S0L1D G0LD and P2X7 in the battle of semi-random alphanumeric characters

TEAM S0L1D G0LD!

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Boat Puller (Lapras) (M)
Nature: Quiet
Type: Water/Ice

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Water Absorb

Shell Armor

Hydration (HA Locked)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

MC: 0
AC: 1/5

Moves:

Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Hydro Pump

Avalanche
Freeze-Dry
Future Sight
Refresh
Sleep Talk

Ice Beam
Protect
Thunderbolt
Rest
Bulldoze

Bide
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Lotad (Pablo) (M)
Nature: Quiet
Type: Water/Grass

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Swift Swim

Rain Dish

Own Tempo (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Moves:

Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam

Counter
Giga Drain
Leech Seed
Synthesis
Water Gun

Ice Beam
Solar Beam
Scald
Rest
Sleep Talk
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Paduk (Horsea) (M)
Nature: Mild
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Swift Swim

Sniper

Damp (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Moves:

Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubble Beam
Agility

Disable
Outrage
Muddy Water
Razor Wind
Signal Beam

Ice Beam
Protect
Rain Dance
Rest
Sleep Talk

VS

TEAM P2X7!

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Swablu [Tyl] (F)
Nature: Naive (+15% Speed, +8% Accuracy, -1 Sp.Def)
Type: Normal / Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effect when switched out.
Cloud Nine (HA Locked): (Trigger) Pokemon with Cloud Nine do not suffer any negative effects from weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always checks against them, Blizzard, Thunder, and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
Command: Activate Cloud Nine - 5 EN - Negates ongoing weather effects instantly. This command does not prevent weather from being re-summoned.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 2
Sp.Def: Rank 2 (-)
Spe: 58 (57.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
AC: 1/5

Moves:

Level-Up:
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Round
Natural Gift
Take Down
Perish Song
Moonblast

Egg Moves:
Agility
Dragon Rush
Pursuit
Roost
Steel Wing

TM Moves:
Toxic
Ice Beam
Protect
Solar Beam
Substitute
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Delibird [Sinterklaas] (M)
Nature: Naive (+15% Speed, +9% Accuracy, -1 Sp.Def)
Type: Ice / Flying
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) Ranks.
Hustle: (Toggle) No default effect. When toggled, the Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (HA Locked): This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is increased by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 1 (-)
Spe: 87 (86.25) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: N/A
MC: 0
AC: 1/5

Moves:

Level-Up:
Present

Egg Moves:
Destiny Bond
Fake Out
Freeze-Dry
Future Sight
Ice Shard

TM Moves:
Blizzard
Protect
Brick Break
Aerial Ace
Double Team

Tutor Moves:
Counter
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Poliwag [Hallowell] (M)
Nature: Quiet (+1 Sp.Atk, -15% Spe, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Damp: (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct or Explosion.
Swift Swim (HA Locked): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (2x) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 3 (+)
Sp.Def: Rank 2
Spe: 78 (78.26) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Moves:

Level-Up:
Water Sport
Bubble
Hypnosis
Water Gun
Double Slap
Rain Dance
Body Slam
Bubblebeam

Egg Moves:
Encore
Endeavor
Endure
Haze
Refresh

TM Moves:
Ice Beam
Protect
Dig
Psychic
Rest

S0L1D G0LD sent in first, so he'll send out first
P2X7 will respond with send out+actions
S0L1D G0LD will post actions
I will ref!
 
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Swablu @ Amulet Coin | Delibird @ Exp. Share

Swablu: SolarBeam (Horsea) - Moonblast (Horsea) - SolarBeam (Horsea)
IF your target is under the effects of a successful P/E move when you would act, target your other opponent instead.
IF it is raining when you would use SolarBeam, use Fury Attack (Horsea) that action instead.
KO Sub: IF your target is KO'd when you would act, target your other opponent instead.

Delibird: Freeze Dry (Horsea) - Aerial Ace (Horsea) - Freeze Dry (Horsea)
IF your target is under the effects of a successful P/E move when you would act, use Brick Break (Lapras) the first time, Aerial Ace (Lapras) the second time, and Brick Break (Lapras) the third time.
IF Freeze Dry is Disabled when you would act, use Aerial Ace instead.
KO Sub: IF your target is KO'd when you would act, target your other opponent instead.
 
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"When it rains............





























.....









































...


























It Pours!"

Lapras:

Thunderbolt (Delibird) - Thunderbolt (Delibird) - 100,000 Volts (Thunderbolt + Thunderbolt combo)
If your target has faitned when you would act, switch targets

Horsea:

Rain Dance - Muddy Water - Ice Beam (Swablu)
If Muddy Water misses Delibird, push back.
If your target has fainted when you would act, push back.
 
Round 1

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120 | 90
100 | 100


VS

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90 | 90
100 | 100

Speed Order: Delibird-->Horsea-->Swablu-->Lapras

A1

Swablu is taking in sunlight!

Delibird used Freeze Dry (Horsea)!
Crit: 8243 (No)
Freeze: 8192 (No)
DMG: (7+3+3)*1.3 = 19.5
4EN

Horsea used Rain Dance!
It started pouring!
9EN

Lapras used Thunderbolt (Delibird)
Crit: 9127 (No)
Paralysis: 5263 (No)
DMG: (9+4.5)*1.5 = 20.25
7EN

Swablu used Solar Beam (Horsea)!
Crit: 7193 (No)
DMG: (6+1.5)*1.5 = 11.25
8EN

A2

Delibird used Aerial Ace (Horsea)!
Crit: 4099 (No)
DMG: 6+3+1.5 = 10.5
3EN

Horsea used Muddy Water!
Hit (Delibird): 6182 (Yes)
Hit (Swablu): 4010 (Yes)
Crit (Delibird): 391 (Yes)
Crit (Swablu): 7881 (No)
Acc Drop (Delibird): 8939 (No)
Acc Drop (Swablu): 3074 (No)
DMG (Delibird): 6.75+3+3+3+4.5 = 20.25
DMG (Swablu): 6.75+3+3+3 = 15.75
6EN

Swablu used Moonblast (Horsea)!
Crit: 1923 (No)
DMG: 10+1.5 = 11.5
7EN

Lapras used Thunderbolt (Delibird)
Crit: 8013 (No)
Paralysis: 1636 (No)
DMG: (9+4.5)*1.5 = 20.25
11EN

A3

Delibird used Freeze Dry (Horsea)!
Crit: 2819 (No)
Freeze: 9904 (No)
DMG: (7+3+3)*1.3 = 19.5
4EN

Horsea used Ice Beam (Swablu)!
Crit: 728 (No)
Freeze: 7671 (No)
DMG: (9+3)*1.5 = 18
7EN

Swablu used Fury Attack (Horsea)!
Hit: 3713 (Yes)
Hits: 1 (2 Hits)
Crits: 6891, 901 (No, No)
DMG: 2+2+3 = 7
3EN

Lapras used SUPER THUNDERBOLT (Delibird)!
Crit: 6273 (No)
Paralysis: 4719 (No)
DMG: (9*2.25+4.5)*1.5 = 37.125
60EN

Delibird was KOed!
(1KOC Lapras)

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120 | 10
22 | 78


VS

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KO | 56
N/A | 80

S0L1D G0LD orders
P2X7 orders
I ref!
 
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"Full steam ahead, team. Let's send this one back where it came from."

Lapras:

Cooldown - Chill - Thunderbolt
If successful p/e move a3, use Future Sight.

Horsea:

Water Gun - Ice Beam (Swablu) - Muddy Water
If successful p/e move, Focus Energy the first time, and chill any others, pushing back each time.
If you are targeted by Solar Beam, switch that action to protect, but not consecutively
 
Swablu: Moonblast (Horsea) - Perish Song - Roost
IF Horsea is not KO'd when you would act a2, use Moonblast that action instead and push back.
 
Round 2

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120 | 10
22 | 78


VS

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56
80

Speed Order: Horsea-->Swablu-->Lapras

A1

Horsea used Water Gun (Swablu)!
Crit: 8635 (No)
Swablu was drenched!
DMG: 4+3+3+3 = 13
2EN

Swablu used Moonblast (Horsea)!
Crit: 3789 (No)
SpA Drop: Irrelevant
DMG: 10+1.5 = 11.5
7EN

Horsea was KOed!
(1KOC Swablu)

A2

Swablu used Perish Song!
Swablu's Perish Counter was set to 3!
Lapras' Perish Counter was set to 3!
14EN

Lapras chilled!
+12EN

A3

Swablu used Roost!
+20HP
No more flying!
11EN

Lapras used Thunderbolt (Swablu)!
Crit: 7786 (No)
Paralysis: 4923 (No)
DMG: (9+3)*1.5 = 18
7EN

Swablu's Perish Counter fell to 2!
Lapras' Perish Counter fell to 2!

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120 | KO
27 | N/A


VS
Arena: Rain (2R)
Both: Perish Counter 2

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45
38
Drenched
 
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This counts as stalling, right? Sorry Subway.

Swablu: Substitute (15 HP) - Roost - Dragon Rush (Lapras)
Ha, I can't think of any subs.
 
(Lapras should have 27 en left)

Ice Beam - Thunderbolt - Thunderbolt

If Lapps doesn't have 27 en (which it should because you just c/pm'd Lapps) I want a reorder.
 
Round 3

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120
27


VS
Arena: Rain (2R)
Both: Perish Counter 2

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45
38
Drenched

Speed Order: Swablu-->Lapras

Swablu used Substitute (15)!
11EN

Lapras used Ice Beam (Swablu)!
Crit: 9097 (No)
DMG: (9+3+3)*1.5 = 22.5
6EN

The substitute was broken!

A2

Swablu used Roost!
+20HP
No more flying!
11EN

Lapras used Thunderbolt (Swablu)!
Crit: 459 (Yes)
Paralysis: 4923 (No)
DMG: (9+3+3)*1.5 = 22.5
7EN

A3

Swablu used Dragon Rush (Swablu)!
Hit: 4671 (Yes)
Crit: 621 (Yes)
Flinch: 7610 (No)
DMG: 10+3-1.5 = 11.5
7EN

Lapras used Thunderbolt (Swablu)!
Crit: 9066 (No)
Paralysis: 5683 (No)
DMG: (9+3)*2.25 = 27
11EN

Swablu was KOed!
(1KOC Lapras)

Round 3

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108
3


VS

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KO
N/A

GG Both participants!!

P2X7 : 2CC
Swablu: 1EC, 2MC, 1AC, 1KOC
Delibird: 1AC, 3MC

S0L1D G0LD : 1CC
Lapras: 1AC, 3MC, 2KOC
Horsea: 1EC, 3MC, 1AC

Me: 6UC

Woo~
 
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