[MATCH OVER] Temperantia v Darkamber8828 (Subref: Flora)

Status
Not open for further replies.
415.png

Iseria (F)
HP: 90
Energy:
100
Boosts/Drops:
Others:

Actions: Bug Bite - Tailwind - Mud-slap
Nature: Serious (No effect)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Honey Gather: (Innate)This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Atk: **
Def: **
SpA: **
SpD: **
Spe: 70
palpitoad.png

Squashy (F)
HP: 64
Energy:
61
Boosts/Drops:
Others:

Actions: Surf - Toxic - Surf/Toxic
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Atk: ***
Def: **
SpA: **** (+1)
SpD: * (-1)
Spe: 69

---------------------------------------------------------

Round 7: COMBEE? HOW CAN THIS BE?

Haha, I like how Iseria outspeeds Squashy by 1 point. Oh wait, who's Iseria?

... how in the world do you describe a Combee? Just look at her. Three freaking smiley faces aided by two bug wings. Anyway, there's Iseria fresh out of her mama's womb and flying straight toward Squashy for a delicious Bug Bite MUNCH! Seeing how slimy and filthy Squashy's skin is, I would definitely say there should have been a side-effect just for biting it! Alas, there is not... but Squashy doesn't really care as she calls upon the powers of the nearby lake. A raging Surf appears and slams through the Xatu trees, grassland, and Iseria herself! After the swamping mess, a few trees were knocked down, which means some Xatu lost their habitat and have to migrate out. Hey... wait... there's a Heracross coming right outta the surviving trees and charging straight at Squashy! It goes in and gives Squashy the Horn Attack of death! This thrashes her across the wet ground and bruises her back a bit! Afterward, Heracross flees like the (BAN ME PLEASE) it is, never to come back again... maybe.

Iseria smiles happily at what happened... oh wait, she has always been smiling. This time, though, she's smiling like she won the game as she conjures a blowing Tailwind. Squashy attempts to spew out some Toxic gas onto Iseria, but right when the gas was about to get in contact, Iseria's breezing away like a free bird! Seems like a nice miss there! At the very least, the toxic gas remains in her old area. How long? I have no idea.

Now REALLY REALLY fast, Iseria flies through the wind and somehow dives down onto the ground to kick up a Mud-slap onto Squashy. This makes Squashy a bit blind and messy... but that doesn't mean she can't spit up another suffocating Toxic into the air! Despite the mud covering her face, Squashy was able to tell where the obvious yellow was and poison Iseria! Ouch ouch ouch! Definitely not great to be yellow! Or is that orange? I can't tell.

---------------------------------------------------------


415.png

Iseria (F)
HP: 73
Energy:
85
Boosts/Drops:
Others:
Toxic (1 DPA, increases by 1 every round), Tailwind (x2 Spe, 2 more rounds)
Nature: Serious (No effect)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Honey Gather: (Innate)This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Atk: **
Def: **
SpA: **
SpD: **
Spe: 70
palpitoad.png

Squashy (F)
HP: 39
Energy:
36
Boosts/Drops: -1 Accuracy
Others:

Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Atk: ***
Def: **
SpA: **** (+1)
SpD: * (-1)
Spe: 69


Iseria

A1: Bug Bite > 6 + 3 + (2-2 x 1.5) = [9 Damage] [3 Energy]
A2: Tailwind > [9 Energy]
A3: Mud-slap > 4 + (2-1 x 1.5) = [6 Damage] [3 Energy]

Squashy
A1: Surf > 10 + 3 + (4-2 x 1.5) = [16 Damage] [7 Energy]
Heracross Horn Attack > 7 + (4-2 x 1.5) = [10 Damage]
A2: Toxic > [7 Energy]
A3: Toxic > [11 Energy]

Temp orders!
 
"Good Job, Iseria. You may feel sickened but let's go at it for another round. Gust, Bug Bite, then Gust again."


Gust-> Bug Bite -> Gust
 
415.png

Iseria (F)
HP: 73
Energy:
85
Boosts/Drops:
Others:
Toxic (2 DPA, increases by 1 every round), Tailwind (x2 Spe, 2 more rounds)
Actions: Gust - Bug Bite - Gust
Nature: Serious (No effect)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Honey Gather: (Innate)This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Atk: **
Def: **
SpA: **
SpD: **
Spe: 70
palpitoad.png

Squashy (F)
HP: 39
Energy:
36
Boosts/Drops: -1 Accuracy
Others:

Actions: Surf - Chill - Surf
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Atk: ***
Def: **
SpA: **** (+1)
SpD: * (-1)
Spe: 69

---------------------------------------------------------

Round 8: blubber bees

Quicker and better than ever, Iseria attempts to end Squashy's life by tossing a noisy Gust its way! It twists. It twirls. And Squashy it hit blank on the spot! It did... pretty... meh, IDK. Squashy just responds by summoning another healthy Surf from the close body of water that swarms onto the small bee and crushes her with immerse watery pressure.

Iseria then closes in on Squashy and delivers a munchy Bug Bite on her skin! Again, pretty meh. Squashy doesn't really care about it and chills to regain a bit of energy. Healthy frogs are the best frogs!

But not with bees around! Iseria now finishes up the round with another stormy Gust that blows into Squashy's eyes and causes permanent blinding! Nah, just joking, but it looks like it hurt! Pissed off and stuff, Squashy calls upon the lake's waters once again for a narrow Surf! However... SOMEHOW IT MISSED! Yes, it missed a freaking flying bee. Maybe the swarm of the surf was too low or something and Iseria was a bit too high I guess? It did break down all the remaining trees (as well as the past trees) so it's basically... a plain with wreckage all over the place now. Lucky her though - she's safe and sound from the attack! No Pokemon is apparently coming over to hurt Squashy though. Maybe they all died or something.

---------------------------------------------------------


415.png

Iseria (F)
HP: 51
Energy:
78
Boosts/Drops:
Others:
Toxic (2 DPA, increases by 1 every round), Tailwind (x2 Spe, 2 more rounds)
Nature: Serious (No effect)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Honey Gather: (Innate)This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Atk: **
Def: **
SpA: **
SpD: **
Spe: 70
palpitoad.png

Squashy (F)
HP: 12
Energy:
34
Boosts/Drops:
Others:

Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Atk: ***
Def: **
SpA: **** (+1)
SpD: * (-1)
Spe: 69


Iseria

A1: Gust > 4 + 3 + (2-1 x 1.5) = [9 Damage] [2 Energy]
2 Toxic damage
A2: Bug Bite > 6 + 3 + (2-2 x 1.5) = [9 Damage] [3 Energy]
2 Toxic damage
A3: Gust > 4 + 3 + (2-1 x 1.5) = [9 Damage] [2 Energy]
2 Toxic damage

Squashy
A1: Surf > 10 + 3 + (4-2 x 1.5) = [16 Damage] [7 Energy]
A2: Chill > [+12 Energy]
A3: Surf > 10 + 3 + (4-2 x 1.5) = [16 Damage] [7 Energy] (miss)

DA orders!
 
415.png

Iseria (F)
HP: 51
Energy:
78
Boosts/Drops:
Others:
Toxic (3 DPA, increases by 1 every round), Tailwind (x2 Spe, 1 more round)
Actions: Bug Bite - Gust - Chill
Nature: Serious (No effect)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Honey Gather: (Innate)This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Atk: **
Def: **
SpA: **
SpD: **
Spe: 70
palpitoad.png

Squashy (F)
HP: 12
Energy:
34
Boosts/Drops:
Others:

Actions: Surf spam
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Atk: ***
Def: **
SpA: **** (+1)
SpD: * (-1)
Spe: 69

---------------------------------------------------------

Round 9: squashy squash

This looks to be the end of Squashy's line! Iseria immediately seeks to end the frog's life by swinging right down at her face for a tasty Bug Bite! The foaming created upon the bite indicates that this was the works of a lethal critical hit! Upon receiving the bite, Squashy staggers a bit backwards in a wobbly motion and falls on her back, fainted!

By then, Iseria's Tailwind wears off. Not so fast anymore little bee!

---------------------------------------------------------


415.png

Iseria (F)
HP: 48
Energy:
75
Boosts/Drops:
Others:
Toxic (3 DPA, increases by 1 every round)
Nature: Serious (No effect)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Honey Gather: (Innate)This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Atk: **
Def: **
SpA: **
SpD: **
Spe: 70
palpitoad.png

Squashy (F)
HP: bit by hax
Energy:
0
Boosts/Drops:
Others:

Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Atk: ***
Def: **
SpA: **** (+1)
SpD: * (-1)
Spe: 69


Iseria

A1: Bug Bite > 6 + 3 + 3 + (2-2 x 1.5) = [12 Damage] [3 Energy]
3 Toxic damage

Squashy
A1: Surf > 10 + 3 + (4-2 x 1.5) = [16 Damage] [7 Energy]

lol perfect timing for a crit.

DA sends out a new mon, then Temp orders. Afterward, DA orders!
 
what.













SQUISHY SQUISH SQUASHY'S SQUASHER

Rain Dance ~ Surf ~ Hydro Pump


politoed.png

Politoed [Ruckingfain] (Female)

Nature: Modest (+1 to Special Attack, -1 Attack)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ** (-1)
Def: ***
SpA: **** (+1)
SpD: ****
Spe: 70

(+1 to Special Attack, -1 to Attack)

EC: 9/9
MC: 0
DC: 5/5

Abilities

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Drizzle: (DW, not activated in this battle) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Bubblebeam
Hydro Pump

Refresh
Encore
Mud Shot

Surf
Ice Beam
Hidden Power (Grass, 7 BP, 5 energy)
Toxic (doesn't exist in this battle)

EDIT: oops looks like I fucked up the order. Eh, w/e. My loss, so it's cool, right?
 
...

"This is an unexpected turn of events... Iseria, Tailwind followed by Bug Bite then Mud-Slap. We can do something before being drowned."


Taiwind-> Bug Bite -> Mud-Slap
 
Oh, I thought you meant to switch in Squishy the Mantyke! I copied its information, then saw Politoed...

I also saw in several other threads that involved involving Pokemon that evolving also took an action. That seems to be a custom not listed for some reason. I'm going to be doing that now (it seems a bit fairer too!), despite the fact that I didn't last time (I should have).
415.png

Iseria (F)
HP: 48
Energy:
75
Boosts/Drops:
Others:
Toxic (4 DPA, increases by 1 every round)
Actions: Taiwind - Bug Bite - Mud-Slap
Nature: Serious (No effect)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Honey Gather: (Innate)This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Atk: **
Def: **
SpA: **
SpD: **
Spe: 70

poliwhirl.png

Ruckingfain (F)
HP: 100
Energy:
100
Boosts/Drops:
Others:

Actions: EVOLVE - Rain Dance - Surf
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: ** (-1)
Def: ***
SpA: *** (+1)
SpD: **
Spe: 90

---------------------------------------------------------

Round 10: splish

So it seems like we got a new customer aboard! Welcome, Ruckingfain, to the Safari Zone! Don't cause too much trouble!

Before she moves, though, Ruckingfain seems to be... evolving? Dun dun dun dun... and she's a Politoed! Congrats! Iseria uses this somewhat free action by setting up a Tailwind to increase her Speed to incredible levels. Oh, but will that help in the future? Hmm...

Iseria, with her increased Speed, aims straight down at the new frog and bites her with a ferocious Bug Bite! Ruckingfain takes the attack with delight and calls upon the rain gods to dance and drizzle down some rain! Uh-oh, flooding may be happening soon!

At least mud is appearing now! Iseria takes advantage of the fact and kicks up a vicious Mud-slap at Ruckingfain's face, which blinds her a bit. Not too much, it seems, as Ruckingfain summons an energetic Surf wave from the overflooring lake that crashes upon Iseria and almost drowns her! The surf subsides and what's left is a barely breathing bee!

---------------------------------------------------------


415.png

Iseria (F)
HP: 12
Energy:
60
Boosts/Drops:
Others:
Toxic (4 DPA, increases by 1 every round), Tailwind (2 more rounds)
Nature: Serious (No effect)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Honey Gather: (Innate)This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Atk: **
Def: **
SpA: **
SpD: **
Spe: 70

politoed.png

Ruckingfain (F)
HP: 91
Energy:
65
Boosts/Drops: -1 accuracy
Others:

Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: ** (-1)
Def: ***
SpA: **** (+1)
SpD: ****
Spe: 70


Iseria

A1: Tailwind > [9 Energy]
4 Toxic damage
A2: Bug Bite > 6 + 3 + (2-3 x 1.5) = [8 Damage] [3 Energy]
4 Toxic damage
A3: Mud-slap > 4 + (2-4 x 1.5) = [1 Damage] [3 Energy]4 Toxic damage

Ruckingfain
A1: Evolve > [20 Energy]
A2: Rain Dance > [9 Energy]
A3: Surf > 10 + 3 + (4-2 x 1.5) x 1.5 = [24 Damage] [6 Energy]

DA orders! (I'm going as if DA posted last time.)

oops, rain lasts for 4 more rounds.
 
Actually, I did mean Mantyke, but eh, water type with Rain Dance, not so picky. Should have been clearer.

Surf ~ Ice Beam ~ Surf

I was wondering why Temp Mud Slapped a Flying-type...
 
sorry about that =( i guess we go where this goes
415.png

Iseria (F)
HP: 12
Energy:
60
Boosts/Drops:
Others:
Toxic (4 DPA, increases by 1 every round), Tailwind (2 more rounds)
Actions: Bug Bite - Bug Bite - Bug Bite
Nature: Serious (No effect)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Honey Gather: (Innate)This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Atk: **
Def: **
SpA: **
SpD: **
Spe: 70

politoed.png

Ruckingfain (F)
HP: 91
Energy:
65
Boosts/Drops: -1 accuracy
Others:

Actions: Surf ~ Ice Beam ~ Surf
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: ** (-1)
Def: ***
SpA: **** (+1)
SpD: ****
Spe: 70

---------------------------------------------------------

Round 10: And Fall Does Iseria!

Let's see when!

Ruckingfain begins by conjuring a huge wave of death from the nearby lake (which apparently seems to have infinite water). Before the wave crashes down, however, little Iseria flies as quickly as possible toward Ruckingfain and delivers a CRUSHING BUG BITE! Red bug bite marks can clearly be seen on Ruckingfain's head until the raging Surf finally arrives and swamps Iseria in drowning water. After the waters disappear, what remains is one little fainted Iseria! RIP.

---------------------------------------------------------


415.png

Iseria (F)
HP: drowned in misery
Energy:
0
Boosts/Drops:
Others:
Tailwind (1 more round)
Nature: Serious (No effect)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Honey Gather: (Innate)This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Atk: **
Def: **
SpA: **
SpD: **
Spe: 70

politoed.png

Ruckingfain (F)
HP: 83
Energy:
59
Boosts/Drops:
Others:

Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: ** (-1)
Def: ***
SpA: **** (+1)
SpD: ****
Spe: 70


Iseria

A1: Bug Bite > 6 + 3 + (2-3 x 1.5) = [8 Damage] [3 Energy]

Ruckingfain
A1: Surf > 10 + 3 + (4-2 x 1.5) x 1.5 = [24 Damage] [6 Energy]

Okay, Temp sends out a new mon and its orders, then DA orders afterward!

oops, rains last for 3 more rounds.
 
"... It's your turn for awhile, don't blow it."
Lenneth goes off to sulk in a corner of the battlefield for a bit...

"Dokuto (Whirlipede), let's make the most of this turn of speed! Start by using Steamroller to flinch Politoed. Follow with Twineedle, then another Steamroller."

Steamroller-> Twineedle-> Steamroller

'Twill be teh epic hax round. :3
 
Scolipede Steamroller is a troll, but this? It's just a...a...thingy. An unthreatening thingy.

HYDROKINESIS GO

Surf ~ Encore ~ Surf

LET'S DOES THIS
 
544.png

Dokuto (M)
HP: 90
Energy:
100
Boosts/Drops:
Others:
Tailwind (1 more round)
Actions: Steamroller - Twineedle - Steamroller
Nature:Adamant (Adds * to Attack; Subtracts * From Special Attack)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Atk: ***(+)
Def: ****
SpA: *(-)
SpD: ***
Spe: 47

politoed.png

Ruckingfain (F)
HP: 83
Energy:
59
Boosts/Drops:
Others:

Actions: Surf - Encore - Surf
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: ** (-1)
Def: ***
SpA: **** (+1)
SpD: ****
Spe: 70

---------------------------------------------------------

Round 11: Steamroller

What the hell is that move.

With dead bugs come new bugs! Welcome Dokuto... again! This time, I'll finally see you in action!

Dokuto still has the winds on his side, and with that wind, he rolls first into an incredible Steamroller that thrashes onto Ruckingfain! This thrash causes Ruckingfain to become a bit squishy... and... he's... not... moving? Haha, a flinch! I didn't even know that move flinches!

After the flinch, Dokuto rolls back and throws himself onto Ruckingfain for a Twineedle attack! Both front needles insert into Ruckingfain's skin, but no poison or critical is to be found! Ruckingfain backs off and out comes the needles! Her skin's bleeding a bit from the impact. Still, she's a bit cheery! It's almost as if she's making an Encore! Does she want to get stabbed or something?

And Dokuto delivers. Yet again Dokuto jumps onto Ruckingfain and stings her with a Twineedle! Poke poke! Ruckingfain's not liking this at all! Aside from nasty jokes, Ruckingfain keeps Dokuto on contact and summons a tsunami-like Surf that rages across the arena, destroying already destroyed trees, and smashes upon Dokuto! This makes him leap right out of Ruckingfain's skit and out comes and oozing of blood into the waters! As the waters come back to where they came from, Dokuto wobbles in cringing pain and Ruckingfain is crying from her pierced skin. They are making an honest effort of getting up and kicking each other's ass for another round though! ... hey, wait, what the hell is that? It's a wild Tauros charging right at Ruckingfain! THRASH! And the barely getting up Ruckingfain is off flying into a tree, getting smacked in the process! The Tauros laughs at the event he just caused and runs away... oh oops, it looks like Tauros accidentally trampled over the grounded Dokuto while on the run! Maybe he didn't notice him or something. But THAT was pretty threatening!

At the end, Dokuto's friendly Tailwind vanishes and his Speed advantage is NO MORE! Uh-oh spaghettio!

---------------------------------------------------------


544.png

Dokuto (M)
HP: 63
Energy:
84
Boosts/Drops:
Others:

Nature:Adamant (Adds * to Attack; Subtracts * From Special Attack)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Atk: ***(+)
Def: ****
SpA: *(-)
SpD: ***
Spe: 47

politoed.png

Ruckingfain (F)
HP: 41
Energy:
43
Boosts/Drops:
Others:

Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: ** (-1)
Def: ***
SpA: **** (+1)
SpD: ****
Spe: 70


Dokuto

A1: Steamroller > 7 + (3-3 x 1.5) = [7 Damage] [8 Energy]
A2: Twineedle > 3 (2) + 3 + (3-3 x 1.5) = [9 Damage] [4 Energy]
A3: Twineedle > 3 (2) + 3 + (3-3 x 1.5) = [9 Damage] [4 Energy]
(i actually read now. forced to attack with the same move again by encore doesn't give the "increase energy cost" spam thing.)
Tramped for [5 damage] by an enraged Tauros

Ruckingfain
A1: Surf > 10 + 3 + (4-3 x 1.5) x 1.5 = [22 Damage] [6 Energy] (flinch)
A2: Encore > [10 Energy]
A3: Surf > 10 + 3 + (4-3 x 1.5) x 1.5 = [22 Damage] [6 Energy]
Took 12 + 3 + (4-3 x 1.5) = [17 Damage] from a messed up bull

DA orders!

I forgot to count the rain. It's 2 more rounds!
 
:/ Move towards the water and jump in if you can, please, but if you can't move and make giant tsunamis at the same time... I'm ok with just Surf ~ Hydro Pump ~ Surf
 
"I have an idea, Dokuto. We're gonna create a diversion first turn with 3 Double Team clones. Next, let him try to hit with Hydro Pump, then Twineedle him right in the stomach. Finally, use Protect against that last surf wave."

Dokuto remembers the times that his trainer's defensive strategies paid off and hopes for such luck this time...

Double Team (3)-> Twineedle-> Protect
 
Sorry, I was watching a really heroic but really sad survival Siberia movie and like omg.
544.png

Dokuto (M)
HP: 63
Energy:
84
Boosts/Drops:
Others:

Actions: Double Team (3) - Twineedle - Protect
Nature:Adamant (Adds * to Attack; Subtracts * From Special Attack)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Atk: ***(+)
Def: ****
SpA: *(-)
SpD: ***
Spe: 47

politoed.png

Ruckingfain (F)
HP: 41
Energy:
43
Boosts/Drops:
Others:

Actions: Attempts to move toward lake and Surf - Hydro Pump - Surf
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: ** (-1)
Def: ***
SpA: **** (+1)
SpD: ****
Spe: 70

---------------------------------------------------------

Round 12: Adventure Time!

With the Tailwind peeked out, Ruckingfain takes the stage as the faster of the two and advances southward throughout the great Safari Zone toward the lake, which has been supplying it plentiful amounts of Surfs for the entire time! Too bad it's a bit "far" and it's quite an adventure over some obstacles to get there! While hopping along, she's conjuring a raging Surf that has already swamped across the land and ambushed Dokuto into wet hell! Still, Dokuto tags along at the moving Ruckingfain and braves through the incredible water pressure and creates three clones of Double Team!

Water at last! Ruckingfain immediately sees the lake and tramples over rocks and stuff in order to get a nice SPLASH into the lake! After bathing a bit, Ruckingfain turns around and see that Dokuto and his mini army have FINALLY made it! Ruckingfain gives one of the Dokuto a nice greeting to the lake with a pressurized Hydro Pump that POWS Dokuto right onto a nearby rock! Or wait, that wasn't Dokuto... that was a clone! Taking note of the opening, Dokuto and his two remaining clones immediately roll downward throughout the angled surface and jumps into the lake for a six-hit Twineedle attack! One needle pierced so far on Ruckingfain's body that it poked a major organ and gave poison into Ruckingfain's system! Out of nowhere, a wild Xatu flutters toward Ruckingfain and aims a Psychic attack at the naughty creature for abusing so many 10+ BP attacks! It decently damaged Ruckingfain's inner mind, but she's still in good condition!

Being stuck on Ruckingfain is never a good thing. Ruckingfain takes off under the water and Dokuto detaches off and bloops over the water. Suddenly... an enormous wave of Surf erupts from the inner lake and thrashes Dokuto underwater... making him suffer and drown in PAIN! Oh wait, I was looking at a clone the entire time? All the clones disappeared and all that's left is a... Dokuto? Why, he's in quite-perfect condition! This must have been the works of a magnificent Protect! But he's still in the waters...

---------------------------------------------------------


544.png

Dokuto (M)
HP: 16
Energy:
50
Boosts/Drops:
Others:

Nature:Adamant (Adds * to Attack; Subtracts * From Special Attack)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Atk: ***(+)
Def: ****
SpA: *(-)
SpD: ***
Spe: 47

politoed.png

Ruckingfain (F)
HP: 17
Energy:
20
Boosts/Drops:
Others:
Poison (2 DPA)
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: ** (-1)
Def: ***
SpA: **** (+1)
SpD: ****
Spe: 70


Dokuto

A1: Moving while Double Team (3 clones) > 7 + (3-3 x 1.5) = [7 Damage] [16 Energy] (originally 12)
A2: Twineedle > 3 (2) + 3 + (3-3 x 1.5) = [9 Damage] [4 Energy]
A3: Protect > [14 Energy]

Ruckingfain
A1: Moving while Surf > 10 + 3 + (4-3 x 1.5) x 1.5 = [22 Damage] [10 Energy] (originally 6)
A2: Hydro Pump > 12 + 3 + (4-3 x 1.5) x 1.5 = [25 Damage] [7 Energy]
2 damage from poison
Xatu Psychic > 9 + 3 + (3-4 x 1.5) = [11 Damage]
A3: Surf > 10 + 3 + (4-3 x 1.5) x 1.5 = [22 Damage] [6 Energy] (avoided)
2 damage from poison

1 more round of rain!

Temp's turn!
 
"Dokuto, you did about as well as expected, Spam Protect if Politoed attacks, Poison Jab if it doesn't until you've fallen...."

Protect-> Protect -> Protect

replace Protect with Poison Jab if an attacking move isn't used.
 
Can limbless things even swim?

Protect failing consecutively goes through rounds, right?

If it does, Surf ~ Bubble ~ Surf

If not, Bubble ~ Surf ~ Bubble

Do I get anything for being in the water and having Water Absorb?
 
I was thinking more of the lines of "floating", haha.

Nah, no Water Absorb. In reality, your Politoed would absorb all that water and be back in 100% HP. Uhh, yeah, no. It'll have to come from the foe's move.

Also oops, forgot to label Politoed as poisoned.
544.png

Dokuto (M)
HP: 16
Energy:
50
Boosts/Drops:
Others:

Actions: Protect spam / Poison Jab spam
Nature:Adamant (Adds * to Attack; Subtracts * From Special Attack)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Atk: ***(+)
Def: ****
SpA: *(-)
SpD: ***
Spe: 47

politoed.png

Ruckingfain (F)
HP: 17
Energy:
20
Boosts/Drops:
Others:
Poison (2 DPA)
Actions: Bubble ~ Surf ~ Bubble
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Drizzle (DW): (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so.
Atk: ** (-1)
Def: ***
SpA: **** (+1)
SpD: ****
Spe: 70

---------------------------------------------------------

Round 13: Wet Disaster

Floating on the water and knowing that his defeat will soon come, Dokuto stares down at Ruckingfain and awaits his move. Ruckingfain stares back with mean, cruel, froggy eyes and fires off some plopping Bubbles his way! He Protects and avoids harm, but can he do so again?

It doesn't seem likely. Ruckingfain jumps out of the waters skyward and conjures the most monstrous Surf she has ever created! Dokuto attempts to Protect himself from the huge wave (that probably happened at Japan), but he just... couldn't! It... failed! By then, the waves of hell heavily splash onto Dokuto and drown him into oblivion. Once the waves settled down, what we have is a fainted Dokuto!

---------------------------------------------------------


544.png

Dokuto (M)
HP: =(
Energy:
0
Boosts/Drops:
Others:

Nature:Adamant (Adds * to Attack; Subtracts * From Special Attack)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Atk: ***(+)
Def: ****
SpA: *(-)
SpD: ***
Spe: 47

politoed.png

Ruckingfain (F)
HP: 13
Energy:
13
Boosts/Drops:
Others:
Poison (2 DPA)
Nature: Modest (+1 to Special Attack, -1 Attack)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Atk: ** (-1)
Def: ***
SpA: **** (+1)
SpD: ****
Spe: 70


Dokuto

A1: Protect > [11 Energy]
A2: Protect > [14 Energy] (nope)

Ruckingfain
A1: Bubble > 4 + 3 + (4-3 x 1.5) x 1.5 = [13 Damage] [1 Energy]
2 damage from poison
A2: Surf > 10 + 3 + (4-3 x 1.5) x 1.5 = [22 Damage] [6 Energy]
2 damage from poison

Rain be gone!

Temp sends out a new mon, then DA does actions; after that, Temp aaactions!

@below, good catch. i've been completely forgetting about energy these days.
 
"Swan, this is a test of endurance! Protect against the first wave, Hex the opponent on the next turn, then Protect again."

A rather small Snorunt, Black Swan hasn't seen much combat experience. But, she looks determined to hold her own and fight with all her strength.

Protect-> Hex -> Protect
 
Status
Not open for further replies.
Back
Top