CAP 4 CAP 4 - Concept Submissions

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Concept: "Entry Hazards, what Entry Hazards?!"

Description: Slightly different from the previous Rapin Spinner ideas because with this as a concept we could deal with entry hazards through the typing (ideally poison, to suck up toxic spikes, and/or steel, to resist Stealth Rock), ability (Scrappy or an auto-Rapid Spin) and/or moves and stat layout. This concept gives more room for discussion and creativity than the standard Scrappy-spinner idea.

My Suggestions: Poison/Steel would work well, sucking up TS and resisting SR, could have decent speed to RS with and maybe Magnet Rise or Levitate to deal with the 4x ground weakness. THIS ISN'T PART OF MY CONCEPT IDEA.
 
I like the Garchomp counter idea and the Rapid Spinner.

Concept: Gravity unit
Description: A Pokemon who can set up Gravity with little to no risk for itself, unlike Probpass and Jirachi, and preferably makes it usable by extending the amount of time it is in play. It may or may not have the moves to actually use Gravity - I cannot imagine it having enough moveslots left to sweep effectively, so the primary goal would be to make it viable to set up Gravity for something else.

Concept: Trick Room unit
Desciption: Same as above, except for Trick Room. This is less difficult to pull off, because for Trick Room to be not a danger for yourself you just have to be slow, whereas for a good Gravity you basically have to be a Bug or Grass type or something, or at least have very sufficient Defense.

Concept: Shield Dust user
Description: Something that doesn't suck and have Shield Dust. The idea would be to allow it to switch in on threats that like to use a secondary effect on the enemy to win. Togekiss is a primairy example. I just looked at the ability list and searched for abilities that could have been a lot better if they were on the right Pokemon, and this one stuck out to me.

Concept: Melee deterrent
Description: A Pokemon that can switch in with ease on the primary physical contact moves, most notably Close Combat, and try to trigger a trait such as Static to hamper them. I realize that for Heracross this is a double edged sword and for a slow Fighter such as Machamp or Hariyama it is a blessing, though, but it would be fun to pull off on Lucario. The problem is that one of the more dominant moves (Earthquake) is not a contact move, so eh.
 
Concept: Trick Room unit
Desciption: Same as above, except for Trick Room. This is less difficult to pull off, because for Trick Room to be not a danger for yourself you just have to be slow, whereas for a good Gravity you basically have to be a Bug or Grass type or something, or at least have very sufficient Defense.

Concept: Shield Dust user
Description: Something that doesn't suck and have Shield Dust. The idea would be to allow it to switch in on threats that like to use a secondary effect on the enemy to win. Togekiss is a primairy example. I just looked at the ability list and searched for abilities that could have been a lot better if they were on the right Pokemon, and this one stuck out to me.

These two would be great to see. I'd love a Bug/Electric with Shield Dust.

Mekkah, why does the current OU metagame need an anti-Melee poke?
 
Concept: FEAR
Description: You've all heard of the Level 1 Rattatas that go by this name, and the fact that Smeargle does it better, but this pokemon would take the strategy to the next level. Obviously it will learn Endeavour and Quick Attack (or Shadow Sneak or whatever) and its ability will be similar to Focus Sash - leaving the item slot open for a Salac berry, in order to stand some sort of chance against a switch-in. Probably will have crappy stats and typing to counter its powerful abilities.
 
A FEAR-based Pokemon would be interesting, especially if it didn't care about weather.

Mekkah, why does the current OU metagame need an anti-Melee poke?

Why not? To be honest, it's not as needed as, say, a Garchomp counter. Lucario has been thrown up as "takes Garchomp's place as best Pokemon" before though. Close Combat is, in my opinion, the best attacking move in the game, and harming it a little with a Fighting resist and a reasonable chance to make it useless does not seem like wasted effort.
 
Concept - A defensive hail-inducer

Description - A pokemon with Snow Warning with good defensive Stats and a defensive typing - so it can come in, start the hail, take a hit and then switch out.
 
Concept: Trick Room/Gravity Supporter
Description: It should have a choice of abilitys one that summons Trick Room and one that summons Gravity, for however many turns is deemed appropriate. It could be offensive or defensive, but with a not too high BSR. It will help to make the metagame less centered on speed make less popular "Psudo-Weather teams" more viable.
I support this concept to a T. Just a suggestion, limit the amount of turns the effect are actived by 5-8. Perma-Trick Room/Gravity would be awesome, but maybe too powerful imo.
 
Concept: Less Seen/Unique Ability
Description: This Pokemon should either have an ability that isn't seen often in OU or have a brand new ability. Either way, the Pokemon should be able to use the ability, whatever it is, to its maximum potential.

That's pretty open, I think. It covers a lot of other people's ideas, as well, without being really focused or specific.
 
Concept: True Garchomp Counter
Description: A Pokemon designed solely to counter Garchomp. It would be able to take Dragon, Ground and Fire moves well.

Well, I couldn't have been more categoric than that!

I would like this one very much, you actually beat me to it X-Act.
 
wow good look sorting through this, personally i hate the garchomp idea. Last time that was tried people made scylant, if you look through the RMT a lot of people don't even know what a counter is.
 
Concept: FEAR
Description: You've all heard of the Level 1 Rattatas that go by this name, and the fact that Smeargle does it better, but this pokemon would take the strategy to the next level. Obviously it will learn Endeavour and Quick Attack (or Shadow Sneak or whatever) and its ability will be similar to Focus Sash - leaving the item slot open for a Salac berry, in order to stand some sort of chance against a switch-in. Probably will have crappy stats and typing to counter its powerful abilities.
This is the kind of thing I was advocating. Something like "FEAR? Hahahaha FEAR suc-OSHIT."
 
But think this through guys. Wouldn't a Garchomp counter need to be a levitating or flying steel with ice beam or high attack and ice shard? Even then, what about Fire Blast.

Can someone give me and idea of what can truly counter a Garchomp with SD, FB, Outrage and EQ.
 
Yeah, I too dislike the idea of a "true Garchomp counter". To me, it seems quite unnecesary on CaP, where the metagame is quite different. I hate the general phrase, but I don't see many Garchomps during my time on Dougs and when we get some statistics I'm sure they'll back up my claim. Syclant and Revenankh have obviously done their fair share in bringing down Garchomp useage (perhaps mostly indirectly by bringing up the useage of Pokemon that already decently counter Chomp).
 
Concept: Decent Bug-type
Description: Basically a Bug-type that isn't horrible. Has good Attack, Special Attack, and Speed, along with a good movepool, Tail Glow, and Levitate (so it can be part Electric-type).
Hai I'm Syclant how do you do?
buganim_slower.gif






^_^
 
Concept: Super Luck

Description: "Its a Critical Hit!" How many times has this ruined your chance at victory or secured a victory for you? A Pokemon that fully utilizes the Super Luck ability should be the next CaP. This Poke should be able to use a wide variety of high critical hit ratio moves (such as Night Slash and Stone Edge) and have the opponent just expect to be crit'd. This Poke would see a rise in all Pokes with Battle Armor and Shell Armor in order to counter it.
 
Concept: Anti-Ghost Rapid Spinner
Description: Should be neutral to most standard ghost attacks with balanced-good defenses. Scrappy isn't necessarily required.

I'm not sure if you want me to expound any further, but I'll share my base level votes. I'd probably start with Poison typing, just because Psychic use on ghosts is so rare. Dark or Steel's primary problems are fighting weak, and Poison otherwise has good resistances.

I like this idea immensely. We could create a pokemon with like an ability that ignores immunity. That means it could hit dark types with psychic,flying with ground,etc. It could be like an ability called Color Blind...
Color Blind: Ignores all immunity to types.


Final thought about this: This would be awesome. I'm imagining a Kecleon-evo,due to the ability.
 
Concept: Magic guard tank/wall.
Description: Magic guard will stop it from getting hurt from poison,burn Ect. And it should have an average physical/special attack, probably not alot of speed so that it can be helpful in trick room teams, and about 95 or 100 physical/special defense.
 
Concept: Priority Specialist

Description: A Pokemon that attacks most effectively with high-priority moves. This Pokemon should learn nearly every +1 priority attack in the game (and maybe a +2???) and be able to do the most damage through those priority attacks, most likely via ability.


P.S.
Ability I had in mind: double damage with +1 priority attacks. (might be too much...)
 
I thought about a Pokemon focused around Critical Hit, but from what I feel we have enough options for that (Absol, Honchkrow, Drapion). It's just that none of them are good Pokemon. Same goes for Magic Guard: we already got Clefable, and actually he's doing quite well.

The best Garchomp possible counter would be something like Heatran with Levitate, or Skarmory with Thick Fat/Flash Fire/Heatproof (typing wise).

Ability I had in mind: double damage with +1 priority attacks. (might be too much...)

Hitmontop's Technician priorities are quite strong already, and he uses that ability almost exclusively for those, neglecting an otherwise awesome one (Intimidate). I would indeed gamble that that is too much.
 
@Shiny Noctowl:

Concept: A boon to weather teams
Description: A probably normal type poke which has an ability which makes his own weather moves last for 8 turns instead of 5, and which also transforms him in the same ways as Castform. This would be a great way to help out rain/sun teams without breaking them, as eternal weather pokes do.

Originality++
 
Concept: The ultimate Baton Passer
Description: Learns Baton Pass and a large variety of stat-boosting moves. Probably has a high Speed stat or an ability that helps it Baton Pass better.
 
Concept: Melee deterrent
Description: A Pokemon that can switch in with ease on the primary physical contact moves, most notably Close Combat, and try to trigger a trait such as Static to hamper them. I realize that for Heracross this is a double edged sword and for a slow Fighter such as Machamp or Hariyama it is a blessing, though, but it would be fun to pull off on Lucario. The problem is that one of the more dominant moves (Earthquake) is not a contact move, so eh.

Concept: Less Seen/Unique Ability
Description: This Pokemon should either have an ability that isn't seen often in OU or have a brand new ability. Either way, the Pokemon should be able to use the ability, whatever it is, to its maximum potential.

my idea, rough skin tank
 
eric the espeon said:
Concept: Trick Room/Gravity Supporter
Description: It should have a choice of abilitys one that summons Trick Room and one that summons Gravity, for however many turns is deemed appropriate. It could be offensive or defensive, but with a not too high BSR. It will help to make the metagame less centered on speed make less popular "Psudo-Weather teams" more viable.
I support this concept to a T. Just a suggestion, limit the amount of turns the effect are actived by 5-8. Perma-Trick Room/Gravity would be awesome, but maybe too powerful imo.
Yes the number of turns would probably be limited, the limit would be voted on.

editing that into my post.

Most other people:
I don't want to mini-mod (or maybe I do...) but a LOT of the ideas I see are very badly thought out or would eliminate several stages of voting.

Also I don't think suggesting >5 Concepts is a good idea, the poor TL will have to narrow them down remember.
 
Conecpt: Electric/Poison Sweeper
Description: This pokemon can be almost like Syclant but on the physical side. Drop in a Motor Drive ability. Electric + Poison combo is pretty nasty.
 
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