A Golden Geodude!

Standard flash rules

Geo:
559.gif

Zuruggu [Scraggy] (F)
Nature: Adamant
Type: Dark/Fighting
Abilities: Shed Skin, Moxie, Intimidate (Locked)

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 0
AC: 2/5

Attacks:
Leer
Low Kick
Feint Attack
Headbutt
Swagger
Brick Break
Payback
High Jump Kick
Crunch

Counter
Detect
Drain Punch
Fake Out
Ice Punch

Dragon Claw
Taunt
Dig
Double Team
Torment

Gold:
Spr_4d_271.png

Lombre (Pablo) (M)
Nature: Quiet
Type: Water/Grass

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Swift Swim

Rain Dish

Own Tempo (HA UNLOCKED)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 6/9
MC: 0
AC: 5/5

Moves:

Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Fake Out
Fury Swipes
Water Sport
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Thief
Energy Ball
Hydro Pump

Counter (*)
Giga Drain (*)
Leech Seed (*)
Synthesis (*)
Water Gun (*)

Toxic
Ice Beam (*)
Protect
Solar Beam (*)
Double Team
Scald (*)
Rest (*)
Sleep Talk (*)
Grass Knot
Substitute
Surf

Bullet Seed
Dive
Drain Punch
Endure
Seed Bomb
Thunder Punch

0lr5ett.png

Bažina Bestie (Marshtomp) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Damp (HA Locked)

Stats:

Hp: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-15% speed, -10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 4/5
KOC: 1

Moves:

Tackle (*)
Growl (*)
Mud Slap (*)
Water Gun (*)
Bide (*)
Mud Shot
Foresight (*)
Mud Sport (*)
Mud Bomb
Whirlpool
Hydro Pump
Earthquake
Endeavor

Avalanche (*)
Barrier (*)
Counter (*)
Mirror Coat (*)
Wide Guard
Yawn (*)

Protect (*)
Dig (*)
Rest (*)
Sludge Wave (*)
Scald (*)
Waterfall

Endure
Superpower

gogogo
 
Hooray -speed natures!

@ Exp. Share

HJK x3
IF Protect THEN use Double Team (4) the first time and Chill the second time.
IF Bide A1 THEN Fake Out A3.
 
559.gif

HP: 90
EN: 100
Other: none

0lr5ett.png

HP: 100
EN: 100
Other: none

Action 1:
Scraggy used High Jump Kick!
Crit: [<=625] 5875/10000 (No)
Calculation: 13+3+4*1.5-3*1.5=17.5
-7 Energy

Marshtomp used Counter!
Damage: 17.5*1.5=26.25
-15 Energy

Action 2:
Scraggy used High Jump Kick!
Crit: [<=625] 146/10000 (Yes)
Calculation: 13+3+3+4*1.5-3*1.5=20.5
-11 Energy

Marshtomp used Counter!
Damage: 20.5*1.5=30.75
-20 Energy

Action 3:
Scraggy used High Jump Kick!
Crit: [<=625] 2444/10000 (No)
Calculation: 13+3+4*1.5-3*1.5=17.5
-15 Energy

Marshtomp used Counter!
Damage: 17.5*1.5=26.25
-23 Energy

END OF ROUND

559.gif

HP: 7
EN: 67
Other: none

0lr5ett.png

HP: 44
EN: 42
Other: none

gogogogogogogogogogo
 
Earthquake - Waterfall - Earthquake
If successful p/e move, chill and push back.
If fake out and you are not tormented, push back.
 
I don't think any explanation is necessary here.

(Crunch does 13, EQ does more than 7)

Prizes:
Ref: 3 UC
Battlers: 1 CC each
Mons: 1 EC, 3 MC, 1 AC each
KOC goes to Marshtomp.
 
Back
Top