New and "creative" moveset/EV spread thread "Mark 2"

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I know that, but the intended idea is that "if" you were outpredicted, you'd still manage to put up a sub before Thunder Wave or Seismic Toss.

Or you could go for outspeeding neutral TTar, but I don't know how common they are.
 
Name: Sub + Bulk Up
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Hariyama @ Leftovers
Impish - Thick Fat
212 Hp / 252 SpD / 44 Spe
- Substitute -
- Bulk Up -
- Force Palm -
- Ice Punch -

You sub up and kill. Simple. Force Palm to abuse that Paralysis. Ice Punch is for Gliscor, but I suppose Earthquake and Rock Slide can be decent alternatives. 44 Speed EVs outruns neutral no EV Blissey.

Sounds _ok_ in theory. Impish is pointless unless you max Defense (not a bad idea actually), but Careful is obviously the best nature.
 
Bump (shouldn't this be a sticky?). I've got a set to add that is completely untested, but sounds viable enough.

Porygon-Z @ Choice Scarf
Ability: Adaptability
EVs: 4 HP / 252 SAtk / 252 Spd; Modest
- Trick
- Nasty Plot
- Tri Attack
- Dark Pulse

Basically, this is designed to work well against either offensive or stall pay. If you're against an all-out-offense team, you can just use Porygon-Z as a Choice Scarf attacker. Predict a switch to come in, attack, run away, rinse and repeat. Though he misses Hidden Power Fighting dearly, Tri Attack can help to compensate a little for the loss, doing more than a neutral HP Fighing even if 2x resisted...

This set really shines against stall teams, though. Switch him into something, attack to scout for a counter, jump out. Next time you come in, Trick the counter. As the team is likely to be full of slow Pokémon, Choice Scarf will likely only be a hindrance, plus if you manage to get Blissey with it you can cheer in excitement. Once you lose your item, simply attempt a Nasty Plot sweep. Be careful not to Trick too early.
 
id to it with timid specs+ hp fight>np tbh to be honest. too much stuff is eved to beat luke and more stuff is crippled by specs (including by trick)
 
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Name: Trapper
Bronzong @ Leftovers
Quiet - Heatproof
252 HP / 128 SpA / 128 SpD
~Block
~Hypnosis
~DreamEater
~Charge Beam / Explosion

I made this set while trying to find a nice reliable way to get Bronzong to Heal HP. This can be a lead but isnt really necassary. Heres the run down: First obviously is block, now you will either block the switch (which is most likely to be a fire poke hence the heatproof) or block the same pokemon (which should be something bronzong can wall if you dont use this as a lead). Then you hypnosis and then use dream eater to recover your lost HP and deal 150 STAB. For the last moveslot I would highly reccomend Charge Beam over explosion, otherwise this will get compeltely walled by a subsitute, blissey, or spiritomb.
 
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Name: Trapper
Bronzong @ Leftovers
Quiet - Heatproof
252 HP / 128 SpA / 128 SpD
~Block
~Hypnosis
~DreamEater
~Charge Beam / Explosion

I made this set while trying to find a nice reliable way to get Bronzong to Heal HP. This can be a lead but isnt really necassary. Heres the run down: First obviously is block, now you will either block the switch (which is most likely to be a fire poke hence the heatproof) or block the same pokemon (which should be something bronzong can wall if you dont use this as a lead). Then you hypnosis and then use dream eater to recover your lost HP and deal 150 STAB. For the last moveslot I would highly reccomend Charge Beam over explosion, otherwise this will get compeltely walled by a subsitute, blissey, or spiritomb.
How does this differenciate from the Blocker set in the Analysis?
And for the last time, Levitate over Heatproof. Spikes damage takes its toll on Bronzong and you can't switch it in on anything.
 
The blocker set uses CM - Psychic - Block - (Healing Move). His set allows you to incapacitate the poke and Heal off of it while damaging it at the same time. Charge Beam ups Dream Eaters damage... I like the set
 
How does this differenciate from the Blocker set in the Analysis?
And for the last time, Levitate over Heatproof. Spikes damage takes its toll on Bronzong and you can't switch it in on anything.

It's okay to use heatproof over levitate, how often do ppl switch an earthquaker on to a zong???
 
However, that eliminates his ability to switch into Earthquakes, which is one of the things that makes him as great as he is. It's not a question of them switching in to you.
 
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Calm cat moveset
Espeon@Lum Berry
Timid nature
92 HP/166 SpA/252 Spe
~Charm
~Calm Mind
~Shadow Ball
~Psychic
Charm a physical sweeper entering. Charm again. Calm Mind on the switch out. you'll drive many insane as they will have to try and hurt you on the higher, boosted SpD. Beware of Metagross thought.
 
Eh, why not?

Houndoom: Anti-Lead

Counter
Protect
Taunt
Fire Blast/Dark Pulse

Item: Focus Sash
Ability: Early Bird/Flash Fire
Nature: Timid
EVs: 40 HP/ 216 SpAt/ 252 Spe

This works pretty well on common leads, namely Bronzong, Azelf, and Roserade, and is good against many others. Fire Blast is generally the better move here, but Dark Pulse is more reliable. Early Bird can help against hypnosis users, but Flash Fire can still be used to switch into fire attacks.

Bronzong: Taunt it, then Protect in case it explodes, or just to scout what attack it uses, and if its Earthquake, either switch in a Levitator, or counter it.

Azelf: Taunt, even though it will set up SR before you can, but it forces it to attack. Protect as it explodes.

Roserade: Taunt, preventing TS or Sleep Powder, then Fire Blast for the 2KO.

Deoxys-S: Taunt it, unless it Taunts you first, in which case, switch to your counter.

Infernape: Protect from the Fake Out, and then counter the Close Combat.

Gengar: It can be 2KO'd, but Focus Blast OHKOs it, and they normally have that.

Yanmega: It normally protects first turn, so it outspeeds you, then 2KOs you before you can get it, assuming its running a sash.

TTar/Hippowdon: Unfortunatly, the best you can hope for is countering a physical attack before the Sand ruins your sash.

Abamosnow: Fire Blast OHKOs.

Smeargle/Ninjask: Taunt shuts them down. (IIRC, Taunt can go through subs....?)

Gyarados: Protect to see if it attacks or Taunts the first turn, then act accordingly.

Aerodactyl: Attack while it sets up SR, removing its sash, then counter its attack.

The list of leads that it counters goes on and on, I've had generally good success with it.
 
The blocker set uses CM - Psychic - Block - (Healing Move). His set allows you to incapacitate the poke and Heal off of it while damaging it at the same time. Charge Beam ups Dream Eaters damage... I like the set
...until you Block a Weavile...
or to a lesser extent Houndoom...(less common, more deadly)
or a ResTalk Machamp.
Can I just ask, what are the damage calcs for a standard Timid ScarfTran's Fire Blast, factoring in Heatproof?
Hypnosis + Dream Eater simply doesn't work in competitive play, I'm afraid.


I will always lol at the guy in my signature trying to use it on Bronzong though, while I just set up on his ass...
 
Heatproof > Levitate, but only on that set.

You are going to block the switch in, which is likely a choicetran, scarfed Houndoom, or some sort of fire type most likely. They are trapped, but think they can kill you easily with their fire attack. They don't, they fall asleep and then get their health drained repeatly. Not many fire types also have a ground move (except Heatran who is almost always choiced).

I like that set.
 
...until you Block a Weavile...
or to a lesser extent Houndoom...(less common, more deadly)
or a ResTalk Machamp.
Can I just ask, what are the damage calcs for a standard Timid ScarfTran's Fire Blast, factoring in Heatproof?
Hypnosis + Dream Eater simply doesn't work in competitive play, I'm afraid.


I will always lol at the guy in my signature trying to use it on Bronzong though, while I just set up on his ass...

The damage calcs. against that Bronzong with a Heatrans' Fire Blast would be:

46.2%-54.1%

So it's pretty much a 2HKO.
 
Heatproof > Levitate, but only on that set.

You are going to block the switch in, which is likely a choicetran, scarfed Houndoom, or some sort of fire type most likely. They are trapped, but think they can kill you easily with their fire attack. They don't, they fall asleep and then get their health drained repeatably. Not many fire types also have a ground move (except Heatran who is almost always choiced).

I like that set.


>_>
 
I've got a pretty decent moveset I use for Raticate.
Jolly @ Flame Orb
Guts
14 HP/252 Att/244 Speed
~Swords Dance
~Facade
~Suckerpunch
~Me First

With the +3 to Raticate's Attack stat plus a 210 Base Power Facade, nearly everything fall to this set. Suckerpunch hits things like Gengar and Starmie who wish to end an embarrassing sweep, only to be OHKOd by priority Suckerpunch. Why Me First? Raticate happens to be pretty fast and can take advantage of shooting Close Combats back at Lucario with a bunch of boosts (+2 from Swords Dance, +1 from Guts, +1 from Me First) or Dragon Claws back at Salamences. This really does sweep well, especially in the overcentralized OU. Facade is guaranteed to 2OHKO even Bronzong should it set up and not attack.
 
I've got a pretty decent moveset I use for Raticate.
Jolly @ Flame Orb
Guts
14 HP/252 Att/244 Speed
~Swords Dance
~Facade
~Suckerpunch
~Me First

With the +3 to Raticate's Attack stat plus a 210 Base Power Facade, nearly everything fall to this set. Suckerpunch hits things like Gengar and Starmie who wish to end an embarrassing sweep, only to be OHKOd by priority Suckerpunch. Why Me First? Raticate happens to be pretty fast and can take advantage of shooting Close Combats back at Lucario with a bunch of boosts (+2 from Swords Dance, +1 from Guts, +1 from Me First) or Dragon Claws back at Salamences. This really does sweep well, especially in the overcentralized OU. Facade is guaranteed to 2OHKO even Bronzong should it set up and not attack.

That'd probably work even better if you just put 252 into HP, allowing it to even take a blow should it have to. Then you can make it Adamant and just BP Agility to it :)
 
This is a set Pulse showed me, about a month before he quit, that swept me multiple times, because its just that good.

Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 104 Atk/152 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Agility
- Close Combat
- Shadow Ball
- Hidden Power [Ice]

Im sure your thinking something like, What the Hell? But, its a very strong late game set up sweeper for multiple reasons. After an Agility, it outspeeds Deoxys-S at max speed. These EV's achieve 254 speed, which is 1 point above max speed for Heatran. Close Combat is obviously for STAB, as well as its incredible attacking power. Shadow Ball and Close Combat hit everthing in the game for neutral, which is pretty Valuable. Hidden Power [Ice] hits Salamence, Gliscor, Dragonite, and all the Poison/Grass types very, OHKO'ing the first 3, and doing significant damage to the likes of Roserade. Rash because I like resisting priority and having the + on defense still around. And it mostly comes in on either Crunch, Stone Edge, and other stuff it resists pretty well, and can set up an agility on ttar, who used the stone edge, and watch it take out atleast one pokemon.
 

Santa Claus' Revenge (Stantler) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/6 Spd/252 SAtk
Naughty nature (+Atk, -SDef)
- Earthquake
- Psychic
- Energy Ball
- Return

I'm running something similar to this, but I went for Lonely over Naughty (Helps him come in on Sp. Attacks as his Sp. Def is slightly higher and the Lonely nature gets covered by indimidate.

Aswell as dropping Psychic for T-Wave and running Energy Ball or T-bolt dependant on what else was in my team (also giving it some speed)...
 
So, I'm trying to come up with a good set, here. It uses a Platinum only level-up move, though, but I need some help with it.

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Bibarel @Leftovers (???)
Adamant with: 252 HP / 252 Attack / 6 Defense (???)
Simple ability
- Quick Attack
- Waterfall
- Curse
- Yawn/Rest/Super Power

So, double STAB is awesome here. (Quick Attack / Waterfall) But, the key is that with one Curse (Thanks to Simple) Bibarel gets +2 Attack, +2 Defense, and -2 Speed.

I'm stuck on EVs, though. And moves. Mainly the last slot. Quick Attack is for priority and STAB, because with -2 Speed and +2 Attack plus STAB, Quick Attack rapes. Waterfall for 90 power STAB, and the last slot is questionable here.

Uh, just thought of Super Power. (Platinum as well) It lowers Attack and Defense, but after one Curse and a Super Power, Bibarel still has +1 Attack and +1 Defense, so Super Power seems like a good choice.
 
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