P2X7 versus King Midas

Someoneelse

Why am I here?
Rules said:
Open Challenge
2v2 LC Singles
3 Day DQ
2 Subs
2 Recoveries/Chills
Switch=OK
ASB Arena

P2X7's team:
CupraFront_zpsf60cdde0.png
Cupra [Purity] (Male)
Nature: Rash(+1 SpA, -1 SpD)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 1
DC: 2/5

Moves:

Level-up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower

Egg Moves:
Bug Buzz
Close Combat
Counter
Disable
Hydro Pump

TM Moves:
Psychic
Shadow Ball
Reflect
Will-O-Wisp
Substitute

Tutor Moves:
Electroweb
280.png
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Synchronize: (Passive)

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger)

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Telepathy (DW Locked): (Passive)

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Moves:

Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Egg Moves:
Confuse Ray
Destiny Bond
Disable
Encore
Skill Swap

TM Moves:
Psyshock
Shadow Ball
Thunderbolt
Thunder Wave
Will-O-Wisp

kingmidas's team:
embirch2.png

Embirch (Embirch) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: fire/grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard:
(Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Chlorophyll (DW): (Innate) (locked During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 60 / 40 / 55 / 65 / 50 / 50

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52(-)
Evasion: 90% (-)

EC:1/9
MC: 0
DC: 1/5

Attacks:
5th Gen Level-Up Moves:

0 Pound
0 Sweet Scent
7 Growth
10 Ember
16 Leech Seed
21 Bullet Seed
25 Flame Wheel
Petal dance
Synthesis
43 lava plume

Gen 5 Egg Moves:
Blaze Kick
Counter
Endure
Giga Drain
Earth Power

Gen 5 TM Moves:
rock slide
over heat
fire blast
flash cannon
substitute
58.png

Growlithe (hell hound) (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Intimidate:
(Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
flash fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
justified (locked) (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-)
Evasion: -10%
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 1
DC: 2/5

Attacks:
Bite
Roar
Ember
leer
odor sleuth
helping hand
flame wheel
reversal
fire fang
take down
Crunch
Outrage
Flare blitz

Body Slam
Flare blitz
Close combat
Iron tail
Safe guard

Will-o-wisp
wild charge
overheat
flame charge
substitute
coloshale3.png

Nature: Naive (+15% Speed, 22% Accuracy, -1 SpD)
Type: Water/dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound:
(Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats: 83 / 42 / 52 / 71 / 62 / 85

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2(-)
Spe: 98
ACC: 22% increase
Size Class: 4
Weight Class: 9
Base Rank Total: 16

Moves:
Level up moves:

0 Leer
0 Tackle
6 Bubblebeam
11 Bite
17 Rapid Spin
22 Body Slam
Egg Moves:
Encore
Fake Out
Foul Play
Horn Drill
Mud Bomb

TM moves:
U-turn
Substitute
Double team
Earthquake
taunt

Order of Operations
P2X7 sends out
kingmidas sends out and orders
P2X7 orders
I ref
 
(Well, I'm screwed >.>)

Spr_B2W2_Nate.png


"An unfavorable matchup, but I have trust in my team. We'll just have to see how this plays out."

280.png

Sending out Ralts [Guinevere] @ I still don't have any items so nothing.
 
Spr_B2W2_Nate.png


"Well, looks like I can find a (small) advantage here."

Flinch (Thunderbolt) - Teleport (Evasive) - Thunder Wave
IF Teleport (Evasive) does not avoid Taunt, use Thunderbolt a3.
 
Pre-Round

Field: Nothing

P2X7

Ralts (F) @ Nothing
280.png

HP: 90
EN: 100
Ranks: 0/2/2/2/40
Size / Weight: 1 / 1
Ability: Synchronize | Trace
Other: None

kingmidas
Colosshale (M) @ Amulet Coin
coloshale3.png
HP: 100
EN: 100
Ranks: 2/2/3/2/98
Size / Weight: 4 / 9
Ability: Rebound | Storm Drain
Other: +22% Accuracy
Round One

Action One

Colosshale: Fake Out (-4EN)
Crit: <=625
=4268 (N)
Ralts: [4+3-3]
=4HP

Ralts flinched.

Action Two

Ralts: Teleport (-6EN)
Ralts is evading attacks.

Colosshale: Taunt (-9EN)
Ralts evaded the attack.

Action Three

Colosshale: U-turn (-5EN)
Crit: <=625
=5051 (N)
Ralts: [7=3-3]*1.5
=10.5HP

Ralts: Thunder Wave (-7EN)
Colosshale was paralysed (25%).

Colosshale went back to kingmidas.

Summary:
Ralts: -14HP, -13EN
Colosshale: -18EN

Post-Round

Field: Nothing

P2X7

Ralts (F) @ Nothing
280.png

HP: 76
EN: 87
Ranks: 0/2/2/2/40
Size / Weight: 1 / 1
Ability: Synchronize | Trace
Other: None

kingmidas

Colosshale (M) @ Amulet Coin
coloshale3.png
HP: 100
EN: 82
Ranks: 2/2/3/2/98
Size / Weight: 4 / 9
Ability: Rebound | Storm Drain
Other: +22% Accuracy, Paralysed (25%)
 
Yeah, but you used U-Turn, so you go first, I think.

Edit: Found it:
Data Audit Thread said:
U-turn: The Pokemon strikes the opponent before dashing off in a different direction, outpacing even trapping abilities. If the attack hits, two different effects may take depending on the enforced Switch Clause:

Switch = KO: The attack resets all of the Pokemon's stat changes and snaps it out of temporary status as well as other effects like Disable, Taunt, and Torment.

Switch = OK: The user is sent back to its trainer's Poke Ball at the end of the round. The Pokemon that is switched in to replace the user is chosen by the player from their remaining Pokemon, however the trainer that commanded U-turn must attack first. A Pokemon switched out with U-turn can switch without initiating a Switch Phase, but only Pokemon that used Teleport, U-turn, or Volt Switch can be swapped out.
Bold by me.
 
Okay then fuck u-turn lol
I'll bring in Hell Hound @ nothing
Crunch-Flare blitz-Crunch
If teleport (evasive) is used a1 or a3 than use substitute (15 hp) only once
If Thunderwave is used replace that action with safe-guard and push actions down, but only if I don't have a substitute up, and it is the first time the opponent uses thunderwave
 
Spr_B2W2_Nate.png


"Like a certain other instance, we'll have to take a hit for this to work, but unlike said instance, this should actually work."

Skill Swap (Steal Flash Fire) - Disable (Crunch) - Encore
IF Encore would fail a3, use Psyshock that action instead.

Also, because this came up in one of my other battles:
Data Audit Thread said:
Skill Swap: The Pokemon fires up to three beams of essence that connect with the target(s). When the beam strikes the opponent, it transfers one of the user's ability to the target and absorbs the target's ability. When multiple targets are selected, abilities must go between the initiating Pokemon before they can be transferred to another Pokemon. If the Pokemon using Skill Swap has less than three (3) abilities in an All Abilities battle, it may instead steal abilities without an exchange until it has three (3). A Pokemon with three (3) abilities must make an ability exchange when using Skill Swap, even if the target(s) have less than three (3) abilities. When a Pokemon affected by Skill Swap is switched out, it reverts back to its normal abilities.

Attack Power: -- | Accuracy: -- | Energy Cost: 7 per swap | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Psychic | Priority: 0 | CT: Passive
Bold added by me, just like in said other battle.
 
Pre-Round

Field: Nothing

P2X7
Ralts (F) @ Nothing
280.png

HP: 76
EN: 87
Ranks: 0/2/2/2/40
Size / Weight: 1 / 1
Ability: Synchronize | Trace
Other: None

kingmidas
Growlithe (M) @ Nothing
58.png

HP: 90
EN: 100
Ranks: 4/2/3/2/52
Size / Weight: 1 / 2
Ability: Intimidate | Flash Fire
Other: -10% Evasion​

Colosshale (M) @ Amulet Coin
coloshale3.png

HP: 100
EN: 82
Ranks: 2/2/3/2/98
Size / Weight: 4 / 9
Ability: Rebound | Storm Drain
Other: +22% Accuracy, Paralysed (25%)
Round Two

Action One

Growlithe: Crunch (-6EN)
Crit: <=625
=8769 (N)
Ralts: [8+6-3]*1.5
=16.5HP
Def drop: <=2000
=8137 (N)

Ralts: Skill Swap (-6EN)
Growlithe: -Flash Fire
Ralts: +Flash Fire

Action Two

Growlithe: Flare Blitz (-7EN)
Ralts's Flash Fire activated.

Ralts: Disable (-7EN)
Growlithe's Crunch was disabled.

Action Three

Growlithe: Crunch
Growlithe's attack failed.

Ralts: Encore (-10EN)
Growlithe is Encored into Flare Blitz (2a).

Summary:
Ralts: -16HP, -23EN
Growlithe: -13EN

Post-Round

Field: Nothing

P2X7
Ralts (F) @ Nothing
280.png

HP: 60
EN: 64
Ranks: 0/2/2/2/40
Size / Weight: 1 / 1
Ability: Synchronize | Trace | Flash Fire (active)
Other: None

kingmidas
Growlithe (M) @ Nothing
58.png

HP: 90
EN: 87
Ranks: 4/2/3/2/52
Size / Weight: 1 / 2
Ability: Intimidate | Flash Fire
Other: -10% Evasion

Colosshale (M) @ Amulet Coin
coloshale3.png

HP: 100
EN: 82
Ranks: 2/2/3/2/98
Size / Weight: 4 / 9
Ability: Rebound | Storm Drain
Other: +22% Accuracy, Paralysed (25%)
 
Spr_B2W2_Nate.png


"Well, that worked out perfectly."

Thunder Wave - Confuse Ray - Psyshock
IF Growlithe uses Protect AND you do not have Double Team clones up, use Double Team (3 Clones) that action and push back, but not consecutively.
 
Uh Someoneelse, you should put encored for 2a
Flare blitz- Flare blitz-will-o-wisp (Gotta deal some from of damage without attacking with ralts tricky ways lol)
 
Pre-Round

Field: Nothing

P2X7
Ralts (F) @ Nothing
280.png

HP: 60
EN: 64
Ranks: 0/2/2/2/40
Size / Weight: 1 / 1
Ability: Synchronize | Trace | Flash Fire (active)
Other: None

kingmidas
Growlithe (M) @ Nothing
58.png

HP: 90
EN: 87
Ranks: 4/2/3/2/52
Size / Weight: 1 / 2
Ability: Intimidate | Flash Fire
Other: -10% Evasion

Colosshale (M) @ Amulet Coin
coloshale3.png

HP: 100
EN: 82
Ranks: 2/2/3/2/98
Size / Weight: 4 / 9
Ability: Rebound | Storm Drain
Other: +22% Accuracy, Paralysed (25%)

Round Three
Midas, did it ever cross your mind that Will-O-Wisp might just be a Fire-type attack? …Whatever.
Nonetheless, Midas continues to be screwed over by Flash Fire and Encore, while P2X7 just does some status-y stuff.

Action One

Growlithe: Flare Blitz (-7EN)
Flash Fire.

Ralts: Thunder Wave (-7EN)
Growlithe is Paralysed (25%).

Action Two

Growlithe: Flare Blitz (-7EN)
Paralysed: <=2500
=7927 (N)
Flash Fire.

Ralts: Confuse Ray (-5EN)
Intensity: 1342/10000
=2a

Action Three

Growlithe: Will-O-Wisp (-6EN)
Paralysed: <=2500
=3362 (N)
Success: <=5000
=631 (Y)
Ralts: Flash Fire lol

Ralts: Psyshock (-5EN)
Crit: <=625
=4432 (N)
Growlithe: [8+3+3-3]
=11HP

Summary:
Ralts: -17EN
Growlithe: -11HP, -20EN

Post-Round

Field: Nothing

P2X7
Ralts (F) @ Nothing
280.png

HP: 60
EN: 47
Ranks: 0/2/2/2/40
Size / Weight: 1 / 1
Ability: Synchronize | Trace | Flash Fire (active)
Other: None

kingmidas
Growlithe (M) @ Nothing
58.png

HP: 79
EN: 67
Ranks: 4/2/3/2/52
Size / Weight: 1 / 2
Ability: Intimidate | Flash Fire
Other: -10% Evasion, Paralysed (20%)

Colosshale (M) @ Amulet Coin
coloshale3.png

HP: 100
EN: 82
Ranks: 2/2/3/2/98
Size / Weight: 4 / 9
Ability: Rebound | Storm Drain
Other: +22% Accuracy, Paralysed (25%)
 
Last edited:
yeah I'm dumb I put in the actions and deleted them thinking I didn't go first lol sorry. Also irrc disable lasts 4 turns
Body Slam-bite-Crunch
If confuse ray a2 use substitute a1 (15hp) and same with it a3 just replacing a2 with substitute (15hp)
 
Last edited:
First, I think Growlithe should still have Crunch disabled for one more action, so you might want to add that, and second, it is your turn kingmidas, if that's what you're asking, because I went first last round. If that's not what you're asking, though, then ignore this last part.

Edit: Alright, time to reference the Data Audit Thread like I always do:
Data Audit Thread said:
Disable: The Pokemon focuses on the memory of one of the foe's last three (3) actions, and uses telepathic powers to erase the memory of that attack from the opponent. The opponent is unable to use the selected attack for six (6) actions. If the Pokemon was ordered to use the locked attack in the same round it is Disabled, the move will fail. Disable can affect moves that take effect over multiple turns, such as Bide. Only one move can be Disabled at a time per Pokemon, and if Disable is used again before a previous use of Disable wears off on that Pokemon, it fails.

Attack Power: -- | Accuracy: 100% | Energy Cost: 7 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Passive
Bold added by me, as always.

So kingmidas, with this being said, I'd be okay with it if you'd like to reorder, as long as Someoneelse is too.

Edit 2: Ignore this.

Edit 3: Ignore Edit 2.

Edit 4:

Spr_B2W2_Nate.png


"Well, after that mishap...."

Psyshock - Thunderbolt - Psyshock
 
Last edited:
I will be subreffing this today. Hold your applause.

Start of Round 4



280.png

0/2/2/2/40
Hp: 60
En: 47
Size: 1
Weight: 1
Status: -1 atk, Flash Fire traced, Flash Fire active

Team kingmidas

58.png

4/2/3/2/52 (13)
Hp: 79
En: 67
Size: 1
Weight: 2
Status: 20% paralyzed, Confused (1a)
Bench (open) Bench (close)
coloshale3.png
Colosshale (M) @ Amulet Coin
HP: 100 | EN: 82 | Spe: 98 24 (+) (Acc boost: 22%)
Ranks: 2/2/3/2 | Total: 16
Size: 4 | Weight: 9
Abilities: Rebound, Storm Drain
Other: 25% paralysis


Arena Effects

None

Round 4 Data (open) Round 4 Data (close)
Guinevere uses Psyshock for 9 energy
Roll a D16 for crit: 15 - no crit
Hell Hound takes (8+3+(2-2)*1.5)=11 damage

Roll a D100 for paralysis: 47 - no paralysis
Roll a D2 for confusion (1 = attack, 2 = self-hit): 1 - attack
Hell Hound uses Body Slam for (5+(2/3))=5.666... energy
Roll a D16 for crit: 14 - no crit
Guinevere takes (ceil(7+2/2.5)+(4-2)*1.5)=11 damage
Hell Hound's confusion counter drops to 0

Guinevere uses Thunderbolt for 7 energy
Roll a D16 for crit: 8 - no crit
No paralysis roll because Hell Hound is already at 20% paralysis
Hell Hound takes (10+(2-2)*1.5)=10 damage

Roll a D100 for paralysis: 81 - no paralysis
Hell Hound snaps out of confusion
Hell Hound uses Bite for 4 energy
Roll a D16 for crit: 15 - no crit
No flinch roll because Guinevere has already acted
Guinevere takes (6+(4-2)*1.5)*1.5=13.5 damage

Guinevere uses Psyshock for 5 energy
Roll a D16 for crit: 4 - no crit
Hell Hound takes (8+3+(2-2)*1.5)=11 damage

Roll a D100 for paralysis: 49 - no paralysis
Hell Hound uses Crunch for 6 energy
Roll a D16 for crit: 8 - no crit
Roll a D100 for defense drop: 36 - no defense drop
Guinevere takes (8+(4-2)*1.5)*1.5=16.5 damage
280.png

0/2/2/2/40
Hp: 19
En: 26
Size: 1
Weight: 1
Status: -1 atk, Flash Fire traced, Flash Fire active

Team kingmidas

58.png

4/2/3/2/52 (13)
Hp: 57
En: 51
Size: 1
Weight: 2
Status: 15% paralyzed

P2X7 orders
kingmidas orders
I ref​
 
(Thanks for reffing this.)

Spr_B2W2_Nate.png


"Let's see if we can go out with a bang!"

Encore - Destiny Bond - Psyshock
IF Growlithe is fully paralyzed a1 or a2, use Psyshock + Psyshock combo a3.
IF Growlithe is fully paralyzed a1 AND a2, use Confuse Ray a3. This sub takes priority.
 
280.png

0/2/2/2/40
Hp: 19
En: 26
Size: 1
Weight: 1
Status: -1 atk, Flash Fire traced, Flash Fire active


58.png

4/2/3/2/52 (13)
Hp: 57
Size: 1
Weight: 2
Status: 15% paralyzed
En: 51
Crunch: The Pokemon's mouth fills with darkened energy and it bears down on the opponent with its teeth/fangs. The dark energy can inflict a lasting wound on the opponent, lowering their defense one (1) stage.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: 20% | Contact: Yes | Typing: Dark | Priority: 0 | CT: Passive

Destiny Bond: The Pokemon telepathically joins its soul with the foe's for the remainder of the round. During this time period, if the foe Knocks Out the Pokemon, the foe takes damage equal to their remaining HP (capped at 30.) Chills cannot be used after Destiny Bond in the round. This move cannot be used unless the user has enough Energy to afford the resulting attack.

Attack Power: Fixed Damage = Target's HP (Max 30) | Accuracy: -- | Energy Cost: 15 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Ghost | Priority: 0 | CT: Passive

Encore: The Pokemon gives its opponent an enthusiastic round of applause. The target is so flattered that it can't help but repeat its last successful action for the next two (2) of its actions. The afflicted Pokemon will not expend extra energy from consecutive attacks while Encore is in effect. Encore fails when used on a target whose Encore ended on the previous action or whose last successful action was Bodyblock, Chill, Dodge, Encore, Mimic, Mirror Move, Shift, Sketch, Take Cover, Transform, a combo or a cooldown.

Attack Power: -- | Accuracy: 100% | Energy Cost: 10 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Passive

A1

Ralts used Encore. (-10 en)
Growlithe was encored Into crunch. (2a)

Growlithe used Crunch. (-10 en) 9712 no para
Crit: 9969 no
Effect: 9277 no
Damage: (8 + 6 - 4) x 1.5 = - 15 Hp

A2

Ralts used Destiny Bond. (-15 en)

Growlithe used Crunch. (-14 en) 3462 no para
Crit: 2909 no
Effect: 4931 no
Damage: (8 + 6 - 4) x 1.5 = - 15 Hp
Ralts fainted.
Ralts took Growlithe down with it. (-30 Hp)

280.png

0/2/2/2/40
Hp: -11
En: 1
Size: 1
Weight: 1
Status: -1 atk, Flash Fire traced, Flash Fire active, fainted


58.png

4/2/3/2/52 (13)
Hp: 27
Size: 1
Weight: 2
Status: 10% paralyzed, lol same Hp/En remaining., 1 KOC.
En: 27
P2X7 sends out and doesn't equip (wink wink I've caught on to your shit.)
kingmidas orders
P2X7 orders
I ref
 
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