other things faster than it.
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Most of the things that were faster than thundi got better both for not having to risk getting twaved and also now being our fastest pivots left, with skewda literally being the fastest and azelf being the slowest here. If you think about it, Azelf also is fast, can pivot, knock, and thunder wave, and is therefore exactly like thundi! Most of these were already good mons (use azelf more please) getting a minor buff.
:literally every setup sweeper that now can pick the tera they want instead of having to compromise between what they want and tera ground/dark:
yeah.
Losers of the ban:
Sure, Raikou is a base 115 speed pivot and a boosting electric, but a lot of its former viability was due to being able to beat back Thundi thanks to being faster than it and immune to para, the only non-scarfed mon in the tier with this distinction. It's not as strong as Thundi and outclassed by Pom Pom as a boosting electric thanks to Pom Pom's better moves in spite of lower stats, and outclassed by Kilowattrel as an electric type fast pivot.
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Poor guys. Belli was a good defensive check to thundi and scared it back out, which was a good quality to have for a mon that doesn't actually check much on typing alone. It's still a decent, if esoteric, wall and pivot but thundi was definitely the best mon it checked. Palo only checked the pivot set but did it well. It's been trending downards for a bit now and this probably won't help, even if NP shredded it.
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Niche HO guys who benefited from switching into both Thundi sets, setting up, and trying to sweep, who obviously can no longer do that. Tort's pretty definitively worse than Cloyster now, and Toxtricity's one other cute party trick of dunking on Chansey doesn't feel like enough to justify using it at this point.
This mon's still sleeper good since a lot of our most controversial mons happen to be strong special attackers, but we did in fact just lose a controversial strong special attacker. At least the remaining ones don't always run knock?
poor glig's just getting bullied by the recent tier changes. I guess it didn't do a ton back to thundi but it didn't let it make progress either, especially if it was NP. It's still got the god typing and movepool but it can't quite flex it as well now that its two most prominent winning matchups are gone.
I really couldn't tell you:
so, this was already gaining ground as a soft check to the pivot set and a decent check to NP set thanks to its speed tier and typing blanking paralysis. It's likely to become the next best pivoting electric in the tier thanks to its access to roost and great stab combination, but the lack of prankster twave, knock off, or taunt removes a lot of the utility it had. It'll probably be used more, but probably not get that much better? I really don't know.
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Second DLC dropped, and here are the Pokémon we got in the newest tier shift:
OU to RU | Other Relevant Drops From Lower Tiers
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UU to RU
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RU to OU | RU to UU
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As you can see, we gained quite a lot of new tools, but it seems that the direct drops from UU are mostly powerful breakers, while we lost 3 solid defensive tools in Donphan, Hippowdon and Tyranitar.
REGI FLYGON IS BACK... although now they can compete for a position of the rocker of the team. Flygon losing Roost hurts a lot, but it can still pull off offensive sets relatively well. I listed Alcremie, Scrafty & Malamar as they can be quite annoying to handle with tera.
The RU council will look into the current state of the tier to take action (be it quick bans or freeing some RUBL mon). Feel free to drop your own thoughts on the new drops!
I like this. Thank you for giving great information.View attachment 586590
Second DLC dropped, and here are the Pokémon we got in the newest tier shift:
OU to RU | Other Relevant Drops From Lower Tiers
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UU to RU
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RU to OU | RU to UU
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As you can see, we gained quite a lot of new tools, but it seems that the direct drops from UU are mostly powerful breakers, while we lost 3 solid defensive tools in Donphan, Hippowdon and Tyranitar.
REGI FLYGON IS BACK... although now they can compete for a position of the rocker of the team. Flygon losing Roost hurts a lot, but it can still pull off offensive sets relatively well. I listed Alcremie, Scrafty & Malamar as they can be quite annoying to handle with tera.
The RU council will look into the current state of the tier to take action (be it quick bans or freeing some RUBL mon). Feel free to drop your own thoughts on the new drops!
As somebody who has also used meloetta, I'd like to show a different set which utilises Meloetta's unique traits.Hello y'all, it's been a hot minute since my last forum post here, and I would like to revive a tradition, a monthly check-in for my absolute ALL TIME favorite Pokemon and her spot in the metagame, so without further ado...
peak in the top right next to peak in the center
I shall be analyising the tried and true set, along with a new, prospective set that has popped up as a possibility, along with discussing and presenting the tools that Meloetta brings to the metagame for those new to Meloetta Monday.
First off!
Section 1: What does Meloetta do?
First off, Meloetta has a pretty varied (yet I'll be real, very lacking) movepool, with plenty of utility and even setup, so how you use her depends on the team and intent, and while this is true with most mons, Meloetta lacks a very clearly defined niche (aside from Relic Song which I'll go into later), so you have to get creative with her teammates, EV spreads, and most importantly, her moveset.
Her utility moves are as follows: Thunder Wave, Knock Off, U-turn, Trick, Trick Room, and Rain Dance & Sunny Day. First off, she gets the coveted combo of Knock Off and U-Turn, which while she lacks the blistering speed of Cyclizar to make the combo truly great, it does allow her to be able to support her team pretty effectively, which along with T-Wave gives her very good supportive options to run, and is one of the few Pokemon in the tier who has all 3, and is by far the bulkiest of them all. Trick allows for the usual shenanigans with Choice Scarf and Specs, Trick Room allows Meloetta to be one of the very few mons to have both a pivoting move AND Trick Room, and combine that with a natural Ghost immunity allows for a potentially good defensive piece on a teamstyle often stacking multiple Psychic Type Trick Room setters. The last two are pretty much Rain Dance Gallade levels of good. You can use it. For sure. She also gets Light Screen, but in a Light-Clayless meta there's not much to say there.
And just going over her base attributes so that everyone is on board (ignore the gloves, I have Kay Faraday as my background)
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So right off the bat, 100 HP is important since it allows for 101 HP subs, and that combined with 128 SpD means Meloetta is capable of being a very proficient special wall, and although she lacks any reliable recovery, she still is able to take some pretty mean hits. 90 Speed is pretty ok, and makes Meloetta, amongst other CM sweepers, the fastest, which is pretty sick. You also can't ignore the monstrous 128 SpA, which while Meloetta lacks any giant BP moves to throw out, that SpA still manages to be pretty solid.
Additionally, as a Normal and Psychic type, Meloetta is neutral into Fighting Type attacks, is immune to Ghost type attacks, and that leaves Meloetta with only a weakness to Dark-type moves and Bug-type moves, so that's some pretty good attributes to mess around with.
Meloetta has a lot of... weird? moves to use as coverage, with stuff like Thunder & Thunderbolt, Ice Punch, Play Rough, Energy Ball and Grass Knot, and Shadow Claw and Shadow Ball, primarily. Also Triple Axel is there, along with her various stab options like Facade, Drain Punch, Tera Blast, etc etc.
For setup options it's literally only Swords Dance and Calm Mind, both of which cleanly fit into Pirouette and Aria formes respectively
Section 2: Meloetta's Major Sets
The tried and true set for Meloetta is of course her Calm Mind set, which I will give two alternative EV spreads for...
Basically, the set is able to make pretty novel use of Tera Blast to always have stab on it, which is pretty cool since it lets you not worry about skimping out on coverage since it comes prepackaged with the move.
Your first option is this:
Meloetta @ Leftovers
Ability: Serene Grace
Tera Type: Fighting
EVs: 252 HP / 40 Def / 216 Spe
Timid Nature
- Substitute
- Calm Mind
- Tera Blast
- Psyshock
This set is EV'd to hit 297, which allows you to outspeed, amongst other things, Kleavor, Overqwil, and importantly Suicune.
Meloetta @ Leftovers
Ability: Serene Grace
Tera Type: Fighting
EVs: 252 HP / 152 Def / 104 Spe
Bold Nature
- Substitute
- Calm Mind
- Tera Blast
- Psyshock
This second set is instead EV'd to always take less than 25% from a Cyclizar U-turn (note that this is for a common AV Cyclizar running Timid), which allows you to keep your subs up, and is EV'd to outspeed base 70 mons running max like Volcanion and Bisharp.
Unlike most Calm Mind pokemon, Meloetta is definitely more of a set up "breaker" than a wincon to play towards. Due to a lack of reliable recovery you have to rely solely on your Lefties for recovery, and you don't have Scald like Slowbro and Suicune. BUT, what you do have is the ability to set up on passive mons, and start going to town, importantly forcing damage on mons like Hoodra, Bisharp, and Chansey and possibly downright OHKO'ing them if your opponent lets you set up enough. But since you don't have Pressure or Regen or even a useful ability at all, along with no easily spammable stab like Scald or Psychic Noise, you can't really get into game winning positions like Suicune and Slowbro can. However, you still have your strengths, such as having way better offensive coverage and way better stats to be able to take hits and chunk things for big damage.
I won't dwell on Pirouette sets for too long, but I guess they're there. Meloetta sadly suffers from having to dedicate a moveslot to Relic Song, which constrains Meloetta's ability to actually do anything with the massive movepool she has, so it's either Relic SD and STABS or Relic STABS and Knock Off so you don't get owned by Ghost Types. But, if you can get Meloetta into position and get and SD off, in theory you could absolutely clean house with her. 128 Atk and 128 Speed are nothing to sneeze at.
Now, for the final set... recommended by the Feliburner himself...
Meloetta @ Choice Specs
Ability: Serene Grace
Tera Type: Fighting
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Tera Blast
- Psychic
- Knock Off
- U-turn
It was originally Hyper Voice but the ability to like
not
get walled by steels was too good to pass up
Anyways you hit a very threatening 533 SpA stat with Choice Specs on, so you're able to really blast holes in the enemy team, and that's just with your STABS. Meloetta is also running Knock and U-Turn on this set so you can pivot out to a breaker or defensive mon if you read a switch, and can play the utility game by possibly knocking a Chansey or other miscellaneous goon that attempts to switch in to Meloetta. He talked about pairing this set with Spikes and honestly I can see the vision, you have a high-powered nuke that obliterates most things in the metagame, and a way to punish the switch-ins. It just works.
CONCLUSION
Meloetta isn't the greatest Pokemon, I'll be the first to admit. You really gotta have a team built around her to get all the value you can, and she's absolutely a "centerpiece" type mon for a team. And even then Meloetta just has some very glaring flaws in not having a great ability and movepool combo, along with not having good offensive stabs, but I hope that this post has enlightened some of you to the potential in Meloetta.
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As always have a great day!
I'm sorry but the council has decided that RU is gone forever. It's over.Interesting shifts in the tier! Losing Donphan, Hippo, and Ttar definitely weakens defensive cores, but Flygon’s return adds some flexibility despite losing Roost. Alcremie, Scrafty, and Malamar could become real threats with Tera. Curious to see how the meta settles and what the council decides!