Other Good Cores

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I thought about it more and, in an environment that wants to balance offense and defense, I think I'll be using Garchomp, Gyarados and MAggron as a core. They cover each other's weaknesses perfectly. Garchomp covers Gyarados, who in turn covers MAggron, who in turn covers Garchomp. It's by no means perfect. Dragon+Fire with enough firepower can wreck it for example, but they all hit like a truck, minimizing safe opportunities to switch in. It's also weak to status, so it's best if Gyarados or MAggron takes the role of Reststalker. Alternatively, you can replace MAggron for Magnezone if you're strapped for the mega slot. It's just a tad boring.
 
I've been running Talonflame+Starmie+Dugtrio and Tyranitar+Trevenaught+Tentacruel cores on separate teams. The former has perfect synergy aside from Starmie's Dark and Ghost weaknesses, Starmie removes Rocks for Talonflame (and every other entry hazard so Dugtrio's Sash can stay in tact), and Dugtrio removes a lot of Talonflame's counters. The latter has perfect synergy and all three of them are rather bulky. I'm still working on the movesets for them.
 
Kingdra's two weaknesses

I thought you were wrong, Kingdra has only one weakness and then... and then I got a little sad.

This is a great core though. The best seter of Rain Dance is without a doubt Kingdra and it can comfortably sponge Fire attacks while reducing Scizor's weakness to Fire. Oh man, it'll be just like DPPt! I loved that meta!
 
I've been running Talonflame+Starmie+Dugtrio and Tyranitar+Trevenaught+Tentacruel cores on separate teams. The former has perfect synergy aside from Starmie's Dark and Ghost weaknesses, Starmie removes Rocks for Talonflame (and every other entry hazard so Dugtrio's Sash can stay in tact), and Dugtrio removes a lot of Talonflame's counters. The latter has perfect synergy and all three of them are rather bulky. I'm still working on the movesets for them.
Who else do you run on the first core. I was thinking to run Jolteon/Galvantula, Espeon and maybe mega gard
 
Latios is going to outspeed Hydreigeon every time if you're not using a Scarf, and will 100% 1HKO it. Well let's see what Aegislash Offensive Form 252 Atk EVs Iron Heads do to togekiss/azumarill:

252- Atk Aegislash Iron Head vs. 252 HP / 0 Def Azumarill: 106-125 (26.23 - 30.94%) -- guaranteed 4HKO
252- Atk Aegislash Iron Head vs. 176 HP / 0 Def Togekiss: 182-216 (51.26 - 60.84%) -- guaranteed 2HKO

And if we look at the flip side...

252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 4 HP / 0 Def Gengar: 414-487 (158.01 - 185.87%) -- guaranteed OHKO
72 SpA Life Orb Togekiss Fire Blast vs. 4 HP / 252 SpD Aegislash: 165-195 (62.97 - 74.42%) -- guaranteed 2HKO

Considering this is your offensive core, you want as much viable coverage as you can get. I can understand if the Offensive Core is walled by 1 pokemon, but with such common mons walling AND 1HKO/2HKO'ing all your core in return it just isn't going to work.



Yep.

252+ SpA Life Orb Hydreigon Flash Cannon vs. 176 HP / 0 SpD Togekiss: 216-255 (60.84 - 71.83%) -- guaranteed 2HKO

So unless Togekiss is switching in, it could just turn around and 1HKO with Dazzling Gleam.

And Azumarill screws it even more than that :D
...Why did you give Aegislash a -Attack nature? There is no reason for an Aegislash with Iron Head to have a -Attack nature. At all. According to my calcs, Adamant 252 Aegislash will OHKO the Togekiss you posted 62.5% of the time. Meanwhile, Azumarill takes 47.77 to 56.43%, and is further inconvenienced by King's Shield's attack drop.

Actually, I played around a bit trying to mimic your results. I think you forgot to change the type and nature from a Modest Hydreigon, because I only get the ranges you have if Iron Head lacks STAB.

And Hydreigon has access to Stone Edge and Head Smash if it really needs to kill Togekiss for some reason. Uninvested LO Head Smash from a neutral Attack-natured Hydreigon OHKO's Togekiss 12.5% of the time, meaning Togekiss cannot stop Hydreigon if it's taken any prior damage.
 
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I just made a new team today based around Landorus Therian and Florges. With Landorus being a good physical wall and Florges being a high special wall, they seem to work out pretty well. Florges also has support moves like Wish and Aromatherapy just in case landorus or other teammates' gets weak or statused. I feel like rotom wash is good third partner for this core as the rotom wash - landorus was always good. Not to mention rotom wash checks/counters a lot of the common pokemon in 6th gen so far including, talonflame, aegislash and heatran.
 
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Lucario @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 HP / 252 Spd
Adamant / Jolly Nature
- Close Combat
- Bullet Punch / Ice Punch
- Crunch / Extreme Speed
- Swords Dance
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Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Spikes / Hidden Power Fire
- Extrasensory
- U-Turn

Despite Mega-Lucario being an absolute beast of a physical sweeper, it can encounter certain roadblocks like Mega-Venusaur and Tentacruel or other kinds of Fighting-resistant Pokemon depending on the moveset it runs, or faces trouble against stuff like Gliscor if stuck without the correct move. Greninja makes a fantastic lure for Mega-Venusaur with Extrasensory hammering it hard. LO Hydro Pump + Extrasensory (both with STAB) can KO physically defensive Mega-Venusaurs, while more specially defensive Mega-Venusaur can also succumb if they switch into SR and Hydro Pump while still unevolved.

That said, Greninja is no slouch when it comes to attacking on its own. Greninja honestly has little use for Dark Pulse as it only hits Aegislash hardest out of all its options which cover more threats. If the opponent has something like a Rotom-Wash or Goodra waiting to tank Greninja, the frog can U-turn out of them and switch to Lucario. Lucario can have issues Mega-evolving when facing faster foes, but when confronted with slower Pokemon that can easily be obliterated by Close Combat, they present the best opportunity to go "Kaio-Ken" and break the opponent's face in before they can go "Kaio-what?"

The sets I have presented above are not set in stone: these two are so versatile in their coverage that you can easily tweak them to your team's needs. The duo make for a devastating wall breaking core, especially given their variable movesets, so watch out!
 
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Klefki@Focus Sash
Ability: Prankster
EVs: 252 HP/252 Def/4 SpD
Bold Nature
- Foul Play
- Spikes
- Draining Kiss
- Thunder Wave

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Zoroark@Life Orb
Ability: Illusion
EVs: 252 SpA/252 Spd/4 SpD
Timid Nature
- Flamethrower
- Nasty Plot
- Focus Blast
- Dark Pulse

This combo is really good at doing what they do best: surprising the opponent. Zoroark is easily able to masquerade as a suicide lead Klefki vs other common leads(like Ferrothorn for instance) and stun the opponent before they realise what's happening.
Nasty Plot can be used with a free turn of set-up while masquerading: while your opponent switches to their "Klefki" counter, Zoroark has already got to +2 and can start wreaking havoc.

Meanwhile, Klefki helps do two things: provide spikes, which can help Zoroark net some KOes in the end-game, and paralysis. Paralysis is important considering the "new" threats in the meta such as Gengar all outspeed Zoroark and can stop the potential sweep.

This core is easily usable on a HO team, where Klefki is a common lead!
 
just in general guys, can you keep your cores to Pre PokeBank Gen 6? I know its harder, since obviously, stuff is illegal such as Superpower Scizor, and Flying Gem apparently is unavailable and so on, but it looks a lot more organised rather than having cores for several different metagames. In addition, can we cut down on the "Hi im new what's team for X mon, SQSA is a better place for them. I don't mind it occasionally happening, as you can get detailed help here, I just don't want to see it 2 often, as it ruins the flow of the discussion.
 
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Aerodactyl @ Aerodactylite
Ability: Rock Head
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Stealth Rock
- Rock Slide
- Aerial Ace
- Earthquake

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Qwilfish @ Custap Berry
Ability: Intimidate
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Scald
- Thunder Wave
- Toxic Spikes
- Destiny Bond

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Mawile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Iron Head
- Play Rough
- Crunch
- Fire Fang

So in this core we have two things going on - bluffing and double-intimidate. Mawile is really what this core is centred around; both Qwilfish and Aerodactyl resist Fire, one of its weaknesses, and Aerodactyl is immune to Ground, her other weakness. Qwilfish has Toxic Spikes and Aerodactyl has Stealth Rock to also let Mawile sweep a little easier. Furthermore, people always think that Mawile will be holding the mega-stone out of Aerodactyl and Mawile, since Mega-Mawile has been over-hyped so freakin' much it's as if every team must run it. Intimidate on both Qwilfish and Mawile and the good defensive synergy they hold lets them shut down many Physical attackers between them; Talonflame fails pretty badly to this core with Intimidate on both Qwilfish and Mawile as well as Rock Slide on Aerodactyl you can play some mean mind-games. Other Pokemon this core beats is Aegislash thanks to the Intimidates and Earthquake / Crunch / Scald and Scizor, for similar reasons. Overall these guys just seem to synergize pretty well, and I'm considering using Qwilfish's powerful SD set to keep offensive presence up.

Edit: Ginga I didn't see your post as I was typing it up this is made for Pokebank OU but IDK if it's legal in pre-Pokebank or not.
 
just in general guys, can you keep your cores to Pre PokeBank Gen 6? I know its harder, since obviously, stuff is illegal such as Superpower Scizor, and Flying Gem apparently is unavailable and so on, but it looks a lot more organised rather than having cores for several different metagames. In addition, can we cut down on the "Hi im new what's team for X mon, SQSA is a better place for them. I don't mind it occasionally happening, as you can get detailed help here, I just don't want to see it 2 often, as it ruins the flow of the discussion.
My apologies
 
what would you guys say about donphan+bisharp+azumarill core?
Gastrodon + Talonflame?
Guys, add some substance to your posts. The sets you were thinking about, what they are good for, your ideas, etc. Ginga just posted about not coming here simply to ask if things work well together, you have to provide something to the discussion.

Edit: See, like the post below me. That is how you ask a question about a team.
 
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I'm sorry for spamming this all over the place but I've been thinking about a good third member for my core this entire week and I simply can't think who I should go for.

As it stands now I got:
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Charizard @ Charizardite X
Adamant Nature
EVs: 252 Attack / 252 Speed / 6 Health

Dragon Dance
Earthquake
Flare Blitz
Dragon Claw

20090718003237%21184Azumarill.png

Azumarill@Mystic Water
Adamant Nature
EVs: 252 Health / 252 Attack / 6 Speed

Aqua Jet
Belly Drum
Play Rough
Superpower


Who would you guys think is a good third pokemon? I've been thinking I need someone who has a gras move for coverage sake, but I'm not too sure if I should go for someone like Alakazam with Energy Ball, or for a full gras type..

Any help is greatly appreciated!
 
I'm sorry for spamming this all over the place but I've been thinking about a good third member for my core this entire week and I simply can't think who I should go for.

As it stands now I got:
110px-006Charizard-Mega_X.png

Charizard @ Charizardite X
Adamant Nature
EVs: 252 Attack / 252 Speed / 6 Health

Dragon Dance
Earthquake
Flare Blitz
Dragon Claw

20090718003237%21184Azumarill.png

Azumarill@Mystic Water
Adamant Nature
EVs: 252 Health / 252 Attack / 6 Speed

Aqua Jet
Belly Drum
Play Rough
Superpower


Who would you guys think is a good third pokemon? I've been thinking I need someone who has a gras move for coverage sake, but I'm not too sure if I should go for someone like Alakazam with Energy Ball, or for a full gras type..

Any help is greatly appreciated!
Galvantula can run Thunder/Energy Ball/Sticky Web/Bug Buzz or Volt Switch. The Sticky web will benefit Xzard a lot, and you have strong coverage for basically any bulky waters that come in on you, also momentum for some volturn if you use volt switch.
 
I'm still tweaking the Dracoslash core for my planned rain team, so far I find that bulky Aegislash is much more useful.


Galvantula@Focus Sash
Unnerve:TImid
252 Sp.Atk 252 Speed 6 Hp
- Volt Switch
- Sticky Web
- Thunder Wave
- Energy Ball

The main attraction, I prefer Unnerve so Custap leads can't get the 2nd layer of hazards up, or have Lum users cure themselves of paralysis. Debating on using Thunder b/c Compound Eyes Thunder is always sexy.

Aegislash@Leftovers
Quiet/Brave:Stance Change
252 HP, Need help with defensive investment
- Iron Head/Gyro Ball
Right now my biggest concern. 112 speed vs many of the fairies whom Aegislash will be checking would not be max damage as most are not very fast to begin with. Iron Head may be the better trade-off. Thoughts?

- Hidden Power Ice
- Shadow Ball
- King's Shield

No need for offensive EV investment as Aegislash isn't meant to sweep, but rather to black fighting attacks for Kyurem-B and serve as a sort of pivot. 305/335 Is still a respectable atk/Sp.Atk stat and HP main purpose is to score 4x SE hits. Shadow Ball is for the Sp.Def drop and to hit Skarm's weaker stat.

Kyurem-B@Life Orb
Lonely:Teravolt
80 Attack 196 Sp.Atk 236 Speed
- Ice Beam/Freeze Dry

B/c Of Ice Beam's BP drop and Freeze Dry's ability to score 4x CH on Bulky waters such as Quagsire. If they are compatible then Freeze Dry will replace Ice Beam.

-Outrage
-Fusion Bolt
-Substitute

I know you are thinking, Outrage? Seriously. Kyurem doesn't come out until the fairies and steels have been sufficiently weakened, and/or faster threats have been neutralized (i.e Scizor and Breloom.) From the relatively safety of my Sub I can fire off powerful Outrages at my discretion. Galvantula's Sticky Web support is the crux of this pivot. The rest of the team is Bulky Politoed, Kabutops as my spinner, and SubSalac Keldeo
 
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I'm sorry for spamming this all over the place but I've been thinking about a good third member for my core this entire week and I simply can't think who I should go for.

As it stands now I got:
110px-006Charizard-Mega_X.png

Charizard @ Charizardite X
Adamant Nature
EVs: 252 Attack / 252 Speed / 6 Health

Dragon Dance
Earthquake
Flare Blitz
Dragon Claw

20090718003237%21184Azumarill.png

Azumarill@Mystic Water
Adamant Nature
EVs: 252 Health / 252 Attack / 6 Speed

Aqua Jet
Belly Drum
Play Rough
Superpower


Who would you guys think is a good third pokemon? I've been thinking I need someone who has a gras move for coverage sake, but I'm not too sure if I should go for someone like Alakazam with Energy Ball, or for a full gras type..

Any help is greatly appreciated!

Ferrothorn looks like a great fit as it would complete a FWG core and give you amazing steel resists while having some offensive presence.
 
Does anybody have a suggestion for a Wish Passer? Any other advice would be appreciated, since I'd love to improve my team's core any way I can. :]

Here are the move-sets I'm using -- with a few slashes. I'm also doubting the necessity of VoltTurn, so opinions there would be nice too!

Mawile @ Mawilite
Ability: Intimidate -> Huge Power
Nature: Adamant -- EVs: 248 HP / 136 Atk / 116 Sp.Def / 8 Spe
- Swords Dance
- Sucker Punch
- Play Rough
- Iron Head

Noivern @ Life Orb
Ability: Infiltrator
Nature: Timid -- EVs: 252 Sp.Atk / 4 Sp.Def / 252 Speed
- Tailwind
- Hurricane
- Draco Meteor
- Flamethrower

Greninja @ Life Orb / Expert Belt
Ability: Protean
Nature: Timid -- EVs: 252 Sp.Atk / 4 Sp.Def / 252 Speed
- Toxic Spikes / Spikes / U-Turn
- Ice Beam
- Hydro Pump
- Dark Pulse

Galvantula @ Focus Sash
Ability: Compound Eyes
Nature: Timid -- EVs: 252 Sp.Atk / 4 Sp.Def / 252 Speed
- Sticky Web
- Bug Buzz
- Thunder
- Volt Switch

Edited my core yet again...

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Talonflame @ Sharp Beak
Ability: Gale Wings
Nature: Adamant -- EVs: 72 HP / 252 Atk / 184 Speed
- Swords Dance
- Tailwind
- Flare Blitz
- Brave Bird

Starmie @ Life Orb
Ability: Analytic
Nature: Timid -- EVs: 252 Sp.Atk / 4 Sp.Def / 252 Speed
- Hydro Pump
- Psyshock
- Ice Beam
- Rapid Spin

Galvantula @ Focus Sash
Ability: Compound Eyes
Nature: Timid -- EVs: 252 Sp.Atk / 4 Sp.Def / 252 Speed
- Volt Switch
- Thunder
- Bug Buzz
- Sticky Web

Mawile @ Mawilite
Ability: Intimidate -> Huge Power
Nature: Adamant -- EVs: 248 HP / 136 Atk / 116 Def / 8 Speed
- Swords Dance
- Sucker Punch
- Iron Head
- Play Rough

(Also includes breloom but that's bordering on the whole team, rather than a "core")

Starmie was included because Rapid Spin > Defog.

Talonflame is a truly amazing pokemon. Priority Brave Bird is incredible and needs little description, and Swords Dance adds some bite behind this bird's offense. It keeps most of the type advantages Noivern brought, but now brings a much needed Fire STAB I desperately found necessary after testing.

However, priority Tailwind is really what makes the set shine. Nothing feels better than being toward the end of a +2 Brave Bird sweep, promptly setting up Tailwind the turn before recoil (or the opponent) KO's her, and then having (0 Speed!) Mega-Mawile proceed to out-speed even positive base-130's with the help of Galvantula's Sticky Web. Everything left by that point... dies. :3
 
I'm still tweaking the Dracoslash core for my planned rain team, so far I find that bulky Aegislash is much more useful.


Galvantula@Focus Sash
Unnerve:TImid
252 Sp.Atk 252 Speed 6 Hp
- Volt Switch
- Sticky Web
- Thunder Wave
- Energy Ball

The main attraction, I prefer Unnerve so Custap leads can't get the 2nd layer of hazards up, or have Lum users cure themselves of paralysis. Debating on using Thunder b/c Compound Eyes Thunder is always sexy.

Aegislash@Leftovers
Quiet/Brave:Stance Change
252 HP, Need help with defensive investment
- Iron Head/Gyro Ball
Right now my biggest concern. 112 speed vs many of the fairies whom Aegislash will be checking would not be max damage as most are not very fast to begin with. Iron Head may be the better trade-off. Thoughts?

- Hidden Power Ice
- Shadow Ball
- King's Shield

No need for offensive EV investment as Aegislash isn't meant to sweep, but rather to black fighting attacks for Kyurem-B and serve as a sort of pivot. 305/335 Is still a respectable atk/Sp.Atk stat and HP main purpose is to score 4x SE hits. Shadow Ball is for the Sp.Def drop and to hit Skarm's weaker stat.

Kyurem-B@Life Orb
Lonely:Teravolt
80 Attack 196 Sp.Atk 236 Speed
- Ice Beam/Freeze Dry

B/c Of Ice Beam's BP drop and Freeze Dry's ability to score 4x CH on Bulky waters such as Quagsire. If they are compatible then Freeze Dry will replace Ice Beam.

-Outrage
-Fusion Bolt
-Substitute

I know you are thinking, Outrage? Seriously. Kyurem doesn't come out until the fairies and steels have been sufficiently weakened, and/or faster threats have been neutralized (i.e Scizor and Breloom.) From the relatively safety of my Sub I can fire off powerful Outrages at my discretion. Galvantula's Sticky Web support is the crux of this pivot. The rest of the team is Bulky Politoed, Kabutops as my spinner, and SubSalac Keldeo

I think you're combining Freeze Dry and Frost Breath together into one move. Freeze Dry hits Water-types SE while Frost Breath always results in a crit. Gyro Ball isn't a very good idea on Aegislash, as the opponent will need to be rather fast to get it to be more powerful than Iron Head. This is made even more difficult by the fact that you're running Sticky Web, which will end up lowering the BP.
 
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