CAP 3 CAP 3 - Part 6.5 (BST Spillover)

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Could always just vote for the spreads with lower special attack so we don't have to worry about this thing freaking OHKOing and 2HKOing everything.

Why is this not being understood? If it's too strong to counter at 115 SpAtk... THEN DON'T GIVE IT THAT MUCH SPATK!

(By the way, SPATK! sounds like an amazing sound effect.)
The problem with what you keep suggesting is that we have a 536 BST minimum. If we take points out of SpA, they aren't just going to disappear. Removing points from SpA will just end up making him bulkier (since we can't really buff the attack over the max % and speed is so important that we can't just funnel points in), and there will be a point at which his okay-good SpA won't be a concern because he's already so damn bulky.

We're walking a very fine line here. My suggestion, which I see no problems in that couldn't be fixed through a little flavor, doesn't disrupt this balance and keeps him from being too strong on either end of the spectrum.
 
The problem with what you keep suggesting is that we have a 536 BST minimum. If we take points out of SpA, they aren't just going to disappear. Removing points from SpA will just end up making him bulkier (since we can't really buff the attack over the max % and speed is so important that we can't just funnel points in), and there will be a point at which his okay-good SpA won't be a concern because he's already so damn bulky.

We're walking a very fine line here. My suggestion, which I see no problems in that couldn't be fixed through a little flavor, doesn't disrupt this balance and keeps him from being too strong on either end of the spectrum.
How can you say your spread is fine, when you then go on to say how it's so powerful it can OHKO or 2HKO Tyranitar with Grass Knot? You can easily distribute the stats and not change the bulkiness much. Using Aldaron's defensive worth process, just adjust HP downwards, Defense and Special Defense upwards... VOILA similar bulk with more points.

I really don't see this logic of "let's nearly overpower it, but then tone down it's movepool to prevent it". Why not just keep it good but not overpowering in stats, and let it keep a normal movepool?
 
Tsu's comment about everyone's quotes said:
I found it hard to compare them with the stats all over the place so I hope this makes it easier for anyone.
Agree with him after seeing that for myself. When the thread is reopened, will remember to place everyones spreads above that the sea of quotes for easy reading.

BTW, has anyone realized the vicious circle we gotten ourselves into in terms of balancing this thing out?

Edit: Aki, need to revise spread slightly, both sets have speed below the speed range. Need to either boost speed by 4 points or reconfigure it to account for that.

If you people are still need time making the stat spread, I could start the art poll instead.
 
Aldaron I still dont see why your emphasising low speed so much, yes Fire Grass is a great offensive type, but it's not without counters as you make it seem.

If we're not dealing with Hidden Power then we have all of the dragons being able to switch in on it as well as Heatran (well pretty much most fire types) Togekiss and Tentacruel as just some examples.

As for "checks" i'm kinda iffy on what you actually consider a "check", are you basing it on it's higher speed or its ability to switch in because Breloom and Seviper arent exactly good "checks" in this regard due to the threat of Fire Blast. Even Hitmontop isnt that good as its still taking massive damage from Fire moves and it also doen't help that 3 of these "checks" are UU and therefore not common

You need to explain this term a bit more.
 
People are making it seem more vicious than it needs to be.

  • Can it OHKO/2HKO too many things? Lower it's special attack.
  • If we don't want that, can it outspeed too many things? Lower it's speed (this really doesn't help too much with 60 being the lowest it can go, so lowering Special Attack is the best option).
  • Are the stats going to waste? Recalibrate the defenses so it's just a bulky with lower Hp, more Def/SpDef (thus using more points).
Also, counters can be BL and UU. Just because they aren't OU doesn't mean they aren't usable, nor does it mean that they can't counter something. Remember, Tentacruel was UU before it was realized to be an amazing Infernape counter.

Besides, this has quite a few counters which I've posted two or three times now that only look at ability and typing, not even stats to just shrug off hits.
 
*Fucking takes 4 points out of attack and adds it to speed*

WHO THE FUCK MADE IT HAVE A MINUMUM OF 60 SPEED =SSSS

Btw 60 speeds lets Tar walk all over it, which is good.
 

Aldaron

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Maniac, I've ran the numbers like 15 times, check out the reasoning for yourself.

High bulk on both sides and high special attack needs low speed. Having high speed as well makes the Pokemon have a stat number higher than freaking Syclant, but with better STAB and actually higher stat efficiency since Syclant is brought down by something it could use, bulk, while this Pokemon is brought down by something it won't use, Attack.

O, btw LordGloom, removing Grass Knot won't do much for the Tar situation. I'll use the spread on this site since that was the one you wanted to use, that is, 60 HP for Tyranitar.

With your special attack at 115 base, it reaches 361 max Special attack. This does 49.44-58.99% with Energy Ball to 60 HP / 0 SpD Tar in Sand, meaning 65% 2HKO. Grass Knot is a 2HKO anyway.

Also, uhh Maniac...why wouldn't we consider Hidden Power lol...I also defined my definition of "check" rather clearly in my post, Maniac.
 
Well, I'm going to give this a shot. I'm assuming the Woodman for the artwork.

HP: 75-80
Atk: 80
Def: 105
Spd: 65
SAtk: 115
SDef: 100
Total: 540-5

HP Base: 75-80
Comments: When I think of the Woodman, I think of Armaldo, and that's my justification for giving it lower HP. This might also lower its bulkiness so that we could justify giving it synthesis or something while also improving its ability to subseed if we go that route.


Attack Base: 80
Comments: High enough to be an alright threat with Swords Dance and gimmich CB sets.

Defense Base: 105
Comments: Very slight Physical bias because that seems to be the trend.

Speed Base: 65
Comments: Again, taking inspiration from Armaldo. This also allows Togkiss and Gyarados to outspeed it...(?)

Special Attack Base: 115
Comments: I really wanted this Pokemon to be able to destory things with it's offensive STAB, akthough this number seems too high and should probably be five or maybe 10 points lower.

Special Defense Base: 100
Comments: Very close to the figure for Defense. He can take hits reasonably well (comparable to Kingdra with comparably good typing) and the lower defenses might justify a instantant recovery move.

even though it's off topic, I believe abilities are really important to the BST. I still like the idea of this pokemon being the ultimate powerhouse under the sun, so I think Chlorophyll and Solar Power should be left on the table.
Other than that, taking into account the art, Battle Armor and less so Rock Head are good options. Battle Armor is obvious, and Rock Head allows delicious Wood Hammer (!) and Flare Blitz CB sets to work

 
I really don't see this logic of "let's nearly overpower it, but then tone down it's movepool to prevent it". Why not just keep it good but not overpowering in stats, and let it keep a normal movepool?
I disagree with this post.They are three way pokes get balance

1.Movepool
2.Stats
3.Actually pokemon counters in game

The words "overpowered" are to strong the word is "specialist",When a poke does one or two things very well.What you want is a more balanced approach where a pokemon is capable of doing many different things well.Both approach have their flaws.I have no problems with poke being balance by movepool kingdra,flygon and Flareon are balanced that way.Once a poke is balanced who cares?

I feel the ability poll should happen before move spread pool here why if get certain spreads certain abilities are out door and certain moves are out the door.

Voting for Drought,Chlorophyll,Solar power,Flash Fire,Fire version of motor drive means a slower speed,no special stat ups and little more concentration on defense.

Voting Magma Armor,Intimidate,Battle armor,Flame body,Natural Cure, or Flower Gift likely means more speed, maybe special stat up and more concentration on offense.

I have been pay attention and watching some of the spreads and i am going to use TM spread as example

Time Mage
45/ 55/ 115/ 105/ 115/ 105

A spread like that makes Drought,Solar power,and Chlorophyll very bad options because do math Sunny day 1.5 fire boost+Life orb or choice specs another boosting item+Fire blast the bonus of solar power or C-Phyll.Then somebody is going to think growth isn't over power move booster we allow through process.Which would lead to a even crazier situation

I
just want people to realize that certain spreads will kill option some abilities because the pokemon will be very hard to balance.Working around abilities gives all abilities a chance to be used
 
Sorry Aldaron i actually didn't read that part of the post for some reason.

"I define check as anything that can come in after something has died and pose immediate threat to this. A check can also be something than doesn't take massive damage from this on the switch in, but is too much to be a true counter."

Either way thats still a decent set of pokemon that qualify as checks and still applies for most of the pokemon i mentioned also i'm wasnt considering Hidden Power for the pretty obvious reasons of being able to use it to hit with super effective damage on anything.

Don't get me wrong, I do agree with you about the speed of this pokemon not being too high due to its defensive stats but i dont see why it has to be as low as base 60. I'd probally go with around 70-75.

One thing I think some people may also be overlooking is the fact that this pokemon is weak to Stealth Rock and can possibly be taking an extra 25% along with any attack its switches in to.
 
I disagree with this post.They are three way pokes get balance

1.Movepool
2.Stats
3.Actually pokemon counters in game

People are complaining that there aren't enough counters based on stats and specific moves. Moves that so many Pokemon have that it's rather odd to think about not giving it to this Pokemon just because people want a high stat. And as Aldaron pointed out, with SpAtk as high as some want it, even Energy Ball can 2HKO Tyranitar. At what point do you stop removing moves that shouldn't be removed, and start removing points from stats? If you keep removing moves, we end up with Giga Drain and Flame Wheel as the main attacks.

The words "overpowered" are to strong the word is "specialist",When a poke does one or two things very well.What you want is a more balanced approach where a pokemon is capable of doing many different things well.Both approach have their flaws.I have no problems with poke being balance by movepool kingdra,flygon and Flareon are balanced that way.Once a poke is balanced who cares?
...Wha? If it's bulky enough to live through multiple STAB'ed SE attacks, able to OHKO or 2HKO threats, and can outspeed some Pokemon, that's overpowered, not a specialist. Pokemon that are balanced by movepool generally suck if you haven't noticed. How many people use Flygon, Flareon, Arcanine, Rapidash, etc? Kingdra is only usable because of his typing and ability. Change either of those and he instantly sucks.

I feel the ability poll should happen before move spread pool here why if get certain spreads certain abilities are out door and certain moves are out the door.
It already does. Ability is right after art, then it's movepool.

Voting for Drought,Chlorophyll,Solar power,Flash Fire,Fire version of motor drive means a slower speed,no special stat ups and little more concentration on defense.
If people are complaining about it's power and speed as is, why would we give it abilities that increase those? Drought is ridiculously powerful and shouldn't even be considered outside of ubers, same for drizzle. Flash Fire and Fire Drive remove a large section of his counters, namely Fire Pokemon.

Voting Magma Armor,Intimidate,Battle armor,Flame body,Natural Cure, or Flower Gift likely means more speed, maybe special stat up and more concentration on offense.
I don't see how any of those indicate those stat differences except Flower Gift, and even that's a stretch.
 
I have no problems with poke being balance by movepool kingdra,flygon and Flareon are balanced that way.Once a poke is balanced who cares?
Well Kingdra has Rain Dance, which allows it to destroy. Flareon sucks...thats all there is to it. And Flygon was so 'balanced' that they had to create Garchomp.
 
One thing I think some people may also be overlooking is the fact that this pokemon is weak to Stealth Rock and can possibly be taking an extra 25% along with any attack its switches in to.
While it good assumption in this metagame to think that stealth rock will be out,Stealth rock does not magically appear begin of every match you literally have to put it down which means you can assume that stealth rock won't be there too.
 
While it good assumption in this metagame to think that stealth rock will be out,Stealth rock does not magically appear begin of every match you literally have to put it down which means you can assume that stealth rock won't be there too.
That's why i said possibly.
 
While it good assumption in this metagame to think that stealth rock will be out,Stealth rock does not magically appear begin of every match you literally have to put it down which means you can assume that stealth rock won't be there too.
Except the current CAP server metagame is VERY entry hazard heavy. Toxic Spikes, Stealth Rock, and Spikes are all used quite heavily with Revenankh's inclusion. Having a good Rapid Spin blocker has that effect I suppose.

While I agree you can't guarantee it'll be out, it's more likely that it will be. Granted this goes the other way too, and hurts some of his counters as much or more than it hurts him.
 
Quote:
Originally Posted by Fat Aki
*Fucking takes 4 points out of attack and adds it to speed*

WHO THE FUCK MADE IT HAVE A MINUMUM OF 60 SPEED =SSSS

Btw 60 speeds lets Tar walk all over it, which is good.


Well I'm sorry for making angry, I though I was doing the right thing now =X
Lol i'm not angry, just pissed off at everyone who voted for a medium speed =s

Well, I'm going to give this a shot. I'm assuming the Woodman for the artwork.

HP: 75-80
Atk: 80
Def: 105
Spd: 65
SAtk: 115
SDef: 100
Total: 540-5

HP Base: 75-80
Comments: When I think of the Woodman, I think of Armaldo, and that's my justification for giving it lower HP. This might also lower its bulkiness so that we could justify giving it synthesis or something while also improving its ability to subseed if we go that route.


Bah humbug, Low hp =/= Better subseeding. We can give it 40 base hp and let it restore 50% a turn; Hang on, somthing with a decent attack stat's just came in and OHKO'd it. Aww well.


Attack Base: 80
Comments: High enough to be an alright threat with Swords Dance and gimmich CB sets.

Waste of Distribution IMO, take 5-10 out.

Defense Base: 105
Comments: Very slight Physical bias because that seems to be the trend.

Good.

Speed Base: 65
Comments: Again, taking inspiration from Armaldo. This also allows Togkiss and Gyarados to outspeed it...(?)

...But fails to let Tar outspeed it. Drop it 5.

Special Attack Base: 115
Comments: I really wanted this Pokemon to be able to destory things with it's offensive STAB, akthough this number seems too high and should probably be five or maybe 10 points lower.

While we're at it, let's give it Auto sunny day, 130 base SpA, and we can destroy with STAB Solarbeam, Fire blast, and HP Rock, all while shrugging off every single hit and OHKOing the pokemon in return :happybrain:

[/sarcasm]

Seriously though, 115's too high for such a bulky pokemon.

Special Defense Base: 100
Comments: Very close to the figure for Defense. He can take hits reasonably well (comparable to Kingdra with comparably good typing) and the lower defenses might justify a instantant recovery move.

Needs more hp imo, to justify high defences.

even though it's off topic, I believe abilities are really important to the BST. I still like the idea of this pokemon being the ultimate powerhouse under the sun, so I think Chlorophyll and Solar Power should be left on the table.
Other than that, taking into account the art, Battle Armor and less so Rock Head are good options. Battle Armor is obvious, and Rock Head allows delicious Wood Hammer (!) and Flare Blitz CB sets to work
I fail to see your reasoning for Battle Armour when there are better abilities suited to the typing, the artwork and more easily justifiable by those means.
I disagree with this post.They are three way pokes get balance

1.Movepool
2.Stats
3.Actually pokemon counters in game

The words "overpowered" are to strong the word is "specialist",When a poke does one or two things very well.What you want is a more balanced approach where a pokemon is capable of doing many different things well.Both approach have their flaws.I have no problems with poke being balance by movepool kingdra,flygon and Flareon are balanced that way.Once a poke is balanced who cares?

Hey, lets give this thing mediocrity syndrome and let it do absolutly EVERYTHING, but shittier then pokemon that have been made by GF!


I feel the ability poll should happen before move spread pool here why if get certain spreads certain abilities are out door and certain moves are out the door.

Post that in Workshop guides ;)

Voting for Drought,Chlorophyll,Solar power,Flash Fire,Fire version of motor drive means a slower speed,no special stat ups and little more concentration on defense.

Drought is uber and will stay uber.

Chlorophyll seems to be useless at this exact present moment in time

SOlar power and Flash fire seem good, but most people think this will make it overpowered atm.

Fire version of motor drive is what Magmortar should have gotten. It sees no use on such a bulky pokemon.


Voting Magma Armor,Intimidate,Battle armor,Flame body,Natural Cure, or Flower Gift likely means more speed, maybe special stat up and more concentration on offense.

What the fuck? Not only do any of those either fit, or seem appropriate (Except for Natural cure on the deer), they are also mostly useless on this poke.

I have been pay attention and watching some of the spreads and i am going to use TM spread as example

Time Mage
45/ 55/ 115/ 105/ 115/ 105

A spread like that makes Drought,Solar power,and Chlorophyll very bad options because do math Sunny day 1.5 fire boost+Life orb or choice specs another boosting item+Fire blast the bonus of solar power or C-Phyll.Then somebody is going to think growth isn't over power move booster we allow through process.Which would lead to a even crazier situation

TM's has too low hp: It's a worse Dusknoir, that is easily taken down by some of the premier Physical attackers in D/P, but is speedy for no point. Now i'm not pointing out that i hate TM or am biased against it, but those are the problems i have with his spread.

I just want people to realize that certain spreads will kill option some abilities because the pokemon will be very hard to balance.Working around abilities gives all abilities a chance to be used
Re-posting my Spread of 130/66/102/100/87/60 for critique.

Also, aldaron, a "Check" Is a revenge killer ;)

To everyone else: Why would you not set up SR, except on a totally Offensive team? Sure, it dosen't magically appear, but it comes out damn early.
 
People are complaining that there aren't enough counters based on stats and specific moves. Moves that so many Pokemon have that it's rather odd to think about not giving it to this Pokemon just because people want a high stat. And as Aldaron pointed out, with SpAtk as high as some want it, even Energy Ball can 2HKO Tyranitar. At what point do you stop removing moves that shouldn't be removed, and start removing points from stats? If you keep removing moves, we end up with Giga Drain and Flame Wheel as the main attacks.
I don't totally disagree with you.My main point was balance should be goal and poke can be balanced through movepool.


...Wha? If it's bulky enough to live through multiple STAB'ed SE attacks, able to OHKO or 2HKO threats, and can outspeed some Pokemon, that's overpowered, not a specialist. Pokemon that are balanced by movepool generally suck if you haven't noticed. How many people use Flygon, Flareon, Arcanine, Rapidash, etc? Kingdra is only usable because of his typing and ability. Change either of those and he instantly sucks.

Yes but its movepool would give its counters a chance to do their jobs.For example if Rev didn't get ice punch then Salamence or Dragonite would be able counter it fair easily.Once again i am not disagreeing totally i am saying pokes can balance through its movepool.Beside Flareon, Arcanine, Rapidash suck because the are fire types that get killed by common attacks(quake and water) in the metagame.Kingdra(dragon claw) and Flygon (dragon dance) one move away destroying stuff in the game.


If people are complaining about it's power and speed as is, why would we give it abilities that increase those? Drought is ridiculously powerful and shouldn't even be considered outside of ubers, same for drizzle. Flash Fire and Fire Drive remove a large section of his counters, namely Fire Pokemon.
I mention those abilities because i have seen people mention them and trust me people like those abilities, all but drought will probably be an option in the polls. Also You have no proof of this because drought is only used in ubers and ubers are over power you can't actually tell the effect drought on the game.everything is just speculation .Drought would change the metagame though i do admit if drought is allowed you would need a drizzle poke as well ,another hail poke and maybe two pokes the clear the weather effects up permanently.Those abilities i mention could be used if the spread built in the limits to help stop and that was my biggest point.

Flying,Rock and Poison types should have more types in it to be able to counter this poke . Flash Fire and "Fire drive" don't affect other Fire abilities to stop it.Do real think that fire attacks will doing real damage to a bulky fire type.Why in the world you attack fire type with a fire attack in the first place.

I don't see how any of those indicate those stat differences except Flower Gift, and even that's a stretch.
Now it is you who is agree with me.Those abilities are less powerful than first group which you give greater flexibility to do stuff, you already admit if got those abilities they make the pokemon stronger.So it not stretch to think you can be little more attack orientated and speed orientated with those abilites.

For most part we are not really disagreeing.Except for fact you limit it straight up and I want to limit by working around what it it will get.We both want balance just we want different ways of that happening


 
Beside Flareon, Arcanine, Rapidash suck because the are fire types that get killed by common attacks(quake and water) in the metagame.

I actually rarely ever see anyone use Earthquake. So many things have access to it, but the only real users seems to be Garchomp and Mamoswine.

Also You have no proof of this because drought is only used in ubers and ubers are over power you can't actually tell the effect drought on the game.everything is just speculation .
Unlike the other weathers which just do damage, change minor accuracy of like one move each, and affect minor abilities, sun and water does all those in addition to multiplying two types' entire base damage. Depending on the weather, fire and water will have one go up 50% and one down 50%. That's quite an impact.

maybe two pokes the clear the weather effects up permanently.
No such ability exists. Plus I don't think we want to be forced to use weather abilities on the next 4 or so Pokemon just to balance out using Drought on this one.

Flying,Rock and Poison types should have more types in it to be able to counter this poke .
Not even sure what this means.

Flash Fire and "Fire drive" don't affect other Fire abilities to stop it.Do real think that fire attacks will doing real damage to a bulky fire type.Why in the world you attack fire type with a fire attack in the first place.
Because it's fire and grass, thus takes neutral damage from fire attacks? Let's not forget that Fire Pokemon get STAB on fire attacks, so a Fire Blast would do 180 BP.


Now it is you who is agree with me.Those abilities are less powerful than first group which you give greater flexibility to do stuff, you already admit if got those abilities they make the pokemon stronger.So it not stretch to think you can be little more attack orientated and speed orientated with those abilites.
I don't see how I agreed to this at all. If something has Battle Armor, an ability that prevents being hit with criticals... that means it can become more offensive?

For most part we are not really disagreeing.Except for fact you limit it straight up and I want to limit by working around what it it will get.We both want balance just we want different ways of that happening
I want a way that leaves it usable. If we neuter it's attacks until we're left with a bunch of base 60 attacks, it won't be usable.
 
[/i] I want a way that leaves it usable. If we neuter it's attacks until we're left with a bunch of base 60 attacks, it won't be usable.
i am going stay on topic the other stuff is semantics. This most important thing you are exaggerating .If you keep special boosting moves(Tail glow,Calm mind) away it will not be overpowered.That is method of control i am taking about.
 
Bleh, overpowered is >110 attack with CM, NP/TG, >75 attack with Flare Blitz, wood hammer, HEAD SMASH (???) And rock head, Sd, then giving it SubSeed on top of that. Avoid over 110 base SpA and higher then 75 attack, Stat boosts bar SD And Growth, a overpowering ability, and we've made it non-overpowered.
 

IggyBot

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Alright, I'll give this a shot.

120 HP / 60 Atk / 95 Def / 90 SpA / 110 SpDef / 65 Spe

BST: 540

Starting stats:
HP: 381
Attack: 156
Defense: 226
Special Defense: 256
Special Attack: 216
Speed: 166

Max stats:

(Neutral nature)
HP: 444
Attack: 219
Defense: 289
Special Defense: 319
Special Attack: 279
Speed: 229

(Boosted nature)
Hp: 444
Defense: 317
Attack: 240
Special Attack: 306
Special Defense: 350
Speed: 251

A bit different from what else I've seen in this thread. It's a bulkier spread compared to most, with a massive HP stat to ensure it can decently take hits from both sides. A higher SpDef stat allows more EV distribution into defense.

The low attack could work if Swords Dance if given, especially with the possibility of Power Whip.

65 base speed means you're decently quick, and can outspeed Tyranitar.

While the SpA is low compared to most other spreads, this helps balance out the defenses, which is what I'm going for.

While this set has good all around stats, you must focus in certain things. You can't run a really bulky spread and outrun Tyranitar, because you still need some serious ev investment to get your speed up to 223/244. Bulky spreads will be able to take hits well, but are suspect to being outrun by pokemon like Tyranitar.
 
Alright, I'll give this a shot.

120 HP / 60 Atk / 95 Def / 90 SpA / 110 SpDef / 65 Spe

BST: 540

Starting stats:
HP: 381
Attack: 156
Defense: 226
Special Defense: 256
Special Attack: 216
Speed: 166

Max stats:

(Neutral nature)
HP: 444
Attack: 219
Defense: 289
Special Defense: 319
Special Attack: 279
Speed: 229

(Boosted nature)
Hp: 444
Defense: 317
Attack: 240
Special Attack: 306
Special Defense: 350
Speed: 251

A bit different from what else I've seen in this thread. It's a bulkier spread compared to most, with a massive HP stat to ensure it can decently take hits from both sides. A higher SpDef stat allows more EV distribution into defense.

The low attack could work if Swords Dance if given, especially with the possibility of Power Whip.

65 base speed means you're decently quick, and can outspeed Tyranitar.

While the SpA is low compared to most other spreads, this helps balance out the defenses, which is what I'm going for.

While this set has good all around stats, you must focus in certain things. You can't run a really bulky spread and outrun Tyranitar, because you still need some serious ev investment to get your speed up to 223/244. Bulky spreads will be able to take hits well, but are suspect to being outrun by pokemon like Tyranitar.
Hey hey! It's Revenankh all over again!
 
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