Pokémon Trevenant

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I hate to say it, but there's no reason to run Ingrain. 1/16 HP per turn is not worth a moveslot and a wasted turn in battle, during which your opponent could be switching to a counter or boosting in your face. Leech Seed is better than Ingrain, but even then, Trevenant is outclassed as a sub-seeder by Gourgeist and most other Grass-types.

The same goes for Phantom Force, which is a huge "please set up on me!" flag for your opponent. Seriously, Trevenant has NO use for Phantom Force at all, because he has Shadow Claw (I'm sure I already said that in this thread somewhere).

Beyond the OP sets, the only set that might have potential is the Power-Up punching set in the lower tiers.

So you don't think the extra turn where your healing and not getting hit is worth it? or that fact that it goes through protect/detect/kings shield? I'm not trying to argue you probably know best I'm just asking.
 
Trevenant is really cool.

I definitely will try to make him a tricky room user, with destiny bond, horn leech, and maybe rock slide and a leichi berry + harvest.
 
I think leftovers would be better than the root cause you would always benefit form leftovers, you only benefit from the root when using a draining move. And yea grass offense not the best but there are allot of water types out there.

That's true about the water types. And you're probably right about leftovers but I'm running on empty 2x so I'm not thinking about that stuff haha
 
I'm back with a new set I've been working on in a sun team.

Trevenant @ Sitrus berry
Harvest
Careful
252 HP / 252 Sp.def / 4 Spd
- Leech seed
- Horn leech
- Forest' Curse
- Will-O-Wisp / Shadow claw

The general idea is to either leech seed / WoW or Curse on switch in, according to the situation and the expected poké switch out. Forest' Curse is what I'm really liking so far. It gives my boosted fire type moves in the sun either a neutral effective or a super effective (except on stuff like tyrantrum then it's once not very effective) as long that the enemy poké doesn't switch out.

This either force a switch out from the enemy right into my hazards or an easier KO for me.
 
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I hate to say it, but there's no reason to run Ingrain. 1/16 HP per turn is not worth a moveslot and a wasted turn in battle, during which your opponent could be switching to a counter or boosting in your face. Leech Seed is better than Ingrain, but even then, Trevenant is outclassed as a sub-seeder by Gourgeist and most other Grass-types.

The same goes for Phantom Force, which is a huge "please set up on me!" flag for your opponent. Seriously, Trevenant has NO use for Phantom Force at all, because he has Shadow Claw (I'm sure I already said that in this thread somewhere).

Beyond the OP sets, the only set that might have potential is the Power-Up punching set in the lower tiers.
I agree about Ingrain, it's just not that good, but Phantom Force has its use. I faced a team that had a Trevenant, it was a Harvest one with a Sitrus Berry, Phantom Force, and Substitute. If it weren't late game against my bulky Jellicent, he could have given me a lot of trouble.
 
I agree about Ingrain, it's just not that good, but Phantom Force has its use. I faced a team that had a Trevenant, it was a Harvest one with a Sitrus Berry, Phantom Force, and Substitute. If it weren't late game against my bulky Jellicent, he could have given me a lot of trouble.
The thing is, he could have given you just as much trouble with Sub / Shadow Claw / Protect / WoW as with Phantom Force, and of course Protect doesn't lock you in. I understand that Phantom Force lets you stall for Sitrus to regen, but you can do that more reliably with Protect.

The one advantage Phantom Force has is that it saves a moveslot in that situation, so I guess I'll have to experiment with it a bit more.
 
I just thought of something different and interesting.

Bulky Four Attacks
Trevenant @Assault Vest
Natural Cure/Frisk
Impish/Careful
252 HP / 128 Atk / 124 Def or SpD
- Horn Leech
- Shadow Claw
- Rock Slide
- Power-Up Punch/Earthquake

Thanks to his Assault Vest, Trevenant gains some extra bulk and can switch in on more threats. Grass/Ghost/Rock/Fighting gives him some great coverage, and STAB Horn Leech with 351 Atk allows him to keep himself healthy. Power-Up Punch can be traded for Earthquake if you want to hit Fire-types harder and hit Electric-types super-effectively, but Power-Up Punch allows to you to cause some initial damage and raise your attack even higher on a successful switch prediction. Natural Cure is the preferred option so you can cure yourself of status from Prankster users, but Frisk can be useful to get info about the foe's item when you switch in. Unlike Leech Seed sets, this iteration of Trevenant is effective without entry hazard support, so it can be useful against teams that run Defog.
 
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I'm thinking a set like this could have some merit-

Trevenant @ Sitrus Berry
Harvest
Careful
252 HP/ 4 Atk/ 252 SpD
-Horn Leech
-Shadow Claw
-Curse
-Protect

The nature and EV's are whatever, but the idea is to switch in on something that can't hurt it, then Curse on the switch out. Curse brings HP to at least 1/2 which should activate the Sitrus Berry. Then you can protect the next turn to rack-up curse damage and/or to wait for sitrus regeneration (also scout on a choiced poke). Alternatively, if you're below 1/2 health, you can Curse-suicide on the switch in - crippling the opponents poke and allowing you to bring in the appropriate switch in. I just threw this set together, but I believe Trevenant could make ghost-curse interesting.
 
I just thought of something different and interesting.

Bulky Four Attacks
Trevenant @Assault Vest
Natural Cure/Frisk
Impish/Careful
252 HP / 128 Atk / 124 Def or SpD
- Horn Leech
- Shadow Claw
- Rock Slide
- Power-Up Punch/Earthquake

Thanks to his Assault Vest, Trevenant gains some extra bulk and can switch in on more threats. Grass/Ghost/Rock/Fighting gives him some great coverage, and STAB Horn Leech with 351 Atk allows him to keep himself healthy. Power-Up Punch can be traded for Earthquake if you want to hit Fire-types harder and hit Electric-types super-effectively, but Power-Up Punch allows to you to cause some initial damage and raise your attack even higher on a successful switch prediction. Natural Cure is the preferred option so you can cure yourself of status from Prankster users, but Frisk can be useful to get info about the foe's item when you switch in. Unlike Leech Seed sets, this iteration of Trevenant is effective without entry hazard support, so it can be useful against teams that run Defog.

This one is interesting. I've been thinking about running him with more attacks like this. What about facade? Since he has natural cure he can switch into obvious toxic/thunder wave user's and hit back with a boosted facade. Normal is a great attacking type though.

I'm thinking a set like this could have some merit-

Trevenant @ Sitrus Berry
Harvest
Careful
252 HP/ 4 Atk/ 252 SpD
-Horn Leech
-Shadow Claw
-Curse
-Protect

The nature and EV's are whatever, but the idea is to switch in on something that can't hurt it, then Curse on the switch out. Curse brings HP to at least 1/2 which should activate the Sitrus Berry. Then you can protect the next turn to rack-up curse damage and/or to wait for sitrus regeneration (also scout on a choiced poke). Alternatively, if you're below 1/2 health, you can Curse-suicide on the switch in - crippling the opponents poke and allowing you to bring in the appropriate switch in. I just threw this set together, but I believe Trevenant could make ghost-curse interesting.

This is cool too, never thought of this. If you curse an enemy does it continue to effect them if they switch out and switch in again later or is it cured on switch out?

EDIT: Just looked it up it ends if they switch out. Still very interesting idea I think.
 
I was trying to think up a Special Wall set, almost like Jellicent though with less reliable recovery, which is almost more of a Utility Wall.

Utility Wall (?)
Trevenant @ Leftovers/Lum Berry

Ability: Natural Cure/Harvest

Nature: Careful Nature

EVs: 252 HP / 252 SDef

Horn Leech

Substitute / Rest

Will-O-Wisp

Rest / Shadow Claw


Horn Leech is the best grass STAB, not including Wood Hammer. Substitute/Leftovers, the idea is hide behind it and chip away at your opponent's with Will-O-Wisp. Running this, you'll switch after Rest. LumRest is my less favorable of the two, mainly because it forgoes Leftovers and makes set uping Subs harder as well. It seems the more favorable of the two two to run Shadow Claw on, though it's not incredibly favorable against Starmie.

To test its ability against Starmie, we'll go with the Bulky Rapid Spinner. I chucked Arceus-Ghost (as Support) into the calculator as they both run 120 Atk:

0-Atk Spooky Plate Arceus-Ghost Shadow Claw vs. 248 HP / 32 Def Starmie: 210-248 (65.01 - 76.78%) -- guaranteed 2HKO
0- Atk Spooky Plate Arceus-Ghost Shadow Claw vs. 248 HP / 32 Def Starmie: 210-248 (77.51 - 89.28%) -- guaranteed 2HKO after SR
0- Atk Spooky Plate Arceus-Ghost Shadow Claw vs. 248 HP / 32 Def Starmie: 210-248 (90.01 - 101.78%) -- possible 1HKO after SR and one layer of spikes

Trevenant as a match-up to Starmie fails, only possibly 1HKO it after stealth rocks and one layer of spikes. If you like to play with a lot of hazards (and you'd want to with a spin-blocker) you could run Shadow Claw, otherwise it just seems more like a liability.

If it's Offensive Starmie, the story is still similar:

0- Atk Spooky Plate Arceus-Ghost Shadow Claw vs. 0 HP / 0 Def Starmie: 218-258 (83.52 - 98.85%) -- guaranteed 2HKO
0- Atk Spooky Plate Arceus-Ghost Shadow Claw vs. 0 HP / 0 Def Starmie: 218-258 (96.02 - 111.25%) -- 68.75% chance to OHKO after SR
0- Atk Spooky Plate Arceus-Ghost Shadow Claw vs. 248 HP / 32 Def Starmie: 210-248 (108.52 - 114.28%) -- guaranteed 1HKO after SR and one layer of spikes

So Shadow Claw, if it's only for Starmie, seems like a no-no.
I did most of the CALs my self as well so I apologize if anything's wrong.

PS: You could run Protect over Horn Leech, especially on the Leftovers set, but then its damage-dealing is limited to Toxic.
 
This one is interesting. I've been thinking about running him with more attacks like this. What about facade? Since he has natural cure he can switch into obvious toxic/thunder wave user's and hit back with a boosted facade. Normal is a great attacking type though.

Facade gets great BP with status, but STAB Horn Leech comes in just under Facade's BP but it also heals you, and Trevenant can use the healing. Any of his super-effective attacks will exceed the power of Facade, anyways. (With the exception of Power-Up Punch, but that's more for raising your Attack on a switch than it is for coverage.)

This is cool too, never thought of this. If you curse an enemy does it continue to effect them if they switch out and switch in again later or is it cured on switch out?

No, Curse is cured when you switch out. The only Ghost-type that should even think about using it is Dusknoir, preferably with Mean Look, and even then, it's risky.
 
Well I see this guy shining in low tiers whether it is NU or if he can force himself in RU. Harvest can lead to being a great Offensive pokemon, while Natural Cure allows for support use. This will personally be my offensive set (NUtier)

Harvest Lum Berry
Adamant 200hp 252att 56speed
-PowerUp Punch
-Wood Hammer
-Rest
-PhantomForce/ShadowClaw

I haven't tested the difference in the meta between PhantomForce or ShadowClaw but judging from current NU either move is okay. Phantom Force does allow for the possibility for your opponent to set up but that is only if it is already switched into that pokemon or switches into something that could wall you completely (Sawsbuck or SS Milktank for example). However, PF does go through Protect which is a nice little use if something tries to stall you; plus steel no longer resist Ghost. ShadowClaw doesn't allow for that margin of setting up but just simply lacks in power. Its like deciding to use Leaf Blade or Wood Hammer (almost the same base attack difference)...Leaf Blade doesnt have recoil damage but doesnt hit as hard.

Im going to test this out though to see how this could work
 
Wonder if this works in a Double Team with a Ninetails with Will-o-Wisp and Drought.
Though it will only work on Doubles.

Trevenant @ Lum Berry
Ability: Harvest
EVs: 252 HP / 160 Atk /96 Spde
Adamant Nature
- Wood Hammer
- Shadow Claw
- Trick Room
- Rest
 
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Could the new Kee berry be useful on Trevenant? http://www.smogon.com/forums/threads/kee-maranga-berry.3490665/
If held by a Pokémon, this Berry will increase the Pokémon's Defense stat when hit by a physical attack

I am thinking something like this:
Trevenant @ Kee Berry
Ability: Harvest
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpDef (haven't run any calcs, subject to change)
- Will o Wisp
- Protect
- Leech Seed
- Horn Leech / Phantom Force

Horn Leech + Leech Seed for healing. Alternatively, you could use Phantom Force and Protect to get 3 turns of Leech Seed healing for every 1 turn of taking damage (assuming Phantom Force works like Dig/Fly).

The synergy between Kee Berry and WoW seems very nice. There's also potential for Maranga Berry (SpDef boost) + Calm Mind, though that would be more difficult to set up.
 
I have three awesome sets for this guy

Curse Sweep
Trevenant @ Leftovers
Ability: Harvest
EVs: 252 HP / 129 SpD / 129 Def
Impish Nature
- Curse
- Leech Seed
- Trick Room / Substitute
- Wood Hammer
Theif
Trevenant @ Power Herb
Ability: Frisk
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Phantom Force
- Thief
- Trick Room / Leech Seed
- Wood Hammer

Trick Room Support
Trevenant @ Leftovers
Ability: Nautral Cure
EVs: 252 HP / 129 SpD / 129 Def
Impish Nature
- Substitute
- Leech Seed
- Trick Room
- Wood Hammer


 
I'm back with a new set I've been working on in a sun team.

Trevenant @ Sitrus berry
Harvest
Careful
252 HP / 252 Sp.def / 4 Spd
- Leech seed
- Horn leech
- Forest' Curse
- Will-O-Wisp / Shadow claw

The general idea is to either leech seed / WoW or Curse on switch in, according to the situation and the expected poké switch out. Forest' Curse is what I'm really liking so far. It gives my boosted fire type moves in the sun either a neutral effective or a super effective (except on stuff like tyrantrum then it's once not very effective) as long that the enemy poké doesn't switch out.

This either force a switch out from the enemy right into my hazards or an easier KO for me.


This set contradicts itself, as Grass-types resist Horn Leech and are immune to Leech Seed. Not very effective in my opinion.
 
Ohhhh I see.

So I noticed when I got on pokémon showdown. It was a funny gimmick for online battles, but didn't really work out so well there. Kicked Forest' Curse for Will-O-Wisp.

Besides, you can seed first and then forest' curse, the target will maintain the seed. But that aside, not gonna get any further than a gimmick set. coz WoW >>>>> Forest' Curse
 
Trevanent makes for an immense Aegislash counter with Phantom force. the move itself is like a weaker shadow force in that it makes the user disappear, then attack. Phantom force bypasses protect, and more importantly, King's Shield. Considering that fairies will cause a resurgence of offensive steel types such as metagross and Flash Cannon Heatran.
My most effective set is one that takes full effect of moves like power up punch and the aforementioned phantom force
Splintery Specter
Relaxed nature, Natural cure, leftovers.
252 def, 252 special def
-power up punch
-horn leech
-willow wisp
-phantom force
 
I have three awesome sets for this guy

Curse Sweep
Trevenant @ Leftovers
Ability: Harvest
EVs: 252 HP / 129 SpD / 129 Def
Impish Nature
- Curse
- Leech Seed
- Trick Room / Substitute
- Wood Hammer

Theif
Trevenant @ Power Herb
Ability: Frisk
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Phantom Force
- Thief
- Trick Room / Leech Seed
- Wood Hammer

Trick Room Support
Trevenant @ Leftovers
Ability: Nautral Cure
EVs: 252 HP / 129 SpD / 129 Def
Impish Nature
- Substitute
- Leech Seed
- Trick Room
- Wood Hammer


1st set: have harvest but nothing to attempt to abuse with it? Not sure if Curse/TrickRoom can work easily on this guy but we'll see.

2nd set: gimmicky but honestly could work that'd be interesting

3rd set: its the same as your 1st set...why? Support set would be trickroom, wilowisp, leechseed, and seedbomb since you wouldnt always have something to drop leechseed on and as support you wont appreciate recoil
 
Could the new Kee berry be useful on Trevenant? http://www.smogon.com/forums/threads/kee-maranga-berry.3490665/
If held by a Pokémon, this Berry will increase the Pokémon's Defense stat when hit by a physical attack

I am thinking something like this:
Trevenant @ Kee Berry
Ability: Harvest
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpDef (haven't run any calcs, subject to change)
- Will o Wisp
- Protect
- Leech Seed
- Horn Leech / Phantom Force

Horn Leech + Leech Seed for healing. Alternatively, you could use Phantom Force and Protect to get 3 turns of Leech Seed healing for every 1 turn of taking damage (assuming Phantom Force works like Dig/Fly).

The synergy between Kee Berry and WoW seems very nice. There's also potential for Maranga Berry (SpDef boost) + Calm Mind, though that would be more difficult to set up.
Why would you not use the SpD berry in conjunction with WoW for mixed defenses? Its actually a brilliant idea. Rest/PuP/WoW/Horn Leech. Substitute Shadow Claw for PuP if need be but Youll keep getting higher SpD, WoW cripples physical attackers, and Rest cures status... Nice
 
Could the new Kee berry be useful on Trevenant? http://www.smogon.com/forums/threads/kee-maranga-berry.3490665/
If held by a Pokémon, this Berry will increase the Pokémon's Defense stat when hit by a physical attack

I am thinking something like this:
Trevenant @ Kee Berry
Ability: Harvest
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpDef (haven't run any calcs, subject to change)
- Will o Wisp
- Protect
- Leech Seed
- Horn Leech / Phantom Force

Horn Leech + Leech Seed for healing. Alternatively, you could use Phantom Force and Protect to get 3 turns of Leech Seed healing for every 1 turn of taking damage (assuming Phantom Force works like Dig/Fly).

The synergy between Kee Berry and WoW seems very nice. There's also potential for Maranga Berry (SpDef boost) + Calm Mind, though that would be more difficult to set up.

They said in that thread about these berries that the bonus is applied after the hit so its not like the ones that weaken super effective attacks. Makes it a little harder to get this going I think. Still could be interesting though.
 
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