Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

I'm going to recall my previous challenge, and send out a new one in its place:

Open Challenge
3v3 LC Doubles
2 Day DQ
2 Substitutions
All Abilities
Training Items
5 Chills/2 Recoveries
Switch=OK
ASB Arena

Queue:
chifii vs. ??? (2v2 LC Doubles) (Ref: ???)
Mulan15262 vs. ??? (2v2 NFE Singles) (Ref: ???)
akela vs colourcodedchaos (1v1 BRT <= 13) (Ref: ???)
P2X7 vs ??? (3v3 LC Doubles)
 
tavok's arena looks fun, looking to ref a battle in it, only rule is that it must be singles.
Field Type- Varies
Complexity- Simple-Super Intense
Format- Varies
Restrictions- Varies

The Ref's Mind: The mind is a powerful thing, so its time we used it to maximize the opportunity to have interesting battles! The battlers have somehow found themselves inside the creativity center of the referee, and they are at his mercy! the ref can make anything happen, and controls all aspects! from the arena setting to the accuracy of moves to the color of the pokemon! for example, the first round might be in an volcano, and if a player uses a bug type move twice his opponent will lose 10 energy! the match can be as simple or as intense as the ref wishes. Battlers have fun coping and adapting to what the refs throw at you!
Queue:
chifii vs. ??? (2v2 LC Doubles) (Ref: ???)
Mulan15262 vs. ??? (2v2 NFE Singles) (Ref: ???)
??? vs. ??? (? Singles) (Ref: starwarsfan)
 
I'll drop my 2v2 NFE Singles for a 1v1 LC Singles match that starwarsfan just posted that he will ref. 2 Day DQ, training items only, all abilities. Who sends out first is decided by a coin flip.

Queue:
chifii vs. ??? (2v2 LC Doubles) (Ref: ???)
Mulan15262 vs. ??? (1v1 LC Singles) (Ref: starwarsfan)
 
I'll do another battle. 1 NFE 1 LC singles. Arena is Pokemon Stadium.
Based off of the Pokemon Stadium stage series from the SSB series. I did modify it singificantly, though.

Arena: Pokemon Stadium
Type: Varies
Comlpexity: Medium


Restrictions:
Unless otherwise mentioned, the following are in effect always:
No sources of anything
No siesmic attacks
Digging is allowed.


Description:
Pokemon Stadium can change between types quickly. At the end of each round, it has a 75% chance of changing into any other arena type.
Moves matching the arena type have a 10% greater final damage (after all effects of items, abilities, moves, etc.)
Moves of the type the the arena type is weak to have a 10% lesser final damage.
When the arena changes types, it will change to each type with equal probability (including the one it just was).
When the arena changes types to one with a certain weather, that weather will be in play, barring weather changes, until the next arena change, where it becomes no weather.

Normal:
Nothing special


Fire:
Fires are burning. Pokemon will get burned if they hit the fire.
The weather is always harsh sunlight.


Water:
The arena has lots of water.
A river dumps into the arena, creating a waterfall.
Rain is always pouring down.


Grass:
Grass sources exist.
Trees that you can hide behind exist.
There are a few hills to hide behind.
Solar rays are always flooding downwards.


Electric:
High voltage wires with no insulator are running across the arena.
Any pokemon to touch the wires gets hit by a 4 BAP, increasing by 2 each action it stays on the wire, STAB electric-type move from a Special Attack of 4.
Torrents of water are always rushing from the sky.


Psychic:
Psychic powers are much stronger. As such, limits or damage reductions (barring type effectiveness and stat stages) on psychic-type moves are lifted.


Ice:
The arena is made of pure ice.
It can be melted with Fire to make water, which can then be used for attacks.
It is constantly hailing.


Dragon:
Base Rank differences matter twice as much.
The arena is very warm, so ice melts and ice-type moves become water-type ones.


Dark:
Effects inflicted by moves (paralysis, attract, sleep, etc.) are twice as likely to have effect. Effects like sleep last twice as long.


Fairy:
Moves deal 75% normal damage (82.5% if Fairy, 67.5% if Steel or Poison).


Fighting:
Just a flat arena, stretching into infinity, with no special anything.
Seismic attacks are legal.

Flying:
Strong updrafts to make moves that involve flying upwards (fly, sky drop, etc.) have +1 priority.


Poison:
Covered in toxic sludge that poisons all pokemon, barring those immune to poison.


Ground:
Seismic attacks are legal.
Limited ceiling.
Either a sandstorm or bright sunlight, with equal probability, are happening.


Rock:
Giant rocks are scattered everywhere.
A sandstorm is always going on.


Bug:
It has a 50% chance to rain.
Each pokemon's stats are subtracted from 10 to get their new stats in this type (base rank 11+ still means new base rank 0).


Ghost:
The arena is a maze with a limited ceiling.
Ghost-types can move through the walls.
The walls can be dug through, but the floor can't.


Steel:
The arena is made entirely of steel.
It can not be dug through.
Rain is always flooding down.
Queue:
Mulan15262 vs. ??? (1v1 LC Singles) (Ref: starwarsfan)
Mulan15262 vs. ??? (2v2 1 NFE 1 LC Singles) (Ref: ???)
 
Yeah, I thought they had a ref. just figured if they didn't I would. At least I can post the queue.

Queue:
Mulan15262 vs. ??? (2v2 1 NFE 1 LC Singles) (Ref: ???)
 
Open Challenge
1v1 FE Singles
2 Day DQ
2 Substitutions
All Abilities
All Items
5 Chills/2 Recoveries
Switch=OK
Arena:-
Arena: Nyonye-Ngana Spire
Field Type: Bug
Complexity: Intense
Format: Maximum 6v6 Triples
Summary: The Nyonye-Ngana Spire, which appeared in place of a shopping mall in Harare, was named after an old god of the Kuba people of what is now the Democratic Republic of the Congo. He was the son of the creator god Bumba, who vomited the universe into existence, and it was Nyonye-Ngana who created white ants, also via vomiting. Anyone who thinks I'm making this up is evidently not familiar with the batshit insanity that comprises pretty much all creation myths. It's not entirely known what Arceus thinks of the connection, and nobody's dared to ask, but since we haven't all been horribly killed the Original One's probably fine with it. The name comes from the way the tower is constructed, a maze of red clay stretching impossibly high, with the interior looking like the inside of a termite mound and cooled by both winds and the wingbeats of the innumerable Bug Pokemon who live there. At the top is a fortified arena, with spiracles to control the airflow and train the Bug-types within to overcome their weaknesses and prosper.
Rules:-
  • All Pokemon on the field gain the effects of the Insect Plate
  • No open water or sources of rocks. Wind moves are allowed, but have -2 BAP.
  • The arena is enclosed; Sky Drop, Bounce, and Fly all do 25% recoil damage and weather moves have no effect.
  • Camouflage changes the user's type to Bug-type.
  • Nature Power changes to Signal Beam.
  • Swarm is constantly in effect.
  • For every two weaknesses a Pokemon has, that Pokemon gains +1 BAP to all its attacks
  • Bug-type Pokemon gain the ability Skill Link in addition to their other abilities. If they already possess Skill Link, then the additional energy cost of multi-hit moves is +1 rather than +3. This ability cannot be Traced.
  • If a Pokemon on the field is fully evolved and has Compoundeyes or Tinted Lens, that Pokemon's area attacks (eg. Earthquake) do not damage their allies.
  • Bug-type Pokemon with the ability Weak Armour also gain +1 Rank in Attack when it is used.
  • Hyper Beam is Bug-Type and has a 30% chance to lower the target's evasion by two stages. Normal-type Pokemon still get STAB if they use it.
  • Bug-type Pokemon with an Attack rank of 4 or more may use the move Attack Order. If that Pokemon is fully evolved, Attack Order gains +2 BAP and has an additional 10% chance to inflict Confusion.
  • Bug Bite, in addition to its other effects, has a 10% chance to inflict Toxic Poison.
  • If Hustle is activated, the Pokemon's moves are only reduced to 90% of their original accuracy, rather than 80%.
 
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