The Legend Run: (Pwnemon) Bladed Grass Meadow

Only Pwnemon, Maxim, Deck Knight, & any required sub-referees may post in this thread until the completion of the TLR. Any other post made will be shot, burned down and sunk into a river. Thank you.

Pwnemon's Team


frontnormal-mpyroak.png

(Pyroak) Ambrose (M)
Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (10% flat evasion drop)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: FULL
MC: FULL
DC: FULL

Attacks:
Absorb
Amnesia
Bullet Seed
Ember
Fire Spin
Flame Burst
Flame Wheel
Flare Blitz
Giga Drain
Growth
Heat Crash
Iron Defense
Lava Plume
Leech Seed
Leaf Tornado
Petal Dance
Sweet Scent
Synthesis
Wood Hammer
Zap Cannon

Aromatherapy
Blaze Kick
Counter
Dragonbreath
Earth Power
GrassWhistle
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Water Sport

AncientPower
Block
Headbutt
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Sleep Talk
Snore
Stealth Rock
Worry Seed

Attract
Bulldoze
Double Team
Dragon Tail
Earthquake
Endure
Energy Ball
Facade
Fire Blast
Flame Charge
Flamethrower
Flash
Flash Cannon
Frustration
Giga impact
Grass Knot
Hidden Power (Ice, 7)
Hyper Beam
Incinerate
Light Screen
Low Sweep
Overheat
Protect
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
SolarBeam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Will-O-Wisp

85 moves

475.png

(Gallade) Rodney (M)

Types:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

EC: FULL
MC: 1
DC: FULL

Nature: Impish (+Def, -SpA)

Stats:
HP: 100
ATK: 5
DEF: 4 (+)
SPA: 2 (-)
SPD: 4
SPE: 80
SIZE: 3
WEIGHT: 4
BRT: 21

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Moves:
Calm Mind
Charm
Close Combat
Confusion
Double Team
Dream Eater
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Lucky Chant
Magical Leaf
Night Slash
Protect
Psycho Cut
Psychic
Slash
Stored Power
Swords Dance
Teleport

Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Memento
Shadow Sneak
Synchronoise
Will-O-Wisp

Body Slam
Defense Curl
Double-Edge
Drain Punch
Dual Chop
Endure
Fire Punch
Fury Cutter
Headbutt
Helping Hand
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Magic Room
Mimic
Mud-Slap
Nightmare
Pain Split
Recycle
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Swift
ThunderPunch
Trick
Vacuum Wave
Wonder Room
Zen Headbutt

Aerial Ace
Ally Switch
Attract
Brick Break
Bulk Up
Bulldoze
Captivate
Charge Beam
Cut
Dream Eater
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hidden Power
Hyper Beam
Light Screen
Low Sweep
Natural Gift
Poison Jab
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Telekenesis
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Work Up
X-Scissor


Sing
Wish

76 moves

Spr_5b_472.png


(Gliscor) Melanie (F)

Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
Types: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 110 +
+14 ACC
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: FULL
MC: 0
DC: FULL

Attacks:
Acrobatics
Faint Attack
Fire Fang
Fury Cutter
Guillotine
Harden
Ice Fang
Knock Off
Night Slash
Poison Jab
Poison Sting
Quick Attack
Sand Attack
Screech
Slash
Sky Uppercut
Swords Dance
Thunder Fang
U-turn
X-Scissor

Agility
Baton Pass
Counter
Cross Poison
Double-Edge
Feint
Metal Claw
Poison Tail
Power Trick
Razor Wind
Rock Climb
Sand Tomb
Wing Attack

Aqua Tail
Bug Bite
Dark Pulse
Dream Eater
Earth Power
Endure
Headbutt
Iron Tail
Mimic
Mud-Slap
Sky Attack
Sleep Talk
Snore
Swift
Tailwind

Aerial Ace
Attract
Brick Break
Bulldoze
Captivate
Curse
Cut
Defog
Detect
Dig
Earthquake
Facade
False Swipe
Fling
Frustration
Giga Impact
Hidden Power
Hone Claws
Hyper Beam
Natural Gift
Payback
Protect
Rain Dance
Return
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sandstorm
Secret Power
Sludge Bomb
Stealth Rock
Steel Wing
Strength
Struggle Bug
Stone Edge
Substitute
Sunny Day
Swagger
Taunt
Thief
Torment
Toxic
Venoshock

64 moves

Potion: 2/2
Super Potion: 1/1
Ether: 2/2
Revive: 1/1
Pokeballs: 30/50
15x Heal Balls
15x Sport Balls
Berries: 0/30
Battle Items: 3/20
1x Razor Fang
1x Expert Belt
1x Leftovers
Gems: 0/20
Spare: 0/3

Bladed Grass Meadow

In an ancient time Pokemon and people used to battle in vicious wars - this occurred even before primitive Poke-balls were made that turned the tide against what humans considered to be a savage and dangerous world. Some Pokemon were so powerful that humans had to seal them away, placing four swords in four different locations.

The war is over and time has long since passed. The seal was recently broken, and unscrupulous trainers have been attempting to loot these ancient sites. Needless to say the inhabitants were not pleased, and the sealed Pokemon re-awakened. Do you have what it takes up to stand to these Legendary Pokemon?

The Great Meadow is a serene region, that has been used for farming for decades. However, people have reported sightings of a creature at the far end of the meadow. People who go to investigate either find nothing, or return babbling, their clothes ripped in several places. Are you bold enough to investigate?

A) Investigate the Meadow
B) Leave the Meadow
 
Notice to Future Refs: Deerling has the wrong stats due to a misinterpretation of the nature.

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HP: 120 l HP: 100 l HP: 100
EN: 100 l EN: 100 l EN: 100
Speed: 52 (-10%) l Speed: 80 l Speed: 110 (+14%)
Stats: 4/4/3/3 l Stats: 5/4/2/4 l Stats: (4)/5/1/3
S/W: 4/5 l S/W: 3/4 l S/W: 3/3
Item: Expert Belt l Item: Leftovers l Item: Razor Fang
Effect: +2 Super Effective Attacks l Effect: +1 HP per action l Effect: +1 Attack, +1 Critical Hit, "Fang" "Crunch" "Bite" "Blade" "Sword" +3 BAP
Other: None l Other: None l Other: None

Meadow's End~Lackey Battle:


The fresh scent of the meadow fills your nostrils, as you walk across it. It's hard to believe that people who have passed through this have suffered so much violence. At the far end, you find a wall that you deftly hop over, and find that the area is a grassy plain. As you're looking around, you can see a Cacnea playing with a Deerling. They see you, and their joyful expressions change to intimidating ones. Clearly, they're under orders to be the first line of defense of whatever rules this meadow. You prepare yourself for battle.

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Bag_Miracle_Seed_Sprite.png
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Bag_Muscle_Band_Sprite.png

"AAAAAGH! INTRUDERS!" l "Hey look, someone new to play with!"

Cacnea: Payback (Gallade)~Needle Arm (Gallade)
If Flare Blitz and it is on you, then use Counter.

Deerling: Shadow Ball (Gallade) x2
If Gallade is under the effects of a Protective/Evasive move, then use Light Screen, but only do so once.


Arena: Meadow's End

The grassy plain is a lush green, with a crystal clear stream flowing through it. The sun is quite warm, adding to the freshness of the area. The ground is soft , and there are a few rocks scattered nearby.

Summary:
No special effects.
 
"Easy mode!"

Pyroak: Flamethrower Deerling ~ Flare Blitz Cacnea

Gliscor: Sky Attack Cacnea ~ Fire Fang Cacnea

Gallade: Ice Punch Deerling ~ Thunder Wave Deerling
 
Pre-Round:
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HP: 120 l HP: 100 l HP: 100
EN: 100 l EN: 100 l EN: 100
Speed: 52 (-10%) l Speed: 80 l Speed: 110 (+14%)
Stats: 4/4/3/3 l Stats: 5/4/2/4 l Stats: (4)/5/1/3
S/W: 4/5 l S/W: 3/4 l S/W: 3/3
Item: Expert Belt l Item: Leftovers l Item: Razor Fang
Effect: +2 Super Effective Attacks l Effect: +1 HP per action l Effect: +1 Attack, +1 Critical Hit, "Fang" "Crunch" "Bite" "Blade" "Sword" +3 BAP
Other: None l Other: None l Other: None

Spr_5b_331.png
l
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HP: 90 l HP: 90
EN: 100 l EN: 100
Speed: 35 l Speed: 75
Stats: 4/1/3/2 l Stats: 3/2/1/2
S/W: 1/4 l S/W: 1/2
Item: Miracle Seed l Item: Muscle Belt
Other: None l Other: None

Meadow's End~Lackey Battle

Yeah, these lackeys never stood a chance...you butcher...
Pre-Round:
Dice:
d2 for Speed Ties
d6 for Multihit moves
d16 for Crits
d100 for most other things
d10000 for Catch

Speed order:
Gliscor
Gallade
Deerling
Pyroak
Cacnea

Action One:
Gliscor glowed red!

Gallade used Ice Punch on Deerling
To Crit: [1=Yes]=6=No
To Freeze: [10>= Yes]=10=Yes
Damage: [8+3]*1.5=16.5
[16.5 Damage D] [-6 Energy Gal]
Deerling was (1/2) Light Frozen

Deerling was frozen solid

Pyroak used Flamethrower on Deerling
To Crit: [1=yes]=3=No
To burn: [10>= Yes]=12=No
Damage: [10+3+2+1.5]*1.5=24.75
[24.75 Damage D] [-6 Energy P]
Deerling thawed out

Cacnea used Payback on Gallade
Target moved first?: Yes
To Crit: [1=yes]=11=No
Damage: [10]=10
[10 Damage Gal] [-7 Energy C]

Gliscor attacked Cacnea with Sky Attack!
To Crit: [2>= Yes]=16=No
To Hit: Guaranteed due to nature
Damage: [14+3+4.5]*1.5=32.25
[32.25 Damage C] [-9 Energy Gli]

[+1 HP Gal]

Action Two:
Gliscor used Fire Fang on Cacnea
To Crit: [2>=Yes]=12=No
To Hit: Guaranteed
To Flinch: [10>= Yes]=65
To Burn: [10>= Yes]=6=Yes
Damage: [7+3+4.5]*1.5=21.75
[21.75 Damage C] [-5 Energy Gli]

Gallade used Thunder Wave on Deerling
Deerling was 25% Paralyzed
[-7 Energy Gal]

Deerling used Shadow Ball on Gallade
To Be fully paralyzed: [25>= Yes]=1=Yes
Deerling was fully paralyzed
[-5% Paralysis]

Pyroak used Flare Blitz on Cacnea
To Crit: [1=Yes]=10=No
To Burn: Irrelevant
Damage: [10+5+3+2+4.5]*1.5=36.75
Recoil: Prevented due to Rock Head
[36.75 Damage C] [-9 Energy P]
Cacnea fainted!

[+1 HP Gal]
[-5% Paralysis D]

Totals:
Cacnea: 90 Damage, -7 Energy, FAINT
Deerling: 41 Damage, 15% Para
Gallade: 8 Damage, -13 Energy
Pyroak: -15 Energy
Gliscor: -14 Energy

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HP: 120 l HP: 92 l HP: 100
EN: 85 l EN: 87 l EN: 86
Speed: 52 (-10%) l Speed: 80 l Speed: 110 (+14%)
Stats: 4/4/3/3 l Stats: 5/4/2/4 l Stats: (4)/5/1/3
S/W: 4/5 l S/W: 3/4 l S/W: 3/3
Item: Expert Belt l Item: Leftovers l Item: Razor Fang
Effect: +2 Super Effective Attacks l Effect: +1 HP per action l Effect: +1 Attack, +1 Critical Hit, "Fang" "Crunch" "Bite" "Blade" "Sword" +3 BAP
Other: None l Other: None l Other: None

Spr_5b_331.png
l
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HP: KO l HP: 49
EN: 93 l EN: 100
Speed: 35 l Speed: 75
Stats: 4/1/3/2 l Stats: 3/2/1/2
S/W: 1/4 l S/W: 1/2
Item: Miracle Seed l Item: Muscle Belt
Other: None l Other: Paralyzed (15%)

Spr_5b_331.png
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"AAAAAAHHHH IT BUUUURRRNS!" l "...I'm sorry...Master..."

Your move!
 
KILL ALL

KILL ALL

Gallade: Feint Deer ~ chill
IF deer uses endure a1 then use encore deer

Pyroak: Heat Wave ~ chill
if deer is alive a2, flare blitz it

Gliscor: Ice Fang Deer ~ chill
IF deer uses evasive a1 then use toxic (self) and pushback

19.5
 

Spr_5b_585.png

"Goodbye, cruel world."

Shadow Ball (Gallade) x2

Pre-Round:
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475.png
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HP: 120 l HP: 92 l HP: 100
EN: 85 l EN: 87 l EN: 86
Speed: 52 (-10%) l Speed: 80 l Speed: 110 (+14%)
Stats: 4/4/3/3 l Stats: 5/4/2/4 l Stats: (4)/5/1/3
S/W: 4/5 l S/W: 3/4 l S/W: 3/3
Item: Expert Belt l Item: Leftovers l Item: Razor Fang
Effect: +2 Super Effective Attacks l Effect: +1 HP per action l Effect: +1 Attack, +1 Critical Hit, "Fang" "Crunch" "Bite" "Blade" "Sword" +3 BAP
Other: None l Other: None l Other: None

Spr_5b_331.png
l
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HP: KO l HP: 49
EN: 93 l EN: 100
Speed: 35 l Speed: 75
Stats: 4/1/3/2 l Stats: 3/2/1/2
S/W: 1/4 l S/W: 1/2
Item: Miracle Seed l Item: Muscle Belt
Other: None l Other: Paralyzed (15%)

Meadow's End~Lackey Battle:

And you have:

*drumroll*

Chosen Poorly! Paste this into IRC to see why. Have a nice day! Ain't I a stinker?

!catch 150 90 49 heal paralysis

Gliscor used Ice Fang on Deerling
To Crit: [1=yes]=14=No
To Flinch: [10>= Yes]=11
To Freeze: [10>=Yes]=30
Damage: [7+3+3]*1.5=19.5
[19.5 Damage D] [-5 Energy Gli]

Gallade used Feint on Deerling
To Crit: [1=yes]=14=No
Damage: [4+3]=7
[7 Damage D] [-4 Energy Gal]

Pyroak used Heat Wave
To Crit: [1=Yes]=10=No
To Hit: [10>= Miss]=90=Hit
To Burn: Irrelevant
Damage: [10+3+2+1.5]*1.5=24.75
[24.75 Damage D] [-6 Energy P]
Deerling fainted!

Totals:
Deerling: 51 Damage, FAINT
Pyroak: -6 Energy
Gallade: -4 Energy
Gliscor: -5 Energy

Post-Round:
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HP: 120 l HP: 92 l HP: 100
EN: 79 l EN: 83 l EN: 81
Speed: 52 (-10%) l Speed: 80 l Speed: 110 (+14%)
Stats: 4/4/3/3 l Stats: 5/4/2/4 l Stats: (4)/5/1/3
S/W: 4/5 l S/W: 3/4 l S/W: 3/3
Item: Expert Belt l Item: Leftovers l Item: Razor Fang
Effect: +2 Super Effective Attacks l Effect: +1 HP per action l Effect: +1 Attack, +1 Critical Hit, "Fang" "Crunch" "Bite" "Blade" "Sword" +3 BAP
Other: None l Other: None l Other: None

Spr_5b_331.png
l
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HP: KO l HP: KO
EN: 93 l EN: 100
Speed: 35 l Speed: 75
Stats: 4/1/3/2 l Stats: 3/2/1/2
S/W: 1/4 l S/W: 1/2
Item: Miracle Seed l Item: Muscle Belt
Other: None l Other: Paralyzed (15%)


You may now use this time to rearrange and use your items.
 
Pre-Scenario:
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HP: 120 l HP: 92 l HP: 100
EN: 79 l EN: 83 l EN: 81
Speed: 52 (-10%) l Speed: 80 l Speed: 110 (+14%)
Stats: 4/4/3/3 l Stats: 5/4/2/4 l Stats: (4)/5/1/3
S/W: 4/5 l S/W: 3/4 l S/W: 3/3
Item: Expert Belt l Item: Leftovers l Item: Razor Fang
Effect: +2 Super Effective Attacks l Effect: +1 HP per action l Effect: +1 Attack, +1 Critical Hit, "Fang" "Crunch" "Bite" "Blade" "Sword" +3 BAP
Other: None l Other: None l Other: None

Grassy Clearing:

After the battle, you take a moment to stretch and then proceed further along the meadow. The grass slowly becomes wilder, until you reach some sort of forest, where it is a dark green and grows in droves. You see a path leading into the forest, which is odd considering that humans have traditionally never come to this place, but this isn't the moment for thinking about that. You now must make an important choice. Do you take the easy path, or will you hack your way through the wilds?

A)Go along the path
B)Go through the wilds
 
Pre-Scenario:
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l
475.png
l
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HP: 120 l HP: 92 l HP: 100
EN: 79 l EN: 83 l EN: 81
Speed: 52 (-10%) l Speed: 80 l Speed: 110 (+14%)
Stats: 4/4/3/3 l Stats: 5/4/2/4 l Stats: (4)/5/1/3
S/W: 4/5 l S/W: 3/4 l S/W: 3/3
Item: Expert Belt l Item: Leftovers l Item: Razor Fang
Effect: +2 Super Effective Attacks l Effect: +1 HP per action l Effect: +1 Attack, +1 Critical Hit, "Fang" "Crunch" "Bite" "Blade" "Sword" +3 BAP
Other: None l Other: None l Other: None

Grassy Clearing~The Wilds:

You decide that adventure is in your blood, and boldly head into the wilds. You hack and slash through the bushes, pushing forward resolutely. As you move on, you find yourself near a den. You can either attempt to skirt around the den and hope whatever is inside doesn't hear you, or you can enter the den boldly and face whatever is inside. What will you choose?

I)Enter the den
II)Skirt around the den​
 
Pre-Scenario:
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l
475.png
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HP: 120 l HP: 92 l HP: 100
EN: 79 l EN: 83 l EN: 81
Speed: 52 (-10%) l Speed: 80 l Speed: 110 (+14%)
Stats: 4/4/3/3 l Stats: 5/4/2/4 l Stats: (4)/5/1/3
S/W: 4/5 l S/W: 3/4 l S/W: 3/3
Item: Expert Belt l Item: Leftovers l Item: Razor Fang
Effect: +2 Super Effective Attacks l Effect: +1 HP per action l Effect: +1 Attack, +1 Critical Hit, "Fang" "Crunch" "Bite" "Blade" "Sword" +3 BAP
Other: None l Other: None l Other: None

Grassy Clearing~The Wilds~Encounter

You skirt quietly around the den, avoiding disturbing the inhabitants. Unfortunately for you, in your anxiety to walk on tiptoe, you are observed by a Necturna! The Necturna exudes a mysterious aura, that prevents you from using more than 1 Pokemon in battle against it at a time. You'll have to take her on the old-fashioned style, singles.


NecturnaSprite_FrontNorm.png

HP: 100
EN: 100
Speed: 70 (-)
Stats: 5/4/4/5
S/W: 3/4
Item: None
Other: None

"Hello my pretties, who wants to go to rest first?"

Send in one Pokemon to challenge Necturna, and issue orders.
 
cool a rare encounter, i guess i'll be putting this necty up for trade asap tho since i already have one OH WELL

im gonna trust Pyroak in this one i think
 
Flare Blitz ~ Flare Blitz ~ Flare Blitz

IF Pain Split is ordered any action, then use Sub (15) the PREVIOUS action
IF Worry Seed is ordered and you don't have a substitute up, use Fire Blast for all remaining actions
 
NecturnaSprite_FrontNorm.png


"Hehe, so you want to play rough eh pretty boy? I'm game!"

Soak~Giga Drain~Giga Drain

Pre-Round:

frontnormal-mpyroak.png

HP: 120
EN: 79
Speed: 52 (-10%)
Stats: 4/4/3/3
S/W: 4/5
Item: Expert Belt
Effect: +2 Super Effective Attacks
Other: None

NecturnaSprite_FrontNorm.png

HP: 100
EN: 100
Speed: 70 (-)
Stats: 5/4/4/5
S/W: 3/4
Item: None
Other: None

The Wilds~Rare Encounter:

Action One:
Necturna used Soak
Pyroak was changed to the water type for 6 Actions!
[-8 Energy N]

Pyroak used Flare Blitz
To Crit: [1=yes]=6=No
To Burn: [10>= Yes]=77=No
Damage: [10+5+2]*1.5=25.5
[25.5 Damage N] [-9 Energy P]

Action Two:
Necturna used Giga Drain
To Crit: [1=Yes]=6=No
Damage: [8+3+1.5]*1.5=18.75
Heal: 18.75/2=9.375
[18.75 Damage P] [+9.375 HP N] [-11 Energy N]

Pyroak used Flare Blitz
To Crit: [1=Yes]=7=No
To Burn: [10>= Yes]=33=No
[25.5 Damage N] [-13 Energy P]

Action Three:
Necturna used Giga Drain
To Crit: [1=Yes]=8=No
[18.75 Damage P] [+9.375 Energy N] [-15 Energy N]

Pyroak used Flare Blitz
To Crit: [1=yes]=8=No
To Burn: [10>=Yes]=27=No
[25.5 Damage N] [-17 Energy P]

Totals:
Necturna: 58 Damage, -34 Energy
Pyroak: 38 Damage, -39 Energy

Post Round:
frontnormal-mpyroak.png

HP: 82
EN: 40
Speed: 52 (-10%)
Stats: 4/4/3/3
S/W: 4/5
Item: Expert Belt
Effect: +2 Super Effective Attacks
Other: Water Type (3A/4A, I'm not sure which)

NecturnaSprite_FrontNorm.png

HP: 42
EN: 66
Speed: 70 (-)
Stats: 5/4/4/5
S/W: 3/4
Item: None
Other: None

NecturnaSprite_FrontNorm.png

"Hehe, quite the charming one aren't you?"

Will-o-Wisp~Giga Drain~Giga Drain
If Pyroak is not burned AND Safeguard is not up, then change your current action to Will-o-Wisp.
 
NecturnaSprite_FrontNorm.png

"Hehe, don't think that sleeping is going to save you forever."

frontnormal-mpyroak.png

HP: 82
EN: 40
Speed: 52 (-10%)
Stats: 4/4/3/3
S/W: 4/5
Item: Expert Belt
Effect: +2 Super Effective Attacks
Other: Water Type (3A/4A, I'm not sure which)

NecturnaSprite_FrontNorm.png

HP: 42
EN: 66
Speed: 70 (-)
Stats: 5/4/4/5
S/W: 3/3
Item: None
Other: None

The Wilds~Rare Encounter:

...
Action One:
Necturna used Will-o-Wisp
To Hit: Irrelevant
Pyroak was burned
[-7 Energy N]

Pyroak used Rest
Pyroak was cured from burn
[+12 HP] [-15 Energy P]

Action Two:
Necturna used Will-o-Wisp
To Hit: Irrelevant
Pyroak was burned
[-11 Energy N]

Pyroak continued Resting
Pyroak was cured from burn
[+12 HP]

Action Three:
Necturna used Will-o-Wisp
To Hit: Irrelevant
Pyroak was burned
[-15 Energy N]

Pyroak continued Resting
Pyroak was cured from burn
[+12 HP]
Pyroak woke up!

Totals:
Necturna: -33 Energy
Pyroak: +36 HP, -15 Energy

frontnormal-mpyroak.png

HP: 118
EN: 25
Speed: 52 (-10%)
Stats: 4/4/3/3
S/W: 4/5
Item: Expert Belt
Effect: +2 Super Effective Attacks
Other: None

NecturnaSprite_FrontNorm.png

HP: 42
EN: 33
Speed: 70 (-)
Stats: 5/4/4/5
S/W: 3/3
Item: None
Other: None

Your move!
 
NecturnaSprite_FrontNorm.png

"How's about we end this love?"

Soak~Will-o-Wisp~Chill
If Will-o-Wisp misses, then use it again A3.

frontnormal-mpyroak.png

HP: 118
EN: 25
Speed: 52 (-10%)
Stats: 4/4/3/3
S/W: 4/5
Item: Expert Belt
Effect: +2 Super Effective Attacks
Other: None

NecturnaSprite_FrontNorm.png

HP: 42
EN: 33
Speed: 70 (-)
Stats: 5/4/4/5
S/W: 3/3
Item: None
Other: None

The Wilds~Rare Encounter:

If you find another loophole I will destroy you.

Action One:
Necturna used Soak
Pyroak was turned into a Water type!
[-8 Energy P]

Pyroak used Flame Charge
To Crit: [1=Yes]=13=No
Damage: [5+2]*1.5=10.5
[10.5 Damage N] [-3 Energy P]

Action Two:
Pyroak used Flare Blitz
To Crit: [1=Yes]=9=No
To Burn: [10>= Yes]=13=No
[25.5 Damage N] [-9 Energy P]

Necturna used Will-o-Wisp
To Hit: [15>= Miss]=43=Hit
Pyroak was burned!
[-7 Energy N]

[-2 HP P]

Action Three:
Pyroak used Chill
[+12 Energy P]

Necturna used Chill
[+12 Energy N]

Totals:
Necturna: 36 Damage, -3 Energy
Pyroak: 4 Damage

frontnormal-mpyroak.png

HP: 114
EN: 25
Speed: 52 (-10%)
Stats: 4/4/3/3
S/W: 4/5
Item: Expert Belt
Effect: +2 Super Effective Attacks
Other: Burned (2 DPA, -3 BP Physical), Water Type (3A)

NecturnaSprite_FrontNorm.png

HP: 6
EN: 30
Speed: 70 (-)
Stats: 5/4/4/5
S/W: 3/3
Item: None
Other: None

NecturnaSprite_FrontNorm.png

"Hehehe, you cannot escape me you know!"

Power Whip~Horn Leech~Power Whip
If Pyroak uses Rest, then use Power Whip + Power Whip combo.
 
frontnormal-mpyroak.png

HP: 114
EN: 25
Speed: 52 (-10%)
Stats: 4/4/3/3
S/W: 4/5
Item: Expert Belt
Effect: +2 Super Effective Attacks
Other: Burned (2 DPA, -3 BP Physical), Water Type (3A), +1 Speed (3A)

NecturnaSprite_FrontNorm.png

HP: 6
EN: 30
Speed: 70 (-)
Stats: 5/4/4/5
S/W: 3/3
Item: None
Other: None

The Wilds~Rare Encounter~Capture Round:

Pwnemon threw a Heal Ball
Capture Rate: (( 1 + ( 100 × 3 - 6 × 2 ) × 45 × 1 × 1 ) ÷ ( 100× 3 )) ÷ 256=.1688=16.88%
To Catch: [1688>= Yes]=8699
Necturna broke out!
[+12 Energy N]

[-6 HP P]

Pwnemon threw a Sport Ball
Capture Rate: (( 1 + ( 100 × 3 - 6 × 2 ) × 45 × 4 × 1 ) ÷ ( 100× 3 )) ÷ 256=.6750=67.5%
To Catch: [6750>=Yes]=7858
Necturna broke out!
[+12 Energy N]

[-6 HP P]

Pwnemon threw a Heal Ball
To Catch: [1688>= Yes]=503
Necturna was caught and completely healed...

frontnormal-mpyroak.png

HP: 102
EN: 25
Speed: 52 (-10%)
Stats: 4/4/3/3
S/W: 4/5
Item: Expert Belt
Effect: +2 Super Effective Attacks
Other: Burned (2 DPA, -3 BP Physical)

On Bench
NecturnaSprite_FrontNorm.png

HP: 100
EN: 100
Speed: 70 (-)
Stats: 5/4/4/5
S/W: 3/3
Item: None
Other: None

Potion: 2/2
Super Potion: 1/1
Ether: 2/2
Revive: 1/1
Pokeballs: 30/50
13x Heal Balls
14x Sport Balls
Berries: 0/30
Battle Items: 3/20
1x Razor Fang
1x Expert Belt
1x Leftovers
Gems: 0/20
Spare: 0/3

You may now use this time to rearrange your team.
 
Pre-Scenario
frontnormal-mpyroak.png
l
475.png
l
Spr_5b_472.png

HP: 102 l HP: 92 l HP: 100
EN: 45 l EN: 83 l EN: 81
Speed: 52 (-10%) l Speed: 80 l Speed: 110 (+14%)
Stats: 4/4/3/3 l Stats: 5/4/2/4 l Stats: (4)/5/1/3
S/W: 4/5 l S/W: 3/4 l S/W: 3/3
Item: Expert Belt l Item: Leftovers l Item: Razor Fang
Effect: +2 Super Effective Attacks l Effect: +1 HP per action l Effect: +1 Attack, +1 Critical Hit, "Fang" "Crunch" "Bite" "Blade" "Sword" +3 BAP
Other: None l Other: None l Other: None

On Bench
NecturnaSprite_FrontNorm.png

HP: 100
EN: 100
Speed: 70 (-)
Stats: 5/4/4/5
S/W: 3/3
Item: None
Other: None

Potion: 2/2
Super Potion: 1/1
Ether: 1/2
Revive: 1/1
Pokeballs: 30/50
13x Heal Balls
14x Sport Balls
Berries: 0/30
Battle Items: 3/20
1x Razor Fang
1x Expert Belt
1x Leftovers
Gems: 0/20
Spare: 0/3

Path's End:

Making your way back the path, you follow it, your keen senses attempting to discern any further traps. The path ends, and from this point, you must face the wilderness. You hack and slash your way through, until you come across a shiny bottle of Fresh Water on the ground. Will you take the Fresh Water, or will you ignore it?

a)Take the Fresh Water
b)Ignore the Fresh Water
 
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