rules said:Training Items
2 Substitutions
ASB Arena
5 Chills/2 Recoveries
This likely will not be a flashmatch anymore, I dunno if you're both online.
Anyway, P2X7's mons
]

Chespin [Bercilak] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14.)
Bulletproof (HA Locked): This Pokemon is immune to damage from ball and bomb attacks. Full List: Acid Spray, Aura Sphere, Barrage, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mud Bomb, Octazooka, Seed Bomb, Sludge Bomb, and Weather Ball.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 33 (33.04) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
AC: 1/6
Moves:
Level-Up:
Tackle
Growl
Vine Whip
Rollout
Bite
Leech Seed
Pin Missile
Pain Split
Wood Hammer
Egg Moves:
Curse
Defense Curl
Quick Guard
Spikes
Synthesis
TM Moves:
Taunt
Protect
Brick Break
Shadow Claw
Poison Jab

Bergmite [Ceres] (M)
Nature: Sassy (+1 Sp.Def, -15% Speed, -10% Evasion)
Type: Ice
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command
Abilities:
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in its confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/Action in Hail.
Sturdy (HA Locked): (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power of an opponents incoming attacks by one (1). The effects are amplified on OHKO moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 3 (+)
Spe: 24 (24.3) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Moves:
Level-Up:
Tackle
Bite
Harden
Powder Snow
Icy Wind
Take Down
Sharpen
Curse
Egg Moves:
Mirror Coat
Mist
Recover
TM Moves:
Toxic
Hail
Protect
Rest
Gyro Ball
Rock Slide
Sleep Talk
And S0L1D G0LD's mons;

Lotad (Pablo) (M)
Nature: Quiet
Type: Water/Grass
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Swift Swim
Rain Dish
Own Tempo (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 2/9
MC: 0
AC: 2/5
Moves:
Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Energy Ball
Counter (*)
Giga Drain (*)
Leech Seed (*)
Synthesis (*)
Water Gun (*)
Ice Beam (*)
Protect
Solar Beam (*)
Double Team
Scald (*)
Rest (*)
Sleep Talk (*)
Surf
Endure

Rieka (Mudkip) (M)
Nature: Brave
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent
Damp (HA Locked)
Stats:
Hp: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves:
Tackle
Growl
Mud Slap
Water Gun
Bide
Foresight
Mud Sport
Avalanche
Barrier
Counter
Mirror Coat
Yawn
Protect
Dig
Rest
Sludge Wave
Scald

Slowpoke (Slowpoke) (M)
Nature: Relaxed
Type: Water/Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious
Own Tempo
Regenerator (HA Locked)
Stats:
Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-15% speed, -10% evasion)
Size Class: 2
Weight: Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Moves:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Block
Future Sight
Me First
Sleep Talk
Zen Headbutt
Psyshock
Ice Beam
Earthquake
Flamethrower
Grass Knot
Okay, since Gold issued the challenge, it goes like this;
S0L1D G0LD sends out, equips
P2X7 sends out, equips, orders
G0LD orders.