Project RU Teambuilding Lab [Submissions Open]

Hi, I am here to ask for a bw team with Calm Mind, no other requirements really. Thanks!
 
Hi, I am here to ask for a bw team with Calm Mind, no other requirements really. Thanks!
Ask and you shall receive my friend!

:bw/druddigon: :bw/rhydon: :bw/rotom-mow: :bw/durant: :bw/uxie: :bw/magneton:
SubCM Uxie + Fight Gem Ant

I've had this team for awhile now and I'm not sure where I got it (or if I even built it lol), but it's here nonetheless.

:druddigon: Who doesn't love Drudd in this meta right? Especially one with a cool Band on its arm to hit harder with its already ginormous Attack stat. Even Durant doesn't want to take an Outrage from this thing lol.

252+ Atk Choice Band Druddigon Outrage vs. 0 HP / 4 Def Durant: 138-162 (53.6 - 63%) -- guaranteed 2HKO

Pursuit could be replaced with Sucker but it does leave Drudd open as setup fodder whereas Pursuit is guaranteed to hit ofc.

:rhydon: The rocker of the team with the two Steels playing strictly offensive roles. Rhydon itself is offensive here, but something had to sacrifice a moveslot to do it. Megahorn's for Mowtom, Uxie, Slowking, Tangrowth, and the occasional Mesprit.

:rotom-mow: A cool pivot in Mowtom that keeps stuff like Steelix and Slowking on their toes/tails. HP Fire's for Steels (*cough* Durant *cough*), Sceptile, and Tangrowth. Will O being for Drudds thinking they're safe switching into either STAB.

:durant: This ant needs no introduction, it's the star of the meta alongside Drudd and rightfully so. Typically you see mostly scarf sets, but Hone Claw sets to make up for Hustle's accuracy drop are very good too from my experience. Superpower at +1 with Fight Gem has a strong chance to OHKO Steelix fwiw

+1 252 Atk Fighting Gem Hustle Durant Superpower vs. 252 HP / 220+ Def Steelix: 340-402 (96 - 113.5%) -- 75% chance to OHKO

Thunder Fang being for Qwilfish mostly, just be aware that you lack a Steel STAB here, but the rest of the teams helps there.

:uxie: The big want on your team and it's here in Sub Calm Mind Uxie. It's naturally bulky by default so imagine getting several CMs going and watching your opponent do their damndest to take it out aside from some Roar mons like Steelix. There's one mon that could give Uxie trouble aside from the metal snake and that's Spiritomb so be careful there.

:magneton: Last but least is your scarfer in Magneton. Nothing out of the ordinary here and pretty much what you'd expect from scarf Mag with dual STABs, Volt, and HP Fire for Steels and trapping opposing Mag, Steelix, and Durant.


You'd think I'd have replays with this team, but I guess I never saved them and/or they got deleted during that server crash where replays where lost. Anywho, I hope you enjoy and happy Calm Minding!​
 
Wow ig no1 wants to ask for really cool teams huh. Could I get a cm clef team in adv. No other requirements maybe except it should have spikes.
Edit: I got crucial information that CM clef sucks (give it Magic Guard please). So Bulky Wish Haunter it is!
 
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Hi, can I maybe have an SM team with Machamp, thank you. Preferably spikestack, but any playstyle will be fine.
https://pokepast.es/ae1642f9efd1fe86
:machamp::golisopod::donphan::registeel::houndoom::aerodactyl:
Hi, I building this team for you, machamp is a decent breaker in this metagame, cc/facade + bullet punch can KO almost everything, Goli + Regi + Donphan is very soild defense core and can put hazard, this 4 still weak necro, sigi and noivern so at last i use Scarf Houndoom and Aerodactyl, Flyinium Z in Aero hit many things but you also can try LO Aero and Z Donphan/Goli, hope you can enjoy this team, thx.
 
Wow ig no1 wants to ask for really cool teams huh. Could I get a cm clef team in adv. No other requirements maybe except it should have spikes.
Edit: I got crucial information that CM clef sucks (give it Magic Guard please). So Bulky Wish Haunter it is!
:RS/kabutops: :rs/haunter: :rs/glalie: :rs/victreebel: :rs/politoed: :rs/rapidash:
Paste
Click sprites for importables!
:Haunter: Enough bulk to live opposing Haunter Psychic and ohko back, wisp for bullying fighters + normals and taunt for denying Glalie spikes (most team's defacto Haunter switch). Boom is generally a better move on Haunter without Endure than dbond.
:Haunter::Glalie: Haunter isnt a great spikeless mon and Glalie appreciates Wisp Haunter for messing with normals and fighters, so it felt like a no brainer slot. Glalie's last two slots are versatile so usually you decide them later in the building for your team's weaknesses.
:Haunter::Glalie::Rapidash: mandatory dash lol
:Kabutops::Haunter::Glalie::Rapidash: CB Kabutops also appreciates Haunter switching into unfavorable leads (it actually loses to Stantler -1 Brick Break doesnt ohko lol) and it dragging Glalie in gives a free switch back to Kabu to keep clicking buttons. I also slotted Physical Rapidash here, it works well with Kabu for breaking, its an excellent revenge killer and appreciates Kabu wearing down physical checks for an endgame sweep.
:Kabutops::Haunter::Glalie::Victreebel::Rapidash: Bulky Haunter as your only fighter check can go pear shaped quickly so a secondary switch feels warranted and Bulky Vic slots perfectly. Its your main fighting and Raichu switch, being immune to toxic and avoiding an HP Ice 2hko makes it one of the best blanket Chu checks in the tier. Its Poison typing lets it switch freely into Metang too, the mortal enemy of CB Kabu. Haunter + Vic + Kabu is extremely weak defensively to opposing Haunter, so slotting Shadow Ball on glalie to hit it hard makes sense.
:Kabutops::Haunter::Glalie::Victreebel::Politoed::Rapidash: Lastly, I need a good water switch because Vic gets owned by Ice Beam from Toed and Mantine. Politoed abusing spikes significantly better than Wrath and having slightly higher special bulk made it the obvious choice for me. A Bulkier spread lets it take repeated hits from waters over the course of a game whilst still having power to be threatening once spikes are up, and Substitute is excellent for abusing bulkier teams that rely on slow tanks like Metang that have trouble breaking Toed's sub to make progress. HP Grass on Glalie is for the BD Wrath cheese squads.

I ran this squad this week for RUBD and got the win so id say this was a success https://replay.pokemonshowdown.com/smogtours-gen3ru-812541
 
Let's go for the first ORAS request !
I saw a few replays of lax using special Flygon and it got me intrigued, could someone build/link a balanced team including this set please :woo:
 
Hi, heard submissions were open again, I'm here to ask for a more bulky Balance team utilizing Calm Mind Tera Poison Slowbro as a win condition.
Here is an idea of the core I'd like to use. (Gen 9 RU)

RU Balance

I'd like to have one more physical sponge with reliable recovery that can naturally handle mons like Bisharp, Mimikyu, and Crawdaunt for Slowbro, that's preferably a little less passive. Something Chesnaught-adjacent that can take earthquakes for Magnezone comes to mind.

Hazard/Speed Control, as well as Wallbreaking power, are qualities I'd be interested in for the remaining mons. Might be a tall ask, but i'm curious to see what you all might come up with. Obviously open to changes and critiques within the spirit of the suggested theme. <3
 
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Hi, heard submissions were open again, I'm here to ask for a more bulky Balance team utilizing Calm Mind Tera Poison Slowbro as a win condition.
Here is an idea of the core I'd like to use. (Gen 9 RU)

RU Balance

I'd like to have one more physical sponge with reliable recovery that can naturally handle mons like Bisharp, Mimikyu, and Crawdaunt for Slowbro, that's preferably a little less passive. Something Chesnaught-adjacent that can take earthquakes for Magnezone comes to mind.

Hazard/Speed Control, as well as Wallbreaking power, are qualities I'd be interested in for the remaining mons. Might be a tall ask, but i'm curious to see what you all might come up with. Obviously open to changes and critiques within the spirit of the suggested theme. <3
Hey! I wasn't sure about whether you preferred Chesnaught or Magnezone, so I made two versions since I found it difficult to fit both of them together alongside Slowbro and Umbreon.

V1: https://pokepast.es/c6353638ebbc68d8
On the first team I went with Chesnaught but dropped Magnezone for Jirachi because the team needed a rocker. I rounded it out with Scarf Zapdos for speed control and Cyclizar to patch up defensive holes and remove hazards if need be. Facade enables it to switch into Substitute Calm Mind Suicune, which the team otherwise struggles immensely with. Incidentally, Zapdos and Cyclizar also happen to make Jirachi's life easier by drawing in Hippo and removing its helmet with Knock Off. Note that Slowbro has some speed for opposing Slowbro and that Covert Cloak lets it ignore the secondary effects of Scald, Psychic Noise, Toxic Chain, etc. Alternatively, Helmet would also be a usable option.

V2: https://pokepast.es/6568b523ed10e3fc
On the second version I swapped Chesnaught/Cyclizar/Jirachi for Weezing/Rhyperior/Magnezone. Weezing provides the team with removal and a knock absorber (since the team no longer has Cyclizard and Chesnaught, respectively, to fill these roles). Rhyperior fills the role of a rocker. It also gives you a mon that can trade versus almost anything, which is fairly valuable for teams like this, and it greatly appreciates wish support from Umbreon. Note that Rhyperior has enough speed to outspeed base 50 mons like Registeel and by extension Hippowdon. If you SD as Hippowdon switches in, you outspeed and 2HKO it with Earthquake. You could, however, opt to use a super speedy Rhyperior as well, if you want to outspeed Umbreon and Vaporeon and are willing to forego some bulk. Indeed, the Weezing currently has enough speed for those mons and opposing Weezing to enable it to click Pain Split or Defog or Wisp before it dies; but this doesn't make nearly as big of a dent into its bulk as dropping spdef EVs would for Rhyperior. Finally, Magnezone is specs since the team needed some additional breaking power. I made it max speed and tera ground to enable it to trap Goodra-H and Bisharp.
 
Hey! I wasn't sure about whether you preferred Chesnaught or Magnezone, so I made two versions since I found it difficult to fit both of them together alongside Slowbro and Umbreon.

V1: https://pokepast.es/c6353638ebbc68d8
On the first team I went with Chesnaught but dropped Magnezone for Jirachi because the team needed a rocker. I rounded it out with Scarf Zapdos for speed control and Cyclizar to patch up defensive holes and remove hazards if need be. Facade enables it to switch into Substitute Calm Mind Suicune, which the team otherwise struggles immensely with. Incidentally, Zapdos and Cyclizar also happen to make Jirachi's life easier by drawing in Hippo and removing its helmet with Knock Off. Note that Slowbro has some speed for opposing Slowbro and that Covert Cloak lets it ignore the secondary effects of Scald, Psychic Noise, Toxic Chain, etc. Alternatively, Helmet would also be a usable option.

V2: https://pokepast.es/6568b523ed10e3fc
On the second version I swapped Chesnaught/Cyclizar/Jirachi for Weezing/Rhyperior/Magnezone. Weezing provides the team with removal and a knock absorber (since the team no longer has Cyclizard and Chesnaught, respectively, to fill these roles). Rhyperior fills the role of a rocker. It also gives you a mon that can trade versus almost anything, which is fairly valuable for teams like this, and it greatly appreciates wish support from Umbreon. Note that Rhyperior has enough speed to outspeed base 50 mons like Registeel and by extension Hippowdon. If you SD as Hippowdon switches in, you outspeed and 2HKO it with Earthquake. You could, however, opt to use a super speedy Rhyperior as well, if you want to outspeed Umbreon and Vaporeon and are willing to forego some bulk. Indeed, the Weezing currently has enough speed for those mons and opposing Weezing to enable it to click Pain Split or Defog or Wisp before it dies; but this doesn't make nearly as big of a dent into its bulk as dropping spdef EVs would for Rhyperior. Finally, Magnezone is specs since the team needed some additional breaking power. I made it max speed and tera ground to enable it to trap Goodra-H and Bisharp.

Thank you so much for the suggestions! I came to a very similar team to V2 in my own attempts(with talonflame over weezing and AV zone), and this rounds out a lot of the issues I was having with it. The Tera Blast Zone set especially has been putting in work, and the EVs on rhyperior (and in general) seem much more thought out. :)
 
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I'd like to request a BO/Balance team centered around Choice Band Krook :P
Spamming Choice Banded Knock and Eq seems cool, just not super sure on how to create a defensive backbone that complements it
:krookodile::jirachi::slowbro::zapdos-galar::cyclizar::armarouge:
https://pokepast.es/020ece9464b631ba
Hello, I building a more soild team around CB Krook, it is a decent breaker in this metagame, can spam it's stab and break so much, also can use gunk shot hit weezing in long turn games. After bring krook, team need some utility, like rocker and spinner and more defense wall, i bring jirachi, cyclizar and slowbro being team's defense core, it can fit rocker, spinner and speed control, slowbro can try cm set because cm slowbro is so broken in many times but i prefer thunder wave help krook control speed and future sight help krook kill weezing/chesnaught, cyclizar use facade to deal opp's suicune, can try draco meteor being more powerful stab or dragon tail to check oricorio-pompom, scarf gapdos being speed control and u-turn give krook switch in some mon like slowbro, it also can get combo with future sight, at last i bring armarouge being team's special attacker and switch in weezing/talon, this team maybe have improvement part but these 6 mons are good, hope you enjoy it.
 
Remembered this place exists so :D
Can I request a team with this Ribombee set in SV RU
Ribombee @ Heavy-Duty Boots
Ability: Shield Dust
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Psychic Noise
- U-turn
- Quiver Dance
Should probably pair it with a fighting type like Shao or Gapdos or something where it brings them in early game and cleans later maybe?
 
Remembered this place exists so :D
Can I request a team with this Ribombee set in SV RU
Ribombee @ Heavy-Duty Boots
Ability: Shield Dust
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Psychic Noise
- U-turn
- Quiver Dance
Should probably pair it with a fighting type like Shao or Gapdos or something where it brings them in early game and cleans later maybe?


ask and you shall receive: https://pokepast.es/68813c502b9005b0

this bee is never doing anything on its own so we need to pair it with a bunch of stuff that can either cripple steels for it or outright threaten to ko them. with this team you can either use zoro to bluff stuff and ko the steels with gapdos or you can trick them with pz or zoro. pz and zoro are also difficult to distinguish between for the opponent since specs tera blast from zoro does similar damage to scarf tera blast from pz. rachi adds a steel type, sr, and hw support and also appreciates steels being weakened if it is to do cleaning late game. mimi likewise appreciates steels being weakened and it can be used to weaken steels if you want it to do that instead, while giving the team a good cleaner and a panic button to answer to anything.
 
I'd like to request a BO/Balance team centered around Choice Specs goodra-h pls
Hello, sorry for the wait! Specs Hisuian Goodra is, in my opinion, one of the best wallbreakers of this tier, yet this set sees less and less usage which is quite strange to me so I'm glad you're asking for a team with it! Here's what I got for you:
:goodra-hisui::weezing-galar::umbreon::armarouge::krookodile::basculegion-f:

As a Steel-type, I find it easier to include Goodra in a defensive core first and I opted here for Galarian Weezing which covers the Ground and Fighting weaknesses while offering removal + Umbreon which lets Goodra not be the only special sponge of the team while allowing you to be more reckless since you have the option to wish pass some health back to Goodra. I added Calm Mind Armarouge to act as another Fairy- and Fighting-type check and it synergizes quite well with Goodra here since it can also act as a late-game sweeper if you play its ability right. Krookodile sets up Stealth Rocks and fills in the Ground-type slot. Basculegion is the speed control while being able to clean after Goodra heavily weakened Pokemon like Empoleon, opposing Goodra or Gastrodon. It can also provide a safe pivot to Goodra, Armarouge and Krookodile which always makes the team easier to play. Hopefully this team doesn't become obsolete in a few days due to Galarian Weezing's departure, if so I'll build another team for you. Hope you like it!
 
Hey everyone, I'm a newer RU player who mostly plays OU, but I’ve been exploring the tier recently and really enjoying it so far. Since sun is a solid archetype in OU, I thought it’d be fun to try something similar in RU with a twist—building around :Espeon:, a mon I’ve always wanted to make work.


Core Concept:​


:Bw/Espeon::Choice specs: / :Heavy-Duty-Boots:
Ability: Magic Bounce
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
  • Psyshock
  • Weather Ball
  • Alluring Voice
  • Trick / Shadow Ball

:Espeon: caught my interest as a fast, Magic Bounce user that doubles as a strong breaker under sun. Weather Ball allows it to heavily dent or KO Steel-types like :Registeel:, :Magnezone:, :Bisharp:, and :Jirachi:, which would otherwise wall it. Psyshock hits special walls harder, Alluring Voice offers good neutral Fairy coverage, and Trick is there in the choice specs set to cripple defensive mons or setup users, while Shadow ball in used in boots set for coverage. I also love the hazard bounce support it brings, especially against common leads.


:bw/ninetales: :heat rock:

Ability: Drought
Tera Type: Grass
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
  • Flamethrower
  • Healing Wish
  • Encore
  • Will-O-Wisp

To support Espeon, I’m running :Ninetales: over :Torkoal: for its Speed and utility. Drought extends the sun turns with Heat Rock, and Flamethrower gives it reliable STAB. Healing Wish is great for bringing Espeon or another teammate back into the game, and Encore punishes setup or recovery attempts. Will-O-Wisp helps neuter physical threats and forces switches.


What I’m Looking For:​


A team that builds around this :Espeon: + :Ninetales: sun core. Ideally something offensive or balance-oriented that can maintain momentum, benefit from sun (maybe a Chlorophyll abuser like :venusaur: or a sun-boosted Fire-type like :typhlosion-hisui:), and handle common threats and hazard control. Open to any direction that supports the core well.


Thanks in advance for any help!
 
Hey everyone, I'm a newer RU player who mostly plays OU, but I’ve been exploring the tier recently and really enjoying it so far. Since sun is a solid archetype in OU, I thought it’d be fun to try something similar in RU with a twist—building around :Espeon:, a mon I’ve always wanted to make work.


Core Concept:​


:Bw/Espeon::Choice specs: / :Heavy-Duty-Boots:
Ability: Magic Bounce
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
  • Psyshock
  • Weather Ball
  • Alluring Voice
  • Trick / Shadow Ball

:Espeon: caught my interest as a fast, Magic Bounce user that doubles as a strong breaker under sun. Weather Ball allows it to heavily dent or KO Steel-types like :Registeel:, :Magnezone:, :Bisharp:, and :Jirachi:, which would otherwise wall it. Psyshock hits special walls harder, Alluring Voice offers good neutral Fairy coverage, and Trick is there in the choice specs set to cripple defensive mons or setup users, while Shadow ball in used in boots set for coverage. I also love the hazard bounce support it brings, especially against common leads.


:bw/ninetales: :heat rock:

Ability: Drought
Tera Type: Grass
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
  • Flamethrower
  • Healing Wish
  • Encore
  • Will-O-Wisp

To support Espeon, I’m running :Ninetales: over :Torkoal: for its Speed and utility. Drought extends the sun turns with Heat Rock, and Flamethrower gives it reliable STAB. Healing Wish is great for bringing Espeon or another teammate back into the game, and Encore punishes setup or recovery attempts. Will-O-Wisp helps neuter physical threats and forces switches.


What I’m Looking For:​


A team that builds around this :Espeon: + :Ninetales: sun core. Ideally something offensive or balance-oriented that can maintain momentum, benefit from sun (maybe a Chlorophyll abuser like :venusaur: or a sun-boosted Fire-type like :typhlosion-hisui:), and handle common threats and hazard control. Open to any direction that supports the core well.


Thanks in advance for any help!
Hi, very sorry for the late response, the team is pretty busy at the moment. Here is what I made for your sun team:
:espeon::ninetales::venusaur::slither wing::lilligant-hisui::brute bonnet:

So I kept the base core you asked for and basically added 4 sun threats. Venusaur is simply the best sun sweeper so it's more or less mandatory thanks to its useful typing, good bulk which lets it setup rather easily and near perfect coverage. I always liked Slither Wing on sun teams so I figured I'd add it here as well. It's a good Ground-type resistance which can snowball quite quickly because people don't really know what to expect from this Pokemon. I opted for an All-out Attacker set since it has the coverage for it and I wanted a Pokemon that could lure in and KO some threats for the team such as Talonflame or Fezandipiti. Slither Wing can take on both of these with Tera Fire but the other Pokemon also really want to use Tera so it's nearly always better to not Tera Slither Wing since it doesn't really need it. Lilligant is extremely scary, especially if the two aforementioned Pokemon fainted to Slither Wing and can easily clean any game. Its item can definitely be changed, here I wanted it to not be too weak to priority moves so the Sitrus Berry allows it to setup with more ease. The last slot can also be changed to your liking, Scovillain is a good option, another sun setter like Klefki or Whimsicott can also work... I wanted something a bit funky so I personally added Brute Bonnet which offers a great matchup into Slowbro which would otherwise be a bit of a pain. It can also act as an bulky pivot you can switch into while you look for a good time to reset sun for instance. Anyway the team seems to be working after some testing so I hope you like it!

Hi I am kinda new to competitive team building and would like to request a team that is built around making rhyperior as great as it can be
Hello! I think I also have something you could enjoy:
:rhyperior::noivern::entei::weezing-galar::zapdos-galar::wo-chien:

This team is a couple months old but I know it still works fine. Rhyperior really wants support regarding Water-, Fighting- and Ground-type moves (Grass moves aren't that present in RU) so Noivern is the perfect candidate as it can also bring it in against foes it threatens such as Fezandipiti or Hisuian Goodra. Entei helps checking the Fairies, brings some speed control and most importantly applies pressure to its shared checks with Rhyperior like Hippowdon, Galarian Weezing, Slowbro and such so the two of them can oftentimes muscle past them in the course of the game. Our own Galarian Weezing helps with hazard and checks physically offensive threats. I run Haze here because I'm tired of Gyarados' and Salamences' running away with games so Haze helps keeping them manageable and revenge killable by Galarian Zapdos which is our next teammate that brings more speed control and also some more pivoting action. Wo-Chien rounds up the team by removing some pressure from Rhyperior's shoulders since it can check most specially offensive Pokemon. The team is quite well-rounded and you should have a good matchup into nearly everything (I would advise using Tera on Wo-Chien early against opposing Galarian Zapdos). Hope you like it!
 
Hi, very sorry for the late response, the team is pretty busy at the moment. Here is what I made for your sun team:
:espeon::ninetales::venusaur::slither wing::lilligant-hisui::brute bonnet:

So I kept the base core you asked for and basically added 4 sun threats. Venusaur is simply the best sun sweeper so it's more or less mandatory thanks to its useful typing, good bulk which lets it setup rather easily and near perfect coverage. I always liked Slither Wing on sun teams so I figured I'd add it here as well. It's a good Ground-type resistance which can snowball quite quickly because people don't really know what to expect from this Pokemon. I opted for an All-out Attacker set since it has the coverage for it and I wanted a Pokemon that could lure in and KO some threats for the team such as Talonflame or Fezandipiti. Slither Wing can take on both of these with Tera Fire but the other Pokemon also really want to use Tera so it's nearly always better to not Tera Slither Wing since it doesn't really need it. Lilligant is extremely scary, especially if the two aforementioned Pokemon fainted to Slither Wing and can easily clean any game. Its item can definitely be changed, here I wanted it to not be too weak to priority moves so the Sitrus Berry allows it to setup with more ease. The last slot can also be changed to your liking, Scovillain is a good option, another sun setter like Klefki or Whimsicott can also work... I wanted something a bit funky so I personally added Brute Bonnet which offers a great matchup into Slowbro which would otherwise be a bit of a pain. It can also act as an bulky pivot you can switch into while you look for a good time to reset sun for instance. Anyway the team seems to be working after some testing so I hope you like it!


Hello! I think I also have something you could enjoy:
:rhyperior::noivern::entei::weezing-galar::zapdos-galar::wo-chien:

This team is a couple months old but I know it still works fine. Rhyperior really wants support regarding Water-, Fighting- and Ground-type moves (Grass moves aren't that present in RU) so Noivern is the perfect candidate as it can also bring it in against foes it threatens such as Fezandipiti or Hisuian Goodra. Entei helps checking the Fairies, brings some speed control and most importantly applies pressure to its shared checks with Rhyperior like Hippowdon, Galarian Weezing, Slowbro and such so the two of them can oftentimes muscle past them in the course of the game. Our own Galarian Weezing helps with hazard and checks physically offensive threats. I run Haze here because I'm tired of Gyarados' and Salamences' running away with games so Haze helps keeping them manageable and revenge killable by Galarian Zapdos which is our next teammate that brings more speed control and also some more pivoting action. Wo-Chien rounds up the team by removing some pressure from Rhyperior's shoulders since it can check most specially offensive Pokemon. The team is quite well-rounded and you should have a good matchup into nearly everything (I would advise using Tera on Wo-Chien early against opposing Galarian Zapdos). Hope you like it!
I like the team quite a lot, its HO, a style I love to play.


I don't think this team needs any changes, but I think Earth Power > Sludge Bomb might be better on :Venusaur:, it adds a layer of surprise as someone would rarely drop stabs, and also helps vs :Goodra-Hisui:, something I think this team might struggle with.

I haven't done any testing with that team, I would probably use that to get the Altruism badge. Ones again thanks for the team

Edit: Fixed a typo
 
I'd like to request a volt turn team with choice band or swords dance craw daunt as the main wallbreaker of the team
 
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Hi guys, I have been playing some RU and I really like the idea of a chesto berry Lurantis with trick room, using superpower to lower own stats, with contrary instead raising them. I do not know what else to use on this team, as well as if it is even remotely viable at all.
 
I'd like to request a volt turn team with choice band or swords dance craw daunt as the main wallbreaker of the team
Hello! I have a team I built a few months ago but which definitely still works:
:crawdaunt::zapdos-galar::gligar::fezandipiti::cyclizar::jirachi:

I personally like Covert Cloak on Crawdaunt a lot because it means you can switch into most Slowbro and Jirachi for free so it's more valuable than an item that boosts its already very high damage input for instance. I paired it with Galarian Zapdos which can take advantage of Crawdaunt damaging the opposing physical walls to clean late game. Gligar, Fezandipiti, Cyclizar and Jirachi form a dynamic defensive core able to check pretty much the whole tier and provide safe entry for Crawdaunt throughout the game. Gligar is annoying with Spikes and Toxic so everything gets in range of a +2 Aqua Jet or Brave Bird, Fezandipiti can pressure the opponent and threaten to sweep, Cyclizar removes hazards and pivot as well and Jirachi ensures everybody is healthy enough to continue this process as long as needed while setting up its own hazard. The team can be a bit difficult to pick up since Crawdaunt and Gligar aren't that easy to play properly but I'm sure you'll do great. Have fun!
 
Hi guys, I have been playing some RU and I really like the idea of a chesto berry Lurantis with trick room, using superpower to lower own stats, with contrary instead raising them. I do not know what else to use on this team, as well as if it is even remotely viable at all.
Sadly Lurantis isn't viable in RU so we can't accept your request.
 
Hello! I have a team I built a few months ago but which definitely still works:
:crawdaunt::zapdos-galar::gligar::fezandipiti::cyclizar::jirachi:

I personally like Covert Cloak on Crawdaunt a lot because it means you can switch into most Slowbro and Jirachi for free so it's more valuable than an item that boosts its already very high damage input for instance. I paired it with Galarian Zapdos which can take advantage of Crawdaunt damaging the opposing physical walls to clean late game. Gligar, Fezandipiti, Cyclizar and Jirachi form a dynamic defensive core able to check pretty much the whole tier and provide safe entry for Crawdaunt throughout the game. Gligar is annoying with Spikes and Toxic so everything gets in range of a +2 Aqua Jet or Brave Bird, Fezandipiti can pressure the opponent and threaten to sweep, Cyclizar removes hazards and pivot as well and Jirachi ensures everybody is healthy enough to continue this process as long as needed while setting up its own hazard. The team can be a bit difficult to pick up since Crawdaunt and Gligar aren't that easy to play properly but I'm sure you'll do great. Have fun!
thanks:afrostar:
 
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