This is still a work in progress; I'm trying to move the egg moves around with the level-ups so you can have as much versatility with this guy as possible. I am far too stubborn to resort to Ground grouping. D:<
Some of the competitively viable moves are quite subjective. Can we please have a tangible list? Please? I'll do my best in the meantime.
Also, would the pre-evo and evo lists count as separate movepools, or would the competitively viable moves they contain still have to add up to three at max?
PRE-EVO LEVEL-UP
Code:
--: Pound
--: String Shot
7: Poison Sting
13: Gust
19: Encore
25: Gravity
31: Tail Wind
37: Aerial Ace
43: Sludge Bomb
Pretty straightforward. I didn't give it Bug Buzz or Air Slash because we were going to make a
ballooning spider, and those two moves require wings.
Edited the pre-evo movepool to incorporate the "evolves with Gravity" idea, because I liked it. Spider Web is now an egg move. Also, Heal Bell, Wish and Gravity are now all compatible with each other. Hurrah!
PRE-EVO TMs
( best to ignore this, it's just for completeness )
Code:
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM22 - SolarBeam
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM36 - Sludge Bomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
TM53 - Energy Ball
TM56 - Fling
TM58 - Endure
TM78 - Captivate
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM89 - U-turn
TM90 - Substitute
TM92 - Trick Room
HM06 - Rock Smash
DLL LEVEL-UP
Code:
h. FirePunch
h. IcePunch
h. ThunderPunch
--: Pound ( pre-evo )
--: String Shot ( pre-evo )
--: Poison Sting ( pre-evo )
07: Pound
13: String Shot
19: Poison Sting
22: Mud Bomb
26: Sludge Bomb
33: Counter
40: Rapid Spin
47: Toxic Spikes
54: Spikes
61: Earth Power
I made the movepools for the evo and pre-evo "diverge" for the same reasons as Surskit/Masquerain. Some people oppose this, but this is actually common when the flavour for two different stages in a line is very different ( Trapinch/Vibrava, Eevee/everything, Nincada/Ninjask or Shedinja, etc. ). So I believe this is justified.
DLL TMs
Code:
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM22 - SolarBeam
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
TM53 - Energy Ball
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM68 - Giga Impact
TM71 - Stone Edge
TM78 - Captivate
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM86 - Grass Knot
TM89 - U-turn
TM90 - Substitute
TM92 - Trick Room
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
-You'll notice an acute lack of Stealth Rock. The reason for this is because it would be a shame for this to be taken for another SR abuser when Spikes and TSpikes are such a rare commodity in the Pokémon world.
-Explosion is gone so it's not too much like Forretress, but I don't think anyone else let it in either.
-No Focus Punch or Focus Blast --- if we got rid of Close Combat and Cross Chomp, so it only makes sense to get rid of these. I left Brick Break and Drain Punch though.
-Charge Beam is gone because it's a stat booster, sorry.
-Shadow Ball, Shock Wave and Energy Ball are all still in tact.
-After Persistent, I am baffled as to why some people haven't included Trick Room/Safeguard in their movepools. But rest assured, I definately did.
-Some people didn't have U-Turn. I do. Gogo TR-Turn!
EGG MOVES
( Bug/Fairy )
Code:
Pursuit ( B: Beedrill/Scyther/Scorupi/Spinarak/Yanma )
Spider Web ( B: Spinarak )
Disable ( B: Spinarak ) ( F: Castform/Jigglypuff )
Knock Off ( B: Scorupi/Ledyba/Shuckle/Syclant )
Wish ( F: Chansey/Minun/Plusle/Skitty/Togetic )
Heal Bell ( F: Chansey/Skitty )
Comet Punch ( B: Ledyba )
Mach Punch ( B: Ledyba ) ( F: Breloom )
Bug Bite ( B: Ledyba/Venonat/Yanmega/Ariados )
I would have loved to have included Me First in here somewhere, but it can't be inhereted from either Bug or Fairy, and slipping it in the level-ups would mean another move would have to disappear or become incompatible with other moves that are more interesting/useful anyways. So it had to be sacrificed. ):
Egg moves need a lot of work still. Do competitive moves that are repeated in the level-up lists count towards the competitive move count limit? Also, can CAP Pokémon breed with each other? I added Syclant in just in case.
Comment on the pre-evo argument: Let's keep in mind that there are no Pokemon bar Eevee that change their base type upon evolution, so the pre-evo should still have Poison as its main.