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Pet Mod [PM LC] - Mix and Mega - Limited Supply [Slate 11 @ #361]

:Kleavor: :Barbaracite:
[:sv/Kleavor:] @ [:Barbaracite:]
70/135/95/45/70/85 -> 70/170/110/55/90/105 (new)
Sharpness -> Tough Claws
Bug/Rock -> Bug/Fighting(new)
- Close Combat
- Stone Axe
- U-Turn
- Lunge

A very interesting kleavor that can offensively set rocks while hitting nasty close combats on opposing steel or dark types, also has lunge to do fairly well into physical attackers, with U-turn to keep its tempo, I feel as If this kleavor is great for creating and keeping tempo. especially into this formats massive amount of steel types :sob:

:scream tail: :Gardevoirite:
[:sv/Scream tail:] @ [:Gardevoirite:]
115/65/99/65/115/111 -> 115/85/99/105/135/131 (new)
Protosynthesis -> Pixilate
Fairy/Psychic
- Boomburst
- Wish
- Thunder Wave
- Encore

Change of plans we going all out support with this scream tail, think of it as the special version of tinkaton except it can wishpass, paralyze, and encore. with boombursts that will still hit hard if the need comes for them, it will have a fairly good matchup into a lot of what it fights with this loadout and support its team well

:Rillaboom: :Lucarionite:
[:sv/Rillaboom:] @ [:Lucarionite:]
100/125/90/60/70/85 -> 100/160/108/85/70/107 (new)
Grassy Surge -> Adaptability
Grass
- Grassy Glide
- High Horsepower
- Drain Punch
- Swords Dance
A very powerful grass monkey that while its grassy glides hit very hard, the abundance of steel and flying types keep its power in check while still leaving it room to go off if you use it right, intended to be a late game cleanup sweeper or a revenge KO'er as well as a grassy terrain setter before its sweeping time to shine begins.

:Politoed: :Swampertite:
:sv/Politoed:] @ [:Swampertite:]
90/75/75/90/100/70 -> 90/115/95/100/120/80 (new)
Drizzle -> Swift Swim
Water
- Liquidation
- Earthquake
- Ice punch
- Belly Drum
He smacks his stomach and he do a lot of damage, need I say more? jokes aside swift swim makes up for its 80 speed and like the rillaboom, its meant to be a late game sweeper of sorts vs it being an opening move. depending on the lead you could hypothetically let it rip turn 1 but that's a risky play as is.

:Cryogonal: :froslassite:
:sv/Cryogonal:] @ [:Froslassite:]
80/50/50/95/135/105 -> 80/50/50/155/165/115 (new)
Levitate -> Snow Warning
Ice
- Blizzard
- Haze
- Aurora Veil
- Recover
A very potent support Mon able to support its team with aurora veil and haze (side note PLEASE this format has so much setup Haze is our goat trust) with a very consistent blizzard as a strong stab move in case them attacking would be worth it
 
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:dragalgite: :vaporeon:
Vaporeon @ Dragalgite
130/65/60/110/95/65 (old) -> 130/75/75/145/135/65 (new)
Water Absorb (old) -> Regenerator (new)
- Wish
- Flip Turn
- Scald
- Ice Beam

Alomomola 2 but less passive

:blue orb: :toxtricity:
Toxtricity @ Blue Orb
75/98/70/114/70/75 (old) -> 75/148/ 70/144/90/75
Punk Rock (old) -> Primordial Sea (new)
- Thunder
- Shift Gear
- Gunk Shot
- Drain Punch

Blue Orb makes this a very potent mixed attacker with Shift Gear and 100% accurate Thunders

:chandelurite: :dusknoir:
Dusknoir @ Chandelurite
40/100/135/65/135/45 (old) -> 40/105/170/120/170/40 (new)
Pressure (old) -> Neutralizing Gas
- Will-O-Wisp
- Pain Split
- Hex
- Haze

I LOVE HAZARDS I LOVE SPINBLOCKING YES!!!

:tyranitarite::ting-lu:
Ting-Lu @ Tyranitarite
155/110/125/55/80/45 (old) -> 155/140/175/35/100/65
Vessel of Ruin (old) -> Stamina (new)
-Stealth Rock
-Spikes
-Whirlwind
-Body Press

John Spinblock brought friends! Thought the tingler was already annoying enough? Now it has Stamina and more bulk wowie

:absolite z: :lucario:
Lucario @ Absolite Z
70/110/70/115/70/90 (old) -> 70/135/90/115/90/125 (new)
Fighting/Steel (old) -> Fighting/Ghost (new)
Inner Focus (old) -> Moxie (new)
-Swords Dance
-Close Combat
-Extreme Speed
-Shadow Claw

Nothing super complex here. Amazing coverage in Ghost/Fighting and Extreme Speed is just a good move (hopefully no
:zoroark hisui:
lmao) . Great snowball potential with Moxie.
 
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Submissions are ordered from the ones I think are the best to the ones I think are the worst. While I am proud of all of my submissions, I find that the lower down the list you go the less creative and impactful the submissions become.

:sv/Sinistcha: :Scovillain-Mega: :Scovillainite:
Sinistcha @ Scovillainite
71/60/106/121/80/70/508 -> 71/90/126/151/100/70/608
Heatproof -> Spicy Spray
- Matcha Gotcha
- Hex
- Scald
- Strength Sap

Did anyone order a spicy matcha? Sometimes the simplest ideas are the best, and this Sinistcha effectively takes advantage of Scovillainite. Spicy Spray is an absurdly strong ability, spreading burns to anyone that hits Sinistcha. Hex takes advantage of these burns with massive damage, while Matcha Gotcha is as a second attack to heal Sinistcha. Calm Mind is used to take advantage of Pokémon that sit in front of Sinistcha not wanting to attack them, while Strength Sap further cripples physical attackers and offers more healing. There's only one grass type currently, so Sinistcha's presence will add more type diversity to the format.

EDIT: I'm surprised this wasn't vetoed last time, but Calm Mind specifically has been vetoed here. It has been replaced with Scald so that Sinistcha can hit fire types that threaten them for super effective damage and are immune to burns.

:sv/Brute Bonnet: :Staraptor-Mega: :Staraptite:
Brute Bonnet @ Staraptite
111/127/99/79/99/55/570 -> 111/147/129/89/129/65/670
Protosynthesis -> Contrary
Grass/Dark -> Fighting/Dark
- Close Combat
- Sucker Punch
- Leaf Storm
- Synthesis

An ultimate abuser of Staraptite, Brute Bonnet dons an improved typing, great stat point additions, and effectively uses Contrary. Fighting and dark is a phenomenal offensive and defensive typing, with its major struggle into fairy being the only major downside. Brute Bonnet can throw off stab Close Combats with a naturally high attack stat, and thanks to Contrary will also boost their defenses—this pairs well with the increased defense from Staraptite. Contrary also has the added benefit of deterring Intimidate Pokémon from switching in to Brute Bonnet, as this will cause their damage with physical attacks to skyrocket. Sucker Punch is an additional stab attack and allows Brute Bonnet to ignore their low speed stat thanks to the move's priority. Leaf Storm, while no longer stab, will quickly acculumate damage and turns Brute Bonnet into a devastating mixed attacker. Synthesis makes Brute Bonnet nigh unKOable when combined with the increased defense and defense boosts from Contrary Close Combat.

:sv/Milotic: :Ampharos-Mega: :Ampharosite:
Milotic @ Ampharosite
95/60/79/100/125/81/540 -> 95/60/94/140/165/86/640
Competitive -> Fluffy
Water -> Water/Dragon
- Scald
- Dragon Pulse
- Flip Turn
- Recover

While we already have a Water/Dragon type in the format with Walking Wake, Milotic fulfills an entirely different role. With stupendous bulk on the special side, Fluffy as an ability, access to Recover, and an amazing defensive typing, Milotic is a nearly unstoppable wall. The combination of stab Scald and Dragon Pulse hits many Pokémon for neutral if not super effective damage, with Scald's high burn chance further improving Milotic's bulk and stopping physical powerhouses dead in their tracks. Flip Turn means that Milotic can switch into powerful attacks and safely pivot in an ally that can check or couter the opponent. Recover is an obvious choice to improve Milotic's longevity. Competitive is the pre-mega ability of choice due to the many Pokémon with Intimidate access as well as Vikavolt's Sticky Web.

:sv/Gastrodon: :Chandelure-Mega: :Chandelurite:
Gastrodon @ Chandelurite
111/83/68/92/82/39/475 -> 111/88/103/122/117/34/575
Storm Drain -> Neutralizing Gas
- Earth Power
- Ice Beam
- Recover
- Spikes

This Gastrodon serves to shut down some of the strong abilities that certain mega evolutions have thanks to Chandelurite now providing Neutralizing Gas as an ability. Notably, Earth Power can bypass Levitate to hit opponents such as Iron Moth and Hydreigon, while Spikes can be used in front of the many Magic Bounce Pokémon. Ice Beam provides useful coverage to hit grass and flying types, while Recover is an obvious choice to increase longevity. Chandelurite provides phenomenal bulk to Gastrodon, allowing them to shrug off many hits in tandem with a superb typing. It also increases special attack, which aids in Gastrodon being less passive. Storm Drain prior to mega evolution allows Gastrodon to wall water types while increasing offense which can be abused by the increase to special attack upon mega evolving.

:sv/Arcanine: :Absol-Mega: :Absolite:
Arcanine @ Absolite
90/110/80/100/80/95/555 -> 90/120/110/110/110/115/655
Intimidate -> Tablets of Ruin
Fire -> Fire/Normal
- Flare Blitz
- Extreme Speed
- Will-O-Wisp
- Morning Sun

There's a chance this gets vetoed for being too strong, but I love the idea too much and we have a limited amount of normal types currently, so I figured I need to submit this. Intimidate prior to mega evolving and Tablets of Ruin after mega evolving makes Arcanine an incredibly effective physical wall capable of shrugging off many of the format's physical attackers. Curse allows them to become an offensive powerhouse, while furthering their already absurd physical bulk. The speed decreases don't matter too much when you now have access to stab boosted Extreme Speed thanks to Absolite now providing the normal type. There's currently only one normal type in the format, so Arcanine serves to diversify the available types a little. I originally wanted to go with Lucario, but Swords Dance is simply too strong when paired with Extreme Speed—even Curse might be too much. Flare Blitz provides a secondary stab and ensures that Arcanine isn't walled by steel types, while Morning Sun makes Arcanine an effective physical wall for the entire game.

EDIT: Not too surprised, but this got vetoed. My options were to remove either Morning Sun or Curse, and with a weakness to Stealth Rock and Tablets of Ruin as an ability I decided to make Arcanine more of a bulky attacker rather than a sweeper. Curse has been replaced with Will-O-Wisp.
 
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:groudon: :hearthflame mask:
Groudon @ Hearthflame Mask
Type: Ground, Fire
100/150/140/100/90/90
Ability: Drought -> Mold Breaker
- Earthquake
- Heat Crash
- Stealth Rock
- Spikes
Mold breaker lets Groudon hit a lot of the levitate steel/fire types, mold breaker + hazards allows it to click hazards even on magic bounce pokemon, losing sun and gaining weaknesses to water being the main tradeoff

:primeape: :tyranitarite:
Primeape @ Tyranitarite
Ability: Defiant -> Stamina
65/105/60/60/70/95 -> 65/135/110/40/90/115
- Rage Fist
- Drain Punch
- Bulk Up
- U-turn
Setup that abuses stamina + rage fist as a combo and drain punch to heal back up, tyranitarite also gives it insane stats to make up for its low hp

:polteageist: :alakazite:
Polteageist @ Alakazite
60/65/65/134/114/70 -> 60/60/80/149/144/100
Ability: Weak Armor -> Psychic Surge
- Shadow Ball
- Psychic
- Giga Drain
- Nasty Plot
Setup guy that can't be sucker punched, uses terrain to gain extra damage on psychic, giga drain to cover the grounds and waters in the tier which has been really effective as shown on gengar, weak armor can also be used to farm a +2 speed boost if needed

:sinistcha: :drampanite:
Sinistcha @ Drampanite
71/60/106/121/80/70 -> 71/70/141/141/105/80
Ability: Heatproof -> Fluffy
- Matcha Gotcha
- Shadow Ball
- Strength Sap
- Calm Mind
Bulky setup that punishes physical attackers, should also check some of the best pokemon around like tusk, also covers for lack of grass

:weezing galar: :Chesnaughtite:
Weezing-Galar @ Chesnaughtite
65/90/120/85/70/60 -> 65/115/165/115/103/27
Ability: Levitate -> Grassy Surge
- Sludge Bomb
- Flamethrower
- Toxic
- Protect
Toxic staller that keeps healthy with terrain and tect
 
:sv/quaquaval:
barbaracle-mega.png.m.1777688682

Quaquaval @ Barbaracite
85/120/80/85/75/85 (530) (old) -> 85/155/95/95/95/105 (630) (new)
Moxie -> Tough Claws (new)
Water/Fighting (old)
- Wave Crash
- Close Combat
- Rapid Spin
- Flip Turn

A nice type for a Steel and Ground heavy meta, though folds to Flying.

:sv/lapras:
dragalge-mega.png.m.1777688682

Lapras @ Dragalgite
130/85/80/85/95/60 (535) (old) -> 130/95/95/120/135/60 (635) (new)
Water Absorb -> Regenerator
Water/Ice
- Freeze Dry
- Alluring Voice
- Ice Beam
- Hydro Pump

An old sub I did that becomes a true monster with Regen.

:sv/sandy-shocks::sv/emboar-mega:
Sandy Shocks @ Emboarite
85/81/97/121/85/101 (old) -> 85/96/107/156/115/111 (new)
Protosynthesis -> Neuroforce
Electric/Ground (old)
- Thunderbolt
- Earth Power
- Power Gem
- Flash Cannon

Good types to take out some of the top types in this meta.

:sv/slowking::sv/alakazam-mega:

Slowking @ Alakazite
95/75/80/100/110/30 (old) -> 95/85/95/115/140/60 (new)
Regenerator (old) -> Psychic Surge (new)
Water/Psychic (old)
- Expanding Force
- Flamethrower
- Shadow Ball
- Focus Blast

chunkier expanding force user.
 
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I will be sharing my thoughts on some of the Stones being submitted because I have many thoughts. I will submit a set of subs afterwards.


:tyranitarite:
Strong Stone to add some walls to the tier, Stamina is going to be extremely useful for it. Helps handle the aggressive offensive threats that are prominent in the metagame so far. Generally useful but I unironically will miss the usefulness of Rock being a dedicated SpD tank.

:absolite:
Unironically a nerf from the original. Why does this add the Normal typing when 70% of the dedicated physical attackers in the tier are Fighting types, and almost all of the rest of them carry Fighting coverage. If this is supposed to be exclusively ran by physically defensive Ghost types, that feels extremely restrictive don't you think? I can see this aging worse as we move on as well at this point.

:absolite-z:
Decent, while Moxie as an ability is rather mediocre in the grand scheme of things, I do believe that the stone can be well utilized by future set up sweepers once they are naturally strong enough.

:falinksite:
Another strong buffed stone, I see it being very useful to be ran for attackers and utility based Pokémon alike. Hopefully this gets some great users of this ability in this tier.

:skarmorite:
Good As Gold is an extremely powerful ability, and I appreciate that it isn't on a extremely defensive stone. Skarm is very wallbreaker focused, so if you want a genuine defensive GaG user you have to be very creative. Outside of that though, it's a fun alternative attacking stone that grants you immunity to annoying things like WoW, Encore, Thunder Wave and other crippling status moves present.

:chandelurite:
A strong utility based stone here, giving access to good defensive prowess while not necessarily being a passive stone. Abilities are so and so in this meta because many stones are alot more stat leaning than, but quite a few guys are overly reliant on abilities so this will be good option to roll on the right Pokémon.

:abomasite:
Not much to say, this is a good SpD based stone. Will be good for tanks to be able to be utilized here. We have A LOT of insane Special wallbreakers so hopefully we use this stone correctly.

:slowbronite:
Same feelings here, though the tier isn't as set up crazy after a few of the nerfs that has been done, so this is more future proofing than anything else.

:diancite:
Rocky Payload is going to be a very potent stone to promote Rock type attackers here. Not many Rock types necessarily have the stats to fully abuse it, but I trust in however someone will be able to get a good submission out of this stone.

:alakazite:
A strong ass Psychic type abusing Stone, I'd be wary on how potent Expanding Force will be on a Pokémon like this, though the restraint of the actual Boost that is applied helps reign it in (it's only +15 iirc).

:Tatsugirinite:
This is a bad stone. The reason why Supreme Overlord isn't used in AAA because it's a pretty average ability in the grand scheme of things when compared to more traditional offensive abilities. So if you want Supreme Overlord to be worth it here, you have to give it worthwhile stats to compete with the stones that that give access to the abilities it already cannot compete with. Unfortunately the stat distribution is horrible. +15 in both offenses is just demonstrably worse than anything other offensive stones have to offer, even defensive stones that exist give better offensive boosts right now. It obviously cannot, or shouldn't be used as a wall stone either since better defensive stones exist, for bulky set up or utility mons. Honestly it's a big waste of time and I struggle to see why I should have a reason to want to sub this stone in its current format outside of "we have to do it".
 
WIP

:ss/Zapdos::raichunite-x:
Zapdos @ Raichunite X
90 HP / 90 Atk / 85 Def / 125 SpA / 90 SpD / 100 Spe -> 90 HP / 115 Atk / 125 Def / 150 SpA / 110 SpD / 90 Spe
Static -> Electromorphosis
- Discharge
- Hurricane
- Roost
- U-turn

:ss/hatterene::Floettite:
Hatterene @ Floettite
57 HP / 90 Atk / 95 Def / 136 SpA / 103 SpD / 29 Spe -> 57 HP / 110 Atk / 115 Def / 166 SpA / 123 SpD / 39 Spe
Magic Bounce -> Fairy Aura
- Draining Kiss
- Psychic Noise
- Pain Split
- Nuzzle

:ss/Primarina::chandelurite:
Primarina @ Chandelurite
80 HP / 74 Atk / 74 Def / 126 SpA / 116 SpD / 60 Spe -> 80 HP / 79 Atk / 109 Def / 156 SpA / 151 SpD / 55 Spe
Torrent -> Neutralizing Gas
- Draining Kiss
- Surf
- Calm Mind
- Energy Ball

:ss/gliscor::salamencite:
Gliscor @ Salamencite
75 HP / 95 Atk / 125 Def / 45 SpA / 75 SpD / 95 Spe -> 75 HP / 105 Atk / 175 Def / 55 SpA / 85 SpD / 115 Spe
Poison Heal -> Aerialate
- Swords Dance
- Earthquake
- Facade
- Taunt

:ss/Incineroar::dragalgite:
Incineroar @ Dragalgite
95 HP / 115 Atk / 90 Def / 80 SpA / 90 SpD / 60 Spe -> 95 HP / 125 Atk / 105 Def / 115 SpA / 130 SpD / 60 Spe
Intimidate -> Regenerator
- Flare Blitz
- Dark Pulse
- Parting Shot
- Will-O-Wisp
 
:empoleon: :Ampharosite:
Empoleon @ Ampharosite
84/86/88/111/101/60 -> 84/86/103/151/141/65
Competitive -> Fluffy (Upon Mega)
Water/ Steel -> Water/ Dragon
- Chilling Water
- Flash Cannon
- Ice Beam
- Roost
Good coverage for all the flying, fire, ground, and fairies in our format. Fluffy lets you be semi-tanky from contact moves, while being 2x weak to fire because of fluffy you resist it due to your typing (I think that's how this works). The magic hopefully comes from the 151/141 SpAtk and SpDef, letting in a strong bulky Water type with only 2 weaknesses, depending on secondary typing this move set will already deal with them if you can predict the switch.
:Suicune: :pidgeotite:
Suicune @ Pidgeotite
100/75/115/90/115/85 -> 100/75/120/155/125/105
Pressure -> No Guard
-Hydro Pump
-Blizzard
-Snarl
-Air Slash

Similar if not almost identical to the Empoleon sub, but now with setup! Adding in CM Air Slash and Snarl into this move set so you can hit other types & hinder any threats that may switch in on you. Still being pure water as this is a good defensive typing.

Refined this with PQRDG and the Empoleon acts more of an annoying tank while this can be a hard hitter and no set up moves to keep it from steam rolling.
:Probopass::Sablenite:
:Probopass: :Sablenite:
Probopass @ Sablenite
60/55/145/75/150/40 -> 60/70/190/90/195/20
Magnet Pull -> Magic Bounce
-Body Press
-Volt Switch
-Thunder Wave
-Stealth Rock

Resubbing from previous slate. I do feel this is mid with the fact we have a plethora of ground and fighting mons/ coverage moves in the meta, but this still resists 8 types and while has no real offensive capabilities is meant to hinder your opponent then either gtfo or take a hit while dealing damage with BP
:Raikou: :Emboarite:
:Raikou::emboarite:
Raikou @ Emboarite
90/85/75/115/100/115 -> 90/100/85/150/130/125
Pressure -> Neuroforce
-Volt Switch
-Scald
-Aura Sphere
-Thunderbolt
Coverage mon to deal with any and all annoying mons you may come up against.
:excadrill::absolite-z:
:excadrill::absolite-z:
Excadrill @ Absolite-Z
110/135/60/50/65/88 -> 110/160/80/50/65/123
Ability: Mold Breaker -> Moxie
Typing: Ground/ Steel -> Ground / Ghost
- Rapid Spin
- Drill Run
- Shadow Claw
- Rock Tomb
Anti fighting and spin blocker upon mega, this little hedgehog can do some sick tricks to get a stat boost and try to steam roll with its new moxie ability. Keeps immunity to twave
 
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A lot of good submissions so far. Allow me to make worse ones.

:decidueye-hisui: :blaziken-mega:
Decidueye-Hisui @ Blazikenite
88/112/80/95/95/60 -> 88/152/90/115/105/80
Scrappy -> Speed Boost
Grass/Fighting
-Protect
-Triple Arrows
-Leaf Blade
-Shadow Claw

Decent Pokemon with a strong signature move, that it will love to use after a couple speed boosts. Has to run Shadow Claw as coverage to hit the Ghosts immune to Triple Arrows, and has to rely on Protect turn 1 to set up (and no other set up moves), which should make it easy to play around.

:hoopa-unbound: :absol-mega:
Hoopa-Unbound @ Absolite
80/160/60/170/130/80 -> 80/170/90/180/160/100
Magician -> Tablets of Ruin
Psychic/Dark -> Psychic/Normal
-Dark Pulse
-Psychic Noise
-Drain Punch
-Thunder Punch

Turning a Pokemon with embarrassingly low physical bulk into a decently bulky attacker. Mixed attacking power and an average Speed stat allows it to be a decent threat.

:diancie: :lopunny-mega:
Diancie @ Lopunnite
50/100/150/100/150/50 -> 50/160/160/100/150/80
Clear Body -> Scrappy
Rock/Fairy -> Rock/Fighting
-Diamond Storm
-Body Press
-Rest
-Sleep Talk

Slow but hard-hitting physical attacker with Diamond Storm boosting the power of your newly STAB Body Presses. While RestTalk seems unorthodox, with these stats and this ability you don't really need any other moves.

:deoxys-defense: :slowbro-mega:
Deoxys-Defense @ Slowbronite
50/70/160/70/160/90 -> 50/70/200/90/200/90
Pressure -> Unaware
Psychic
-Spikes
-Psychic Noise
-Recover
-Teleport

Bulky Psychic-type wall that ignores stat changes, sets a hazard we don't really have yet in the format, and teleports out to bring something else in safely. Weak to a couple common attacking types which should make it manageable despite the 200 in each defense.

:toxicroak: :mewtwo-mega-y:
Toxicroak @ Mewtwonite-Y
83/106/65/86/65/85 -> 83/100/95/112/95/105
Dry Skin -> Dark Aura
Poison/Fighting -> Poison/Dark
-Sucker Punch
-Dark Pulse
-Acid Spray
-Earthquake

Chaotic Poison Dark frog. Dark Aura boosted Sucker Punch and Dark Pulse are excellent and not that common to see on non-Dark types. Acid Spray turns your Dark Pulses into nuclear weapons against certain foes, and Earthquake does damage to the Steels that resist your Dark moves. Will be walled by certain Pokemon, namely Steel/Fairy, but the power of the Dark cannot be overstated.
 
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:mismagius: :absolite:

Mismagius @ Absolite
60/60/60/105/105/105 -> 60/70/90/115/145/125
Levitate -> Tablets of Ruin
Ghost/Normal
- Pain Split
- Thunder Wave
- Shadow Ball
- Hyper Voice

This 'mon immediately came to mind upon hearing of the Absolite changes. I like Mismagius as a recipient as Ghost / Normal is a great typing, it gets a good STAB option, and the stats the stone gives do a great job at helping Mismagius. It is reasonably strong, it is very fast, and it becomes very bulky with a high Special Defense and Defense boosted by the ability.

Wasn't sure which set to choose, but ended up with this after discussion in the Pet Mods room. I was also considering Will-o-Wisp, Thunder Wave, and set-up (either Calm Mind or Nasty Plot), which could all be fun. Ended up going with Heal Bell as it doesn't seem like there are any clerics. I'd be happy with feedback and am open to changing the set!

Edit: Heal Bell is natdex only, back to TWave!

:gliscor: :dragalgite:

Gliscor @ Dragalgite
75/95/125/45/75/95 -> 75/105/140/80/115/95
Poison Heal -> Regenerator
Ground/Flying
- U-turn
- Earthquake
- Toxic
- Spikes

The Pet Mods room told me more defensive Pokemon were needed, so I cooked up this Pokemon. It seemed like Ground/Flying matched up well against many of the Pokemon they told me needed defensive checks, so Gliscor with the newfound Regenerate seemed like a no-brainer. (Poison Heal so, if you happen to get poisoned, you can choose not to mega and take that healing instead).

The set is a relatively simple one. You can pivot around while walling parts of your opponents team, and annoy them with STAB Earthquake, spread Toxic to the opposing team (and hit the Poison and Steel types with super effective Earthquake), set up Spikes, and U-turn out when you feel like it to activate Regenerator.

:dialga: :griseous_core:

Dialga @ Griseous Core
100/120/120/150/100/90 -> 100/140/100/170/80/90
Pressure -> Levitate
- Draco Meteor
- Heavy Slam
- Fire Blast
- Thunder Wave

I was inspired by the Lugia given a minor buff, so I started looking at other Ubers. I think Dialga would be a fun pick, as it both loves the Griseous Core and dislikes it a bit. It loves Levitate and +20 Special Attack (though 170 is not that much crazier than 150), but it loses some of its defenses, which will be felt.

The set allows it to do a bit of mixed attacking, taking advantage of the higher attack (though its weight is a bit lower, it is still very high at 583kg) And some offensive support with Thunder Wave to stop Pokemon from setting up on it. Overall, I thought it'd be a fun 'mon to add to the meta, and its bad speed should hopefully balance it out!

:hoopa-unbound: :arceus-poison:

Hoopa-Unbound @ Poison Plate
80/160/60/170/130/80 -> 80/160/60/170/130/80
Magician -> Multitype
- Hyperspace Fury
- Gunk Shot
- Focus Blast
- Thunderbolt

Maybe a bit weaker compared to some other Pokemon, but I thought it'd be cool to 'fix' Hoopa-Unbound by changing its typing without doing much else. Poison / Dark is a decent defensive type and it gets STAB Gunk Shot, so it should be pretty cool. I don't think its stats need much work, and it having a weakness on the physical side but great bulk specially should be interesting. Just an all-out attacker set with strong STABs and good coverage options.

(Also slightly to prove a point)
 
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:sv/Overqwil::falinks-mega:
Overqwil @ Falinksite:falinksite:
85/115/95/65/65/85 (old) -> 85/150/105/70/75/125 (new)
Intimidate -> Brass Bond
- Barb Barrage
- Crunch
- Spikes
- Chilling Water

Overqwil becomes siginificantly faster, and has much better offense, with brass bond basically making all its attacks deal 1.25x damage. Barb barrage will now almost always get the poison, causing it to deal significantly more damage. It also gets crunch because it's good STAB, and also because the defense drop chance it heightened by brass bond. It gets chilling water to lower opponent's physical offense even further after intimidate. It also gets spikes, so it can threaten mons who try to switch out in order to avoid the ramp-up poison damage
 
:lilligant-hisui: :mewtwonite-x:
Lilligant-Hisui with Mewtwonite X
1785892025955.png

Lilligant-Hisui (F) @ Mewtwonite X
Ability: Leaf Guard
- Ice Spinner
- Close Combat
- Leaf Blade
- Synthesis

:weezing-galar: :mewtwonite-y:
Weezing-Galar with Mewtwonite Y
1785892046182.png

Weezing-Galar @ Mewtwonite Y
Ability: Levitate
- Sludge Wave - Dark Pulse
- Strange Steam
- Pain Split

:mimikyu: :garchompite:
Mimikyu with Garchompite
1785892062163.png

Mimikyu @ Garchompite
Ability: Disguise
- Hone Claws
- Play Rough
- Shadow Claw
- Shadow Sneak
 
Klawf @ Golurkite
70/100/115/35/55/75(old) -> 70/124/130/31/70/125 (new)
Anger Shell (old) -> No Guard (new)
Type: Rock
- Stone Edge
- Crabhammer
- ~~guillotine~~ High Horsepower
- Swords Dance

This concept started in my AAA teambuilding, when I looked at Diancie, a Pokémon with high defence and low attack, and gave it anger shell. Later I gave it the Diancite, to further its power. This concept continues here where it fits Klawf very well. No more Klawf sticks ig…

Appletun @ Ampharosite
110/85/80/100/80/30(old) -> 110/85/95/140/120/35 (new)
Thick Fat (old) -> Fluffy (new)
Type: Grass/Dragon
- Apple Acid
- Draco Meteor
- Leech Seed
- Recover
Because I am the Appletun guy I have to make him, with this stone it makes him tanky with many healing options, aswell as weirdly strong at attacking.

Decidueye @ Mewtwonite X
78/107/75/100/100/70(old) ->
78/107/120/100/145/80(new)
Long Reach (old) -> Pure Power (new)
Type: Grass/ghost -> grass/fighting
- Trailblaze
- Low Sweep
- Shadow Sneak
- Leaf Blade

Decidueye-h is back! And (somewhat) improved! It can break 600 physical attack and is hard to switch in on because it hits extremely hard and can almost always finish the job with Shadow Sneak.

Luxray @ Zeraorite
80/120/79/95/79/70(old) -> 80/165/89/110/89/90(new)
Intimidate (old) -> Transistor (new)
Type: Electric -> Electric/Dark
- Quick Attack
- Play Rough
- Supercell Slam
- Throat Chop

Everything Luxray has needed since its release, with a monstrous attack stat and good stabs, aswell as priority and good ability.

Porygon2 @ Kanghaskanite
85/80/90/105/95/60(old) ->
85/110/110/125/115/70(new)
Download (old) -> Parental Bond (new)
Type: Normal
- Double Edge
- Ice Beam
- Discharge
- Recover

With Download driving this Pokémon, it can hit extremely hard with dual attacking powers. Discharge and Ice Beam also have effects, allowing them to Para or Freeze the opponents with more efficiency.
 
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:sv/lucario: :feraligite:
Lucario @ Feraligite
70/110/70/115/70/90 ->
70/165/95/125/80/90
Inner Focus > Dragonize
Type: Fighting/Steel > Fighting/Dragon
- Close Combat
- Extreme Speed
- Crunch
- Earthquake

The metagame is missing priorities, a lot of them. A lot of offensive threats in MnM are, at least partially, handled by E Speed -ate, so here is a E Speed spammer. Fighting/Dragon is a good typing that can however fall short at times. No Swords Dance because I'm a bit scared of the end result.
 
Veto time. I have been able to talk to most of you regarding your submissions so there are very few that have not already been discussed. Only a couple to flag.

Please replace Aqua Step with another Water-type move. With the ability to do massive damage while increasing your Speed, this becomes very hard to actually stop.

:azelf: :alakazam-mega:
Too fast, too strong, too much damage from Expanding Force. Please choose a different base for this concept.

Submissions will close in 24 hours and we will get to voting. See you all then.
 
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All right folks, creation time is now over. Thank you to everyone I reached out to directly or indirectly who made modifications to their sets. Everything you see is legal. We will use the same voting rules as Slate 5, as seen below:
All right everyone. Submissions window has closed. we surprisingly have no submissions to veto.

Voting for this phase is going to be a little different, as discussed by my co-council and I. Here are the new voting rules for this slate specifically:

You have 10 points of votes to work with. You can give a sub either two points or one point for a vote. Please specify your 2 point votes in bold. You may not give a 2 point vote to one of your own submission. Self-votes will still be limited to "half your submissions rounded down" like previous slates.

When voting, please specify [username]'s [Pokemon] e.g. flareth13's Vikavolt. With the above, each person can potentially vote for 5-10 submissions that they like. We will see with the final tallies where the cutoff will be.

Voting will be open for the weekend into Monday. We have a lot of diverse sets here, so take your time to look at everything before casting your vote.
Apologies for not having the spreadsheet for anyone to quick look at the submissions, I have been busy working on the other parts of the sheet and the look of everything. I trust you all can take a good look at what is here. See you all in a few days with the results.
 
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