SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

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Priority confusion is not a problem. Hitting yourself because you are confused is not a problem. Prankster + [INSERT STATUS MOVE] is not a problem. But you are purposely stacking the odds against your opponent AND you have a way to abuse those odds. Foul Play is a legitimate move on Klefki. If this ban were to take effect, who in the right mind would use Swagger over Foul Play? I asked a few pages ago if this ban was too complex to be enforced. I still would like an answer to that question.

Klefki isn't the only pokemon, you know. Foul Play is a legitimate move to get advantage of the non-haxy part of Swagger. So Foul Play is not the problem. If you allow Swagger+Prankster, however, there will still be a big enough group of people that will complain of losing control of the battle. And no, that ban is by no means too complex (just see the history of the bans of Endless Battle Clause), but it's not the right thing to do.
 
Funny thing is about this thread is about how most people say you need the skill. The funny thing about that is having luck is a skill you must have for this metagame. Examples would be being lucky you are getting the predicts right. Being lucky you won a battle because of the skill you have. Mostly everything comes down to a luck based skilled metagame because the ones who are at the top of the metagame have the most luck in them. Banning swagplay would be useless.
I honestly think you are trolling at this point. You're basically saying everything good that happens in life is because one was lucky.
 
If a complex move ban is to happen, ban the combination of Swagger and Foul Play, or ban Foul Play in general.

See this is the problem with this discussion, and I'm not specifically calling you out shadows, this is just a recent example.

We're allowing discussion for 3 options, banning Swagger, banning Prankster+Swagger, and banning individual pokemon. I've seen a lot of random suggestions that are really unneccesary and just pointless and that's the biggest problem with this potential ban. I understand some suggestions relating to this potential ban, but unbanning OHKO moves and the like, are ridiculous.

Basically what I'm trying to say is, this discussion (while certainly necessary) will make people think that because we are open to discuss potential bans that make the game based on chance, it will expose so many other potential bans that people want to have.

Now in terms of the action we should take, I'm going to try and stay away from that. I definetly think that something should be done, but I'm probably the least qualified to have a say on what kind of ban there should be.

Sorry if it's a bit hard to follow; I'm writing this on my phone.
 
See this is the problem with this discussion, and I'm not specifically calling you out shadows, this is just a recent example.

We're allowing discussion for 3 options, banning Swagger, banning Prankster+Swagger, and banning individual pokemon. I've seen a lot of random suggestions that are really unneccesary and just pointless and that's the biggest problem with this potential ban. I understand some suggestions relating to this potential ban, but unbanning OHKO moves and the like, are ridiculous.

Basically what I'm trying to say is, this discussion (while certainly necessary) will make people think that because we are open to discuss potential bans that make the game based on chance, it will expose so many other potential bans that people want to have.

Now in terms of the action we should take, I'm going to try and stay away from that. I definetly think that something should be done, but I'm probably the least qualified to have a say on what kind of ban there should be.

Sorry if it's a bit hard to follow; I'm writing this on my phone.

The problem with long discussions is that people don't read the OP.

You're free to suggest more and different methods of approaching the issue.
 
If a complex move ban is to happen, ban the combination of Swagger and Foul Play, or ban Foul Play in general.

Mostly by removing teeth and forcing Klefki to run offense. You might as well be using Sand Attack or Whirlwind (depending on goal) if you're trying to use a Confusion move without a real way to abuse it.

Other than that, Foul Play essentially gives any monster as much attack investment as their opponent, on a 95 power and largely unresisted move, without any investment whatsoever. It really is rather unfair.

Yeah Mandibuzz should go back to NU anyway.

Don't ban Foul Play please.
 
I honestly think you are trolling at this point. You're basically saying everything good that happens in life is because one was lucky.
Or the superior being Numel decided that you were worthy of success
I am not trolling I am just pointing a point that had to be made.
And however we define "luck," there's an obvious difference between taking a risk in predicting a switch, and trying to attack Klefki
 
Klefki isn't the only pokemon, you know. Foul Play is a legitimate move to get advantage of the non-haxy part of Swagger. So Foul Play is not the problem. If you allow Swagger+Prankster, however, there will still be a big enough group of people that will complain of losing control of the battle. And no, that ban is by no means too complex (just see the history of the bans of Endless Battle Clause), but it's not the right thing to do.
By complex I meant if it is too hard to enforce on the simulator. Think Sleep Clause: The simulator doesn't let you put two Pokemon to sleep. I was wondering if the simulator could prevent you from putting Foul Play and Swagger on the same set.

Foul Play was never the problem, using Foul Play in conjunction with Swagger is lol. Losing control of what? Swagger is canceled out by switching...
 
By complex I meant if it is too hard to enforce on the simulator. Think Sleep Clause: The simulator doesn't let you put two Pokemon to sleep. I was wondering if the simulator could prevent you from putting Foul Play and Swagger on the same set.

Foul Play was never the problem, using Foul Play in conjunction with Swagger is lol. Losing control of what? Swagger is canceled out by switching...
The simulator wouldn't stop you from putting them on the same set, but it would stop you from using that set in an OU battle

And even though swagger is canceled out, when your opponent has prankster, it's pretty simple for him to just reapply it and you're left right where you started, he wasted a turn setting it up, but you wasted a turn switching out, so assuming you don't hurt yourself on the turn it sets up, you're left dead even. The problem is prankster + swagger, foul play just makes it more viable
 
I feel like people are really to harsh with it. Yes it is strong, but it's not unbeatable and backfiring can leave you in a really terrible spot.

For example, you have klefki out and swagger their garchomp. But he gets through confusion, and easily OHKOs your klefki. You are now down one poke while the enemy has a +2 garchomp (albeit confused).

I agree that it is reliant on hax, but I feel people are jumping the gun here because it is a popular and annoying strategy right now, but it will lose its appeal in time when it's not the "new funny trollish thing" any more.
The problem is that if you miss that one 50% chance, Klefki has essentially won, since it can spam Substitute until you hit yourself with confusion, then kill with Foul Play.
 
I feel like people are really to harsh with it. Yes it is strong, but it's not unbeatable and backfiring can leave you in a really terrible spot.

For example, you have klefki out and swagger their garchomp. But he gets through confusion, and easily OHKOs your klefki. You are now down one poke while the enemy has a +2 garchomp (albeit confused).

I agree that it is reliant on hax, but I feel people are jumping the gun here because it is a popular and annoying strategy right now, but it will lose its appeal in time when it's not the "new funny trollish thing" any more.
IT'S NOT ABOUT BEING UNDEFEATABLE IT'S ABOUT IT BEING UNCOMPETITIVE! JESUS PEOPLE READ THE THREAD!

You would also learn that people have climbed the ladder to a strong ranking just by using this strategy and the dumb luck it brings.

How hard is it to understand that you must read the thread before posting, or your "point" is most likely crap that's been discussed on and on and on and on in 50+ pages?
 
Said I wasn't gonna get into this, but there's been a few people who don't see banning Swagger as a good course of action.

I've been messing around with Swagger / Toxic / Draining Kiss / Substitute Klefki recently, and this thing is just as good as Parafusion Foul Play, if not better against players that know how to deal with most Klefki. Toxic puts an end to bulky special attackers that try to persevere through Swagger's effects, plus the residual damage wears down the opposing team far more effectively if they try to play smart and switch around. Swagger forces switches, grabs free turns, etc. Draining Kiss is quite useful, if a bit more stally than Foul Play, though I will say that the damage is missed.

My point is that the potential bans don't really fix Swagger abuse. PranksterSwag can be replaced by quite a few speedy mons, Swagger + Foul Play leaves it crippled offensively, but still leaves it ways to mess other teams up, TWave isn't even needed for Swagger to work at all, and banning Klefki and Liepard on their own is unnecessary and doesn't actually fix the problem. Meanwhile, I've seen one good argument for keeping Swagger, which was for phazing purposes, but when's the last time you actually saw someone use Swagger as a phazing move? No one does, its unreliable as hell and can backfire horribly on you. The only thing Swagger does is crank the hax levels up and raises the stakes for being on the losing side of a coin flip. I don't any reason not to ban Swagger, frankly.
 
I've been noticing that complex bans are sort of a taboo here. Why is that?

Funny thing is about this thread is about how most people say you need the skill. The funny thing about that is having luck is a skill you must have for this metagame. Examples would be being lucky you are getting the predicts right. Being lucky you won a battle because of the skill you have. Mostly everything comes down to a luck based skilled metagame because the ones who are at the top of the metagame have the most luck in them. Banning swagplay would be useless.

Getting predictions right is not luck, it's skill. It involves mind games and knowledge of the metagame. You must understand how your opponent thinks and what he knows about you, and predict how he will move. But confusion is decided by the RNG, not by the players. So it's just luck.

I'd like to see you telling a chess player that he won because he was lucky. It's the same thing, it involves prediction and mind games. The difference is that chess is 100% skill, while Pokemon is mostly skill with a healthy dose of luck (which stops being healthy when Swagplay comes in).
 
Said I wasn't gonna get into this, but there's been a few people who don't see banning Swagger as a good course of action.

I've been messing around with Swagger / Toxic / Draining Kiss / Substitute Klefki recently, and this thing is just as good as Parafusion Foul Play, if not better against players that know how to deal with most Klefki. Toxic puts an end to bulky special attackers that try to persevere through Swagger's effects, plus the residual damage wears down the opposing team far more effectively if they try to play smart and switch around. Swagger forces switches, grabs free turns, etc. Draining Kiss is quite useful, if a bit more stally than Foul Play, though I will say that the damage is missed.

My point is that the potential bans don't really fix Swagger abuse. PranksterSwag can be replaced by quite a few speedy mons, Swagger + Foul Play leaves it crippled offensively, but still leaves it ways to mess other teams up, TWave isn't even needed for Swagger to work at all, and banning Klefki and Liepard on their own is unnecessary and doesn't actually fix the problem. Meanwhile, I've seen one good argument for keeping Swagger, which was for phazing purposes, but when's the last time you actually saw someone use Swagger as a phazing move? No one does, its unreliable as hell and can backfire horribly on you. The only thing Swagger does is crank the hax levels up and raises the stakes for being on the losing side of a coin flip. I don't any reason not to ban Swagger, frankly.

Speedy confusion in no way can be compared to priority confusion, specially not this generation.
 
I'm laughing slightly. Was this supposed to be serious?

Running one move to counter this strategy, and what if that mon gets KOed?

The same could be said with Rapid Spin/Defog and Stealth Rocks. Why would you run a -1 Evasion move or a 20 BP Normal move? At least Safeguard controls Paralysis, Burn, and Poison, as well as anti-hax on Ice Beam.

The problem appears to be priority. Ban priority. no, not really....
 
I'm laughing slightly. Was this supposed to be serious?

Running one move to counter this strategy, and what if that mon gets KOed?
That could be said for lots of things.

What if your flying/psychic type gets KO'd against M-Venasaur? You get wrecked.
What if you don't have any ice type move users left against Garchomp? Pretty much wrecked.
What if you lose your spinner/defogger and the enemy still has hazard inducers? Basically GG.

So how is SwagPlay different? It has a set list of counters and checks just like everything else, and just because you can't play around it doesn't make it broken.
 
The same could be said with Rapid Spin/Defog and Stealth Rocks. Why would you run a -1 Evasion move or a 20 BP Normal move?

The problem appears to be priority. Ban priority. no, not really....

-1 Evasion. i don't actually get that. Those moves serve a purpose to help a team, if Safeguard is used for that purpose (i.e setting up in the face of a primarily status oriented mon etc.) While Rapid Spin is used to patch up a weakness/support your team. Rapid Spin support can be justified, much less os than Safeguard. Priority makes it so deadly though.
 
That could be said for lots of things.

What if your flying/psychic type gets KO'd against M-Venasaur? You get wrecked.
What if you don't have any ice type move users left against Garchomp? Pretty much wrecked.
What if you lose your spinner/defogger and the enemy still has hazard inducers? Basically GG.

So how is SwagPlay different? It has a set list of counters and checks just like everything else, and just because you can't play around it doesn't make it broken.

We're not saying it's broken, we're saying it's uncompetitive. And it has counters and checks? Name some things that counter/check SwagPlay that other people have not mentioned in the 50+ previous pages.
 
That could be said for lots of things.

What if your flying/psychic type gets KO'd against M-Venasaur? You get wrecked.
What if you don't have any ice type move users left against Garchomp? Pretty much wrecked.
What if you lose your spinner/defogger and the enemy still has hazard inducers? Basically GG.

So how is SwagPlay different? It has a set list of counters and checks just like everything else, and just because you can't play around it doesn't make it broken.

What if your flying/psychic type gets KO'd against M-Venasaur? You get wrecked.

You can still beat Mvena, still some trouble.

What if you don't have any ice type move users left against Garchomp? Pretty much wrecked.

Nope, 4x weaknesses aren't the only way to win against Dragons.

What if you lose your spinner/defogger and the enemy still has hazard inducers? Basically GG.

No, it does not wreck you unless Articuno, Charizard, Scyther, Volcarona and Moltres are staples on your team.

Swagplay is coinflips, which is different, though the only thing that holds some merit in that argument is the MVena point.

AND FOR THE FUCKING FINAL TIME, NO ONE IS GOING TO BAN SWAGPLAY BECAUSE IT IS BROKEN, NO ONE IS ARGUING THAT IT IS. Uncompetitive is the word.

I had to, I'm sorry.
 
We're not saying it's broken, we're saying it's uncompetitive. And it has counters and checks? Name some things that counter/check SwagPlay that other people have not mentioned in the 50+ previous pages.
"Name some counters, but not the one mentioned before"
Yeah ok.

AND FOR THE FUCKING FINAL TIME, NO ONE IS GOING TO BAN SWAGPLAY BECAUSE IT IS BROKEN, NO ONE IS ARGUING THAT IT IS. Uncompetitive is the word.

I had to, I'm sorry.
I'm still not getting this "uncompetitive" argument. Unlike the other "uncompetitive" ban of Funbro that seeks to never end a battle, Swagplay is an aggressive playstyle that just uses a combination of moves and abilities to win. It's as competitive as any other "reliable luck" like Fiery Dance, confusion, paraflinch, parafusion, and Serene Grace.
 
Banning prankster + swagger is both lame and a cop out. The whole point of the ability is to get more use out of status moves like swagger, and taking one of the better status moves away because you can't handle it is sad and pathetic. There is nothing wrong with that combination outside of how annoying you might personally find it. The only time it is a problem is when used in conjunction with twave. If banning them together is to complex for you then just leave it alone for gods sake. To the people that want swagger banned on its own, even without prankster, you are literally 3 year old children in my mind and you should be embarrassed for being so soft.

The way I look at this situation is like this. There is a tumor in Michael Jordan's calf, and over half of you are suggesting that you amputate him from the waist down rather than just cut out the problem area. It's not even complex! Just treat it like an egg move! If you have swagger on a prankster pokemon you can't have twave, and vice-versa. End of swagplay.
 
"Name some counters, but not the one mentioned before"
Yeah ok.


I'm still not getting this "uncompetitive" argument. Unlike the other "uncompetitive" ban of Funbro that seeks to never end a battle, Swagplay is an aggressive playstyle that just uses a combination of moves and abilities to win. It's as competitive as any other "reliable luck" like Fiery Dance, confusion, paraflinch, parafusion, and Serene Grace.


Uncompetitive means taking skill out of the game. Swagplay = Alright, heads or tails, call it. The match is decided like that.
 
"Name some counters, but not the one mentioned before"
Yeah ok.


I'm still not getting this "uncompetitive" argument. Unlike the other "uncompetitive" ban of Funbro that seeks to never end a battle, Swagplay is an aggressive playstyle that just uses a combination of moves and abilities to win. It's as competitive as any other "reliable luck" like Fiery Dance, confusion, paraflinch, parafusion, and Serene Grace.
The point is that, far from being "reliable" luck, confusion is LITERALLY a 50/50 coinflip. Not reliable. The secondary effect of Fiery Dance is just a bonus, and paraflinch (the only semi-reliable abuse of Serene Grace) has already been addressed multiple times.
 
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