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OU Simple Questions, Simple Answers (Read the OP First!)

Which one is benefited more by entry hazards (and Rapid Spin) in general: offense or stall?

Well this sets up a bit of an unfair dichotomy IMO, both of them appreciate support.

As a Stall player, I can say that hazards are pivotal, no good stall team doesn't run rocks, and almost all run spikes or a spinner, rarely you can get away without a spiker or a spinner. Offensive teams like hazards to KO certain Pokemon much better, and rapid spinning is nice you they aren't weak to hazard themselves, but they don't need them, plent of offensive teams don't run spikes or a spinner.

So, stall teams need hazards, and arguably rapid spin, to work, while offensive teams don't, to answer your question.
 
This is more of a general Smogon question than an OU question, but I didn't know where to ask it.

What does "LGI" stand for? I keep seeing it in the Lando suspect thread and Google gives me nothing but Leeds General Infirmary... -_-
 
This is more of a general Smogon question than an OU question, but I didn't know where to ask it.

What does "LGI" stand for? I keep seeing it in the Lando suspect thread and Google gives me nothing but Leeds General Infirmary... -_-

lol, this isn't the right place to ask that question, but since you're here already I'll answer it for you:

LGI = Let's Get It.

Really, you could have Googled it...
 
Google is oddly not very useful for this acronyme. I searched a bit because I was asking myself the same question, and I couldn't find out (you just get stuff like Leeds General Infirmary). I might be blind, but whatever, thanks for the answer.

To try to not be totally off-topic

Which one is benefited more by entry hazards (and Rapid Spin) in general: offense or stall?
I would say stall, because thanks to the raw power of some mons, offense can sometimes do a cleen sweep only with SR, while Stall will almost always need hazards, to pressure the opponent and not be a punching-bag.

So stall need them, offense it depends on your team. If you have stuff who really rely on hazards/love them to sweep and to not miss importants KO like Lucario, or who force many switches like Scizor, you will probably need them. If you have stuff who just rape the meta regardless of entry hazards (but SR ofc) like Lando-I, a teamslot may be not worth it.
 
So I've been trying to build a team around Reuniclus and Tyranitar, but I've found that I have trouble checking Keldeo because all of Keldeo's checks and counters are Psychic-type, and I don't want to double up Psychic-types on my team. I've found myself very disappointed with Amoongus lately, so what are some other Pokemon that can check Keldeo and work well alongside Reuniclus and Tyranitar?
 
Have you tried Physically Defensive Gastrodon? That would work well as a rain counter in general, and it is immune to passive damage from sand.
 
I would say go for jellicent, as it is outright immune to most moves except hp electric and ghost, which afaik are pretty rare. it also allows you to deal with scizor much better as atm both pokemon are weak to it. on top of this it can function as a spinblocker as well
 
I was told to come over here by the IRC, and I wanted to ask what sort of pokemon would synergize well with a Latios/Keldeo offensive core?

I mean, they're both quite strong offensively, but rather frail on the defensive side, so I've been running it with a ferrocent defensive core to take hits until either of my sweepers could safely switch in, but I was wondering if there were other pokemon that go well with that offensive core.
 
So... Um guys I hope this is a "simple" question.
Hey guys, I'm wondering if you guys could make me an OU Pokemon team (balanced), best thing would be no dream world abilities. Like starmie, dugtrio, haxorus, hydreigon, Kyreum-B, ferrothorn, etc.
 
Have you tried Physically Defensive Gastrodon? That would work well as a rain counter in general, and it is immune to passive damage from sand.

I haven't, actually, but that sounds pretty good. I take it this is just a standard 252/252+ spread?

Also, does Choice Scarf Keldeo make a reliable revenge killer for sand teams? If not, who does? I don't want scarf Lando because I already have Gliscor and I don't want a huge Ice weakness, and I don't want Stoutland because he stacks up on the Fighting weakness.
 
I haven't, actually, but that sounds pretty good. I take it this is just a standard 252/252+ spread?

Also, does Choice Scarf Keldeo make a reliable revenge killer for sand teams? If not, who does? I don't want scarf Lando because I already have Gliscor and I don't want a huge Ice weakness, and I don't want Stoutland because he stacks up on the Fighting weakness.

Yep! Scarf Keldeo is great with Tyranitar, since it can Pursuit trap a lot of the things that Keldeo hates, like Lati@s and Jellicent. It means that Keldeo will have a much easier time sweeping late-game when these things are taken out. Also, this is Princess Bri's defensive Gastrodon:

Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Scald / Earthquake
- Ice Beam
- Recover
- Toxic
 
I was told to come over here by the IRC, and I wanted to ask what sort of pokemon would synergize well with a Latios/Keldeo offensive core?

I mean, they're both quite strong offensively, but rather frail on the defensive side, so I've been running it with a ferrocent defensive core to take hits until either of my sweepers could safely switch in, but I was wondering if there were other pokemon that go well with that offensive core.

Tyranitar works for this. It can help clear out Latios, Latias, Jellicent, and Celebi that give Keldeo trouble and avoid risking losing a speed tie with an opposing Latios or Latias. Landorus also works here with RP or U-turn depending on what you need, either a sweeper or a wall breaker.


So... Um guys I hope this is a "simple" question.
Hey guys, I'm wondering if you guys could make me an OU Pokemon team (balanced), best thing would be no dream world abilities. Like starmie, dugtrio, haxorus, hydreigon, Kyreum-B, ferrothorn, etc.

Does anyone want to tell me where to put suggestions?

This isn't really a simple question to answer but I could guide you in the right direction. If you want to build a team start with and idea. Example sweeping with Lucario. Then you identify what Lucario in this case can't beat; being Jellicent, Gliscor, Terrakion depending on the set you choose to run. Add pokemon around it do accomplish this goal and you should be on your way. Another source of help would be to look here and get a feel for a framework for team building. Reading the analysis page for certain pokemon to see what team mates are suggested for it. You can also hop on IRC on #mentor and a mentor can help you build a team. Hope this helped and good luck.
 
I haven't, actually, but that sounds pretty good. I take it this is just a standard 252/252+ spread?

Also, does Choice Scarf Keldeo make a reliable revenge killer for sand teams? If not, who does? I don't want scarf Lando because I already have Gliscor and I don't want a huge Ice weakness, and I don't want Stoutland because he stacks up on the Fighting weakness.

Keldeo makes a good Scarf user as was mentioned above because the pony has great synergy with Tyranitar on a Sand Team. Other Scarf users that fit well on Sand teams include things like Garchomp, Terrakion, Rotom-W, Jirachi. You can also use priority users such as Scizor and Mamoswine that fit on Sand teams quite well and can be great revenge killers and are always useful with their priority.
 
What is Mamoswine called competitively? I seem to be at a loss for what its called. Its not exactly a sweeper because without a boosting move, it can't really sweep until the end game. Its not a wall breaker because the things that wall it, hard wall it, and a ton of things easily check it, including the omnipresent Politoed. And its not really a tank because it lacks the defenses and and resistances to take strong hits. So what is it? Utility is my best guess.
 
In this battle http://pokemonshowdown.com/replay/smogondoubles-35428346 my opponent switches before the end of the first turn, is it because he used Tailwind or is it a bug?

Whimsicott was holding the item Eject button, which lets you switch out if you get hit byt an attack.

And Scarfwynaut, I think I would rever to it first and foremost as a revenge killer since the main reason to use him at all is the STAB Ice Shard priority to beat things like Dragonite, Landorus, Salamence, Tornadus, and Thundurus-T, all of which are incredibly dangerous sweepers. Possibly a utility revenge killer, but definitely a revenge killer somewhere in there. OH I know! It's an anti-meta Pokémon. It basically stops the things that are really good right now like Breloom, the Pokémon mentioned above, Venusaur, Ferrothorn with Superpower, Jirachi, and more.
 
What is Mamoswine called competitively? I seem to be at a loss for what its called. Its not exactly a sweeper because without a boosting move, it can't really sweep until the end game. Its not a wall breaker because the things that wall it, hard wall it, and a ton of things easily check it, including the omnipresent Politoed. And its not really a tank because it lacks the defenses and and resistances to take strong hits. So what is it? Utility is my best guess.

I just call it a "generic Life Orb attacker." Lots of things with no boasting moves fall into this category such as Jolteon, Tornadus, Weavile, Breloom (with low sweep), Infernape, Alakazam, and Hydreigon all fall in this category.
 
So, I was trying to think of a different way to use Gengar. I went back to my favorite set: SubsDisable. Something that always bugged me was Substitute over Protect. I understand why in many ways--Substitute prevents status while it remains up, which is amazingly great, and eases on prediciton. I thought of Protect, though, being like a Scout, and giving Gengar an opportunity to live when against a Scizor. SubsDisable has issues with prediction against Scizor. With protect, you can scout which move Scizor will use (and most Scizor I have faced lately are Choice Band anyways, so this further aids the Gengar) and react accordingly. If Scizor is locked on Pursuit or U-Turn, use Disable. If Scizor is locked on Bullet Punch, Heatran becomes a favorable answer. I always thought of Gengar being able to use Protect just as effectively as Substitute, but when I ask, everybody else is like "SUB SUB SUB SUB, don't run Protect--do you even lift!?" So I must ask: What makes Substitute the preferred option if Protect beats Scarf and Priority users?
 
Basically because you don't benefit from the several switches Gengar forces. Think about a Keldeo/Terrak locked into a Fighting move, a Chomper locked into EQ or something like that. On top of that, as you said, Gengar is pretty cool to set-up on defensive mons, like Chansey, PowerWhip Ferro, a Forre without Gyro Ball etc.
But to me, the main point is that Gar needs to take something from the switches he forces.

I'm not saying Sub is the 100% choice with Disable, it is with Pain Split however for obvious reasons. But think about it, once you shut down someone with Disable, don't you want to Sub on the switch ?
 
What is the difference between a good gimmick and a standard set?

A good gimmick is something like putting hp bug on keldeo, or acrobatics on scizor. These things let these pokes get past their general counters without inhibiting them too much, if at all.

A standrard set would be these pokes without those moves, basically. Like specs keldeo or sd scizor.

As neliel said, though, these sets can prove to be good enough to be more widely used, making them fairly standard
 
A good gimmick is something like putting hp bug on keldeo, or acrobatics on scizor. These things let these pokes get past their general counters without inhibiting them too much, if at all.
Aerial Ace, bro. You won't get a full power Acrobatics with an item (Flying Gem Scizor is a BAD gimmick), so just run Aerial Ace instead.

Anyways, how do you guys EV Ferrothorn? The old spread, 252 HP / 88 Def / 168 Sp Def is really old, and since avoiding +1 Haxorus EQ isn't relevant anymore, given that Haxorus has Superpower now and is horribly outclassed at DD sets, what are some good defensive benchmarks for Ferro?
 
Good gimmicks are typically lesser used but are recognized as good sets. Take Scarf or SubSD LandoT compared to Pivot to see what I mean.
 
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