P2X7 and S0L1D G0LD have a good ol' fashioned battle

rules said:
Training Items
2 Substitutions
ASB Arena
5 Chills/2 Recoveries

This likely will not be a flashmatch anymore, I dunno if you're both online.

Anyway, P2X7's mons
]
chespin.png

Chespin [Bercilak] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:

Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14.)
Bulletproof (HA Locked): This Pokemon is immune to damage from ball and bomb attacks. Full List: Acid Spray, Aura Sphere, Barrage, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mud Bomb, Octazooka, Seed Bomb, Sludge Bomb, and Weather Ball.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 33 (33.04) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
AC: 1/6

Moves:

Level-Up:
Tackle
Growl
Vine Whip
Rollout
Bite
Leech Seed
Pin Missile
Pain Split
Wood Hammer

Egg Moves:
Curse
Defense Curl
Quick Guard
Spikes
Synthesis

TM Moves:
Taunt
Protect
Brick Break
Shadow Claw
Poison Jab

bergmite.png

Bergmite [Ceres] (M)
Nature: Sassy (+1 Sp.Def, -15% Speed, -10% Evasion)
Type: Ice
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command

Abilities:

Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in its confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/Action in Hail.
Sturdy (HA Locked): (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power of an opponents incoming attacks by one (1). The effects are amplified on OHKO moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 3 (+)
Spe: 24 (24.3) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Tackle
Bite
Harden
Powder Snow
Icy Wind
Take Down
Sharpen
Curse

Egg Moves:
Mirror Coat
Mist
Recover

TM Moves:
Toxic
Hail
Protect
Rest
Gyro Ball
Rock Slide
Sleep Talk

And S0L1D G0LD's mons;
Spr_3r_270.png

Lotad (Pablo) (M)
Nature: Quiet
Type: Water/Grass

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Swift Swim

Rain Dish

Own Tempo (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
AC: 2/5

Moves:

Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Energy Ball

Counter (*)
Giga Drain (*)
Leech Seed (*)
Synthesis (*)
Water Gun (*)

Ice Beam (*)
Protect
Solar Beam (*)
Double Team
Scald (*)
Rest (*)
Sleep Talk (*)
Surf

Endure

Spr_4d_258.png

Rieka (Mudkip) (M)
Nature: Brave
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Damp (HA Locked)

Stats:

Hp: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Moves:

Tackle
Growl
Mud Slap
Water Gun
Bide
Foresight
Mud Sport

Avalanche
Barrier
Counter
Mirror Coat
Yawn

Protect
Dig
Rest
Sludge Wave
Scald

Spr_5b_079.png

Slowpoke (Slowpoke) (M)
Nature: Relaxed
Type: Water/Psychic

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious

Own Tempo

Regenerator (HA Locked)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-15% speed, -10% evasion)
Size Class: 2
Weight: Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Moves:

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Block
Future Sight
Me First
Sleep Talk
Zen Headbutt

Psyshock
Ice Beam
Earthquake
Flamethrower
Grass Knot

Okay, since Gold issued the challenge, it goes like this;

S0L1D G0LD sends out, equips
P2X7 sends out, equips, orders
G0LD orders.
 
bergmite.png

Bergmite @ Exp. Share

Icy Wind - Rock Slide - Bite
IF Lotad is under the effects of a successful P/E move when you would act, Chill that action instead and push back.
IF Lotad uses Counter, use Icy Wind that action instead and push back.
 
bergmite.png

90 HP
100 Energy
3/3/2/3/24 (-)

Spr_3r_270.png

90 HP
100 Energy
2/2/3/3/26(-)

Lotad used Rain Dance
-9 Energy

Bergmite used Icy Wind
RNG roll to crit; 4634 = no crit
[6 + 3 + (2 - 3)*1.5] = 7.5 Damage
-4 Energy

+2 HP (Lotad)

Lotad used Scald
RNG roll to crit; 8035 = no crit
RNG roll for effect; 7544 = no burn
[8 + 3 + 3 + (3 - 3)*1.5] = 14 Damage
-5 Energy

Bergmite used Rock Slide
RNG roll to crit; 5516 = no crit
[8 + (3 - 2)*1.5]= 9.5 Damage
-6 Energy

+2 HP (Lotad)

Lotad used Scald
RNG roll to crit; 5274 = no crit
RNG roll for effect; 2840 = burn
[8 + 3 + 3 + (3 - 3)*1.5] = 14 Damage
-9 Energy

Bergmite used Bite
RNG roll to crit; 2578 = no crit
[6 - 3 + (3 - 2)*1.5] = 4.5 Damage
-4 Energy

-2 HP (Bergmite)
+2 HP (Lotad)

bergmite.png

60 HP
86 Energy
3/3/2/3/24 (-)
Burned

Spr_3r_270.png

74 HP
77 Energy
2/2/3/3/26(-)

RAIN (3R)

S0L1D G0LD orders
P2X7 orders.

If you want flavor, please let me know. I'll add it future rounds, and possibly edit it in to this round.
 
Leech Seed - Surf - Scald
If successful p/e move, chill and push back, but only once.
If Mirror Coat when you would not be using Leech Seed, use Zen Headbutt and push back.
 
rickheg, you forgot that Icy Wind lowers the target's Speed. It doesn't really make a difference, though, so...

Hail - Toxic - Mirror Coat
 
bergmite.png

60 HP
86 Energy
3/3/2/3/24 (-)
Burned

Spr_3r_270.png

74 HP
77 Energy
2/2/3/3/26(-)
-1 Spe

RAIN (3R)

No flavor it is, then!

Lotad used Leech Seed
-9 Energy

Bergmite used Hail
-9 Energy

-3 HP (Bergmite)
+1 HP (Lotad)

Bergmite used Toxic
-7 Energy

Lotad used Surf
RNG roll to crit; 7610 = no crit
[9 + 3 + (3 - 3)*1.5] = 12 Damage
-6 Energy

-3 HP (Bergmite)

Lotad used Zen Headbutt
RNG roll to crit; 2603 = no crit
RNG roll for effect; 1969 = flinch
[8 + (2 - 3)*1.5] = 6.5 Damage
-6 Energy

Bergmite flinched!

-3 HP (Bergmite)

bergmite.png

32 HP
70 Energy
3/3/2/3/24 (-)
Burned, Seeded (3A)

Spr_3r_270.png

74 HP
56 Energy
2/2/3/3/26(-)
BPSN (2 DPA)

HAIL (3R)

P2X7 orders
S0L1D G0LD orders.
 
Icy Wind - Icy Wind - Icy Wind
IF Lotad is under the effects of a successful P/E move when you would act, Chill that action instead.
IF it is raining when you would act, use Hail that action instead and push back, but only once.
 
bergmite.png

32 HP
70 Energy
3/3/2/3/24 (-)
Burned, Seeded (3A)

Spr_3r_270.png

74 HP
56 Energy
2/2/3/3/26(-)
BPSN (2 DPA)

HAIL (3R)

Lotad used Surf
RNG roll to crit; 6039 = no crit
[9 + 3 + (3 - 3)*1.5] = 12 Damage
-6 Energy

Bergmite used Icy Wind
RNG roll to crit; 9779 = no crit
[6 + 3 + (2 - 3)*1.5] = 7.5 Damage
-4 Energy

-3 HP (Bergmite)
-1 HP (Lotad)

Bergmite used Icy Wind
RNG roll to crit; 4666 = no crit
[6 + 3 + (2 - 3)*1.5] = 7.5 Damage
-8 Energy

Lotad used Scald
RNG roll to crit; 4942 = no crit
[8 + 3 + (3 - 3)*1.5] = 11 Damage
-5 Energy

-3 HP (Bergmite)
-1 HP (Lotad)

Bergmite used Icy Wind
RNG roll to crit; 9778 = no crit
[6 + 3 + (2 - 3)*1.5] = 7.5 Damage
-12 Energy

Lotad used Surf
RNG roll to crit; 6039 = no crit
[9 + 3 + (3 - 3)*1.5] = 12 Damage
-6 Energy

Bergmite was KO'ed

-4 HP (Lotad)

bergmite.png

0 HP
46 Energy
3/3/2/3/24 (-)
Burned, Seeded (3A)

Spr_3r_270.png

45 HP
53 Energy
2/2/3/3/26(-)
BPSN (3 DPA)
-3 Spe

HAIL (2R)

Prizes

P2X7 gains 1 CC
Bergmite gains 1 EC, 3 MC, 1 AC

S0L1D G0LD gains 1 CC
Lotad gains 1 EC, 3 MC, 1 AC, 1 KOC

rickheg gains 3 UC
 
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