Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Figuring that North would be a good direction to travel in, you decide to head north, & find yourself in a different room.
This room instantly creates a sensation of fear, that crawls up and down your spine. It is a long passage, and you cannot see the end of it. You keep walking, & observe the murals on the walls. They seem to show a forest fire, & the damage that it has done. The walls themselves appear scorched in places.
Somewhat nervous now, you quicken your pace, and head further into the cave. You instantly regret it however, as you now confront 2 Pokémon with maniacal grins on their faces. They lunge, & you send your Pokémon out as well!
Arena: Guardian Chamber
The chamber has a small pool of salty water. Rocks are scattered across it.
BEGIN CAPTURE ROUND
--- ATTEMPT ONE EspyOwner threw 1× Heal Ball! (Catch Rate=(((198×150×2)+1)÷300)÷256=77.35%) (Catch Roll [<=7735]: 9233/10000; No)
Oh no! Machop broke free!
Machop Chilled Out!
Machop recovered 12 Energy!
Machop's Attack decayed 1 Stage!
Clown Man's returned to normal!
--- ATTEMPT TWO EspyOwner threw 1× Heal Ball! (Catch Rate=(((198×150×2)+1)÷300)÷256=77.35%) (Catch Roll [<=7735]: 1570/10000; Yes)
Gotcha! Machop was caught!
COUNTERS EspyOwner: 2 CC Gallade: 4 MC, 2 KOC Conkeldurr: 6 MC Fidgit: 6 MC Bronzor: N/A Machop: N/A
REF PAYOUT Its_A_Random: 10 UC (5 from Lackeys, 1 Scenario, 5 from Traps)
You now have the option to re-arrange your items/team at this step before the next scenario. You may also nickname your new Machop, if you wish, while I PM you his details.
Claydol: reflect, psychic (toxicroak)
IF croak uses protect a2 redirect to hariyama
Golurk: synchroquake*2
IF hariyama uses wide guard use psychic (toxicroak)
Rhydon: Synchroquake*2
IF hariyama uses wide guard use drill run (toxicroak)
BEGIN ROUND Hariyama enabled Sheer Force!
--- ACTION ONE Toxicroak used Brick Break (Rhydon)! (Crit Roll [<=625]: 2557/10000; No)
It is Super Effective!
Rhydon took ((11+3-1.5)×1.5)=18.75 Damage!
Toxicroak took Life Orb recoil!
Toxicroak took 2 Damage!
Toxicroak used 5 Energy!
Rhydon Fainted!
HASHORN used Reflect!
Imanalt's team was protected by Reflect (6a)!
HASHORN used 9 Energy!
Hariyama used Brick Break (HASHORN)! (Crit Roll [<=625]: 8608/10000; No)
It is not very effective...
HASHORN took ((8+3+2.5)÷1.5)=9 Damage!
Imanalt's Reflect shattered!
Hariyama used 5 Energy!
GOLURK MOAR used Earthquake (HASHORN | Toxicroak | Hariyama)!
HASHORN makes Earthquake miss using Levitate! (Crit Roll {Toxicroak} [<=625]: 4285/10000; No)
It is Super Effective!
Toxicroak took ((7.5+3+3)×1.5)=20.25 Damage! (Crit Roll {Hariyama} [<=625]: 7111/10000; No)
Hariyama took (7.5+3+4.5)=15 Damage!
GOLURK MOAR used 6 Energy!
--- ACTION TWO Toxicroak used Sucker Punch (HASHORN)! (Crit Roll [<=625]: 8845/10000; No)
It is Super Effective!
HASHORN took ((11+3)×1.5)=21 Damage!
Toxicroak took Life Orb recoil!
Toxicroak took 2 Damage! (Ability Roll {Poison Touch} [<=3000]: 3224/10000; No)
Toxicorak used 6 Energy!
HASHORN used Psychic (Toxicroak)! (Crit Roll [<=625]: 3603/10000; No)
It is Super Effective!
Toxicroak took ((9+3+3)×2.25)=33.75 Damage! (Effect Roll {-1 Sp. Defence} [<=1000]: 2176/10000; No)
HASHORN used (4+(3÷2))=5.5 Energy!
Hariyama used Ice Punch (GOLURK MOAR)! (Crit Roll [<=625]: 712/10000; No)
It is Super Effective!
GOLURK MOAR took ((10+4)×1.5)=21 Damage!
Hariyama recovered (FLOOR(21÷8))=2 HP!
Hariyama used 6 Energy!
GOLURK MOAR used Earthquake (HASHORN | Toxicroak | Hariyama)!
HASHORN makes Earthquake miss using Levitate! (Crit Roll {Toxicroak} [<=625]: 573/10000; Yes)
A Critical Hit!
It is Super Effective!
Toxicroak took ((7.5+3+3+3)×1.5)=24.75 Damage! (Crit Roll {Hariyama} [<=625]: 8926/10000; No)
Hariyama took (7.5+3+4.5)=15 Damage!
GOLURK MOAR used 10 Energy!
--- END ROUND
REF PAYOUT Its_A_Random: 14 UC (5 from Lackeys, 2 Scenarios, 4 from Traps, 5 from Guardians)
[BOX]
|
"Ouch..." | "..."
Toxicroak: Rock Slide > Shadow Ball (HASHORN) IF GOLURK MOAR uses Protect successfully without transfer, THEN use Shadow Ball (HASHORN) that action, pushing actions back. IF HASHORN uses Protect successfully without transfer when you are to use Shadow Ball (HASHORN), THEN use Chill that action, pushing actions back.
Hariyama: Ice Punch (GOLURK MOAR) > Ice Punch (GOLURK MOAR) IF GOLURK MOAR uses Protect successfully without transfer, THEN use Payback (HASHORN) that action, pushing actions back. IF GOLURK MOAR faints, THEN replace all remaining actions with Payback (HASHORN).[/BOX]
Please issue TWO (2) Actions per Pokémon.
-------------------- ESPYOWNER
Steel Will Cavern - Hall of Choice
In the new room you enter, you find a brilliant light. Using this to aid your vision, you see that each of the side walls has an opening. You can hear low growls, & do not really want to try exploring both. You will have to make your choice. Which side do you take?
a) Go through the left cave
b) Go through the right cave
According to dogfish, Espy is MIA, so... better not keep Imanalt waiting...
IMANALT
Castle Breaker Cave - The Great Maze
Golurk fell as you take out the Toxicroak, but your recklessness gets the better of you, as your Claydol recklessly attacks Hariyama whilst exhausting itself out of any energy it had! As a result, you end up blacking out, left to ponder on your failure. Next time, maybe...
BEGIN ROUND
--- ACTION ONE Toxicroak used Rock Slide (HASHORN | GOLURK MOAR)! (Crit Roll {HASHORN} [<=625]: 2767/10000; No)
It is not very effective...
HASHORN took (9÷1.5)=6 Damage! (Effect Roll {Flinch, HASHORN} [<=3000]: 6939/10000; No) (Crit Roll {GOLURK MOAR} [<=625]: 2044/10000; No)
It is not very effective...
GOLURK MOAR took ((9+1.5)÷1.5)=7 Damage!
Toxicroak took Life Orb recoil!
Toxicroak took 2 Damage!
Toxicroak used 6 Energy!
GOLURK MOAR Fainted!
HASHORN used Psychic (Toxicroak)! (Crit Roll [<=625]: 3742/10000; No)
It is Super Effective!
Toxicroak took ((9+3+3)×2.25)=33.75 Damage!
HASHORN used (8+(3÷2))=9.5 Energy!
Toxicroak Fainted! HASHORN gained 1× KO Counter!
Hariyama used Payback (HASHORN)! (Crit Roll [<=625]: 9979/10000; No)
It is Super Effective!
HASHORN took ((10+2.5)×1.5)=18.75 Damage!
Hariyama recovered (FLOOR(18.75÷8))=2 HP!
Hariyama used 7 Energy!
--- ACTION TWO Hariyama used Payback (HASHORN)! (Crit Roll [<=625]: 8425/10000; No)
It is Super Effective!
HASHORN took ((5+2.5)×1.5)=11.25 Damage!
Hariyama recovered (FLOOR(11.25÷8))=1 HP!
Hariyama used 11 Energy!
HASHORN used a Psychic + Psychic combo (Hariyama)! (BEC=((13+(6÷2))+(17+(6÷2)))=36, 41.5 > 36; Combo works) (Crit Roll [<=625]: 9645/10000; No)
It is Super Effective!
Hariyama took ((29+3+3)×1.5)=52.5 Damage! (Effect Roll {-2 Sp. Defence} [<=2000]: 5778/10000; No)
HASHORN used (((13+(6÷2))+(17+(6÷2)))×1.75-1)=62 Energy!
HASHORN collapsed in exhaustion!
Imanalt is out of usable Pokémon! Imanalt blacked out!
--- END ROUND
EspyOwner has until the 30th of June to post here, or he will be disqualified. And yes, by June the 30th, I mean the morning of June 30th my time, which is like late June the 29th in the states.
Sensing danger down the left side, you choose to go down the right-hand side of the Hall of Choice. Nothing much happens, as you walk down your chosen path...
Steel Will Cavern - Right Cave
You travel through the cave cautiously, your senses pricked for any danger. As you emerge from the left/right cave, you notice 3 items on the ground; a BlackGlasses
, a Dragon Fang
, & a Smooth Rock
. You quickly scoop them up and proceed.
In the new room you enter, you find that you instantly collapse from dizziness. Your Pokémon pat you to wake you up, but their eyes are unfocused as well, indicating that they are struggling just like you. As you look around your surroundings you see an Aggron stomping around the region, clearly agitated at having intruders. In one corner of the cave, there is a Throh, that also appears to be an inmate of the cave. Their eyes fall on you, and they instantly adopt combative stances. Reasoning will not work with them. You are going to have to do this the hard way.
Metal Ruins
The ruins are very cluttered, with several pieces of magnetic elements scattered all around. The Aggron seems to be used to the powerful magnetic field in the region, as it is able to move smoothly while your own Pokémon appear disorientated. The Throh seems to be able to walk comfortably as well. You struggle to look straight, but keep collapsing to the ground. Your Gallade, Conkeldurr, Bronzor, & Machop seem to be able to withstand the magnetism as well. Your Pokémon are going to have to tough it out here. The area is completely dry, & the ground is composed of dust, which on closer observation appears to be magnetic as well.
Summary:
Arena Type: Ruins
No external source of water.
Steel-type Pokémon gain +1 Speed, while all other types except the Fighting-type suffer -1 Speed.
No weather except Sandstorm can be summoned here.
Imprison (Brick Break, Taunt, Protect) - Knock Off (Aggron) IF you are targeted by Taunt A1 THEN Magic Coat and use Imprison (Brick Break, Protect, Taunt) A2.
Bronzor:
Reflect - Future Sight (Aggron)
Machop:
Low Kick - Low Kick (all Aggron) IF Aggron uses Metal Burst in a combo THEN use DynamicPunch (Throh) and push actions back.
"No... I will not perish so easily!" | "Storm... Throh!"
Aggron: Smack Down (Bronzor) > Earthquake + Earthquake combo (Synchro)
Throh: Focus Energy > Earthquake + Earthquake combo (Synchro)[/BOX]
Your Pokémon go on a powerful strategy, beating up on the Aggron & fortifying your team, but the Guardians had other ideas, & before you knew it, a massive, synchronised tremor ripped through the place, dealing excessive damage to your party!
Metal Ruins
The ruins are very cluttered, with several pieces of magnetic elements scattered all around. The Aggron seems to be used to the powerful magnetic field in the region, as it is able to move smoothly while your own Pokémon appear disorientated. The Throh seems to be able to walk comfortably as well. You struggle to look straight, but keep collapsing to the ground. Your Gallade, Conkeldurr, Bronzor, & Machop seem to be able to withstand the magnetism as well. Your Pokémon are going to have to tough it out here. The area is completely dry, & the ground is composed of dust, which on closer observation appears to be magnetic as well.
Summary:
Arena Type: Ruins
No external source of water.
Steel-type Pokémon gain +1 Speed, while all other types except the Fighting-type suffer -1 Speed.
No weather except Sandstorm can be summoned here.
BEGIN ROUND Throh breaks the mould!
--- ACTION ONE Aggron used Smack Down (Gyro Man)! (Crit Roll [<=625]: 6919/10000; No)
It is not very effective...
Gyro Man took ((5+3+3)÷1.5)=7.333 Damage!
Gyro Man became grounded (6a)!
Aggron used 3 Energy!
Blade Man used Imprison (Brick Break | Protect | Taunt)!
Blade Man sealed the opponent's moves (6a)!
Blade Man used 7 Energy!
Throh used Focus Energy!
Throh became pumped (6a)!
Throh used 12 Energy!
(Speed Tie Roll [<=5000 (Gyro Man)/<=10000 (Dynamo)]: 4077/10000; Gyro Man)
Gyro Man used Reflect!
EspyOwner's team was protected by Reflect (9a)!
Gyro Man used 9 Energy!
Dynamo used Low Kick (Aggron)! (Crit Roll [<=625]: 1466/10000; No)
It is Super Effective!
Aggron took ((17+3-3.5)×2.25)=37.125 Damage!
Aggron's Rocky Helmet triggered!
Dynamo took (CEIL(37.125÷4))=10 Damage!
Dynamo used (3+(10÷2))=8 Energy!
--- ACTION TWO Blade Man used Knock Off (Aggron)! (Crit Roll [<=625]: 121/10000; Yes)
A Critical Hit!
It is not very effective...
Aggron took ((3+3-2)÷1.5)=2.667 Damage!
Aggron's Rocky Helmet triggered!
Blade Man took (CEIL(2.667÷4))=1 Damage!
Blade Man knocked off Aggron's Rocky Helmet!
Blade Man used 3 Energy!
(Speed Tie Roll [<=5000 (Gyro Man)/<=10000 (Dynamo)]: 2964/10000; Gyro Man)
Gyro Man used Future Sight (Aggron)!
Gyro Man foresaw an attack (Aggron)!
Gyro Man used 6 Energy!
Dynamo used Low Kick (Aggron)! (Crit Roll [<=625]: 5027/10000; No)
It is Super Effective!
Aggron took ((17+3-3.5)×2.25)=37.125 Damage!
Dynamo used (7+(10÷2))=12 Energy!
Aggron & Throh synchronised an Earthquake + Earthquake combo (Blade Man | Gyro Man | Dynamo)! (BEC=(7+11)=18, 97 > 18 | 88 > 18; Combo works | Combo works) (Crit Roll {Blade Man} [<=625]: 8090/10000; No)
A Critical Hit (×1)!
Blade Man took ((11.25+1.5)+(17.875+3+1.5))=35.125 Damage! (Crit Roll {Gyro Man} [<=625]: 4113/10000; No)
A Critical Hit (×1)!
It is Super Effective!
Gyro Man took (((11.25+3)×1.5)+((17.875+3+3)×1.5))=57.1875 Damage! (Crit Roll {Dynamo} [<=625]: 1916/10000; No)
A Critical Hit (×1)!
Dynamo took ((11.25+4.5)+(17.875+3+4.5))=41.125 Damage!
Aggron & Throh used ((7+11)×1.75)=31.5 Energy each!
--- END ROUND
What I have learned from this TLR: Imprison is retarded as fuck... 9.9
Metal Ruins
The ruins are very cluttered, with several pieces of magnetic elements scattered all around. The Aggron seems to be used to the powerful magnetic field in the region, as it is able to move smoothly while your own Pokémon appear disorientated. The Throh seems to be able to walk comfortably as well. You struggle to look straight, but keep collapsing to the ground. Your Gallade, Conkeldurr, Bronzor, & Machop seem to be able to withstand the magnetism as well. Your Pokémon are going to have to tough it out here. The area is completely dry, & the ground is composed of dust, which on closer observation appears to be magnetic as well.
Summary:
Arena Type: Ruins
No external source of water.
Steel-type Pokémon gain +1 Speed, while all other types except the Fighting-type suffer -1 Speed.
No weather except Sandstorm can be summoned here.
Blade Man used Pain Split (Throh)!
Blade Man & Throh shared the pain!
Blade Man gained ((120-64)÷2)=25 HP!
Throh lost ((120-64)÷2)=25 HP!
Blade Man used (6+((120-64)÷3))=24.667 Energy!
Throh must recharge!
(Speed Tie Roll [<=5000 (Gyro Man)/<=10000 (Dynamo)]: 1425/10000; Gyro Man)
Gyro Man used Imprison (Earthquake | Payback | Rock Slide)!
Gyro Man sealed the opponent's moves (6a)!
Gyro Man used 7 Energy!
Dynamo used Low Kick (Aggron)! (Crit Roll [<=625]: 642/10000; No)
It is Super Effective!
Aggron took ((17+3-3.5)×2.25)=37.125 Damage!
Dynamo used (11+(10÷2))=16 Energy!
Aggron Fainted! Dynamo gained 1× KO Counter!
--- ACTION TWO Blade Man used Heal Pulse (Dynamo)!
Dynamo recovered 20 HP!
Blade Man used 13 Energy!
Throh cannot use Rock Slide after the Imprison!
(Speed Tie Roll [<=5000 (Gyro Man)/<=10000 (Dynamo)]: 4104/10000; Gyro Man)
Gyro Man used Future Sight (Throh)!
Gyro Man foresaw an attack (Throh)!
Gyro Man used 6 Energy!
Dynamo used Dynamicpunch (Throh)! (Crit Roll [<=625]: 2189/10000; No)
Throh took (10+3+1.5)=14.5 Damage! (Confusion Roll [<=3333 (2a)/<=6666 (3a)/<=9999 (4a)]: 3614/10000; 3a)
Throh became confused (3a)!
Dynamo used 7 Energy!
--- END ROUND
The RNG was not completely kind to you this round, as the Throh simply avoided confusion to bash Gyro Man into the next century. At least you have two Pokémon in reserve to replace Gyro Man... So who will you send in next?
Metal Ruins
The ruins are very cluttered, with several pieces of magnetic elements scattered all around. The Aggron seems to be used to the powerful magnetic field in the region, as it is able to move smoothly while your own Pokémon appear disorientated. The Throh seems to be able to walk comfortably as well. You struggle to look straight, but keep collapsing to the ground. Your Gallade, Conkeldurr, Bronzor, & Machop seem to be able to withstand the magnetism as well. Your Pokémon are going to have to tough it out here. The area is completely dry, & the ground is composed of dust, which on closer observation appears to be magnetic as well.
Summary:
Arena Type: Ruins
No external source of water.
Steel-type Pokémon gain +1 Speed, while all other types except the Fighting-type suffer -1 Speed.
No weather except Sandstorm can be summoned here.
BEGIN ROUND
--- ACTION ONE Blade Man Chilled Out!
Blade Man recovered 12 Energy!
Throh is Confused! (Confusion Roll [<=5000]: 7119/10000; No) Throh burrowed underground!
(Speed Tie Roll [<=5000 (Gyro Man)/<=10000 (Dynamo)]: 3461/10000; Gyro Man)
Gyro Man used Hypnosis (Throh)!
Gyro Man's attack missed!
Gyro Man used 6 Energy!
Dynamo used Smack Down (Throh)! (Crit Roll [<=625]: 556/10000; Yes)
A Critical Hit!
It is not very effective...
Throh took ((5+3+1.5)÷1.5)=6.333 Damage!
Throh became grounded (6a)!
Dynamo used 4 Energy!
Throh used Dig (Gyro Man)!
A Critical Hit!
It is Super Effective!
Gyro Man took ((9+3+3)×1.5)=22.5 Damage!
Throh used 10 Energy!
Throh took the Future Sight attack!
It is Super Effective!
Throh took ((10+3-3)×1.5)=15 Damage!
--- ACTION TWO Dynamo used Protect!
Dynamo protected himself!
Dynamo used (7+(0÷2.5))=7 Energy!
Blade Man Chilled Out!
Blade Man recovered 12 Energy!
Throh is Confused! (Confusion Roll [<=5000]: 8897/10000; No) Throh used Storm Throw (Gyro Man)!
A Critical Hit!
Gyro Man took (8+3+3+3)=17 Damage!
Throh used (3+(5÷2))=5.5 Energy!
PSA: I have the contents of the legend run social group once again & thus can ref again. If @EspyOwner wishes to continue his TLR, then please post here sending out your Pokémon.