i was trying a stall team, but toxic spikes aren´t working that well since there are poison types everywhere (venusaur is everywhere at least) has anyone been really succesful with a stall team, also, do you think running scyther+swellow is viable?, since really if you want that spikes support the rapid spin and a spin blocker you have already filled 5 out of 6 party members
One solution is to just nix Toxic Spikes in favor of a good Toxic staller or two. Use something that can poison stuff and beat Venusaur (i.e. not Milotic) as part of your team. Also, while I don't think Swellow or Scyther on a stall team is a good idea, Rhyperior can wall, set up SR, and do massive damage at the same time, so it might fill the spot you're looking for. Using pokemon who are able to fulfill their stall role and still pose a threat is a good way to make your stall team more robust, since it allows you to wear down the opponent's team even if you aren't perfectly successful getting your entry hazards up. Just off the top of my head, pokemon who can wall, support, and cause damage with one set:
Rhyperior (high attack + SR)
Miltank (Curse + Heal Bell)
Altaria (DD + Heal Bell)
Spiritomb (CM + Spin Blocking)
Steelix (Explostion + SR)
If you have your support options covered already, you can just look for pokemon that can both wall and cause damage, which is a longer list. You wouldn't want to look for this in
all of your stall members, since you probably still need some of the pokemon like Chansey or Registeel who are offensively feeble. However, putting some oomph into your stall team makes it perform better when you can't rely on your hazards, not to mention when faced with Taunt. Just make sure any pokemon whose offensive presence you desire also fulfills a defensive role - otherwise you'll have trouble getting in to do damage when it plays alongside stuff like Chansey (this is why I wouldn't recommend Swellow or Scyther).
Using Toxic stallers instead of Toxic Spikes is a similar philosophy, really, perhaps even to a greater extent. It may not be as overwhelming on a good day, but it actually works on a bad day. I prefer things that work that way, because the players you really want to beat aren't going to let it be easy.
This all isn't to say that SJCrew's strategy of loading your team with Venusaur counters can't work either. It strikes me as risky, though.