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Confide is non-damaging. The other two are technically physical I suppose, idk I just prefer them in the other category cause that's where they make sense to me.
Also blegh for the worst phaze target possible :(
Also we really need to do something to Rivalry, fuggin worst ability I swear >_>
Taunt ~ Giga Impact+Low Kick ~ cool down
n.b. Ranger Giga Impact's BAP comes to 15.333333 repeating decimal infinitely which does come out to 0.5 when multiplied by 1.5, just cause I know it might come out differently if the decimal isn't extended far enough. Also just a reminder that Mold Breaker negates Sturdy.
(also I'm confident the combo is valid and some people on irc agreed, let me know if you think otherwise and I'll convince you it is / provide alternative orders)
A1
Slasher used Taunt. -10EN
Slam used Double-Edge. -9.2EN
544 CRIT
16+3+(4-3)*1.5=20.5DMG A2
Slam used Earthquake. -6EN
1299 no crit
10+3+(4-3)*1.5=14.5DMG
Slasher used Giga Impact+Low Kick Combo. -33EN
7740 hit, 7835 no crit
(29+(1/3)-2+(6-6)*1.5-3)*1.5=36.5DMG A3
Slasher is cooling down.
Slam used Double-Edge. -9.2EN
4807 no crit
16+(4-3)*1.5=17.5DMG
Looks like we have yet another switch with the pokemon this round. Texas' Haxorus Slasher was forced out at the end of last round, and Texas prepares him with an Expert Belt, while deadfox recalls his fainted Dragonite in favor of his Steelix Slam, and equips her with a Focus Sash.
Slasher starts off by taunting the Iron Snake about her weight, rendering her incapable of performing any non-damaging attacks. Slam decides to use that insult against him however, and strikes the Haxorus with a critical Double-Edge! The Steelix follows up with an Earthquake for some respectable damage, but Haxorus replies with a brutal combination of Giga Impact and Low Kick, using Slam's weight against her this time. While Slasher is cooling off, Slam hits with another Double-Edge, and the round comes to a close.
Seems Haxorus may have met his match in this defensive behemoth. What will Texas do now?
If Bide, Substitute (15) on the first action, Chill on the second and push back
If Steelix is in the semi-invulnerable state of a suspended Dig when you would attack, Substitute (15) on the first instance of this and Earthquake on the second
"Slightly undesirable position. We need to settle for killing off Dragonite and weakening Hax some more, but I fear this is leaving too much to poor Lucario, who in hindsight has no place here."
Earth Power > Rock Blast + Stealth Rock > Cool (Rock Blast + Stealth Rock)
A1
Behemoth used Fire Blast. -8EN
8280 hit, 4957 no crit, 8121 no burn
(8+2+(5-3)*1.5)*1.5=19.5DMG
Slam's Focus Sash Broke.
Slam used Earth Power. -6EN
7979 no crit
(11+3+(2-3)*1.5)*1.5=18.75DMG A2
Behemoth used Fire Blast. -12EN
9711 MISS
Slam used Rock Blast Stealth Rock Combo. -28.5EN
6579 Hit. Number of hits (1): 2 hits.
6+(4-5)*1.5=4.5DMG
Stealth Rocks on Texas' side. A3
Behemoth used Fire Blast. -16EN
4613 hit, 3954 no crit, 1269 no burn
(10+2+(5-3)*1.5)*1.5=22.5DMG
Slam is cooling down.
Endure > Earthquake > Earth Power
IF Cyclohm is under the effects of Magnet Rise AND you have used Endure THEN replace all actions with Sand Tomb > Earth Power
IF you are tormented THEN replace all Earth Powers with Sand Tomb
A1
Slam used Endure. -15EN
Behemoth used Magnet Rise. -5EN A2
Behemoth Chilled. +12EN
Slam used Sand Tomb. -4EN
9109 MISS A3
Behemoth Chilled. +12EN
Slam used Earth Power. -6EN
(5+3+(2-3)*1.5)*1.5=9.75DMG
Well then for a moment there I thought this was going to be a stally round & the Cyclohm was going to use a lot of energy... Then I realised that the power of Fire-type moves got buffed... And the Steelix was exhausted after one bout of blocking Fire Blast... Yeah Texas Cloverleaf leads 3-1 now, & deadfox has to rely on his Lucario to get through here... A tall order from this situation... Yeah just order.
Arena Notes
-Permanent Sandstorm when summoned.
-+2 BAP Fire-type moves.
-Ice-type moves with <=10 BAP including STAB become Water-type moves.
-Pokémon cannot be frozen.
Slam (F) @ Focus Sash
Abilities: Rock Head/Sturdy/Sheer Force HP/EN: 21 / KO
Stats: 4 / 9 / 2 / 3 / 26 SC/WC/BRT: 7 / 8 / 22 Boosts: -10% Evasion Status: Endure (1r)
Basically the Cyclohm took advantage of a substitution by combining to remove the Lucario's Enigma Berry, then weathering the storm from Glow's repeated attacks before weakening the Lucario further with one more Flamethrower. This battle looks like nearing its end folks!
Arena Notes
-Permanent Sandstorm when summoned.
-+2 BAP Fire-type moves.
-Ice-type moves with <=10 BAP including STAB become Water-type moves.
-Pokémon cannot be frozen.
Slam (F) @ Focus Sash
Abilities: Rock Head/Sturdy/Sheer Force HP/EN: 21 / KO
Stats: 4 / 9 / 2 / 3 / 26 SC/WC/BRT: 7 / 8 / 22 Boosts: -10% Evasion Status: Endure (1r)
BEGIN ROUND
Challenger deadfox081 sent out Glow!
--- ACTION ONE
Glow used Dragon Pulse! (Crit Roll [<=625]: 9133/10000; No)
It is Super Effective!
Behemoth took ((9+1.5)×1.5)=15.75 Damage!
Glow used 7 Energy!
Behemoth used an Incinerate + Fire Blast combo! (BEC=(4+12)=16, 46 > 16; Combo works)
(Hit Roll [<=9250]: 2486/10000; Yes)
(Crit Roll [<=625]: 9133/10000; No)
It is Super Effective!
Glow took ((19+4.5)×1.5)=35.25 Damage!
Glow's Enigma Berry was burned to a crisp! (Effect Roll {Burn} [<=1000]: 5775/10000; No)
Behemoth used ((4+12)×1.5)=24 Energy!
--- ACTION TWO
Glow used Focus Blast! (Hit Roll [<=8200]: 6702/10000; Yes)
(Crit Roll [<=625]: 6655/10000; No)
Behemoth took (12+3+1.5)=16.5 Damage!
Glow used (8-1)=7 Energy!
Behemoth must recharge!
Behemoth's Magnet Rise ended!
--- ACTION THREE
Glow used Focus Blast! (Hit Roll [<=8200]: 368/10000; Yes)
(Crit Roll [<=625]: 6987/10000; No)
Behemoth took (12+3+1.5)=16.5 Damage!
Glow used (8+3)=11 Energy!
Behemoth used Flamethrower! (Crit Roll [<=625]: 3258/10000; No)
It is Super Effective!
Glow took ((11+4.5)×1.5)=23.25 Damage! (Effect Roll {Burn} [<=1000]: 1237/10000; No)
Behemoth used 7 Energy!
--- END ROUND
Slam (F) @ Focus Sash
Abilities: Rock Head/Sturdy/Sheer Force HP/EN: 21 / KO
Stats: 4 / 9 / 2 / 3 / 26 SC/WC/BRT: 7 / 8 / 22 Boosts: -10% Evasion Status: Endure (1r)
Okay so this round, deadfox081 & his Lucario attempts to stall out Texas Cloverleaf & his Cyclohm to try & get a KO through shuffling, & while he indeed get a KO, it was not in the way he hoped... As the Cyclohm simply exhausted herself before the Lucario could roar it out... Well then, I guess the rest of this match will be a formality... Right?
Arena Notes
-Permanent Sandstorm when summoned.
-+2 BAP Fire-type moves.
-Ice-type moves with <=10 BAP including STAB become Water-type moves.
-Pokémon cannot be frozen.
Slam (F) @ Focus Sash
Abilities: Rock Head/Sturdy/Sheer Force HP/EN: 21 / KO
Stats: 4 / 9 / 2 / 3 / 26 SC/WC/BRT: 7 / 8 / 22 Boosts: -10% Evasion Status: Endure (1r)
BEGIN ROUND
--- ACTION ONE
Glow used Endure!
Glow braced himself!
Glow used 15 Energy!
Behemoth used Incinerate! (Crit Roll [<=625]: 4693/10000; No)
It is Super Effective!
Glow took ((8+4.5)×1.5)=18.75 Damage!
Glow endured the hit!
Behemoth used 4 Energy!
--- ACTION TWO
Glow used Agility!
Glow's Speed rose (2s)!
Glow used 7 Energy!
Behemoth used Incinerate! (Crit Roll [<=625]: 8707/10000; No)
It is Super Effective!
Glow took ((8+4.5)×1.5)=18.75 Damage!
Glow endured the hit!
Behemoth used (4+4)=8 Energy!
--- ACTION THREE
Behemoth used Incinerate! (Crit Roll [<=625]: 904/10000; No)
It is Super Effective!
Glow took ((8+4.5)×1.5)=18.75 Damage!
Glow endured the hit!
Behemoth used (4+8)=12 Energy!
Behemoth collapsed in exhaustion!
Glow used Roar!
But there was no target...
Glow used 7 Energy!
Did we change how stat boosts decay again? IIRC a +2 boost only decays in the round of use if it's used on action 1. Also Texas you totally could have sent out DNite to give me a pity KO. If I'd not brought Lucario @ Enigma this could have been a very different match. But GG none the less. I look forward to coming back once you've got a better designed arena. And once I eventually get an Azumaril
Hi Jump Kick + Extremespeed > Cool (Hi Jump Kick) > High Jump Kick + Extremespeed
Drawing precedent from my Gym Match vs. LouisCyphre, it would count as a full round. Also I cannot see High Jump Kick + Extreme Speed working at all; a fast tackle does not combine well with a jumping, crashing kick.
LEADER TEXAS CLOVERLEAF VS. CHALLENGER DEADFOX081
Round Eleven - Fight!
Well Texas Cloverleaf sends in his Haxorus to replace his fallen Cyclohm. I guess we can see what happens here...
Slam (F) @ Focus Sash
Abilities: Rock Head/Sturdy/Sheer Force HP/EN: 21 / KO
Stats: 4 / 9 / 2 / 3 / 26 SC/WC/BRT: 7 / 8 / 22 Boosts: -10% Evasion Status: Endure (1r)
And the rest of the battle is a mere formality. The Haxorus braces himself, taking a few blows from the Lucario, before finishing off the job with a powerful Round attack. The Gym Leader has prevailed in this fight, although the challenger has not disgraced himself!
Arena Notes
-Permanent Sandstorm when summoned.
-+2 BAP Fire-type moves.
-Ice-type moves with <=10 BAP including STAB become Water-type moves.
-Pokémon cannot be frozen.
Slam (F) @ Focus Sash
Abilities: Rock Head/Sturdy/Sheer Force HP/EN: 21 / KO
Stats: 4 / 9 / 2 / 3 / 26 SC/WC/BRT: 7 / 8 / 22 Boosts: -10% Evasion Status: Endure (1r)
BEGIN ROUND
Leader Texas Cloverleaf sent out Slasher!
Pointed stones dug into Slasher!
Slasher took 12 Damage!
Slasher breaks the mould!
Slasher's Unnerve triggered!
Slasher made the foe's team too nervous to eat berries!
--- ACTION ONE
Slasher used Endure!
Slasher braced himself!
Slasher used 15 Energy!
Glow used High Jump Kick! (Crit Roll [<=625]: 2488/10000; No)
Slasher took (13+3+1.5)=17.5 Damage!
Glow used (8-1)=7 Energy!
--- ACTION TWO
Glow used Extreme Speed! (Crit Roll [<=625]: 2181/10000; No)
Slasher took (8+1.5)=9.5 Damage!
Glow used 6 Energy!
Slasher used Round! (Crit Roll [<=625]: 8960/10000; No)
It is not very effective...
Glow took ((4-1.5)÷1.5)=1.667 Damage!
Slasher used 8 Energy!
Glow Fainted!
Leader Texas Cloverleaf wins!
--- END ROUND
Texas Cloverleaf is the winner! Better luck next time deadfox081!
PRIZES (NOTE: Not going to factor full movepools. If your Pokémon has a full movepool, then correct this in your claim)
TEXAS CLOVERLEAF 2 (Format) = 2 CC
Dragonite: 3 MC Cyclohm: 3 MC, 2 KOC Haxorus: 3 MC, 1 KOC
DEADFOX081 2 (Format) = 2 CC
Dragonite: 3 MC Lucario: 3 MC, 1 KOC Steelix: 3 MC
MRCRANGER97 (10×(7÷11)) = 6 UC
ITS_A_RANDOM (10×(4÷11)) = 4 UC
I guess that is a wrap folks! deadfox081 may re-challenge the ASB Gym League starting 04/01/2014 at 09:47:00 GMT. Also that is in DD/MM/YYYY, not MM/DD/YYYY as the Americans use.