Ambipom

It may be only 4.5 BP stronger, but the ability to break subs this gen is highly important.

To be honest I doubt it, it seems a lack of versatility is going to screw you up sooner than anything.
 
Ambipom would make for an interesting alternative over Tauros.
Ambipom@Choice Band w/Technician
~Return/Double Attack
~Somersault
~Focus Punch
~Fake Out/Aerial Ace/Shadow Claw/Quick Revenge
Return is your basic STAB attack, or Double Attack if you feel gimmicky. Somersault is a great move in general. Focus Punch to do something to Skarmory and company. The last move is up to personal preference: Fake Out shuts down EndRevvers, Aerial Ace is a strong Flying move with Technician, Shadow Claw hits Ghosts... QUICK REVENGE!? R U CRAZY? No, I am not. Quick Revenge actally has no priority modifier. It is effectively a 75 base power move with Technician.
 
Bliksem said:
Hidden Power (and I'd assume Grass Rope) aren't affected by Technician. I doubt any variable power move is.

Saying Hidden Power is variable power is like saying it's variable type. Yes, it can be differently powered, but it stays the same on each individual Pokemon. Grass Rope, Low Kick, Present, and Psywave, however, are debatable.
 
Am I the only one who doesn't like Somersault on Choice Banders?

And way to go suggesting Quick Revenge, I love this move.
 
I still find myself preferring Thunder, because it's your best option against Skarmory.

Also, I'm kind of agreeing that Somersault on a CBer is a bit of a waste. A CBer should be unloading a bunch of damage ASAP (especially something as frail as Ambipom), and Somersault is a fairly weak move.

Quick Revenge is silly, anything that outspeeds Ambipom will probably kill it, and Shadow Claw is better.
 
Did you remember that Aipom gets the Elemental Punches in Emerald, Thunderpunch owns Gyarados, Fire Punch to do some effective damage against Steel types (don't count Skarmory in this list...), and don't worry about the legality of the Elemental Punches + Techinician because it's.
 
When you trade Aipom over and then evolve it, it has a chance of getting the new trait.

And yeah, forgot about the punches. In that case, Return/Fire Punch/Focus Punch/Shadow Claw covers everything, I guess.
 
About the Return hitting 100 or 102 max dilemma, it should be noted that STAB moves are now calculated differently in DP, which is something not known at the time of the Return testing. Maybe the discrepancy in the 100 vs 102 thing is due to just that. I believe that it should be tested again, since STAB multiplied AFTER the random number generation (instead of before, like it was before DP) can make the difference between seemingly having 100 or 102 power.

This is unless Return was actually tested on something that didn't get STAB on it.

Anyway, on Ambipom this is barely an issue, since Double Attack gets 105 power anyway.
 
Well i have been thinking of using this poke as astarter this is the set i hae been fulling around with

Ambipom
Naive Nature, 252speed 252 hp (some speed bosstiing itme?)
Fakeout
Baton Pass
Substitute
NAsty PLot
I can set up a sub puncher...or set up my special sweeper

Here what i'll do
fake out ------>substitute/nasty plot-------baton pass...


is this viable?
 
I can't see Double Attack not replacing Return in *every* situation and scenario unless you're just paranoid about missing.
 
Double Attack has perfect Accuracy.
I saw a Fake Out/Last Resort combo once, could actually work decently as a late game cleaner to be honest. But then you'd only waste a Pokémon for most of the battle.
 
Double Attack has perfect Accuracy.
I saw a Fake Out/Last Resort combo once, could actually work decently as a late game cleaner to be honest. But then you'd only waste a Pokémon for most of the battle.

Double Hit has 90 accuracy, but I'd still use it on an Ambipom.
 
Ambipom would make for an interesting alternative over Tauros.

My thoughts exactly. Tauros is an Amazing starter due to his combined speed+attack+STAB for return. Ambipom has the potential to completely outdo Tauros(only the fact that Ambipom learns absolutly NO rock OR ground moves, with the exception of Sand-attack and Dig) 115 Speed is enough to outspeed almost everything, and if not, he should be able to survive one attack, then kill the opponent's pokemon.

Ambipom @Choice Band
Technician
-Double Hit/Return(because I'm one of those people who is paranoid about Double Hit missing, since it always seems to miss when I really need it to kill somthing)
-Shadow Claw/
-Brick Break/Aerial Ace(I believe that it gets the Technician bonus)
-Fire Punch(if possible)

He is also a very versatile pokemon with Nasty Plot, Baton Pass ect.

Ambipom @Salac Berry(BP some speed)
Technician
-Baton Pass
-Last Resort(I have yet to test if it would work in this situation, since it's the ONLY usable attack)
-Nasty Plot
-Substitute
 
I never realized he got Ice Punch (as well as the rest of the Elemental Punches) until now. I was overlooking him as a CBer before due to not having a move to hit Fliers with, but now I'm happy.
 
Return hits flying types harder than Ice Punch, unless they're named Salamence or otherwise have a 4x weak to Ice.
 
Ambipom@Choice Band
- Double Hit
- Ice Punch
- Aerial Ace
- U-Turn

I've been thinking about using this set as a starter. Ice Punch if you see any 4x weaks (Salamence, Garchomp), Aerial Ace takes advantage of Technician and is mainly used for Heracross or to put a dent in a Fighting-type, Double Hit for power and U-Turn to switch out if you find yourself in a bad match-up. I'm slightly uncertain if Choice Band is ideal for this set, it's certainly hindering for U-Turn. Any suggestions?
 
You could have a serious problem with rock/steel pokemon. Since U-Turn is a bug attack, you really wouldn't get much versatility from it(aside from using it against Tyranitar, in which case Brick Break would be better)

Ice punch would really only do more damage than Double Hit/Return if you get X4 weakness to it. It could do that to <10 commonly used pokemon, which also makes it less than versatile. However, due to the fact of some new very-weak-against-ice-pokemon{Garchomp ect.}, it could work.

End notes: Brick Break would probably be better than U-turn, as you would then have somthing against rock AND steel pokemon. Ice punch could work, but really only against X4 weakness.
 
Well, you're right about Rock/Steel types walling this, but I don't really plan to stay in on them. My idea is to only attack if I can do some serious damage and therefore I'm using Ice Punch for Garchomp and friends and Aerial Ace for Hera. It can of course do some damage to other stuff with those moves or using Double Hit, but whenever I feel that it won't do any good I'm using U-turn instead of a normal switch just to deal some damage, however small it may be, since Ambipom probably outspeeds most opponents, letting it pull it of without taking damage. So Brick Break would give me better coverage but I really like to have the U-turn switch.
 
Honestly, you could get 1 chance to use U-turn. ONLY 1. The very first move of the game. After that it would be a usless move. Think. Is it worth using U-turn for a *possible* 1 use only? After the first turn, you would never switch in just to use U-turn, and with choice band, you wouldn't be able to use it after killing somthing. Just a thought.
 
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