+6 252+ Atk Slaking Extreme Speed vs. 252 HP / 252+ Def Aggron-Mega on a critical hit: 193-228 (56.1 - 66.2%) -- guaranteed 2HKO after Stealth Rock and 3 layers of SpikesHello. This is my first time posting here. I've spent quite some time playing USUM Pure Hackmons, but teambuilding from a more unconventional perspective. I asked myself:
- Would there be a certain scenario, where you would be guaranteed to win, no matter what kind of pokemon the opponent still has left?
- If there is, would there be a reliable way to get to that scenario?
If I can answer both of these question with a yes, then I should theoretically always be able to win. Unfortunately, I have not been able to find something that can answer either of these questions with a definitive "yes". However, after a lot of strategizing and after many, many iterations, I have come reasonably close to it. Close enough, that I am currently ranked #1 on the ladder, with an elo above 1800.
Please allow me to submit my team sample:
Take prisoners![]()
Shuckle @ Focus Sash
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Brave Nature
- Core Enforcer
- Topsy-Turvy
- Parting Shot
- Anchor Shot / Magic Room / Knock Off
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Deoxys-Speed @ Focus Sash
Ability: Arena Trap
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Protect
- Disable
- Encore
- Soak
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Arceus @ Choice Scarf
Ability: Arena Trap
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Switcheroo
- Simple Beam
- Defog
- Whirlwind
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annoying dragon (Zygarde-Complete) @ Focus Sash
Ability: Arena Trap
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Heal Pulse
- Stealth Rock
- Spikes
- Strength Sap
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Spring (Steelix-Mega) @ Leftovers
Ability: Arena Trap
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Heal Pulse
- Coil / Dragon Dance
- Substitute
- Baton Pass
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crit machine (Slaking) @ Scope Lens
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
- Focus Energy
- Extreme Speed
- Shadow Sneak
- Bonemerang
How to play this team:
Much like the questions I asked myself, let's start from the desired end-result:
You want to have Slaking in the game, at x4 attack, at full HP, behind a substitute, with Focus Energy up, and a layer of stealth rocks and three layers of spikes on the opponent's side. Optional: with speed & accuracy boosts.
Why are you virtually "unbeatable" if you get this far? Because you'll be able to OHKO (almost) any pokemon that will be sent in. Just use shadow sneak on ghost-type pokemon, and extreme speed on anything else. With the Scope Lens + Focus Energy, you'll crit 100% of the time. That means even pokemon that resist your Extreme Speed, will die. If I did my calculations correctly, after the rocks + 3 layers of spikes, generally only a mega-steelix might be able to survive an extreme speed. For that scenario, you'll have to risk going for bonemerang.
You'll out-prio your opponent's moves, which means you'll be safe from prankster moves.
If your opponent sends in a magic guard + focus sash pokemon, you'll also have bonemerang.
If your opponent sends in innards out Blissey, they'll be damaged enough from the hazards, that you'll survive.
There exist very few counters once you get to this point, so if your opponent doesn't carry some very unlikely combination of pokemon, you just win if you can get it set up. The very few counters I've encountered so far are:
- TWO innards out pokemon
- One innards out mon + King's shield / baneful bunker / rocky helmet on another mon (or the same one)
- Bulky prankster haze Mega-Steelix
- Psychic surge on one pokemon + prankster on another pokemon
They didn't bring anything on the list above here? You win (assuming you get the setup done). If they did and you find out about it, maybe you can still play around it.
Now for the second question: How do we get into this ridiculous set up? The answer is: trap an opponent's mon, incapacitate them, and absolutely refuse to let them die. The idea is to use arena trap Arceus trick a choice scarf to one of your opponent's mon, after which they'll be locked into one move. Obliterate their attack stat with Zygarde's Strength Sap while they'll be forced to struggle, and then you just keep them alive with heal pulse while they do virtually no damage struggling. Now you have infinite turns to use defog, set up stealth rocks, spikes, coil/dragon dance until your attack is maxed out, baton pass to Slaking, and use focus energy. Done.
Now for the actually trapping an enemy pokemon part. This is the hard part. Obviously, having four arena trap pokemon is key here. However, there's a lot the opponent can do to not get trapped. Here's a quick overview with what they can do, and possible solutions:
- The opponent is carrying shed shell(s)
-> Use knock off
-> Use trick
-> Use magic room (disables items)
-> Use whirlwind to trap another mon instead
- The opponent is a ghost/flying type (not trappable by arena trap)
-> Use soak
-> Use whirlwind to trap another mon instead
- The opponent has u-turn / parting shot:
-> Use protect with deoxys. They'll stay in. Use disable next. Now they can't use it anymore to escape
- The opponent is running no guard + sheer cold / fissue:
-> Use core enforcer on them
-> Use simple beam on them
- The opponent has magic bounce:
-> Use core enforcer on them
-> Use parting shot to force them out
- The opponent is holding an untrickable item
-> Try to force out another pokemon (maybe using whirlwind) to trap instead
Having listed those possible counters, normally speaking you'd play like this:
1) Send out Shuckle and use Core enforcer to get rid of unwanted abilities
2) Parting shot to Deoxys. Use protect and then either disable or encore to eventually lock them into a move that is not harmful
3) Switch to arceus once they're encored and trick the scarf to them. They'll now be locked into that move
4) Set up stealth rock + three layers of spikes with zygarde
5) Minimize their attack stat with zygarde's strength sap
5) Boost maximally with Steelix, set up a substitute, baton pass to Slaking
6) Use focus energy on Slaking
7) Sweep their remaining team
Aggron also just kinda stops you in your tracks. Also, why is Slaking Lonely? It has no Special Attacks, so Adamant has no downside.
(Also Queenly Majesty on any Flying type also completely hard walls you but whatever)