Battle Hall Challenge - Its_A_Random

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"End this."

Psywave > Psychic + Psychic combo > N/A (Psychic + Psychic combo)
 
Last edited:
I could've sworn I saw Psyshock in Lunatone's movepool. >_>

In any case, it doesn't know that attack. You're free to reorder IAR. Don't worry about last round, since Lunatone missed anyway.
 
Music: Street Fighter 3 - Twilight


Round 4! Let's GO!

Action 1
-Crobat used Steel Wing!
To critical (<=625): 4586 (No)
To boost Defense (<=1000): 4567 (No)
Damage: (7 + 1.5) * 1.5 = 12.75
Energy: -(5) = -5

-Lunatone used Psywave!
Damage: 10
Energy: -(5) = -5

Action 2
-Crobat flew up high!
Energy: -([11 - 1] / 2) = -5

-Crobat used Fly!
To critical (<=625): 381 (Yes)
Damage: (9 + 3 + 1.5 + 3) * 0.67 = 11.055
Energy: -([11 - 1] / 2) = -5

-Lunatone used Psychic + Psychic!
To critical (<=625): 5732 (No)
To drop Special Defense (<=2000): 2205 (No)
Damage: ([6 + 4] * 2.25 + 3) = 38.25
Energy: -([5 + 4/2] + [5 + 4/2 + 4]) * 1.75 - 1 = -30.5

Crobat fainted!

Damage taken:
Lunatone: 12.75 from A1 + 11.055 from A2 = 23.805 ~ 24
Crobat: 10 from A1 + 38.25 from A2 = 48.25 ~ 48

Energy used:
Lunatone: 5 from A1 + 30.5 from A2 = 35.5 ~ 36
Crobat: 5 from A1 + 10 from A2 = 15

HP left:
Lunatone: 33 - 24 = 9
Crobat: 40 - 48 = -8

Energy left:
Lunatone: 45 - 36 = 9
Crobat: 46 - 15 = 31

Rewards:
Its_A_Random: 6 CC
Quilla the Lunatone: 6 HC
TheWolfe: 7.5 UC

Its_A_Random
O
337.png

Quilla - Lunatone (-)
HP:
9
EN: 9
Ability: Levitate Inner Focus
Effects: Nothing
Status: OK!

VS.

Ibuki
x
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Crobat (M)
HP
: 0
EN: 31
Ability: Inner Focus Levitate
Effects: Nothing
Status: FAINTED - Unable to battle

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"Ayah! I totally bombed that exam! My Sensei isn't going to be pleased..."

Congratulations! Your current streak is now 3.

Choose your next battle!

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FireType.png
FightingType.png

WaterType.png
GrassType.png

ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png

DarkType.png
SteelType.png


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Lunatone [Quilla] (-)
Nature: Brave (-10% Evasion)

TYPE
Rock
: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike & cannot be used as a catch-fall for Disabling, Binding, & redirecting opposing attacks.

ABILITIES
Levitate
: (Passive) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.

STATS
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 17

EC: N/A
MC: 0
DC: N/A

ATTACKS (23/79)
PHYSICAL
Explosion
Rock Slide
Rock Throw
Stone Edge
Tackle

SPECIAL
Charge Beam
Confusion
Earth Power
Grass Knot
Ice Beam
Icy Wind
Psychic
Psywave

OTHER
Embargo
Harden
Heal Block
Hypnosis
Magic Coat
Moonlight
Pain Split
Protect
Rock Polish
Skill Swap
 
BATTLE 4!

sf33soe-avatar-ryu.png

VS. Ryu

"The answer lies in the heart of battle!"

Pokemon check (1-5): 4 (Gurdurr)
Ability check (1-3): 2 (Sheer Force)

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Gurdurr (F)
Ability
: Sheer Force

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Gurdurr (F)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:
Guts:
(Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up
Rock Slide
DynamicPunch
Scary Face
Hammer Arm

Payback
Stone Edge
Protect

Drain Punch
Endure
Mach Punch

Ice Punch
 
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"Here we go!"

Psychic > Psychic > Psychic
IF
Bide is issued, THEN use Harden on the first Bide action, Hypnosis on the second Bide action.
IF Protect is used successfully, THEN use Harden that action.
 
Music: Street Fighter 3 - KOBU

ryustance.gif


"It's time for you to show me your true power!"

Payback ~ Payback ~ Protect

Round 1! Fighters ready! ENGAGE!

Action 1
-Lunatone used Psychic!
To critical (<=625): 7404 (No)
To lower Special Defense (<=1000): 5901 (No)
Damage: ([6 + 3] + 3 + 1.5) * 1.5 = 20.25
Energy: -([5 + 3/2] - 1) = -5.5

-Gurdurr used Payback!
To critical (<=625): 6551 (No)
Damage: (10 + 3) * 1.5 = 19.5
Energy: -(7) = -7

Action 2
-Lunatone used Psychic!
To critical (<=625): 6171 (No)
To lower Special Defense (<=1000): 7521 (No)
Damage: ([6 + 3] + 3 + 1.5) * 1.5 = 20.25
Energy: -([5 + 3/2] - 1 + 4) = -9.5

-Gurdurr used Payback!
To critical (<=625): 6106 (No)
Damage: (10 + 3) * 1.5 = 19.5 - 2 = 17.5
Energy: -(7 + 4) = -11

Action 3
-Gurdurr used Protect!
Energy: -(7) = -7

-Lunatone used Harden!
Lunatone's Defense rose to +1!
Energy: -(5) = -5

Damage taken:
Lunatone: 19.5 from A1 + 19.5 from A2 = 39
Gurdurr: 20.25 from A1 + 20.25 from A2 = 40.5 ~ 41

Energy used:
Lunatone: 5.5 from A1 + 9.5 from A2 + 5 from A3 = 20
Gurdurr: 7 from A1 + 11 from A2 + 7 from A3 = 25

HP left:
Lunatone: 100 - 39 = 61
Gurdurr: 100 - 41 = 59

Energy left:
Lunatone: 100 - 20 = 80
Gurdurr: 100 - 25 = 75

Rewards:
Its_A_Random: 8 CC
Quilla the Lunatone: 8 HC
TheWolfe: 10 UC

Its_A_Random
O
337.png

Quilla - Lunatone (-)
HP:
61
EN: 80
Ability: Levitate
Effects: +1 Def
Status: OK!

VS.

Ryu
O
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Gurdurr (F)
HP
: 59
EN: 75
Ability: Sheer Force
Effects: Nothing
Status: OK!​

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"Shoryuken!"

Payback ~ Payback ~ Payback
Sub: IF Lunatone uses Psychic in a combination during action A2/A3, THEN use Protect and push actions down.
Sub: IF Lunatone uses Protect successfully, THEN use Bulk Up and push actions down.
 
Music: Street Fighter 3 - KOBU

Round 2! Into the heat of battle! GO FOR IT!

Action 1
-Lunatone used Psychic!
To critical (<=625): 4869 (No)
To lower Special Defense (<=1000): 9910 (No)
Damage: ([6 + 3] + 3 + 1.5) * 1.5 = 20.25
Energy: -([5 + 3/2] - 1) = -5.5

-Gurdurr used Payback!
To critical (<=625): 7984 (No)
Damage: (10 + 3) * 1.5 - 2 = 17.5
Energy: -(7) = -7

Action 2
-Lunatone used Psychic!
To critical (<=625): 480 (Yes)
To lower Special Defense (<=1000): 279 (Yes)
Damage: ([6 + 3] + 3 + 1.5 + 3) * 1.5 = 24.75
Energy: -([5 + 3/2] - 1 + 4) = -9.5
Gurdurr's Special Defense fell to -1!

-Gurdurr used Payback!
To critical (<=625): 5894 (No)
Damage: (10 + 3) * 1.5 = 19.5 - 2 = 17.5
Energy: -(7 + 4) = -11

Action 3
-Lunatone used Psychic!
To critical (<=625): 5790 (No)
To lower Special Defense (<=1000): 5264 (No)
Damage: ([6 + 3] + 3 + 1.5) * 1.5 + 2 = 22.25
Energy: -([5 + 3/2] - 1 + 8) = -13.5

Gurdurr fainted!
Lunatone's Defense fell to 0!

Damage taken:
Lunatone: 17.5 from A1 + 17.5 from A2 = 35
Gurdurr: 20.25 from A1 + 24.75 from A2 + 22.25 from A3 = 67.25 ~ 67

Energy used:
Lunatone: 5.5 from A1 + 9.5 from A2 + 13.5 from A3 = 28.5 ~ 29
Gurdurr: 7 from A1 + 11 from A2 + 15 from A3 = 33

HP left:
Lunatone: 61 - 35 = 26
Gurdurr: 59 - 67 = -8

Energy left:
Lunatone: 80 - 29 = 51
Gurdurr: 75 - 33 = 42

Rewards:
Its_A_Random: 8 CC
Quilla the Lunatone: 8 HC
TheWolfe: 10 UC

Its_A_Random
O
337.png

Quilla - Lunatone (-)
HP:
26
EN: 51
Ability: Levitate
Effects: Nothing
Status: OK!

VS.

Ryu
x
533.png

Gurdurr (F)
HP
: 0
EN: 42
Ability: Sheer Force
Effects: Nothing
Status: FAINTED - Unable to battle

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"I was hoping for a challenging opponent! Instead, I got beat down!"

Congratulations! Your current streak is 4.

Select your next type!

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FireType.png

WaterType.png
GrassType.png

ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png

DarkType.png
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BATTLE 5!

sf33soe-avatar-sean.png

VS. Sean

"Call the fire department, cause I'm on fire, baby!"

Pokemon check (1-5): 3 (Magmar)
Ability check (1-3): 1 (Flame Body)

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Magmar (M)
Ability
: Flame Body

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Magmar (M)
Nature:
Naughty (+1 Atk, -1 SpD)
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:
Flame Body:
(Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Attacks:
Smog
Ember
Leer
SmokeScreen
Faint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch
Lava Plume
Sunny Day
Flamethrower

Focus Blast
SolarBeam
Psychic

Belly Drum
Flare Blitz
Mach Punch

ThunderPunch
 
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"Alrightio, time to take this thing on!"

Rock Slide > Stone Edge > Rock Slide
IF
Solarbeam is issued, AND Magmar is not asleep, THEN use Hypnosis that action.
 
Music: Street Fighter 3 - Longshoreman

seanstance.gif


"There's more than one way to cook a moon!"

Focus Blast ~ Smokescreen ~ Focus Blast

Round 1! Fighters ready! ENGAGE!

Action 1
-Magmar used Focus Blast!
To hit (<=8000): 4867 (Yes)
To critical (<=625): 6077 (No)
To lower Special Defense (<=1000): 1180 (No)
Damage: (12 + 1.5) = 13.5
Energy: -(8) = -8

-Lunatone used Rock Slide!
To hit (<=9000): 1817 (Yes)
To critical (<=625): 4405 (No)
Damage: (8 + 3 + 1.5) * 1.5 = 18.75
Energy: -(6 - 1) = -5

Action 2
-Magmar used Smokescreen!
Lunatone's Accuracy fell to -1!
Energy: -(4 + 1) = -5

-Lunatone used Stone Edge!
To hit (<=6000): 7865 (No)
Lunatone's attack missed!
Energy: -(7 - 1) = -6

Action 3
-Magmar used Focus Blast!
To hit (<=8000): 2367 (Yes)
To critical (<=625): 4092 (No)
To lower Special Defense (<=1000): 1027 (No)
Damage: (12 + 1.5) = 13.5
Energy: -(8) = -8

-Lunatone used Rock Slide!
To hit (<=6750): 865 (Yes)
To critical (<=625): 7711 (No)
Damage: (8 + 3 + 1.5) * 1.5 = 18.75
Energy: -(6 - 1) = -5

Damage taken:
Lunatone: 13.5 from A1 + 13.5 from A3 = 27
Magmar: 18.75 from A1 + 18.75 from A3 = 37.5 ~ 38

Energy used:
Lunatone: 5 from A1 + 6 from A2 + 5 from A3 = 16
Magmar: 8 from A1 + 5 from A2 + 8 from A3 = 21

HP left:
Lunatone: 100 - 27 = 73
Magmar: 100 - 38 = 62

Energy left:
Lunatone: 100 - 16 = 84
Magmar: 100 - 21 = 79

Rewards:
Its_A_Random: 10 CC
Quilla the Lunatone: 10 HC
TheWolfe: 12.5 UC

Its_A_Random
O
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Quilla - Lunatone (-)
HP:
73
EN: 84
Ability: Levitate
Effects: -1 Acc
Status: OK!

VS.

Sean
O
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Magmar (M)
HP
: 62
EN: 79
Ability: Flame Body
Effects: Nothing
Status: OK!​

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"I'm gonna huff, and puff, and blow your house in!"

Smokescreen ~ Solarbeam ~ Smokescreen
Sub: IF Lunatone uses Magic Coat when you would use Smokescreen, THEN use Focus Blast.
Sub: IF Lunatone uses a successful protective/evasive move, THEN Chill and push actions down.
 
Music: Street Fighter 3 - Longshoreman

Round 2! Into the heat of battle! GO FOR IT!

Action 1
-Magmar used Smokescreen!
Lunatone's Accuracy fell to -2!
Energy: -(4 + 2) = -6

-Lunatone used Rock Slide!
To hit (<=5400): 2494 (Yes)
To critical (<=625): 3987 (No)
Damage: (8 + 3 + 1.5) * 1.5 = 18.75
Energy: -(6 - 1 + 4) = -9

Action 2
-Magmar is gathering sunlight!
Energy: -(8/2) = -4

-Lunatone used Stone Edge!
To hit (<=4800): 8702 (No)
Lunatone's attack missed!
Energy: -(7 - 1) = -6

-Magmar used Solarbeam!
To critical (<=625): 8583 (No)
Damage: (12 + 1.5) * 1.5 = 20.25
Energy: -(8/2) = -4

Action 3
-Magmar used Smokescreen!
Lunatone's Accuracy fell to -3!
Energy: -(4 + 3) = -6

-Lunatone used Rock Slide!
To hit (<=4500): 8552 (No)
Lunatone's attack missed!
Energy: -(6 - 1) = -5

Lunatone's Accuracy rose to -2!

Damage taken:
Lunatone: 20.25 from A2 = 20.25 ~ 20
Magmar: 18.75 from A1 = 18.75 ~ 19

Energy used:
Lunatone: 9 from A1 + 6 from A2 + 5 from A3 = 20
Magmar: 5 from A1 + 8 from A2 + 6 from A3 = 19

HP left:
Lunatone: 73 - 20 = 53
Magmar: 62 - 19 = 43

Energy left:
Lunatone: 84 - 20 = 64
Magmar: 79 - 19 = 60

Rewards:
Its_A_Random: 10 CC
Quilla the Lunatone: 10 HC
TheWolfe: 12.5 UC

Its_A_Random
O
337.png

Quilla - Lunatone (-)
HP:
53
EN: 64
Ability: Levitate
Effects: -2 Acc
Status: OK!

VS.

Sean
O
126.png

Magmar (M)
HP
: 43
EN: 69
Ability: Flame Body
Effects: Nothing
Status: OK!​
 
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"... Oh perfect..."

Rock Slide > Stone Edge > Rock Slide
IF
(Damaging Grass Combo) is issued, THEN use Protect that action.
 
Music: Street Fighter 3 - Longshoreman

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"Oh perfect!"

Smokescreen ~ Solarbeam ~ Smokescreen

Round 3! Prepare to strike! NOW!

Action 1
-Magmar used Smokescreen!
Lunatone's Accuracy fell to -3!
Energy: -(4 + 3) = -7

-Lunatone used Rock Slide!
To hit (<=4500): 7724 (No)
Lunatone's attack missed!
Energy: -(6 - 1 + 4) = -9

Action 2
-Magmar is gathering sunlight!
Energy: -(8/2) = -4

-Lunatone used Stone Edge!
To hit (<=4000): 6936 (No)
Lunatone's attack missed!
Energy: -(7 - 1) = -6

-Magmar used Solarbeam!
To critical (<=625): 3972 (No)
Damage: (12 + 1.5) * 1.5 = 20.25
Energy: -(8/2) = -4

Action 3
-Magmar used Smokescreen!
Lunatone's Accuracy fell to -4!
Energy: -(4 + 4) = -8

-Lunatone used Rock Slide!
To hit (<=4500): 3107 (Yes)
To critical (<=625): 3987 (No)
Damage: (8 + 3 + 1.5) * 1.5 = 18.75
Energy: -(6 - 1) = -5

Lunatone's Accuracy rose to -3!

Damage taken:
Lunatone: 20.25 from A2 = 20.25 ~ 20
Magmar: 18.75 from A3 = 18.75 ~ 19

Energy used:
Lunatone: 9 from A1 + 6 from A2 + 5 from A3 = 20
Magmar: 7 from A1 + 8 from A2 + 8 from A3 = 23

HP left:
Lunatone: 53 - 20 = 33
Magmar: 43 - 19 = 24

Energy left:
Lunatone: 64 - 20 = 44
Magmar: 60 - 23 = 37

Rewards:
Its_A_Random: 10 CC
Quilla the Lunatone: 10 HC
TheWolfe: 12.5 UC

Its_A_Random
O
337.png

Quilla - Lunatone (-)
HP:
33
EN: 44
Ability: Levitate
Effects: -3 Acc
Status: OK!

VS.

Sean
O
126.png

Magmar (M)
HP
: 24
EN: 37
Ability: Flame Body
Effects: Nothing
Status: OK!​

colorswap.php


"I'm as quick as the wind, as fierce as fire, and as solid as a rock!"

Solarbeam ~ Faint Attack ~ Solarbeam
Sub: IF Lunatone uses a successful protective/evasive move, THEN Chill and push actions down.
Sub: IF Lunatone uses Moonlight AND the weather isn't already foggy, THEN use Smokescreen (Fog) and make all future actions into Faint Attack.
 
Music: Street Fighter 3 - Longshoreman


Round 4! Let's GO!

Action 1
-Magmar is gathering sunlight!
Energy: -(8/2) = -4

-Lunatone used Pain Split!
The battlers shared the pain! ([33 + 24] / 2 = 28.5)
Energy: -(6 + [|24 - 33|] / 3) = -3

-Magmar used Solarbeam!
To critical (<=625): 3972 (No)
Damage: (12 + 1.5) * 1.5 = 20.25
Energy: -(8/2) = -4

Action 2
-Magmar used Faint Attack!
To critical (<=625): 1675 (No)
Damage: (6 + 1.5) * 1.5 = 11.25
Energy: -(4) = -4

Lunatone fainted!

Damage taken:
Lunatone: 4.5 from A1 + 20.25 from A1 + 11.25 from A2 = 36
Magmar: -4.5 from A1 = -4.5 ~ -5

Energy used:
Lunatone: 3 from A1 = 3
Magmar: 8 from A1 + 4 from A2 = 12

HP left:
Lunatone: 33 - 36 = -3
Magmar: 24 + 5 = 29

Energy left:
Lunatone: 44 - 3 = 41
Magmar: 37 - 12 = 25

Rewards:
Its_A_Random: 10 CC
Quilla the Lunatone: 10 HC
TheWolfe: 12.5 UC

Its_A_Random
x
337.png

Quilla - Lunatone (-)
HP:
0
EN: 41
Ability: Levitate
Effects: Nothing
Status: FAINTED - Unable to battle

VS.

Sean
O
126.png

Magmar (M)
HP
: 29
EN: 25
Ability: Flame Body
Effects: Nothing
Status: OK!​

colorswap.php


"All right! I finally mastered Hado-power! Master Ken isn't going to believe this!"


Spoils of battle:
Its_A_Random
Its_A_Random gains 10 CC.
Quilla the Lunatone gains 10 HC.
TheWolfe
I gain 13 UC.​

Thanks for playing! See you again on the 25th!
 
IAR wishes to challenge the Hall with his Sturdy Donphan, Rare Candy equipped.

-Hall Challenge Rank 4-
232-f.png

Donphan [Wheelie] (F)
NATURE: Jolly (+5% Accuracy)

TYPE
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sturdy
: (Passive) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW): (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.

STATS
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (36/79)
PHYSICAL
Bounce
Bulldoze
Counter
Earthquake
Endeavour
Fire Fang
Flail
Fury Attack
Giga Impact
Head Smash
Heavy Slam
Horn Attack
Ice Shard
Knock Off
Magnitude
Natural Gift
Rapid Spin
Rock Slide
Rollout
Seed Bomb
Slam
Superpower
Tackle
Take Down
Thunder Fang

SPECIAL
Water Gun

OTHER
Defence Curl
Double Team
Endure
Focus Energy
Growl
Odour Sleuth
Protect
Sandstorm
Substitute
Toxic
IAR, you may select your first contender of the following types:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png

---
Good luck!
 
Quarterback Regis would like to battle!

007.gif

"HNGGRHHGHHH"

RNG Roll (Pokemon): 2/5 - Aggron
306.png

"FITE ME"

RNG Roll (Ability): 3/3 - Heavy Metal
"KID"

-Battle Hall Challenge; Rank 4 | Battle 1 VS. Aggron-
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Aggron (M)
Nature:
Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Steel:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 20

Abilities:
Sturdy:
(Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Item: Life Orb

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Iron Tail
Protect
Metal Sound
Autotomize
Heavy Slam
Double-Edge
Metal Burst

Payback
Earthquake
Smack Down

Head Smash
Superpower
Dragon Rush

Magnet Rise
Aqua Tail
---
007.gif

"YOU GON' LOSE"
 
0.png
232-f.png

"Hmmm... This does not seem too difficult..."

Earthquake > Earthquake > Earthquake
IF
Metal Burst is issued, THEN use Focus Energy on the first instance, Growl on the second instance, Growl on the third instance.
IF Magnet Rise is issued successfully, THEN replace all remaining instances of Earthquake with Superpower.
 
007.gif

CHARGE!

Mud-Slap | Heavy Slam | Mud-Slap

---
Pre-Round
232-f.png
rarecandy.png

Sturdy
HP: 100
EN: 100
6
/ 6 / 1 / 2 | 3 / 5
58 Speed / +5 Accuracy
Boosts: STAB +2
Condition: -
Bag_Life_Orb_Sprite.png
306.png

Heavy Metal
HP: 100
EN: 100
5 / 7 / 2 / 2 | 4 / 10
43 Speed / +5 Accuracy
Boosts: -
Condition: -
---

A1
Donphan used Earthquake!
753 No Crit
Aggron: (10 + 3 + 2 - 1) * 2.25 = 31.5 Damage
-6 En

Aggron used Mud-Slap!
8073 No Crit
Donphan: 4 + 3 - 1 = 6 Damage
-3 En, -1 HP

A2
Donphan used Earthquake!
5952 521 Crit
Aggron: (10 + 3 + 2 + 3 - 1) * 2.25 = 38.25 Damage
-10 En

Aggron used Heavy Slam!
5318 No Crit
Donphan: 4 + 10 + 2 + 3 + 3 - 1 = 21 Damage
-10.6 En

A3
Donphan used Earthquake!
266 5935 No Hax
Aggron: 31.5 Damage
-14 En

Aggron fainted!
---
Post-Round
232-f.png
rarecandy.png

Sturdy
Victor

Bag_Life_Orb_Sprite.png
306.png

Heavy Metal

KO'd
---
007.gif

STEROIDS, YO.

---
Congratulations, you have defeated your opponent!

IAR, you may select your next opponent from the following types:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png

---
Good luck!
 
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