I continue to feel like a lack of Physical Electric options is beginning to stick out (not necessarily as an issue, but just as something that can be noticed), because Thundurus actually has a couple decent Physical options if its STAB wasn't stuck with Wild Charge or Supercell Slam being a choice of "how soon do I want to KO myself?" vs Thunderbolt.And as for Thundurus OG, it's just not worth it. Prankster isn't as great as in gen 5, and Defiant? On a special attacker? Lmao.
Quite a few of our Defensive mons (including Tera-Water users like Garg, Gliscor, or Zapdos) can get away with basically pretending the Electric Typing doesn't exist, since we have 4 Electric types in OU B-Ranks and above (what I arbitrarily consider to be the "careful if you build weak to this" threshold"), of which only 1 is Physical (Iron Hands) and still has sub-par options, and in the case of Tera the corresponding Grass Weakness amounts to Wellspring and then a handful of stuff like Rillaboom, Hydrapple, and Sinistcha that collectively appear less than it does alone.
OU certainly has an abundance of Ground types but I swear you can use Glowking as a secondary Electric check simply because it's basically all Special damage.
It's not helped by the fact that Wellspring is extremely susceptible to Chip since she can't run Boots or Lefties and ironically discourages Alomomola as the best Wish Passer that could team support it there. These add up to mean it's not very reliable as a check to the mentioned Breakers because they all have alternative STABs/Coverage that it can't afford to take when trying to sponge their Water hits (if you have Wellspring in the back and Wake is on the field, you're gambling on bringing Ogerpon into a Draco as much as they're gambling on you NOT bringing Ogerpon into a Hydro).I kinda feel like OU currently has a bit of a problem with Water type Breakers being incredibly dificult to stop for offense and bulkier teams compared to past gens.
People didnt take the right lesson from the Palafin Suspect of Wellspring not being nowhere near enough to stop Water type sweepers/Breakers, Specs Volcanio, Keldeo and Walking Wake specialy can still break through most teams and Manaphy and other water type setup sweepers, while severely underated are still very threatening.
The only water Types Wellspring has actually killed the viability of are all the bulky water types not named Alomomola and primarina, the same bulky waters that would make checking all these powerfull breakers much easier.
this is also compounded by the current low viability of Grass types, as they have lost usage and viability over being walled by most defensive staples and being unreliable checks to Wellspring herself
It's the same argument I tended to have about Kyurem or Volcarona bringing defensive utility: it's risky for them to do it more than 1 or 2 times, so they're almost never defensively checking things so much as scaring them out to get their chance to Snowball or punch a massive hole, which in turn means they're primarily a problem for Bulky Pokemon that can't threaten to punish a Misplay in one-shot nearly as hard the way Volc/Kyu/Wellspring can do to them.