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Other Weather Effects(The First true test of the Cap project)

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The thing about Scrappy Rapid Spin is that it makes stall totally un-viable. Hello: You can't switch your Dusknoir/Revenankh into Forry/Tentacrewl/Torkoal? Anymore. You'd either have to give it Scrappy spin and make it fail spectacularly at everything but spinning, or give it STAB Dark and a decent attack/SpA.

Pain Split isn't recovery, really. It only really works on stuff with a nice big fat hp stat like Bliss and Wobb and Wailord.
 
Well it basicly means that you can't spinblock, meaning that you're doing jackshit damage with a team full of walls =S
 
If anything, make the Scrappy Pokemon vulnerable to Pursuit, Dugtrio, Magnezone, or a combination of those. That should be enough from keeping it from "making stall un-viable."
 
Still sucks balls when you've gotta run Duggy at the end of a Stall Team just to take out this new Spinner.
 
Still sucks balls when you've gotta run Duggy at the end of a Stall Team just to take out this new Spinner.

I counter with this

Still sucks balls that we need to have a spinner at all to make Offensive, non-support teams viable again.

I bet you weren't complaining when Revenekah basically made the pefect spin blocker seeing as it fit your stall team.
 
Why do we even care to make a Scrappy Rapid Spinner? We could free up the ability for something like Levitate or Mountaineer if we just created a new move, like a Dark version of Rapid Spin, that allowed the Spinner to hit Ghost-types with the clearing effect.
 
Actually, going off of that last post, what if we made a Ghost or Psychic-type Rapid Spin. Then it's not Ghosts that block it, but Normals/Darks. Hell, we could even give this new Pokemon both 'spins', but make him run both if he wants guaranteed spinning.
 
I say a Dark-type Rapid Spin sounds better. On the topic of Rapid Spin can we please boost its BP to at least 70 or 80. Does any Rapid Spin like attack have to be that weak?
 
I say a Dark-type Rapid Spin sounds better. On the topic of Rapid Spin can we please boost its BP to at least 70 or 80. Does any Rapid Spin like attack have to be that weak?
Yes, it has to be that weak. The purpose of the attack is to clear the field of hazards, not lay a beatdown on the opposing Pokemon.
 
Whether or not Rapid Spin needs an immunity is probably something that can be voted on when we figure out the concept for the pokemon. When in doubt, go to the people!
 
Does no one have an opinion about my views that the new Rapid Spin should have at least one type immune to it?
I agree with you. Either psychic, ghost, or poison. Needs to have some way to block it, otherwise why would you ever consider using the old Rapid Spin?
 
DP is the first generation we got a kind of spikes that affect everything (it's called Stealth Rock). Would it be a stretch to make a rapid spin that does the same?
 
Whether or not Rapid Spin needs an immunity is probably something that can be voted on when we figure out the concept for the pokemon. When in doubt, go to the people!
See, that's the thing. I don't think it can be allowed to even have a vote. Unblockable Rapid Spin is Uber material, without question, in my opinion.
 
DP is the first generation we got a set of spikes that affect everything (it's called Stealth Rock). Would it be a stretch to make rapid spin the same?
Considering Stealth Rock still stacks with Spikes and Toxic Spikes, therefore making all usable, yes it's a stretch to make Rapid Spin the same. If you don't make it so something is immune to it, the old Rapid Spin becomes completely unusable (unless the new spinner is absolutely horseshit in terms of everything).
 
Yes, it has to be that weak. The purpose of the attack is to clear the field of hazards, not lay a beatdown on the opposing Pokemon.
But can't some 80 BP Turbo Rapid Spin do both at the same time? Doing decent damage and spinning away hazards sounds appealing to me.

Actually, going off of that last post, what if we made a Ghost or Psychic-type Rapid Spin. Then it's not Ghosts that block it, but Normals/Darks. Hell, we could even give this new Pokemon both 'spins', but make him run both if he wants guaranteed spinning.
If we have to give a Rapid Spin like attack an immunity then I say make it Ghost-type. I figure one of the few reason people want a Scrappy spinner is because they want their spin to be unblocked by Ghost and a Ghost type spin move would do the trick.
 
If we have to give a Rapid Spin like attack an immunity then I say make it Ghost-type. I figure one of the few reason people want a Scrappy spinner is because they want their spin to be unblocked by Ghost and a Ghost type spin move would do the trick.
Actually, I like Ghost. That way, Ghost types are immune to 1, and resist the other. It has the added benefit of not being 'countered' by anything that usually sets up entry hazards, unlike, say, a Poison-Spin would, with Skarmory.
 
Actually, I like Ghost. That way, Ghost types are immune to 1, and resist the other. It has the added benefit of not being 'countered' by anything that usually sets up entry hazards, unlike, say, a Poison-Spin would, with Skarmory.
Wouldn't ghost be immune to one, and weak to the other with this?
 
See, that's the thing. I don't think it can be allowed to even have a vote. Unblockable Rapid Spin is Uber material, without question, in my opinion.

Hmmm...wasn't the whole point of a Scrappy Rapid Spinner to have something whose Rapid Spin was unblockable?
 
Hmmm...wasn't the whole point of a Scrappy Rapid Spinner to have something whose Rapid Spin was unblockable?
Yes, but it would have to give up an ability to do that. If you had an unblockable move version + an ability, that's quite a lot of power (assuming all other variables are the same).
 
To re-state what seems kind of obvious to almost everyone: yes, yes it was. If whoever was going for Scrappy thought a pokemon having unblockable rapid spin was broken I'd doubt they'd bother mentioning scrappy unless they were posting against it.

Edit: Dane beat me and with a better explanation too. Oh well, I guess I won't erase this post since it's last point still stands.
 
The only way I'd see an unblockable rapid spin being balanced is if it either:

a)has really low accuracy
b)clears hazards on both sides of the field.
 
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