NP: UU - Zero to Hero

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I love how consistent we are with our tiering justifications.Heracross[Gallade] has middling speed and other [only a select few] Pokemon can revenge it [due to +2 Shadow Sneak 2HKOing and not having an exploitable 4x weakness] but not switch in; of course it's UU! [BL]. I can't remember a time when heysup has argued anything to the contrary.



Are we talking about the same thing here? I hope not..
 
lol another "Heracross is not as amazing as I thought it would be" report.

I'm just going to wait patiently for the Smogon server to update so I can see this with my own eyes. I still use him on my OU team and he rips shit up so bad...how can tier full of shitty Pokemon with barren movepools handle him any better?
 
Tried it out in a few matches, I'm using a sub+salac berry set with 3 attacking moves and works like a charm swept with a few times already.
 
Yeah, offensive teams are definitely a lot better at dealing with Heracross than stall.

A hand for Captain Obvious!

I'm going to try out something along the lines of Heysup's Scarf Hera team to beat up on offense.
 
I love how consistent we are with our tiering justifications. Heracross has middling speed and other Pokemon can revenge it but not switch in; of course it's UU! I can't remember a time when heysup has argued anything to the contrary.

I actually agree with this. I dont get why this "i can revenge kill so its UU" stuff is even viable.

Funny though, when everyone is saying "oh its unimpressive" ive actually found the opposite. Just use sub and watch your "counter" go down basically, rather sad honestly at how people switch shit like Moltres into the sub then flap (lol pun) about trying to beat it each time it comes in after that. :/
 
Heracross is about as good as I expected; very powerful, useful, and, for now, not super broken (that may be because of the 094567476 Hera checks people are using, though). Scarf is a great scarfer against offensive teams, Orb+ 4 Attacks is the best if you want stallbreaker imo, and Sub (with Wide Lens!!!) is very good all around because of his resistances to typically choiced moves.
 
Just mentioning for the first time in this thread (since I didn't know until my first game) that Heracross is officially on the ladder now. Enjoy!
 
Heracross is good, fits well in the metagame and he's no where near broken. No worries about the SD set because he's so easily revenged killed if you use it. So far i'm liking it.
 
Just mentioning for the first time in this thread (since I didn't know until my first game) that Heracross is officially on the ladder now. Enjoy!

I learned this the hard way. I was laddering earlier with my Rain Dance team, and out of nowhere, BAM, Heracross. Luckily, my Gorebyss doesn't tolerate that shit and Psychic'd it to death.
 
Yeah, to Rain, Heracross is generally another thing you sweep past. Unless you're using some slow thing like 0 speed omastar and the hera is scarfed, but whatever.
 
The thing I'm loving the most about Heracross is how awesome of counter it is to Venusaur, coming in pretty easily most of the time (-2 revenge, Leaf Storm, Sleep Powder if you're already statused or have Sleep Talk).
 
I'm actually going to try out Heracross ON a rain team. We'll see how this goes.

This is actually a good idea. With the current meta heavily favored against stall (guess why?), the teams that handle Heracross the best are offensive or balanced-but-leaning-offensive teams. And Rain Dance tends to wreak the most havoc against offense as opposed to stall. The meta is also unstable and shifting atm, which favors rain even more. And Hera on a rain team is pretty much a perfect fit as the last 'wild card' poke. Scarf Hera can make short work of any survivors of rain's onslaught, while a guts sd variant can demolish the walls that plague rain (registeel, milo, defensive venu) and pave the way for an easy rain sweep.
 
It's been doing pretty well, actually, except when I found Pizzaman on the ladder and he raped me. It's always thrown people off when Heracross comes out. lol omastar sweep lolol
 
Why does every anti-ban argument remind me of Porygon-Z (of course, excluding the blalant overpreparation Heracross is enduring)?
 
I still use him on my OU team and he rips shit up so bad...how can tier full of shitty Pokemon with barren movepools handle him any better?

A Pokemon's reasonable performance in OU doesn't have to mean that it's broken in UU. I mean, Porygon2 arguably does better in OU than he does in UU.
 
lol another "Heracross is not as amazing as I thought it would be" report.

I'm just going to wait patiently for the Smogon server to update so I can see this with my own eyes. I still use him on my OU team and he rips shit up so bad...how can tier full of shitty Pokemon with barren movepools handle him any better?

I'll ignore the blatant exaggeration and give you somewhat of a logical explanation. OU and UU are not only different tiers but different metagames and/or environments. The OU environment does not in any way influence the UU environment besides drop-ins. The UU environment just so happens to have all of those 4x SR weak Pokemon that happen to resist Fighting and carry STAB Flying attacks. OU also happen to only use 3 Ghosts, leaving UU with a fair share. In UU, people need to prepare for Heracross, so they pack more counters than an OU team would simply because its a bigger threat.

I hope this makes sense.

Why does every anti-ban argument remind me of Porygon-Z (of course, excluding the blalant overpreparation Heracross is enduring)?


An argument can apply but to a different degree (especially if you're being general).

For example, you could say that both SD Hera and NP P-Z destroy stall but they were possible to revenge kill. The difference is that Heracross is significantly easier to revenge kill.
 
I've been using a Sub/Toxic orb Hera... and it usually gets at least 2 kills a game. Sure, it doesn't last too long, but it is so motherfucking strong...

ScarfCross I haven't seen yet.

And I've seen surprisingly few Rotom, and way more Weezing and Alakazam.
 
Maybe it's easier to revenge Heracross, but it's a lot easier to switch this thing in (while P-Z struggled to come in, so often P-Z job was to revenge kill).


I was thinking: maybe Heracross can be a good anti lead?
I mean, Megahorn that Uxie/Mesprit! Close Combat little poor Omastar/Cloyster/whatever! Moltres? Stone Edge the hell out of it (Ffffocus Sash).
It could even take it's sweet time to set up a nice SD while most of those leads try to set SR?Spikes up. Then destroy one or two pokes. Or the entire team.
 
Just to point out, despite not playing UU much, revenge killing is not a viable argument for a pokemon being Uber for it's metagame.

Salamance is easily revenged by Scizor, or anything with Ice Shard [Weavile especially]

Latias was easily revenged by Tyranitar, and often by Scizor as well.

Porygon-Z was easy to revenge kill as well, using a UU example.

All of these pokemon became Uber for their respective teirs. Revenge killing =/= countering. A pokemon fits a clause if it has few to no counters.

And, from the posts I'm reading, if Heracross is usually getting 2 kills in a metagame braced for it, that bodes well for Heracross remaining in UU. Imagine how much damage Heracross would do once UU settles, and teams are not overprepareing for Heracross.

Eh, I might drop into UU for a while to see the devastation for myself. And take a break from NU.
 
Gotta say that I love CB Heracross. Sure its easy to revenge and predict around but I have so much fun luring Will-o-wisps and then bringing in Hera. It smashs through a ton of things too.
 
I have to say, offensive CM Uxie (Sub/CM with max attack and plenty of speed) is completely kicking butt right now. Everyone's trying to lure stuff for Heracross to come in and kill things, and those lures are all pretty damn weak to offensive Psychics in general.
 
I've been running a 3-poke core that involves dual screen Uxie lead that's fast enough to outrun Heracross. Psychic is a 2HKO even with no EV investment, so you can Psychic on the switch and then KO since they expect a slow defensive spread. Once screens are up, switch to defensive Gligar (good check to other hera as well as dealing with the rash of dugtrios now hanging around everywhere) and pass agility over to my own GutsCross. This solves the speed problem while maintaining coverage + not being locked into a resist.
 
I've been running a 3-poke core that involves dual screen Uxie lead that's fast enough to outrun hera. Psychic is a 2HKO even with no EV investment, so you can Psychic on the switch and then KO since they expect a slow defensive spread. Once screens are up, switch to defensive Gligar (good check to other hera as well) and pass agility over to GutsCross. This solves the speed problem while maintaining coverage + not being locked into a resist.

My Piplup can also sweep with that kind of support.
 
I can counter you with my defensive Farfetch'd though.

Just make it simple: pass Agility to Hera, SD up while the opponent switches out or something. Start taking everything down, no Flame Orb needed.
 
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