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NP: UU - Silent Night

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LO Milotic is so money. We're just lucky it doesn't get a better Electric/Grass attack than Hidden Power.

If you love LO Milotic, I'd suggest you give Specs Milotic a try too. I used it in the Raikou period, and loved how people switched in Raikou thinking they could set up on her only to get completely wrecked by Specs Hydro Pump.
 
I have, actually. Even if Venusaur or Slowbro comes in on my Sub, I can Encore whatever they do and set up with something else. Milotic is actually usually beaten down with Focus Punch anyway.

Slowbro is slower than you, if you Encore the Psychic then you die.

As for the other two, all your're doing is forcing a double switch when you Encore their attack. I got tired of accomplishing absolutely nothing while using Polwrath.

Also Weezing and Torterra shit on you too.
 
To spice things up a bit:
Do you lot believe that with the way the metagame has developed that syther is suspect worthy?
 
REGICEEEEEEEEEE

yeah he is awesome to put it bluntly. most people run rapid spin anyways so he can wall the crap out of anything special. all. day. long. even modest moltres lo fire blast doesn't ohko a 252 hp calm regice. what a stud.
 
To spice things up a bit:
Do you lot believe that with the way the metagame has developed that syther is suspect worthy?
This topic certainly needed a dash of "What the?!"

The metagame may develop to the point where something (using your example, Scyther) becomes powerful and threatening, but that does not necessarily make it a suspect. It just means that the metagame will likely shift to accommodate it, since the likes of Steelix and a plethora of revenge killers exist in the tier, and will continue to do so. The only time something is suspect is when the metagame/tier doesn't have the tools to properly deal with a threat. Actually, more specifically, when a metagame/tier doesn't have enough viable tools to deal with the threat (which causes gross centralising).
 
yeah see guys i don't see why or how it is so hard to spin. if you are using cb tomb as a spin blocker, i get my spin off. if you are using any spiritomb, really, i can get a spin off. you don't use just the spinner to clear rocks. you're going to want to lure in the spin blocker, nail it with a pursuit, etc. stuff like specs blastoise or pursuit drapion should do a fairly good job at luring / pursuiting ghosts. pair that with your spinner and abuse the fact that there won't be hazards on the field. or you could use an anti lead (cb scyther, lo taunt / wow / tbolt / shadow ball mismagius, agressive spiritomb) to keep rocks off the field and then just don't play like a retard to keep rocks off the field. by that i mean you may have to do some obvious double switches, etc. sr is often the least of my worries, and if i want them off the field then they get off the field.

lol scyther a suspect
 
Yeah, SD has way too many checks to sweep consistently - CB can revenge-kill effectively and allow other stuff to set up on Steel-types (eg Houndoom, Torterrra).
 
See, now you need a spinner and a spin lure just to ensure that Scyther doesn't just take massive damage every time it comes in, much less gets any sweeping done. To support its sweeping ability you have to pair with like Dugtrio, Houndoom, etc which basically means that your entire team becomes oriented around Scyther. And that's fine if it works for you (and incidentally is why Scyther isn't nearly suspect worthy) but I don't like building a team that pointless is if the star of the show dies (which is why I never liked baton pass teams).
 
well, it is really fucking hard to kill scyther. he is outpacing every wall and 90% of sweepers, and he has that thing called u turn that we keep bringing up for a reason. you can't hit him because he is dealing 30% while simultaneously switching out. this is so key in the early to mid game, because the opponent literally can't predict you.
 
Scyther is overrated, and I actually find the SD set far superior to the CB set. The U-turn is so obvious that I just stay in, take the hit, and either set up or hit the switch in hard. It's funny cause Scyther tries to scare shit like Toxicroak, Hariyama, and Hitmonlee with an Aerial Ace when all it does is U-turn and just let me continue my game plan.
 
The problem is when you have Mesprit or something: would you really stay in and get U-Turned?
Also, that's when CB Scyther comes in. When there's something threatened by U-Turn, not Aerial Ace.

But i do find SD better. For sweeping purposes.
It's hard to stop Scyther once it gets a SD (there's plenty of opportunities for that).

Though CB Scyther is a monster for racking up damage/weakening pokes: a valuable strategy.
 
"There are some sets that fit some playstyles/teams better and other sets that just don't, even when it comes to the same pokémon. Jirachi Syndrome"

Can we get over it? x.x
 
Scyther is overrated, and I actually find the SD set far superior to the CB set. The U-turn is so obvious that I just stay in, take the hit, and either set up or hit the switch in hard. It's funny cause Scyther tries to scare shit like Toxicroak, Hariyama, and Hitmonlee with an Aerial Ace when all it does is U-turn and just let me continue my game plan.
Probably just a case of overpredicting. However, if they're doing it more than once... >_>
 
No, just a case of prediction. If you use AA rhyperior, aggron, and anything else remotely bulky that resists flying gets a free turn, which is why scyther users like spamming u-turn. I actually have way more trouble with LO SD Scyther because +2 Bug Bite hurts even Rhyperior, and it's impossible to revenge with something like sceptile because of that bloody insane quick attack. Still, I can usually spook it out with Spiritomb and Pursuit it, hehe
 
hmm speaking so much about scyther, does anybody know by chance if missing out on spikes hinders its ability to sweep by much, because all that can set them up are quilfish, omastar and cloyster and yeah... they are not THAT good. i´d rather use something else

EDIT: @ sir azelf down below,
spikes stacking is probably so hard because pokes that can set them up die really easily/are slow as fuck/have difficulties switching in so yeah in the end you end up getting 1 or 2 layers up, and have a not so good poke on your team
 
Spikes stacking is getting really hard for some reason, anyone else noticed this ?

Funny how when Froslass got banned Foresight Spinners got even more common, go figure lol. ~_~

Its even harder since dedicating slots to 2 ghosts is really restrictive and actually HURTS you alot this metagame, so much to cover. =[
 
Scyther is overrated, and I actually find the SD set far superior to the CB set. The U-turn is so obvious that I just stay in, take the hit, and either set up or hit the switch in hard. It's funny cause Scyther tries to scare shit like Toxicroak, Hariyama, and Hitmonlee with an Aerial Ace when all it does is U-turn and just let me continue my game plan.
I agree with this pretty much. Scyther just seems so predictable (and holy explosion of them on the ladder).

I still lke the SD set much much better personally. Dedicating so much effort to keep rocks off and spinners and what not... I do not think CB Scyther is worth it. Moltres maybe? Yes. But not CB Scyther
 
SD Kabutops is pretty cool. The set I use is 252 Atk / 252 Spe Jolly, Swords Dance / Stone Edge / Low Kick / Aqua Jet @ Life Orb, Swift Swim. I feel like these moves provide the most damage and the best coverage when using this set outside of the rain. Suggestions are always welcome, though, as I'm far from being a well-seasoned battler.

He requires a lot more support when not used in the rain, though, since I chose to use Low Kick over Waterfall to hit stuff like Registeel harder. Stone Edge is a really powerful attack after an SD, even when it only hits for neutral (252 HP/ 200 Def Bold Milotic is almost guaranteed to be OHKO'd after SR). It's necessary to make sure your team can sufficiently weaken walls like Uxie, Weezing, Slowbro, and Tangrowth before attempting a sweep though, because they can comfortably survive a +2 Stone Edge and cripple or kill Kabutops. Aqua Jet is the only thing keeping Kabutops from auto losing to all the crazy fast shit that can come in for a revenge kill, as well as making a great revenge killing tool itself.

Weezing makes a pretty good partner to this set, as it can easily wear down the -Grass and -Fighting types that greatly threaten Kabutops. I use a RestTalk set with Will-O-Wisp and Flamethrower, as he is my team's main check to Venusaur, Sceptile, Torterra, Hitmonlee, Hitmontop, etc. and keeping him alive takes a lot of pressure off of both Kabutops and the rest of his teammates.

So that's me pimping SD Kabutops and RestTalk Weezing. I haven't had ridiculous success, but I think that's more a testament to my mediocre battling skills, haha. These guys are really great in this metagame, which relies heavily on both Milotic and -Grass types to kill it. Kabutops isn't walled by Milotic and Weezing easily deals with the abundance of -Grass types.
 
spike stacking still viable. i am currently one on the ladder with a spike stacking team. i say this because i'm trying to cross a point that it really isn't difficult with all the amount of games i played. start double switching and spike stacking will be a whole lot easier for you.
 
Spike Stacking is fine at the moment if you're using an offensive team, because they don't care THAT much if Spikes got spun away (Yeah, go ahead and Spin, I'll just grab an extra Dragon Dance or something like that while you're doing that). This is not to mention that there are plenty of offensive Spin blockers in UU, namely Mismagius, Rotom, Haunter, etc.
 
SD Kabutops is pretty cool. The set I use is 252 Atk / 252 Spe Jolly, Swords Dance / Stone Edge / Low Kick / Aqua Jet @ Life Orb, Swift Swim. I feel like these moves provide the most damage and the best coverage when using this set outside of the rain. Suggestions are always welcome, though, as I'm far from being a well-seasoned battler.

He requires a lot more support when not used in the rain, though, since I chose to use Low Kick over Waterfall to hit stuff like Registeel harder. Stone Edge is a really powerful attack after an SD, even when it only hits for neutral (252 HP/ 200 Def Bold Milotic is almost guaranteed to be OHKO'd after SR). It's necessary to make sure your team can sufficiently weaken walls like Uxie, Weezing, Slowbro, and Tangrowth before attempting a sweep though, because they can comfortably survive a +2 Stone Edge and cripple or kill Kabutops. Aqua Jet is the only thing keeping Kabutops from auto losing to all the crazy fast shit that can come in for a revenge kill, as well as making a great revenge killing tool itself.

Weezing makes a pretty good partner to this set, as it can easily wear down the -Grass and -Fighting types that greatly threaten Kabutops. I use a RestTalk set with Will-O-Wisp and Flamethrower, as he is my team's main check to Venusaur, Sceptile, Torterra, Hitmonlee, Hitmontop, etc. and keeping him alive takes a lot of pressure off of both Kabutops and the rest of his teammates.

So that's me pimping SD Kabutops and RestTalk Weezing. I haven't had ridiculous success, but I think that's more a testament to my mediocre battling skills, haha. These guys are really great in this metagame, which relies heavily on both Milotic and -Grass types to kill it. Kabutops isn't walled by Milotic and Weezing easily deals with the abundance of -Grass types.

I'm a big fan of SD Kabutops myself, and it's nice to see someone else finally using it. I would suggest using Waterfall over Low Kick though, for the simple reason that Registeel is really the only pokemon that is hit harder by Low Kick than Waterfall. Considering that Registeel has no form of recovery besides Resttalk, and people usually rely on it to cover so many threats that it often goes down early on anyways you'd be better off with Waterfall. Waterfall allows you to hit Donphan, Hitmontop, defensive Rhyperior, and ultimately prevents you from having to rely on Stone Edge's shaky accuracy to hit Rotom, Uxie, Mesprit, Spiritomb, and other bulky ghosts/psychics. As far as Registeel goes, I like to pair kabutops with Torterra, which sets up on many of the pokemon that gives Kabutops trouble, including Registeel.
 
Kabutops and Torterra is a pretty potent offensive pair; I personally use Azumarill with Torterra, but both have their advantages.
on a similar note, Sub Punchers are pretty awesome; I've been putting Poliwrath or Azumarill, depending mostly upon my team's weakness to Moltres, on every team I have. I pair mine with LO Manectric and they break through a lot of annoying cores(e.g. Registeel, Milotic, Slowbro, Tangrowth, etc.)
Manectric, in general, has been pretty awesome, with his deceiving speed and power.
 
Do all of you guys just not ladder when I'm on or are you the ones using all of the terrible gimmicks I keep facing? I'm not seeing what we've actually gained in banning Raikou and Froslass when so few players actually bother to build cohesive teams these days that the metagame really isn't competitive anymore. I'd rather have infinite Spikes and an offense-killer running around if it pressures players enough to actually put some thought into the teambuilding process so that when I click "find match", the first thing I don't see is a random, horrible NU followed by more random, horrible NUs. If I didn't look at the usernames, I'd swear almost everyone I faced was the same.

in other news i used raticate the other day i mean swellow is obviously better but who cares its nu!!!
 
Because people put so much thought in teams back when Raikou and Froslass were around, besides, you know, just putting Froslass, Raikou, and other Spikes abusers on teams.

And I'd use Raticate over Swellow any day. SD tears shit up. If you actually used it maybe you'd see that.
 
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