OU Team Building Competition
Hey everyone. This is a new project Gary2346 and I will be running and updating weekly. Let me explain how it works briefly and then we can get started. It was run last generation by Remedy and George Eliot, and it was received really well. So with a new generation the project could be done and again.
Teambuilding is a really important part of the game. It rewards creativity and intelligence, unlike actual battling which rewards luck and mindless offense; which is why I felt like the Overused forum could use a new teambuilding game. Past CCAT threads are cool but they fall down in trying to get us to cooperate, basically. Therefore, I'm throwing cooperation out the window. Here's how it works.
Every round, Gary2346 and I will be picking a core of two Pokémon. Then you clever teambuilders go away and then come back with a completed team. Once entries are closed, the community will vote on which user's team was the most innovative and well put together, the winner gets the honour of having their name and entry immortalised in this original post, and then we move on to the next round. Hopefully we can also get some good discussion going during the process about the teams submitted and the core itself.
Rules
- Entry Submission: Okay, a team importable in HIDE tags coupled with a description of your teambuilding process is the minimum here. Pictures are really helpful.
- Disputes / Copying: Obviously, there is potential for disputes over copying or people making similar entries. In general, if your team entry has the same Pokémon and similar movesets to an earlier entry, it will be disqualified. If anyone tries to abuse this by reserving an early post in the thread for their entry, please bring it to my attention and they'll be disqualified.
- Discussion and Team Changes: One part of the process is to have discussion about the teams and the core. While I'd like to keep this from being a speedy RMT thread, suggestions of improvements to entered teams are allowed. In the interests of fairness though, I'd ask that any suggestions don't involve anything more major than moveset changes, and that if you've already submitted a team you won't change the Pokémon in it. Basically, just be sure that you're happy with the team before you post.
- No Bandwagoning : Simple rule: try to not support someone simply because you recognized his nick or because he/she has a shiny trophy.
- Users who won a round will have their vote's value doubled.
Time for an example. Say the two Pokémon chosen are Genesect and Charizard Y. An entry should look like:
Sample Team
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Latias (F) @ Life Orb
Ability: Levitate
EVs: 112 HP / 144 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Genesect @ Choice Band
Ability: Download
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- U-turn
- Extreme Speed
- Iron Head
- Ice Beam
Charizard (M) @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Aegislash (M) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 24 Atk / 232 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
/sample explanation - So when I built this team I wanted to build around Charizard Y since its a really great Pokemon in this meta game. From there I added Genesect for the momentum it brings to allow charizard to come in safely. With a Choice band Genesect can also served as a revenge killer and a late game cleaner with Extreme Speed against weakened team. Latias was added be a bulky defogger to keep rocks of the field for Charizrd and a Keldeo check. At this point I had a weakness to Aegislash and strong physical attacker so adding Hippowdon was a good fit to handle those threats. Rotom-W was added to cover Talonflame, Mega Pinsir and Azumarill. Lastly Aegislash was added since I needed a good steel type that would be able to check Latias and Latios.
Hall of Fame
Reuniclus (F) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature
IVs: 2 Atk / 30 SAtk / 0 Spd
- Trick Room
- Psychic
- Focus Blast
- Hidden Power [Fire]
Heracross-Mega @ Heracronite
Ability: Skill Link
EVs: 252 Atk / 164 HP / 92 Spd
Adamant Nature
- Substitute
- Focus Punch
- Pin Missile
- Rock Blast
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 16 Atk / 244 Def
Adamant Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Bisharp (M) @ Assault Vest
Ability: Defiant
EVs: 64 HP / 252 Atk / 192 SDef
Adamant Nature
- Sucker Punch
- Iron Head
- Pursuit
- Knock Off
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost
Balance slow team around Reuniclus OTR + Mega-Heracross, Reuniclus is key against more offensive teams with Hidden Power Fire lures Genesect/Scizor. Sub Focus Punch Mega Heracross is key to break another balance and stall teams because the rest of the team lacks of potential to break more defensive teams. Landorus-T is the Stealth Rock user of the team core with pivot Rotom-W like defensive bulky core kinda standard, Bisharp AV helps to check stuff like Latios, Latios or Kyurem-B, also kill with Pursuit Aegislash which walls Mega-Heracross and Reuniclus, finally Latios the defogger of the team, another water resist to check stuff like Keldeo, Manaphy or Thundurus.
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Calm Mind
- Scald
- Secret Sword
- Hidden Power [Ghost]
Garchomp (F) @ Choice Scarf
Ability: Rough Skin
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Dragon Claw
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 216 Def / 248 HP / 44 Spd
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Landorus-Therian @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 Def / 248 HP / 8 Atk
Adamant Nature
- U-turn
- Earthquake
- Stealth Rock
- Rock Slide
Bisharp (M) @ Assault Vest
Ability: Defiant
EVs: 252 Atk / 92 HP / 164 SDef
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Pursuit
Gardevoir (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 252 Spd / 4 SDef / 252 SAtk
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Focus Blast
- Psychic
- Shadow Ball
The core proposed is exactly what i used for a week, then i directly post my team here.
Not an original team, but a one which works well, checking bigest threats in the meta and have few issues.
- Gardevoir, it used as a fast special sweeper, calm mind has been removed because i got difficulties to find niches where using it, moreover it leave me with a lack of coverage, focus blast is mainly for heatran, shadow ball for aegisash, and
psyshockpsychic for mega venusaur... Note for all pokemons listed before and most of bulky ones, those attacks will 2HKO them as i have to predict their switch or to be full life.- Bisharp is here as a bulky trapper, it is able to take hits from lati@s, greninja, and hardly awnser or pursuit them. It losts its ability of OHKO aegislah, however i have no pokemon particuraly weak to aegislash, but garchomp once locked on a bad move.
- Landorus-T work with rotom-W to form a well known core, walling most of physical threats as talonflamme, pinsir, azumaril, ... and give precious niche for my sweepers thanks to a good volturn. Also, landorus is able to put stealth rock, and weaken some stallers.
- Rotom-W, nothing to say interesting, comon Evs spread, moveset, huge check for so many things ...
- Garchomp is used as a scarfer. With a 102 BS speed it can outspeed char-X or volcarona after one dance, it also check chard-Y as being able to take one or two hits without dying. It can revenge kill everything which don't use scarf but deoxys-S if it has a positive nature.
ManaphyKeldeo comes here as a stall breaker, it takes more benefits from the core than manaphy, moreover it can manage stall team as a devil if venusaur is not there, the same venusaur which have trouble with gardevoir. It is also a good check for other calm minder which can't take boosted physical hits (secret sword).
Issues :
Replays :
- (Fixed with Keldeo) One threat i had difficulties to manage is Landorus as it OHKO/2HKO all my mons. Hopefuly i can easly revenge killing it and use of switch smartly to manage it. But, if i miss luck or if it comes in the end game, i can have actual problems.
- (Fixed with Keldeo) An other thing i have difficulties to manage is Chansey, walling gardevoir even with psyshock, taking around 50% from a +6 manaphy surf !!!. If i don't succeed to knock off the eviolite, i'm in trouble.
- In the row, Stall Teams are difficult ro manage too by the fact they carry the skarmory+chansey core and can set up several layers of spikes.
http://pokemonshowdown.com/replay/ou-89813003 (no need of defoger/rapid spinner)
Edit :
-Added replays part
-Removed manaphy for keldeo
-Removed psychock (gardevoir) for psychic
-Updated the importable
Suck it Thundy :]
Manaphy @ Wacan Berry
Ability: Hydration
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf
- Psychic
- Ice Beam
- Tail Glow
Dragonite @ Choice Band
Ability: Multiscale
EVs: 208 Spd / 252 Atk / 48 HP
Adamant Nature
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 164 Def / 252 HP / 88 Spe
Impish Nature
- Earthquake
- Knock Off
- Stealth Rock
- U-turn
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Thunderbolt
- Defog
- Healing Wish
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 108 SDef / 152 Atk
Adamant Nature
- Bullet Punch
- Knock Off
- Roost
- Swords Dance
This team is focused on a Manaphy sweep, with Scizor possibly being able to clean up late-game depending on team matchup, with particular focus on dealing with Thundurus and Garchomp, which I saw as being two of the biggest threats to the core. Thundurus can outspeed and OHKO Manaphy and Dragonite with LO Thunderbolt and HP Ice, respectively, and cannot 100% be KOed by Banded Extremespeed even after Stealth Rock. Without Lefties, Manaphy can easily be worn down, making it easy for Garchomp to come in and Outrage/EQ for a KO, and ti can obviously take out Dragonite. With this in mind, I set out to build my team. Manaphy is the ultimate lure for the team, being able to take out Mega Venusaur AND Thundurus, two major threats to the team in general (Mega Venusaur can be taken out by many of my Pokemon, but it usually finds itself on stall, which can simply switch to Skarmory to avoid taking damage). Banded Dragonite seemed like a better choice for the team than DD because breaking walls was more important than having an extra sweeper. The next two slots were dedicated to taking down fast, powerful physical attackers such as Garchomp and Mega Pinsir, which otherwise can be very troublesome. These two form a cool double Intimidate VoltTurn core, which also makes it easier for me to get setup opportunities for Manaphy and Scizor. Mega Manectric also makes for a fantastic revenge killer, outspeeding most of the tier and revenge killing things such as Greninja, Charuzard-Y, and (Mega-)Gyarados. Latias was added because the team didn't really have a good switch-in for Charizard-Y, Keldeo, Thundurus, or Rotom-W, and Latias can do all of those things while also providing the team with Defog support. Also, because Manaphy has no Leftovers recovery and simultaneously wants to lure threats early-game and sweep late-game, I chose Healing Wish > Roost so that Manaphy or even Scizor could have a second chance at cleaning up the opponent's team. At this point, the team was mostly weak to Pokemon like Latios and Latias, which can come in on Manaphy or Dragonite on the revenge kill and then something dies. At first I had Banded Scizor, but I didn't like not having another win condition, and Band got worn now too easily. Instead, I went with a bulky SD set, which can Roost off damage from repeated Draco meteors, making it an all around better check to the Lati twins.
Stannis Baratheon (Hippowdon) @ Leftovers
Ability: Sand Force
EVs: 252 HP / 64 Def / 192 SDef
Impish Nature
- Slack Off
- Stealth Rock
- Toxic
- Earthquake
Joffrey Lannister (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Substitute
- Shadow Ball
- Toxic
- King's Shield
Cersei Lannister (Clefable) @ Leftovers
Ability: Unaware
EVs: 248 HP / 236 Def / 24 SDef
Bold Nature
- Moonblast
- Heal Bell
- Calm Mind
- Moonlight
Khal Drogo (Charizard) @ Charizardite X
Ability: Blaze
EVs: 144 HP / 252 Atk / 112 Spd
Adamant Nature
- Roost
- Earthquake
- Dragon Claw
- Dragon Dance
Melissandre (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 112 HP / 144 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Thunderbolt
- Roost
- Defog
Khaleesi (Manaphy) @ Leftovers
Ability: Hydration
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature
- Scald
- Rest
- Calm Mind
- Rain Dance
With the initial core, balance or Semi-Stall would be the best options. The overall idea is fairly simple, I weaken things up with Manaphy to set up sweeps for Zard X. Hippowdon was added because it has good synergy with Zard X and checks a lot of different things that can be annoying to this team. I don't have Sand Stream because it interferes with Clefable's Moonlight and I want the recovery for it. The EV spread is actually Molk's spread that avoids the 2HKO from CB Talonflame with the rest in SpDef to be a good mixed wall. Latias acts as my Keldeo, Zard Y and Thundurus-I check while defogging for Zard. The EV spread does give me a Life Orb number while avoiding being 2HKOed by something but I don't remember what that exactly what.
Clefable is a great asset for this team as with cleric for Charizard who can get poisoned or Thunder Waved while sweeping. Helps a lot when I face Tyranitars or Hippowdons who can switch into Manaphy on a predicted Rest to remove Rain.
SubToxic Aegislash is a great fit for this team since I can Toxic things like Mandibuzz, Hippowdown and anything I find to be annoying. This allows me to wear down specific checks and counters to set up a sweep for either Manaphy and Charizard. Last but not least, Rain Dance Manaphy. This set is just so much fun and truly shines against balance and stall teams since they all struggle to stop it from sweeping. After using this set, I know understand why this thing was banned last generation, its just such a monster under rain.
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