:iron valiant: AthenaStrive9's Iron Valiant
:munkidori: G-Luke's Munkidori
:mew: zxgzxg's Mew
:munkidori: G-Luke's Munkidori
:mew: zxgzxg's Mew
:ss/mew:
:clefable:
Pokemon: Clefable
Abilities: Unaware, Magic Guard
Item: Leftovers
Nature: Bold
Tera Types: Electric
Moves: Quiver Dance, Moonblast, Thunderbolt, Moonlight
:bisharp:
Pokemon: Bisharp
Abilities: Tough Claws
Item: Eviolite
Nature: Adamant
Tera Types: Dark, Fighting, Flying
Moves: Swords Dance, Sucker Punch, Iron Head, Throat Chop, Low Kick
:Dragapult:
Pokemon: Dragapult
Abilities: Clear Body, Infiltrator
Item: Leftovers, Colbur Berry
Nature: Timid
Tera Types: Fairy, Water, Poison
Moves: Dragon Pulse, Calm Mind, Will-O-Wisp, Hex, Flamethrower, Tera Blast
:Slither Wing:
Pokemon: Slither Wing
Abilities: Protosynthesis
Item: Booster Energy
Nature: Jolly
Tera Types: Fire
Moves: Dragon Dance, Close Combat, Leech Life, Flare Blitz
:ss/{{Rhyperior}}:
:{{Serperior}}:
Pokemon: {{{Serperior}}}
Abilities: {{Contrary}}
Item: {{Leftovers}}
Nature: {{Timid}}
Tera Types: {{Electric}}
Moves: {{Leaf Storm, Glare, Synthesis, Thunderbolt}}
:{{Necrozma-Dawn Wings}}:
Pokemon: {{{Necrozma-Dawn Wings}}}
Abilities: {{Prism Armor}}
Item: {{Leftovers}}
Nature: {{Modest}}
Tera Types: {{Electric, Fairy}}
Moves: {{Moongeist Beam, Photon Geyser, Charge Beam, Moonblast}}
:{{Dragonite}}:
Pokemon: {{{Dragonite}}}
Abilities: {{Aerilate}}
Item: {{Heavy-Duty Boots}}
Nature: {{Adamant}}
Tera Types: {{Ground, Fire}}
Moves: {{Dragon Dance, Body Slam, Fire Punch, Encore, Earthquake}}
:{{Okidogi}}:
Pokemon: {{{Okidogi}}}
Abilities: {{Toxic Chain}}
Item: {{Assault Vest}}
Nature: {{Jolly}}
Tera Types: {{Fighting, Poison}}
Moves: {{Gunk Shot, Close Combat, Mortal Spin, Knock Off}}
:ss/munkidori:
:volcarona:
Pokemon: Volcarona
Abilities: Flame Body
Natures: Timid
Item: Heavy Duty Boots
Tera Type: Water, Dragon, Grass
Moves: Quiver Dance, Fiery Dance, Bug Buzz, Giga Drain, Morning Sun, Mud Shot
:Conkeldurr:
Pokemon: Conkeldurr
Abilities: Poison Heal
Natures: Adamant
Item: Toxic Orb
Tera Type: Normal, Water
Moves: Mach Punch, Close Combat, Knock Off, Facade
:Greninja:
Pokemon: Greninja
Abilities: Protean
Natures: Hasty
Item: Choice Scarf
Tera Type: Water, Stellar
Moves: Hydro Pump, V-Create, U-turn, Gunk Shot, Ice Beam, Switcheroo
:Raging-Bolt:
Pokemon: Raging Bolt
Abilities: Protosynthesis
Natures: Timid
Item: Heavy Duty Boots, Booster Energy
Tera Type: Fairy, Electric
Moves: Draco Meteor, Thunderclap, Volt Switch, Thunderbolt, Morning Sun
Munkidori is a simple yet effective Pokémon. It has a few drawbacks, but it can put in alot of work to make stuff shake out well here.
Still Munki has alot of problems in standard high level play, and I'm hoping it's tandems will help it out.
Volcarona helps address one of Munkidori's biggest issues in Steel types, with Volcarona being able to use popular Steels as set up bait. Mud Shot gives it a way to bypass scary threats like Heatran and Toxapex, but Volcarona has to roll it.
Conkeldurr tackles Dark types, which also threatens Munkidori well, but I also crafted this set to specifically punish Gliscor, both as a powerful Non-Head and as a popular Tandem who heavily punishes Munki hard.
Greninja is just a fast revenge killer, as I really wanted to make a powerful V-Create user. Scarf Gren even as a Tandem will often be the fastest Pokémon on the field, so being able to throw out a big V-Create is always reliable.
Finally Raging Bolt is just a classic wallbreaker / pivot here, with Heavy Duty Boots or Booster Energy determining how it plays out. Thunderclap is also a good tool to revenge kill threats as well.
LANDORUS-THERIAN
Heatran: Magma Storm, Earth Power, Lava Plume, Flash Cannon, **Toxic**, Protect
Kingdra: Nature - Modest
AZUMARILL
Oricorio-Sensu: Quiver Dance, Revelation Dance, Hurricane, Roost, **Stored Power**
FEZANDIPITI
Mandibuzz: Nature - Impish
MOLTRES
Mamoswine: Nature - Adamant
DONDOZO
Clodsire: Nature - Careful
EXCADRILL:
Roaring Moon: Nature - Careful
Several typos and other errors fixed; submission posts, spreadsheet, and code should now be consistent to each other.
:sv/Rillaboom:
Rillaboom provides Grassy Terrain for a team of bulky offense Pokémon, all of which synergize pretty well with each other.:Gouging Fire:
Pokémon: Gouging Fire
Abilities: Fluffy
Item: Heavy-Duty Boots
Nature: Adamant
Tera Types: Fairy
Moves: Flare Blitz, Dragon Claw, Morning Sun, Burning Bulwark
:Hatterene:
Pokémon: Hatterene
Abilities: Magic Bounce
Item: Assault Vest
Nature: Modest
Tera Types: Steel, Water
Moves: Lumina Crash, Draining Kiss, Mystical Fire, Nuzzle
:Ursaluna:
Pokémon: Ursaluna
Abilities: Guts
Item: Flame Orb
Nature: Brave
Tera Types: Ghost
Moves: Facade, Headlong Rush, Fire Punch, Trick Room
:Gyarados:
Pokémon: Gyarados
Abilities: Moxie
Item: Lum Berry
Nature: Jolly
Tera Types: Dragon
Moves: Waterfall, Dragon Ascent, Scale Shot, Dragon Dance
:sv/tornadus-therian:
:kyogre:
Pokémon: Kyogre
Abilities: Drizzle
Item: Expert Belt, Leftovers
Tera Type: Grass, Electric
Nature: Calm
Moves: Muddy Water, Thunder Wave, Chilling Water, Icy Wind, Ancient Power
:empoleon:
Pokemon: Empoleon
Abilities: Ice Scales
Item: Life Orb, Heavy Duty Boots
Tera Type: Water, Grass
Nature: Modest
Moves: Scald, Hurricane, Roost, Ice Beam, Flash Cannon, Defog
:tyranitar:
Pokemon: Tyranitar
Abilities: Adaptability
Item: Assault Vest
Tera Type: Ghost
Nature: Adamant
Moves: Stone Edge, Knock Off, Earthquake, Ice Punch, Fire Punch
:iron leaves:
Pokemon: Iron Leaves
Abilities: Quark Drive
Item: Booster Energy
Tera Type: Fire
Nature: Adamant
Moves: Leaf Blade, Psyblade, Sacred Sword, Trailblaze, Swords Dance
edits: spelling mistake, nature fixed on ileaves,
:sv/iron valiant:
:infernape:
Pokemon: Infernape
Abilities: Sheer Force
Item: Life Orb
Tera Type: Fairy
Nature: Timid
Moves: Flamethrower, Aura Sphere, Thunderbolt, Grass Knot, Tera Blast, U-Turn
:zapdos:
Pokemon: Zapdos
Abilities: Primordial Sea
Item: Heavy-Duty Boots
Tera Type: Water
Nature: Timid
Moves: Thunder, Hurricane, Weather Ball, U-turn
:dragapult:
Pokemon: Dragapult
Abilities: Infiltrator, Clear Body
Item: Choice Band
Tera Type: Ghost
Nature: Adamant
Moves: Tera Blast, Phantom Force, U-turn, Dragon Darts
:ting lu:
Pokemon: Ting-Lu
Abilities: Vessel of Ruin
Item: Leftovers
Tera Type: Dark
Nature: Adamant
Moves: Power Trip, Curse, Earthquake, Rest
Don't wait, don't wait. Especially, the don't.
:sv/mabosstiff:
:Gardevoir:
Pokemon: Gardevoir
Abilities: Stakeout
Item: Choice Scarf
Tera Types: Fairy
Nature: Timid
Moves: Moonblast, Psychic, Mystical Fire, Healing Wish, Trick
:Terrakion:
Pokemon: Terrakion
Abilities: Stakeout
Item: Life Orb
Tera Types: Fighting, Ground
Nature: Jolly
Moves: Close Combat, Earthquake, Stone Edge, Swords Dance
:Walking Wake:
Pokemon: Walking Wake
Abilities: Stakeout
Item: Choice Scarf, Choice Specs
Tera Type: Dragon, Water
Nature: Modest
Moves: Draco Meteor, Surf, Flamethrower, Flip Turn
:Ting-Lu:
Pokemon: Ting-Lu
Abilities: Stakeout
Item: Leftovers
Tera Type: Water, Ghost, Fairy
Nature: Impish
Moves: Earthquake, Throat Chop, Stealth Rock, Spikes, Whirlwind
:ss/Slowking-Galar:
:Chesnaught:
Pokemon: Chesnaught
Abilities: Shadow Shield
Item: Leftovers
Nature: Impish
Tera Types: Steel, Water, Ghost
Moves: Body Press, Synthesis, Spikes, Knock Off, Roar
:Tinkaton:
Pokemon: Tinkaton
Abilities: Mold Breaker
Item: Air Balloon, Leftovers
Nature: Careful
Tera Types: Water, Dragon
Moves: Gigaton Hammer, Slack Off, Play Rough, Stealth Rock, Thunder Wave
:Mandibuzz:
Pokemon: Mandibuzz
Abilities: Thick Fat
Item: Heavy-Duty Boots
Nature: Impish
Tera Types: Fairy, Steel
Moves: Foul Play, Roost, Defog, U-turn
:Palafin:
Pokemon: Palafin
Abilities: Zero to Hero
Item: Choice Band, Assault Vest
Nature: Adamant
Tera Types: Water
Moves: Aqua Tail, Jet Punch, Flip Turn, Drain Punch, Ice Punch
Weak Goober with Funny Randoms
:sv/venomoth:
:articuno:
Pokemon: Articuno
Abilities: Magic Guard
Item: Life Orb
Tera Type: Flying, Ice
Nature: Serious
Moves: Brave Bird, Freeze Dry, Roost, Ice Beam
:ogerpon:
Pokemon: Ogerpon
Abilities: Grassy Surge
Item: Leftovers
Tera Type: Grass
Nature: Adamant
Moves: Ivy Cudgel, Grassy Glide, Knock Off, U-Turn, Swords Dance
:kyurem:
Pokemon: Kyurem
Abilities: Pressure
Item: Leftovers
Tera Type: Water, Fairy, Ice, Flying
Nature: Jolly
Moves: Dual Wingbeat, Scale Shot, Icicle Spear, Dragon Dance, Rock Tomb, Breaking Swipe
:vaporeon:
Pokemon: Vaporeon
Abilities: Regenrator
Item: Leftovers
Tera Type: Steel, Fairy, Grass
Nature: Bold
Moves: Wish, Scald, Flip Turn, Haze
(This isn't balanced in the slightest)
Ok yeah I just made some calcs and it does kinda hit too hard, changed it to a more defensive optionI just think Walking Wake is kinda overplayed, this would be the third or fourth one and is honestly a bit scary to face with Stakeout, Water is soooo strong nowadays.
I was worried about Gouging Fire too—they seem rather strong defensively. I'll take a look at other defensive abilities to see what might be more balanced. Intimidate comes to might off the top of my head.Im worried about Gouging Fire on this team, mon feels so incredibly hard to check with any physical attacker since the only way to hurt this guy is with Stone Edge. I appreciate the restraint to not make it a physical sweeper but this is still worth considering imo.
I don't think non Loaded Dice Scale Shot is worth it on a non Dragon type. And since it's not using it as STAB, its honestly pretty redundant with Dragon Dance.
I was worried about Gouging Fire too—they seem rather strong defensively. I'll take a look at other defensive abilities to see what might be more balanced. Intimidate comes to might off the top of my head.
I would've given Gyarados Earthquake, but that has anti synergy with the Grassy Terrain. After giving it some more thought though, I think it's fine because by the time you've set up and are starting to sweep any Grassy Terrain will have likely expired. I considered Stone Edge but it doesn't really hit much of use for Gyarados. Substitute might be a good option to ease with setting up, especially as their two STAB-attacks deal with most opponents. I'm probably going to give them Earthquake though.