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Pet Mod Random Tandem (RESULTS Slate 16)

Winners.

:ss/mew::ss/rhyperior::ss/munkidori:​
:ss/mew:
:clefable:
Pokemon: Clefable
Abilities: Unaware, Magic Guard
Item: Leftovers
Nature: Bold
Tera Types: Electric
Moves: Quiver Dance, Moonblast, Thunderbolt, Moonlight

:bisharp:
Pokemon: Bisharp
Abilities: Tough Claws
Item: Eviolite
Nature: Adamant
Tera Types: Dark, Fighting, Flying
Moves: Swords Dance, Sucker Punch, Iron Head, Throat Chop, Low Kick

:Dragapult:
Pokemon: Dragapult
Abilities: Clear Body, Infiltrator
Item: Leftovers, Colbur Berry
Nature: Timid
Tera Types: Fairy, Water, Poison
Moves: Dragon Pulse, Calm Mind, Will-O-Wisp, Hex, Flamethrower, Tera Blast

:Slither Wing:
Pokemon: Slither Wing
Abilities: Protosynthesis
Item: Booster Energy
Nature: Jolly
Tera Types: Fire
Moves: Dragon Dance, Close Combat, Leech Life, Flare Blitz
:ss/{{Rhyperior}}:
:{{Serperior}}:
Pokemon: {{{Serperior}}}
Abilities: {{Contrary}}
Item: {{Leftovers}}
Nature: {{Timid}}
Tera Types: {{Electric}}
Moves: {{Leaf Storm, Glare, Synthesis, Thunderbolt}}

:{{Necrozma-Dawn Wings}}:
Pokemon: {{{Necrozma-Dawn Wings}}}
Abilities: {{Prism Armor}}
Item: {{Leftovers}}
Nature: {{Modest}}
Tera Types: {{Electric, Fairy}}
Moves: {{Moongeist Beam, Photon Geyser, Charge Beam, Moonblast}}

:{{Dragonite}}:
Pokemon: {{{Dragonite}}}
Abilities: {{Aerilate}}
Item: {{Heavy-Duty Boots}}
Nature: {{Adamant}}
Tera Types: {{Ground, Fire}}
Moves: {{Dragon Dance, Body Slam, Fire Punch, Encore, Earthquake}}

:{{Okidogi}}:
Pokemon: {{{Okidogi}}}
Abilities: {{Toxic Chain}}
Item: {{Assault Vest}}
Nature: {{Jolly}}
Tera Types: {{Fighting, Poison}}
Moves: {{Gunk Shot, Close Combat, Mortal Spin, Knock Off}}
:ss/munkidori:
:volcarona:
Pokemon: Volcarona
Abilities: Flame Body
Natures: Timid
Item: Heavy Duty Boots
Tera Type: Water, Dragon, Grass
Moves: Quiver Dance, Fiery Dance, Bug Buzz, Giga Drain, Morning Sun, Mud Shot

:Conkeldurr:
Pokemon: Conkeldurr
Abilities: Poison Heal
Natures: Adamant
Item: Toxic Orb
Tera Type: Normal, Water
Moves: Mach Punch, Close Combat, Knock Off, Facade

:Greninja:
Pokemon: Greninja
Abilities: Protean
Natures: Hasty
Item: Choice Scarf
Tera Type: Water, Stellar
Moves: Hydro Pump, V-Create, U-turn, Gunk Shot, Ice Beam, Switcheroo

:Raging-Bolt:
Pokemon: Raging Bolt
Abilities: Protosynthesis
Natures: Timid
Item: Heavy Duty Boots, Booster Energy
Tera Type: Fairy, Electric
Moves: Draco Meteor, Thunderclap, Volt Switch, Thunderbolt, Morning Sun

Munkidori is a simple yet effective Pokémon. It has a few drawbacks, but it can put in alot of work to make stuff shake out well here.

Still Munki has alot of problems in standard high level play, and I'm hoping it's tandems will help it out.

Volcarona helps address one of Munkidori's biggest issues in Steel types, with Volcarona being able to use popular Steels as set up bait. Mud Shot gives it a way to bypass scary threats like Heatran and Toxapex, but Volcarona has to roll it.

Conkeldurr tackles Dark types, which also threatens Munkidori well, but I also crafted this set to specifically punish Gliscor, both as a powerful Non-Head and as a popular Tandem who heavily punishes Munki hard.

Greninja is just a fast revenge killer, as I really wanted to make a powerful V-Create user. Scarf Gren even as a Tandem will often be the fastest Pokémon on the field, so being able to throw out a big V-Create is always reliable.

Finally Raging Bolt is just a classic wallbreaker / pivot here, with Heavy Duty Boots or Booster Energy determining how it plays out. Thunderclap is also a good tool to revenge kill threats as well.
1790538032710.png
 
:sv/rotom-mow:
:ceruledge:
Pokémon: Ceruledge
Abilities: Flash Fire
Item: Heavy-Duty Boots
Tera Type: Grass, Fairy, Bug
Nature: Careful
Moves: Bitter Blade, Swords Dance, Shadow Sneak, Morning Sun

:solgaleo:
Pokémon: Solgaleo
Abilities: Full Metal Body
Item: Life Orb
Tera Type: Electric, Dark
Nature: Naive
Moves: Sunsteel Strike, Close Combat, Thunderbolt, Psychic

:koraidon:
Pokémon: Koraidon
Abilities: Orichalcum Pulse
Item: Assault Vest
Tera Type: Grass, Fire
Nature: Timid
Moves: Draco Meteor, Body Press, Fire Blast, Solar Beam

:keldeo:
Pokémon: Keldeo
Abilities: Storm Drain
Item: Leftovers
Tera Type: Water, Steel
Nature: Modest
Moves: Surf, Secret Sword, Pain Split, Flip Turn

We are severely lacking in Electric types, with this submission this bumps our electric type count to 2. Ofc filling in numbers shouldnt be a sole reason but I like rotom-C and found it to be quite nice in the meta. Grass + Water / Fire was something where I went off and i started with ceruledge with a more defensive set with careful + morning sun. This allows it to be a quite defensive piece on this team and it punishes fire types quite well while taking advantage of the grass types rotom-c lures in

Keldeo was the next pokemon, a pain split set that has been up and trending in UU was something I wanted to toy around, with such a set it can take hits and take hits by having quite a bit of bulk and being able to pain split esp when a counter like azumarill, sinistcha, giratina, amoonguss, etc.

Solgaleo was the next Pokemon, esp for weak heads I wanted to include an uber that isnt terribly busted and could prob be balanced with such a stat spread or a weaker head. Solgaleo was one of them as it was already suspected into OU and I liked how its mixed set vibed. With this it also gives it a switch in into dragons and a bulky attacker for the squad. It is a classic steel with huge defensive stats.

I really wanted to do something funny with koraidon, so what about a special set???? Well it kinda works well with such a set and its able to dish out quite a bit of damage with using such a set still and its bulk is quite huge so its able to perform quite a defensive role in tanking fire / water moves for the team esp with the sun
 
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:sv/Rillaboom:
:Gouging Fire:
Pokémon:
Gouging Fire
Abilities: Intimidate
Item: Heavy-Duty Boots
Nature: Adamant
Tera Types: Fairy
Moves: Flare Blitz, Dragon Claw, Morning Sun, Burning Bulwark

:Hatterene:
Pokémon:
Hatterene
Abilities: Magic Bounce
Item: Assault Vest
Nature: Modest
Tera Types: Steel, Water
Moves: Lumina Crash, Draining Kiss, Mystical Fire, Nuzzle

:Ursaluna:
Pokémon:
Ursaluna
Abilities: Guts
Item: Flame Orb
Nature: Brave
Tera Types: Ghost
Moves: Facade, Headlong Rush, Fire Punch, Trick Room

:Gyarados:
Pokémon:
Gyarados
Abilities: Moxie
Item: Loaded Dice
Nature: Jolly
Tera Types: Dragon
Moves: Waterfall, Dragon Ascent, Scale Shot, Dragon Dance
Rillaboom provides Grassy Terrain for a team of bulky offense Pokémon, all of which synergize pretty well with each other.
 
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:sv/pawmot:
:regieleki:
Pokémon: Regieleki
Abilities: Refrigerate
Item: Heavy-Duty Boots
Tera Type: Ice
Nature: Naive
Moves: Volt Switch, Extreme Speed, Rapid Spin, Explosion

:annihilape:
Pokémon: Annihilape
Abilities: Defiant
Item: Leftovers
Tera Type: Fighting
Nature: Careful
Moves: Rage Fist, Drain Punch, Bulk Up, Encore, Taunt, Rest

:groudon:
Pokémon: Groudon
Abilities: Solid Rock
Item: Leftovers
Tera Type: Grass
Nature: Adamant
Moves: Earthquake, Stone Edge, Spikes, Swords Dance, Will-o-Wisp

:hoopa-unbound:
Pokémon: Hoopa-Unbound
Abilities: Protean
Item: Assault Vest
Tera Type: Stellar
Nature: Brave
Moves: Knock Off, Gunk Shot, Drain Punch, Psychic Noise, Thunderbolt
 
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Couple quick adjustments to stuff before October.


Code:
LANDORUS-THERIAN

Heatran: Magma Storm, Earth Power, Lava Plume, Flash Cannon, **Toxic**, Protect

Kingdra: Nature - Modest

AZUMARILL

Oricorio-Sensu: Quiver Dance, Revelation Dance, Hurricane, Roost, **Stored Power**

FEZANDIPITI

Mandibuzz: Nature - Impish

MOLTRES

Mamoswine: Nature - Adamant

DONDOZO

Clodsire: Nature - Careful

EXCADRILL:

Roaring Moon: Nature - Careful


Several typos and other errors fixed; submission posts, spreadsheet, and code should now be consistent to each other.

EDIT: I'm the biggest dumbass ever and forgot to put these on the sheet before handing it off. Luckily most of these things above are just balance stuff. All the ACTUAL errors (Black Sludge Amoonguss, "leftover" Blastoise) should be fixed in the next PRs to main PS/DH. Everything on the spreadsheet currently is consistent with what will be on Pokemon Showdown.
 
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Well i have a lot of stupid teams to use.... but they are kinda broken (at least manaphy is) (also team dump https://pokepast.es/e86ad4ef6533cb11 )



V1 :heatran::landorus-therian::manaphy:
V2 :quaquaval::heatran::landorus-therian:

Probably my strongest team by a mile. Manaphy is ungodly hard to check in this meta especially with tandems being only capping out at 85+ and most heads just losing outright. The common heads of clef, lando-t, heatran, keldeo, and while it cant outright setup on sinistcha, ting lu, skarmory, ogerpon, it can still punch holes once its setup. It can often get 1 kill and tera and proceed to get 1-2 more at minimum or outright win. There are many games I have played where manaphy came in, setup in front of a heatran and won. Esp since most heads are quite on the slower side.

I also have a variant with quaq esp as a setup sweeper and it has some good tandems

:dudunsparce::hatterene::quaquaval:

CM Dudunsparce can roll some god tandems and with hatt to cover the fighting weaknesses it can be patched up quite easily. Quaq is here especially as it can really beat down steels or some walls like heatran, ting lu.

:hippowdon::corviknight::keldeo:

Hippo + Corv is very solid defensively and the only thing that really screws with it is something like heatran which is what keldeo is for. This keldeo set has been trending in UU for quite a bit and esp with pain split can wear down the tandems who can try to check it. Corv also can pivot in hippo's tandems in which is a big thing.

:garchomp::corviknight::arcanine-hisui:

Sooo like i said how corv has uber tandems and that is a good thing? Well h-arc can also roll it. And H-arc is also stupid hard to check outside of some specific mons which wisp very much so screws over. SD chomp is still hard to stop and does a lot of things. With tera fire its like really really hard for most teams to act stop it

:tornadus-therian::clefable::corviknight:

Nuke OU mons are really really strong. Torn-t with specs can really run down the tier as the best flying resist at times is off heatran, skarm, h-arc or just something bulky like ting lu, fez which kinda fold.


Other teams I have that not gonna explain but they are prob usable

:hatterene::cyclizar::scizor:
:cinderace::keldeo::scizor:
:dondozo::landorus-therian::zapdos:
:keldeo::ting-lu::pecharunt:
:landorus-therian::slowking::cobalion:
:hoopa-unbound::fezandipiti::landorus-therian:
:arcanine-hisui::keldeo::sinistcha:
:keldeo::garchomp::zapdos:
:hatterene::hoopa-unbound::sinistcha:

Updated Oct 7th

:iron jugulis::slither wing::iron boulder:
:skarmory::slowking::hippowdon:
:revavroom::iron jugulis::azumarill:
:moltres::corviknight::landorus-therian:
:dudunsparce::brambleghast::cyclizar:
:hatterene::iron jugulis::tsareena:
:tsareena::cinderace::empoleon:
:slowking::cinderace::rhyperior:
:munkidori::cinderace::rhyperior:
:pecharunt::slowking::ting-lu:
 
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:sv/tornadus-therian:
:kyogre:
Pokémon: Kyogre
Abilities: Drizzle
Item: Expert Belt, Leftovers
Tera Type: Grass, Electric
Nature: Calm
Moves: Muddy Water, Thunder Wave, Icy Wind, Ancient Power

:empoleon:
Pokemon: Empoleon
Abilities: Ice Scales
Item: Life Orb, Heavy Duty Boots
Tera Type: Water, Grass
Nature: Modest
Moves: Surf, Roost, Ice Beam, Flash Cannon,

:tyranitar:
Pokemon: Tyranitar
Abilities: Adaptability
Item: Assault Vest
Tera Type: Ghost
Nature: Adamant
Moves: Stone Edge, Knock Off, Earthquake, Ice Punch, Fire Punch

:iron leaves:
Pokemon: Iron Leaves
Abilities: Quark Drive
Item: Booster Energy
Tera Type: Fire
Nature: Jolly
Moves: Leaf Blade, Psyblade, Sacred Sword, Swords Dance, Trailblaze
 
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:sv/iron valiant:
:infernape:
Pokemon: Infernape
Abilities: Sheer Force
Item: Life Orb
Tera Type: Fairy
Nature: Timid
Moves: Flamethrower, Focus Blast, Grass Knot, Scorching Sands, U-Turn

:sandy_shocks:
Pokemon: Sandy Shocks
Abilities: No Guard
Item: Heavy-Duty Boots
Tera Type: Electric
Nature: Modest
Moves: Zap Cannon, Earth Power, Power Gem, Volt Switch

:mimikyu:
Pokemon: Mimikyu
Abilities: Disguise
Item: Life Orb
Tera Type: Ghost
Nature: Adamant
Moves: Shift Gear, Shadow Claw, Play Rough, Drain Punch

:scrafty:
Pokemon: Scrafty
Abilities: Intimidate
Item: Leftovers
Tera Type: Dark
Nature: Adamant
Moves: Power Trip, Dragon Dance, Drain Punch, Iron Defense
 
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i looooove 4x weaknesses

:sm/zarude:
:magnezone:
Pokemon: Magnezone
Abilities: Regenerator
Item: Assault Vest, Leftovers
Tera Types: Flying, Fairy
Nature: Modest
Moves: Thunderbolt, Flash Cannon, Volt Switch, Steel Beam

:charizard:
Pokemon: Charizard
Abilities: Drought
Item: Heavy-Duty Boots, Choice Specs
Tera Types: Fire
Nature: Timid
Moves: Weather Ball, Solar Beam, Scorching Sands, Focus Blast, Air Slash, Overheat

:garchomp:
Pokemon: Garchomp
Abilities: Rough Skin
Item: Rocky Helmet, Leftovers
Tera Types: Ghost, Steel, Fire
Nature: Jolly
Moves: Earthquake, Dragon Claw, Bitter Blade, Stealth Rock, Spikes

:sneasler:
Pokemon: Sneasler
Abilities: Poison Touch
Item: Choice Scarf
Tera Types: Fighting, Flying
Nature: Jolly
Moves: Close Combat, Dire Claw, U-turn, Lunar Dance
 
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Don't wait, don't wait. Especially, the don't.

:sv/mabosstiff:

:Gardevoir:
Pokemon: Gardevoir
Abilities: Stakeout
Item: Choice Scarf
Tera Types: Fairy
Nature: Timid
Moves: Moonblast, Psychic, Mystical Fire, Healing Wish, Trick

:Terrakion:
Pokemon: Terrakion
Abilities: Stakeout
Item: Life Orb
Tera Types: Fighting, Ground
Nature: Jolly
Moves: Close Combat, Earthquake, Stone Edge, Swords Dance

:Zapdos:
Pokemon: Zapdos
Abilities: Stakeout
Item: Heavy-Duty Boots
Tera Type: Steel, Grass, Fairy
Nature: Bold
Moves: Volt Switch, Roost, Heat Wave, Hurricane, Thunder Wave

:Ting-Lu:
Pokemon: Ting-Lu
Abilities: Stakeout
Item: Leftovers
Tera Type: Water, Ghost, Fairy
Nature: Impish
Moves: Earthquake, Payback, Stealth Rock, Spikes, Whirlwind
 
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:ss/Slowking-Galar:
:Chesnaught:
Pokemon: Chesnaught
Abilities: Shadow Shield
Item: Heavy-Duty Boots
Nature: Impish
Tera Types: Steel, Water, Ghost
Moves: Body Press, Synthesis, Spikes, Knock Off, Iron Defense

:Tinkaton:
Pokemon: Tinkaton
Abilities: Mold Breaker, Pickpocket
Item: Air Balloon, Leftovers
Nature: Careful
Tera Types: Water, Dragon
Moves: Gigaton Hammer, Slack Off, Play Rough, Stealth Rock, Thunder Wave

:Mandibuzz:
Pokemon: Mandibuzz
Abilities: Thick Fat
Item: Heavy-Duty Boots
Nature: Impish
Tera Types: Fairy, Steel
Moves: Foul Play, Roost, Defog, U-turn

:Palafin:
Pokemon: Palafin
Abilities: Zero to Hero
Item: Choice Band, Mystic Water, Assault Vest
Nature: Adamant
Tera Types: Fighting, Grass
Moves: Liquidation, Jet Punch, Flip Turn, Drain Punch, Ice Punch
 
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Weak Goober with Funny Randoms
:sv/venomoth:

:articuno:
Pokemon: Articuno
Abilities: Magic Guard
Item: Life Orb
Tera Type: Flying, Ice
Nature: Serious
Moves:
Brave Bird, Freeze Dry, Roost, Ice Beam

:ogerpon:
Pokemon: Ogerpon
Abilities: Grassy Surge
Item: Leftovers
Tera Type: Grass
Nature: Adamant
Moves: Ivy Cudgel, Grassy Glide, Knock Off, U-Turn, Swords Dance

:conkeldurr:
Pokemon: Conkeldurr
Abilities: Sheer Force
Item: Life Orb
Tera Type: Steel, Fighting, Poison
Nature: Jolly
Moves: Combat Torque, Mach Punch, Bulk Up, Ice Punch, Poison Jab

:jolteon:
Pokemon: Jolteon
Abilities: Primordial Sea
Item: Life Orb
Tera Type: Water, Flying, Electric
Nature: Modest
Moves: Volt Switch, Thunder, Weather Ball, Calm Mind

(This isn't balanced in the slightest)
 
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I am now going to share my thoughts on stuff I think needs critique.

:sv/Rillaboom:
:Gouging Fire:
Pokémon:
Gouging Fire
Abilities: Fluffy
Item: Heavy-Duty Boots
Nature: Adamant
Tera Types: Fairy
Moves: Flare Blitz, Dragon Claw, Morning Sun, Burning Bulwark

:Hatterene:
Pokémon:
Hatterene
Abilities: Magic Bounce
Item: Assault Vest
Nature: Modest
Tera Types: Steel, Water
Moves: Lumina Crash, Draining Kiss, Mystical Fire, Nuzzle

:Ursaluna:
Pokémon:
Ursaluna
Abilities: Guts
Item: Flame Orb
Nature: Brave
Tera Types: Ghost
Moves: Facade, Headlong Rush, Fire Punch, Trick Room

:Gyarados:
Pokémon:
Gyarados
Abilities: Moxie
Item: Lum Berry
Nature: Jolly
Tera Types: Dragon
Moves: Waterfall, Dragon Ascent, Scale Shot, Dragon Dance
Rillaboom provides Grassy Terrain for a team of bulky offense Pokémon, all of which synergize pretty well with each other.

Im worried about Gouging Fire on this team, mon feels so incredibly hard to check with any physical attacker since the only way to hurt this guy is with Stone Edge. I appreciate the restraint to not make it a physical sweeper but this is still worth considering imo.

I don't think non Loaded Dice Scale Shot is worth it on a non Dragon type. And since it's not using it as STAB, its honestly pretty redundant with Dragon Dance.

:sv/tornadus-therian:
:kyogre:
Pokémon: Kyogre
Abilities: Drizzle
Item: Expert Belt, Leftovers
Tera Type: Grass, Electric
Nature: Calm
Moves: Muddy Water, Thunder Wave, Chilling Water, Icy Wind, Ancient Power

:empoleon:
Pokemon: Empoleon
Abilities: Ice Scales
Item: Life Orb, Heavy Duty Boots
Tera Type: Water, Grass
Nature: Modest
Moves: Scald, Hurricane, Roost, Ice Beam, Flash Cannon, Defog

:tyranitar:
Pokemon: Tyranitar
Abilities: Adaptability
Item: Assault Vest
Tera Type: Ghost
Nature: Adamant
Moves: Stone Edge, Knock Off, Earthquake, Ice Punch, Fire Punch

:iron leaves:
Pokemon: Iron Leaves
Abilities: Quark Drive
Item: Booster Energy
Tera Type: Fire
Nature: Adamant
Moves: Leaf Blade, Psyblade, Sacred Sword, Trailblaze, Swords Dance

edits: spelling mistake, nature fixed on ileaves,

Ill say it. I think Tornadus-Therian is too good to have tandems. Torn T is on numerous successful teams as a Non Head that functions incredibly well. This mon that already performs well also getting the benefit of tandems nakes it way too good. Imo this should be made into Torn-I just to maintain a level of balance.

For Kyogre, I feel there are better ways to try and balance this Pokémon outside of forcing Chilling Water to be on sets.

Two things for Empoleon. Firstly it doesn't learn Scald, so you either keep Scald or you keep Ice Scales. Not both. Second, Empoleon definitely needs Roost to be the mandatory move. Hurricane is honestly not a good move here I can't really think why this should be even rolled, much less be mandatory. .
Edit: Ok so this Empoleon is just illegal. Empoleon doesn't learn Hurricane and it doesn't learn Defog either. Those will need to be axed.

Tyranitar feels greedy, I think if u really want AV just keep Sandstream? If you want Adapt just run a strong wallnreaking set or even Band, but I feel this is just a jack of all trades but it not good

With Trailblaze not being guaranteed, imo you are better off running Jolly so you don't lose to things like Tandem Manaphy, Kyube or Kyurem. Adamant aint worth giving up so much matchups. You will always get Atk Booster Energy anyway so dwb

:sv/iron valiant:
:infernape:
Pokemon: Infernape
Abilities: Sheer Force
Item: Life Orb
Tera Type: Fairy
Nature: Timid
Moves: Flamethrower, Aura Sphere, Thunderbolt, Grass Knot, Tera Blast, U-Turn

:zapdos:
Pokemon: Zapdos
Abilities: Primordial Sea
Item: Heavy-Duty Boots
Tera Type: Water
Nature: Timid
Moves: Thunder, Hurricane, Weather Ball, U-turn

:dragapult:
Pokemon: Dragapult
Abilities: Infiltrator, Clear Body
Item: Choice Band
Tera Type: Ghost
Nature: Adamant
Moves: Tera Blast, Phantom Force, U-turn, Dragon Darts

:ting lu:
Pokemon: Ting-Lu
Abilities: Vessel of Ruin
Item: Leftovers
Tera Type: Dark
Nature: Adamant
Moves: Power Trip, Curse, Earthquake, Rest

Infernaoe seems cool. I am not a fan of Aura Sphere, it's a terrible move. But if that's your perogative over SF Focus Blast that's your choice. If you run Auta Sphere at least run Fire Blast. However the major flaws imo here are U-turn and Tera Blast. I don't think this Pokemon wants those moves on a Sheer Force set. Infernape imo learns enough SF moves you can just run those alone and get better mileage.

Inversely, I think Primordial Sea Zapdos is a bit too strong for something like Iron Valiant to use ngl. Pokemon hits like a truck and has very minimal switchins. Thats the type of set u run on lower tier heads as a trade off.

Don't wait, don't wait. Especially, the don't.

:sv/mabosstiff:

:Gardevoir:
Pokemon: Gardevoir
Abilities: Stakeout
Item: Choice Scarf
Tera Types: Fairy
Nature: Timid
Moves: Moonblast, Psychic, Mystical Fire, Healing Wish, Trick

:Terrakion:
Pokemon: Terrakion
Abilities: Stakeout
Item: Life Orb
Tera Types: Fighting, Ground
Nature: Jolly
Moves: Close Combat, Earthquake, Stone Edge, Swords Dance

:Walking Wake:
Pokemon: Walking Wake
Abilities: Stakeout
Item: Choice Scarf, Choice Specs
Tera Type: Dragon, Water
Nature: Modest
Moves: Draco Meteor, Surf, Flamethrower, Flip Turn

:Ting-Lu:
Pokemon: Ting-Lu
Abilities: Stakeout
Item: Leftovers
Tera Type: Water, Ghost, Fairy
Nature: Impish
Moves: Earthquake, Throat Chop, Stealth Rock, Spikes, Whirlwind

I just think Walking Wake is kinda overplayed, this would be the third or fourth one and is honestly a bit scary to face with Stakeout, Water is soooo strong nowadays.

:ss/Slowking-Galar:
:Chesnaught:
Pokemon: Chesnaught
Abilities: Shadow Shield
Item: Leftovers
Nature: Impish
Tera Types: Steel, Water, Ghost
Moves: Body Press, Synthesis, Spikes, Knock Off, Roar

:Tinkaton:
Pokemon: Tinkaton
Abilities: Mold Breaker
Item: Air Balloon, Leftovers
Nature: Careful
Tera Types: Water, Dragon
Moves: Gigaton Hammer, Slack Off, Play Rough, Stealth Rock, Thunder Wave

:Mandibuzz:
Pokemon: Mandibuzz
Abilities: Thick Fat
Item: Heavy-Duty Boots
Nature: Impish
Tera Types: Fairy, Steel
Moves: Foul Play, Roost, Defog, U-turn

:Palafin:
Pokemon: Palafin
Abilities: Zero to Hero
Item: Choice Band, Assault Vest
Nature: Adamant
Tera Types: Water
Moves: Aqua Tail, Jet Punch, Flip Turn, Drain Punch, Ice Punch

Only concern is potentially Band on Palafin. Aqua Tail is not that horrible a STAB to rely on. Maybe Mystic Water or Life Orb is more appropriate. I don't like this freak having Water Tera either (holy break all walls).

Weak Goober with Funny Randoms
:sv/venomoth:

:articuno:
Pokemon: Articuno
Abilities: Magic Guard
Item: Life Orb
Tera Type: Flying, Ice
Nature: Serious
Moves:
Brave Bird, Freeze Dry, Roost, Ice Beam

:ogerpon:
Pokemon: Ogerpon
Abilities: Grassy Surge
Item: Leftovers
Tera Type: Grass
Nature: Adamant
Moves: Ivy Cudgel, Grassy Glide, Knock Off, U-Turn, Swords Dance

:kyurem:
Pokemon: Kyurem
Abilities: Pressure
Item: Leftovers
Tera Type: Water, Fairy, Ice, Flying
Nature: Jolly
Moves: Dual Wingbeat, Scale Shot, Icicle Spear, Dragon Dance, Rock Tomb, Breaking Swipe

:vaporeon:
Pokemon: Vaporeon
Abilities: Regenrator
Item: Leftovers
Tera Type: Steel, Fairy, Grass
Nature: Bold
Moves: Wish, Scald, Flip Turn, Haze

(This isn't balanced in the slightest)

Venomoth is fine, however imo this team is incredibly weak to Steel types, so I think at least one of the partners should be able to offensively pressure them with SE STAB here.

Kyurem's set is terrible. Venomoth is already a weaker mon, Kyurem is already pretty popular. I see no reason why I would want to run Venomoth if I had the odds to roll this set. Why is Dual Wingbeat on the set, and why is it Mandatory? It does absolutely nothing but make it harder for Kyurem to face Steel types. Breaking Swipe is here for why? Its not a good move for what Kyurem is doing, and is redundant with Scale Shot as Dragon STAB. Its overall imo a strange sub that holds the team back and should be rectified pronto.

Vaporeon is fine it just seems like a strange fit on what Id assume this team is achieving.
 
Necrozma, a singular other Necrozma, and friends!
:sm/necrozma:
:necrozma_dawn_wings:
Pokemon: Necrozma Dawn Wings
Abilities: Prism Armor
Item: Life Orb
Nature: Modest
Tera Types: Ghost/Dark [Used to be Fairy, but I figured it'd be too good as Tera Fairy.]
Moves: Moongeist Beam, Moonlight, Photon Geyser, Dark Pulse, Heat Wave, Earth Power, Dazzling Gleam

:hoopa:
Pokemon: Hoopa
Abilities: Speed Boost
Item: Focus Sash
Nature: Timid
Tera Types: Ghost/Dark
Moves: Protect, Hyperspace Hole, Shadow Ball, Thunderbolt, Energy Ball

:latios:
Pokemon: Latios
Abilities: Neuroforce
Item: Life Orb
Nature: Timid
Tera Types: Steel/Water/Fairy
Moves: Luster Purge, Ice Beam, Calm Mind, Draco Meteor, Surf, Thunderbolt

:metagross:
Pokemon: Metagross
Abilities: Prism Armor
Item: Choice Band
Nature: Adamant
Tera Types: Steel/Ground
Moves: Heavy Slam, Earthquake, Bullet Punch, Knock Off, Thunder Punch
 
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Im worried about Gouging Fire on this team, mon feels so incredibly hard to check with any physical attacker since the only way to hurt this guy is with Stone Edge. I appreciate the restraint to not make it a physical sweeper but this is still worth considering imo.

I don't think non Loaded Dice Scale Shot is worth it on a non Dragon type. And since it's not using it as STAB, its honestly pretty redundant with Dragon Dance.
I was worried about Gouging Fire too—they seem rather strong defensively. I'll take a look at other defensive abilities to see what might be more balanced. Intimidate comes to might off the top of my head.

I would've given Gyarados Earthquake, but that has anti synergy with the Grassy Terrain. After giving it some more thought though, I think it's fine because by the time you've set up and are starting to sweep any Grassy Terrain will have likely expired. I considered Stone Edge but it doesn't really hit much of use for Gyarados. Substitute might be a good option to ease with setting up, especially as their two STAB-attacks deal with most opponents. I'm probably going to give them Earthquake though.
 
I just think u run Loaded Dice lol. Its why i pointed out specifically Non Loaded Dice sets feel bad.
I was worried about Gouging Fire too—they seem rather strong defensively. I'll take a look at other defensive abilities to see what might be more balanced. Intimidate comes to might off the top of my head.

I would've given Gyarados Earthquake, but that has anti synergy with the Grassy Terrain. After giving it some more thought though, I think it's fine because by the time you've set up and are starting to sweep any Grassy Terrain will have likely expired. I considered Stone Edge but it doesn't really hit much of use for Gyarados. Substitute might be a good option to ease with setting up, especially as their two STAB-attacks deal with most opponents. I'm probably going to give them Earthquake though.
 
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