Resource ORAS OU Viability Rankings

Thoughts and my own special nomination. We will be using Always's Shitmon Score (ASS) as a relative metric for ranking these Pokemon:

:mandibuzz: It has some pretty nice attributes that make it a solid defogger like its amazing bulk and great movepool. The awkward part is that it doesn't really beat the most common hazard setters 1v1 (assuming good sets! It will own stuff like SR + 3 Excadrill), meaning that you can't really play it in a fat team trying to "totally deny" SR / Spikes / Toxic Spikes over the longterm; Mandibuzz instead will use its bulk to shut down something else to get the chance to Defog and potentially U-Turn out. Its main issue is that it's a status magnet that at best will only be threatening 3HKOs on the setters instead of 2HKOs (unlike e.g. Defog Zapdos). Cleric support feels pretty necessary as a result. I wonder if it can leverage its unique properties on more balanced teams. Shoutouts Thunder Pwoell (Omari P) for stanning this Pokemon for like a decade across multiple OUs. ASS: 7/10, very solid.

:roserade: This mon is so peak bro. What sets this Pokemon apart from most others is not just its "unique" (i.e. rarely distributed) options like Spikes or Toxic Spikes, but the fact that it has so many of them. Spikes + Toxic Spikes + Sleep Powder + Stun Spore + Natural Cure + Technician + Poison-type + strong STABs that allow you to circumvent most hazard removal without needing to blow Sleep Powder + Synthesis + Aromatherapy + ...I think that's it actually, maybe Worry Seed? lol. Anyways the obvious caveat is that you can't run all of these on a single set which means you need to pick what you want it to do. Positive: your opponent will likely only be able to guess 1 move (probably Spikes) but everything else is up in the air. Major negative: This thing is insane Weavile food unless you're running Protect (which further limits your utility moves), and that will really cut into your team's defensive profile because you will either be tempted to run unmons to deal with it, or you will inadvertently end up creating a team that gets trucked by offense or Fire-types. It's a weird Pokemon, but it's been a member of one of the most reliable teams I've ever built (feels like it'd be good enough for an RMT), so I'm biased. ASS: 8/10, glazing aside, I think it's pretty decent.

:rotom-mow: This Pokemon is pretty cool ngl. Cool options with Scarf, neat coverage with STABs + HP Ice, and all the usual goodies like Wisp and TWave that come with being a Rotom form. I think it's somewhat underexplored, but Grass-types can only go so far before their typing catches up with them, and like Roserade before it, Rotom-Mow is no exception. The fact that there are some teams where it's the "right choice" instead of Rotom-Wash implies a degree of innate viability. ASS: 6.5/10, tough competition but it can find its place to shine.

:mamoswine: Nightmare for a lot of modern offenses, and Substitute sets can put you up 2 Pokemon if your opponent does not respect it. SR sets are also pretty cool as well, but Endeavor shenanigans are pretty hit or miss. There's not much to say about Mamoswine; Ice / Ground offensive typing and access to Ice Shard just makes it a decently anti-meta Pokemon. ASS: 7.5/10, good counter-team pick.

:slowking: First time I saw this Pokemon used in ORAS was around 9 years ago during POWC on a Zenadark team (still have the paste: https://pokepast.es/26a7b93e09e85a0f). I'm pretty sure I never saw it again until awyp started using a team with it, where it seemed to do Slowking stuff. It's place in the metagame is weird; on one hand, it loathes the existence of Weavile and a more physically-oriented metagame, not in the least because most common special sweepers can (not necessarily will!) beat it by virtue of their typings / coverage (think Serperior / Manaphy); this just raises the question of why you would ever use this over Slowbro. However, Volcanion and Keldeo stocks have rose recently, and while Slowking probably gets trolled by Scald burns / Toxic anyways, it at least shuts them down for a lot longer than Slowbro would. I think a big advantage that Slowking has over Slowbro, and something that causes it to function in a different role of sorts, is access to Dragon Tail. Being able to tank a hit and phaze out a dangerous special sweeper is often something only Slowking can do. Its other moves and utility options are also fine, like CM + Psyshock, TWave, AV, etc. Just need to know when Slowking is right for you. ASS: 6/10, when you need it most, it'll be there for you.

:umbreon: I'm not sold on it personally but Ruffles either makes it work or almost makes it work whenever he brings it, so that's got to mean something. The theory behind it with the Wish-passing is admittedly very big-brained. All I know is that I would never be able to KO this thing due to my lack of skill, so I feel like it's kind of a noobslayer choice. ASS: 6.5/10, I can't break fat.

:magneton: I guess being able to speed-tie base 130 Pokemon with Scarf is cool, but the cut in bulk compared to Magnezone is pretty noticeable and will usually matter more. However, this does kind of let you rely on only one Pokemon as a "real" Scarfer, so you could potentially avoid having to double up on Scarfers for speed control. Technically its higher base speed actually gives it more options than just Scarf if focused solely as a trapper for Skarm / Ferro / MSciz, but I cannot in good conscience say any of it is viable. Running it alongside Magnezone for dual-trapping shenanigans with like Flash could also be funny. ASS: 4/10, you better know what you're doing.

:togekiss: The OG stallbreaker. Scarf had an appearance in ORAS Invitational III, but wasn't able to do much in the matchup. Amazing movepool and utility options, epic ways to bypass checks, and solid bulk make it a fair choice to do whatever you want. The bad news is that the prevalence of Weavile, Mega-Metagross, Excadrill, Thundurus, and Zapdos means that you're going to have to get creative to really make the most out of it in a lot of matchups, but typing and stat-wise, this Pokemon easily stands above the rest of the contenders for the last 2 VR slots. ASS: 8/10, just flinch bro.

:kingdra: It's sort of weird because Politoed isn't on the VR, but realistically this Pokemon should only be ranked AT MINIMUM 1 rank below Mega-Swampert; honestly it probably would be more reasonable to rank it 1 rank above since it doesn't require your Mega-slot. Rain honestly would be a joke if this Pokemon didn't exist, and I would argue it's the only Pokemon that should always be present on a rain team outside of Politoed. Empirically I believe this is true, since I don't think I've ever seen a rain team without it. Nothing much to say here, pretty one-dimensional Pokemon, just hit Hydro Pump / Draco Meteor, maybe LO could be cool, waiting for someone to bring mixed DD like it's DPP LMAO, the usual. ASS: 7.8/10, too much water.

:klefki: Klefki seems pretty strong right now because of its amazing typing, automatic speed control, and hazard game. I'm surprised it's not used more on HO teams, but the pain of Dual Screens is that you (probably) can't have both TWave and Spikes at the same time. Access to Flash Cannon for Mega-Diancie and Magnet Rise / Foul Play for Excadrill means it's can fight to keep its layers up in a few matchups. Even when it's not stacking hazards, Prankster TWave is crazy good and Klefki's typing means that removing it is a lot harder than removing something like Thundurus. In my humble opinion, just resisting Weavile's STABs (not like Fraudaunt) is enough to keep it viable. Tack on everything else and you've got a real winner. ASS: 8/10, I love paralysis.

:feraligatr: An epic Pokemon with horrible 4MSS. You have DD/SD + Waterfall and then 2 of Ice Punch / Crunch / Superpower / Aqua Jet. As a result, it's going to be pretty hit or miss. I suppose it could go crazy when you correctly pick the moves in the builder, but odds of this are pretty low. In addition, Feraligatr lacks some of the defensive merits that other Water-types do. A lot of the time your choice of Water-type is heavily influenced by what kind of defensive utility it provides (e.g. Keldeo, Volcanion, Azumarill). I think as a result Feraligatr doesn't have much going for it in the metagame most of the time. ASS: 5/10, pray you get the MU right.

:hawlucha: The transition to a more priority-heavy metagame leaves the odds of a humiliating Hawlucha sweep pretty low. Stone Edge sets would seem to be the most useful since you can pretty confidently lure and wipe out Zapdos at +2. Unfortunately most teams are going to have either too much offensive pressure for Hawlucha to properly set up, or will be too fat for it to break through even at +2. Screens support and options like Sub will help, but it's an uphill battle more often than not. I'm just going to shoutout JspKiC for no reason, because him owning people with Hawlucha this OST was beautiful and made me fear this Pokemon, no matter the generation. ASS: 5.5/10, sweep or be swept.

:xatu: Alright, this is a good Pokemon that keeps getting used on wacky fish teams to troll and set Screens. I think its real value should just be as a pivot to completely shut down fat teams. I mean like completely. Skarm, Hippo, Ferro, even some TankChomp just get horribly stonewalled by this Pokemon. The best set imo is something like Protect / Roost / U-Turn or TWave / Heat Wave with a Colbur Berry. If you like to live dangerously then RH is good too. If you can bypass your opponent's Pursuit user, you're golden. Let's ignore the fact that Exca can still set SR on it. Overall, a fun counter-team pick! ASS: 7/10, I still can't break fat.

:goodra: I tried Specs Goodra but I can't predict to save my life and it didn't even feel that strong anyways. Those AV sets with Dragon Tail are way better though. With the rise of special offense teams, Goodra is a pretty solid check to the archetype. It's movepool is also feasibly good(ra) enough that you could try an LO or EBelt wallbreaker set with a physical move such as Rock Slide or EQ (or even Superpower?) to potentially own a Volcarona or Heatran that think they're slick. It really needs solid hazard removal support though, since it seems like it gets chipped down fast by SR. Tagging Genesis7 because it reminded me of this. ASS: 7/10, I think male Goodra is perfectly fine.
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Special nomination time:

:banette-mega: This Pokemon is kind of awesome. I am incapable of getting a Destiny Bond turn right, so imagine what power lies in the hands of a player who can? Sure, you lose your Mega-slot, but Mega-Banette is a genuinely annoying Pokemon for a lot of standard offense teams to beat. It's crazy strong and can even go uninvested in Attack and run no STABs, fitting in Knock Off and Gunk Shot which is a major pain to all non-Gliscor teams (and Gliscor itself is never a safe switch-in until it can proc Toxic Orb). Meanwhile, it has strong priority in STAB Shadow Sneak and Sucker Punch, meaning you can instead go Attack invested with Phantom Force + priority with the neat combo of Destiny Bond -> slower Phantom Force on a non-attacking turn -> opponent cannot attack or is forced to switch out and gets chunked by Phantom Force -> finished off by Shadow Sneak / Sucker Punch if they aren't KOed. There are obviously many issues with this but it requires serious thought from an opponent to play around if they don't respect it. I've had a lot of fun using it thus far. It's movepool is great with Taunt and the like, and it's only really held back by the initial turn it needs to Mega (which defense investment can greatly help with). ASS: 8/10, we are so back.

Selected tournament replays:
https://replay.pokemonshowdown.com/smogtours-gen6ou-844125 (vs Mada for ORAS GC)
https://replay.pokemonshowdown.com/smogtours-gen6ou-842856?p2 (vs StepC for ORAS GC)
https://replay.pokemonshowdown.com/smogtours-gen6ou-844022?p2 (vs Hyssou for ADPL)

Bonus content:
https://replay.pokemonshowdown.com/gen6ou-2371049842 (mixnite can win with it!)

Final result: If I had to vote for 2 Pokemon, I'd probably say Roserade and Klefki; I think they have real demonstrated merit. Mega-Banette as an honorable mention.
 
Klefki because it has prankster, screens, hazards, and good typing.

Kingdra because it is the second (third if you count Manaphy) best rain abuser. Rain is definitely niche in this gen but thanks to Manaphy and Mega Swampert it can be pretty solid when used right. Kingdra's water dragon stab combo is still good even in the fairy gen and the typing itself is also still good defensively as it is only weak to 2 types and has quite a few valuable resists.
 
Imo while Umbreon might be my favorite mon, Klefki is definitely deserving of being included in the VR. Switcheroo + Spikes and dual status are great options, and while many players may ignore its potential due to the consistent viability of drill, switcheroo can really threaten opposing drill's position.

As for Umbreon, I'm one of few players that is willing to build with it, and quite honestly I believe a fast tank spread works quite well in the meta. I typically make Umbreon Timid to outpace Adamant Scizor, allowing foul play to do its job, especially when Sciz goes +2. You can also threaten PuP meta since most don't typically run Hammer Arm. You also tank Hammer Arm after stealthrock damage, even without Defense invested. Foul Play threatens DDance users as well. You also have the option to switch Umbreon in against Serp if your opponent wants to glare on opposing Torn, or other mons, securing synchronize paralysis. Clefable will always be a problem however, but the purpose for using Umbreon would also require other members to help those particular matchups.
 
i would love if Chesnaught (:chesnaught:) was ranked. it has a ton of good traits thanks to its good movepool and great ability.

Chestnut has options in the ever powerful Spikes, contact punishing with Spiky Shield and with Rocky Helmet as well as drain spam with Leech Seed and Drain Punch let it play very a very important defensive role. it has an incredible matchup into the physical attackers in the tier due to its 88/122 bulk as well as crucial resistances in Ground and Dark let chesnaught handle beasts like Swords Dance Excadrill and Bisharp as well as check Lopunny and Metagross without Zen Headbutt. its ability, Bulletproof, only adds to this giving Chestnut an immunity to common attacks in Focus Blast and Sludge Bomb letting you pivot against major threats in Mega Alakazam and Mega Venusaur. additionally, Chestnut also has really good coverage in Stone Edge to hit Pokemon like Volcarona who might try and take advantage of it while also smacking the flyers in Tornadus-T and Thundurus. all in all, i'd rank it a solid C tier just above Breloom but thats just me.

here are my nominations;

:xy/goodra: :xy/chesnaught:

i won't step on Bored Pikachu's toes and go over Goodra. you can read his post instead
 
I would like to draw special attention towards one of either Umbreon and Klefki, both have incredibly real niches I believe every player should be at least made aware of for the sake of this VR.

Umbreon probably has the most direct tour experience alongside Klefki, as both are mons that have unique tastes on the teams you'd see them on, balance and offense respectively.

Klefki has always had the tools at its disposal, spikes, fplay, magnet rise, flash cannon, t-wave and a million other moves in its movepool, this thing is a swiss army knife that requires careful consideration.

Umbreon, I think is just cool wish passer. And its foulplay stings hard
 
I believe that :roserade: (not biased) and :klefki: both deserve a spot on the viability rankings for reasons which I will list below.

:roserade:

Roserade has a really nice niche in the sense that it has access to a wide array of utility moves such as Spikes, Synthesis, Sleep Powder just to name a few, since Always! has done the fabulous job of listing the rest. This bouquet also comes with a respectable 125 Spa so don't expect to just take light hits, being able to hit the likes of Excadrill with Leaf Storm, Tornadus-T with Sludge Bomb + Poisoning, Ferrothorn with HP Fire are all aspects to appreciate. Lastly, Roserade comes with a solid typing which gives it the ability to check mons such as Keldeo, Serperior, Clefable, etc while also absorbing Toxic Spikes if they're on the field. It is also unafraid of statuses due to its amazing Natural Cure ability, making it a powerful tool to have.

:klefki:

Klefki is another niche spiker with a handful of excellent traits, again it has access to a useful pool of utility moves like Spikes, Thunder Wave, Reflect, Light Screen and such. Boasting a great typing in both Fairy and Steel, it can switch into moves and get up a Spikes whilst also making it difficult to immediately eliminate. Although not an amazing selection, it has offensive options like Foul Play and Flash Cannon to pressure opponents. Finally, Klefki also comes equipped with a powerful ability in Prankster which enables it to essentially guarantee Spikes throughout the battle.

Therefore, these two will be my votes.
 
Klefki wins the #99 spot!

:xy/klefki:
Congrats buddy


For the #100 spot, it's between these:
:xy/chesnaught: :xy/goodra: :xy/togekiss: :xy/umbreon: :xy/roserade:

You only get 1 vote and explain your reasoning :)

Personally out of these I am most likely to use Umbreon or Togekiss, but I'll vote for Umbreon. It's a nice role compression mon and a good dark resist in a tier with very few. It can also check Alakazam which is always huge.
 
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Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Foul Play
- Heal Bell
- Protect

Umbreon stands out as the best of the five thanks to the incredible utility of Wish, which benefits nearly any team. It helps alleviate Umbreon’s passivity, as threats like Keldeo and Mega Lopunny often switch in freely, but by using Wish as they enter, the Umbreon player can pivot into partners like Serperior or Mega Metagross. While relying on Wish does lend it to be passive, smart positioning helps with getting Umbreon into strong positions where it doesn't need to constantly heal. Offense teams that opt for Wish adopt a distinct identity, and Umbreon maintains a separate niche compared to Alomomola. Its access to Heal Bell also lets it serve as a cleric, a unique utility rarely found in the tier. Foul Play discourages setup sweepers and allows Umbreon to function as an emergency check to threats such as Power-Up Punch Mega Metagross or Dragon Dance Mega Charizard X. Synchronize is a useful ability that punishes attempts at spreading status like Glare from Serperior or Will-O-Wisp from Rotom-W. Lastly, Umbreon’s Dark typing is useful for switching into opposing Dark-type attacks, which can reduce pressure on team building. For instance, a partner like Volcanion becomes more viable if Keldeo is no longer required to handle those matchups.


TLDR: Vote goes to Umbreon! :boi:
 
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Klefki wins the #99 spot!

:xy/klefki:
Congrats buddy


For the #100 spot, it's between these:
:xy/chesnaught: :xy/goodra: :xy/togekiss: :xy/umbreon: :xy/roserade:

You only get 1 vote and explain your reasoning :)

Personally out of these I am most likely to use Umbreon or Togekiss, but I'll vote for Umbreon. It's a nice role compression mon and a good dark resist in a tier with very few. It can also check Alakazam which is always huge.
I vote Roserade because there are very few good poison types (the best ones that don't have levitate are Mega Venusaur and Scolipede and neither are super common) so toxic spikes are actually pretty solid. There are a lot of viable steel types in the tier as well (including Excadrill who easily spins away the toxic spikes) but with proper support you can very easily beat said steels. I do think Scolipede is overall a bit better as a hazard setting lead but Roserade has the benefit of sleep powder. Of all the pokemon listed here Roserade is has probably the most definitive niche (in my opinion anyway).
 
The realization that Chesnaught wasn't ranked hit hard. I don't want to rehash mixnite's post with all the details; in short, Chesnaught's typing is very cool and serviceable into a fair few offensive structures, from both an offensive and defensive point of view. It's a good Spiker and I have found that when paired with Toxic, it can be really annoying to switch into it without conceding ground. Pretty varied movepool with some cool options like Taunt as well. I feel like it's a step up in consistency compared to the other candidates in this metagame and thus is most deserving of a place on the VR; I accordingly cast my vote for it.

Goodnight sweet Roserade, you'll make it there some day...
 
:xy/goodra:My boy Goodra is sadly not gonna make it (I didn't vote for it it trash), but I have been using this thing so let's propose some spicy build.

Goodra @ Choice Specs
Ability: Sap Sipper
EVs: 76 Def / 252 SpA / 188 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast / Flamethrower
- Sludge Wave
- Muddy Water

Why not physical?
Losing sap sipper boost and dragon tail, but can freely switch into Rotom/Heatran/Gengar/Mew/Chandelure...
I also don't like thunderbolt as it's another move a bunch of mons are immune to. Between fire blast, draco and sludge wave you are already overloaded with predictions.

Why not leftovers/AV/plate/scarf/sitrus...?
The thing with Goodra is it feels like an AV Latias no matter what.
Going offensive preserves its role as a pseudo Blissey while punishing switch-ins looking to take advantage of unboosted non-stabs.
Max SPA spec pushes the coverage moves into "can't set up on this" territory, that eases prediction and surprises a lot of people.

e.g.
Fire Blast vs. Clefable: 191-225 (48.4 - 57.1%) -- 45.3% chance to 2HKO after Leftovers
Muddy Water vs. Skarmory: 192-226 (57.4 - 67.6%) -- guaranteed 2HKO
Fire Blast vs. 252 HP / 112 SpD Hippowdon: 199-235 (47.3 - 55.9%) -- 80.9% chance to 2HKO
Sludge Wave vs. 252 HP / 0 SpD Slowbro-Mega: 182-215 (46.1 - 54.5%) -- 59% chance to 2HKO
Draco Meteor over 2 turns vs. 100 HP / 0 SpD Tyranitar in Sand: 310-367 (84.6 - 100.2%) -- 0.4% chance to 2HKO

Stuff it still takes:
Mega lopunny HJK from full
Mega Scizor +2 Bullet Punch
Lando-T adamant earth plate EQ 25% OHKO
Gliscor +2 anything
Azumarill CB Waterfall 28.1% 2HKO
Talonflame CB BB 31.3% OHKO
Tyranitar CB anything but Stone Edge
Clefable Moonbast 3.1% 2HKO
Sadly, offensive garchomp kills with dragon claw : ]

Downsides:
Take a hit and they know what's up.
Take rock damage and the calcs all fall apart.
No toxic or dragon tail.

OK here's the truth for yall.
I hatched a shiny goodra in XY back in 2014, it only has 30 in HP so every build I've made for it involves adding 0 HP (30/31 IVs at lv50 is the same stat), irl or on showdown. Build's good, trust : )
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asking me to pick between Chesnaught and Goodra is like asking me which of my children is my favourite. it's an impossible task.

however seasons change and thus my pick is Chesnaught. although it pains me to say this, Goodra already had its time in the spotlight and thus must give way to the next generation of D. tier Pokemon

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shoutouts ImperialH for the photoshop
 
Our next VR project will be re-evaluating the ranks of the 3 worst-yet-viable grass types in ORAS OU

:xy/Breloom:
C / #79


:xy/Tangrowth:
C- / #85


:xy/Celebi:
D / #91

The main theme here is that they are all grass-types, which means they have to compete for a slot with other grass types. And when you are a grass type, that means you are competing with the best of the best: Serperior, Ferrothorn, and Amoonguss. Mega Venusaur is a mega so you can justify using one of these over it, so not including it.

Please vote on whether a Pokemon should be promoted a rank or why it should stay or even drop (will end up being promoted to the bottom of the next rank). Please provide adequate reasoning on 1) why is it more viable than the ranking suggests, 2) what it provides versus other grass types, and 3) how it compares to its new cohorts in the new rank

Personally, I think Breloom is fine where it is but Tangrowth should move up. There might be even a world where Tangrowth moves up 2 ranks.

However what I want to argue for is my homie, Celebi.

Celebi is a great Grass-type Pokemon IMO and should easily be C at the minimum, so I'm arguing for 2 rank rise. First of all, it has Jirachi/Mew stats which makes it quite tanky and versatile. It can be Physdef to wall Lopunny, Medicham, Metagross, and enough to live a Knock from full from Weavile. This role fills a Slowbro role, but with U-turn, Stealth Rocks, Healing Wish, and status absorbing. The rise in Thunder Punch on Metagross and Medicham also makes it an anti-meta wall to them that Slowbro struggles agaisnt. Also, it can run a SpD set to wall Alakazam, Mega Diancie, Zapdos, and Serperior. A similar role to Jirachi or Cresselia but with a water resist and access to other tools as well. Finally, it can also act as a sweeper with Calm Mind / Nasty Plot sets.

I used Celebi on my invitational run and won w/ a stall centered around CM Celebi. I also used NP Celebi multiple times in the past, it's a great at dismantling teams that have the wrong grass resist. Access to Earth Power allows to get past bulky steel stypes, and Psychic hits Amoonguss and MVenusaur, making it the only grass type that is able to get past them, something that I value great. Natural Cure is also great because it means it can set up multiple times vs. Stall and Thundurus teams.

Conclusion: Celebi is a versatile wall and even sweeper. Its access to natural cure makes it a great status absorber for the likes of Scald, Serperior, and Rotom. Its access to U-turn, Rocks, Twave, Heal Bell, and Healing Wish makes it a unique support that other grass types can't do. And its access to Nasty Plot + 3 attacks or Recover make its a potent threat that can dent many teams lacking the right grass resists such as Tornadus, Scizor, Volcarona, Charizard, Kyurem-B. NP is a solid somewhat consistent fish against teams that rely on grass-resist Zapdos, Ferrothorn, Heatran, Thundurus, Amoonguss, or Vensuaur.

It is easily as viable as something like Jellicent, Breloom, Azelf, all of which are in C.
 
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I think our boy Tangrowth can go up a few spots in relation to it's grass type brethren. I am literally the Captain Insano of Pokemon, I'd probably put him right below Terrak or in terraks spot at top of C tier or bottom of C+ respectively. While amoong and tang are used in slightly different occasions due to their stats and types they have enough overlap we can make some comparisons. Those overlaps being Regenerator, sleep move, and pivot of some sort. Amoong frequently gets beat up on because it is very passive. It spreads status, whichever one tickles your fancy and eats hits. It can threaten 4x dmg off grass stabs and hp fire and get chip in w/ sludge, but it's attacking stat isn't scaring away too many things. Amoong also 99/100 probably is running black sludge just for that extra unkillable annoyance. At the end of the day amoong does like 1 or 2 things and uses the same 6 moves. Enter tang. This boy is less passive than amoong while sporting the same status ailing abilities. Yes, I'm aware spore is better than sleep powder, but we can actually threaten mons back while still taking some hits. Tang also has options for sets. leftovers/ rocky helm, and av all can be applicable to different teams. someone somewhere probably runs choice items, but idk if that's valid for this discussion. I think Tang fits well on balance squads or BO squads that want a bulky regenerating grass mon, but can't afford to have a momentum sink like amoong.

Maybe I'm over hyping Tang, but I think #85 is shamefully low for it.
 
Tangrowth should definitely move up, single handedly stops sand, insane defense, and great coverage moves too. Breloom has a lot of sets that it can run, and mach punch is a great move in this tier. I can see it moving up a few spots. I don't get the hype for celebi though, if someone can explain that. Overall, I think tangrowth is extremely low and should be B- minimum. Breloom can rise slightly to B- too, but I see no arguements for celebi. It has good coverage but other psychic types like latias and mmeta are too prominent to have a case for celebi. I guess i can be persuaded otherwise if there was good amount of its usage in tourneys. I believe it can be C- though, since i find it better than the other mons there

edit : i also really enjoy these community votes we have, thanks for that ruffles!
 
tang-removebg-preview.png


To me theres no comparison between the 3 grass types listed, 2 are near unviable and one is a metagame staple grass type. Ill quickly talk about the unviable ones then we gonna talk about the actual grass types in the tier.
Celebi and Breloom should not be used in a game u seriously trynna win.
Celebi is a simply worse grass type than all others with only benefits it has is uturn momentum if u maybe value that in a medicham team or something and stealth rocks which u can just place with a good pokemon instead like Excadrill or Garchomp. Theres 0 reason you benefit from those traits over broken Sleep, broken typing like Ferros, Spikes, Knock Off or everything else Celebi doesn't have along side its fear against a simple U-turn that its x4 times weak to. And dont let this base 600 stat fool you its fake, atk and spatk on this mon dont count, only its speed matters for outspeeding Scizor, Rotom and maybe Volcanion? cuz to outspeed more relevant stuff that u would use Celebi against it would require alot of investment so its not worth it, its Ranking should stay D.
Breloom from the other hand offensively isn't threatening enough and requires rock tomb predictions vs thundurus / tornadus cores to work in some matchups maybe. Spore is broken tho so in hyper offensive teams u can make him work but again in some matchups, if u face a tangrowth or even a Serperior u are basically playing 5v6. If you a fisherman tho and u fishing for a good mu he might be a choice, i have tried to fish for a good mu with him in the past, went horrible, imagine i lost to someone as bad of a player as Niko, the biggest clown in Oras Community and in all kind of communties rly, with Breloom as it was walled by a Zapdos Scizor core so never that mistake again, and for that reason C- honestly, id much rather user Toxic Spikes Nidoking which is C- than him, below Cobalion but higher Conk.

Now lets talk about the actual grass types in the tier which are 4: Serperior, Ferrothorn, Amoonguss and Tangrowth.

Ill make the difference and say that theres no better grass type between these 4 or atleast the difference is way smaller than people think.
Serperior is fast, offensive with broken glare and alot of sets / utilities. It doesn't take many hits compared to the other 3 but with abit of hp investment, keldeos shifting into Calm Mind Taunt sets instead of Specs and HP Rock coverage being incredible on this mon it makes alot of sense to be as good as it is in the current OU metagame based on the viability rankings too (i would argue it has to do with Rufflespro and his goons being as dominant as they are loving Serperior tbh, dont think otherwise it would be ranked that trendy).
Ferrothorn is tangrowth with hazards, steel type and defensive stats in both sides. Spikes cores with roar / dtail / whirlwind are v good in OU and Ferrothorn is one of the hazard setters like Garchomp that annoy Excadrill alot removing em off the field. Its a great pokemon for dealing with many common OU threats like Serperior, Weavile, Mega Metagross etc. Amoonguss is similar, it has Spore in comparison which is broken because it provides a huge amount of momentum for Bulky Offensive teams and its basically a kill vs many teamcomps that dont have enough turns to sit and wake up. Its also a complete check to a bunch of good OU mons currently like Serp, Thundurus and Clefable. They both resist fairy and u-turns with their secondary typing but Ferros steel type resists alot more valuable hits like Draco Meteors or Ice Coverage making stuff like Kyurem & Weavile have no super effective moves to hit him with. Amoonguss with Regenerator (and Tangrowth ofc) can absorb way better status compared to Ferrothorn which is v common considering u would switch your grass type against stuff like Rotom-W and Slowbro's scalds while Ferrothorn's Iron Barbs ability can be extremely important vs Excadrill Spin attempts and other physical hits like Knock Off Weavile. So different mons, different uses, you use what fits that team.

Lets talk about the things Tangrowth does instead. First of all whoever thinks Tangrowth is a Pokemon tier-wise below Terrakion, Jirachi and regular Alakazam he is atleast a bot and should definitely use this mon more. I mean ye everyone has their opinions but in this case u just wrong. Tangrowth is atleast in the same tier with Amoonguss.

Theres 2 sets you can run on Tangrowth but if we being real Assault Vest is complete dogshit so its only Physically Defensive Tangrowth that is a legit set. Only reason u could do AV on Tangrowth is Rock Slide Lure vs stuff like Volc and Charizard but it aint worth it 99% of the time to be a passive fat wall letting everyone and everything setup or switch for free to be doing that.

The reason Tangrowth is a legit alternative over Ferrothorn and Amoonguss is because of its pure grass type and massive defense stat. Pure Grass over Grass Steel with its huge defense stat allows you to tank all kinds of physical attacks like Ferro would but include fighting types too. Keldeo, Lopunny and threats with Fighting type Coverage like Hammer Arm Metagross, Tyranitar etc all are checked to him compared to Ferro who cant. If you scroll the OU list you will be impressed by how many pokemons Tangrowth is capable of tanking against.
Tangrowth instead of punishing with a Spike or just Knock Off you can punish with something huge like Sleep Powder while getting your HP back with regenerator from the damage you took from switching him directly on a hit. Knock Off is only there to punish Grass types that would come in on Sleep Powder or sometimes usually in longer games for Leftovers or synergy against Rocky Helmet users + physical attackers & Excadrill. Amoonguss can also do Sleep stuff and better but Amoonguss doesnt tank shit compared to Tangrowth, it however is stronger in the special-def side making it way better as a Grass type defeating spatk threats. Ferrothorn has Iron Barbs but Tangrowth punishes them the same with Rocky Helmet.
In general Tangrowth is your all in one, physically defensive pokemon that is gonna absorb aton of hits, wall the majority of physical attackers, rarely lose you momentum with Regenerator healing + Sleep Powder which is exactly what so many Bulky Offensive cores miss in this meta and it is extremely easy to slap it on a team and allow your teambuilding creativity with the rest of the mons having a sturdy defensive mon in the back like Tangrowth to go. Afterall teambuilding in Oras can often feel v difficult so a pokemon like this solving so many threats makes it alot easier. I also hate in teambuilding stacking similar type weaknesses and 99% of the teams need excadrill for hazard control as the only other viable one is Defog Zapdos so u really love Tangrowth with Excadrill as a core.
Tangrowth + Torn + Drill, Tangrowth + Max Spdef Garchomp, Tangrowth + Heatran all incredible cores you can use with him instead of running Ferrothorn all the time which can more likely lose you momentum and form not ground resisting, fighting weak cores that u need to fix after with more defensive profile mons. Its an incredible alternative to Ferrothorn and Amoonguss with some of their traits in his kit but also his own unique tools and it should be placed around A- or B+ with threats like Cofagrigus, Amoonguss or even Charizard X and Dnite. Nowhere near as low as shitty mons like Mega Chomp, regular Kyurems, situational Crawdaunts and troll Scolipedes are.

Here some teams and replays u can use with him:

https://pokepast.es/9262a2a11ea19348
https://replay.pokemonshowdown.com/gen6ou-2384048533-6qghtpsdawagvqicwkll6i30nl6tqpxpw

https://pokepast.es/a12f9658bac36af5
https://replay.pokemonshowdown.com/gen6ou-2387878133-vyhqtnpllge1qwvouejm24s291x9ub1pw

https://pokepast.es/854ac527de50e5a3
https://replay.pokemonshowdown.com/gen6ou-2349661063-mf65v3et1txm1ore26yk43gmtjqura3pw?p2
 
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I don't really have an opinion on the other 2 grass types (though I do think Tangrowth should move up a bit) but I do think Celebi is pretty bad. Now admittedly I haven't actually used it...ever in gen 6 but I do think it suffers a lot in this metagame. All of its weaknesses range from somewhat uncommon attacking types (like poison and ghost) to some of the most common attacking types in the game (like ice and dark). Not to mention its quadruple weakness to bug leaves it vulnerable to u-turn users like Landorus Therian, Tornadus Therian and others that I am sure I have forgotten. Speaking of pivoting, Celebi being weak to pursuit is a huge problem as it has a harder time getting off the field if a team has a pokemon like Weavile, Bisharp, or Tyranitar. All of these are very common pokemon and at least one of them are bound to be found on a good player's team. Of course, Celebi does have some benefits such as Mew level bulk, solid resistances, and natural cure (which allows it to be a status sponge if it actually gets the chance to switch out) but in my opinion, the oppurtunity cost is too high. Now again I have never used this pokemon in gen 6 ou so I could be wrong but for now I believe that it should either stay where it is at or move down a little bit in the vr.
 
Celebi and Breloom should not be used in a game u seriously trynna win.
Celebi is a simply worse grass type than all others with only benefits it has is uturn momentum if u maybe value that in a medicham team or something and stealth rocks which u can just place with a good pokemon instead like Excadrill or Garchomp. Theres 0 reason you benefit from those traits over broken Sleep, broken typing like Ferros, Spikes, Knock Off or everything else Celebi doesn't have along side its fear against a simple U-turn that its x4 times weak to. And dont let this base 600 stat fool you its fake, atk and spatk on this mon dont count, only its speed matters for outspeeding Scizor, Rotom and maybe Volcanion? cuz to outspeed more relevant stuff that u would use Celebi against it would require alot of investment so its not worth it, its Ranking should stay D.
I don't really have an opinion on the other 2 grass types (though I do think Tangrowth should move up a bit) but I do think Celebi is pretty bad. Now admittedly I haven't actually used it...ever in gen 6 but I do think it suffers a lot in this metagame. All of its weaknesses range from somewhat uncommon attacking types (like poison and ghost) to some of the most common attacking types in the game (like ice and dark). Not to mention its quadruple weakness to bug leaves it vulnerable to u-turn users like Landorus Therian, Tornadus Therian and others that I am sure I have forgotten. Speaking of pivoting, Celebi being weak to pursuit is a huge problem as it has a harder time getting off the field if a team has a pokemon like Weavile, Bisharp, or Tyranitar. All of these are very common pokemon and at least one of them are bound to be found on a good player's team. Of course, Celebi does have some benefits such as Mew level bulk, solid resistances, and natural cure (which allows it to be a status sponge if it actually gets the chance to switch out) but in my opinion, the oppurtunity cost is too high. Now again I have never used this pokemon in gen 6 ou so I could be wrong but for now I believe that it should either stay where it is at or move down a little bit in the vr.

What Celebi has over other grass types is not only U-turn, but also Trick, Healing Wish, set up moves (CM/NP), Stealth Rocks, Natural Cure, and access to Heal Bell. You can argue that none of these are that great but they are at least noteable. It can be a Cresselia w/ a water resist by running HWish / Twave / Recover / STAB or Uturn. Although it's not as good as Cresselia, it's something the other grass types cannot do. It's typing is also unique with both disadvantages and advantages. Being able to completely wall the Pup Metagross set is huge as that is the #1 threat right now, and even though Tangrowth can do that, it can't do that as good as Celebi. Also, being able to infinitely switch into status users like Rotom, Thundurus, or Serperior, absorb status, and then u-turn out is also great.

The other thing they cannot do (other than Serperior) is being a strong wincon.

https://replay.pokemonshowdown.com/smogtours-gen6ou-809357?p2

In this replay in the 2024 invitational, I use CM Celebi Stall as my wincon that beats a team with 2 strong grass resists, Ferrothorn and Zapdos, and a Weavile to top. For reference, this is a team Serperior (HP Fire or HP Rock or Taunt) would struggle to break. If I was running Colbur on Celebi this would be even easier.

https://replay.pokemonshowdown.com/gen6ou-2122016203?p2

In this replay of ORASLT 2024 quarterfinals, I use NP + 3 attacks Celebi to break apart a team that uses Serperior, Mega Metagross, and Thundurus as grass resists. Once again, Serperior would struggle to break here, as even +2 HP Fire wouldn't kill Metagross and Rest + Glare Serperior or Twave Thundurus will put a stop to most Serperiors. Instead, Celebi takes a single NP boost and singlehandedly kills 4 mons.

Now ignore the fact that both replays feature the same opponent, it is a friend where the running joke is I keep bringing celebi into him.

Celebi is very unique and while niche/fishy it can be quite potent. It does not belong in D.

Lets talk about the things Tangrowth does instead. First of all whoever thinks Tangrowth is a Pokemon tier-wise below Terrakion, Jirachi and regular Alakazam he is atleast a bot and should definitely use this mon more. I mean ye everyone has their opinions but in this case u just wrong. Tangrowth is atleast in the same tier with Amoonguss.

Theres 2 sets you can run on Tangrowth but if we being real Assault Vest is complete dogshit so its only Physically Defensive Tangrowth that is a legit set. Only reason u could do AV on Tangrowth is Rock Slide Lure vs stuff like Volc and Charizard but it aint worth it 99% of the time to be a passive fat wall letting everyone and everything setup or switch for free to be doing that.

The reason Tangrowth is a legit alternative over Ferrothorn and Amoonguss is because of its pure grass type and massive defense stat. Pure Grass over Grass Steel with its huge defense stat allows you to tank all kinds of physical attacks like Ferro would but include fighting types too. Keldeo, Lopunny and threats with Fighting type Coverage like Hammer Arm Metagross, Tyranitar etc all are checked to him compared to Ferro who cant. If you scroll the OU list you will be impressed by how many pokemons Tangrowth is capable of tanking against.
Tangrowth instead of punishing with a Spike or just Knock Off you can punish with something huge like Sleep Powder while getting your HP back with regenerator from the damage you took from switching him directly on a hit. Knock Off is only there to punish Grass types that would come in on Sleep Powder or sometimes usually in longer games for Leftovers or synergy against Rocky Helmet users + physical attackers & Excadrill. Amoonguss can also do Sleep stuff and better but Amoonguss doesnt tank shit compared to Tangrowth, it however is stronger in the special-def side making it way better as a Grass type defeating spatk threats. Ferrothorn has Iron Barbs but Tangrowth punishes them the same with Rocky Helmet.
In general Tangrowth is your all in one, physically defensive pokemon that is gonna absorb aton of hits, wall the majority of physical attackers, rarely lose you momentum with Regenerator healing + Sleep Powder which is exactly what so many Bulky Offensive cores miss in this meta and it is extremely easy to slap it on a team and allow your teambuilding creativity with the rest of the mons having a sturdy defensive mon in the back like Tangrowth to go. Afterall teambuilding in Oras can often feel v difficult so a pokemon like this solving so many threats makes it alot easier. I also hate in teambuilding stacking similar type weaknesses and 99% of the teams need excadrill for hazard control as the only other viable one is Defog Zapdos so u really love Tangrowth with Excadrill as a core.
Tangrowth + Torn + Drill, Tangrowth + Max Spdef Garchomp, Tangrowth + Heatran all incredible cores you can use with him instead of running Ferrothorn all the time which can more likely lose you momentum and form not ground resisting, fighting weak cores that u need to fix after with more defensive profile mons. Its an incredible alternative to Ferrothorn and Amoonguss with some of their traits in his kit but also his own unique tools and it should be placed around A- or B+ with threats like Cofagrigus, Amoonguss or even Charizard X and Dnite. Nowhere near as low as shitty mons like Mega Chomp, regular Kyurems, situational Crawdaunts and troll Scolipedes are.

Although Regenerator is great, you end up wanting many different moves on Tangrowth. Sleep Powder or Stun Spore is almost mandatory since that makes it great, but then Giga Drain and HP Fire are probably mandatory too, or HP Ice at least. Then you have to choose between Knock, EQ, and Brick Break all of which are great.

Amoonguss is a poison type which is extremely valuable for tspike absorption, an additional grass resist to stop Serperior dead in its track, a poison resist for mvenu, and a fairy resist to wall both MDiancie and non-LO Clefable w/ Clear Smog. Those are all non-insignifcant. Although the mono grass typing makes it great for ground (and vs. fighting when compared to ferrothorn), I still would rather a bulky Serperior set more often, as it is faster and can actually deal with Gliscor unlike Tangrowth. Though in that regard Tangrowth is nice for Sand Rush drill and MMeta.

The main problem with Tangrowth is that its a fake resist to anything special and scald. Just to put it into perspective, Tangrowth at 86% is 2HKO'd by Rotom with Hydro Pump factoring in rocks and burn. Keldeo w/ Scald only needs Tangrowth at 89%, 99% with Mystic Water, and from full dies to lefties pump or specs scald. Yes, it will mean Keldeo has to burn with Scald, but we know how often that happens. As for Rotom, it is much more guaranteed. You only need to burn it into volt on it a couple times throughout the game until its at 86% with rocks up or 74% w/o. It doesn't help that you don't run Leftovers like Amoonguss. It also doesn't help that Sleep Powder is 75%, something is as reliable as Magma Storm, although you do only need to hit it once, the immediate threat of 6v5 early game is what makes sleep powerful and missing that even once in the beginning is game changing. Furthermore, it is a fake electric resist. It is not doing anything into Thundurus or Zapdos, again something that grass resist tends to help with. And finally, it is a fake grass resist as it's not able to switch into Serperior ever, and doesn't stop Amoonguss Spore (although most grasses dont).

The main upside is that is can check fighting-types w/o the need of a psychic/cofa which open weakness to Weavile, meaning you can run a sound team w/o significant dark/pursuit weakness. Also the fact that is has Knock or Brick Break unlike Amoonguss, the fact that it can check sand rush drill, and finally the fact that it can pivot into meta physical threats like CB TTar, MTtar, Mgyarados, and MMeta. Yes, versus certain matchups (like Sand, Pup Meta, or Screens HO W/ Mgyarados + Bisharp), it's gonna feel like A+, which what makes it feel good right now because 2/3 of those are very popular.

However, it is still absolute garbage into so many other things it's not even funny. This mon doesn't come close to the level of consistency of any A or B+ tier, and even B rank with Kyurem or Crawdaunt are objectively more consistent. I could see it as B- along Alomomola as I see them fulfilling a role that is very close to each other, but for now the limit is 2 ranks rise maximum and we will evaluate in the future.

Tl;DR:

:Celebi: D / #91 -> C / #83

:Tangrowth: C- / #85 -> C+ / #77

:Breloom: Unchanged

Thank you everyone who participated in this discussion! Feel free to continue discussing the changes or the meta from the perspective of these 3 mons.

The new topic will be up on Sunday :)
 
it seems i'm late to the discussion but that's ok since i only have one thing to say;

252 Atk Choice Band Weavile Icicle Crash vs. 248 HP / 232+ Def Tangrowth: 246-290 (61 - 71.9%) -- guaranteed 2HKO after Stealth Rock

move Tangrowth to B- at minimum

:xy/tangrowth:
 
it seems i'm late to the discussion but that's ok since i only have one thing to say;

252 Atk Choice Band Weavile Icicle Crash vs. 248 HP / 232+ Def Tangrowth: 246-290 (61 - 71.9%) -- guaranteed 2HKO after Stealth Rock

move Tangrowth to B- at minimum

:xy/tangrowth:
Me when the flinch:
 
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