They’ve already confirmed through the gameplay previews that Megas are the only Pokemon that can do any sizable damage to Rogue Megas as well. Standard Pokémon’s damage is reduced against them.I've got to wonder ... seeing as Abilities are not a thing in this game, and some Mega Evolutions absolutely rely on Abilities to escape utter mediocrity due to base stats that are lower than many regular Pokémon, if there will be some other way for Megas to distinguish themselves in battle. Mega Sableye and Mega Mawile have the same BST as such titanic Pokémon as Glalie, Whimsicott, and Slurpuff (albeit with a slightly more optimized stat distribution). Mega Medicham has lower base stats than Weavile in every stat except SpA. Somehow, I doubt they are going to perform at that level in LZA, when Mega Evolution is such a hyped mechanic.
I suspect that for in-game purposes, Megas will straight up be better than regular 'mons through some innate stat boosts or power mechanics, so that no matter what Mega you pick, it will be better than having no Megas at all. And conversely, that non-Megas have no chance against Megas in battle, practically requring players to find and use one as soon as possible.
(hence you being handed a Mega Lucario to do the first boss fight).
Considering that gameplay dynamic against the boss system, I wouldn’t be surprised if GameFreak is assuming that’s enough to make them feel powerful in a special way. They’re notoriously bad at game balance after all.






