Pet Mod Fusion Evolution Restrictions | Slate 1 | Open for Submissions! (Please check Post #7)

AquaticPanic

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FE Restrictions.png


(Original banner by imas234)

Welcome to Fusion Evolution Restrictions! This is a spin-off of the Fusion Evolution Mod and a crossover with the Restrictions mod. Be sure to check the rules on how we are mashing these two together, as there's some new stuff there.

As a Metagame, Fusion Evolution Restrictions will play with Gen 9 Rules and Regulations, with Tera banned. The Fusions added by this mod will be the only playable Pokémon. Fusions in this mod also have acces to Mega Evolution through their parent's Mega Stone.



Important Rules





Submissions

- Every slate, a Council member will present the community with some "Sets". You may only make one submission per set. Please specify what set your submission belongs to.

- Each Set will have four to five rules, like requiring the fusion to have a certain type or use specific Pokémon as its component. Submissions choose two of these rules to follow.


Submission Format & Guide

Fusion:
(Fusion name)
Type: The type of the fusion
Stat Distribution: The stats of the fusion
Ability: Ability (A + B) - Effect
Relevant Moves: What moves will be most common on this fusion's sets?
Intended Role: (Eg. Hazard Setter, Special Wall, Set-Up Sweeper)
Role Justification: Why should this fusion be voted in and what does it bring to the meta? How does this fusion fill its role?

It should be noted that all submissions should be based around the metagame- If "fast" in this pet mod ends up being around 90-100 a powerful attacker with a "poor" speed of 90 wouldn't be appropriate. Also, while not necessarely a rule, please avoid the jokey/silly names.



Now, onto how each thing works:

- You can fuse any official Pokemon so long as the result is balanced. The only exception is that Eternal Floette is not allowed.

- To get the stats of the Fusion, you simply average the stats of both Pokemon, rounded down. Then, you may have a total of up to +20 to add to its bst. However, this aditional +20 is opitional.

- The fusion inherits one type from each parent. So, for an example, a fusion between Kilowattrel and Togedemaru could be any of Electric / Flying, Electric / Steel, Flying / Steel or Pure Electric.


- The ability should be a mix of the effects of one of each of the abilities that the parents have. In our Kilowattrel/Togedemaru example, you would choose one of Wind Power/Volt Absorb/Competitive and mix its effects with one of Iron Barbs/Lightning Rod/Sturdy. You can also just make it an ability that has the same effect as two other abilities, similar to As One. If both of the abilities fused have the same effect (Say, I fuse Technician Cinccino with Technician Scizor), or if one of the used abilities is Run Away, Honey Gather or Ball Fetch, you gain an aditional +20 to freely distribute in stats (with a cap of +20 in a single stat). If two abilities with no in-battle effects are fused, the boost is instead +30. These boosts are entirely opitional and you don't have to use the full stat boosts.

- Fusions may have multiple abilities. In the above example, you could have up to 3 abilities, as Kilowattrel and Togedemaru each have 3 - you'd use each of their abilities for one fused ability on the resulting fusion (So in this case you can't make two abilities deriving from Iron Barbs). If you fuse with a Pokémon that only has one ability, the resulting fusion will also have only one ability.

- If you opt to fuse two abilities witht he same effect for the BST increase, you also forfeit the option to have other fused abilities (Unless they also happen to be abilities with the same effect - for an example, Pidgeot and Chatot share all of theior abilities so a fusion between the two could get the BST increase and the multiple abilities)

- Fusions get the movepool of both of their parents. The movepool used to determine this is the most recently available movepool for each parent, in the priority of SV > SwSh > BDSP > USUM. If a Pokémon recieves a movepool change mid gen, the fusion will be adjusted accordingly.

- Do note that Terastalization is banned from this Pet Mod.


To aid everyone, we have a Fusion Tool made by charizard8888


As for alternate forms, if it's an out-of-battle form change, it's treated as a separate pokémon. Otherwise, the formula goes as it follows:

Origin and Crowned
Nothing happens when you give Griseous Orb to Altered Giratina fusions, or Rusted Shield/Sword to base Zamazenta/Zacian forms. You can use those forms separately for fusions (Pikachu + Crowned Zacian, for example).

Mega Evolutions
Use Mix 'n' Mega rules, so Mega Fused Pokemon get the same stat buffs that their parent would, and the custom ability is overwritten with the Mega's ability. Also the SECONDARY type changes accordingly.

Eiscue -> Noice Eiscue
A/B/C/D/E/F becomes A/B/C(-40)/D/E(-40)/F(+80)

Darmanitan -> Darmanitan-Zen
Stat out with its base form, the pure Fire type, as the basis of the fusion. Then the stats are made as A/B/C/D/E/F to A/D/(C+50)/B/(E+50)/(F-40) and secondary type becomes Psychic (even if there was no secondary type).

Galarian Darmanitan -> Galarian Darmanitan-Zen
Stat out with its base form, the pure Ice type, as the basis of the fusion. Then the stats are made as A/B/C/D/E/F to A/B(+20)/C/D/E/F(+40) and secondary type becomes Fire (even if there was no secondary type).

Meloetta Aria -> Meloetta Pirouette
Meloetta's form changes are the same as its normal forms, and you create the fusion as if it were fusing with Meloetta Aria form, and then it can transform with Relic Song. This causes the secondary typing to become Fighting (even if there was no 2nd type before). Also, the stats are swapped, not calculated again. If the base form has stats A/B/C/D/E/F, the Fighting-type form has stats of A/D/F/B/C/E.

Aegislash Shield -> Aegislash Blade
Aegislash works similarly to Meloetta, with you creating the Fusion with the Shield form, and then changing forms with King's Shield or by attacking (i.e. How Stance Change works) and the stats swap like such: A/B/C/D/E/F becomes A/C/B/E/D/F.

Minior Meteor -> Minior
This one is similar to Aegislash in how it should be fused. Start out with Shield Form then the Stats swap as A/B/C/D/E/F to A/C/B/E/D/(F+60)

School Wishiwashi -> Solo Wishiwashi
This one is very tricky, but we found a solution.
It goes as follows:
  1. Calculate the raw stats (and apply DNA boosts when applicable) of the other parent and Wishiwashi-School.
  2. To find the stats of Solo form, do the following:
    • Multiply Attack by 1/7
    • Multiply Defense by 1/6
    • Multiply Special Attack and Special Defense by 1/5
    • add 10 points to speed
    • round all stats down when applicable
Zygarde-10% -> Zygarde-100%
A/B/C/D/E/F becomes (A+162)/B/(C+50)/(D+30)/(E+10)/(F-30).

Zygarde-50% -> Zygarde-100%
A/B/C/D/E/F becomes (A+108)/B/C/(D+10)/E/(F-10).

Dawn Wings and Dusk Mane Necrozma -> Ultra Necrozma
This is how Stitch98 figured out the form change process:
Just like Giratina Origin and Black&White Kyurem, this forms are considered as independent from regular Necrozma, since they are obtainable outside of the battle. Fusions that come from any of the two can transform into their Ultra form if holding the UltraNecrozmium Z, similarly to Mega Evolutions. Do note that the UltraNecrozium Z cannot trigger Light That Burns the Sky. Ultra form's characteristics are defined as follows:
  1. Calculate base form's stats as usual, making averages between Necrozma DW/DM's and other DNA donors's stats and adding a total of +20 base points.
  2. After adding the +20 bonus, select the highest attacking stat between Attack and Special Attack and the highest defensive stat between Defense and Special Defense.
  3. The stat spread of the Ultra form is calculated like this:
    • Attack and Special Attack are equal to the highest attacking stat chosen before, +10 base points.
    • Defense and Special Defense are equal to the highest defensive stat chosen before, -30 base points.
    • Speed is equal to base form's Speed, +52 base points.
    • HP are the same as base form's.
  4. Secondary type of the Ultra form becomes Dragon (even if there was no secondary type).
  5. The ability of the Ultra form becomes Neuroforce.

Eternamax Eternatus
Eternamax is both unobtainable and an in-battle form change that is only triggered in story, so it can't be used in any way.

Zero Palafin -> Hero Palafin
A/B/C/D/E/F becomes A/(B+90)/(C+25)/(D+53)/(E+25)/F

Ogerpon Masks and Terastalized State
- To start with, you have to fuse with Teal Mask Ogerpon, doing the usual process for generating fusions
- Holding a mask will cause it to change form, having its ability replaced by Mold Breaker, Sturdy or Water Absorb and the Ogerpon type replaced by Fire, Rock or Water
- Lastly, Ogerpon fusions will be the only fusion allowed to terastalize. They will have their tera types locked to their respective Ogerpon forms and their abilities will be replaced by Embody Aspect

Council
AquaticPanic
earl
anaconja
Tapler
DenebStargazer


Ruleset
- Gen 9 OU mechanics and clauses
- Terastalizing is banned
- Shed Tail, Last Respects and Revival Blessing are banned
- Mega Evolution is allowed


Spreadsheet
TBA

Discord
https://discord.gg/Mcx6BdKbzq

Play here!
http://petmodsdh.com/
http://191.101.232.116/
 
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:ss/meowscarada::ss/typhlosion::ss/swampert:
slate 1

SET 1
- Your fusion must be Grass-type
- One of your fusion's abilities must derive from Overgrow
- Your fusion must learn the move Grass Pledge
- Your fusion must use a 3-stage Pokémon as a component

SET 2
- Your fusion must be Fire-type
- One of your fusion's abilities must derive from Blaze
- Your fusion must learn the move Fire Pledge
- Your fusion must use a 3-stage Pokémon as a component

SET 3
- Your fusion must be Water-type
- One of your fusion's abilities must derive from Torrent
- Your fusion must learn the move Water Pledge
- Your fusion must use a 3-stage Pokémon as a component

also include in ur subs which restrictions ur picking
 
Set 1, Restrictions 2,3, and 4 followed.
:swsh/mudsdale::swsh/venusaur:
Venusaur if it was a mud
DNA Donors: Mudsdale / Venusaur
Fusion Name: Mudsaur
New Types:
Ground.png
Poison.png

Base Stats: 90 / 103 / 105 / 80 / 95 / 57 [BST: 530] (+0 HP / +0 Atk / +14 Def / +3 SpA / +3 SpD / +0 Spe)
New Ability: Acclimation = (Stamina + Overgrow) / Sun Onrush = (Inner Focus + Chlorophyll)
Ability Description: When below 1/3rd HP, Users Grass type attacks have 1.5x power and raise the users defense by 1 stage / Combined effects of both abilities
Notable Moves:
Physical.png
Earthquake, Knock Off, Body Press, Power Whip, Poison Jab
Special.png
Leaf Storm, Solar Beam, Weather Ball, Earth Power, Sludge Bomb
Status.png
Synthesis, Iron Defense, Stealth Rock, Toxic, Roar, Swords Dance
Intended Role: Physwall
Role Justification: Bulky physwall that gets rewarded for tanking big attacks and healing them off, but this only applies to the physical side. Generically good wall type as a bonus
:swsh/mudbray::swsh/bulbasaur:
DNA Donors: Mudbray / Bulbasaur
Fusion Name: Mudbulb
New Types:
Ground.png
Poison.png

Base Stats: 57 / 94 / 59 / 55 / 60 / 45 [BST: 370] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Acclimation / Sun Onrush
Ability Description: See above
Notable Moves:
Physical.png
Earthquake, Knock Off, Rock Slide, Close Combat, Power Whip
Special.png
Sludge Bomb
Status.png
Synthesis, Stealth Rock
Intended Role:
Role Justification: Essentially does what mudbray does in regular lc, but it gets knock and another stab now, only on the special side however. Can self set sun to dizzying potency

:swsh/mudsdale::swsh/venusaur-mega:
Venusaur if it was a mud plant
DNA Donors: Mudsdale / Venusaur-Mega
Fusion Name: Mudsaur-Mega
New Types:
Ground.png
Poison.png

Base Stats: 90 / 121 / 145 / 102 / 115 / 57 [BST: 630] (+0 HP / +18 Atk / +54 Def / +25 SpA / +23 SpD / +0 Spe)
New Ability: Thick Fat = (Stamina + Overgrow)
Ability Description: Takes Halved damage from fire and ice attacks
Notable Moves:
Physical.png
Earthquake, Knock Off, Body Press, Power Whip, Poison Jab
Special.png
Lol
Status.png
Synthesis, Iron Defense, Stealth Rock, Toxic, Roar, Swords Dance
Intended Role: Physwall but it’s knock immune
Role Justification: The fattest mf ever, will likely be banned
Set 2, All Restrictions Followed
:swsh/tinkaton::swsh/infernape:
Tinky Apes
DNA Donors: Tinkaton / Infernape
Fusion Name: Apeaton
New Types:
Steel.png
Fire.png

Base Stats: 80 / 89 / 74 / 87 / 88 / 102 [BST: 520] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +1 Spe)
New Ability: Firey Grasp = (Pickpocket + Blaze) / Brass Knuckle = (Mold Breaker + Iron Fist)
Ability Description: If the user has no held item, the users fire attacks have 1.5x base power and steal the opponents item. / Combined effects of both abilities
Notable Moves:
Physical.png
Gigaton Hammer, Flare Blitz, Close Combat, U-Turn, Ice Hammer, Earthquake, Thunder Punch, Play Rough, Knock Off, Stone Edge
Special.png
Fire Blast, Flash Cannon, Steel Beam
Status.png
Swords Dance Stealth Rock, Slack Off, Taunt, Thunder Wave
Intended Role: Versatile Offensive Pivot
Role Justification: Heatran that has every move ever but ok stats at best. Extremely powerful gigaton hammers and coverage provide this mon high offensive capability. Mon however will struggle vs fat waters, and generally bulky grounds, as 4mss is kinda difficult to get around. Not encouraged to run permanent held items, but is rewarded for taking knock offs by gaining a huge stab boost.
:swsh/tinkatuff::swsh/monferno:
DNA Donors: Tinkatuff / Monferno
Fusion Name: Montuff
New Types:
Steel.png
Fire.png

Base Stats: 66 / 66 / 53 / 66 / 67 / 82 [BST: 400] (+2 HP / +0 Atk / +0 Def / +5 SpA / +0 SpD / +3 Spe)
New Ability: Firey Grasp / Brass Knuckle
Ability Description: See above
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role: Nfe
Role Justification: Best mon in fe nfe
:swsh/tinkatink::swsh/chimchar:
DNA Donors: Tinkatink / Chimchar
Fusion Name: Chimtink
New Types:
Steel.png
Fire.png

Base Stats: 47 / 51 / 46 / 51 / 54 / 61 [BST: 310] (+0 HP / +0 Atk / +2 Def / +5 SpA / +0 SpD / +2 Spe)
New Ability: Firey Grasp / Brass Knuckle
Ability Description: see above
Notable Moves:
Physical.png
Knock Off, Fake Out, Flare Blitz, U-Turn
Special.png
Flash Cannon
Status.png
Slack Off, Stealth Rock
Intended Role: Versatile Pivot
Role Justification: Incredibly powerful LC that has big fire stabs and the ability to steal eviolite. Probably banned in future felc
Set 3, restrictions 1 and 4 followed
:swsh/golisopod::swsh/leavanny:
Bug Out
DNA Donors: Golisopod / Leavanny
Fusion Name: Vanopod
New Types:
Water.png
Grass.png

Base Stats: 85 / 114 / 110 / 65 / 95 / 66 [BST: 535] (+10 HP / +0 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Buzz Off = (Emergency Exit + Swarm)
Ability Description: The users bug type attacks switch out the user.
Notable Moves:
Physical.png
Pounce, Knock Off, Liquidation, Close Combat, Leaf Blade, First Impression, Triple Axel
Special.png
N/A
Status.png
Sticky Web, Spikes, Swords Dance, Synthesis
Intended Role: Hazard Setter / Offensive Pivot
Role Justification: Has an incredibly powerful nonstab priority option which require you to have a good defensive fallback, it won’t do crucial amount of damage with it due to its nonstab nature and attack on the lower end. Fimp here will truly only operate as a pivoting option vs faster mons on a bad predict or lead matchup. Pounce + abil allows this to enable offensive mons, along with the addition of Potent hazard setting, with the inclusion of spikes and sticky web.
:swsh/whiscash::swsh/reuniclus:
Cash Money
DNA Donors: Whiscash / Reuniclus
Fusion Name: Reunicash
New Types:
Water.png
Psychic.png

Base Stats: 110 / 71 / 74 / 100 / 88 / 45 [BST: 488] (+0 HP / +0 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Quick Mend = (Anticipation + Regenerator) / Immutable =(Oblivious + Magic Guard)
Ability Description: Anticipation + When anticipation triggers, heals 1/3rd of the users max hp rounded down. / Combined effects of both abilities
Notable Moves:
Physical.png
Knock Off
Special.png
Surf, Hydro Pump, Psychic Noise, Earth Power, Psychic Noise, Stored Power
Status.png
Recover, Acid Armor, Calm Mind, Stealth Rock, Spikes, Toxic
Intended Role: Water generic regen tank
Role Justification: has no pivoting but can switch into mons with weaker knocks, volt switches, and u-turns to get free heals. Secondary ability makes it a very potent setup mon, being immune to taunt and passive damage makes it incredibly dangerous at this role. However is a bit lacking defensively stat wise and type wise
:swsh/barboach::swsh/solosis:
DNA Donors: Barboach / Solosis
Fusion Name: Soloboach
New Types:
Water.png
Psychic.png

Base Stats: 47 / 39 / 41 / 75 / 45 / 40 [BST: 287] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Quick Mend = (Anticipation + Magic Guard)
Ability Description: See above
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role:
Role Justification: Lc with sizable setup potential, but is stupidly knock weak so it’s kinda bad
 
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:delphox::clefable:
Set 2 (all)
Fusion Name: Delphable
New Types:
Fire.png
Fairy.png

Base Stats: 88 / 69 / 75 / 108 / 96 / 84 [BST: 520] (+3 HP / +0 Atk / +3 Def / +4 SpA / +1 SpD / +2 Spe)
New Ability: Mage Hand = (Magician + Unaware) | Fire Shield = (Blaze + Magic Guard)
Ability Description: Effect of Magician. Ignore opponent's stat boosts when not holding an item. | Effect of both abilities when below 1/3 HP.
Author's note: assume that Magician effects apply after dealing damage for Mage Hand.
Notable Moves:
Physical.png
Flame Charge, Fling, Foul Play, Knock Off
Special.png
Alluring Voice, Draining Kiss, Fire Blast, Flamethrower, Focus Blast, Hex, Ice Beam, Mystical Fire, Moonblast, Psychic Noise, Psyshock, Shadow Ball, Thunderbolt
Status.png
Agility, Calm Mind, Encore, Healing Wish, Light Screen, Nasty Plot, Moonlight, Reflect, Stealth Rock, Thunder Wave, Trick, Will-O-Wisp
Intended Role: Strong Magic Guard Special Attacker or Unaware Utility mon
Role Justification: Taking the best traits of Clefable and putting them on the Fire type Delphox. Both of these sets should be strong but balanced, due to the nature of the Stealth Rock weakness. Fire/Fairy is an excellent typing, paired with Clefable's excellent coverage. This should be a Pokemon with several diverse sets to work with thanks to these two abilities and the multiple useful moves in its toolkit.

:braixen::clefairy:
Pre-evo (stage 2)
DNA Donors: Braixen / Clefairy
Fusion Name: Braefairy
New Types:
Fire.png
Fairy.png

Base Stats: 69 / 54 / 54 / 75 / 69 / 54 [BST: 375] (+5 HP / +2 Atk / +1 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Sleight of Hand = (Magician + Friend Guard) | Fire Shield = (Blaze + Magic Guard)
Ability Description: Effect of Magician. This Pokemon takes 3/4 damage when not holding an item. | Effect of both abilities when below 1/3 HP.
:fennekin::cleffa:
Pre-evo (stage 1)
DNA Donors: Fennekin / Cleffa
Fusion Name: Clefkin
New Types:
Fire.png
Fairy.png

Base Stats: 49 / 39 / 39 / 57 / 57 / 39 [BST: 280] (+4 HP / +4 Atk / +5 Def / +4 SpA / +0 SpD / +2 Spe)
New Ability: Sleight of Hand = (Magician + Friend Guard) | Fire Shield = (Blaze + Magic Guard)
Ability Description: Effect of Magician. This Pokemon takes 3/4 damage when not holding an item. | Effect of both abilities when below 1/3 HP.

:hydrapple::florges:
Set 1 (1, 4)
DNA Donors: Hydrapple / Florges
Fusion Name: Hydraflor
New Types:
Grass.png
Fairy.png

Base Stats: 93 / 72 / 90 / 117 / 117 / 60 [BST: 549] (+1 HP / +0 Atk / +1 Def / +1 SpA / +0 SpD / +1 Spe)
New Ability: Sweet-Smelling Flowers = (Supersweet Syrup + Flower Veil) | Garden of Life = (Regenerator + Symbiosis)
Ability Description: Combined effect of both the abilities. | Effects of Regenerator + This Pokemon gives its healing to its ally (Regenerator for ally in Doubles)
Notable Moves:
Physical.png
Body Press, Dragon Tail, Sucker Punch
Special.png
Alluring Voice, Draco Meteor, Draining Kiss, Earth Power, Fickle Beam, Giga Drain, Hydro Pump, Leaf Storm, Moonblast, Psychic Noise
Status.png
Calm Mind, Nasty Plot, Recover, Synthesis, Trick
Intended Role: Bulky Special Attacker / Special Wall
Role Justification: Two solid abilities in Regenerator or Flower Veil (preventing any and all status due to being a Grass type) makes this a very solid defensive Pokemon. With high Special Attack and Special Defense, this Pokemon can have a lot of options for its Calm Mind sets. Additionally, though not as common, moves such as Curse and Chilling Water allow it to potentially act as a physical wall in a similar way.

:dipplin::floette:
Pre-evo (stage 2)
DNA Donors: Dipplin / Floette
Fusion Name: Dipplette
New Types:
Grass.png
Fairy.png

Base Stats: 69 / 63 / 84 / 90 / 90 / 48 [BST: 444] (+2 HP / +1 Atk / +6 Def / +5 SpA / +1 SpD / +2 Spe)
New Ability: Sweet-Smelling Flowers = (Supersweet Syrup + Flower Veil) | Snack Time = (Gluttony + Symbiosis)
Ability Description: Combined effect of both the abilities. | Effects of Gluttony for all active Pokemon.
:applin::flabebe:
Pre-evo (Stage 1)
DNA Donors: Applin / Flabebe
Fusion Name: Appleben
New Types:
Grass.png
Fairy.png

Base Stats: 48 / 39 / 63 / 56 / 63 / 31 [BST: 300] (+6 HP / +0 Atk / +4 Def / +6 SpA / +4 SpD / +0 Spe)
New Ability: Flowers in Bloom = (Ripen + Flower Veil) | Snack Time = (Gluttony + Symbiosis)
Ability Description: Combined effect of both the abilities. | Effects of Gluttony for all active Pokemon.

:crawdaunt::sceptile:
Set 3 (1, 4)
DNA Donors: Crawdaunt / Sceptile
Fusion Name: Sceptaunt
New Types:
Water.png
Grass.png

Base Stats: 75 / 104 / 75 / 101 / 72 / 88 [BST: 515] (+9 HP / +2 Atk / +0 Def / +4 SpA / +2 SpD / +1 Spe)
New Ability: Swampy Situation = (Adaptability + Overgrow) | Crab Rave = (Hyper Cutter + Unburden)
Ability Description: Combined effects of Adaptability + Overgrow + Torrent | Combined effects of both abilities. Can also trigger Unburden effect if an opponent attempts to lower your Attack.
Notable Moves:
Physical.png
Acrobatics, Aqua Jet, Close Combat, Crabhammer, Dragon Claw, Drain Punch, Earthquake, Knock Off, Leaf Blade, Liquidation, Razor Shell, Rock Slide, Thunder Punch, Trailblaze
Special.png
Dark Pulse, Dragon Pulse, Hydro Pump, Ice Beam, Focus Blast, Giga Drain, Leaf Storm, Sludge Wave, Surf, Vacuum Wave
Status.png
Agility, Dragon Dance, Leech Seed, Nasty Plot, Switcheroo, Swords Dance, Synthesis, Roar, Taunt
Intended Role: Strong Adaptability Attacker (Dragon Dance, Nasty Plot, Band, Specs, Scarf)
Role Justification: The power of Adaptability paired with two decents STABs and a bunch of excellent coverage. Solid offensive stats to allow for either physical or special sets. Water/Dragon mega below also gives this Pokemon more versatility and power to work with.

:crawdaunt::sceptile-mega:
DNA Donors: Crawdaunt / Sceptile-Mega
Fusion Name: Sceptaunt-Mega
New Types:
Water.png
Dragon.png

Base Stats: 75 / 129 / 85 / 141 / 72 / 113 [BST: 615] (+9 HP / +27 Atk / +10 Def / +44 SpA / +2 SpD / +26 Spe)
New Ability: Lightning Rod
Role Justification: Fast DDancer or strong Water/Dragon Special Attacker.

:corphish::treecko:
Pre-evo (Stage 1)
DNA Donors: Corphish / Treecko
Fusion Name: Treephish
New Types:
Water.png
Grass.png

Base Stats: 45 / 63 / 52 / 63 / 45 / 52 [BST: 320] (+4 HP / +1 Atk / +2 Def / +6 SpA / +0 SpD / +0 Spe)
New Ability: Swampy Situation = (Adaptability + Overgrow) | Crab Rave = (Hyper Cutter + Unburden)
Ability Description: Combined effects of Adaptability + Overgrow + Torrent | Combined effects of both abilities. Can also trigger Unburden effect if an opponent attempts to lower your Attack.
 
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:swsh/serperior::swsh/dragalge:
Restrictions: 1, 2, 3, 4
DNA Donors: Serperior / Dragalge
Fusion Name: Dragerior
New Types:
Grass.png
Dragon.png

Base Stats: 85 / 75 / 95 / 86 / 110 / 79 [BST: 530] (+15 HP / +0 Atk / +3 Def / +0 SpA / +1 SpD / +1 Spe)
Abilities: Poison Ivy (This Pokemon's Grass moves have a 30% chance to poison the target.) / Known Limits (This Pokemon takes 0.75x from attackers' non-STAB moves.)
Notable Moves:
Physical.png
Knock Off, Flip Turn
Special.png
Giga Drain, Dragon Pulse, Scald, Sludge Bomb
Status.png
Synthesis, Glare, Calm Mind, Toxic, Toxic Spikes
Intended Role: Defensive Pivot, Mixed Wall
Role Justification: good phys/spec wall due to taking less damage from any coverage moves, plus has flip/glare/knock as good utility
:swsh/talonflame::swsh/tyrantrum:
Restrictions: 1, 4
DNA Donors: Talonflame / Tyrantrum
Fusion Name: Talontrum
New Types:
Fire.png
Dragon.png

Base Stats: 90 / 105 / 95 / 75 / 65 / 100 [BST: 530] (+10 HP / +4 Atk / +0 Def / +4 SpA / +1 SpD / +2 Spe)
Abilities: Flaming Head (This Pokemon's recoil moves have a 30% chance to burn the target.) / Quick Jaws (This Pokemon's biting moves have +1 priority.)
Notable Moves:
Physical.png
Flare Blitz, Fire Fang, Outrage, Scale Shot, Thunder Fang, Ice Fang, Poison Fang, U-Turn
Status.png
Swords Dance, Dragon Dance, Roost
Intended Role: Physical Wallbreaker, Set-up Sweeper, Offensive Pivot
Role Justification: standard sd scale shot user that also gets a lot of prio stab/coverage, but is real weak without a boost
:swsh/kingdra::swsh/grafaiai:
Restrictions: 1, 4
DNA Donors: Kingdra / Grafaiai
Fusion Name: Kingaiai
New Types:
Water.png
Poison.png

Base Stats: 70 / 95 / 80 / 95 / 85 / 105 [BST: 530] (+1 HP / +0 Atk / +0 Def / +8 SpA / +2 SpD / +8 Spe)
Abilities: idk (Swift Swim + Unburden) / Merciless / idk (Damp + Prankster)
Notable Moves:
Physical.png
Wave Crash, Liquidation, Flip Turn, Aqua Jet, Gunk Shot, Knock Off, Low Kick, U-Turn
Special.png
Hydro Pump, Sludge Bomb, Ice Beam, Hurricane
Status.png
Swords Dance, Nasty Plot, Switcheroo, Toxic, Parting Shot, Encore
Intended Role: Offensive Pivot, Physical Wallbreaker, Special Wallbreaker
Role Justification: phys/spec merciless user or prank pshot spammer

:swsh/roserade::swsh/cryogonal:
Restrictions: 1, 4
DNA Donors: Roserade / Cryogonal
Fusion Name: Rosegonal
New Types:
Grass.png
Ice.png

Base Stats: 80 / 60 / 60 / 110 / 120 / 100 [BST: 530] (+10 HP / +0 Atk / +3 Def / +0 SpA / +0 SpD / +3 Spe)
Ability: idk = (Technician + Levitate)
Ability Description: Technician + This Pokemon is immune to attacks of 60 power or less.
Notable Moves:
Physical.png
Knock Off, Rapid Spin
Special.png
Leaf Storm, Giga Drain, Frost Breath
Status.png
Synthesis, Sleep Powder, Spikes, Toxic Spikes
Intended Role: Special Wallbreaker, Hazard Setter (Spikes), Hazard Control (Rapid Spin), Spinblocker
Role Justification: can output big damage thanks to technician frost breath, as well as set spikes and block spin. extremely frail due to defensive typing though and cant hit steels
 
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Set 1 (all restrictions)
:swsh/rillaboom::swsh/sylveon:
Offensive Pivot
DNA Donors: Rillaboom / Sylveon
Fusion Name: Sylvaboom
New Types:
Grass.png
Fairy.png

Base Stats: 100 / 95 / 80 / 95 / 100 / 75 [BST: 545] (+3 HP / +0 Atk / +3 Def / +10 SpA / +0 SpD / +3 Spe)
New Ability: Plantate = (Overgrow + Pixilate)
Ability Description: User's Normal-type moves become Grass-type and are boosted by x1.2
Notable Moves:
Physical.png
U-turn, Knock Off
Special.png
Boomburst, Moonblast, Earth Power
Status.png
Calm Mind, Wish, Leech Seed
Intended Role: Setup Sweeper, Offensive Pivot, Choice Specs, Special Wall
Role Justification: This is meant to be a sort of jack of all trades by having multiple utility options and -ate Boomburst on a typing that should be fair to handle defensively, enabling it to pull sets ranging from utility pivoting to a Specs wallbreaker.

Set 2 (all restrictions but the Fire typing)
:swsh/skeledirge::swsh/brionne:
Specs Breaker
DNA Donors: Skeledirge / Brionne
Fusion Name: Skeleonne
New Types:
Ghost.png
Water.png

Base Stats: 85 / 75 / 85 / 100 / 85 / 60 [BST: 490] (+3 HP / +3 Atk / +1 Def / +0 SpA / +7 SpD / +2 Spe)
New Ability: Hot Voice = (Blaze + Liquid Voice)
Ability Description: User's Fire-type moves become Water-type and are boosted by x1.5
Notable Moves:
Physical.png
Flame Charge, Flip Turn
Special.png
Torch Song, Overheat, Shadow Ball, Ice Beam, Earth Power
Status.png
Slack Off, Will-O-Wisp
Intended Role: Special Wallbreaker, Stallbreaker, Choice Specs
Role Justification: This mon is hard to wall out of having pseudo-Drizzle as an ability that also lets it use strong moves, in practice being held back by average bulk and a low Speed tier.

Set 3 (learns Water Pledge, uses a 3-stage component)
:swsh/flygon::swsh/mew:
Jack of all trades
DNA Donors: Flygon / Mew
Fusion Name: Mewgon
New Types:
Dragon.png
Psychic.png

Base Stats: 100 / 100 / 90 / 100 / 90 / 100 [BST: 580] (+10 HP / +0 Atk / +0 Def / +10 SpA / +0 SpD / +0 Spe)
New Ability: Telesynch = (Levitate + Synchronize)
Ability Description: Effect of both abilities
Notable Moves:
Physical.png
Knock Off, U-turn, Flip Turn, Super Fang, Body Press, Scale Shot, Psychic Fangs, Flare Blitz, Earthquake
Special.png
Draco Meteor, Psychic, Boomburst, Fire Blast, Earth Power
Status.png
Swords Dance, Dragon Dance, Nasty Plot, Stealth Rock, Spikes, Toxic Spikes, Encore, Taunt, Will-O-Wisp, Toxic, Thunder Wave
Intended Role: Suicide Lead, Bulky Pivot, Entry Hazard Setter, Setup Sweeper
Role Justification: Given that this slate is going to introduce a ton of Water-, Grass-, and Fire-types, I thought that I may as well bring in a versatile mon that can check them well, especially as this can easily adapt to the meta thanks to its wide movepool and good set of resists.
 
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Long time no see, folks

Here’s an old friend (whoops I thought I broke the rules and then realized I didn’t)
:bw/vanilluxe::bw/infernape:
DNA Donors: Vanilluxe / Infernape
Fusion Name: Vanillape
New Types:
Ice.png
Fighting.png

Base Stats: 73 / 107 / 78 / 107 / 83 / 105 [BST: 553] (+0 HP / +8 Atk / +0 Def / +0 SpA / +0 SpD / +12 Spe)
New Ability: Refreeze = (Snow Warning + Blaze)
Ability Description: Effects of Snow Warning + This Pokémon sets snow in a pinch.
Notable Moves:
Physical.png
Icicle Crash, Ice Shard, Close Combat, Mach Punch, Knock Off, U-Turn, Flare Blitz
Special.png
Ice Beam, Blizzard, Freeze Dry, Aura Sphere, Focus Blast, Flamethrower, Fire Blast, Thunder Punch
Status.png
Aurora Veil, Stealth Rock, Calm Mind, Bulk Up, Swords Dance, Nasty Plot
Intended Role: Mixed Attacker, Pivot, Snow Setter, Screen Setter
Role Justification:

Restrictions 2, 3, and 4

Like many things with Infernape’s toolset, this is an everymon. Slap on Veil, Rocks, and U-Turn and you have a good pivot lead. Lean into both offenses at k on nice for pressure, or opt for one offensive stat with SD or NP to be a sweeper. If the meta stays around this mon’s power level it would be quite hard for Vanillape to fall out of every possible niche it could fill.
 
:swsh/meowscarada::swsh/togekiss:
the fog is coming (meets all Set 1 requirements)
DNA Donors: Meowscarada / Togekiss
Fusion Name: Togescarada
New Types:
Grass.png
Fairy.png

Base Stats: 80 / 80 / 82 / 100 / 92 / 101 [BST: 535] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
Ability:
Ace in the Hole (Overgrow + Super Luck) = +1 Crit Rate when at 1/3 or less max HP.
Magic Trick (Protean + Serene Grace) = User changes type to match the move it's using.
Notable Moves:
Physical.png
Knock Off, U-Turn
Special.png
Dazzling Gleam, Energy Ball, Flamethrower, Leaf Storm
Status.png
Defog, Nasty Plot, Roost, Spikes, Thunder Wave, Toxic, Toxic Spikes
Intended Role: Special Wallbreaker, Offensive Pivot
Role Justification: Fast offensive pivot with hype moments and aura and also Protean.

:swsh/floragato::swsh/togetic:
DNA Donors: Floragato / Togetic
Fusion Name: Floragetic
New Types:
Grass.png
Fairy.png

Base Stats: 60 / 60 / 75 / 70 / 84 / 61 [BST: 410] (+2 HP / +0 Atk / +1 Def / +0 SpA / +0 SpD / +0 Spe)
Ability:
Ace in the Hole (Overgrow + Super Luck) = +1 Crit Rate when at 1/3 or less max HP.
Magic Trick (Protean + Serene Grace) = User changes type to match the move it's using.

:swsh/sprigatito::swsh/togepi:
DNA Donors: Sprigatito / Togepi
Fusion Name: Togatito
New Types:
Grass.png
Fairy.png

Base Stats: 37 / 40 / 59 / 42 / 55 / 42 [BST: 275] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
Ability:
Ace in the Hole (Overgrow + Super Luck) = +1 Crit Rate when at 1/3 or less max HP.
Magic Trick (Protean + Serene Grace) = User changes type to match the move it's using.

:swsh/emboar::swsh/mamoswine:
:holycrap: (meets all Set 2 requirements)
DNA Donors: Emboar / Mamoswine
Fusion Name: Emboswine
New Types:
Fire.png
Ground.png

Base Stats: 110 / 130 / 80 / 85 / 62 / 80 [BST: 547] (+0 HP / +4 Atk / +8 Def / +0 SpA / +0 SpD / +8 Spe)
Ability:
Feel the Burn (Blaze + Thick Fat) = Combined effects + User's offensive stat is 1.5x when using Ice-type moves when below 1/3 max HP.
Rock Head (Reckless + Oblivious) = its rock head.
Notable Moves:
Physical.png
Earthquake, Flare Blitz, Head Smash, Ice Shard, Knock Off, Wild Charge
Special.png
S...scald?
Status.png
Stealth Rock
Intended Role: Physical Wallbreaker
Role Justification: Choice item user that gets to throw around a surprisingly wide range of coverage options while running Rock Head. Feel the Burn is a potential option on the offchance that defensive variants are relevant, I guess.

:swsh/empoleon::swsh/hatterene:
Queen Penguin (meets all Set 3 requirements)
DNA Donors: Empoleon / Hatterene
Fusion Name: Emporene
New Types:
Water.png
Fairy.png

Base Stats: 75 / 88 / 95 / 123 / 110 / 44 [BST: 535] (+5 HP / +0 Atk / +4 Def / +0 SpA / +8 SpD / +0 Spe)
Ability:
Hydrotherapy (Torrent + Healer) = Torrent effects + 30% chance to cure the user's status when using a Water-type move.
Mirror Armor (Competitive + Magic Bounce)
Notable Moves:
Physical.png
Flip Turn, Knock Off, Nuzzle
Special.png
Dazzling Gleam, Draining Kiss, Mystical Fire, Surf
Status.png
Calm Mind, Roost, Stealth Rock
Intended Role: Special Wall, Special Wallbreaker
Role Justification: Bulky Water that gets hazards and slow pivoting.
 
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We going back to the past for these babies.

Set 1 (all restrictions)

:swsh/decidueye-hisui::swsh/hitmonlee:
DNA Donors: Decidueye-Hisui + Hitmonlee
Fusion Name: Decidonlee-Hisui
New Types:
Grass.png
Fighting.png

Base Stats: 69 / 126 / 70 / 65 / 102 / 73 [BST: 505] (+0 HP / +10 Atk / +4 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability 1: Unrooted = (Overgrow + Unburden)
Ability Description: At 1/3rd HP/when an item is lost, boosts Speed by 1.5x.
New Ability 2: Ghostbuster Style = (Scrappy + Reckless)
Ability Description: Effects of both abilities + Boosts the power of Normal/Fighting-type moves by 1.2x.
Notable Moves:
Physical.png
High Jump Kick, Close Combat, Triple Arrows, Leaf Blade, Brave Bird, Mach Punch, Earthquake, Stone Edge, U-Turn, Knock Off
Special.png

Status.png
Swords Dance, Synthesis,
Intended Role: Physical Sweeper, Revenge Killer, Offensive Pivot
Role Justification: Something that can go the Focus Sash route and plow everything with 2x Speed Leaf Blades, or go a more risky, but immediately powerful route with High Jump Kicks.

:swsh/sceptile::swsh/chien-pao:


DNA Donors: Sceptile + Chien Pao
Fusion Name: Pao-Tile
New Types:
Ice.png
Grass.png

Base Stats: 75 / 105 / 75 / 105 / 75 / 130 [BST: 565] (+0 HP / +3 Atk / +3 Def / +8 SpA / +0 SpD / +3 Spe)
New Ability: Flowering Blade = (Overgrow + Sword Of Ruin)
Ability Description: Effects of both abilities.
Mega Stone: Sceptilite
New Types:
Ice.png
Dragon.png

Mega Base Stats: 75 / 130 / 85 / 145 / 75 / 155 [BST: 665]
Mega Ability: Lightning Rod
Notable Moves:
Physical.png
Leaf Blade, Icicle Crash, Sacred Sword, Dragon Claw, Ice Shard
Special.png
Leaf Storm, Blizzard, Dragon Pulse, Focus Blast
Status.png
Swords Dance, Synthesis,
Intended Role: Glass Cannon, Mixed Attacker, Choice User, Revenge Killer, Setup Sweeper
Role Justification: A mixed attacker with a decent STAB combo that is able to deal surprising damage with physical attacks at low HP, or frankly you can just run it with a focus sash and kill things with +2 Ice Shards. The Mega changes to more of a standard Special Sweeper, though your lack of Ice Beam is gonna hurt unless Snow gets in or something.

Set 2 (all restrictions)
:swsh/typhlosion-hisui::swsh/hatterene:
DNA Donors: Typhlosion-Hisui + Hatterene
Fusion Name: Typhlorene-Hisui
New Types:
Fire.png
Fairy.png

Base Stats: 75 / 87 / 86 / 127 / 94 / 70 [BST: 539] (+10 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +8 Spe)
New Ability 1: Flame Shield = (Blaze + Magic Bounce)
Ability Description: Magic Bounce + At 1/3rd HP, reflects Fire-type moves.
New Ability 2: Recon Spell = (Frisk + Anticipation)
Ability Description: Effects of both abilities
Notable Moves:
Physical.png
Nuzzle
Special.png
Fire Blast, Lava Plume, Dazzling Gleam, Draining Kiss, Infernal Parade, Psychic Noise
Status.png
Calm Mind, Healing Wish
Intended Role: Stallbreaker, Setup Attacker, Assault Vest User
Role Justification: Something that deals with stall would be useful, and does mostly Hatterene things except with a better typing, Speed, and burn spread

Set 3 (all restrictions)
:swsh/samurott-hisui::swsh/falinks:
DNA Donors: Samurott-Hisui + Falinks
Fusion Name: Falurott-Hisui
New Types:
Water.png
Fighting.png

Base Stats: 77 / 114 / 90 / 85 / 62 / 90 [BST: 518] (+0 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability 1: Raging Geyser = (Torrent + Defiant)
Ability Description: Effects of both abilities.
New Ability 2: Sword and Shield = (Battle Armor + Sharpness)
Ability Description: Effects of both abilities + Immune to cutting moves.
Notable Moves:
Physical.png
Razor Shell, Scared Sword, Ceaseless Edge, Aqua Jet, Flip Turn, Rock Slide
Special.png

Status.png
No Retreat, Swords Dance
Intended Role: Setup Sweeper, Choice Scarf User
Role Justification: Big damage with Sharpness-boosted STABs and also amazing coverage and a decent user of No Retreat if you like that.
 
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Set 3 (all restrictions)

:swsh/swampert::swsh/bellibolt:
DNA Donors: Swampert / Bellibolt
Fusion Name: Bellipert
New Types:
Water.png
Electric.png

Base Stats: 109 / 90 / 95 / 95 / 92 / 52 [BST: 533] (+5 HP / +3 Atk / +5 Def / +1 SpA / +6 SpD / +0 Spe)
New Abilities : Hydromorphosis = (Torrent + Electromorphosis : This Pokemon gains a 1.5 boost to its next Water-type move when it takes a hit from an attack.) / Defuser = (Static + Damp : If a Pokemon tries to uses a explosive move, it fails and is paralyzed instead)
Notable Moves:
Physical.png
Flip Turn, Knock Off
Special.png
Hydro Pump, Surf, Chilling Water, Discharge, Volt Switch, Earth Power, Ice Beam, Sludge Wave
Status.png
Slack Off, Toxic, Thunder Wave, Stealth Rock,
Intended Role: Physical Wall, Defensive Pivot, Hazard Setter
Role Justification: Bulky Water with recovery that can set hazards, spread para and knock off, and pivot. Hydromorphosis also makes Water moves hit pretty hard.

Set 2 (1 + 3 : Fire type + Fire Pledge)

:swsh/pignite::swsh/eternatus:
DNA Donors: Pignite / Eternatus
Fusion Name: Pigternatus
New Types:
Fire.png
Dragon.png

Base Stats: 115 / 89 / 95 / 107 / 75 / 92 [BST: 573] (+0 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Thick Pressure = (Thick Fat + Pressure : Effects of both abilities)
Notable Moves:
Physical.png
Dragon Tail, Body Slam, Flare Blitz, Sucker Punch
Special.png
Fire Blast, Flamethrower, Dynamax Cannon, Dragon Pulse, Draco Meteor, Sludge Bomb, Shadow Ball, Flash Cannon
Status.png
Will-O-Wisp, Recover, Toxic, Toxic Spikes, Roar
Intended Role: Physical Wall
Role Justification: Fire/Dragon wall that still resists Ice with Thick Fat. Decent physical bulk, good special attack and few weaknesses.
 
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SET 1 (ALL RESTRICTIONS)

:swsh/rillaboom::swsh/garchomp:
Hear My Roar
DNA Donors: Rillaboom / Garchomp
Fusion Name: Rillachomp
New Types:
Grass.png
Ground.png

Base Stats: 104 / 127 / 92 / 70 / 79 / 93 [BST: 565] (+0 HP / +0 Atk / +0 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Grating Greenery = (Overgrow + Rough Skin) / Sand Stream (Grassy Surge + Sand Veil)
Ability Description: Combined effect of both the abilities. / On switch-in, this Pokemon summons Sandstorm.
Notable Moves:
Physical.png
Darkest Lariat, Double-Edge, Drain Punch, Drum Beating, Earthquake, Endeavor, Fake Out, Aqua Tail, Stone Edge, Iron Head, Fire Fang.
Special.png
grass pledge I guess
Status.png
Bulk Up, Leech Seed, Taunt, Swords Dance, Substitute, Stealth Rock, Spikes, Roar, Hone Claws, Toxic,
Intended Role: Bulky Offensive Breaker / Hazard Lead, Sand Setter(?)
Role Justification: Simple enough, a Bulky Offensive Breaker that can also set hazards AND Sand.
:swsh/rillaboom::swsh/garchomp-mega:
DNA Donors: Rillaboom / Garchomp-Mega
Fusion Name: Rillachomp-Mega
New Types:
Grass.png
Ground.png

Base Stats: 104 / 167 / 112 / 110 / 89 / 83 [BST: 665] (+0 HP / +40 Atk / +20 Def / +40 SpA / +12 SpD / +-10 Spe)
New Ability: Sand Force = (Overgrow + Rough Skin)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role:
Role Justification: rillachomp... but Bigger.... woah. Can also abuse its own sand
:swsh/thwackey::swsh/gabite:
DNA Donors: Thwackey / Gabite
Fusion Name: Thwabite
New Types:
Grass.png
Ground.png

Base Stats: 69 / 87 / 67 / 52 / 59 / 81 [BST: 415] (+0 HP / +0 Atk / +0 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Grating Greenery = (Overgrow + Rough Skin) / Sand Stream (Grassy Surge + Sand Veil)
Ability Description: Combined effect of both the abilities. See Above.
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role:
Role Justification: Does Rillachomp stuff but smaller!

:swsh/grookey::swsh/gible:
DNA Donors: Grookey / Gible
Fusion Name: Grooble
New Types:
Grass.png
Ground.png

Base Stats: 54 / 67 / 47 / 40 / 44 / 53 [BST: 305] (+0 HP / +0 Atk / +0 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Grating Greenery = (Overgrow + Rough Skin) / Sand Stream (Grassy Terrain + Sand Veil)
Ability Description: Combined effect of both the abilities. / See Above
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role:
Role Justification: Does Rillachomp stuff but smaller!

SET 2 (RESTRICTIONS 1, 3, 4)
:swsh/magearna::swsh/blaziken:
Hot Steampunk Chick(en)s In Your Area!
DNA Donors: Magearna / Blaziken
Fusion Name: Blazigearna
New Types:
Fairy.png
Fire.png

Base Stats: 80 / 107 / 92 / 120 / 92 / 74 [BST: 565] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +2 Spe)
New Ability: Soul-Legs = (Soul-Heart + Speed Boost)
Ability Description: This Pokemon's Speed is raised by 1 stage when another Pokemon faints.
Notable Moves:
Physical.png
Explosion, Ice Spinner, Iron Head, Play Rough, Blaze Kick, Close Combat, Acrobatics, Earthquake, Knock Off, Stone Edge, U-Turn, Thunder Punch.
Special.png
Aura Sphere, Flamethrower, Focus Blast, Scorching Sands, Dazzling Gleam, Fleur Cannon, Flash Cannon, Energy Ball, Volt Switch
Status.png
Substitute, Protect, Swords Dance, Bulk Up, Defog, Will-O-Wisp, Calm Mind, Shift Gear
Intended Role: Slow Mixed Setup Breaker / Sweeper
Role Justification: exactly what it says on the tin; Blazigearna is built as a mixed attacking snowballer Mon, with a fair bit of Special and Physical usage. With Shift Gear, SD, or Calm Mind, it can bring its offenses to higher heights, and Soul-Legs lets both SD and CM sets catch up to Shift Gear sets.

SET 3 (ALL RESTRICTIONS)
:swsh/primarina::sv/iron crown:
The Queens Of The Future Are All Robots (And They Serve Too)
DNA Donors: Primarina / Iron Crown
Fusion Name: Iron Prima
New Types:
Water.png
Steel.png

Base Stats: 85 / 73 / 89 / 124 / 112 / 83 [BST: 565] (+0 HP / +0 Atk / +2 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Clutch Drive = (Torrent + Quark Drive)
Ability Description: At 1/3 or less of it's max HP or using Booster Energy, Highest stat is 1.3x, 1.5x if speed.
Notable Moves:
Physical.png
Flip Turn.
Special.png
Surf, Hydro Pump, Flash Cannon, Tachyon Cutter, Volt Switch, Focus Blast, Moonblast.
Status.png
Calm Mind, Iron Defense(?), Protect, Encore, Haze, Light Screen, Toxic.
Intended Role: Offensive Special Wall, Pivot
Role Justification: Really funny Special Wall that can serve well on its own with strong Special attacks. Though it can't actually go that defensive without kind of handicapping itself.
 
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SET 1 (all restrictions]

:swsh/rillaboom::swsh/glalie:
DNA Donors: Rillaboom / Glalie
Fusion Name: Glarilla
New Types:
Grass.png
Ice.png

Base Stats: 90 / 102 / 85 / 70 / 75 / 82 [BST: 504] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Snowbloom = (Overgrow + Ice Body) / Tranquil Turf = (Grassy Surge + Inner Focus)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Astonish, Avalanche, Bite, Body Slam, Bulldoze, Crunch, Earthquake, Facade, Foul Play, Giga Impact, Gyro Ball, Headbutt, Ice Fang, Ice Shard, Ice Spinner, Icicle Crash, Icicle Spear, Iron Head, Rollout, Take Down, Trailblaze, Acrobatics, Body Press, Body Slam, Branch Poke, Brick Break, Bulldoze, Bullet Seed, Double Hit, Double-Edge, Drain Punch, Drum Beating, Earthquake, Endeavor, Facade, Fake Out, False Swipe, Fling, Focus Punch, Giga Impact, Grassy Glide, Hammer Arm, High Horsepower, Knock Off, Low Kick, Low Sweep, Razor Leaf, Scratch, Seed Bomb, Slam, Solar Blade, Stomping Tantrum, Strength, Take Down, Thief, Trailblaze, U-turn, Wood Hammer
Special.png
Blizzard, Chilling Water, Dark Pulse, Freeze-Dry, Frost Breath, Hex, Hyper Beam, Ice Beam, Icy Wind, Powder Snow, Shadow Ball, Sheer Cold, Tera Blast, Water Pulse, Weather Ball, Boomburst, Earth Power, Energy Ball, Focus Blast, Frenzy Plant, Giga Drain, Grass Knot, Grass Pledge, Hyper Beam, Hyper Voice, Leaf Storm, Magical Leaf, Mud Shot, Snarl, Solar Beam, Swift, Tera Blast, Uproar
Status.png
Block, Disable, Double Team, Endure, Fake Tears, Helping Hand, Leer, Light Screen, Protect, Rain Dance, Rest, Scary Face, Sleep Talk, Snowscape, Spikes, Spite, Substitute, Switcheroo, Taunt, Bulk Up, Endure, Grassy Terrain, Growl, Growth, Leech Seed, Noble Roar, Protect, Rest, Scary Face, Screech, Sleep Talk, Substitute, Sunny Day, Swords Dance, Taunt, Worry Seed
Intended Role:
Role Justification:

:swsh/rillaboom::swsh/glalie-mega:
DNA Donors: Rillaboom / Glalie-Mega
Fusion Name: Glarilla
New Types:
Grass.png
Ice.png

Base Stats: 90 / 142 / 85 / 110 / 75 / 102 [BST: 604] (+0 HP / +40 Atk / +0 Def / +40 SpA / +0 SpD / +20 Spe)
New Ability: Refrigerate
Ability Description:
Notable Moves:
Physical.png
Astonish, Avalanche, Bite, Body Slam, Bulldoze, Crunch, Earthquake, Facade, Foul Play, Giga Impact, Gyro Ball, Headbutt, Ice Fang, Ice Shard, Ice Spinner, Icicle Crash, Icicle Spear, Iron Head, Rollout, Take Down, Trailblaze, Acrobatics, Body Press, Body Slam, Branch Poke, Brick Break, Bulldoze, Bullet Seed, Double Hit, Double-Edge, Drain Punch, Drum Beating, Earthquake, Endeavor, Facade, Fake Out, False Swipe, Fling, Focus Punch, Giga Impact, Grassy Glide, Hammer Arm, High Horsepower, Knock Off, Low Kick, Low Sweep, Razor Leaf, Scratch, Seed Bomb, Slam, Solar Blade, Stomping Tantrum, Strength, Take Down, Thief, Trailblaze, U-turn, Wood Hammer
Special.png
Blizzard, Chilling Water, Dark Pulse, Freeze-Dry, Frost Breath, Hex, Hyper Beam, Ice Beam, Icy Wind, Powder Snow, Shadow Ball, Sheer Cold, Tera Blast, Water Pulse, Weather Ball, Boomburst, Earth Power, Energy Ball, Focus Blast, Frenzy Plant, Giga Drain, Grass Knot, Grass Pledge, Hyper Beam, Hyper Voice, Leaf Storm, Magical Leaf, Mud Shot, Snarl, Solar Beam, Swift, Tera Blast, Uproar
Status.png
Block, Disable, Double Team, Endure, Fake Tears, Helping Hand, Leer, Light Screen, Protect, Rain Dance, Rest, Scary Face, Sleep Talk, Snowscape, Spikes, Spite, Substitute, Switcheroo, Taunt, Bulk Up, Endure, Grassy Terrain, Growl, Growth, Leech Seed, Noble Roar, Protect, Rest, Scary Face, Screech, Sleep Talk, Substitute, Sunny Day, Swords Dance, Taunt, Worry Seed
Intended Role:
Role Justification:

SET 2 (all restrictions)

:swsh/skeledirge::swsh/sharpedo:
DNA Donors: Skeledirge / Sharpedo
Fusion Name: Skelepedo
New Types:
Fire.png
Dark.png

Base Stats: 87 / 102 / 70 / 102 / 57 / 95 [BST: 513] (+0 HP / +5 Atk / +0 Def / +0 SpA / +0 SpD / +15 Spe)
New Ability: Nitro Boost = (Blaze + Speed Boost) / Thick Skinned = (Unaware + Rough Skin)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Bite, Body Slam, Crunch, Dig, Earthquake, Facade, Fire Fang, Flame Charge, Flare Blitz, Giga Impact, Heat Crash, Lick, Outrage, Poltergeist, Seed Bomb, Shadow Claw, Stomping Tantrum, Tackle, Take Down, Temper Flare, Thunder Fang, Zen Headbutt, Liquidation, Aqua Jet, Ice Fang, Poison Fang, Psychic Fang, Waterfall

Special.png
Alluring Voice, Belch, Blast Burn, Disarming Voice, Earth Power, Ember, Fire Blast, Fire Pledge, Fire Spin, Flamethrower, Heat Wave, Hex, Hyper Beam, Hyper Voice, Incinerate, Mud-Slap, Night Shade, Overheat, Round, Scorching Sands, Shadow Ball, Snarl, Solar Beam, Tera Blast, Torch Song, Dark Pulse, Ice Beam, Blizzard
Status.png

Curse, Encore, Endure, Helping Hand, Imprison, Leer, Protect, Rest, Roar, Scary Face, Sing, Slack Off, Sleep Talk, Substitute, Sunny Day, Will-O-Wisp, Yawn
Intended Role: Sweeper/wallbreaker
Role Justification:

:swsh/skeledirge::swsh/sharpedo-mega:
DNA Donors: Skeledirge / Sharpedo-Mega
Fusion Name: Skelepedo
New Types:
Fire.png
Dark.png

Base Stats: 87 / 122 / 100 / 117 / 82 / 105 [BST: 613] (+0 HP / +25 Atk / +30 Def / +15 SpA / +25 SpD / +25 Spe)
New Ability: Strong Jaw
Ability Description:
Notable Moves:
Physical.png
Bite, Body Slam, Crunch, Dig, Earthquake, Facade, Fire Fang, Flame Charge, Flare Blitz, Giga Impact, Heat Crash, Lick, Outrage, Poltergeist, Seed Bomb, Shadow Claw, Stomping Tantrum, Tackle, Take Down, Temper Flare, Thunder Fang, Zen Headbutt, Liquidation, Aqua Jet, Ice Fang, Poison Fang, Psychic Fang, Waterfall

Special.png
Alluring Voice, Belch, Blast Burn, Disarming Voice, Earth Power, Ember, Fire Blast, Fire Pledge, Fire Spin, Flamethrower, Heat Wave, Hex, Hyper Beam, Hyper Voice, Incinerate, Mud-Slap, Night Shade, Overheat, Round, Scorching Sands, Shadow Ball, Snarl, Solar Beam, Tera Blast, Torch Song, Dark Pulse, Ice Beam, Blizzard
Status.png
Curse, Encore, Endure, Helping Hand, Imprison, Leer, Protect, Rest, Roar, Scary Face, Sing, Slack Off, Sleep Talk, Substitute, Sunny Day, Will-O-Wisp, Yawn
Intended Role:
Role Justification: You use this if you're doing a physical set with Speed Boost.

SET 3 (1, 3, and 4)
:swsh/prinplup::swsh/lugia:
DNA Donors: Prinplup / Lugia
Fusion Name: Pringia
New Types:
Water.png
Flying.png

Base Stats: 105 / 78 / 99 / 85 / 115 / 80 [BST: 562] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Stormscale = (Torrent + Multiscale) / Dominate (Competitive + Pressure)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Aerial Ace, Brick Break, Double-Edge, Drill Peck, Facade, Fling, Flip Turn, Fury Attack, Ice Spinner, Liquidation, Metal Claw, Peck, Pound, Power Trip, Rock Tomb, Shadow Claw, Tackle, Triple Axel, Waterfall, Avalanche, Body Slam, Brave Bird, Dragon Rush, Dragon Tail, Dual Wingbeat, Earthquake, Giga Impact, Zen Headbutt
Special.png
Blizzard, Brine, Bubble Beam, Chilling Water, Disarming Voice, Grass Knot, Hydro Pump, Ice Beam, Icy Wind, Snore, Surf, Swift, Tera Blast, Water Gun, Water Pledge, Water Pulse, Weather Ball, Whirlpool, Aeroblast, Air Cutter, Air Slash, Ancient Power, Charge Beam, Dragon Pulse, Earth Power, Extrasensory, Future Sight, Giga Drain, Gust, Hurricane, Hyper Beam, Hyper Voice, Psychic, Psychic Noise, Psyshock, Shadow Ball, Thunder, Thunderbolt
Status.png
Agility, Aqua Ring, Charm, Endure, Feather Dance, Growl, Haze, Helping Hand, Mist, Protect, Psych Up, Rain Dance, Rest, Roost, Sleep Talk, Snowscape, Substitute, Supersonic, Swagger, Yawn, Calm Mind, Curse, Imprison, Light Screen, Recover, Reflect, Safeguard, Sandstorm, Scary Face, Skill Swap, Sunny Day, Tailwind, Trick, Whirlwind
Intended Role:
Role Justification:
 
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IT'S THE YEAR OF MID!!!!!

:swsh/simipour::swsh/alakazam:
See no Evil
DNA Donors: Simipour / Alakazam
Fusion Name: Alakapour
New Types:
Water.png
Psychic.png

Base Stats: 65 / 74 / 54 / 116 / 79 / 110 [BST: 498] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Flowing Mind = (Torrent + Magic Guard)
Ability Description: Torrent + Magic Guard
Notable Moves:
Physical.png
Waterfall, Aqua Tail, Knock Off, Superpower, Drain Punch, Foul Play, Zen Headbutt, Psycho Cut
Special.png
Hydro Pump, Scald, Surf, Focus Blast, Ice Beam, Blizzard, Future Sight, Psychic, Psyshock, Shadow Ball, Signal Beam
Status.png
Nasty Plot, Calm Mind, Taunt, Recover, Taunt, Teleport, Trick
Intended Role: Special Attacker
Role Justification:

:swsh/simipour::swsh/alakazam-mega:
DNA Donors: Simipour / Alakazam-Mega
Fusion Name: Alakapour-Mega
New Types:
Water.png
Psychic.png

Base Stats: 65 / 74 / 74 / 156 / 89 / 140 [BST: 598] (+0 HP / +0 Atk / +20 Def / +40 SpA / +10 SpD / +30 Spe)
New Ability: Trace
(All Restrictions)

:swsh/simisage::swsh/gallade:
Speak no Evil
DNA Donors: Simisage / Gallade
Fusion Name: Gallasage
New Types:
Grass.png
Fighting.png

Base Stats: 71 / 111 / 64 / 81 / 89 / 90 [BST: 506] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Verdant Blade = (Overgrow + Sharpness)
Ability Description: Overgrow + Sharpness
Notable Moves:
Physical.png
Leaf Blade, Superpower, Close Combat, Knock Off, Gunk Shot, Aqua Cutter, Sacred Sword, Earthquake, Psycho Cut, Triple Axel, Shadow Sneak, Stone Edge
Special.png
Leaf Storm, Energy Ball, Giga Drain, Vacuum Wave, Air Slash, Mystical Fire, Future Sight, Psychic, Psyshock
Status.png
Synthesis, Spiky Shield, Nasty Plot, Leech Seed, Bulk Up, Calm Mind, Agility, Swords Dance, Taunt, Memento, Teleport, Thunder Wave, Will-o-Wisp
Intended Role: Physical Attacker
Role Justification:

:swsh/simisage::swsh/gallade-mega:
DNA Donors: Simisage / Gallade-Mega
Fusion Name: Gallasage
New Types:
Grass.png
Fighting.png

Base Stats: 71 / 151 / 94 / 81 / 89 / 120 [BST: 606] (+0 HP / +40 Atk / +30 Def / +0 SpA / +0 SpD / +30 Spe)
New Ability: Inner Focus
(All Restrictions)

:swsh/simisear::swsh/aggron:
Hear no Evil
DNA Donors: Simisear / Aggron
Fusion Name: Aggrosear
New Types:
Fire.png
Steel.png

Base Stats: 72 / 104 / 121 / 79 / 61 / 75 [BST: 512] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Hot Head = (Blaze + Rock Head)
Ability Description: Blaze + Rock Head
Notable Moves:
Physical.png
Flare Blitz, Flame Charge, Superpower, Gunk Shot, Knock Off, Head Smash, Body Press, Heavy Slam, Earthquake, Dragon Tail
Special.png
Overheat, Flamethrower, Fire Blast, Focus Blast, Earth Power, Flash Cannon, Hydro Pump, Ice Beam, Steel Beam, Meteor Beam, Surf, Thunderbolt
Status.png
Will-o-Wisp, Yawn, Nasty Plot, Taunt, Stealth Rock, Curse, Iron Defense, Stealth Rock, Roar, Thunder Wave
Intended Role: Physical Wall
Role Justification:

:swsh/simisear::swsh/aggron-mega:
Hear no Evil
DNA Donors: Simisear / Aggron-Mega
Fusion Name: Aggrosear-Mega
New Types:
Fire.png
Steel.png

Base Stats: 72 / 134 / 171 / 79 / 81 / 75 [BST: 612] (+0 HP / +30 Atk / +50 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Filter

Notable Moves:
Physical.png
Flare Blitz, Flame Charge, Superpower, Gunk Shot, Knock Off, Head Smash, Body Press, Heavy Slam, Earthquake, Dragon Tail
Special.png
Overheat, Flamethrower, Fire Blast, Focus Blast, Earth Power, Flash Cannon, Hydro Pump, Ice Beam, Steel Beam, Meteor Beam, Surf, Thunderbolt
Status.png
Will-o-Wisp, Yawn, Nasty Plot, Taunt, Stealth Rock, Curse, Iron Defense, Stealth Rock, Roar, Thunder Wave
Intended Role: Physical Wall
Role Justification:
(All Restrictions)
 
Sub 2 (1,3 and 4)

:swsh/cinderace::swsh/morpeko:
DNA Donors: Cinderace / Morpeko
Fusion Name: Cinderpeko
New Types:
Fire.png
Dark.png

Base Stats: 70 / 105 / 70 / 70 / 70 / 110 [BST: 495] (+1 HP / +0 Atk / +4 Def / +3 SpA / +4 SpD / +2 Spe)
New Ability: Hungry hunter = (Libero + Hunger Switch)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Pyro ball, aura wheel, u-turn, knock-off, rapid spin, ice fang, seed bomb
Special.png
Volt switch
Status.png
Swords dance, taunt, will-o-wisp, court change
Intended Role: Offensive pivot
Role Justification: Cinderpeko solved the aura wheel stab problem (can it use it? If it can’t, ignore this sub), it has lots of utility and nice libero coverage, should be kept in check by its frailty
 
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:swsh/silvally::swsh/roserade: (Set 1, Restrictions 1, 3, & 4)
i'm positive you already know that silvally learns grass pledge but not water or fire pledge
DNA Donors: Silvally / Roserade
Fusion Name: Silverade
New Types:
Normal.png
Grass.png

Base Stats: 77 / 83 / 90 / 110 / 100 / 100 [BST: 560] (+0 HP / +1 Atk / +10 Def / +0 SpA / +0 SpD / +8 Spe)
New Ability: RKS Tech = (RKS System + Technician)
Ability Description: This Pokémon's moves that match its held Memory have 1.5x power.
Notable Moves:
Physical.png
Multi-Attack, U-turn, Flame Charge, Poison Fang, Explosion, Double-Edge
Special.png
Leaf Storm, Giga Drain, Energy Ball, Hyper Voice, Flamethrower, Ice Beam, Thunderbolt, Surf, Shadow Ball
Status.png
Spikes, Parting Shot, Synthesis, Toxic Spikes, Sleep Powder, Defog, Toxic, Thunder Wave, Swords Dance
Intended Role: Special Wallbreaker, Hazard Setter, Offensive Pivot
Role Justification: Offensive spiker that can nuke things with Grass Memory-boosted STAB or use a Memory to boost one of its coverage moves. Also has nice utility outside of Spikes with Parting Shot, Defog, and Toxic. You likely go Special with a Leaf Storm nuke plus really good coverage, or physical with a strong Multi-Attack that you can boost with SD, held back by a very meh 83 Attack.
:swsh/type null::swsh/budew:
DNA Donors: Type: Null / Budew
Fusion Name: Type: Dew
New Types:
Normal.png
Grass.png

Base Stats: 67 / 63 / 75 / 72 / 82 / 65 [BST: 424] (+0 HP / +1 Atk / +10 Def / +0 SpA / +0 SpD / +8 Spe)
New Ability: Leaf Armor = (Battle Armor + Leaf Guard)
Ability Description: Effect of both abilities.
:swsh/combusken::swsh/zacian-crowned:(Set 2, Restrictions 1-3)
my favorite pokemon is combusken did you know that
DNA Donors: Combusken / Zacian-Crowned
Fusion Name: Combusian-Crowned
New Types:
Fire.png
Fairy.png

Base Stats: 76 / 123 / 87 / 82 / 87 / 105 [BST: 560] (+0 HP / +6 Atk / +0 Def / +0 SpA / +0 SpD / +4 Spe)
New Ability: Final Burning = (Blaze + Intrepid Sword)
Ability Description: Effects of Blaze. On switch-in, if this Pokémon is at 1/3 or less of its max HP, this Pokémon's Attack is raised by 1 stage.
Notable Moves:
Physical.png
Flare Blitz, Play Rough, Close Combat, Thunder Punch, Wild Charge, Psychic Fangs, Rock Slide, Flame Charge, Trailblaze, Behemoth Blade, Solar Blade
Special.png
N/A
Status.png
Swords Dance, Will-O-Wisp
Intended Role: Setup Sweeper, Physical Wallbreaker
Role Justification: Big wallbreaker and sweeper, with a stellar typing, good Speed, solid power and coverage, and respectable bulk for what it is. Lacks a lot outside of pure offense and its ability is pretty bleh, but said offense goes insane, so I'd imagine this would stay a top sweeping threat for most of the metagame.
:swsh/quaxwell::swsh/giratina-origin:(Set 3, Restrictions 1 and 3)
how is aquatic even supposed to sprite this
DNA Donors: Quaxwell / Giratina-Origin
Fusion Name: Quaxtina-Origin
New Types:
Water.png
Ghost.png

Base Stats: 110 / 105 / 90 / 95 / 80 / 80 [BST: 560] (+0 HP / +3 Atk / +8 Def / +3 SpA / +0 SpD / +3 Spe)
New Ability: Aerial Assassin = (Moxie + Levitate)
Ability Description: Effects of both abilities.
Notable Moves:
Physical.png
Liquidation, Poltergeist, Rapid Spin, Flip Turn, Triple Axel, Brave Bird, Earthquake, Low Kick, Aqua Jet, Shadow Sneak
Special.png
Hydro Pump, Surf, Shadow Ball, Hex, Earth Power, Thunderbolt, Energy Ball, Aura Sphere, Dragon Pulse
Status.png
Roost, Defog, Will-O-Wisp, Thunder Wave, Calm Mind
Intended Role: Physical Wall, Hazard Remover, Setup Sweeper
Role Justification: Very fat hazard removing guy, with both Spin and Defog to choose from, all with the blessed combination of being non-grounded and not weak to Rocks. Packed with utility like Will-O, pivoting, Roost, and TWave while having a shockingly deep offensive movepool to try being a physical breaker or Calm Minder. It doesn't quite have EVERYTHING you'd want from a mon like this, though.
 
Last edited:
FlamPoke more like FirstPetModSubmissionPoke

Set 1, Restrictions 1, 3, and 4.

:swsh/decidueye-hisui::swsh/donphan:
DNA Donors: Decidueye-Hisui / Donphan
Fusion Name: Deciduphan-Hisui
New Types:
Grass.png
Ground.png

Base Stats: 100 / 116 / 100 / 77 / 86 / 55 [BST: 534] (+11 HP / +0 Atk / +0 Def / +0 SpA / +9 SpD / +0 Spe)
New Ability: Scruffy = (Scrappy + Sturdy)
Ability Description: Effects of both abilities.
Notable Moves:
Physical.png
Brave Bird, Close Combat, Earthquake, Ice Shard, Knock Off, Play Rough, Rapid Spin, Sucker Punch, Triple Arrows, U-turn
Special.png
Earth Power, Grass Knot, Leaf Storm
Status.png
Bulk Up, Curse, Roar, Roost, Stealth Rock, Swords Dance, Synthesis, Tailwind, Taunt
Intended Role: Bulky Setup Sweeper, Hazard Removal, Hazard Setter, Physical Wallbreaker
Role Justification: Bulky unblockable spinner that has longevity bolstered by its solid defensive typing. Can utilize a plethora of offensive sets built around hitting hard immediately or setting up, while also threatening to pivot into a teammate against would-be checks.

Set 2, Restrictions 1 and 4.

:swsh/arcanine::swsh/garganacl:
DNA Donors: Arcanine / Garganacl
Fusion Name: Arcanacl
New Types:
Fire.png
Rock.png

Base Stats: 95 / 110 / 115 / 72 / 90 / 65 [BST: 547] (+0 HP / +5 Atk / +10 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Scary Salt = (Intimidate + Purifying Salt)
Ability Description: Effects of both abilities.
Notable Moves:
Physical.png
Body Press, Close Combat, Earthquake, Extreme Speed, Flare Blitz, Salt Cure, Stone Edge, Wild Charge
Special.png
Fire Blast, Fire Spin, Meteor Beam, Scorching Sands, Solar Beam
Status.png
Curse, Iron Defense, Morning Sun, Recover, Roar, Stealth Rock, Will-O-Wisp
Intended Role: Bulky Setup Sweeper, Hazard Setter, Mixed Wall, Physical Wallbreaker,
Role Justification: Bulky Stealth Rock setter and Salt Cure spammer. Has the offensive capabilities between high attack output and Salt Cure to help capitalize on its utility moves and generally disrupt the opponent.

Set 3, Restrictions 1, 3, and 4.

:swsh/empoleon::swsh/pecharunt:
DNA Donors: Empoleon / Pecharunt
Fusion Name: Empocha
New Types:
Water.png
Ghost.png

Base Stats: 86 / 87 / 124 / 105 / 101 / 81 [BST: 584] (+0 HP / +0 Atk / +0 Def / +6 SpA / +7 SpD / +7 Spe)
New Ability: Toxic Gamer = (Competitive + Poison Puppeteer)
Ability Description: Effect of both abilities.
Notable Moves:
Physical.png
Aqua Jet, Earthquake, Flip Turn, Foul Play, Gunk Shot, Knock Off, Poltergeist, Wave Crash
Special.png
Acid Spray, Grass Knot, Hex, Hydro Pump, Ice Beam, Malignant Chain, Vacuum Wave, Weather Ball
Status.png
Agility, Destiny Bond, Imprison, Mean Look, Memento, Nasty Plot, Parting Shot, Recover, Roar, Roost, Stealth Rock, Swords Dance, Toxic
Intended Role: Defensive Pivot, Hazard Setter, Mixed Wall, Special Setup Sweeper, Special Wallbreaker
Role Justification: Bulky hazard setter and defensive pivot that can disrupt by punishing Defog users with Competitive and spread status with Poison Puppeteer pivoting. Also capable as a wallbreaker and setup sweeper, with a bias towards special sets but the ability to surprise foes with physical sets as well.
 
all restrictions, set 3
:swsh/inteleon::swsh/moltres-galar:
It's like the sky is some kind of falling, or something
DNA Donors: Inteleon / Moltres-Galar
Molteon-Galar:
New Types:
Water.png
Dark.png

Base Stats: 80 / 85 / 77 / 112 / 95 / 105 [BST: 554] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Cover Blown = (Torrent + Berserk)
Ability Description: When this pokémon reaches 1/2 HP, special attack is raised by 1 and water moves do 1.3x damage. Wears off on switch.
Notable Moves:
Physical.png
Acrobatics, Brave Bird, Dual Wingbeat, Foul Play, Facade, Sucker Punch, U-Turn, Aqua Jet, Flip Turn, Ice Shard, Icicle, Liquidation, Waterfall
Special.png
Snipe Shot, Surf, Scald, Hydro Pump, Ice Beam, Blizzard, Vacuum Wave, Dark Pulse, Shadow Ball, Fiery Wrath, Hex, Hyper Voice
Status.png
Agility, Haze, Protect, Substitute, Rest, Sleep Talk, Swords Dance, Taunt, Memento, Tailwind, Nasty Plot
Intended Role: Sweeper
Role Justification: uses berserk equiv + better speed than goltres to be a potent sweeper on offensive teams with prio in V-Wave and good STABs but far less powerful when forced out due to the ability proc and js relatively frail without investment.

set 2, all restrictions
:swsh/carbink::swsh/delphox:
diancie eat your heart out or something
DNA Donors: Carbink / Delphox
Fusion Name: Delphink
New Types:
Fire.png
Fairy.png

Base Stats: 62 / 59 / 111 / 82 / 125 / 77 [BST: 516] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Pyromancer = ( Blaze + Clear Body )
Ability Description: Fire type attacks cannot lower the user's stats.
Notable Moves:
Physical.png
Fire Punch, Flame Charge, Flare Blitz, Foul Play, Low Kick, Thunder Punch, Zen Headbutt, Body Press, Body Slam, Explosion, Rock Blast, Rock Slide, Stone Edge, Stomping Tantrum
Special.png
Dazzling Gleam, Moonblast, Psychic, Psychic Noise, Psyshock, Fire Blast, Flamethrower, Overheat, Focus Blast, Hex, Hyper Voice, Shadow Ball, Future Sight, Earth Power, Power Gem, Meteor Beam, Flash Cannon
Status.png
Calm Mind, Iron Defense, Protect, Rest, Sleep Talk, Substitute, Rock Polish, Stealth Rock, Spikes, Toxic, Nasty Plot, Will-O-Wisp, Wish
Intended Role: Setup Sweeper/Setter
Role Justification: uses sort of not really contrary overheat and a good type to act as an endgame wincon or offensive setter, checked by very mid stats offensively and even defensively to an extent.

set 1, 1 and 4
:swsh/hydrapple::swsh/bellibolt:
hey apple... knife...
DNA Donors: Hydrapple / Bellibolt
Fusion Name: Hydrabolt
New Types:
.png
Electric.png

Base Stats: 107 / 72 / 100 / 111 / 81 / 44 [BST: 515] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Jazz Apple = (Regenerator + Static)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Sucker Punch, Supercell Slam, Earthquake, Body Slam, Body Press, Double Edge, Outrage, Gyro Ball, Power Whip, Seed Bomb
Special.png
Energy Ball, Giga Drain, Grass Knot, Leaf Storm, Fickle Beam, Draco Meteor, Earth Power, Hydro Pump, Volt Switch, Discharge, Thunder, Thunderbolt
Status.png
Nasty Plot, Protect, Rest, Sleep Talk, Substitute, Curse, Recover, Slack Off, Toxic, Thunder Wave
Intended Role: Set-Up/Pivot
Role Justification: pivot mon or NP user with good bulk, v switch, good defensive typing and contact punishing, but can struggle against other grass or dragon mons due to lacking effective coverage for grasses and dragon coverage being hard to fit, plus dislikes being turn weak as a slow pivot.
 
Last edited:
Set 1 - All Restrictions

:swsh/rillaboom::swsh/goodra-hisui:
Fusion Name: Goorilla-Hisui
New Types:
Grass.png
Steel.png

Base Stats: 90 / 112 / 105 / 90 / 110 / 73 [BST: 580] (+0 HP / +0 Atk / +10 Def / +5 SpA / +0 SpD / +1 Spe)
Ability 1: Floral Tempo (Overgrow + Shell Armor) = Combined effects of both the abilities.
Ability 2: Seed Sower (Grassy Surge + Gooey) = Summons Grassy Terrain when attacked.

Notable Moves:
Physical.png
Body Press, Knock Off, U-turn, Drum Beating, Wood Hammer, Iron Head
Special.png
Giga Drain, Flash Cannon
Status.png
Acid Armor, Leech Seed,
Intended Role: Mixed Wall
Role Justification: Ferrothorn-esque mon, trading Ferro's Iron Barbs for passive healing through Grassy Terrain. Can Knock and slow pivot as well

:swsh/thwackey::swsh/sliggoo-hisui:
Fusion Name: Thwagoo-Hisui
New Types:
Grass.png
Steel.png

Base Stats: 84 / 80 / 76 / 69 / 86 / 60 [BST: 455] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
Ability 1: Floral Tempo (Overgrow + Shell Armor) = Combined effects of both the abilities.
Ability 2: Seed Sower (Grassy Surge + Gooey) = Summons Grassy Terrain when attacked.

Role Justification: might be a functional eviolite mon idk

:swsh/grookey::swsh/goomy:
Fusion Name: Gookey
New Types:
Grass.png
Dragon.png

Base Stats: 47 / 57 / 47 / 47 / 57 / 57 [BST: 312] (+0 HP / +0 Atk / +5 Def / +0 SpA / +0 SpD / +5 Spe)
Ability 1: Floral Tempo (Overgrow + Shell Armor) = Combined effects of both the abilities.
Ability 2: Seed Sower (Grassy Surge + Gooey) = Summons Grassy Terrain when attacked.

Intended Role: idiot baby


Set 2 - All Restrictions
:swsh/skeledirge::swsh/hatterene:
Fusion Name: Skelerene
New Types:
Fire.png
Psychic.png

Base Stats: 90 / 82 / 100 / 126 / 90 / 47 [BST: 535] (+10 HP / +0 Atk / +3 Def / +3 SpA / +1 SpD / +0 Spe)

Ability 1: Charred Tempo (Blaze + Magic Bounce) = Combined effects of both the abilities.
Ability 2: Forgotten Foresights (Unaware + Anticipation) = Unaware + scans for foe's stat-boosting moves on entry.

Notable Moves:
Physical.png
Nuzzle
Special.png
Torch Song, Alluring Voice, Psychic, Psyshock, Mystical Fire, Future Sight
Status.png
Slack Off, Will-o-Wisp, Trick Room

Intended Role: Mixed Wall, Offensive Trick Room
Role Justification: Unaware with recovering and statusing but set back by a kinda akward typing. Alternatively, can run Trick Room + Torch Song to threaten a swep.

:swsh/crocalor::swsh/hattrem:
DNA Donors: Crocalor / Hattrem
Fusion Name: Crocrem
New Types:
Fire.png
Psychic.png

Base Stats: 69 / 47 / 71 / 89 / 65 / 49 [BST: 390] (+0 HP / +0 Atk / +0 Def / +1 SpA / +0 SpD / +0 Spe)
Ability 1: Charred Tempo (Blaze + Magic Bounce) = Combined effects of both the abilities.
Ability 2: Forgotten Foresights (Unaware + Anticipation) = Unaware + scans for foe's stat-boosting moves on entry.

:swsh/fuecoco::swsh/hatenna:
DNA Donors: Fuecoco / Hatenna
Fusion Name: Hatcoco
New Types:
Fire.png
Psychic.png

Base Stats: 54 / 37 / 52 / 59 / 46 / 37 [BST: 285] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
Ability 1: Charred Tempo (Blaze + Magic Bounce) = Combined effects of both the abilities.
Ability 2: Forgotten Foresights (Unaware + Anticipation) = Unaware + scans for foe's stat-boosting moves on entry.


Set 3 - All Restrictions

:swsh/primarina::swsh/roserade:
Fusion Name: Primarose
New Types:
Water.png
Poison.png

Base Stats: 90 / 72 / 69 / 125 / 110 / 75 [BST: 541] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
Ability 1: Tidal Tempo (Torrent + Natural Cure) = Combined effect of both the abilities.
Ability 2: Diss Track (Liquid Voice + Poison Point) = Sound moves become Water-type and have a 30% chance to inflict Poison.

Notable Moves:
Physical.png
Flip Turn
Special.png
Alluring Voice, Psychic Noise, Sparkling Aria, Hydro Pump, Sludge Bomb, Ice Beam, Energy Ball
Status.png
Aromatherapy, Haze, Encore, Synthesis, Calm Mind, Toxic, Spikes, Toxic Spikes, Leech Seed

Intended Role: Wallbreaker, Special Wall
Role Justification: Primarose has an incredible movepool, having wide coverage for offensive sets and a lot of unique defensive utility (notably Aromatherapy). Diss Track can also be used either offensively to make it more difficult for walls to switch (particularly with Psychic Noise) in or defensively to spread status effects across the opponent's team. Can also be very threatening with Calm Mind sets


:swsh/brionne::swsh/roselia:
DNA Donors: Brionne / Roselia
Fusion Name: Roseonne
New Types:
Water.png
Poison.png

Base Stats: 55 / 65 / 60 / 95 / 80 / 60 [BST: 415] (+0 HP / +1 Atk / +3 Def / +0 SpA / +0 SpD / +3 Spe)
Ability 1: Tidal Tempo (Torrent + Natural Cure) = Combined effect of both the abilities.
Ability 2: Diss Track (Liquid Voice + Poison Point) = Sound moves become Water-type and have a 30% chance to inflict Poison.

:swsh/popplio::swsh/budew:
DNA Donors: Popplio / Budew
Fusion Name: Budpop
New Types:
Water.png
Poison.png

Base Stats: 45 / 42 / 44 / 59 / 63 / 47 [BST: 300] (+0 HP / +0 Atk / +0 Def / +1 SpA / +0 SpD / +0 Spe)
Ability 1: Tidal Tempo (Torrent + Natural Cure) = Combined effect of both the abilities.
Ability 2: Diss Track (Liquid Voice + Poison Point) = Sound moves become Water-type and have a 30% chance to inflict Poison.
 
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Set 1 - All Restrictions
:swsh/emboar::swsh/melmetal:
DNA Donors: Emboar / Melmetal
Fusion Name: Embelmor
New Types:
Fire.png
Steel.png

Base Stats: 125 / 133 / 108 / 90 / 65 / 49 [BST: 570] (+3 HP / +0 Atk / +4 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Strike Hot = (Blaze + Iron Fist)
Ability Description: This Pokemon's fire-type and punch-based attacks have their power multiplied by 1.2.
Notable Moves:
Physical.png
Double Iron Bash, Flare Blitz, Earthquake, Close Combat, Knock Off, Sucker Punch, Body Press, Ice Punch, Thunder Punch
Special.png
Fire Spin?
Status.png
Thunder Wave, Substitute, Bulk Up, Will-O-Wisp, Taunt
Intended Role: Wallbreaker, Anti-Offense
Role Justification: Melmetal if he was also fire-type. Plays simple, which is good IMO. Simple mons are fun. Very fat, so it matches up well into other offensive mons and can beat them back. TWave sets also mess up offense. Setup sets can pressure fatter teams, or just go with Band and predict well. Weak to EQ and waters, lacks recovery.
 
:swsh/meganium::swsh/coalossal:
Nature’s Finest Coal
Set 1: Follows Restrictions 1, 2 and 4 (and 3)
DNA Donors: Meganium / Coalossal
Fusion Name: Coalanium
New Types:
Grass.png
Fire.png

Base Stats: 95 / 91 / 110 / 91 / 95 / 55 [BST: 537] (+0 HP / +10 Atk / +0 Def / +10 SpA / +0 SpD / +0 Spe)
New Ability: Natural Coals = (Overgrow + Flash Fire)
Ability Description: If hit by a Fire-type or Grass-type move, take no damage and boosts wielder’s offense stats if using a Fire or Grass-type moves by 1.5x until switching out or fainted.
Notable Moves:
Physical.png
Rapid Spin, Explosion, Heat Crash, Rock Blast, Stone Edge, Body Press, Fire Punch, Flare Blitz, Earthquake, Knock Off, Petal Blizzard, Bullet Seed
Special.png
Fire Blast, Flamethrower, Heat Wave, Overheat, Power Gem, Meteor Beam, Scald, Giga Drain, Energy Ball, Weather Ball
Status.png
Tar Shot, Synthesis, Stealth Rock, Spikes, Will-o-Wisp, Curse, Reflect, Light Screen, Leech Seed, Swords Dance
Intended Role: Bulky Gluemon
Role Justification: Serves as the residential gluemon with a lot it can do, but can’t do everything at once. Can set up hazards, set-up sweep, absorb a Fire-type or Grass-type attack, disrupt with Will-o-Wisp or Leech Seed, mixed wall in a Sun team, etc.
:swsh/delphox::swsh/vaporeon:
Aqua-Fire Magician
Set 2: Follows Restrictions 1, 2 and 4 (and 3)
DNA Donors: Delphox / Vaporeon
Fusion Name: Delphoxeon
New Types:
Fire.png
Water.png

Base Stats: 102 / 67 / 66 / 112 / 97 / 104 [BST: 548] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Thermo-Absorb = (Blaze + Water Absorb)
Ability Description: If hit by a Fire-type or Water-type move, take no damage and heal the wielder’s HP by 25% of max HP.
Notable Moves:
Physical.png
Flip Turn, Foul Play
Special.png
Hydro Pump, Surf, Ice Beam, Scald, Shadow Ball, Stored Power, Alluring Voice, Future Sight, Flamethrower, Fire Blast, Psychic, Focus Blast, Grass Knot, Psychic Noise, Scorching Sands
Status.png
Wish, Yawn, Acid Armor, Calm Mind, Reflect, Light Screen, Nasty Plot, Trick, Trick Room, Hypnosis, Will-o-Wisp
Intended Role: Set-up Special Sweeper / Fast Pivot
Role Justification: Standard special set-up sweeper with capability of either using Trick for item disruption, Hypnosis to put switching-in foe into sleep, Will-o-Wisp / Scorching Sands to spread butn, or Psychic Noise for stallbreaking.
:swsh/inteleon::swsh/gogoat:
Waterfall Espionage
Set 3: Follows Restrictions 1, 2 and 4 (and 3)
DNA Donors: Inteleon / Gogoat
Fusion Name: Intelogoat
New Types:
Water.png
Grass.png

Base Stats: 96 / 112 / 63 / 111 / 73 / 94 [BST: 549] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: River Sipper = (Torrent + Sap Sipper)
Ability Description: Immune to Water-type and Grass-type moves; if hit by one, increase user’s Attack by one stage.
Notable Moves:
Physical.png
Flip Turn, Sucker Punch, Icicle Spear, U-Turn, Aqua Jet, Ice Shard, Fell Stinger, Liquidarion, Waterfall, Earthquake, Horn Leech, Leaf Blade, Brick Break, Play Rough, Rock Slide, Wild Charge
Special.png
Hydro Pump, Surf, Ice Beam, Scald, Vacuum Wave, Energy Ball, Giga Drain, Leaf Storm, Solar Beam, Grass Knot
Status.png
Taunt, Agility, Light Screen, Reflect, Swords Dance, Milk Drink, Bulk Up, Growth
Intended Role: Physical Wallbreaker, Sun Set-Up Mixed Attacker
Role Justification: A wallbreaker with emphasis on physical Attack due to it’s Ability and more notable physical moves (including Aqua Jet, Sucker Punch and Ice Shard of all moves as priorities), though it can also use as a mixed set-up sweeper / wallbreaker in Sun thanks to Growth and nearly equally good base Attack and Special Attack.
 
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