6 v 6 Singles; IAR vs Leethoof

Battle Rules said:
6v6 FE Singles
3 Day DQ
∞ Recoveries/∞ Chills per Pokémon
3 Substitutions per Pokémon
Switch=OK
Abilities=ALL
Items=ON
Turn Order=Coin-Flip
Arena: ASB Tournament Arena

Its A Random
472.png

Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy)

TYPE
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter
: (Passive) This Pokémon always keeps its claws/teeth/pincers extremely sharp, & thus cannot have its attack reduced.
Sand Veil: (Passive) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
Poison Heal (DW): (Passive) Pokémon with this ability have internal structures that absorb the toxins in poison & uses them to recover two (2) HP/action instead of taking poison damage. When a Pokémon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round & Toxic will do the relevant damage for that round should their ability be disabled.

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (97/97)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Bite
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
Faint Attack*
False Swipe
Feint
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Sky Uppercut
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER
Agility*
Attract
Baton Pass*
Captivate
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic
Fidgit_Front-1.png

Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Persistent
: (Passive) This Pokémon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, & Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Prankster (DW): (Passive) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level.

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (103/103)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Fling
Frustration
Giga Impact
Knock Off
Low Sweep
Natural Gift
Poison Jab
Rapid Spin
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Thief
U-Turn

SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Echoed Voice
Gust
Hidden Power (Ice 7)
Hyper Beam
Icy Wind
Mud-Slap
Ominous Wind
Razor Wind
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Struggle Bug
Twister
Venoshock

OTHER
After You
Ally Switch
Attract
Block
Captivate
Copycat
Disable
Dispel (R)
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Haze
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Protect
Psych Up
Quash
Rain Dance
Reflect
Rest
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Whirlwind
Wide Guard
Wish
Wonder Room
516.png

Simipour [Blind] (M)
NATURE: Hasty (+16% Accuracy)

TYPE
Water
: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Gluttony
: (Passive) This Pokémon devours healing & stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (DW): (Passive) When this Pokémon's HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (72/72)
PHYSICAL
Acrobatics
Aqua Tail
Astonish
Bite
Brick Break
Covet
Crunch
Cut
Dig
Dive
Endeavour
Facade
Fling
Frustration
Fury Swipes
Giga Impact
Gunk Shot
Ice Punch
Iron Tail
Knock Off
Lick
Low Kick
Low Sweep
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Superpower
Thief
Waterfall

SPECIAL
Blizzard
Brine
Focus Blast
Grass Knot
Hidden Power (Electric 7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Uproar
Water Gun

OTHER
Aqua Ring
Attract
Double Team
Hail
Helping Hand
Hone Claws
Leer
Mud Sport
Nasty Plot
Protect
Rain Dance
Recycle
Rest
Role Play
Sleep Talk
Substitute
Swagger
Taunt
Tickle
Torment
Toxic
Water Sport
Work Up
192.png

Sunflora [Flowra] (F)
NATURE: Relaxed (-10% Evasion)

TYPE
Grass
: Grass STAB; Immunity to Leech Seed & Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass & forest areas. Able to use Wrap & Bind without losing focus.

ABILITIES
Chlorophyll
: (Passive) During bright sunlight, this Pokémon's cells absorb more solar energy, doubling (2×) their speed.
Solar Power: (Passive) When in bright sunlight, this Pokémon burns solar energy & 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW): (Passive) This Pokémon is used to waking up at early hours or operating in low-light conditions & subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokémon. When the Pokémon uses Rest they will gain 18 HP per action & only be asleep for two actions.

STATS
HP: 100
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (47/59)
PHYSICAL
Bide
Bullet Seed
Double-Edge
Endeavour
Facade
Frustration
Giga Impact
Natural Gift
Pound
Razor Leaf
Return
Seed Bomb

SPECIAL
Absorb
Earth Power
Energy Ball
Giga Drain
Grass Knot
Hidden Power (Ground 7)
Hyper Beam
Leaf Storm
Mega Drain
Petal Dance
Sludge Bomb
Solarbeam

OTHER
Attract
Double Team
Encore
Endure
Flash
Grasswhistle
Growth
Helping Hand
Ingrain
Leech Seed
Light Screen
Morning Sun
Protect
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Synthesis
Toxic
Worry Seed
313.png

Volbeat [Inzektor] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Bug
: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

ABILITIES
Illuminate
: (Toggle [Init OFF]) No default effect. When toggled, this Pokémon emits a continuous light that brightens the environment & makes it easier for all Pokémon to see. While this ability is active, any darkened or twilight state in the battle is negated & all moves used by any Pokémon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Swarm: (Passive) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Prankster (DW): (Passive) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level.

STATS
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: N/A
MC: 0
DC: 5/5

ATTACKS (65/73)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Brick Break
Bug Bite
Counter
Double-Edge
Dynamicpunch
Facade
Fling
Focus Punch
Frustration
Ice Punch
Quick Attack
Return
Seismic Toss
Tackle
Thief
Thunderpunch
U-Turn
Zen Headbutt

SPECIAL
Air Cutter
Bug Buzz
Charge Beam
Giga Drain
Hidden Power (Fire 7)
Mud-Slap
Ominous Wind
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Snore
Solarbeam
Struggle Bug
Swift
Thunder
Thunderbolt
Water Pulse

OTHER
Attract
Baton Pass
Confuse Ray
Double Team
Encore
Endure
Flash
Helping Hand
Light Screen
Metronome
Moonlight
Protect
Psych Up
Rain Dance
Rest
Roost
Sleep Talk
String Shot
Substitute
Sunny Day
Swagger
Tail Glow
Tailwind
Thunder Wave
Toxic
Trick
377.png

Regirock [Grandstone] (-)
Nature: Brave (-10% Evasion)

TYPE
Rock
: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Clear Body
: (Passive) This Pokémon's body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Sturdy (DW): (Passive) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 23

EC: N/A
MC: 0
DC: 5/5

ATTACKS (54/74)
PHYSICAL
Body Slam
Brick Break
Bulldoze
Counter
Dig
Drain Punch
Earthquake
Explosion
Facade
Fire Punch
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Iron Head
Rock Slide
Rock Throw
Rock Tomb
Selfdestruct
Smack Down
Stomp
Stone Edge
Superpower
Thunderpunch

SPECIAL
Ancientpower
Charge Beam
Earth Power
Focus Blast
Hidden Power (Psychic 7)
Hyper Beam
Snore
Thunder
Thunderbolt
Zap Cannon

OTHER
Block
Curse
Double Team
Endure
Gravity
Iron Defence
Lock-On
Mimic
Protect
Psych Up
Rest
Rock Polish
Safeguard
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Thunder Wave
Toxic


Leethoof
142.png
Aerodactyl [Tulowitzki] (Male)
Nature
: Jolly (+ Speed, -Sp.Atk)

Type:
Flying
: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: Nope
MC: 0
DC: 5/5

Abilities:
Rock Head
: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
UnNerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Physical: Aerial Ace, Aqua Tail, Bide, Bite, Bulldoze, Crunch, Double-Edge, Dragon Claw, Earthquake, Fire Fang, Fly, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Pursuit, Rock Slide, Rock Tomb, Sky Attack, Sky Drop, Smack Down, Steel Wing, Stone Edge, Strength, Take Down, Thunder Fang, Wing Attack
Special: Ancientpower, Fire Blast, Flamethrower, Heat Wave, Razor Wind, Twister
Other: Agility, Defog, Double Team, Endure, Hone Claws, Mimic, Protect, Reflect, Roar, Roost, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Supersonic, Swagger, Taunt, Torment, Toxic, Whirlwind
346.png
Cradily [Gumbo] (Female)
Nature:
Quiet (+ Sp.Atk, -Speed)

Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (43/1.15) (+10% enemy accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Suction Cups
: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Physical: Astonish, Bind, Bulldoze, Bullet Seed, Constrict, Earthquake, Rock Slide, Rock Tomb, Seed Bomb, Smack Down, Stone Edge
Special: Acid, Ancientpower, Earth Power, Energy Ball, Giga Drain, Grass Knot, Hidden Power Fire [7], Hyper Beam, Mirror Coat, Sludge Bomb, Sludge Wave, Solarbeam, Spit Up, Wring Out
Other: Amnesia, Barrier, Block, Confuse Ray, Curse, Gastro Acid, Ingrain, Pain Split, Protect, Recover, Sandstorm, Sleep Talk, Stealth Rock, Stockpile, Substitute, Swallow, Synthesis, Toxic, Worry Seed
630.png
Mandibuzz (Jambalaya) (F)
Nature
: Adamant (+Atk, -SpA)

Type: Dark/Flying
Dark:
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Big Pecks:
(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Weak Armor (DW Unlocked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack
Tailwind
Defog
Brave Bird
Whirlwind
Mirror Move
Embargo
Dark Pulse
Bone Rush
Punishment

Mean Look
Scary Face
Steel Wing

Roost
Foul Play
Snatch
Block
Knock Off
Sleep Talk
Iron Defense
Sky Attack

Taunt
Fly
U-Turn
Protect
Torment
Payback
Substitute
Rest
Toxic
Swagger
Double Team
Rock Tomb
Giga Impact
Thief
565.png
Carracosta [Henhene] (F)
Nature: Quiet (+Sp Atk, -15% speed, -10% evasion)
Type: Water/Rock
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy
: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (32/1.15=19)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical: Aqua Jet, Aqua Tail, Bide, Bite, Body Slam, Bulldoze, Crunch, Dig, Dive, Eathquake, Flail, Giga Impact, Iron Head, Knock Off, Low Kick, Rock Slide, Rock Tomb, Smack Down, Stone Edge, Superpower, Waterfall
Special: Ancientpower, Blizzard, Brine, Earth Power, Focus Blast, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Scald, Water Gun, Water Pulse, Whirlpool
Other: Block, Curse, Iron Defense, Protect, Rest, Rock Polish, Sandstorm, Shell Smash, Sleep Talk, Stealth Rock, Substitute, Toxic, Wide Guard, Withdraw
348.png
Armaldo [Thrawn] (M)
Nature: Careful (+Sp Def, -Sp Atk)
Type: Bug/Rock
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Battle Armor
: This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physica: Aerial Ace, Aqua Tail, Brick Break, Bug Bite, Bulldoze, Cross Poison, Dig, Double-Edge, Earthquake, Giga Impact, Headbutt, Knock Off, Low Kick, Metal Claw, Rapid Spin, Rock Slide, Rock Blast, Rock Tomb, Scratch, Slash, Smack Down, Stone Edge, Superpower, X-Scissor
Special: Mud-Slap, Struggle Bug, Water Gun
Other: Block, Double Team, Endure, Harden, Iron Defense, Mud Sport, Protect, Rest, Rock Polish, Sand-Attack, Sandstorm, Screech, Sleep Talk, Stealth Rock, String Shot, Substitute, Swords Dance
454.png
Toxicroak (Boggle) (M)
Nature:

Naughty (+Attack , -Special Defense)

Type:
<Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
<Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Anticipation
(Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW) (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 85
Height Class: 3
Muscle Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical: Astonish, Bounce, Brick Break, Bulldoze, Bullet Punch, Counter, Cross Chop, Dig, Drain Punch, Dual Chop, Earthquake, Faint Attack, Fake Out, Gunk Shot, Ice Punch, Low Kick, Low Sweep, Poison Jab, Poison Sting, Pursuit, Revenge, Rock Slide, Stone Edge, Sucker Punch, Super Fang, Thunderpunch, X-Scissor
Special: Dark Pulse, Focus Blast, Mud Bomb, Mud-Slap, Shadow Ball, Sludge Bomb, Sludge Wave, Vacuum Wave, Venoshock
Other: Double Team, Endure, Helping Hand, Me First, Nasty Plot, Protect, Rain Dance, Role Play, Snatch, Substitute, Swords Dance, Taunt, Torment, Toxic, Work Up

Its A Random sends out and equips
Leethoof sends out, equips, and orders
Its A Random orders
Ref
 
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"I guess we shall begin, shall we?"

313.png

Inzektor (M) @ Power Lens
Illuminate is toggled ON.


NOTE: My items are already equipped in the OP.
 
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Spr_DP_Guitarist.png

"So we meet again. I assure you my team and I have come far since our last match, and I assure you we will not embarass ourselves again. Fly high, Tulowitzki!"
142.png

Tulowitzki @ Cheri Berry (the paralyze one if I got that mixed up)

Taunt ~ Rock Slide ~ Stone Edge

If Counter A2 or A3, then use Ancientpower.
If succesful P/E, then use Ancientpower and scoot actions down.
If Thunder Wave and I am not holding a Cheri Berry, then use Protect, but not twice in a row. Scoot actions down.
 
472.png

Gliscor
100
100
3/5/1/3/110|19|S3W3
Status: Razor Fang
+14% ACC

Fidgit_Front-1.png

Fidgit
100
100
3/4/3/3/105|20|S2W4
Status: Leftovers

516.png

Simipour
100
100
4/2/4/3/117|21|S2W3
Status: Water Stone
+16% ACC

192.png

Sunflora
100
100
3/3/4/3/26|17|S1W1
Status: Sun Stone
-10% EVA

377.png

Regirock
100
100
5/8/2/4/43|23|S3S6
Status: Expert Belt
-10% EVA

346.png

Cradily
100
100
3/4/4/4/37|19|S3W4
Status: -10% EVA

630.png

Mandibuzz
110
100
4/4/1/3/80|19|S2W3
Status:

565.png

Carracosta
100
100
4/5/4/3/27|20|S3W4
Status: -10% EVA

348.png

Armaldo
100
100
5/4/2/4/45|20|S3W4
Status:

454.png

Toxicroak
100
100
5/3/3/2/85|19|S3W3
Status:

313.png

Volbeat
100
100
3/2/3/3/73|16|S1W2
Status: Power Lens
-10% EVA


142.png

Aerodactyl
100
100
4/3/1/3/150|20|S4W4
Status: Cheri Berry
+26% ACC

Action 1
Volbeat's Tail Glow
EN Check: 11 - 1 = 10

Aerodactyl's Taunt
EN Check: 10

Action 2
Aerodactyl's Rock Slide
Crit Check (625): 8388 (NO)
Effect Chance (3000): 7323 (NO)
Damage: (8 + 3 + 6 - 3) * 1.5 = 21
EN Check: 6 - 1 = 5

Volbeat's Thunder
Accuracy Check (8000): 6099 (HIT)
Crit Check (625): 279 (CRIT)
Effect Chance (3000): 141 (PAR)
Damage: (12 + 3 + 4.5 - 4.5) * 1.5 + 6 * 2 = 34.5
EN Check: 8 + 2 = 10

Action 3
Aerodactyl's Stone Edge
Crit Check (1250): 9964 (NO)
Damage: (12 + 3 + 6 - 3) * 1.5 = 27
EN Check: 7 - 1 = 6

Volbeat's Thunderbolt
Crit Check (625): 7949 (NO)
Effect Chance (1000): 356 (PAR)
Damage: (10 + 4.5 - 4.5) * 1.5 + 6 * 2 = 27
EN Check: 7 + 2 = 9

313.png

Volbeat
100 - (21 + 27) = 52
100 - (10 + 10 + 9) = 71
3/2/3/3/73|16|S1W2
Status: Power Lens
-10% EVA
+5 SPA for 1 round
Taunted for 4 actions


142.png

Aerodactyl
100 - (34.5 + 27) = 38.5
100 - (10 + 5 + 6) = 79
4/3/1/3/150|20|S4W4
Status: No Item
+26% ACC


472.png

Gliscor
100
100
3/5/1/3/110|19|S3W3
Status: Razor Fang
+14% ACC

Fidgit_Front-1.png

Fidgit
100
100
3/4/3/3/105|20|S2W4
Status: Leftovers

516.png

Simipour
100
100
4/2/4/3/117|21|S2W3
Status: Water Stone
+16% ACC

192.png

Sunflora
100
100
3/3/4/3/26|17|S1W1
Status: Sun Stone
-10% EVA

377.png

Regirock
100
100
5/8/2/4/43|23|S3S6
Status: Expert Belt
-10% EVA

346.png

Cradily
100
100
3/4/4/4/37|19|S3W4
Status: -10% EVA

630.png

Mandibuzz
110
100
4/4/1/3/80|19|S2W3
Status:

565.png

Carracosta
100
100
4/5/4/3/27|20|S3W4
Status: -10% EVA

348.png

Armaldo
100
100
5/4/2/4/45|20|S3W4
Status:

454.png

Toxicroak
100
100
5/3/3/2/85|19|S3W3
Status:

313.png

Volbeat
52
71
3/2/3/3/73|16|S1W2
Status: Power Lens
Illuminate On
-10% EVA
+5 SPA for 1 round
Taunted for 4 actions


142.png

Aerodactyl
38
79
4/3/1/3/150|20|S4W4
Status: No Item
+26% ACC

IAR
 
Last edited:
0.png
313.png

"Continue and destroy!"

Giga Drain > Thunderbolt > Thunder
IF
Tulowitzki is in the invulnerable stages of Fly when you act, AND you are not Tormented, THEN use Thunder that action.
IF Roost is issued, THEN use Giga Drain on the first instance, Solarbeam on the second instance, Giga Drain on the third instance.
IF Torment is issued, THEN replace all remaining instances of Thunder with Shock Wave, AND replace all remaining instances of Thunderbolt with Bug Buzz.

EDIT: Remember Aerodactyl has Pressure.
 
Last edited:
472.png

Gliscor
100
100
3/5/1/3/110|19|S3W3
Status: Razor Fang
+14% ACC

Fidgit_Front-1.png

Fidgit
100
100
3/4/3/3/105|20|S2W4
Status: Leftovers

516.png

Simipour
100
100
4/2/4/3/117|21|S2W3
Status: Water Stone
+16% ACC

192.png

Sunflora
100
100
3/3/4/3/26|17|S1W1
Status: Sun Stone
-10% EVA

377.png

Regirock
100
100
5/8/2/4/43|23|S3S6
Status: Expert Belt
-10% EVA

346.png

Cradily
100
100
3/4/4/4/37|19|S3W4
Status: -10% EVA

630.png

Mandibuzz
110
100
4/4/1/3/80|19|S2W3
Status:

565.png

Carracosta
100
100
4/5/4/3/27|20|S3W4
Status: -10% EVA

348.png

Armaldo
100
100
5/4/2/4/45|20|S3W4
Status:

454.png

Toxicroak
100
100
5/3/3/2/85|19|S3W3
Status:

313.png

Volbeat
52
71
3/2/3/3/73|16|S1W2
Status: Power Lens
Illuminate On
-10% EVA
+5 SPA for 1 round
Taunted for 4 actions


142.png

Aerodactyl
38
79
4/3/1/3/150|20|S4W4
Status: No Item
+26% ACC

Action 1
Aerodactyl flew up in the air
EN Check: 11 - 1 = 10

Volbeat's Thunder
Accuracy Check (8000): 4710 HIT)
Crit Check (625): 9995 (NO)
Effect Chance (3000): 1957 (PAR)
Damage: Damage: (12 + 4.5 - 4.5) * 1.5 + 5 * 2 = 28
EN Check: 8 + 2 = 10

Aerodactyl's Fly
Crit Check (625): 4137 (NO)
Damage: (9 + 3 + 6 - 3) * 1.5 = 22.5

Action 2
Aerodactyl's Rock Slide
Paralysis Check (2500): 1663 (PAR)

Volbeat's Thunderbolt
Crit Check (625): 4505 (NO)
Damage: (10 + 4.5 - 4.5) * 1.5 + 5 * 2 = 25
EN Check: 7 + 2 = 9

313.png

Volbeat
52 - 22.5 = 29.5
71 - (10 + 9) = 52
3/2/3/3/73|16|S1W2
Status: Power Lens
Illuminate On
-10% EVA
+4 SPA for 1 round
Taunted for 2 actions
1 KOC


142.png

Aerodactyl
38 - (28 + 25) = -15
79 - 10 = 69
4/3/1/3/150|20|S4W4
Status: No Item
KO

472.png

Gliscor
100
100
3/5/1/3/110|19|S3W3
Status: Razor Fang
+14% ACC

Fidgit_Front-1.png

Fidgit
100
100
3/4/3/3/105|20|S2W4
Status: Leftovers

516.png

Simipour
100
100
4/2/4/3/117|21|S2W3
Status: Water Stone
+16% ACC

192.png

Sunflora
100
100
3/3/4/3/26|17|S1W1
Status: Sun Stone
-10% EVA

377.png

Regirock
100
100
5/8/2/4/43|23|S3S6
Status: Expert Belt
-10% EVA

346.png

Cradily
100
100
3/4/4/4/37|19|S3W4
Status: -10% EVA

630.png

Mandibuzz
110
100
4/4/1/3/80|19|S2W3
Status:

565.png

Carracosta
100
100
4/5/4/3/27|20|S3W4
Status: -10% EVA

348.png

Armaldo
100
100
5/4/2/4/45|20|S3W4
Status:

454.png

Toxicroak
100
100
5/3/3/2/85|19|S3W3
Status:

313.png

Volbeat
29
52
3/2/3/3/73|16|S1W2
Status: Power Lens
Illuminate On
-10% EVA
+4 SPA for 1 round
Taunted for 2 actions
1 KOC


142.png

Aerodactyl
-15
69
4/3/1/3/150|20|S4W4
Status: No Item
KO

Leethoof is up
 
Spr_DP_Guitarist.png

"Thrawn! Pick up the slack and toss us right back into this match!"
348.png

Thrawn @ Expert Belt

Thrawn: Stone Edge ~ Rock Blast ~ Stone Edge
 
472.png

Gliscor
100
100
3/5/1/3/110|19|S3W3
Status: Razor Fang
+14% ACC

Fidgit_Front-1.png

Fidgit
100
100
3/4/3/3/105|20|S2W4
Status: Leftovers

516.png

Simipour
100
100
4/2/4/3/117|21|S2W3
Status: Water Stone
+16% ACC

192.png

Sunflora
100
100
3/3/4/3/26|17|S1W1
Status: Sun Stone
-10% EVA

377.png

Regirock
100
100
5/8/2/4/43|23|S3S6
Status: Expert Belt
-10% EVA

346.png

Cradily
100
100
3/4/4/4/37|19|S3W4
Status: -10% EVA

630.png

Mandibuzz
110
100
4/4/1/3/80|19|S2W3
Status:

565.png

Carracosta
100
100
4/5/4/3/27|20|S3W4
Status: -10% EVA

454.png

Toxicroak
100
100
5/3/3/2/85|19|S3W3
Status:

142.png

Aerodactyl
-15
69
4/3/1/3/150|20|S4W4
Status: No Item
KO

313.png

Volbeat
29
52
3/2/3/3/73|16|S1W2
Status: Power Lens
Illuminate On
-10% EVA
+4 SPA for 1 round
Taunted for 2 actions
1 KOC


348.png

Armaldo
100
100
5/4/2/4/45|20|S3W4
Status: Expert Belt


Action 1
Volbeat's Quick Acrobatics
Crit Check (625): 2278 (NO)
Damage: (4 * 0.5 + 6 + 4.5 - 6) = 6.5
EN Check: (7 + 3) * 1.5 = 15

Armaldo's Stone Edge
Crit Check (1250): 1 (CRIT)
Damage: (10 + 3 + 3 + 2 + 7.5 - 3) * 1.5 = 33.75
EN Check: 7 - 1 = 6

313.png

Volbeat
29 - 33.75 = -4.75
52 - 15 = 37
3/2/3/3/73|16|S1W2
Status: Power Lens
1 KOC
KO


348.png

Armaldo
100 - 6.5 = 93.5
100 - 6 = 94
5/4/2/4/45|20|S3W4
Status: Expert Belt
KO

472.png

Gliscor
100
100
3/5/1/3/110|19|S3W3
Status: Razor Fang
+14% ACC

Fidgit_Front-1.png

Fidgit
100
100
3/4/3/3/105|20|S2W4
Status: Leftovers

516.png

Simipour
100
100
4/2/4/3/117|21|S2W3
Status: Water Stone
+16% ACC

192.png

Sunflora
100
100
3/3/4/3/26|17|S1W1
Status: Sun Stone
-10% EVA

377.png

Regirock
100
100
5/8/2/4/43|23|S3S6
Status: Expert Belt
-10% EVA

346.png

Cradily
100
100
3/4/4/4/37|19|S3W4
Status: -10% EVA

630.png

Mandibuzz
110
100
4/4/1/3/80|19|S2W3
Status:

565.png

Carracosta
100
100
4/5/4/3/27|20|S3W4
Status: -10% EVA

454.png

Toxicroak
100
100
5/3/3/2/85|19|S3W3
Status:

142.png

Aerodactyl
-15
69
4/3/1/3/150|20|S4W4
Status: No Item
KO

313.png

Volbeat
-5
37
3/2/3/3/73|16|S1W2
Status: Power Lens
1 KOC
KO


348.png

Armaldo
93
94
5/4/2/4/45|20|S3W4
Status: Expert Belt
1 KOC

IAR is up
 
Once again, item equipped yadda yadda yadda.
0.png
377.png

"One Pokémon has gone, but Inzektor has certainly done us proud, particularly given his handicaps. Grandstone, I command you to rise, & show this trainer your legendary power!"

Rock Slide > Iron Head > Rock Slide
IF
Thrawn uses Protect successfully, THEN use Stealth Rock on the first instance, Iron Defence on the second instance, pushing actions back each time.
IF Thrawn is in the invulnerable stages of Dig when you act, THEN use Earthquake that action, pushing actions back.
IF Thrawn has Double Team Clones up when you are to use Iron Head, THEN use Rock Slide that action, pushing actions back.
 
472.png

Gliscor
100
100
3/5/1/3/110|19|S3W3
Status: Razor Fang
+14% ACC

Fidgit_Front-1.png

Fidgit
100
100
3/4/3/3/105|20|S2W4
Status: Leftovers

516.png

Simipour
100
100
4/2/4/3/117|21|S2W3
Status: Water Stone
+16% ACC

192.png

Sunflora
100
100
3/3/4/3/26|17|S1W1
Status: Sun Stone
-10% EVA

313.png

Volbeat
-5
37
3/2/3/3/73|16|S1W2
Status: Power Lens
1 KOC
KO

346.png

Cradily
100
100
3/4/4/4/37|19|S3W4
Status: -10% EVA

630.png

Mandibuzz
110
100
4/4/1/3/80|19|S2W3
Status:

565.png

Carracosta
100
100
4/5/4/3/27|20|S3W4
Status: -10% EVA

454.png

Toxicroak
100
100
5/3/3/2/85|19|S3W3
Status:

142.png

Aerodactyl
-15
69
4/3/1/3/150|20|S4W4
Status: No Item
KO

377.png

Regirock
100
100
5/8/2/4/43|23|S3S6
Status: Expert Belt
-10% EVA


348.png

Armaldo
93
94
5/4/2/4/45|20|S3W4
Status: Expert Belt
1 KOC

Action 1
Armaldo's Earthquake
Crit Check (625): 9545 (NO)
Damage: (10 + 2 + 7.5 - (10.5 + 1)) * 1.5 = 12
EN Check: 7

Regirock's Rock Slide
Accuracy Check (9000): 7084 (HIT)
Damage: (8 + 3 + 2 + 7.5 - 6) * 1.5 = 21.75
EN Check: 6 - 1 = 5

Action 2
Armaldo's Stealth Rock
EN Check: 12 - 1 = 11

Regirock's Iron Head
Damage: (8 + 2 + 7.5 - 6) * 1.5 = 17.25
EN Check: 6

Action 3
Armaldo's Earthquake
Crit Check (625): 6857 (NO)
Damage: (10 + 2 + 7.5 - (10.5 + 1)) * 1.5 = 12
EN Check: 7

Regirock's Rock Slide
Accuracy Check (9000): 1665 (HIT)
Damage: (8 + 3 + 2 + 7.5 - 6) * 1.5 = 21.75
EN Check: 6 - 1 = 5

377.png

Regirock
100 - (12 + 12) = 76
100 - (5 + 6 + 5) = 84
5/8/2/4/43|23|S3S6
Status: Expert Belt
-10% EVA


348.png

Armaldo
93 - (21.75 + 17.25 + 21.75) = 32.25
94 - (7 + 11 + 7) = 69
5/4/2/4/45|20|S3W4
Status: Expert Belt
1 KOC

472.png

Gliscor
100
100
3/5/1/3/110|19|S3W3
Status: Razor Fang
+14% ACC

Fidgit_Front-1.png

Fidgit
100
100
3/4/3/3/105|20|S2W4
Status: Leftovers

516.png

Simipour
100
100
4/2/4/3/117|21|S2W3
Status: Water Stone
+16% ACC

192.png

Sunflora
100
100
3/3/4/3/26|17|S1W1
Status: Sun Stone
-10% EVA

313.png

Volbeat
-5
37
3/2/3/3/73|16|S1W2
Status: Power Lens
1 KOC
KO

346.png

Cradily
100
100
3/4/4/4/37|19|S3W4
Status: -10% EVA

630.png

Mandibuzz
110
100
4/4/1/3/80|19|S2W3
Status:

565.png

Carracosta
100
100
4/5/4/3/27|20|S3W4
Status: -10% EVA

454.png

Toxicroak
100
100
5/3/3/2/85|19|S3W3
Status:

142.png

Aerodactyl
-15
69
4/3/1/3/150|20|S4W4
Status: No Item
KO

377.png

Regirock
76
84
5/8/2/4/43|23|S3S6
Status: Expert Belt
-10% EVA


348.png

Armaldo
32
69
5/4/2/4/45|20|S3W4
Status: Expert Belt
1 KOC

Stealth Rock on IAR's side of the arena

Leethoof is up
 
Spr_DP_Guitarist.png

"Alright, Thrawn, good work! I think it's time for mom's Henehene to ride the wave to victory!"
565.png

Henehene @ Expert Belt
 
0.png
192.png

"We have no other choice... Flowra, come in & wreak havoc on this trainer!"

Switch Phase: Grandstone > Flowra

Giga Drain > Solarbeam > Giga Drain
IF
Bide is issued, THEN use Worry Seed on the first Bide action, Substitute (15 HP) on the second Bide action.
IF Henehene is in the invulnerable stages of (Damaging Evasive Move) when you act, THEN use Growth on the first instance, Synthesis on the second instance, pushing actions back.
IF Knock Off is issued, THEN use Protect on the first instance, Substitute (15 HP) on the second instance, pushing actions back.
 
Alright enough is enough. If you get tagged to post, then post within a reasonable time-frame. One week has passed since I tagged & I am not willing to wait any longer before this becomes even more ridiculous. Requesting that Leethoof be black flagged for inactivity. One day over DQ is fine, but not ~10 days over.

If you do not understand what I am going on about, it means I am requesting DQ. As much as I want a real battle, I am not willing to let the battle last for 6+ months.
 
Sadly, DQ granted.

Payout:
IAR: 4 CC
-Volbeat: 3 MC + 1 KOC
-Regirock: 3 MC
-Sunflora: 3 MC
-Simipour: 3 MC
-Fidgit: 3 MC
-Gliscor: 3 MC
akela: 4 UC
 
Last edited:
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