2v2 singles
ASB arena
All abilities
Training items
2 recovers/5 chills
2 subs
2 day DQ
Switch=KO
ASB arena
All abilities
Training items
2 recovers/5 chills
2 subs
2 day DQ
Switch=KO

Pignite (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Fighting
Abilities: Blaze, Thick Fat (HA locked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 47-
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 8/9
MC: 0
AC: 5/5
Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Heat Crash
Flamethrower
Head Smash
Roar
Flare Blitz
Body Slam
Covet
Heavy Slam
Magnitude
Yawn
Sunny Day
Hidden Power (Ice)
Protect
Solarbeam
Fire Blast
Focus Blast
Stone Edge
Wild Charge
Endeavor
Heat Wave
Superpower

Fletchinder (F)
Nature: Quirky
Type: Fire/Flying
Abilities: Flame Body, Gale Wings (HA locked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 5/9
MC: 0
AC: 3/5
Attacks
Tackle
Growl
Quick Attack
Peck
Agility
Flail
Ember
Roost
Razor Wind
Acrobatics
Flame Charge
Me First
Tailwind
Steel Wing
Quick Guard
Taunt
Protect
Double Team
Fire Blast
Rest
Thief
Will-O-Wisp
Sleep Talk
U-Turn
Substitute
Fly
Chinchou111

Staryu (-)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW locked): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98+
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Moves:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Minimize
Aurora Beam
Barrier
Supersonic
Protect
Thunder
Scald
Substitute
Dive

Lapras (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW locked): (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 51-
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: N/A
MC: 0
DC: 0/5
Moves:
Sing
Growl
Water Gun
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Perish Song
Avalanche
Fissure
Foresight
Future Sight
Whirlpool
Hyper Beam
Protect
Thunderbolt
Surf
Dive
Geodude6 sends out and equips
Chinchou sends out and orders
Geodude6 orders
ref