Other 6th Gen Pokemon UU Candidate Speculation Thread

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Weather will be on a timer, so I think you'll need multiple weather setters. I think Rain hyper offensive is gonna have Politoed together with Tornadus setting weather manually with Kingdra as the main rain abuser. I think weather will look more like the manual weather rain offensive that we sometimes saw last gen in UU, than the Politoed weather wars that we saw in OU. ALSO keep in mind Politoed won't have leftovers so it'll be a bit easier to wear down. If it DOES have leftovers, the Kingdra/Ludicolo/Kabutops/whoever sweeps will be cut a lot shorter

It'll be similar to last gen OU in the sense that we'll see weather and we'll see dragon spam, but weather is gonna work differently. Depending on how things play out, it might even be easier. If weather isn't dominant, it could be really easy to keep your own weather up. I played a bit of rain this gen, and it was easy to keep rain up on my side of the field if the opponent wasn't using a sun starter (Char Y is somewhat common, but most matches I was able to keep rain up).
I agree about everything, last gen, I was one of the few who put rain manually through Prankster Tornadus + Damp Rock, and the fact that he Hurricane with it, amazing. I do not agree about it being only manually, or only automatic, a combination of both, will be most likely on every team (Maybe not realized immediately but players will resort to it soon)

I don't know about some of what Professional2341 said is going to be falling into UU, but I'm sure that UU's walls will be able to handle what's thrown at them, especially when it looks like Vaporeon and Dragalge and maybe even Trevenant are going to join.

And weather being on a timer definitely affects weather sweepers. I've fought a few weather teams, and while they are powerful, the fact that there's only 6 turns to sweep prevents weather from being overpowered. Weatherless offense has a huge bonus in that there isn't a timer on their sweep.

Furthermore, I don't think rain would necessarily would be the superior weather. Most of the fire types in UU have either Huge offensive stats (Darmanitan, Chamdelure), or a great move/movepool (Victini, Arcanine). Sun is able to use grass types, and even had its own mega, Mega-Houndoom. I don't think Ninetales will be banned because of several factors, namely bulky waters, the fact that rain setters have their own STAB boosted by the weather, and Stealth Rock. Many fire types are also frail.

And Jolteon, unlike Raikou, lacks Calm Mind and Aura Sphere and therefore a way to get past Snorlax, and is outclassed defensively by Zapdos.

The pokemons that I mentioned, are UU Statistics, Salamence is the one that has the least chance of falling to UU, but as a Dragon Dancer, he is outclassed by Dragonite and CharX, and the only good niche is Scarf Moxie, I also forgot to mention Metagross, another powerhouse, will be falling into UU for sure. Even Umbreon can't take CB Meteor mash so lightly

252+ Atk Choice Band Metagross Meteor Mash vs. 252 HP / 0 Def Umbreon: 229-271 (58.1 - 68.7%) -- guaranteed 2HKO after Leftovers recovery

CB Bullet Punch will also wreck.

And i never said Rain is superior, it never was, people just used it more, in fact, Sun will be more superior this gen thnx to CharY and the many super-good fire types in UU, Lilligant is very good there too. And if Venosaur (not mega) falls too, GG.

I don't see how Jolteon is outclassed by any electric-type other than Arceus-Electric, Zekrom, Rotom-W, ad maybe Rotom-H, other than that? No, not Manectric, his mega, or Raiku. Jolteon is fast, has the ability to carry Specs and STILL not be outsped. Volt Switch Specs is really good, part of the main reason Jolteon was OU, and Raiku was UU, and with weather falling, if you want to run Thunder, Jolteon with Specs would do crazy damage, Raikou cannot carry Specs (Scarf is superior on him), or has to use Calm Mind. Phazing, Clear Smog (Gastrodon and Amoonguss), and finally, Haze are there, very common, and will easily cut your plan in setting up, Bulky Intimidate Phazing Arcanine is a thing you know.
 
I am excited for uu this gen, a lot of fun things should be falling into it. As for metagross I feel he will be fine in uu, I also feel like his best sets would be either a sub set where he can use his natrual bulk and try to set up with either PuP or hone claws, or a AV set where he can once again use his 80/130/90 (+ av boost) bulk and still hit really hard with his 135 attack stat. also as mentioned before he does get PuP so even with max bulk investment he can still set up and hit hard. that being said he is slow and his typing is far from great so I would not be surprised if he stays in uu and doesn't get banned to the BL. (sorry if this is a bit hard to read, about to go out and am rushed)
 
70 Base speed isn't too bad, it does outspeed some key pokemons such as Umbreon, PuP will help a lot, but will only be on a BP set (It has to) so you can use it to the fullest
 
I think metagross and hydreigon will keep each other out of UU(BL in hydreigon's case,that thing is too damn powerful)Metagross covers hydreigon's fairy problem,and hydreigon resists metagross' new ghost and dark type weakness,and can eliminate said ghost and dark types with focus blast and dark pulse.Hydreigon is also immune to ground,so that helps out metagross.Metagross can also eliminate opposing dragon and ice types which would give hydreigon a headache.Lastly,Metagross can cover hydreigon's fighting weakness with zen headbutt.To sum it up,great offensive core

Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Zen Headbutt
- Meteor Mash
- Power-Up Punch
- Earthquake

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Draco Meteor
- Dark Pulse
- Focus Blast
- Substitute
 
Metagross was already UU, there's no reason he won't be again. I can see Hydreigon being BL, he has a great stat spread by UU standards and an enormous movepool, though Flygon gives him some problems.

Wow I just realized how much synergy Hydreigon and Metagross have, and that Assault Vest set looks great.

Professional3214, sorry, I didn't mean that you said rain was superior, but that is merely what most people think. I still think Jolteon isn't that great, he literally has no way to get past Snorlax or Porygon2 besides Volt-switching out, and most fighting types in UU do not enjoy a Body Slam/Return or a Tri-attack to the face.
 
It volt switches out as Snorlax/P2 switches in, so that the fighting type won't have to take a hit. That's the entire point of Volt Switch. Having big problems with something doesn't necessarily make that something bad. Mienshao has trouble against Cofagrigus, doesn't make Mienshao mediocre. I think Jolteon is gonna be fun and it'll be good and fair. Volt Switch is a good way around its counters and it can be blocked so it'll take some prediction to use and to play against. It won't just roll through teams on its own so don't expect it to

Assault Vest is gonna be fun. Some of the ones I'm looking forward to using are Snorlax, Slowbro and Tangrowth. That AV Metagross/LO Hyd posted above looks absolutely wicked
 
I want to mention that Drapion has a fair chance of UU. A good wall, good users of AV, STAB Knock off coming out of 95 Base Attack, Fangs = great coverage, and finally, the new move, Fell Stinger, which raises the attack by two stages if knocked the foe out using this move, bug type, power 30. Still worth killing that Focus Sash pokemon. Not to mention it also has EQ and Rock Slide (Forgot if it had Stone Edge), and a nice Poison STAB to get fairy, with Air Balloon, it has no weakness, the same can go to all electric- types, but no electric types uses Air Balloon fully other than Raikou.
 
I mean we all now how great STAB Knock-off coming from a base 95 Atk. With great bulk, and with a un-tauntable hitting swords Dance (only when you kill the opponent with it though) I think it has a fair chance.
 
Metagross was already UU, there's no reason he won't be again.
PO tiers have nothing to do with Smogon, dude. Metagross was OU last gen.

also @ Char Y in UU
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Is 159 SpA + boosted fire attacks + being a sun setter + reliable recovery + nice coverage + decent speed {great speed for last gen's UU standards} + good bulk for an offensive 'mon + being motherfuckin' Charizard not good enough for you?

Dude, the 'Zard fanboys will keep this thing in OU out of sheer willpower if nothing else.
 
I think metagross and hydreigon will keep each other out of UU(BL in hydreigon's case,that thing is too damn powerful)Metagross covers hydreigon's fairy problem,and hydreigon resists metagross' new ghost and dark type weakness,and can eliminate said ghost and dark types with focus blast and dark pulse.Hydreigon is also immune to ground,so that helps out metagross.Metagross can also eliminate opposing dragon and ice types which would give hydreigon a headache.Lastly,Metagross can cover hydreigon's fighting weakness with zen headbutt.To sum it up,great offensive core

Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Zen Headbutt
- Meteor Mash
- Power-Up Punch
- Earthquake

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Draco Meteor
- Dark Pulse
- Focus Blast
- Substitute

Why not mixed hydreigon with superpower and roost? Snorlax alone wilk eat that set for breakfast lol throw in superpower and its afraid to switch in plus why would you try your uck with focus miss?

I do love that av metagross set though! : )
 
Your point exactly proves what I stated, if weathers fall (Which is most likely the case) Not including Mega CharY (I agree with you, that guy is too good for UU) we will have a UU that is very similar to OU, weather abusers will start to fall, the Rocks (Damp, Heat, Icy, Smooth) will be the items mostly used on the weather starters, players will have to save their weather until later, and if the opponent had a weather starter, you use your 5 other pokemons to kill him first so you can put your starter back, this will be in UU, ring a bell? Some players will go with sun, some will go with rain, some will go with sand, and some will go weatherless. But if your opponent doesn't have a weather starter: It's ten times easier to sweep. I would like to agree with your statement "UU is just going to be straight-up more Offense in general, neither Bulky nor Hyper for the most part as it actually has been since last generation. But that's just my thought on it" but straight-up offensive means Hazards + Defoggers + Rapid Spinners + HO + Stall + Walls, there's a very good chance of that happening, Umbreon is gonna stay UU, and Vaporeon will meet him there, Jolteon will just wreck everything it sees, combined with Darm, Victini, Kingdra (Old threats), walls WILL get destroyed, with most of the dragons falling, the UU meta-game is forced to go on Stall/Wall, but what determines if my theory or your theory is true, is that these powerhouses (Darm, Victini, Haxorus, Salemence, Hydriegon, Noivern, etc.) will not have a problem with walls, if they did have a problem with the UU walls, then your theory is right, if not, my theory would be right.

I hope that wasn't directed to me, Shiruba, already stated that it is far too early, for UU, to maintain something like CharY, and thx for the ability to hold Solar Beam, that guy, with Air Slash and Focus Blast, almost gets ALL the metagame neutrally, everybody know Fire + Grass is geat synergy.
 
I hope that wasn't directed to me, Shiruba, already stated that it is far too early, for UU, to maintain something like CharY, and thx for the ability to hold Solar Beam, that guy, with Air Slash and Focus Blast, almost gets ALL the metagame neutrally, everybody know Fire + Grass is geat synergy.

I think we have a better chance of seeing Ninetales drop versus Char-Y. Char-Y does exactly what Ninetales did, only better.
1. Arena Trap does not work on Char-Y, which is a huge advantage over Ninetales.
2. Char-Y has reliable recovery in Roost.
3. The ability to go mixed and boost its speed and attack with DD is probably the biggest pro for Char-Y. It can have Fire Blast/Earthquake/Dragon Claw/DD and it's hitting everything neutrally.

The only weather setters that I see definitely dropping to UU is Abomasnow (it was UU last gen and it's Mega-Evo pumped up its offense stats, but it's typing still hurts it). However, Defog + Overcoat Mandibuzz (if it happens to drop) would be a huge boost to Offensive Hail. Sun is still too much, even with the nerf to weather. Mixed Victrebell with Power Whip/Weather Ball/ Sleep Powder/Sludge Bomb hits everything hard with no set up and can rarely be revenge killed. Sand I'm on the fence about. TTar is staying OU, but Hippo could drop easily. CB Sand Rush Stoutland is still a threat, Rock Shell Smashers are still a threat.

Politoed is definitely not dropping. Thunder + Hydro Pump + Hurricane is more than enough to keep it OU.
 
I think we have a better chance of seeing Ninetales drop versus Char-Y. Char-Y does exactly what Ninetales did, only better.
1. Arena Trap does not work on Char-Y, which is a huge advantage over Ninetales.
2. Char-Y has reliable recovery in Roost.
3. The ability to go mixed and boost its speed and attack with DD is probably the biggest pro for Char-Y. It can have Fire Blast/Earthquake/Dragon Claw/DD and it's hitting everything neutrally.

The only weather setters that I see definitely dropping to UU is Abomasnow (it was UU last gen and it's Mega-Evo pumped up its offense stats, but it's typing still hurts it). However, Defog + Overcoat Mandibuzz (if it happens to drop) would be a huge boost to Offensive Hail. Sun is still too much, even with the nerf to weather. Mixed Victrebell with Power Whip/Weather Ball/ Sleep Powder/Sludge Bomb hits everything hard with no set up and can rarely be revenge killed. Sand I'm on the fence about. TTar is staying OU, but Hippo could drop easily. CB Sand Rush Stoutland is still a threat, Rock Shell Smashers are still a threat.

Politoed is definitely not dropping. Thunder + Hydro Pump + Hurricane is more than enough to keep it OU.

Well, you still have got to consider that heat rock ninetales sets sun up way longer than ZardY does, and ZardY is dreadfully weak to SR, not to mention it must first mega-evolve in order to set sun up, which means ZardY must stay in for a turn for it to even start. Ninetales does have some merits over ZardY.
 
PO tiers have nothing to do with Smogon, dude. Metagross was OU last gen.
Yeah he's wrong but he's indirectly right. Metagross got majorly nerfed in multiple ways, gained nothing, and doesn't help counter any of the new threats at all. It has no chance.

Jolteon is massively underrated and isn't outclassed by rotom who is solidly OU. I'm assuming it will be top-tier UU.
 
My argument was more that the fact that Metagross was considered UU by a major battle simulator, so that plus him not gaining anything new meant he had a good shot at being UU, like Hrothgar said.

By the way, forgive me if this is too off topic, who decides PO tiers? they have a link right now to the Mega Lucario suspect test page.
 
I don't see how Jolteon is outclassed by any electric-type other than Arceus-Electric, Zekrom, Rotom-W, and maybe Rotom-H, other than that? No, not Manectric, his mega, or Raiku. Jolteon is fast, has the ability to carry Specs and STILL not be outsped. Volt Switch Specs is really good, part of the main reason Jolteon was OU, and Raiku was UU, and with weather falling, if you want to run Thunder, Jolteon with Specs would do crazy damage, Raikou cannot carry Specs (Scarf is superior on him), or has to use Calm Mind. Phazing, Clear Smog (Gastrodon and Amoonguss), and finally, Haze are there, very common, and will easily cut your plan in setting up, Bulky Intimidate Phazing Arcanine is a thing you know.

So.....your point is Specs Jolteon FTW and phasers/stat neutralizers ultimate solution to Raikou?

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I feel like Crawdaunt could move up a tier. With buffs to Dark, new STAB Knock Off, STAB Aqua Jet, and a great 120 Attack stat with Adaptability make it a force to be reckoned with, and not even things in OU can safely switch into that STAB Knock Off. It even does massive damage to Megas. All of this point to Crawdaunt moving up a tier. Here's the set I use:

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Crabhammer
- Aqua Jet
- Superpower
- Knock Off

Just to show you how powerful it is, factoring in STAB, Adaptability, and the boost from when an item is there, Knock Off reaches a massive 194 coming off a 558 attack (including CB). Aqua Jet reaches the equivalent of unSTABed Espeed when coming from Crawdaunt. This gives him ample opportunity to revenge the myriad of Fire types in the tier. If someone predicts Aqua Jet you can even outpredict and use Knock Off, doing massive damage and crippling whatever switches in. Yeah, too stronk.
 
I feel like Crawdaunt could move up a tier. With buffs to Dark, new STAB Knock Off, STAB Aqua Jet, and a great 120 Attack stat with Adaptability make it a force to be reckoned with, and not even things in OU can safely switch into that STAB Knock Off. It even does massive damage to Megas. All of this point to Crawdaunt moving up a tier. Here's the set I use:

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Crabhammer
- Aqua Jet
- Superpower
- Knock Off

Just to show you how powerful it is, factoring in STAB, Adaptability, and the boost from when an item is there, Knock Off reaches a massive 194 coming off a 558 attack (including CB). Aqua Jet reaches the equivalent of unSTABed Espeed when coming from Crawdaunt. This gives him ample opportunity to revenge the myriad of Fire types in the tier. If someone predicts Aqua Jet you can even outpredict and use Knock Off, doing massive damage and crippling whatever switches in. Yeah, too stronk.

Unfortunately, I don't see this happening too much tbh. Crawdaunt is good on paper, but is very easy to play around. It is still weak to Bug, Fighting, Grass, Electric and has a new weakness to Fairy. Faster Scarf U-Turn pokes are going to hit it hard since it has meh defenses. Even if you ran DD, it's still outsped by a good chunk of the meta and every common scarf user (assuming Gen V UU).

Azumarril did the CB Aqua Jet last gen and it did it well. With it going to OU, I see a new poke filling that niche; Diggersby, who is faster and has access to Quick Attack, SD and Huge Power. After one SD, Adamant LO +2 Quck Attack is a guaranteed OHKO after Stealth Rock on 4/0 Crawdaunt.

With Rain getting nerfed, you're going to find some of the niche pokes dropping. One poke in particular is Toxicroak. Who can set up in Crawdaunt's face with a SubBU set.
 
I think Crawdaunt has a decent bid for UU. Choice Band adaptability aqua jets are killer, and there's quite a demand for Knock Off. If you read any Azumarill vs Crawdaunt argument, the Crawdaunt side makes some nice points that prove that Crawdaunt is viable in OU. I'm not sure if its usage will meet the bar (it only had like, .5% usage in November), so I'm leaving it where it is, but its still a viable choice for UU teams
 
So.....your point is Specs Jolteon FTW and phasers/stat neutralizers ultimate solution to Raikou

That's a mean way to start an argument.

And No, I was addressing that Jolteon outclasses what he mentioned: SubCM, and pls, with Hippowdon and Vaporeon to UU, Phazing that thing would be a piece of cake, and before you say Raikou OHKO-es Vaporeon

252 SpA Raikou Thunderbolt vs. 252 HP / 252+ SpD Vaporeon: 204-240 (43.9 - 51.7%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Raikou Thunderbolt vs. 252 HP / 0 SpD Vaporeon: 284-336 (61.2 - 72.4%) -- guaranteed 2HKO after Leftovers recovery

That with the-already existing Empoleon, Arcanine, Zapdos, Milotic, Suicine, Swampert, and finally, other Raikous, that thing will easily fail to set up, srsly, in the Gen V UU, I used a manual rain team, and Raiku was a problem, you know what I did? Just put a Swampert, and not for the EQ, but for the Roar, and it worked perfectly.
 
Unfortunately, I don't see this happening too much tbh. Crawdaunt is good on paper, but is very easy to play around. It is still weak to Bug, Fighting, Grass, Electric and has a new weakness to Fairy. Faster Scarf U-Turn pokes are going to hit it hard since it has meh defenses. Even if you ran DD, it's still outsped by a good chunk of the meta and every common scarf user (assuming Gen V UU).

Scarfers won't risk switching into this thing. Many of them are frail and hate the loss of their item. Crawdaunt has the option of Aqua Jetting any scarfer if it is on its last legs. The point EternalZ is making is that nothing likes switching into CB Crawdaunt's massive Knock Off. Bug, Fighting, Grass, Electric and Fairies will threaten it out with a KO, but they're gonna lose their lefties or LO or whatever item they're holding if they try to switch in. Maybe something like M Aggron can switch in and not mind anything that it can do, but a lot of would-be switch ins don't like losing their item

It's completely foreseeable that both Crawdaunt AND Diggersby is going to fill the void left by Azumarill's departure. Diggersby's speed, while by no means great, is just usable enough that it'll get more chances to use its non-priority moves. Crawdaunt is a nasty combination of frail and slow, but get it in on a good matchup and something is losing their item. They're similar enough that they'll compete for usage, but different enough that they can both co-exist in the same tier. As for who would win head-to-head, neither of them is switching into the other, so it'll come down to a +0 Diggersby vs +0 Crawdaunt, which comes down to how much prior damage Crawdaunt has received. It's not reasonable to assume +2 Diggersby, as that would happen ONLY if it's a last mon type of situation and Diggersby made a big play against something else to grab that +2 boost. It could happen, in fact it wouldn't even be that rare, but that would be stepping outside the bounds of "Diggersby vs Crawdaunt" and depends far more on the events leading up to the confrontation
 
That's a mean way to start an argument.

And No, I was addressing that Jolteon outclasses what he mentioned: SubCM, and pls, with Hippowdon and Vaporeon to UU, Phazing that thing would be a piece of cake, and before you say Raikou OHKO-es Vaporeon

252 SpA Raikou Thunderbolt vs. 252 HP / 252+ SpD Vaporeon: 204-240 (43.9 - 51.7%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Raikou Thunderbolt vs. 252 HP / 0 SpD Vaporeon: 284-336 (61.2 - 72.4%) -- guaranteed 2HKO after Leftovers recovery

That with the-already existing Empoleon, Arcanine, Zapdos, Milotic, Suicine, Swampert, and finally, other Raikous, that thing will easily fail to set up, srsly, in the Gen V UU, I used a manual rain team, and Raiku was a problem, you know what I did? Just put a Swampert, and not for the EQ, but for the Roar, and it worked perfectly.

I repeat....your only response to Raikou is a phazer.

My trolling aside im not saying Raikou is the be all and end all. Personally, all Jolteon is to me is fast and it was naturally the fastest poke in Gen V OU tier. And even then you only really saw Specs or LO with both running the same sets so it was just as predictable as Raikou. Raikou can work well in weather (even with its dumb Weatherball). The only real difference overall is one has Volt Absorb released, but if VA was released on raikou youd lose access to AuraSphere and Weatherball, one of which you would never want to get rid of.

If anything Jolteon would solely be use over Raikou cause its 15pt higher speed is all
 
That's a mean way to start an argument.

And No, I was addressing that Jolteon outclasses what he mentioned: SubCM, and pls, with Hippowdon and Vaporeon to UU, Phazing that thing would be a piece of cake, and before you say Raikou OHKO-es Vaporeon

252 SpA Raikou Thunderbolt vs. 252 HP / 252+ SpD Vaporeon: 204-240 (43.9 - 51.7%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Raikou Thunderbolt vs. 252 HP / 0 SpD Vaporeon: 284-336 (61.2 - 72.4%) -- guaranteed 2HKO after Leftovers recovery

That with the-already existing Empoleon, Arcanine, Zapdos, Milotic, Suicine, Swampert, and finally, other Raikous, that thing will easily fail to set up, srsly, in the Gen V UU, I used a manual rain team, and Raiku was a problem, you know what I did? Just put a Swampert, and not for the EQ, but for the Roar, and it worked perfectly.

The only reason to use jolteon over raikou in UU would be the Sub-Pass set listed in the 5th gen analysis. Both Specs and LO are poor choices for UU's hazard ridden, ground heavy metagame, and only a very significant shift in ground type usage and hazard usage will ever allow jolteon to get away with running either item. Jolteon's lack of boosting move outside the dodgy chargebeam really hurts given its lucky enough to have baton pass, and even moreso with the special attack nerfs. Even with subpass, it still suffers the same problem of phazing and being walled as raikou does were it to run the items listed.

I also seriously cannot believe that you suggested water types other than swampert to phaze raikou. Raikou can easily run a CM + 3 attacks set as well, or CM first rather than sub. Having any water type tank (Swampert excluded) a +1 thunderbolt is just stupid if not a KO. I wouldn't be using arcanine to phaze either, as you're asking to take a lot of damage in the process and potentially swap raikou out to something that can finish it off. The point of phazers is that they take as little damage as possible when phazing so they don't lose health to the point where they're useless for the rest of the match or have to hope for the phazing move to select a target you can heal up on. Only Swampert truly fits this category of the pokemon you've listed, and you would've been better off also listing rhyperior and snorlax instead of so many "checks".

Jolteon is inferior, and it really should not be used when raikou is available instead in UU. Only a possible change in metagame in UU prevents me from suggestion jolteon to RU really.
 
I think we have a better chance of seeing Ninetales drop versus Char-Y. Char-Y does exactly what Ninetales did, only better.
1. Arena Trap does not work on Char-Y, which is a huge advantage over Ninetales.
2. Char-Y has reliable recovery in Roost.
3. The ability to go mixed and boost its speed and attack with DD is probably the biggest pro for Char-Y. It can have Fire Blast/Earthquake/Dragon Claw/DD and it's hitting everything neutrally.

The only weather setters that I see definitely dropping to UU is Abomasnow (it was UU last gen and it's Mega-Evo pumped up its offense stats, but it's typing still hurts it). However, Defog + Overcoat Mandibuzz (if it happens to drop) would be a huge boost to Offensive Hail. Sun is still too much, even with the nerf to weather. Mixed Victrebell with Power Whip/Weather Ball/ Sleep Powder/Sludge Bomb hits everything hard with no set up and can rarely be revenge killed. Sand I'm on the fence about. TTar is staying OU, but Hippo could drop easily. CB Sand Rush Stoutland is still a threat, Rock Shell Smashers are still a threat.

Politoed is definitely not dropping. Thunder + Hydro Pump + Hurricane is more than enough to keep it OU.
Char-Y uses a mega. Gotta remember that, as that's pretty important.
 
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