P2X7 vs Maxim

The Rules said:
Sending out an open challenge.

1v1 Singles (FE or NFE, acceptor's choice)
1 Day DQ
Training Items
2 Substitutions
2 Chills/Recoveries
Switch=KO
ASB Arena
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P2X7's monss:

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Gligar [Cayley] (M)
Nature: Jolly (+15% Speed, +22% Accuracy, -1 Sp.Atk)
Type: Ground / Flying
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (HA Locked): This Pokemon's body has an immensely strong immune reaction to venom and does not take poison damage when Poisoned. Toxic Poison will not do damage; however, it will continue to grow more severe.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 3
Spe: 98 (97.75) (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 1/6
MC: 1
AC: 1/5

Moves:

Level-Up:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics

Egg Moves:
Agility
Counter
Feint
Razor Wind
Sand Tomb

TM Moves:
Taunt
Protect
Earthquake
Torment
Stone Edge

Tutor Moves:
Aqua Tail

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Woobat [Pteroptus] (M)
Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)
Type: Psychic / Flying
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the visible stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz: (Toggle) By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, although a hold item is necessary to pull it off. When toggled, there is no effect.
Simple (HA Locked): (Passive) This Pokemon innately exaggerates the effects of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Speed: 83 (82.8) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract

Egg Moves:
Helping Hand
Knock Off
Psycho Shift
Roost
Stored Power

TM Moves:
Taunt
Protect
Torment
Energy Ball
Charge Beam

566.png

Archen [Mikros] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for Ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Speed: 81 (80.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancientpower
Agility
Quick Guard

Egg Moves:
Ally Switch
Earth Power
Head Smash
Knock Off
Steel Wing

TM Moves:
Taunt
Protect
Earthquake
Torment
U-turn

Maxim's mon:

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Golett [Colossus] ("M")
Nature: Adamant (+1 Attack, -1 Special Attack)

Type:
Ground /Ghost


Abilities:
Iron Fist/Klutz/No Guard (H)


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude

Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Low Kick

Bulldoze
Rock Slide
Protect
Double Team
Substitute

P2X7 sends out and equips
Maxim sends out, equips, and orders
P2X7 orders
I ref
 
Out you go Colossus!

622.png
w/ No Item

Ice Punch~Shadow Punch~Ice Punch
If Protective/Evasive move and your substitute is down, then use Substitute (20 HP)
If Counter then use Iron Defense on the first instance, Double Team (2 Clones) on the second, and Iron Defense on the Third.
 
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3/4/1/3/98
Hp: 100
En: 100
Size: 2
Weight: 4
Status: None


622.png

4/2/1/2/35
Hp: 90
En: 100
Size: 2
Weight: 4
Status: None

Flavor:

To come.

A1

Gligar used Sand Attack. (-3 en)
Golett's accuracy fell. (-1)

Golett used Ice Punch. (-6 en)
Hit: 8611 no

A2

Gligar used Torment. (-10 en)
Golett became tormented. (6a)

Golett used Shadow Punch. (-3 en)
Crit: 3701 no
Effect: N/A
Damage: (6 + 3 + 6 - 6) = - 9 Hp

A3

Gligar used Aqua Tail. (-7 en)
Crit: 8570 no
Effect: N/A
Damage: (9 + 4.5 - 3) x 1.5 = - 15.75 Hp

Golett used Ice Punch. (-6 en)
Hit: 3435 yes
Crit: 3680 no
Effect: 1831 no
Damage: (8 + 2 + 6 - 6) x 2.25 = - 22.5 Hp

Spr_5b_207_m.png

3/4/1/3/98
Hp: 68
En: 80
Size: 2
Weight: 4
Status: None


622.png

4/2/1/2/35
Hp: 74
En: 85
Size: 2
Weight: 4
Status: -1 accuracy

P2X7 orders
Maxim orders
I ref
 
Last edited:
Sand Attack - Aqua Tail - Aqua Tail
IF Golett is under the effects of a successful P/E move when you would act, Chill that action instead and push back.
IF Golett has Double Team clones up when you would act, use Earthquake that action instead and push back.
 
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3/4/1/3/98
Hp: 68
En: 80
Size: 2
Weight: 4
Status: None


622.png

4/2/1/2/35
Hp: 74
En: 85
Size: 2
Weight: 4
Status: -1 accuracy

Flavor:

To come.

A1

Gligar used Sand Attack. (-4 en)
Golett's accuracy fell. (-2)

Golett used Rock Slide. (-6 en)
Hit: 477 yes
Crit: 3511 no
Effect: N/A
Damage: (8 + 6 - 6) = - 8 Hp

A2

Gligar used Aqua Tail. (-7 en)
Crit: 7388 no
Effect: N/A
Damage: (9 + 4.5 - 3) x 1.5 = - 15.75 Hp

Golett used Iron Defense. (-7 en)
Golett's defense sharply rose. (+2)

A3

Gligar used Aqua Tail. (-11 en)
Crit: 3783 no
Effect: N/A
Damage: (9 + 4.5 - 3) x 1.5 - 4 = - 11.75 Hp

Golett used Mega Punch. (-5 en)
Hit: 2218 yes
Crit: 9022 no
Effect: N/A
Damage: (8 + 2 + 6 - 6) = - 10 Hp

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3/4/1/3/98
Hp: 50
En: 68
Size: 2
Weight: 4
Status: None


622.png

4/2/1/2/35
Hp: 46
En: 67
Size: 2
Weight: 4
Status: -2 accuracy

Maxim orders
P2X7 orders
I ref
 
Last edited:
Shadow Punch + Ice Punch combo~Cooldown (Shadow Punch + Ice Punch combo)~Shadow Punch
If successful Protective/Evasive move, then use Iron Defense and push actions back.
If Counter, then use Chill and push actions back.
 
Spr_5b_207_m.png

3/4/1/3/98
Hp: 50
En: 68
Size: 2
Weight: 4
Status: None


622.png

4/2/1/2/35
Hp: 46
En: 67
Size: 2
Weight: 4
Status: -2 accuracy

Flavor:

To come.

A1

Gligar used Agility. (-7 en)

Golett used Iron Defense. (-7 en)
Golett's defense sharply rose. (+4)

A2

Gligar used Aqua Tail. (-7 en)
Crit: 9277 no
Effect: N/A
Damage: (9 + 4.5 - 3) x 1.5 = - 15.75 Hp

Golett used Shadow Punch + Ice Punch. (-15 en)
Crit: 6982 no
Effect: 7237 no
Damage: (14 + 6 - 6) x 2.25 = - 31.5 Hp

A3

Gligar used Aqua Tail. (-11 en)
Crit: 3780 no
Effect: N/A
Damage: (9 + 4.5 - 3) x 1.5 = - 15.75 Hp

Golett cooled down.

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3/4/1/3/98
Hp: 18
En: 43
Size: 2
Weight: 4
Status: None


622.png

4/2/1/2/35
Hp: 14
En: 45
Size: 2
Weight: 4
Status: -1 accuracy, + 4 defense

P2X7 orders
Maxim orders
I ref
 
S0L1D G0LD, Golett was still under the effects of Torment a1, so Iron Defense should have failed. In addition, you forgot to apply Golett's Defense boost, which should have decayed to +1 at the end of the last round, so it should have 18 HP left. With that said, I'll edit my orders in soon.

Edit:
Sea's Sting (Aqua Tail + Feint combo) - Cooldown (Sea's Sting) - Sea's Sting (Aqua Tail + Feint combo)
 
Last edited:
12:38 Gold Hey guys feint + aqua tail y/n?
12:38 Gold !recap
12:39 ladysalamence why would that work
12:39 Canis_Majoris ^
12:39 ladysalamence out of curiousity



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3/4/1/3/98
Hp: 14
En: 43
Size: 2
Weight: 4
Status: None


622.png

4/2/1/2/35
Hp: 18
En: 45
Size: 2
Weight: 4
Status: -1 accuracy, + 1 defense

Flavor:

To come.

A1

Gligar used Aqua Tail. (-15 en)
Crit: 8454 no
Effect: N/A
Damage: (9 + 4.5 - 3) x 1.5 - 2 = - 13.75 Hp

Golett used Shadow Punch + Ice Punch. (-39 en)
Crit: 2753 no
Effect: 6647 no
Damage: (14 + 2 + 6 - 6) x 2.25 = - 36 Hp
Gligar fainted

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3/4/1/3/98
Hp: -22
En: 28
Size: 2
Weight: 4
Status: Fainted


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4/2/1/2/35
Hp: 4
En: 6
Size: 2
Weight: 4
Status: 1 KOC, must cool down

Prizes:

Me:

3 UC

P2X7:

1 CC

Gligar:

1 EC

3 MC

1 AC

Maxim:

1 CC

Golett:

1 EC

2 MC

1 AC

1 KOC
 
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