SPEED BATTLE YEAH
1v1
DQ: 2 days
no recoveries or chills
Arena: Dark Cave in Johto - Rocky terrain, diggable ground, extremely dark = low visibility and low accuracy.
I would totally accept that ^ match, it's a great idea, but I have verrrry few Pokemon that would be able to get around well in there LOL. I'll ref it though if you like.
all abilities
no items
Shieldon Toronero (m)
Nature: Sassy
Personality: Very stubborn and strong-willed, he would rather defend than move in to attack, and is unfaltering in his dedication to holding his ground. His stubbornness makes him more likely to defend if ordered to attack unless forced under extreme pressure. He has a very well-roundedly defensive fighting style, specializing in ranged attacks and protective techniques.
Type: Rock / Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized.
Stats:
HP: 90
Atk: **
Def: ****
SpA: **
SpD: **** (+)
Spe: 26 (-)
EC: 1/6
MC: 0
DC: 1/5
Abilities: Sturdy, Soundproof [DW]
Sturdy: (innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Soundproof [DW Locked]: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.
Attacks:
(*) Tackle
(*) Protect
(*) Taunt
(*) Metal Sound
(*) Take Down
(*) Iron Defense
(*) Swagger
(o) Metal Burst
(*) Rock Blast
(*) Stealth Rock
(*) Counter
(*) Flash Cannon
(*) Ice Beam
(*) Flamethrower
Elekid ['Kid] (M)
Nature: Lonely (+1 * Attack, -1 * Def, )
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: **** (+)
Def: * (-)
SpA: ***
SpD: **
Spe: 95
EC: 2/9
MC: 0
DC: 2/5
Attacks:
Quick Attack (*)
Leer (*)
Thunderpunch (*)
Thundershock (*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Light Screen (*)
Cross Chop (*)
Meditate (*)
Ice Punch (*)
Hidden Power (Grass, 7) (*)
Protect (*)
Wild Charge (*)
Charge Beam
Screech
Thunder
kannon send out
1v1
DQ: 2 days
no recoveries or chills
Arena: Dark Cave in Johto - Rocky terrain, diggable ground, extremely dark = low visibility and low accuracy.
I would totally accept that ^ match, it's a great idea, but I have verrrry few Pokemon that would be able to get around well in there LOL. I'll ref it though if you like.
all abilities
no items

Shieldon Toronero (m)
Nature: Sassy
Personality: Very stubborn and strong-willed, he would rather defend than move in to attack, and is unfaltering in his dedication to holding his ground. His stubbornness makes him more likely to defend if ordered to attack unless forced under extreme pressure. He has a very well-roundedly defensive fighting style, specializing in ranged attacks and protective techniques.
Type: Rock / Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized.
Stats:
HP: 90
Atk: **
Def: ****
SpA: **
SpD: **** (+)
Spe: 26 (-)
EC: 1/6
MC: 0
DC: 1/5
Abilities: Sturdy, Soundproof [DW]
Sturdy: (innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Soundproof [DW Locked]: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.
Attacks:
(*) Tackle
(*) Protect
(*) Taunt
(*) Metal Sound
(*) Take Down
(*) Iron Defense
(*) Swagger
(o) Metal Burst
(*) Rock Blast
(*) Stealth Rock
(*) Counter
(*) Flash Cannon
(*) Ice Beam
(*) Flamethrower

Elekid ['Kid] (M)
Nature: Lonely (+1 * Attack, -1 * Def, )
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: **** (+)
Def: * (-)
SpA: ***
SpD: **
Spe: 95
EC: 2/9
MC: 0
DC: 2/5
Attacks:
Quick Attack (*)
Leer (*)
Thunderpunch (*)
Thundershock (*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Light Screen (*)
Cross Chop (*)
Meditate (*)
Ice Punch (*)
Hidden Power (Grass, 7) (*)
Protect (*)
Wild Charge (*)
Charge Beam
Screech
Thunder
kannon send out