Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

Let me get back into the fray with a 2v2 babysitter doubles!

2v2 1 FE 1 LC doubles
Switch = ok
Training Items
all abilities
2c/5r
1 day dq
asb arena
 
You're on!
2 subs/mon

I'll also issue a challenge of my own!
1v1 FE Singles
Switch = no
Training Items
All Abilities
2 Recovers/5 Chills
1 day DQ
ASB arena

Queue:
CorruptedCheese vs Classical (3v3 LC Singles)
Classical vs Someoneelse (2v2 FE doubles)
LupusAter vs. Canis Majoris (2v2 Babysitter Doubles)
Canis Majoris vs. ??? (1v1 FE Singles)
 
I will accept canis majoris's challenge.

Queue:
LupusAter vs. Canis Majoris (2v2 Babysitter Doubles)
Canis Majoris vs. S0L1D G0LD (1v1 FE Singles)
 
Posting my own challenge. 3v3 LC Singles. Everything else standard, 2 day DQ.

Queue:
LupusAter vs. Canis Majoris (2v2 Babysitter Doubles)
Canis Majoris vs. S0L1D G0LD (1v1 FE Singles)
Mulan15262 vs. ??? (3v3 LC Singles)
 
I will battle you Mulan. I have 3 LC Pokemon now

Queue:
LupusAter vs. Canis Majoris (2v2 Babysitter Doubles)
Canis Majoris vs. S0L1D G0LD (1v1 FE Singles)
Mulan15262 vs. youngjake93 (3v3 LC Singles)
 
I'll ref Canis Majoris and S0L1D G0LD. Send in.

Open Challenge:
1v1 FE Singles
Switch = KO
Training Items
All Abilities
1 Recover / 2 Chills
1 day DQ
ASB arena
No Geodude johning

Queue:
LupusAter vs. Canis Majoris (2v2 Babysitter Doubles)
Canis Majoris vs. S0L1D G0LD (1v1 FE Singles)
Mulan15262 vs. youngjake93 (3v3 LC Singles)
Someoneelse vs ??? (1v1 FE Singles)
 
Since I am not going to have time to flash for a while yet...

ISSUING TWO OPEN CHALLENGES

Challenge #1
4v4 FE Doubles (Restriction: Pokémon must have <= 35 moves, ignoring Raid exclusive moves)
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 non-KO Substitutions per Pokémon
Switch = OK
Abilities = ALL
Items = ON
# Mega Evolutions = ZERO
Arena: ASB Tournament Arena

Challenge #2
4v4 NFE Doubles
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 non-KO Substitutions per Pokémon
Switch = OK
Abilities = ALL
Items = TRAINING
Arena: ASB Tournament Arena

QUEUE
LupusAter vs. Canis Majoris (2v2 Babysitter Doubles)
Mulan15262 vs. youngjake93 (3v3 LC Singles)
Someoneelse vs. ??? (1v1 FE Singles)
Its_A_Random vs. TBC (4v4 FE Doubles)
Its_A_Random vs. TBC (4v4 NFE Doubles)
 
Taking IAR's first battle.
I'd love it if I could use 1 mon with 36 moves (the rest are under the limit), but if not that's fine.

QUEUE
LupusAter vs. Canis Majoris (2v2 Babysitter Doubles)
Mulan15262 vs. youngjake93 (3v3 LC Singles)
Someoneelse vs. ??? (1v1 FE Singles)
Its_A_Random vs. starwarsfan (4v4 FE Doubles)
Its_A_Random vs. TBC (4v4 NFE Doubles)
 
Reffing LupusAter versus Canis Majoris

AND

Its A Random versus starwarsfan

Please send me your pokemon

QUEUE
Mulan15262 vs. youngjake93 (3v3 LC Singles)
Someoneelse vs. ??? (1v1 FE Singles)
Its_A_Random vs. TBC (4v4 NFE Doubles)
 
Looking for a match.

4v4 LC Doubles
3 day DQ
2 recovers/5 chills per mon
2 substitutions
Switch = OK
All abilities
Training items

Acceptor can pick arena and anything I forgot.

QUEUE
Mulan15262 vs. youngjake93 (3v3 LC Singles)
Someoneelse vs. ??? (1v1 FE Singles)
Its_A_Random vs. TBC (4v4 NFE Doubles)
Evasun_ vs. ??? (4v4 LC Doubles)
 
Looking for a battle!

3v3 FE Singles (Restriction: One Pokémon must have <= 40 moves, the other two <= 35)
2 Day DQ Time
2 Recoveries/5 Chills per Pokémon
2 Subs
Switch = OK
All Abilities
Training Items
Mega Evolutions = None
ASB Arena

AND taking Someoneelse's battle.

Queue:
Mulan15262 vs. youngjake93 (3v3 LC Singles)
Someoneelse vs. tavok (1v1 FE Singles)
Its_A_Random vs. AOPSUser (4v4 NFE Doubles)
Evasun_ vs. ??? (4v4 LC Doubles)
CorruptedCheese vs. Yoshinite (Subref)
tavok vs ??? (3v3 NFE weak singles)
 
Taking Mulan15262 vs youngjake93, send mons
Also subreffing cheese vs. yoshinite

Queue:
Someoneelse vs. tavok (1v1 FE Singles)
Its_A_Random vs. AOPSUser (4v4 NFE Doubles)
Evasun_ vs. ??? (4v4 LC Doubles)
tavok vs ??? (3v3 NFE weak singles)
 
Taking Evasun_'s challenge. Arena will be thus:
#onion
Type
: Neutral
Complexity: Intense
Restrictions: None
Format: Melee

This is the IRC channel owned by Onion_Bubs. His arena is a futuristic, metallic, 100ft-by-100ft square room with all sorts of neon lights and machinery and other futuristic stuff in the background. The room is entirely artificial, and as such contains no water, rocks, or grass; but Onion_Bubs can fabricate materials to let the moves function as normal, as if there WAS a source there. Also, the ceiling has been fitted with weather simulation technology so weather moves and other moves that require an outdoors arena can be used. Basically, it's the ASB arena of the future.

...or it would be if not for our resident bot, Onion_Bubs. He can do some quite lovely things to make battles more interesting:

!rate

At the end of every round, Onion_Bubs will rate one move used during that round, not including commands like Chill. The more a move is used during the round, the more likely it is to be rated; however, each move will only ever be rated once. The usability of that move will be determined by Onion_Bubs' rating:
  • If Onion_Bubs' rating for that move is between 0 and 3, the move will be banned for the rest of the battle and no pokemon may use it. If a Pokemon attempts to use the move, the move fails, but it still pays the EN cost. Combinations including the move also fall under this.p
  • A rating between 4 and 6 has no effect.
  • If the rating is between 7 and 9, the move will be impossible to prevent by any means, including but not limited to Taunt, Torment, Disable and even Encore on a different move. Additionally, the move cannot be locked into by Encore.
  • If Onion_Bubs rates the move 10 out of 10, then as well as the effect of a rating between 7 and 9, the move can be used even by pokemon that don’t know it.
!bombgame

Onion_Bubs has brought his bomb with him so everyone can play the bomb game. At the end of the first round, one active pokemon will be chosen at random to hold the bomb. The pokemon may then pass the bomb to another pokemon with the !give command, which never costs energy, has 0 priority and cannot be locked into with Encore or prevented by Taunt, Torment, Disable and similar effects.

At the end of each action, the bomb has a chance of exploding. This chance starts at 2%. If the bomb does not explode, the chance of it exploding increases by a flat 2% and the pokemon regains energy equal to the number of rounds the bomb has been in play for. If the bomb does explode, the pokemon holding it takes damage equal to half its maximum HP rounded down and, at the end of the round, Onion_Bubs will conjure up a new bomb and choose a pokemon at random to hold this new bomb.

If the pokemon holding the bomb switches out, the replacement automatically takes the bomb. The same goes for if a Pokemon is KOed. If a KOed Pokemon has no replacement then the bomb is given to a random active Pokemon.
!no

During the battle, pokemon may use the !no command. This may only be used on the first action of a round, costs 20 energy, has a higher priority than everything else and cannot be locked into with Encore or prevented by Torment, Disable and similar effects, with the exception of Taunt.

If the !no command is successfully used, the entire round is rendered null and void, except that the first Pokemon that used this command that round pays the energy cost. This command cannot be used if it was successfully used in the previous round, and once a Pokemon successfully uses the !no command, it cannot be used again by any Pokemon on that team.

Any effects that would take place at the end of the round or at the end of Action 1 still take place. Effectively, the !no command shortens the round to one action and prevents anybody from doing anything.
!summon

Pokemon may use the !summon command if the player is in trouble. Like the !no command, the !summon command can only be used on the first action of a round. It costs 30 energy, has higher priority than everything else except the !no command and cannot be locked into with Encore or prevented by Torment, Disable and similar effects, with the exception of Taunt.

When a Pokemon uses the !summon command, the player must choose a Pokemon from their ASB profile that is not involved in the battle. If the player has no Pokemon to choose from, then the !summon command fails. If the command is used successfully, the chosen pokemon is summoned to the arena with 30 energy at the end of the round and can be controlled by its owner. The summoned Pokemon is granted immunity to everything except energy KO. However, summoned pokemon cannot regain energy by any means and cannot get EC, MC or DC, but they can get KOC. Once a Pokemon successfully uses the !summon command, it cannot be used again by any pokemon on that team.

Summoned Pokemon do not need to be knocked out for a player to be eliminated. Furthermore, if a player is eliminated, any Pokemon summoned by that player automatically lose all energy and succumb to energy KO.
 
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