Concept: "Entry Hazards, what Entry Hazards?!"
Description: Slightly different from the previous Rapin Spinner ideas because with this as a concept we could deal with entry hazards through the typing (ideally poison, to suck up toxic spikes, and/or steel, to resist Stealth Rock), ability (Scrappy or an auto-Rapid Spin) and/or moves and stat layout. This concept gives more room for discussion and creativity than the standard Scrappy-spinner idea.
My Suggestions: Poison/Steel would work well, sucking up TS and resisting SR, could have decent speed to RS with and maybe Magnet Rise or Levitate to deal with the 4x ground weakness. THIS ISN'T PART OF MY CONCEPT IDEA.
Description: Slightly different from the previous Rapin Spinner ideas because with this as a concept we could deal with entry hazards through the typing (ideally poison, to suck up toxic spikes, and/or steel, to resist Stealth Rock), ability (Scrappy or an auto-Rapid Spin) and/or moves and stat layout. This concept gives more room for discussion and creativity than the standard Scrappy-spinner idea.
My Suggestions: Poison/Steel would work well, sucking up TS and resisting SR, could have decent speed to RS with and maybe Magnet Rise or Levitate to deal with the 4x ground weakness. THIS ISN'T PART OF MY CONCEPT IDEA.