@Melee Mewtwo:
It's your DSi, I've written posts MUCH longer than either of yours without ever hitting one. IMAGE limits on the other hand...
Anyway, so far I haven't really found anything to be broken in this current metagame. Everything is either hard counterable or not that hard to play around.
Tornadus-T, for instance, isn't nearly as threatening to me as it's being made out to be. For reference, I'm not running a team with Jirachi, Chopple T-tar or Chansey. The closest thing to a Tornadus-T counter I have on my team is my Specially Defensive Heatran. That being said, Heatran isn't OHKO'd by Superpower (though it does take a hefty chunk), meaning as long as I'm smart about my switches I can usually land a Lava Plume before switching out again.
The biggest thing with Tornadus-T is that it is so easily revenge killed by just about any priority other than Mach-Punch, meaning forcing it into a check position is easy. Superpower really lacks power, and with a little prediction can be easily neutered until it is swapped out. It might have Regenerator but it still doesn't like rocks. Generally, I find as long as you have something that can take a Hurricane, you can beat Tornadus-T. And every team usually has something that can take a Hurricane for reasons other than Tornadus-T, such as taking Draco Meteors. I'd like to remind everyone that Tornadus-T isn't the only thing around that has few counters; look at Salamence and Terrakion. Yet I don't see anyone here claiming they're broken. No, you just have to learn to play around them. And so is the case for Tornadus-T.
I've already given my opinion about Rain before, but I'll sum it up here again. Rain is a really diverse playstyle. It can be stallish, offensive, bulky, whatever. I'd hate to see all that variety that it adds to the game go away. It's not like rain breaks everything it touches; we've lived with Rain for a long time and while its always been popular it's also always been beatable. The one argument I see again and again against rain is... well just lists of all the things it benefits. I find this entirely unconvincing though, simply because it doesn't matter how many things it helps. You can't put all those things on one team. Those things aren't broken when they're put on teams together, because otherwise no one would be able to use anything except rain, and considering the number of successful weatherless teams I've used and seen recently I don't think that's the case.
I think that if the people who think Drizzle is broken stopped looking at the big, intimidating number of threats rain has and started looking at each of those threats individually they'd be a lot less scary. Think of Drizzle as just another playstyle, like HO or Stall for a second. We look at the individual threats when we look at playstyles, and that's what we should do with Drizzle. If we look at the individual threats we find the vast majority of rain abusers are not broken. If you find otherwise then you'd have to consider a lot of other things broken too, in my opinion, as there are a lot of equally effective Pokemon that don't use Drizzle. The few that are have already been taken care of individually (Swift Swimmers primarily).
Bottom line, I think the policy should be to ban individual abusers that go over the edge, not the weather itself. Drizzle is a massive segment of the metagame. And for those who say it causes the metagame to be stale, you need to step back for a moment and look at the sheer variety of rain teams there are out there. If we ban rain we aren't promoting variety, we're dramatically limiting it.
now for the tl;dr people:
-Tornadus-T is fairly easy to play around, and is not broken. It's not the only thing with few hard counters; just look at Terrakion and Salamence
-Drizzle is not broken in that it is beaten just as often as any other playstyle, at least when the participants aren't newbs.
-Rain has a lot of toys, but this is what makes it so diverse and valuable. Without it we lose a huge amount of variety in the metagame.
-In order to preserve that diversity we should only ban individual broken threats within rain, not the field condition itself. I believe this has already been done, and no further bans are needed.
REALLY tl;dr
Nothing is broken, leave it as it is.
It's your DSi, I've written posts MUCH longer than either of yours without ever hitting one. IMAGE limits on the other hand...
Anyway, so far I haven't really found anything to be broken in this current metagame. Everything is either hard counterable or not that hard to play around.
Tornadus-T, for instance, isn't nearly as threatening to me as it's being made out to be. For reference, I'm not running a team with Jirachi, Chopple T-tar or Chansey. The closest thing to a Tornadus-T counter I have on my team is my Specially Defensive Heatran. That being said, Heatran isn't OHKO'd by Superpower (though it does take a hefty chunk), meaning as long as I'm smart about my switches I can usually land a Lava Plume before switching out again.
The biggest thing with Tornadus-T is that it is so easily revenge killed by just about any priority other than Mach-Punch, meaning forcing it into a check position is easy. Superpower really lacks power, and with a little prediction can be easily neutered until it is swapped out. It might have Regenerator but it still doesn't like rocks. Generally, I find as long as you have something that can take a Hurricane, you can beat Tornadus-T. And every team usually has something that can take a Hurricane for reasons other than Tornadus-T, such as taking Draco Meteors. I'd like to remind everyone that Tornadus-T isn't the only thing around that has few counters; look at Salamence and Terrakion. Yet I don't see anyone here claiming they're broken. No, you just have to learn to play around them. And so is the case for Tornadus-T.
I've already given my opinion about Rain before, but I'll sum it up here again. Rain is a really diverse playstyle. It can be stallish, offensive, bulky, whatever. I'd hate to see all that variety that it adds to the game go away. It's not like rain breaks everything it touches; we've lived with Rain for a long time and while its always been popular it's also always been beatable. The one argument I see again and again against rain is... well just lists of all the things it benefits. I find this entirely unconvincing though, simply because it doesn't matter how many things it helps. You can't put all those things on one team. Those things aren't broken when they're put on teams together, because otherwise no one would be able to use anything except rain, and considering the number of successful weatherless teams I've used and seen recently I don't think that's the case.
I think that if the people who think Drizzle is broken stopped looking at the big, intimidating number of threats rain has and started looking at each of those threats individually they'd be a lot less scary. Think of Drizzle as just another playstyle, like HO or Stall for a second. We look at the individual threats when we look at playstyles, and that's what we should do with Drizzle. If we look at the individual threats we find the vast majority of rain abusers are not broken. If you find otherwise then you'd have to consider a lot of other things broken too, in my opinion, as there are a lot of equally effective Pokemon that don't use Drizzle. The few that are have already been taken care of individually (Swift Swimmers primarily).
Bottom line, I think the policy should be to ban individual abusers that go over the edge, not the weather itself. Drizzle is a massive segment of the metagame. And for those who say it causes the metagame to be stale, you need to step back for a moment and look at the sheer variety of rain teams there are out there. If we ban rain we aren't promoting variety, we're dramatically limiting it.
now for the tl;dr people:
-Tornadus-T is fairly easy to play around, and is not broken. It's not the only thing with few hard counters; just look at Terrakion and Salamence
-Drizzle is not broken in that it is beaten just as often as any other playstyle, at least when the participants aren't newbs.
-Rain has a lot of toys, but this is what makes it so diverse and valuable. Without it we lose a huge amount of variety in the metagame.
-In order to preserve that diversity we should only ban individual broken threats within rain, not the field condition itself. I believe this has already been done, and no further bans are needed.
REALLY tl;dr
Nothing is broken, leave it as it is.