Genuine_Angus_B33F said:Can say for one I would read it. And not at all crazy to want an audience for something you put effort into.
If I had questions prior to seeing such a thing;
-What are some of your favorite / least favorite Pokemon to use ingame for BW1 / BW2?
-What is your favorite / least favorite boss fight in BW1 / BW2?
-Do you use Shard Tutors when you play BW2?
only talking about BW1:
favorite ingame mons: Leavanny, Samurott, Stoutland, Darmanitan, Krookodile, Archeops
least favorite: Swoobat, Scolipede, Jellicent
boss favorite: Ghetsis, Clay
least favorite: Elesa, Striaton Gym
here are the main things that plague BW1's design:
1. Stat Creep
The Pokedex is trying to reflect Generation 1 except many of the Pokemon do not have Generation 1 style BSTs or stat spreads, instead they have powercrept ones. Excadrill is a demonic entity compared to most Pokemon in general, and it's in a dex comprised of shitters like Watchog and Pidove.
This compounds with:
2. Movepools
Movepools in BW1 range wildly between dogshit and excellent. Many, again, have movesets that feel reminiscient of Generation 1 design, which really just means weaker and more specific.
The Petilil line learns very few non-Grass moves, but Lilligant learns Quiver Dance, a rare move in the Pokedex, which gives it a niche compared to other competition in the same dex.
However, you can also just catch a Leavanny. It has a higher and slightly more balanced BST, it's a three-stage line so it is designed where it will scale continuously, and its movepool is incredible for an in-game 'mon at the time. You very quickly get dual STABs with very adequate stats and a fairly early evolution possible.
Well, that's alright. You get the Sun Stone as early as Nimbasa City, so Lilligant can immediately popoff, right? Certainly a good amount except, of course... Most of the time you would rather just click the button to kill.
That's fine: It's not necessarily a design flaw since getting a Quiver Dance up is so great that it still might be worth the trouble.
Also: well, hey, the Smogon In-Game BW Tier list ranks Petilil higher than Sewaddle, so it must be true for the average player and not someone considering Leavanny to not be good until it gets Swords Dance, a move the majority of players probably didn't use once.
Now you have an Electric gym with two Pokemon with STAB Flying. Physical. No matter: the next gym is Ground, and it does indeed destroy that gym. Then it's Flying. Then it's Ice. Then it's Dragon. Then Grass isn't super relevant in the Elite 4.
And if you wanted a good Grass-Type for the Ground gym, well...
3. Level Design / Encounter Tables
Even Leavanny has a major flaw if we use our brains and analyze the campaign playthrough: Why the fuck bother getting a Grass-Type so early in the first place? I mean, you catch it right before a Bug gym, and then as previously mentioned the Electric gym which should be pretty good for it? Two mons with quad effective STAB.
Why even do any of this when right next to Clay's gym you can get an adequately-leveled Deerling with Jump Kick, what I believe is the strongest Fighting-Type move any Grass Pokemon in the dex can learn up to this point, making it the perfect counter to Clay's Excadrill?
This is a design element most of the boss fights in this game have, they deliberately put the counter right next to the boss. Ever been playing RBY and been like, shit, I don't really have a Pokemon that can resist Electric, lemme go to "Ground Type Cave" and catch Ground Type? Diglett's Cave, I mean.
Almost every single bossfight in BW is like this, made worse that the game's fucking tutorial tries to teach you type advantage with "Explore to the right side of the gym to get a free counter!"
That's not very interesting level design or gameplay in my fucking honest opinion! There is a difference in rewarding exploration and traveling 20 steps west of the gym and catching the counter with a tech for the gym's counter-to-your-counter.
South of Normal Gym? Almost every non-Legendary Fighting-Type in the region. Brycen and Bugsy get the most pass likely because even Unova's designers know their types are ass, but you can go north of Castelia early and catch a Hustle Darumaka who will destroy the gym.
Darumaka itself plays into 1. which is you have later-gen balanced Pokemon (Darumaka just murders everything if it doesn't miss, no other real downside, can even take a hit or two) in the same general vicinity as Maractus (love that mon btw wish it wasn't dogshit).
Krokorok is really the designated Elesa encounter because it can get a Rock move and is of course immune to Electric. You can also find a Rock Tomb TM in Desert Resort which it can learn. I don't actually have a major issue with this one because Desert Resort in my opinion counts as real exploration worth rewarding.
Clay is next to almost every Grass-Type in the region. Shit. If you are patient with dark grass patches you can just CATCH a Leavanny.
You can get the Pawniard line before the Dragon gym. Next to Skyla is a trade Emolga.
Etc.
This kind of thing will not save you from Ghetsis, N, or the like, but even the entire Elite 4 is fairly checked by the Durant you can catch in Victory Road. Resists Ghost, Psychicand Dark, neutral to Fighting, solid stats click the button and win.
Onto the actual world itself, it's mostly bland and carried by Generation 5's excellent art direction and artstyle. People shit on Sun and Moon's linearity and to be fair, I think it is worse than Unova, but Unova is a circle with sometimes "oooh there's twooo paaathhssss", which is my least favorite type of RPG level design, anyways.
B2W2 subverts the more generic side of Unova and just flies you into the more interesting territory, the postgame areas. Waterfalls, cliffsides, Village Bridge, etc. are all great locations and it's a real shame we go West in Unova's campaign, honestly. I'm not saying it SUCKS sucks, and there are cool bits and interesting parts. Chargestone Cave is cool enough. The route north of Skyla is great with the decision-making of avoiding fights and balancing on the thin planks. Then we have discount Lavender Tower. The most forgettable mountain dungeon in the series. Dragonspiral is cool. It definitely ramps up in the second half, but ultimately I think I like the aesthetic of Unova more than it is interesting to explore.
4. Altogether
Unova is a game where they mixed Generation 1 design traits with balancing and the environments, which is positive in my opinion, I am a Kanto Gameplay Truther. But then they still had to throw in the late gen balancing for like 1/4th of the Pokedex, most of which are as easy or easier to catch compared to the rest. I think you can tell they know with all of those Late evolutions that are the easy Unova complaint, but without those the situation would be even worse to be honest.
Excadrill should be as hard to catch in BW1 as like, Dragonite in RBY, genuinely. Same for a lot of other Pokemon.
And I think this is all bad considering Sinnoh was actually fairly good (I have big complaints but the more I play it the more I feel the balancing was significantly better than GS/BW/XY) with balancing and level design by cribbing Kanto's notes, but the game that had 150 Pokemon and didn't need its dex to contend with old favorites did a terrible job with this balancing act.
I also think they took the most cowardly
route with trying to teach the type chart and when I say "Maybe we should just stop doing monotype gym leaders", Unova is just as good an example as LGPE forcing you to get a Grass-Type before Brock. It's not interesting.
I think teambuilding is really not fun when half the Pokemon need to work 5x harder to be useful in any context than the rest. Even a "well I train a mon of this type now for the gym ahead" doesn't make sense for aforementioned reasons.
Of course, Pokemon is easy. You can make a Watchog work if you really want to. But if we just go "well I'ma do what I wanna do anyways and it works", I don't think we can qualify it as good design when it all has to be intrinsic desire to find a use for the vast majority of the Pokedex, especially in a region where most of the rare Pokemon aren't in special locations but instead are just The Usual, just farm encounters.
I can give you reasons for most Pokemon to be used in a Kanto, Hoenn, Sinnoh, even Alola playthrough and those are in my opinion the most balanced. BW1 feels like it has the easiest layup with the smallest dex besides Kanto and the freedom to do whatever they want. The region itself is linear and its pretty easy to put where Pokemon should be.
I could keep rambling but, ultimately, BW1 is definitely in the bunch of games that is poorly balanced, and its level design isn't really cool either, and in the case of how they tied it into boss design I think actively detrimental. Those are like, the main components of a Pokemon game's gameplay, and I just think it's not great overall.
I think in many ways BW1 is stolen valor from B2W2. BW1 gets away with a lot because it has the best presentation in a Pokemon game (debatably but I think that's fair to say) and the fastest engine. If you don't care for some parts, it's fine because you zip past it, so I guess you can say it's pacing is good! But I find it to not be a very memorable game to replay.
B2W2 has significantly better level design and despite giving up the insular Pokedex, actually way better balancing in my opinion. Yeah, the dogshit Pokemon are still dogshit, but at least the best Unovan Pokemon are now in competition with old good Pokemon, and finding some of them feels more like a dedicated task.
B2W2 has some flaws though. Scolipede is supposed to get a Poison Jab TM treat to fix its bad level up movepool around Brycen, but they didn't move the TM in B2W2, so you're shit out of luck.
Last note: None of these issues are unique to BW1. I even mentioned that Diglett Cave is like the counter next to gym thing: Blaine is literally on an island, Celadon City next to some of the only Fire Types in the region, Grass Type north of Cerulean etc. I'm also not talking about difficulty, but rather the teambuilding and balance.
Kanto gets away with it because those Pokemon are individually balanced and more often have significant long-term usage, and not every gym is like that at all. If you want a non-starter counter to Brock, you need to think far ahead of time to get a Mankey or train up some other moves with Nidos and Butterfree Psybeam. Sabrina doesn't have direct counters because Psychic counters don't exist to begin with. giovanni is surrounded by Level 2 guys, and Psychic Types are rarer to find to get for Koga, Ground Types less so but you gotta find one.
You can poke holes in these examples probably, and I'm aware of that. Pokemon has never been a pinnacle of balance, but I think BW1 is uniquely less interesting and badly balanced in gameplay compared to most titles in the series.